Replace any <Bracketed> text with the correct information
Delete all <Red Bracketed> text before posting.
Each line break is intended to indicate the next post in your character sheet.
Dont include the Race/Power sections if they do not apply to your character.
Note: I stole many of the sections below from various places/peoples on this forum. I dont remember who and where I got them all from. Sorry :O. They're definitely not all in one convenient location.
Roll Sheet for <IF/A.R.E.S./M.A.R.S + Package>
F&G Table <Delete if not Mars. Add another roll for PCO.>
[dice][/dice]
[dice][/dice]
[dice][/dice]
HJ Tables <Add the appropriate number of rolls for the chosen IF>
HJ <Table 1> [dice][/dice]
HJ <Table 2> [dice][/dice]
HJ <Table 3> [dice][/dice]
Narrative Hook
[dice][/dice]
Credits
[dice][/dice]
<Race> Racial Statistics <Add/Remove bullets as needed>
- <Racial Ability 1:< <Effect>
- <Racial Ability 2>: <Effect>
- <Racial Ability 3>: <Effect>
- <Racial Ability 4>: <Effect>
- <Racial Ability 5>: <Effect>
Character Sheet
Player Name: <Real Name>
Google Handle: <Google Handle>
Character Name: <Name>
Rank: <Rank> Experience: <#> Advances Left: <#>
Race: <Race>
Iconic Framework: <IF/A.R.E.S./M.A.R.S + Package>
Attributes: Agility d<x>, Smarts d<x>, Spirit d<x>, Strength d<x>, Vigor d<x>
Charisma: <#>; Pace: <#>; Parry: <2+Fight/2>; Toughness: <2+Vigor/2+bonuses+armor(<Armor>)>; Strain: <#>/<Higher of Spirit/Vigor>
Skills <Add/Remove bullets as needed>
- <Skill 1> <d#>
- <Skill 1> <d#>
- <Skill 1> <d#>
- <Skill 1> <d#>
- <Skill 1> <d#>
- <Hindrance 1> <(m/M/IF/Racial)>: <Brief Description>
- <Hindrance 2> <(m/M/IF/Racial)>: <Brief Description>
- <Hindrance 3> <(m/M/IF/Racial)>: <Brief Description>
- <Edge 1> (<Source>): <Brief Description>
- <Edge 2> (<Source>): <Brief Description>
- <Edge 3> (<Source>): <Brief Description>
- <Edge 4> (<Source>): <Brief Description>
- <Edge 5> (<Source>): <Brief Description>
Powers
<Arcane Background> <Example: Miracles (Add/Remove Power blocks as needed>
<PP Type>: <#/#>
Recovery: 1/<hour/30 minutes/15 minutes/5 minutes>
<Name of Power> <Example: Fireball> (<Actual Power> <Example: Blast>; <# PP Cost> <PP Type>) [Power Rank]
Range: <Range>
Duration: <Duration>
Trapping: <Chosen Trappings>
Effect: <Brief Description>
<Name of Power> <Example: Fireball> (<Actual Power> <Example: Blast>; <# PP Cost> <PP Type>) [Power Rank]
Range: <Range>
Duration: <Duration>
Trapping: <Chosen Trappings>
Effect: <Brief Description>
Background
<Background>
Gear <Add and edit lists/bullets as needed; NG-S2 Survival Pack for Rifts/Ranger's Kit for Shaintar>
<Melee Weapon 1>
- <#> lbs, $<#>
- <Damage> Damage
- <Additional Notes>
- <#> lbs, $<#>
- <Damage> Damage
- <#>/<#>/<#>
- RoF <#>, Shots <#>
- <Additional Notes>
- <#> lbs, $<#>
- Covers all locations <unless otherwise noted>
- +<armor>, +<toughness>
- <Only if Full Environmental Protection> FEP: Fully sealed systems; Self-contained breathing; Immunity to temperature extremes, radiation, vacuum, poisons, and disease; other self-regulating life support systems; Ignores Plasma and Other trappings which ignore all armor but sealed
- Basic (5mi) comms <unless otherwise noted>
- Offsets illumination penalties by 2 <unless otherwise noted>
- +2 to resist blinding attacks <unless otherwise noted>
- <Additional Notes>
- <#> lbs, $<#>
- <Additional Notes>
- 30 lbs, $3000
- 1 2-Person tent, insulated vs -40°F, Water collection capabilities that extend water supplies 20%
- 1 Sleeping bad, insulated
- 1 Flashlight w/ concealed pocket knife. Mini-solar panels provide near-infinite use under typical conditions
- Biometric compass/intertial mapper. Body Motion powered, allows character to know how far and in which direction hes traveled over time. (+2 Survival vs Land Navigation)
- 1 short-range radio (5mi)
- 1 first aid kit (+1 Healing; 3 uses before resupply for $300)
- 1 hunter/fisher kit w/ wires, line, hooks & other necessities for fishing/small game trapping. +1 Survival vs food gathering
- 3 saw wires w/ serrated, high tensile strength wire & 2 wire handles. Can handle wood, stone & non-Mega metals
- 1 fire starter (combination solar powered ignition cell & flint sparker; 6 spare flints)
- 1 survival knife, 1 small hatchet & 1 wooden cross
- 4 signal flares
- 1 climbing kit w/ 30 ft of lightweight cord, climbing gloves, 4 ceramic spikes & a small mallet
- 1 bar of soap & sterilized cloth
- 1 canteen
- 2 wks minimal sustenance survival rations in sealed pouches
- 12 lbs, $200
- +2 Survival, +1 Healing, +1 Vigor vs Environment
- Ranger Clothing (Offset 1 point of Survival/Stealth penalties in non-Urban. +1 Cha Ranger-Friendly)
- Week of travel rations
- Water skin
- Backpack
- Bedroll
- Flint & steel
- Fishing line and hook, Game trapping gear
- Other useful odds and ends to increase survival chances
Advances
Iconic Framework: <IF/A.R.E.S/M.A.R.S + Package>
Ability and Bonuses <Add/Remove bullets as needed>
- <Bonus 1>: <Effect>
- <Bonus 2>: <Effect>
- <Bonus 3>: <Effect>
- <Bonus 4>: <Effect>
- <IF>'s starting gear
<Narrative Hook>: <Copy/Paste Text>
M.A.R.S. Fortune & Glory <Delete if not M.A.R.S. Add another roll for PCO.>
- <Rolled #>: <Name> - <Result>
- <Rolled #>: <Name> - <Result>
- <Rolled #>: <Name> - <Result>
<HJ Table 1>
- <Rolled #>: <Result>
- <Rolled #>: <Result>
- <Rolled #>: <Result>
- <Rolled #>: <Result>
- Initial Advance 1: <Edge Taken>
- Initial Advance 2: <Edge Taken>
- Adaptable: <Edge Taken> <Delete if not Human/Adaptable Race>
- Novice 1 Advance:
- Novice 2 Advance:
- Novice 3 Advance:
- Novice 4 Advance: <Delete if not Shaintar>
- Seasoned 1 Advance:
- Seasoned 2 Advance:
- Seasoned 3 Advance:
- Seasoned 4 Advance:
- Seasoned 5 Advance: <Delete if not Shaintar>
- Veteran 1 Advance:
- Veteran 2 Advance:
- Veteran 3 Advance:
- Veteran 4 Advance:
- Veteran 5 Advance: <Delete if not Shaintar>
- Heroic 1 Advance:
- Heroic 2 Advance:
- Heroic 3 Advance:
- Heroic 4 Advance:
- Heroic 5 Advance: <Delete if not Shaintar>
- Legendary 1 Advance:
- Legendary 2 Advance:
- Legendary 3 Advance:
- Legendary 4 Advance:
One final section...If you want a nifty signature for your character, here's the code that I use (and that I stole from Angis the dwarf in the Shaintar game I play).
<Character Name>, <Brief Description>