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 12 Eastport - City of Quarantine 
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(Read 11 Centerport – A Day’s Journey Lost before reading this thread.)

The wagon you take brings the heroes all the way to the quarantine checkpoint only 5 miles from city. As your heroes make your way to the city you have to present your letter of introduction to several guards. Each of whom gives you further instructions and tells where to go from there. Finally you take it to a guard sergeant in the city who immediately takes you to Jerin Thorian, Lord Grey. He opens a scroll, glances at it and starts speaking:

“We’ve done much research since we sent out the call for help, and I can tell you the following this disease is called The Ashen Blight and it has cropped up a number of times throughout history, so we know there’s a cure. The problem is that we need someone willing to go to various locations throughout the city and, ahh, acquire the various elements of the cure. If city troops do it, we couldn’t contain the rumors that would fly, and the city’s on the verge of rioting even now. With so many people sick, we can’t risk that.

“Instead, a group of Rangers… that’s another story. It may be that a certain amount of lively negotiating will have to take place to get what we need, though we’d prefer it if you didn’t kill anyone if you can avoid it.

“Sincerely, we thank you for your help. These are hard times in Eastport.”

He hands your heroes a piece of parchment with the symptoms, the conclusion of the Druids, and a list of ingredients the heroes need to obtain. These can be used to brew a curative tea that will begin the healing and allow the Druids time for their magic to speed up the cure. There’s a list of likely locations for several of the ingredients and a notation about the Five Families of Eastport to help orientate the group in a new city.



Your Tour of the City
Your group is given d8 resources for bribes and purchases related to this mission. Mostly in gems and gold, with some small figurines or other valuables thrown in.
Here is a list of the materials needed and the most likely location:
  • Harbor - First, please see the harbormaster Jalenz Karrimayn who has a shipment of Silverwood bark ready for pickup.
  • Western Docks - Find Mistress Alice Saddler and acquire the Stardust Leaves that came into her possession through less-than-legal means. Alice is not one who normally works with the authorities willingly. This task may take a little effort, maybe put your best charmer on this.
  • Ranger Outpost - The Sergeant has a couple kegs of water blessed by the Priest of Light for you. The Rangers have already said they are happy to help us in our tasks.
  • White Crow Theater - The Mockery located at the theater has whispering willow bark and has been holding it for ransom. Your heroes must choose whether to pay the ransom, convince these people of the good of their mission, or go after the Mockery themselves.
  • The Emporium - Run by one of the Five Families and home to a criminal element you will need to be on guard. The Emporium will be the most likely place to find the Silverflower blossoms we need. However try not to run afoul of the criminals down there. If they discover why we need so much they may suddenly raise the prices quite a bit.
Note: If the resource die drops below d4, the group is out of money and must use other means.

Player Instruction:
    You need to work out are you traveling safely as a group or splitting up?
    I will be requiring a Streetwise roll from each group, but there will be special instructions. So i do not want any rolls until after we declare who is the lead.

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Mon Jul 09, 2018 7:28 am
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Notice 4
Notice 1d6 (4)
Wild 1d6 (1)


Listening to the introduction to the city makes Aronan curious and excited. Such an introduction to Centreport may have made for a more comfortable sleep, he thinks to himself. However, he sets the past aside, this is a new place to explore and learn from. It is also a chance to do good. Kor would be pleased.

"I have little experience, working the streets, as it goes. Perhaps we should make teams to accomplish the tasks, or even move together for safety."

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Charisma: -2; Pace: 6; Parry: 9; Toughness: 7 (2)

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Wed Jul 11, 2018 3:47 pm
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"well," Tieronar starts, "the resources at the HArbor and Outpost will wait for us, so I suggest that we go after the others first. I don't think any of us should go alone. Perhaps we should go to the Docks and Emporium first. Those are the places most likely to have spies elsewhere in the city, where news of our actions might raise the prices."

"Then we can go to the theater and deal with the Mockery."

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Charisma: -2; Pace: 8; Parry: 6 (8/9), -1 TO BE HIT (Skein of the Ages), Opponents at -1 Gangup against me. , Toughness: 9 (3) Bennies: 3+1+1/3 +1+1
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Wed Jul 11, 2018 4:27 pm
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"Difficult decision. If we split up, we can cover more ground quickly and accomplish our mission much faster however, it leaves us vulnerable. If we go as a group, we can pool our resources and ideas and ensure we accomplish our goal and, we will have the safety of numbers. I have heard stories from the past of riots that erupt from the populas during these outbreaks. I'm undecided as to which would be more efficient."

I sit and listen to the others make a decision. I know that when we do head out, I will lag behind and scout the area for anyone watching of following the group I'm with.

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Sat Jul 14, 2018 10:40 am
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Notice 5
Notice 1d4 (1)
Wild 1d6 (5)


Common Knowledge 4
Smarts 1d4 (3)
Wild 1d6 (4)


***

Angis listened to the Lord Grey and read the note. He couldn’t make hide or hair of the ingredients, but that was druid stuff.

“Seems the ranger station wuild be easy,” he commented. “We cuild send one o’ us over there t’ get it oot o’ the way while the others gather up other stuff. Same with th’arbor. I ain’t one fer schmoozin’, sae I’m no’ likely t’ be much guid wi’ this Alice lass. White Crow an’ Emporium shuild be done by all o’ us, but we cuild likely split up th’other three.”

***

Actions


Conditions
Potion: Immune to disease for several days
Angis Ironheart Character Sheet
Parry: 8; Toughness: Melee 13 (4)/Ranged 15 (6); Pace: 5
Heart of Stone/Magical Resistance: Armor 5 vs. Magic; +5 to resist Magic
Crossbow bolts: 19 (Loaded: 3/3)
Shield Essence: 4/4
Bennies: 3/3
Adventure Card
  • Ceynara’s Blade: Play during combat with the forces of Flame. The character receives +2 to all Fighting, Shooting, Throwing, and Spellcasting rolls, as well as damage, until the end of the combat.
  • Breath of Life: When this card is played, the character and all allies remove their Shaken status and any Fatigue levels. If played by a Druid, all characters recieve +1 on a Spirit and Vigor checks for the rest of combat as well.


Mission
  • Track down in Eastport the crime boss involved in the plot against the royals
  • Investigate the plague Ashen Blight in Eastport for foul play.
    • Gather up elements for the cure from throughout the city.
    • Try not to kill anyone.
    • Your group is given d8 resources for bribes and purchases related to this mission. Mostly in gems and gold, with some small figurines or other valuables thrown in.
    • Here is a list of the materials needed and the most likely location:
      • Harbor - First, please see the harbormaster Jalenz Karrimayn who has a shipment of Silverwood bark ready for pickup.
      • Western Docks - Find Mistress Alice Saddler and acquire the Stardust Leaves that came into her possession through less-than-legal means. Alice is not one who normally works with the authorities willingly. This task may take a little effort, maybe put your best charmer on this.
      • Ranger Outpost - The Sergeant has a couple kegs of water blessed by the Priest of Light for you. The Rangers have already said they are happy to help us in our tasks.
      • White Crow Theater - The Mockery located at the theater has whispering willow bark and has been holding it for ransom. Your heroes must choose whether to pay the ransom, convince these people of the good of their mission, or go after the Mockery themselves.
      • The Emporium - Run by one of the Five Families and home to a criminal element, you will need to be on guard. The Emporium will be the most likely place to find the Silverflower blossoms we need. However, try not to run afoul of the criminals down there. If they discover why we need so much they may suddenly raise the prices quite a bit.
    • Note: If the resource die drops below d4, the group is out of money and must use other means.


NPCs
  • Frank - our ranger boss
  • Lord Grey, Jerin Thorian (Eastport)

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Kim Black
Kim Black, Novice Human Techno-Wizard
Parry: 6, Toughness: 12 (7)
PPE: 11/15
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Bennies: 5/3 + 1 Golden Benny
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    Let's Settle This: Play at the beginning of a combat round with no Jokers. No character can soak wounds until a Joker is drawn.-USED
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All Characters: Jude Maverick, Ashlyn Alvarez, Kim Black, Angis Ironheart, Delilah Carter, Hope Monaghan, Sierra Mackenzie, Reiko Tanaka, Heather Todd, Sig


Sun Jul 15, 2018 5:42 am
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notice 5
OOC Comments
1d6 (5)
wild dice 1d6 (3)


common knowledge 5
OOC Comments
1d8 (3)
wild dice 1d6 (5)


Bradon took a cursory look over the note, but he did not understand a lot of it, except the names. This was more Laura and Lysennia's expertise.

“I agree that we should go for the easiest items last and go enmass to each of the less inviting locations first. Whilst speed is needed here, we don’t want to get held up by problem causers.”
Bradon checks his blades, ready to move out.


Tue Jul 17, 2018 4:14 am
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Lysennia reads the list of required supplies. Given time she is sure they could locate most of the items outside the city, but speed is important, and if someone has already gathered the requisite ingredients, then persuading them to part with them must be the way to go.

"Perhaps if we had some idea as to what some of these people might want we could exert some leverage when it comes to negotiations. A few hours spent looking to what motivates the Mockery for example might save us time and potentially money further down the line. Both are commodities which are in short supply".

_________________
Let creatures of Flame beware my wrath. . .
Novice Eldakar Druid (16xp)
Parry: 7 (2), (+1 from bracers, +1 from staff)
Toughness: 5, (+1 from Tanzanite pendant)
Power Points Remaining: 10/10
Bennies: 3/3
Fatigue: 0
Wounds: 0

Adventure Card: Focus - Play this card to gain +4 on any single oppossed roll. Or if the character is an Adept the bonus is +6.


Thu Jul 19, 2018 4:32 pm
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Lysennia Moonsinger wrote:
Lysennia reads the list of required supplies. Given time she is sure they could locate most of the items outside the city, but speed is important, and if someone has already gathered the requisite ingredients, then persuading them to part with them must be the way to go.

"Perhaps if we had some idea as to what some of these people might want we could exert some leverage when it comes to negotiations. A few hours spent looking to what motivates the Mockery for example might save us time and potentially money further down the line. Both are commodities which are in short supply".



"Your idea of leverage is a sound one but, as you have said, time is a commodity we don't have. Taking the time to research their motives could cost us the precious time we have. Considering the scope of this problem and the fact that it is taking many innocent lives both young and old, I think our best options in this circumstance are both Negotiation and Intimidation. Well, maybe Intimidation is too strong of a word maybe influence would be better. While we aren't ones to push folks around or act like bullies, sometimes the greater good of a society warrants some convincing. If we are unable to negotiate a decent price, then we may have to resort to influencing them to see it our way and for the greater good.

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Danyar
Parry 7
Toughness 6/9
Bennies 1/3
Gold Bennies1/1


Fri Jul 20, 2018 5:33 am
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