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 Operator named Grimes 
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Joined: Thu Mar 09, 2017 9:00 pm
Posts: 2190
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Grew up most of my life in St. Saint Marie up in Iron Mountain. Even did a stint in the CS hunting bugs. It didn’t pan out, most folks just didn’t understand me and I didn’t understand them. Time for me to seek a life elsewhere and help folks find their way to a better life. When I heard about this castle I took off for it aqnd joined up looking for a way to make my mark for the better on peoples lives. At least that is what I told the recruitment officer.
OPERATOR This package unites technical and mechanical mastery with the possession of a very useful vehicle.
  • Begin with Driving d6, Boating d4, Repair d8, and Piloting d4.
  • Begin with the Ace and McGyver Edges.
  • Select one of the following vehicles:
  • Mountaineer ATV: nuclear engine (All 5 Mods worth of weapons mounted, select any from the Vehicular and Heavy Weapons section).
  • Begin with the Glitter Boy's starting gear.
Fortune and Glory: 1d12 (2)
  • A Strong Suit of Armor: Your hero may choose any one suit of Body Armor and add two of the modifiers listed under Body Armor in the Hero's Journey section. They must be two different modifiers, not the same one twice.
Fortune and Glory: 1d12 (8)
  • Vigorous and Tough: You hero adds one die type to Vigor and begins with the Nerves of Steel Edge.
Fortune and Glory: 1d12 (6)
  • Spiritual and Determined: Your hero adds one die type to Spirit and begins with the Strong Willed Edge.
HJ Roll: Training 1d20 (19)
  • After serving in a military, paramilitary, militia, or security force for some time, your hero has some solid combat training. She gains +5 Skill Points, which may be spent on Fighting, Shooting, or Throwing in any combination.
HJ Roll: Under Cover and Black ops: 1d20 (12)
  • Your character is inherently gifted at larceny, possessing the Thief Edge without concern for requirements. He also gains +3 Skill Points to spend on Climbing, Lockpicking, and Stealth as he chooses.
HJ Roll: Under Cover and Black ops: 1d20 (15)
  • With a nose for opportunities, horse-trading, and five-fingered discounts, your hero is the go-to person for getting what's needed in a crunch. He has the Scrounger Edge and Connections (Black Market).

_________________
13th GM bennies GM Bennies
6/6


Vampire Kingdoms GM Bennies
7/8
-1 to hit Vela with MW


Legends of the Black Bennies
2/2


Sat Aug 11, 2018 8:44 pm
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Joined: Thu Mar 09, 2017 9:00 pm
Posts: 2190
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Character Sheet

Player Name: Your first name is fine
Google Handle: Your google hangouts username
Character Name [size=73](Name your character)[/size]
Rank: Experience: Advances Left:
Race:
Iconic Framework:
Attributes: Agility d10(2, 1 hindrence), Smarts d8(2), Spirit d8(1FG,1), Strength d4, Vigor d6(1FG)
Charisma: 0; Pace: 0; Parry: 0 (½ Fighting +2); Toughness: 0 (½ Vigor+2 plus armor); Strain: 0
Skills:
  • Skill d4

Hindrances
  • Hindrance (Major): brief description
  • Hindrance (Minor): brief description
  • Hindrance (Minor): brief description

Edges
  • Edge:
  • Edge:
  • Edge:
  • Edge:
  • Edge:
  • Edge:
  • Edge:
  • Edge:
  • Edge:
  • Edge:
  • Edge:

Cybernetics
Name (how many times selected, i.e. 1) - Strain: 0
  • Abilities and bonuses




Background (post background as a reply to character sheet)

Gear (post gear as a reply to character sheet)
Item
  • Info

Credits:

Contacts

Advances
  • Initial Advances: (From Hindrances): Rock and Roll, Danger Sense
  • Free Edge (Human): +1 Agility die
  • Cybernetic Modifications:
  • Novice 1 Advance: Brave
  • Novice 2 Advance: Elan
  • Novice 3 Advance: Upgrade: Core Electronics Package (A.I)
  • Seasoned 1 Advance: Steady Hands
  • Seasoned 2 Advance: Combat Ace
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:

_________________
13th GM bennies GM Bennies
6/6


Vampire Kingdoms GM Bennies
7/8
-1 to hit Vela with MW


Legends of the Black Bennies
2/2


Sat Aug 11, 2018 8:57 pm
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