New EP Options

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Please vote on these proposals

I approve both options
6
55%
I approve "Expanded Understanding" Only (Explain)
0
No votes
I approve "Have I got a Backstory for You?" Only (Explain)
4
36%
One or both needs work (Explain)
0
No votes
I Hate that we're even talking about this (Disapprove)
0
No votes
I really don't care (Abstain)
1
9%
 
Total votes: 11

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Pursuit
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New EP Options

Post by Pursuit »

From the Hangout today:

Expanded Understanding (5 EP): Your character adds a power to her power list that she would normally not have access to. This may only be selected once per Rank.

Note: This does not give your character the power; it merely adds the power to her list. She must still learn the power as normal (typically via spending an Advance on the New Power Edge).
Other Prior Version
Expanded Understanding (5 EP): Your character adds a power to her power list that she would normally not have access to. She must still meet the Rank requirements for the power and spend an advance on the New Power Edge in order to learn it. This may only be selected once per Rank.
Prior Version
Expanded Understanding (5 EP): Your character adds a power to her power list that she would normally not have access to. She must still meet the Rank requirements for the power and spend an advance on the New Power Edge in order to learn it.
Have I Got a Backstory for You (1 EP): At character creation, your character may make his allotted Hero’s Journey rolls on any table or combination of tables of his choosing (except on tables specifically prohibited by his Iconic Framework, if any). He does not gain extra rolls by purchase of this option.
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Re: New EP Options

Post by Ndreare »

I like and approve both
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

,
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
and of course update your signatures!
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Venatus Vinco
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Re: New EP Options

Post by Venatus Vinco »

Great customization options.

I approve.

VV
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Didn't have a signature but wanted the 1 EP for using OOC tags!
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Re: New EP Options

Post by Freemage »

I'm just going to note that Expanded Understanding is absurdly huge for TWs, since it opens up their build options (also for Enchanters, for that matter).

My gut says that opening up that can of worms should be done carefully. Limit it to once per Rank, and treat the off-list spell as one Rank higher.
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Re: New EP Options

Post by Ndreare »

I can buy into both limiting it to once per rank and the rank increase.

Example Boost for a Shifter would be seasoned.
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

,
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
and of course update your signatures!
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Re: New EP Options

Post by Tribe of One »

I'm fine with both, but agree that the first option (access to powers) should be limited to once per rank. I'm ambivalent as far as increasing the rank of the power -- will approve whether or not that is adopted.
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Re: New EP Options

Post by Snake Eyes »

Tribe of One wrote:I'm fine with both, but agree that the first option (access to powers) should be limited to once per rank. I'm ambivalent as far as increasing the rank of the power -- will approve whether or not that is adopted.
I'm going to second this. Increasing the rank requirement by 1 is essentially going to make this a Seasoned and higher EP option, good for 1 off-list power every 6 months real-time or more. If we're leaving this as an EP option, which in itself is already end-arounding the rules, I don't care if they pick a Novice power at Novice.
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Re: New EP Options

Post by KahlessNestor »

I agree with the once per rank limitation. I think it overly complicates things to increase the rank.
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Re: New EP Options

Post by Pursuit »

I’d be fine with the “once per rank” thing. The adding +1 to the rank of the spell seems odd to me and targeted at a single IF (and it’s derivatives). Is there something else that’s treated similarly somewhere (i.e., is there a precedent for this)?
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Re: New EP Options

Post by Snake Eyes »

Pursuit wrote:I’d be fine with the “once per rank” thing. The adding +1 to the rank of the spell seems odd to me and targeted at a single IF (and it’s derivatives). Is there something else that’s treated similarly somewhere (i.e., is there a precedent for this)?
Well, quite frankly, there's no precedent for an EP menu of goodies and cheats. That being said, on that menu, there's no precedent for hiking the rank of a spell for purposes of going off-list to choose. Closest thing for that type of precedent is Warrior's Gift which requires you be a rank higher than the edge you're trying to mimic. And I don't think that's nearly the same thing.
Looks like most people are okay with it once per rank and for like-rank powers.
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Re: New EP Options

Post by Freemage »

I will accept that, then. At some point, of course, a poll should be added. (Or separate threads started for each suggestion, with a poll on each.)
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Re: New EP Options

Post by Freemage »

For "Have I Got a Backstory for You", I'd also want a limit barring someone from rolling on their IF-Banned tables. (This came to mind as a result of Pender's suggestion.)
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GMC Bennies:
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Serival Drumm, 24th COT
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Jaenelle, Beyond the Wall
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*Charon, Black Company
*Hero, Lost Jungle/TL

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Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
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Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
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Re: New EP Options

Post by Pursuit »

Freemage wrote:For "Have I Got a Backstory for You", I'd also want a limit barring someone from rolling on their IF-Banned tables. (This came to mind as a result of Pender's suggestion.)
You’re talking basically Cybernetics and non-applicable AB tables, right?
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Re: New EP Options

Post by Freemage »

Pursuit wrote:
Freemage wrote:For "Have I Got a Backstory for You", I'd also want a limit barring someone from rolling on their IF-Banned tables. (This came to mind as a result of Pender's suggestion.)
You’re talking basically Cybernetics and non-applicable AB tables, right?
Pretty much. Cyborgs are also barred from the Body Armor table.
GM Bennies (7th SET, Joker's Jokers): 8/8
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GMC Bennies:
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PCs, 8 Active Slots, 3 Signature Items
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Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
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Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
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Re: New EP Options

Post by Pursuit »

Freemage wrote:
Pursuit wrote:
Freemage wrote:For "Have I Got a Backstory for You", I'd also want a limit barring someone from rolling on their IF-Banned tables. (This came to mind as a result of Pender's suggestion.)
You’re talking basically Cybernetics and non-applicable AB tables, right?
Pretty much. Cyborgs are also barred from the Body Armor table.
Updated the OP. I’ll add a poll once I’m not on mobile.
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Re: New EP Options

Post by High Command »

Poll up with granularity of options, but if you use them please explain why.
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Re: New EP Options

Post by Pender Lumkiss »

Say... I am a heroic TW, for the spell thing, can I drop 20 ep to add 4 new spells not on my list that I can now make as temporary devices? Or would I miss out on novice, seasoned, and veteran?
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Re: New EP Options

Post by Tribe of One »

I approved the second option. I’ll approve the first once the “may not be taken more than once per rank” restriction is formally added.
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Re: New EP Options

Post by Snake Eyes »

Pender Lumkiss wrote:Say... I am a heroic TW, for the spell thing, can I drop 20 ep to add 4 new spells not on my list that I can now make as temporary devices? Or would I miss out on novice, seasoned, and veteran?
I didn't write it, but if it's a once per rank thing, I'd like to see it function like the other "once per rank" advances. Attribute increases, power points edges, etc. have to be taken within the borders of that rank, otherwise they're lost. Heroic TW who hasn't taken it yet can only take the one for Heroic rank.
Unless someone says something different.
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Re: New EP Options

Post by Snake Eyes »

Approved Backstory. As soon as Expanded Understanding is revised to delineate once per rank, and that you can't make them up retroactively, I'll approve that one.
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Re: New EP Options

Post by Freemage »

Current wording on Expanded Understanding still omits one per rank, and also has a TW-only issue: if I am just adding a power to my list, as a TW I would not need to spend an Advance to get the power (I just drop EP once per Rank, adding offlist Powers and build gizmos when needed) Wording should be, "Once per Rank, when taking the New Power Edge, you may select a Power that is not on your list, provided you meet the Rank requirements."

I will refrain from voting until that is cleared up.
GM Bennies (7th SET, Joker's Jokers): 8/8
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GMC Bennies:
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PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
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Malaetheryan, Phase World/Relentless (Frozen?)
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Re: New EP Options

Post by Ndreare »

Freemage wrote: Sat Sep 29, 2018 10:20 am Current wording on Expanded Understanding still omits one per rank, and also has a TW-only issue: if I am just adding a power to my list, as a TW I would not need to spend an Advance to get the power (I just drop EP once per Rank, adding offlist Powers and build gizmos when needed) Wording should be, "Once per Rank, when taking the New Power Edge, you may select a Power that is not on your list, provided you meet the Rank requirements."

I will refrain from voting until that is cleared up.
Sure,
now go opine on the updates to the SPC framework.
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

,
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
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Re: New EP Options

Post by Pursuit »

Freemage wrote: Sat Sep 29, 2018 10:20 am Current wording on Expanded Understanding still omits one per rank, and also has a TW-only issue: if I am just adding a power to my list, as a TW I would not need to spend an Advance to get the power (I just drop EP once per Rank, adding offlist Powers and build gizmos when needed) Wording should be, "Once per Rank, when taking the New Power Edge, you may select a Power that is not on your list, provided you meet the Rank requirements."

I will refrain from voting until that is cleared up.
Updated to show that it can only be selected once per rank. I consider the TW thing a feature, not a flaw, so I did not include the TW-restrictive language.
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Re: New EP Options

Post by Freemage »

I voted accordingly. The ability to get a permanent enhancement to the character's power at functionally no long-term cost is simply a bridge too far for me, and so I will not support the Expanded Understanding as-is. I was leery at full-rank even WITH the requirement of actually spending an Advance. Without it, no dice.
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Re: New EP Options

Post by Venatus Vinco »

Freemage,

The OP says.
She must still meet the Rank requirements for the power and spend an advance on the New Power Edge in order to learn it. This may only be selected once per Rank.
Seems to me that would apply to TWs too wouldn't it? Or did I miss something in the discussion?

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Re: New EP Options

Post by Pursuit »

Venatus Vinco wrote: Sun Sep 30, 2018 1:00 pm Freemage,

The OP says.
She must still meet the Rank requirements for the power and spend an advance on the New Power Edge in order to learn it. This may only be selected once per Rank.
Seems to me that would apply to TWs too wouldn't it? Or did I miss something in the discussion?

VV
VV, Freemage’s objection is that TWs can make temporary gadgets of powers off of their list without needing to learn all of said powers. So, a TW could use this to add a power to his list just to enable himself to be able to make a gadget; he wouldn’t necessarily need to spend an advance learning it.

I would argue that’s a feature of the IF, and I worded the OP accordingly to fit said feature.
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Re: New EP Options

Post by Venatus Vinco »

Pursuit wrote: Sun Sep 30, 2018 1:11 pm [So, a TW could use this to add a power to his list just to enable himself to be able to make a gadget; he wouldn’t necessarily need to spend an advance learning it.
The OP says "and spend an advance on the New Power Edge to learn it". There is nothing there exempting TWs from that requirement.

That is how I read it: you have to spend an advance and EP to get the off list power.

Since I do not want a repeat of the " device debate" let's be super clear here before I put it as an option.

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Re: New EP Options

Post by Pursuit »

Venatus Vinco wrote: Sun Sep 30, 2018 2:09 pm
Pursuit wrote: Sun Sep 30, 2018 1:11 pm [So, a TW could use this to add a power to his list just to enable himself to be able to make a gadget; he wouldn’t necessarily need to spend an advance learning it.
The OP says "and spend an advance on the New Power Edge to learn it". There is nothing there exempting TWs from that requirement.

That is how I read it: you have to spend an advance and EP to get the off list power.

Since I do not want a repeat of the " device debate" let's be super clear here before I put it as an option.

VV
Right. But a TW does not need to learn a power in order to make a gadget; the power just needs to be on his power list. If he wanted to make a gizmo (and have the power permanently), he’d also need to take the New Power Edge.

I am 100% okay with this.
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Re: New EP Options

Post by Venatus Vinco »

Pursuit wrote: Sun Sep 30, 2018 2:11 pm I am 100% okay with this.
100% ok with what? Spending an Advance and EP to add a power to your list?

Then what is the objection?

I hate TWs.

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Re: New EP Options

Post by Pursuit »

Venatus Vinco wrote: Sun Sep 30, 2018 2:18 pm
Pursuit wrote: Sun Sep 30, 2018 2:11 pm I am 100% okay with this.
100% ok with what? Spending an Advance and EP to add a power to your list?

Then what is the objection?

I hate TWs.

VV
No, I am 100% okay with TWs being able to make gadgets of powers on their list without needing to spend an Advance on the New Power Edge. My position is unchanged.
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Re: New EP Options

Post by Pender Lumkiss »

Expanded Understanding (5 EP): Your character adds a power to her power list that she would normally not have access to. This may only be selected once per Rank.

Should just be this.
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Re: New EP Options

Post by Pursuit »

Pender Lumkiss wrote: Sun Sep 30, 2018 3:03 pm Expanded Understanding (5 EP): Your character adds a power to her power list that she would normally not have access to. This may only be selected once per Rank.

Should just be this.
OP updated and added a note for (attempted) clarity. How’s that?
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Re: New EP Options

Post by Venatus Vinco »

Good enough for me.
Let's try it, if only TWs take it we know what's up.

VV
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