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 Adventure 3: The New Plan 
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A New Plan
With the shocking revelation of a continued Sarpah presence on earth - and at least some level of collusion with earth’s government - the team prepares themselves for action. For many this will be their first battle against a real enemy since war time, and for the young members, this will be their first fight at all. Tension runs high and morale somewhat low as the team searches for a way forward. Fortunately, the world of KENMARK is a fantastic place. Excellent facilities, equipment, and toys to keep a despondent hero happy. With newly minted uniforms, specialized equipment, and the knowledge of alien dominance the group steels itself for action.

A news announcement further catalyzes their resolve.

After the brazen assault on an AEGIS Facility in Upstate New York the World Government has decided to coordinate all law enforcement and intelligence gathering operations under the shield of AEGIS. This will end the multinational alphabet soup of agencies, both foreign and domestic, that prevent the timely sharing of information and resources to combat the growing domestic terrorist threat posed by rouge ARES project members.

In one fell swoop AEGIS has become the controlling organization for all national law enforcement and intelligence aparati. Their reach will extend to every street corner in every city and town across the globe. They will has have unfettered access to satellite imagery and special weapons and tactics.

As the news coverage continues Marks shakes his head, “I don’t have to tell you guys that this is bad. With AEGIS getting their fingers in every pie your movements - and those like you - are going to be extremely difficult. I suspect coordinated purges will follow. Even if we go public with what you found, the public sentiment is so low the message won’t get through.” Shrugging and looking at Mr. Raith he smiles, “We’re going to need to win the PR battle as much as the ground war. GOod thing you guys got good costumes, we can build a brand from that.”

Looking at Summer and Bradley he smiles, “You two are going to be the centre of our social media department. We’re going to have to set-up blogs, leak info to conspiracy nuts, political blogs, all that kind of jazz. And while we’re doing that, the big damn heroes are going to have to do things that cause people to ask questions. Save cats from trees, expose alien presence, and basically try to change the mood. It won’t be easy we’re working against the world government, but, hell I got billions of dollars let’s spend ‘em”

Putting up a list of post war American law enforcement and intelligence agencies Marks suggests a first move, “These guys ain’t going to be happy about a take over. If we can sow some seeds of doubt we can really slow down AEGIS power creep. I got some contacts at the CIA and FBI, we’ll get them some imaging from the hack upstate but we need to back it up with a grand gesture. Taking a Sarpah alive. Let’s ID a Continuum Consulting building and try to find ourselves a lizard man.”

Options
  1. Another AEGIS building in New York State
  2. A secret facility in China
  3. An unmarked airbase in Mexico

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Sat Jun 02, 2018 2:45 pm
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Gothm considers their options, as Marks lays them out. "I would advise against the New York facility. Too close to home. AEGIS may be global, now, but that just means that many more layers they have to coordinate--and since we know that not all of them are in on the real story, they will have compartmentalized information, for all their talk of breaking down communication barriers. Striking elsewhere in the world will make it harder for them to pin us down."

He continues, after a moment. "These other two facilities--are they rural, urban, small town? AEGIS will likely have reinforcements they can draw on from any major city. Likewise, as of this moment we probably need to assume that military bases represent a potential complication. So rural locales away from military outposts are our best bet--do either of these fit that profile better?"

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OOC Comments
Guardian of the Mother, Gaian Superhero
Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
Cha: 0; Pace: 6/d6; Parry: 5; Toughness: 6 (7 if Burrow active)
Fighting d6; Intimidation d4; Notice d6; Taunt d4; Swim d6 (d10 if Aquatic); Survival d6; Climb d6; English d4;
Persuasion d4
Killer Instinct, Brawny, Elan
Stubborn/Minor Ruthless/Major Vow/Dependency: Unpolluted Soil
Immune to Disease

Bennies: 4/4


Sat Jun 02, 2018 5:43 pm
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John has been working through his contacts, trying to persuade people it is in their own best interest to expose the aliens conspiring with the upper levels of AEGIS. He is not the best persuader around, he is mostly a mechanic with a fancy suit...

OOC Comments
Streetwise 1d6 (1), WS 1d6 (2) Spending bennie for extra effort 1d6 (6), EE Ace 1d6 (6), EEA2 1d6 (3) Streetwise = 15; 2 raises
Persuasion 1d4 (4), WP 1d6 (4), Persuasion Ace 1d4 (4), PA2 1d4 (1) = Persuade 9; 1 raise


After Nearly giving up on finding someone who could help and might listen, he mentioned it in passing to someone who put him on the right track. He still is not sure who he was talking to, but he is sure they were pretty high up in the organization and interested in what he had to say. They told him they would get back to him with what they found out.

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In Effect:
Exoframe: Strength 1d8, Vigor 1d8, Toughness 10, Danger Sense
Layered Armor: Armor (5), Heavy (4)
Computer Link: Interface (2), Code Breaker (1), Super Skills (2): {+1 Knowledge (Computers), +1 Lockpicking}
Aerial Mobility Unit: Flight (10){120 MPH}, Climb (1){+2}
Plasma Whip: Attack - Melee 4d6 damage (8), HW (1), Reach (1)


Sat Jun 02, 2018 6:36 pm
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"Cool! Summer we get to work together. What's social media?"

Not waiting for an answer he reads her mind immediately after asking the question, still not quite accustomed to boundaries while using his power.

"Oh ok, so there like places on the internet we can reach out to people and friends. That's pretty cool. We could do a cool photo shoot of everyone in the cool costumes you made. Maybe spark some interest. While we save kittens and babies and such we can video tape and record it. From what I can tell people like cat videos."

As the conversation changes to where to go he listens to peoples thoughts and discussions on which one to go with ultimately joining in on Summer's decision verbally just seconds before she says it out loud while pretending it was unintentional.

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Bradley Collins
Attributes: Agility d6, Smarts d12+2, Spirit d6, Strength d4, Vigor d6
Charisma: 2; Pace: 6; Parry: 4; Toughness: 5 ; 
Skills: Fighting d4, Throwing d6, Notice d10, Stealth d6, Lockpicking d6, Knowledge: Alien Invaders d6, Streetwise d4, Persuasion d4
Edges: Mentalist, Luck, Great Luck, Attractive

Powers(55 Power Points)
[*]Mental Mastery: Switchable Mind Control, Mind Reading, and Telepathy
[*]Telekinesis: Strength 1d12+4, Heavy Weapon, Range 24
[*]Fast Telekinesis(2): Extra action, contingent on telekinesis
[*]Danger Sense (2): Notice to detect hidden Dangers, Start on Hold
[*]Uncanny Reflexes (4): -2 to being hit

Bennies: 4/5


Tue Jun 05, 2018 5:45 pm
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Walker watching the uncomfortable interactions of teenagers has fond memories of his own experiences. Then observing Bradley responding to unspoken words he begins to worry a bit. Whispering into Bradley's mind he says. It is considered an abomination to read the minds of your friends and those around you without permission Bradley. And especially where romantic interest are concerned is frequently considered a violation akin to looking up their skirt, and unwanted groping.

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Walker
Walker: Full Character
Attributes: Agility d4, Smarts d10, Spirit d10, Strength d4, Vigor d4
Cha: +0; Pace: 5; Parry: 2; Toughness: 12 (6)
Skills: Healing d4, Knowledge (Arcane) d10, Knowledge (Science) d6, Knowledge (the Aegis Authority) d6, Notice d8, Persuasion d4, Repair d4, Spellcasting d12+4, and Streetwise d6.
Combat Edges: Danger Sense, Elan & Improved Level Headed
Powers of Note: Astral Constructs, Bracers of Deflection, Levitation, Teleport and Astral Form (affected by magic)

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Wed Jun 06, 2018 7:19 am
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Notice:23
1d8 (8) + 1d8 (8) + 1d8 (7)
Wild Die 1d6 (3)
That should have been a damage roll!


Mitchell grimaces as he listens to the newscast. Marks is right, this isn’t as simple as finding the bad guy and escorting him, sometimes a bit worse for wear, to justice. It also wasn’t like the war where the enemy was clear...at least in the beginning until those with powers became outlaws. They needed to be a step ahead of AEGIS at the very least.

“Gothm has a point. I vote for China. We need to make AEGIS think we are bigger than we are. Make them second guess what we have at our disposal. Going for China, and doing it quickly, might put them on their heels. Mr. Marks is committed to helping us with his resources, let's take advantage of it while we can. Who knows when the World Government might make it even harder to move about. The quicker we do this, the more chaos and confusion we can cause with our enemies.”

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Mon Jun 11, 2018 4:44 pm
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Delilah Notice 6
Notice 1d6+2 = 4 (2)
Wild 1d6+2 = 6 (4)


Summer Notice 10
Notice 1d6 (6)
Ace 1d6+6 = 10 (4)
Wild 1d6 (4)


***

Summer beamed and being included in Marks’ plans. “I can totally handle your social media!” she said.

Delilah frowned, but at least that might keep Summer safe. She hoped.

Summer face palmed, though, when Bradley didn’t know what social media was. “We totally have to catch you up!” she said. “Facebook, Twitter, Snapchat, Imgur, Tinder--”

“What?” Delilah was suddenly paying attention. “You’re on Tinder!”

Summer blinked and looked at her mom. “No! Ew!” she said.

"Oh, okay, so they’re, like, places on the internet we can reach out to people and friends. That's pretty cool. We could do a cool photo shoot of everyone in the cool costumes you made. Maybe spark some interest. While we save kittens and babies and such, we can video tape and record it. From what I can tell, people like cat videos."

“Exactly!” Summer told Bradley.

As the teens discussed social media, Delilah considered Gothm and MItchell’s suggestions. “New York is too close to our last target,” she agreed. “If that airbase in Mexico isn’t military, it’s a good target. Probably cartel owned. A secret facility in China is iffy. Might have more security than we like. I vote Mexico. We won’t be pissing off a nuclear capable nation if we mess up, and can disappear quickly across the border if we need to.”

***

Actions


Conditions
*Bennies: 3/3
*Level Headed: Best of two initiative cards
*Uncanny Reflexes: -2 on incoming attacks
*Blinding Reflexes: Can make an Agility roll to move out of AoE effects
*Super Speed: 2 x Pace

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Delilah Carter
Delilah Carter, Athena
Parry: 6, Toughness: 12 (6)
Glock Ammo: 17
Spare Ammo: 50
Combat Edges:
    Level Headed: Best of two initiative cards.
Bennies: 2/3
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All Characters: Jude Maverick, Ashlyn Alvarez, Kim Black, Angis Ironheart, Delilah Carter, Hope Monaghan, Sierra Mackenzie, Reiko Tanaka, Heather Todd, Sig


Wed Jun 13, 2018 4:39 am
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Mexico
After brief deliberation it is agreed that group will head to Mexico. After the war Mexico lost almost all of its government apparatus. Fortunately, the areas outside of major government and military centers were left largely in tact. In the power vacuum various groups took the place of local governments to keep people fed and safe. In some areas this was drug cartels but in many places it was the church that stepped into leadership. Their network of non-government hospitals, schools, and buildings along with the loyalty of the local populace gave them a lot of advantages. While there is a major world government city being reclaimed near Mexico City, the hinterland it a patchwork of cartel territory and parroquia - church administered territories. The "air base" is actually an older, rusted out, airstrip with a few metal hangars inside one of the cartel zones. The approaches are wide open with only an old fashioned chain link fence surrounding the perimeter. Security does not appear to be a priority. Whatever interest Continuum Consult or the Sarpah have in this facility is hard to figure out.

Image

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Thu Jun 14, 2018 6:43 pm
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Walker starts reviewing the satellite images and condition of the area. His focus trying to find safe places near by they could teleport to or from without it being right in the middle of the facility.
Then looking around he asks. "Do any of you have military experience? When I was in the AEGIS I was generally used as a resource and did not do a whole lot of the tactical planning."


Notice 4 and Knowledge (Battle) 5
Danger Sense Triggered on 6 or better
Notice 1d8 (2)
Notice Wild Die 1d6 (4)

Knowledge (Battle)
Smarts 1d4 (2)
Smarts Wild Die 1d6 (4) Ace 1d4+4 = 5 (1)

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Walker
Walker: Full Character
Attributes: Agility d4, Smarts d10, Spirit d10, Strength d4, Vigor d4
Cha: +0; Pace: 5; Parry: 2; Toughness: 12 (6)
Skills: Healing d4, Knowledge (Arcane) d10, Knowledge (Science) d6, Knowledge (the Aegis Authority) d6, Notice d8, Persuasion d4, Repair d4, Spellcasting d12+4, and Streetwise d6.
Combat Edges: Danger Sense, Elan & Improved Level Headed
Powers of Note: Astral Constructs, Bracers of Deflection, Levitation, Teleport and Astral Form (affected by magic)

Benny and Resource Tracking


Thu Jun 14, 2018 7:33 pm
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Delilah Notice 13
Notice 1d6+2 = 8 (6)
Ace 1d6+8 = 13 (5)
Wild 1d6+2 = 8 (6)
Ace 1d6+8 = 12 (4)


Summer Notice 2
Notice 1d6 (1)
Wild 1d6 (2)


***

“This does seem a strange location to house a secret alien facility,” Delilah had to agree with Walker. She sat at the computer, trying to dig up more on Consortium’s interest in the facility, or anything more on the facility itself. She studied the airfield schematics and satellite images.

Investigation 11
Investigation 1d6 (6)
Ace 1d6+6 = 11 (5)
Wild 1d6 (1)


K. Engineering 3
K. Engineering 1d4 (2)
Wild 1d6 (3)


Summer looked over Walker’s shoulder at the satellite images.

***

Actions


Conditions
*Bennies: 3/3
*Level Headed: Best of two initiative cards
*Uncanny Reflexes: -2 on incoming attacks
*Blinding Reflexes: Can make an Agility roll to move out of AoE effects
*Super Speed: 2 x Pace

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Delilah Carter
Delilah Carter, Athena
Parry: 6, Toughness: 12 (6)
Glock Ammo: 17
Spare Ammo: 50
Combat Edges:
    Level Headed: Best of two initiative cards.
Bennies: 2/3
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All Characters: Jude Maverick, Ashlyn Alvarez, Kim Black, Angis Ironheart, Delilah Carter, Hope Monaghan, Sierra Mackenzie, Reiko Tanaka, Heather Todd, Sig


Fri Jun 15, 2018 12:53 am
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It is possible John's contacts might know something about Mexico. If the Cartels own thie area, he might be able to find out something about that. If they do NOT own the area...well he might be able to learn a bit of why. Either way, he might be able to find something useful.

OOC Comments
If I can keep my last rolls and use them, it will probably be better than whatever I will rol here, but adding a roll anyway.
Streetwise 1d6 (4) Wild Streetwise 1d6 (2)
Persuasion 1d4 (3) Wild Persuasion 1d6 (4)

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In Effect:
Exoframe: Strength 1d8, Vigor 1d8, Toughness 10, Danger Sense
Layered Armor: Armor (5), Heavy (4)
Computer Link: Interface (2), Code Breaker (1), Super Skills (2): {+1 Knowledge (Computers), +1 Lockpicking}
Aerial Mobility Unit: Flight (10){120 MPH}, Climb (1){+2}
Plasma Whip: Attack - Melee 4d6 damage (8), HW (1), Reach (1)


Last edited by Marduk on Sat Jun 16, 2018 5:23 am, edited 1 time in total.



Fri Jun 15, 2018 3:02 am
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In Walker's head Bradley responds. What's wrong with reading minds if they don't know? I mean it helps me a lot. I can react faster and be ready for things when people try to trick you. You know a lot of people try to manipulate others and it is totally not cool. Sometimes its just on the surface. Most people don't even tell others what they truly think. A lot of the times after conversation people have horrible thoughts about others but are all like, Have a Nice day! Really they are just thinking that you are a tool or an idiot. A lot of people think they are better than everyone else. Take that Marks guy for instance. He thinks he is smarter than everyone here. I think he is also a bit envious of our powers. But he means well and says the right thing on the outside so everyone is cool. Either way reading minds is totally cool.

Beaming at some of the tech and cool gadgets they get to play with Bradley looks around. "These are totally cool. Do we get to do some cool airlift drop off type stuff? That would be awesome! I can always pose as a new kid looking for a job near there as like a janitor or something."

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Bradley Collins
Attributes: Agility d6, Smarts d12+2, Spirit d6, Strength d4, Vigor d6
Charisma: 2; Pace: 6; Parry: 4; Toughness: 5 ; 
Skills: Fighting d4, Throwing d6, Notice d10, Stealth d6, Lockpicking d6, Knowledge: Alien Invaders d6, Streetwise d4, Persuasion d4
Edges: Mentalist, Luck, Great Luck, Attractive

Powers(55 Power Points)
[*]Mental Mastery: Switchable Mind Control, Mind Reading, and Telepathy
[*]Telekinesis: Strength 1d12+4, Heavy Weapon, Range 24
[*]Fast Telekinesis(2): Extra action, contingent on telekinesis
[*]Danger Sense (2): Notice to detect hidden Dangers, Start on Hold
[*]Uncanny Reflexes (4): -2 to being hit

Bennies: 4/5


Fri Jun 15, 2018 1:01 pm
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Notice
1d8+2 = 4 (2)
Wild Die 1d6+2 = 7 (5)



Mitchell listens to the description of the airfield from his companions. He had to agree, it did not sound like something that would be used as an alien base. Unless...

“Perhaps we are underestimating the abilities of AEGIS and the extent of their influence. Remember that the aliens came from some place below the containment facility. While on the surface, this airfield may not be much, do any of you remember fighting down here in Mexico during the war. It could very well be that there is something beneath it that was planned and built while we were all fighting up herein the cities.”

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Bennies: 2


Sun Jun 17, 2018 9:10 am
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