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 Turn 03 Map and Set up Rolls 
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Lets see, VV said he fixed it so I can roll anything.


Map 1d112 = 47 (47) = Dark Reaches Stronghold

I have no clue what to use for a challenge roll on this map. Give me some time.

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Shaintar Game Master Bennies 7/7


    Wed May 16, 2018 10:35 am
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    Map for questions that are sure to come. As always planned placement will be far corners.
    Attachment:
    Dark Reaches Stronghold.jpg
    Dark Reaches Stronghold.jpg [ 1.18 MiB | Viewed 23 times ]


    The material of the thicker walls (Black areas) are toughness 20 (10) per square, but require area attacks to make a significant difference. Normal attacks count the toughness as 30 (20) per square.

    The cave height in any given area is the same as the narrower of its width/length.

    Crossing river is tough as it is so thick and will require one of the following using common sense to determine which is appropriate.
    • A Bridge = Agility roll but will not support anything size 6 or higher
    • Skill at Swimming = No roll, considered difficult terrain
    • Strength roll -4, considered difficult terrain, and an action
    • Driving roll -4 considered difficult terrain, and an action
    • Piloting roll -4 considered difficult terrain, and an action
    The chasm is bottomless and falling removes you from the match as the looser. (Try hard not to get pushed down there.)

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    The 99's Game Master Bennies 3
      +8 Players
      +2 Sidekicks
      -1 Extra Effort for Mind Control
      -1 Shabbat Soak roll (failed)
      -4 Mind Melter tickling the players with no real effect.
      -1 Soak Collision damage for clone

    Shaintar Game Master Bennies 7/7


      Wed May 16, 2018 10:57 am
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      There will definitely be people cross and flying across that chasm. Kinda hard to tell the distance though...

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      Orrin Truthseeker
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      Wounds: 0/4; Fatigue: 0/3; PPE: 20/20; Staff PPE: 10/10; Armor PPE: 10/10

      Parry: 4+1
      Toughness: 14+1(6)
      Active Powers: Adrenal Overload (Orrin, T0); Boost Spirit (Orrin, Blurr, T1) Lower Vigor (WDT, T1)
      Active Effects Staff: Parry +1, Spellcasting +1; Armor: Spellcasting +1, Kn Arc +2; Spells: Vigor +1DT, Parry +1, Pace +2 Spirit -1DT (T1) Spirit +4DT (T1)

      Notable Edges: LL Rejuvination; Common Bond; Wizard; Marksman; Metal Skin; Elan; Investigator
      Powers: Beast Friend; Waking Dream (Illusion); Fireball (Bolt); Chakra Surge/Syphon (Boost/Lower Trait); Nature’s Gift (Warrior’s Gift); Mystical Sight (Detect Arcana); Arcane Severance (Dispel); Shadow Guard (Deflection); Adrenaline (Quickness); Armor

      Bennies: 2/3
      Wounds: 0/4; Fatigue: 0/3; PPE: 45/15; Staff PPE: 10/10; Armor PPE: 10/10

      Parry: 4+1
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      Active Powers:
      Active Effects Staff: Parry +1, Spellcasting +1; Armor: Spellcasting +1, Kn Arc +2; Spells:

      Notable Edges: LL Rejuvination; Common Bond; Wizard; Marksman; Metal Skin; Elan; Investigator
      Powers: Beast Friend; Waking Dream (Illusion); Fireball (Bolt); Chakra Surge/Syphon (Boost/Lower Trait); Nature’s Gift (Warrior’s Gift); Mystical Sight (Detect Arcana); Arcane Severance (Dispel); Shadow Guard (Deflection); Adrenaline (Quickness); Armor

      Bennies: 6/3
      +1 at start for 2018 1st quarter performance
      +1 for making it out of the Fade
      +1 for Giving away the Police Truck
      -1 for EE against blue hand infiltrator
      +1 for raise in quick combat

      Aventure Cards: Cut in Line - Draw 3 initiative cards and keep the highest

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      Last edited by Orrin Truthseeker on Thu May 17, 2018 2:51 am, edited 3 times in total.



      Wed May 16, 2018 2:28 pm
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      Orrin Truthseeker wrote:
      There will definitely be people cross and flying across that chasm. Kinda hard to tell the distance though...


      Once I add a grid it will be 2" wide. So possible with a running jump.

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      The 99's Game Master Bennies 3
        +8 Players
        +2 Sidekicks
        -1 Extra Effort for Mind Control
        -1 Shabbat Soak roll (failed)
        -4 Mind Melter tickling the players with no real effect.
        -1 Soak Collision damage for clone

      Shaintar Game Master Bennies 7/7


        Wed May 16, 2018 2:29 pm
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        Do Intangible characters need to make an Agility roll to cross the bridge? Asking for a friend of mine (also, for me). Their relationship with gravity is kinda squidgy, depending on the book legal trappings (shadows shouldn't fall, gases might, and lord only knows about ghosts).

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        Wed May 16, 2018 3:30 pm
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        Yes to jump rolls, but they could cross the bridges without risk of it breaking and not roll.

        _________________
        Shaping Worlds Together
        The 99's Game Master Bennies 3
          +8 Players
          +2 Sidekicks
          -1 Extra Effort for Mind Control
          -1 Shabbat Soak roll (failed)
          -4 Mind Melter tickling the players with no real effect.
          -1 Soak Collision damage for clone

        Shaintar Game Master Bennies 7/7


          Wed May 16, 2018 3:32 pm
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          Repeating these in a reply because I think I added them below after you answered my previous question, so you may not have seen them:

          What is the result of either falling into or being pushed into the chasm?

          Any Light penalties? It appears to be underground?

          _________________
          Orrin Truthseeker
          Orrin Truthseeker
          Wounds: 0/4; Fatigue: 0/3; PPE: 20/20; Staff PPE: 10/10; Armor PPE: 10/10

          Parry: 4+1
          Toughness: 14+1(6)
          Active Powers: Adrenal Overload (Orrin, T0); Boost Spirit (Orrin, Blurr, T1) Lower Vigor (WDT, T1)
          Active Effects Staff: Parry +1, Spellcasting +1; Armor: Spellcasting +1, Kn Arc +2; Spells: Vigor +1DT, Parry +1, Pace +2 Spirit -1DT (T1) Spirit +4DT (T1)

          Notable Edges: LL Rejuvination; Common Bond; Wizard; Marksman; Metal Skin; Elan; Investigator
          Powers: Beast Friend; Waking Dream (Illusion); Fireball (Bolt); Chakra Surge/Syphon (Boost/Lower Trait); Nature’s Gift (Warrior’s Gift); Mystical Sight (Detect Arcana); Arcane Severance (Dispel); Shadow Guard (Deflection); Adrenaline (Quickness); Armor

          Bennies: 2/3
          Wounds: 0/4; Fatigue: 0/3; PPE: 45/15; Staff PPE: 10/10; Armor PPE: 10/10

          Parry: 4+1
          Toughness: 14(6)
          Active Powers:
          Active Effects Staff: Parry +1, Spellcasting +1; Armor: Spellcasting +1, Kn Arc +2; Spells:

          Notable Edges: LL Rejuvination; Common Bond; Wizard; Marksman; Metal Skin; Elan; Investigator
          Powers: Beast Friend; Waking Dream (Illusion); Fireball (Bolt); Chakra Surge/Syphon (Boost/Lower Trait); Nature’s Gift (Warrior’s Gift); Mystical Sight (Detect Arcana); Arcane Severance (Dispel); Shadow Guard (Deflection); Adrenaline (Quickness); Armor

          Bennies: 6/3
          +1 at start for 2018 1st quarter performance
          +1 for making it out of the Fade
          +1 for Giving away the Police Truck
          -1 for EE against blue hand infiltrator
          +1 for raise in quick combat

          Aventure Cards: Cut in Line - Draw 3 initiative cards and keep the highest

          Update Signature


          Thu May 17, 2018 2:52 am
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          Orrin Truthseeker wrote:
          Repeating these in a reply because I think I added them below after you answered my previous question, so you may not have seen them:

          What is the result of either falling into or being pushed into the chasm?

          Any Light penalties? It appears to be underground?

          Death, note the last sentence of the post

          Quote:
          The chasm is bottomless and falling removes you from the match as the looser. (Try hard not to get pushed down there.)


          If you can fly (say you are one of those characters with wings, you can simply fly out. No lighting penalties.

          _________________
          Shaping Worlds Together
          The 99's Game Master Bennies 3
            +8 Players
            +2 Sidekicks
            -1 Extra Effort for Mind Control
            -1 Shabbat Soak roll (failed)
            -4 Mind Melter tickling the players with no real effect.
            -1 Soak Collision damage for clone

          Shaintar Game Master Bennies 7/7


            Thu May 17, 2018 7:29 am
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