Savage Chaing-Ku Hatchling - Fěicuì wángzǐ

In this archive lies the much honored characters and concepts that have served us through the first incarnation of Savage Worlds. Never Forgotten!
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Sgt 86Delta
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Savage Chaing-Ku Hatchling - Fěicuì wángzǐ

Post by Sgt 86Delta »

Dice Like These
  • Roll Them Bones
  • Education [dice]0[/dice] [20/17]
  • Education [dice]1[/dice] [1]
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Sgt 86Delta
Game Master
Posts: 822
Joined: Sun Oct 15, 2017 4:47 pm

Re: Savage Chaing-Ku Hatchling - Fěicuì wángzǐ

Post by Sgt 86Delta »

Character Sheet

Fěicuì wángzǐ
Rank: Novice Experience: (5 SR.com) Advances Left: 1
Race: Chiang-Ku Dragon Hatchling
Iconic Framework: Chiang-Ku Dragon Hatchling
  • Attributes:
  • Agility d4 ,
  • Smarts d6 (Racial) --> d8 (1),
  • Spirit d4 --> d8 (2) ,
  • Strength d10 (Racial) -->,
  • Vigor d8 (Racial) -->
Charisma: 0; Pace: 6; Parry: 5; Toughness: 6 or 17 (8) MDC; Strain: 0

Skills:
  • K/Arcana (Sm) d8 (Racial)
  • Alchemy (Sm) d6 (Racial)
  • Notice (Sm) d8 (3)
  • Fighting (Ag) d6 (2)
  • Survival (Sm) d6 (2)
  • Persuasion (Sp) d4 (1)
  • Healing (Sm) d4 (HJ) --> d6 (1)
  • Investigation (Sm) d8 (HJ)
  • K/Medicine (Sm) d4 (HJ) --> d6 (1)

Racial Abilities
  • Dragon Form: Size 3, +8 MDC Armor, +3 Toughness, Claws Str+2d6 AP4
  • Low Light Vision: Ignore illumination penalties
  • Fire & Cold Resistances: +4 Armor against fire or cold damage and +4 to rolls made to resist opposed rolls or effects of fire or cold.
  • Immortal: Ageless, immune to poison and disease
  • Bio-Regeneration: Make natural healing roll once per day
  • Metamorphosis: Shape change at will, anything from Size 0 to Size 3
  • Creature of Magic: +15 PPE. Gains 10 PPE instead of 5 when taking Power Points edge
  • Detect Arcana Use Notice to detect arcana, +2 to detect dragons
  • Sense Ley Lines & Rifts: Per Ley Line Walker Ability
  • Complications: Enemies, Untested, Affinity for Humans, etc.

Hindrances
  • None yet

Edges
  • Arcane Background (Alchemy): Starts with +10 PPE and one power.
  • Jack-of-All-Trades: Unskilled roll for Smarts-based skills done at d4.
Alchemy Potions
  • Yǐncáng Tea: A concoction of various herbs brewed into a bitter tea that when infused with mystical energy allow a person to hide their true nature, automatic raise on a success. (Conceal Arcana).
Magic Tattoos
  • Jian Covered in Flames: 1 P.P.E. for 3 rounds. Does 2d6 MD.
  • Eye of Knowledge: Can speak, read, and write any language. If not heard before becomes conversational in minutes and fluent in a few hours.



Total P.P.E.: 25
Advances
Hero’s Journey
  • Education [1]: Jack-of-All-Trades Edge.
  • Education [20/17]: Imprinted with parental wisdom. 5 die INC to Healing (1), Investigation (3), and K/Medicine (1).

Advances
  • Initial Advances: (From Hindrances):
  • Novice 1 Advance:
  • Novice 2 Advance:
  • Novice 3 Advance:
  • Seasoned 1 Advance:
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
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