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 The Red Dawn Chronicles 
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Joined: Tue Feb 20, 2018 8:50 am
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Location: SouthWestern Chicago Suburbs
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Note: the following is an accounting of the home game of ShadowDad. Enjoy!
Hey folks!

It’s finally happening!! After 18 months of learning, planning, and crafting the setting I wanted to present to my group, we are starting Savage Rifts!

Now I say planning in as much that I have several outlines and scenarios set up so that the players have a fairly free hand at what they want to do.

My game is starting out in modern day East Texas University with the players each creating an ETU character. We start off with The Sweat Lodge but instead of the ritual causing the Crows Nest to burn down, it teleports the party to the far future. After a session or two of them playing through Sweat Lodge and then running for their lives in Rifts N.A. during the immediate aftermath of the fall of Tolkein (They pop in a week or so after the city’s fall, while refugees are still fleeing in droves). I’ll run the training montage, where they can pick their Iconic Framework to layer over their ETU characters.

I’m lucky in that I have a group that can really get into their characters and role play the shock and awe that appearing on Rifts Earth would create. So here is the opening of my Savage Rifts game, The Red Dawn Chronicles.

It is mid-August, 2017. The players are each college freshmen. A few months earlier, they each received an acceptance letter welcoming them to East Texas University and letting them know about the freshmen orientation the college calls the Sweat Lodge. Oddly though, each had some watermark on the acceptance letter warning of some evil portent. When they each showed the letter to family and friends, no one else can see this watermark. Maybe it’s just in their heads….

Aside from Asia, who arrived July 31st to begin practice with the marching band, the freshmen all arrive August 14-16 to begin settling in. Our story opens on August 18th. The Friday of freshmen orientation, affectionately known as “The Sweat Lodge”.



The first game will be run this coming Tuesday. I should have the recap up by Thursday.

Once my player's have transitioned fully into their Iconic Frameworks, I'll be letting them listen to this little 1980's action TV show styled intro I created. The music is the theme to the 1984 film, "Red Dawn".

https://drive.google.com/file/d/1jipVIY ... sp=sharing

Hope you guys find this interesting!!

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Currently Running: Savage Rifts: The Red Dawn Chronicles


Fri Apr 06, 2018 10:41 am
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Joined: Tue Feb 20, 2018 8:50 am
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Location: SouthWestern Chicago Suburbs
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Cast of Characters
Here are the characters in this little adventure. All start out as college freshmen attending ETU.

Mord’kai Ravenclaw (Player: Cindy) - His father is Native American and his mother is Jewish. He is shy, bookish and quiet. He loves rock climbing and cross country running. (Will transition to the Mystic I.F.)

Bikram Singh (Player: Andy) - A 2nd generation immigrant of the Sikh faith and tradition. He loves mixed martial arts and loves helping people. He is studying pre-med to become a paramedic. (Will transition to Cyberknight I.F.)

Felicity Hamilton (Player: Frank) - She is the daughter of a very wealthy father who was recently sentenced to several years for investor fraud. While her mom still strives to live the wealthy life, “Lexy” as she likes to be called, wants to break from that world and actively try to help people. (Will likely transition to Glitterboy I.F. with a Glittergirl suit of armor. Thanks to Victor from the G+ Savage Rifts community!!)

Asia Jones (Player: Terry) - African American drummer who grew up in Austin’s HUD housing and lives for SXSW every year. She is unabashedly gay and insists on getting through life on her own merits. (Will transition to MARS Rogue)

Miranda Shepard (Player: Ron) - The daughter of hippie parents, she is a lot more intelligent than her blonde haired facade would suggest. She wants to become an astronomer. (Will transition into Leyline Walker)

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Currently Running: Savage Rifts: The Red Dawn Chronicles


Last edited by shadowdad on Thu Apr 12, 2018 6:09 pm, edited 1 time in total.



Thu Apr 12, 2018 5:13 pm
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Location: SouthWestern Chicago Suburbs
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Session One Recap
Here is the recap of our session one as told by my group’s scribe and record keeper, Cindy(Mord’kai). I put in my 2 cents here and there in italics and yellow.
We started things off by going to our freshman initiation in a huge concrete basketball bunker. After a rousing (?) speech by the dean, we found our characters meeting for the first time as we were sent to an introductory session with a senior. ((Do they even vet these speakers before assigning them? Our "guide" babbled out some drek about being a zeb-bra. Blending in. Not sticking out. Absolutely no help to us.))
Their senior was played like a Canadian/Californian surfer dude.

In short order we were introduced to a professor, 'just call me Glen Mac'. Seemed like a helpful fellow, although he said he was hunting an apparition, and something had broken his GoPro. Bikram and Mor'd-kai had been investigating the sound of the breaking camera when the teacher approached. Hey, is the pizza ready yet?
The band was called “Assume the Position” and they were an industrial rock band.

As a small group we headed up to find some za and something to drink. The band was starting to play. Bikram started monologing to Lexi, Kai asked Asia to dance, and Miranda was beckoned off down a hallway by a stranger. (shoulda known better, just sayin'!)

The woman tried to warn Miranda about something, and touched her shoulder. It resulted in a terrible burning pain. Lexi, Bikram and Glen Mac tried to figure out what had happened. After getting some ointment and bandages, the student trio tried to leave to file a police report.
Actually, Miranda thought she was completely on fire for a moment there! The ointment and bandages was for the 2nd degree burn she got on her shoulder with a brand in the shape of the ETU raven.'

Finding out they were locked in and not allowed to leave, Bikram became very angry. He tried several things to get security to open the door, and then rushed the stage in an attempt to get the mic from the band…
Bikram actually flipped out when he was told he couldn't leave and nearly tried to attack multiple campus police all at once! Cooler heads prevailed though.

We tried a lot of things after that, so ima gonna sum it up as best I can:

There were weird runes upon the walls, we were able to foul three of them.
Miranda first noticed the runes which looked to fade as the paint dried. She could not get close to them without her brand flaring with pain. As they tried to figure something out, they come across another rune circle which Bikram found he could easily wipe it away.

Suspecting an arson was planned, we tried to distribute fire extinguishers.
Asia kicked in the security door with a kick damage roll of 17! Her and Mord’kai started taking extinguishers to the campus security. The security also started to try and get the doors open and were seriously bothered that they couldn’t. More could the radios or any cell phones get any service at all!

We got tools to jimmy open some of the doors, finding out they were completely blocked.
Asia managed to completely destroy the locks on two doors to the outside but the doors still would not budge. What they did not realize was that the doors were blocked with forklifts or cars placed in front of them.

Were attacked by a bat wielding trio of rune artists, and f'd those PUNKS UP!
Lexi actually took a punk out with an acrobatic double kick that actually killed one of them. Mord’kai took a blow to the head but was able to take another one out. The 3rd guy fled.

Tried to disrupt the mysterious ritual, but failed.
While some of the group went to get help, Mord’kai and Lexi stayed in the hall to watch over the fallen assailants. While in the hall they heard the sounds of a ritual being done in one of the rooms under the bleachers. They try to interrupt it but fail, hearing the sound of a gagged girl being killed. They break into the room moments after the murder. Lexi is in shock seeing the dead girl, Mord’kai is shot at by the cult leader who misses, so he goes into a rage and attacks. The other two cult members look as shocked as Lexi. It seems they weren't told that the girl would be killed.

Instead of causing a massive inferno to roast us all, the magic opened some sort of portal and the entire building was pulled through.
Once the ritual is completed the runes begin to glow with red power, the individual symbols seeming to spin and float off the walls. Tremors can be felt all around the building. Starting small at first but building in intensity. Outside, it sounds like a tornado is sitting on tge building. Mord’kai looks around at the increasingly strong wind sound when a huge oak tree crashed through the roof of the Raven’s Roost. Both the tremors and the glowing power in the runes increase steadily and quickly until suddenly it is if the entire building is violently shifted a dozen yards to the North, slamming all the people in the building against the southern walls. Knocking everyone out.

We were definitely NOT in Pinebox, Texas any longer. (or Kansas, either) Geographically, Kai thought it seemed like the Ozarks.
That’s just a guess, but a good one. The Roost was transported to a region about a hundred miles north of Castle Refuge. They appear about a week after the fall of Tolkien. Refugees are flooding south and the Coalition forces are spread out trying to intercept as many as they can . They wake up about ten hours after the ritual goes off. And are shocked that they are not in Pinebox.

We were approached by an armored human and three skelli-bots. The man rebuffed our advances rather brutally, yelling something about a "scorched earth protocol". We dispatched the small group, but not before the man called for reinforcements. And tried to remove Bikram's kidney with his fancy knife.
A Coalition officer and three skelebots approach the building and fire on the people inside. The officers did have a couple of shotguns and with the PCs help, manage to take out the skelebots and the CS soldier, but not before Mord’kai gets a vibroblade to the side. Miranda sees a strange flying thing approaching.

Not having much time, we tried to convince people to leave the building and flee to the woods as a huge flying robo thingie was coming. Since the security was trying to persuade people the safest place was inside, we were not able to save many people.
The campus police convince almost all the others to stay in the building. The PCs grab a friend of Mord’kai’s and head into the woods. Just a couple of minutes later, a SAMAS suit flies near the building and fires a couple of mini missiles into the Roost, taking out most of the roof.

We find ourselves strangers in a strange land. Can we survive this place and time? We'll see!
And that's where we left off!

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Currently Running: Savage Rifts: The Red Dawn Chronicles


Thu Apr 12, 2018 5:18 pm
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Session Two Recap
Note: We were missing Bikram's player, so he was run as an allied npc this session.

We were able to recover three grenades, a laser pistol, a lighter, some smokes and some weapon cartridges from the soldier Bikram and Mor'd-kai dragged off. Mor'd-kai was also able to figure out the electronic display on the laser rifle, to better operate it.
The party got 3 CV-212's, a laser pistol and three high explosive grenades.


We observed more troops descending on the gym building, and felt it prudent to keep moving away. The forest was very thick, and we tried to keep an eye out for other ETU survivors.



Hearing the sound of someone coming, we looked for a place to conceal ourselves. Miranda and Asia thought the activity sounded mechanical, and fearing more skelli bots, we hid under a ledge.
I love how our storyteller spells skelebots!



Our objective pivoted from hiding to ambush when we realized there were ETU kids being chased by the soldiers! There were at least six troops, but since Asia counts as three people, that meant the odds were about even. Indeed, the law enforcement major hurled a grenade at the group, and blew FOUR OF THE SOLDIERS TO OBLIVION! She is such a BADASS!
There were four CS Grunts and 2 Skelebots. The bots took the lead witht he grunts about 20 feet behind. It took two bennies, but Asia managed to land the grenade in a square that put all 4 soldiers in its blast. Then rolled really well on damage!


Mor'd-kai charged the skelli bots, singing the ETU fight song to get the attention of the bots and the ETU students that were fleeing. He obliterated one of the remaining figures with his laser rifle, the last bot turned towards the commotion and fired at him. Miss! Quick work was made of the last bot. Asia started to scavenge weapons and material from the bodies, as Kai, Lexi and Miranda approached the ETU students.


Lisa, Eric and Peter joined our group. Lisa seemed to be in shock, much like Priscilla. Eric was a competitive shooter, so he was given a rifle. Peter got some quick, basic lessons on operating a laser rifle by Mor'd-kai, and we began to work our way from the ambush site.
Priscilla is Bikram's girlfriend. She's still in shock and in danger of a complete mental break. Some persuasion rolls manage to keep her and Lisa from tipping over the edge into insanity.


We found a fresh water spring to drink from, and continued to distance ourselves. Kai climbed up a tree. Turning his attention towards the ruined gym, he spied a total of four of the large flying bots, a couple of long transports and a strange, eerie skull mounted on spider like legs. It was MASSIVE, he estimated about 30' tall. Two huge cannons flanked the grinning skull. The last thing he witnessed was sobering - some shackled ETU students being led into the transports.

Looking carefully around for signs of other troops or ETU students, he spied a small gathering of people in a clearing not too far away. They did not look like students, but they did not look like troops or bots, either. Climbing down, he debriefed the group on some of what he had seen, feeling it better to not reveal the ETU students he had seen being loaded into the troop carriers...
This region's CS patrol arrived at the Raven's Roost. There are 4 SAMAS, a Spider-Skull Walker two Mark V transports and four other prisoner transports along with nearly four dozen soldiers and as many skelebots.


Miranda, Lexi, Asia and Mor'd-kai moved off toward the gathering, stealthing their way to do some information gathering. Miranda must have made a slight noise, as she was discovered by a camouflaged sentry. We were discovered!
A Wilderness Scout out-snuck them and got the drop. Luckily the group they were investigating were part of an underground railroad trying to get as many refugees as possible to safety.


After some rather tense moments, we were briefly interrogated by Stryker, a cyber knight, and Gilly, the woodland scout. Realizing we were not a threat, they escorted us past their perimeter. Alarmed by Mor'd-kai's description of the troop activity at the ruined gym, they decided to move out. Kai and Gilly went back to retrieve the rest of the students; Miranda, Lexi and Asia were escorted into the camp where a ragged band of refugees were being tended to by a hooded figure. They even witnessed the figure's glowing hands seemingly heal a terrible wound! Asia and Lexi whispered to each other about all these startling developments.
Deana, a D-Bee mystic was using the heal spell on a wounded refugee.


When Kai and Gilly got back to Bikram, Priscilla, Lisa, Eric and Peter - Gilly recognized Bikram was injured and placed a patch upon his wound. Activating it, the wound almost immediately began to mend. Getting back to the camp, the group began preparations to move out.
Creative storytelling for the use of a medkit. I know, this was well beyond the golden hour. But hey, this was more narrative than anything else!



Pulling Stryker aside, Mor'd-kai revealed to the knight that many of the ETU students had been loaded into transports. The knight squashed any hopes the young man had about mounting a guerilla style rescue mission. Angry, but accepting the necessity to regroup, Kai joined his friends and began the trek to a "rebel" stronghold. We were somewhere in the Ozark mountains, near Oklahoma/Arkansas.


Oh. The hooded figure who had healed the refugee at the camp? She was totally a green skinned, four armed, horned and winged alien named De'Anna. (sp?) She explained a lot of what we had experienced, and the world in which we now found ourselves. We had been pulled through a rift. Sometimes they transversed space and time, like what pulled her through from her world to this one. But we had come through time, and were about 400 years in the future. Rifts had started appearing a few centuries ago, and ripped the structure of the world apart. Chaos had descended as monsters and aliens began to fight with the people of Earth for dominance of territory and resources.
This was a good chance for me to introduce more of the world info narratively through dialogue.


Here is what she revealed of the world at this time: The troops we encountered came from the Coalition, a tyrannical group based in Chitown (formerly Chicago area) and ruled by Emperor Prosek. The Coalition had recently lay siege to Tolkeen, formerly a refuge for free thought. Attacked by millions of troops, the desperate people of Tolkeen had resorted to summoning demons to help sway the fight. Still, the city fell. We are now experiencing the aftermath of that battle as the Coalition attempts to eliminate any opposition. Oh, yeah. Magic is a thang. What?!?



Also revealed... *** Atlantis has appeared once more off the East Coast of North America. It is controlled by the Splagorth (sp?) a race of aliens that harvest and enslave "lesser" races. *** The South-East region seems to have been taken over by dinosaurs. *** The area we know as Canada is infested with a race of insects that is quickly spreading to be a plague upon the world. *** Mexico and Central America have become several nations, each ruled by cruel vampire lords. *** The West is controlled by several human forces, little of which is known. *** Off the Pacific coast dragons rule. *** South America is split up into many areas, controlled by several different alien races. *** Little has come out of Europe except that humans are battling forces led by demons and gargoyles.***
This was all told by Deana and I filtered it through what she knows, not necesarily what is all true.


On that second day in our new world we are escorted to a refuge several miles away. We are given new clothes, food, water and allowed to shower and rest. Everyone seems accepting and helpful, we see many new races. As we are shown around on the third day, the encampment is attacked by a horde of bandits. Our small band fights off eight or so of the invaders. Kai and Asia blow up some of the bandits using grenades, and Miranda's helpful ((?)) ghost friend encourages her to find a new ability, and she channels it to destroy one of the bandits. Magic, whaaaatttt?
Those who were looking to take an Arcane IF, I let a few magic abilities begin to show up.



Each of us is given opportunity to train with a mentor or group of teachers as we are recognized as being exceptional. Miranda ends up near South Dakota learning about ley lines. From a gnome. Mor'd-kai is taken in by some nearby Indians to learn the path of a mystic. Lexi is brought west to a desert wasteland where a group of Glitterboys take her in. New technology has her training to be a Glittergirl, a more maneuverable armored warrior. Asia is introduced to "Rat", a slightly built human embedded within the outskirts of Chitown where she can hone her rogue abilities. Bikram's training was not revealed, but I'm sure it will be AWESOME! We are able to keep touch with one another through the help of some Technomages.



In the months that we are training, a new organization is forged by those that oppose the Coalition and other tyranny. Led by Lord Coake (he is a cyber knight!) and based at Castle Refuge in an area near Branson, Missouri - the Tomorrow Legion promises hope for those displaced by conflict. Our group is recruited to be part of this force. (There is some discussion as we ended the session here, about what to call our group. The Zeb-bras was vehemently shot down, Wolverines was proposed as it fits with "Red Dawn", I guess we can propose other ideas next session...)

The above was my training montage, transitioning them from college freshmen to full fledged Rifts Badasses!

At last, finis!

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Currently Running: Savage Rifts: The Red Dawn Chronicles


Fri Apr 27, 2018 9:46 am
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This is getting posted a few days late, but the good news is we are gaming tomorrow (we normally game every other week, which would be next Teusday).

Enjoy!


We began with a somewhat subdued reunion with all the ETU (mega-super-heroic) peeps. Subtle changes had left marks upon us all. Mor'd-kai was recovering from a sobering but successful rescue mission in the Canadian Rockies. The "crickets" (as Lexi calls them) proved quite a menace as they had nearly eradicated a group led by some techno mages. Retreating to a cave system in the mountains, Kai was able to use some of his climbing experience as well as his burgeoning Mystic abilities to help the team to victory.

Their "Training Montage" had them split up for roughly nine months as they went from college fresmen to kick-ass Savage Worlds Rifts heroes!



Bikram had traveled to a nearby city where some sort of juicer wraiths from the Federated Mages had been doing some nefarious things. He seemed rather withdrawn from the recent experience, and did not elaborate much...

He was actually in New Lazlo, about 1500 miles from where Castle Refuge is!


Asia appeared stronger, and somehow hardened by her tribulations. She had an interesting new tattoo in lieu of her right eyebrow. Lexi appeared more focused, but happy in her role as a Glittergirl. Miranda seemed to have matured, her braided blond hair was highlighted by a vivid blue color, and map-like tattoos in blue ink could be glimpsed now and again upon her arms.

I'll post my Glitter Girl write up shortly, I promise!


Diplomatic Counselor Paula Mickelson (a former Coalition top operative) entered to debrief us on our new roles with the Tomorrow Legion. Impressed by our potential and abilities to think out side the box, the senior staff had offered us positions as the 7th Division's Recon Unit. Our task was to do sweeps around the perimeter settlements that lay outside the fortress, reporting back any concerns and of course combating any hostiles.

They were formed as a single unit. The logic was that their unique histories would likely make them better as a unit rather than spread them across several different units. Also, the Tomorrow Legion has existed as an organization only a few months now. My game is starting earlier than the official SWR books.


After covering many miles in our swanky new mountaineer three wheeled ATV, and spending days touching base with settlements, we were approaching a logging camp known as Onyx. It was solely run and operated by a group of dimensional beings (dee-bees) that look like big ole beavers. Notes said that the leader, Winona, was very big and brown. Alas, we may never set sight upon this legend, as before we had sighted the encampment, Mor'd-kai was warned by spiritual guide that there was Trouble. With a capital T. You know what that rhymes with? P. And that stands for pool. Which has nothing to do with this story. But Music Man is a great example of pastoral America and chicanery!

Um, not sure what our storyteller was referring to in that last half! But this is the adventure, No Zealot Like a Convert.


Using his raven guide to scout, Kai reported several Coalition troops and skelli bots ransacking the DB camp. Dead Winonians lay scattered around, though some of the creatures still lived. Oops. A soldier stepped over and shot dead one of the survivors! Kai told the team to hurry, and we sprang into action.

Again, our story teller got the D-bees name wrong. They are hoorian, not winonian.


Lexi only had to stand up in her SUIT and target the offending soldier, she has such impressive range with her weaponry. She incinerated the soldier with a single blast, and then it was ON. Kai attempted to channel a mass cure through his raven to help the Winonians, but failed. Lexi moved forward, and incinerated another soldier standing near one of the fallen DB's.

The Glitter Girl was using her smaller main gun (smaller than the traditional GB "Boom" gun at least), so there was no need to worry about the deffening effect.


Bikram activated several spells at once, and rushed towards one of the Coalition groups. Miranda stunned another group. Kai stepped over to speed up Asia, and she rushed over to try to snipe undercover. Blasted, cut to pieces, bolted and bruised - the Coalition force was quickly dispatched with little harm to our group.

They managed to incapacitate one of the soldiers with the mega stun spell. All the other soldiers and all the skelebots were taken out with extreme prejudice.



The oppressive and tyrannical Coalition defeated, we stepped forth to try to find survivors from the terrible raid. We have one soldier as a hostage to interrogate, and some Winonians to try and save...

That wrapped up their first session with all their Iconic Framework abilities.

Next session is tomorrow. I should have the after action report by Friday!

Cheers!

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Visit my Savage Worlds Blog: https://roleplayersimaginarium.blog/

Currently Running: Savage Rifts: The Red Dawn Chronicles


Mon May 14, 2018 6:40 am
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