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 Little Greed: Alex’s Loot Ledger for the 12th ATT 
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The Brodkill Loot Pinata
  • about 585k and 28k in creds(both loot drops)
    16 NG-L5 laser rifles - 2 total e-clips each, 16k each (256k)
    11 vibro swords, 11k each (122k)
    5 chainswords, 14k each (84k)
    2 L-20 Pulse rifles - 2 total e-clips each, 25k each (50k)
    1 impact hammer, 11k
    1 portable rocket launcher with 2 rockets total, 18k plus 1k
    4d6 (1, 3, 5, 2) [Make removable] x 2000 credits, 24k
    1 salvageable Subject Matter Expert Port with a 2 die type Survival chip, 3k plus 5k (strain 1)
    ADDED IN THE LOOT FROM THE BANDITS
    2 Wilks 447 rifles 18K EACH, 36k
    2 Wilks 320 pistols with half-empty e-clips and no spares, 11k each, 22k
    2 vibro-knives 7k, 14k
    4000 credits.
  • Claims- Subtract Value from their share of future creds
    • Xero-Vibro Sword, vibro knife- 18k
    • Alex, 2 maysies (1.5k total), and modified chain sword (AP 4, Str+2d10+1 MD, 2 hands, -1 Parry)(118,500)- 120,000
    • Missouri Wilks 447 rifle- 18k
    • Gaspard 1 chainsword -14k
    • Joseph Cook, 1 NG-LG6 laser rifle loaded with fragmentation grenades; 3 total e-clips- 20k
    • Heather 4 extra fragmentation grenades, 550 each (2200) 1 extra plasma grenade, 1800 each- 4k
  • Group Storage
    • Trailer: TX-50 Light Rail Gun - full magazine, one full reload, 50k

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Tue Jul 10, 2018 8:20 pm
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Gill and Curatrix will be taking no weapons.

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Wed Jul 11, 2018 8:36 am
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Upon regaining consciousness and hearing about the loot-haul, Gaspard will suggest that one of the (normal) Chainswords be assigned to Proditione, as it's a straight-up better weapon than his 'native' sword.

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Wed Jul 11, 2018 12:51 pm
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Freemage wrote:
Upon regaining consciousness and hearing about the loot-haul, Gaspard will suggest that one of the (normal) Chainswords be assigned to Proditione, as it's a straight-up better weapon than his 'native' sword.


Makes sense. I did not combine the two loot draws. Should I?

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Wed Jul 11, 2018 1:42 pm
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Yeah, it would make sense. Gaspard's unconscious, but unless Missouri objects, it's all party treasure.

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Wed Jul 11, 2018 3:09 pm
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I don't object, but Missouri DID snag one of the Wilk's 447 Rifles.

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Character Summary
Dog Boy Crazy

Active effects: Uncanny Reflexes (-2).

Parry: 6 (plus Uncanny Reflexes -2); Toughness: 18(7) [Triax T-11 Enhanced Armor]
Weapon in hand: Chain Long Sword, Vibrosword or Wilk’s 447 Laser Rifle

Edges: Elan, Jack-of-all-Trades, Major Psionic, Off The Handle, Quick, Split the Seconds, Sublime Chaos

Powers: Boost/Lower Trait, Deflection, Healing, Smite
ISP: 20/20

Charisma: -2 (0 with Dog Boys)
Bennies: 2

Adventure Cards:
  • Extra Effort (Play to add +1d6 to any trait roll. This roll may Ace).
  • Last Stand (Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt).

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Currently playing in: 3rd Set The Losers


Wed Jul 11, 2018 4:56 pm
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Noted, and recored all transactions. Alex grabbed the 2 maysies and the modified chain sword ( I priced each of the chain sword upgrades at 50k)

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Wed Jul 11, 2018 5:42 pm
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Vibro Knife still available, Xero will take one of those as well.


Thu Jul 12, 2018 8:38 am
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Joseph will grab the NG-LG6


Thu Jul 12, 2018 4:10 pm
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Joseph Cook wrote:
Joseph will grab the NG-LG6


No time for love Mr. Cook. Noted.

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Thu Jul 12, 2018 4:17 pm
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Heather will grab any grenades that people don't take. They'll be great with telekinesis. Otherwise she doesn't really need any of the weapons.

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Parry: 5, Toughness: 14 (6)
ISP: 30/30
Armor PP: 10/10
Combat Edges: Mentalist, Mental Resistance
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Fri Jul 13, 2018 4:05 am
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KahlessNestor wrote:
Heather will grab any grenades that people don't take. They'll be great with telekinesis. Otherwise she doesn't really need any of the weapons.


Rodger that Fearless leader! I also accounted for Xero snatching the vibro knife!

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Fri Jul 13, 2018 9:59 pm
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I snagged the TX-50 and spare ammo. Everett also wants the missile launcher, but if Alex tries hard enough he can probably talk him out of it.

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Everett, Vat-Grown Human Headhunter
Pace: 6; Parry: 7(6) Toughness: 25(12)
Combat-Relevant Edges & Abilities:
    Acrobat: +2 to Agility for Acrobatic Maneuvers/+1 Parry unencumbered
    Battle Hardened: +2 to Soak rolls
    Killer Instinct: Wins opposed roll ties; Rerolls first result of 1 on skill die for opposed rolls
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    Optics Package: +2 to Sight-based Notice, Ignore illumination penalties, +2 vs Blinding flashes & related light burst effects
    Size +1: Size +1
Wounds: 0/3; Fatigue: 0/2; PPE: 10/10
Bennies: 3/3
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  • 25: Hidden Stash - Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
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Sat Jul 14, 2018 6:23 pm
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