Bennies Reset and once per quad things reset too!
Xenith base at last... Wait why am I naked, in some cases naked again??? Expert piloting, suburb driving, and some fancy shooting/dancing see you guys make it the last leg through the chasm in the mountain wall finally seeing the hidey hole black market base called Xenith. The Hyperion Corp families rescued, decidedly disgruntled CS Samas pilot, and a bleeding cyber horse all in hand, vehicle or tow.
On the otherside you see 12 glitter boy 7s, no boom gun on those babies, they have two shoulder mounted weapons. A medium vehicular laser, and a gattling rail gun. They open fire taking out several of the SAMAS flying in close behind you. A small rat face humanoid techno wizard hits a button on a potato bulb and all 12 chromium guardsmen go white hot with a blinding light not seen, well, not seen by anyone and survived.
It all fades to black and you wake up in a black room made of black rock. A glowing ball of light illuminates it from the center of the room. The light is warm and soothing like being under the sun. It seems slightly gaseous but for now contained in the floating ball. You are all together stripped down to your skivvies. Cantrell has a silk black robe on as well ( All items unless it is hidden inside your body are gone, if you have some kind of connection with the items you can feel they are near by within half a mile). The cell/room floor, walls, and ceiling is treated with some kind of metal that has interesting arcane sigils on it. These metal plates are placed in a mosaic pentagram on each of the six surfaces of the large room you are in. Anyone with detect magic like a dog boy can smell the magic wafting off it as if you are standing in a leyline. There does not seem to be any video survelience, and if you were injured you are healed, and PPE and ISP are full up.
The door to the cell looks incredibly complex and one would have to be the best lock smith to crack it open. It has 8 seperate shape like combinations that have to be turned delicatly and simultaneously to the right combination of either square, equalateral triangle, rumbus, Parrallelogram, Isosoleces triangle, and diamond. Seems like if you knew the combination you could unlock the door with 8 people working the combinations simultaneously, or 6 assuming 2 have some kind of sweet ass tail. The lock is very incitric, sturdy and very mechanical (old school, and not electronic or magical in anyway). A sharp eyed notice of 8 or more sees a scripted DC at the bottom of the coplex lock. Welcome to the Dark Vault.
A few decayed skeletons in the corners of the vault would indicate that others have been placed in side here and not uncovered the secret to getting out. The smell is absolutely gut wretching.
Player directions:
Please make a vigor roll vs Fear/Nausea: If the scene was grotesque or horrific, such as a grisly discovery or learning a secret “Man Was Not Meant to Know,” the character is Shaken and must make a Vigor roll or suffer severe nausea/mental shock that causes a level of Fatigue for the remainder of the encounter. A natural 1 on the Spirit die (regardless of the Wild Die) causes the victim to roll on the Fright Table as well.
Feel free to RP and take part in the task at hand to open the lock or explore more about the room. It takes a success per player to unlock the door using either smarts or agility at -2 assuming you know the 8 shape pass code( mostly to time it all at the same time). +1 benny for whom ever NPCs Flint and makes his roll. If you do not know the 8 shape passcode the above rolls are made at -8.