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 Signature Item (Sig): Titan Belt 
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Joined: Mon May 28, 2018 5:41 am
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Titan Belt (82,000 credits)
  • This belt injection system merges juicer bio-comp and IRMSS technology with an exotic particle generator developed on an alternate Earth filled with superheros that draws mass from an alternate dimension to increase the size of the wearer.
  • Base item: IRMSS (42,000 credits)
  • Trapping: Belt that produces and injects exotic particles into the body, causing it to grow larger, stronger, and tougher. As supertech, it has a -2 modifier on Repair.
  • Activation: K. Electronics
  • Upgrades (40,000 credits)
    • Growth (Final Value: 7 points): 2 levels (6 points): +2 Size, +2 Toughness, +2 die types Strength
      • Fast Growth (+2)
      • Contingent (Toughness) (-1): Can only Grow after activating Toughness Power
    • Toughness (Final Value: 1 point): 2 levels (2 points): +2 Toughness
      • Requires Activation (-1): Activating Toughness Power is a Free Action

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Sig
[http://savagerifts.com/sr/viewtopic.php?f=41&t=2064]Sig[/url], Seasoned Grackletooth MARS Mercenary
Parry: 10 (-1 cover), Toughness: Melee: 20 (8)/Ranged: 22 (10)
Big Bore ammo: 8
Big Bore reloads 2 x 8 shots
Rifle Ammo: 60
Spare clips 2 x 60 shots
Ion Pistol ammo: 200
Plasma Grenades: 3
HE Grenades: 3
AP Grenades: 4
Frag Grenades: 2
Rocket: 2
AV Rocket: 2
Combat Edges:
    Block (Improved)
    Assassin
    Brave
    Arcane Resistance (Improved)
    Nerves of Steel (Improved)
    Battle Hardened
Bennies: 4/4
Adventure Cards:
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All Characters: Jude Maverick, Ashlyn Alvarez, Kim Black, Angis Ironheart, Delilah Carter, Hope Monaghan, Sierra Mackenzie, Reiko Tanaka, Heather Todd, Sig


Sun Aug 12, 2018 2:34 am
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Looks good.

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Sun Aug 12, 2018 4:26 am
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So fun.

Looks good mechanically. Add in some flavour text and don't forget to note the -2 repair modifier, but I like it.

VV

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Sun Aug 12, 2018 4:36 am
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Okay, added that in.

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Sig
[http://savagerifts.com/sr/viewtopic.php?f=41&t=2064]Sig[/url], Seasoned Grackletooth MARS Mercenary
Parry: 10 (-1 cover), Toughness: Melee: 20 (8)/Ranged: 22 (10)
Big Bore ammo: 8
Big Bore reloads 2 x 8 shots
Rifle Ammo: 60
Spare clips 2 x 60 shots
Ion Pistol ammo: 200
Plasma Grenades: 3
HE Grenades: 3
AP Grenades: 4
Frag Grenades: 2
Rocket: 2
AV Rocket: 2
Combat Edges:
    Block (Improved)
    Assassin
    Brave
    Arcane Resistance (Improved)
    Nerves of Steel (Improved)
    Battle Hardened
Bennies: 4/4
Adventure Cards:
Edit Signature
All Characters: Jude Maverick, Ashlyn Alvarez, Kim Black, Angis Ironheart, Delilah Carter, Hope Monaghan, Sierra Mackenzie, Reiko Tanaka, Heather Todd, Sig


Sun Aug 12, 2018 5:40 am
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Approved.

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Sun Aug 12, 2018 8:55 am
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I think someone point out in chat that the device modifier is already assumed and can't be taken for extra points.

Sorry I missed that earlier.

VV

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Sun Aug 12, 2018 9:47 am
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Okay, I removed a level of Toughness then since you don't get the Device modifier point. Should be good to go. How many approvals does it need?

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Sig
[http://savagerifts.com/sr/viewtopic.php?f=41&t=2064]Sig[/url], Seasoned Grackletooth MARS Mercenary
Parry: 10 (-1 cover), Toughness: Melee: 20 (8)/Ranged: 22 (10)
Big Bore ammo: 8
Big Bore reloads 2 x 8 shots
Rifle Ammo: 60
Spare clips 2 x 60 shots
Ion Pistol ammo: 200
Plasma Grenades: 3
HE Grenades: 3
AP Grenades: 4
Frag Grenades: 2
Rocket: 2
AV Rocket: 2
Combat Edges:
    Block (Improved)
    Assassin
    Brave
    Arcane Resistance (Improved)
    Nerves of Steel (Improved)
    Battle Hardened
Bennies: 4/4
Adventure Cards:
Edit Signature
All Characters: Jude Maverick, Ashlyn Alvarez, Kim Black, Angis Ironheart, Delilah Carter, Hope Monaghan, Sierra Mackenzie, Reiko Tanaka, Heather Todd, Sig


Tue Aug 14, 2018 4:50 am
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Sig wrote:
Titan Belt (82,000 credits)
  • This belt injection system merges juicer bio-comp and IRMSS technology with an exotic particle generator developed on an alternate Earth filled with superheros that draws mass from an alternate dimension to increase the size of the wearer.
  • Base item: IRMSS (42,000 credits)
  • Trapping: Belt that produces and injects exotic particles into the body, causing it to grow larger, stronger, and tougher. As supertech, it has a -2 modifier on Repair.
  • Activation: K. Electronics
  • Upgrades (30,000 credits)
    • Growth: 2 levels (6 points): +2 Size, +2 Toughness, +2 die types Strength
      • Fast Growth (+2)
    • Toughness: 1 level (1 point): +1 Toughness
  • Modifiers
    • Requires activation (free action)(-1)

Okay, the overall effect is right, but the description needs tweaking, because of how SPC works.

Modifiers are added to individual powers. So "Requires Activation" should be set to one of the two powers. But Growth already requires activation, so you would need to put it on the +1 Toughness. But you can't lower a Power's value below 1 with Modifiers.

I think we can get there, but the wording has to be re-jiggered a bit:


Titan Belt (82,000 credits)
  • This belt injection system merges juicer bio-comp and IRMSS technology with an exotic particle generator developed on an alternate Earth filled with superheros that draws mass from an alternate dimension to increase the size of the wearer.
  • Base item: IRMSS (42,000 credits)
  • Trapping: Belt that produces and injects exotic particles into the body, causing it to grow larger, stronger, and tougher. As supertech, it has a -2 modifier on Repair.
  • Activation: K. Electronics
  • Upgrades (30,000 credits)
    • Growth (Final Value: 7 points): 2 levels (6 points): +2 Size, +2 Toughness, +2 die types Strength
      • Fast Growth (+2)
      • Contingent (Toughness) (-1): Can only Grow after activating Toughness Power
    • Toughness (Final Value: 1 point): 2 levels (2 points): +2 Toughness
      • Requires Activation (-1): Activating Toughness Power is a Free Action

The effect of the negative Modifiers is basically that when first putting on the belt (or waking up in the morning, if you slept in it), you need to first activate the Toughness Power, then you can Grow--both as Free Actions, so you can use them both in the same round. Think of it as needing to flood your body with support nanites in order to handle the strain of expansion (a call-back to Ant-Man, there, since in the comics getting too large with Pym Particles eventually strained his heart).

Nice thing is, this gives you back the +2 Toughness, at the cost of a fringe penalty.

As an alternative to +2 Toughness, you could use the same build to take +1 Die-type Vigor--only +1 Toughness, but you'd also get the boost to Soak and resistance rolls. Up to you which is better, just thought I'd point it out. If you're already at a d12 Vigor, btw, this probably is NOT good for you--after that, you only increase Toughness every other bump.

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GMC Bennies:
  • Xavier 2/2 (TI 1; PPE 10)
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Tue Aug 14, 2018 9:37 am
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Yeah, Sig is already at d12 Toughness. Thanks. I increased the cost since we put that second level of Toughness back on. I didn't realize Growth already required activation. I mostly added the Toughness since I had a couple extra points. But this looks good to me now.

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Sig
[http://savagerifts.com/sr/viewtopic.php?f=41&t=2064]Sig[/url], Seasoned Grackletooth MARS Mercenary
Parry: 10 (-1 cover), Toughness: Melee: 20 (8)/Ranged: 22 (10)
Big Bore ammo: 8
Big Bore reloads 2 x 8 shots
Rifle Ammo: 60
Spare clips 2 x 60 shots
Ion Pistol ammo: 200
Plasma Grenades: 3
HE Grenades: 3
AP Grenades: 4
Frag Grenades: 2
Rocket: 2
AV Rocket: 2
Combat Edges:
    Block (Improved)
    Assassin
    Brave
    Arcane Resistance (Improved)
    Nerves of Steel (Improved)
    Battle Hardened
Bennies: 4/4
Adventure Cards:
Edit Signature
All Characters: Jude Maverick, Ashlyn Alvarez, Kim Black, Angis Ironheart, Delilah Carter, Hope Monaghan, Sierra Mackenzie, Reiko Tanaka, Heather Todd, Sig


Tue Aug 14, 2018 11:21 pm
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Looks good to me

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Wed Aug 15, 2018 5:56 am
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Sig wrote:
Yeah, Sig is already at d12 Toughness. Thanks. I increased the cost since we put that second level of Toughness back on. I didn't realize Growth already required activation. I mostly added the Toughness since I had a couple extra points. But this looks good to me now.


Yeah, that's why it has the "Fast Growth" modifier in the first place--normally, it's a full action to Grow, but Fast Growth makes it a free action instead.

And, since I wrote it up, I suppose I should formally declare, "Approved".

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GM Bennies (7th SET, Joker's Jokers): 7/7
OOC Comments
GMC Bennies:
  • Xavier 2/2 (TI 1; PPE 10)
  • Synn 2/2
  • Lust 1/1 Burn: 2
  • Wrath 1/1 Burn: 2
  • Sloth 1/1 Burn: 2
  • Pride: Dead
  • Avarice 1/1 Burn: 2
  • Envy 0/1 Burn: 2 Wounds: 2
  • Gluttony 1/1 Burn: 2





Wed Aug 15, 2018 10:18 am
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I like it as Soren suggested and you have at this reading as the stats - approved.

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Wed Aug 15, 2018 5:17 pm
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