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 Tech Support and Feature Requests 
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This thread is for feature requests and to report problems. There is no guarantee you will get any other features before the new board software can be rolled out.

If you have a problem, IM and PM VV and I about it as well.

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Wed Jun 29, 2016 7:57 am
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Lucid_Red theme, I have been having problems with. Switch to a new theme, till I can figure out what is failing.


Wed Jun 29, 2016 8:18 am
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well change the icons on ProSilver so there is a bigger visual diff when looking at Read and Unread then :P

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Wed Jun 29, 2016 8:25 am
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I used the die roller in the adventure thread, http://www.savagerifts.com/viewtopic.php?f=26&t=58#p373, the function didn't trigger.

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Qoat
Qoat

ISP: 30
Pace: 8+1 (d8); Parry: 6; Toughness: 5; Strain: 6
Worn Armor: Triax T-13 Field Mechanic 14(6)
Weapon in Hand: CV-212 Variable Laser Rifle


Sun Jul 17, 2016 3:13 pm
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Qoat wrote:
I used the die roller in the adventure thread, http://www.savagerifts.com/viewtopic.php?f=26&t=58#p373, the function didn't trigger.


Same / Same

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Flint
Stats: Age 62, Pace 6 (8 in Armor, +5 ft leaping, Wall Walker), Parry 7, Toughness (varies)
Attributes: Agility d4, Smarts d10, Spirit d10, Strength d6, Vigor d6
Hindrances: Overconfident, Loyal, Anemic.
Skills: Psionics d12, Stealth d6+2, Fighting d10, Intimidation d6+2, Investigation d6+2, Notice d10, Shooting d4, Streetwise d4, Survival d6.
Edges of Note: Greater Bolt 6d8 MD and AP, Rapid Bolt RoF 3, Read the Current, Investigator, Danger Sense & Sixth Sense, Energy Control Fire, Rapid Recharge.
Psionics (Mega): Darksight, Smite, Telekinesis, Armor, Boost/Lower Trait, Blind.
I.F. Powers: Broadcast, Electric Aura, Electric Mastery, EMP, Stormwalker.

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Full Character Sheet: Flint


Sun Jul 17, 2016 3:40 pm
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Fixed

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Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!


Sun Jul 17, 2016 4:03 pm
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Is there a way to make the blue print look better in the yellow and black background?

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Timothy Hernandez
Pace: 8; Parry: 9; Toughness: 22; (12 MDC); (size=+1) ; Strain: 5
Weapon in hand: Chain GreatSword
Damage: 1d12+2d10+2
Ammo: 32/28
Bennies: 2


Sun Jul 31, 2016 10:47 am
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Timothy Hernandez wrote:
Is there a way to make the blue print look better in the yellow and black background?

I have really no idea...

I am going to say no...

This is a tough one to get a hold of... and that is trying to deal with the whole, what colors work with other colors. Blue just doesn't work on Black, it's just too dark. But a lighter/brighter blue doesn't look good on lighter backgrounds.


Thu Aug 04, 2016 9:28 pm
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(1d6*10)+15 = 55 (4) * (1d6*10)+15 = 25 (1) / (1d6*10)+15 = 65 (5) dfjdlfjdljf lfjldjfldjfldj jdfljdfljd (1d6*10)+15 = 45 (3)


Fri Aug 05, 2016 6:37 am
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that looks great :D

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Timothy Hernandez
Pace: 8; Parry: 9; Toughness: 22; (12 MDC); (size=+1) ; Strain: 5
Weapon in hand: Chain GreatSword
Damage: 1d12+2d10+2
Ammo: 32/28
Bennies: 2


Fri Aug 05, 2016 8:43 am
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wooot!

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Fri Aug 05, 2016 10:26 am
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High Command wrote:
wooot!

:mrgreen:

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Cory Tetrascroll
PPE: 6/25 | ISP: 20/20 | Bennies: 0
Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 11(6); Strain: 6
Condition:
Gear
Worn Armor:
Custom CK Armor:
    +6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport
Weapon in Hand:
(Right) Sun’s Glaring Sting:
    Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 1/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver
(Left) TW Club:
    Str+1d4, +1 Parry


"all about long sullen silences, followed by mean comments and then more silences"


Fri Aug 05, 2016 8:01 pm
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Reposting here for shits and giggles.
Cory Tetrascroll wrote:
Venatus Vinco wrote:
Hey everyone,

Our amazing admin, Tiree, managed to get dice rolls in line with text, so no extra line breaks or characters!

We can now resume posting as normal

Notice: Invalid dice code! / Invalid dice code! (wild die)


Mylatest post in the adventure forum still had the line breaks. But reposted here it's fine. Stupid computers.

Cory Tetrascroll wrote:
Notice:Original post: 1d6 = 2 (2)+Original post: 1d8+2 = 8 (6) Wild Die Original post: 1d6 = 4 (4)
Wounds: 0 | PPE: 16/20 (recharge 1 per/30min) | ISP: 19/20 (recharge 1/hour)
Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check)
Temporary Effects: Name (Duration)
Bennies: 3

Mysticism Original post: 1d10 = 2 (2) / Wild Original post: 1d6 = 6 (6) Entangle, Med Burst Template centered in front of herd
Explode Original post: 1d6 = 2 (2)

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Cory Tetrascroll
PPE: 6/25 | ISP: 20/20 | Bennies: 0
Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 11(6); Strain: 6
Condition:
Gear
Worn Armor:
Custom CK Armor:
    +6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport
Weapon in Hand:
(Right) Sun’s Glaring Sting:
    Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 1/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver
(Left) TW Club:
    Str+1d4, +1 Parry


"all about long sullen silences, followed by mean comments and then more silences"


Sun Aug 07, 2016 1:45 pm
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Try it in the adventure forum now.

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Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!


Sun Aug 07, 2016 4:34 pm
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Hey can we up the character count in the signatures? If not oh well, figured I'd ask.

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Crunch
"It is better to be violent, if there is violence in our hearts, than to put on the cloak of nonviolence to cover impotence." ~Mahatma Gandhi.
Pace: 8 (1d10); Parry: 7; Toughness: 20 (8 MDC); Strain: 5
Weapons
Mini-Rail Gun RoF: 4 AP: 6 Payload: 32/23
NG-56 Light Ion Pistol RoF: 1 AP: - Payload: 12/12
Chain Great Sword AP: 2


Wed Aug 10, 2016 9:00 am
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Crunch wrote:
Hey can we up the character count in the signatures? If not oh well, figured I'd ask.

We can probably do that.

Make sure your signatures are limited though. It should reflect what is most important about the character. What is the character count that you think is appropriate?


Fri Aug 12, 2016 6:58 pm
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It seems to be about half the count that is allowed on EU. I like EU's sig sizes.


Sat Aug 13, 2016 11:29 am
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Tiree wrote:
Crunch wrote:
Hey can we up the character count in the signatures? If not oh well, figured I'd ask.

We can probably do that.

Make sure your signatures are limited though. It should reflect what is most important about the character. What is the character count that you think is appropriate?


A thousand tops.

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Crunch
"It is better to be violent, if there is violence in our hearts, than to put on the cloak of nonviolence to cover impotence." ~Mahatma Gandhi.
Pace: 8 (1d10); Parry: 7; Toughness: 20 (8 MDC); Strain: 5
Weapons
Mini-Rail Gun RoF: 4 AP: 6 Payload: 32/23
NG-56 Light Ion Pistol RoF: 1 AP: - Payload: 12/12
Chain Great Sword AP: 2


Sat Aug 13, 2016 6:09 pm
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It has been set to equal that of EU's: 5,000 characters

Enjoy - but keep it brief


Mon Aug 15, 2016 6:45 pm
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A paladin, priest of the Light probably shouldn't be practicing necormancy, but...

Is strikethrough s /s an option? It has its uses.

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Krozog, Paladin of Light
Krozog, Ogre Paladin
Pace: 7; Parry: 8(2)
Toughness: 10(0)
  • +2 vs Ranged
  • +2 vs Creatures of Darkness and Flame and their servants.
  • +1 vs damage causing arcane powers.
Combat-Relevant Edges & Abilities:
    Bad Eyes: Ogres suffer a -2 on all Trait rolls dealing with anything more than 5” away.
    Battle Hardened: +2 to Soak rolls.
    Big Target: Attackers gain +1 to attack rolls made against Ogres.
    Champion: +2 to damage and +2 to Toughness vs Supernaturally Evil creatures.
    Magical Resistance: +1 Armor vs Damaging magic, +1 to resist opposed magic (friendly spells subtract this modifier)
    Reach: Ogres have Reach 1
    Size +2: Ogres are Size+2
    Thermal Vision: Ogres have the Infravision Monstrous Ability
Wounds: 0/3; Fatigue: 0/2; Essence: 5/10
Bennies: 0/3
Adventure Cards
Edit Signature


Sun May 20, 2018 9:29 pm
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1) Is it possible to Give GM's the ability to edit other peoples signatures? A lot of players do not keep their up to date and i have to deal with the extra effort of a tracking spreadsheet. it would be good to be able to help people out by populating theirs for them (and make sure they are in OOC tags and help out my players who have trouble with staying on top of their signatures.


2) Is it possible to remove the limit to 5 hyper links in signatures? I was hyper linking where I spent and gained bennies until I exceeded the limits. But if i had them back that would be awesome.

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Shaping Worlds Together
The 99's Game Master Bennies 3
    +8 Players
    +2 Sidekicks
    -1 Extra Effort for Mind Control
    -1 Shabbat Soak roll (failed)
    -4 Mind Melter tickling the players with no real effect.
    -1 Soak Collision damage for clone

Nash 2/3
    -1 Extra Effort Chase

12 0/2
    -1 Reroll on secret Stealth
    -1 reroll notice

13 0/2
    -1 Reroll on secret Stealth
    -1 reroll notice

Mechanized Company Cpt
    None spent


Shaintar Game Master Bennies 2/7


Mon May 21, 2018 11:05 am
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The only way to do that is to be an administrator Rob.

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Mon May 21, 2018 7:55 pm
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I know currently. However as someone who works with DBs and as a former DB administrator I know there are a lot of permissions that can be assigned by creating roles with permissions.

Sometimes all it takes is investigating. Other times it just is not possible. I am hoping this is more the former and less that later.

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Shaping Worlds Together
The 99's Game Master Bennies 3
    +8 Players
    +2 Sidekicks
    -1 Extra Effort for Mind Control
    -1 Shabbat Soak roll (failed)
    -4 Mind Melter tickling the players with no real effect.
    -1 Soak Collision damage for clone

Nash 2/3
    -1 Extra Effort Chase

12 0/2
    -1 Reroll on secret Stealth
    -1 reroll notice

13 0/2
    -1 Reroll on secret Stealth
    -1 reroll notice

Mechanized Company Cpt
    None spent


Shaintar Game Master Bennies 2/7


Mon May 21, 2018 7:59 pm
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No, I mean the interface to do so is only available from the admin control panel to my knowledge. It can't be done in the main interface.

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Mon May 21, 2018 8:03 pm
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Pity, I would've liked that, too (directly linking all my PCs in my sig was very useful, til I hit 5 and was still wanting to do the direct-edit link for my GM Bennies.)

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GM Bennies (7th SET, Joker's Jokers): 6/7
GMC Bennies: NONE





Wed May 23, 2018 9:21 pm
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Oh I don't know about the hyperlink limit. that's definitely a Tiree question.

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Thu May 24, 2018 6:31 am
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I'll take a look at the signature limits

Edit: You should be able to add more to your signature now.


Thu May 24, 2018 10:35 am
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Tiree wrote:
I'll take a look at the signature limits

Edit: You should be able to add more to your signature now.

Thank you.

Now that we have standardized the expectation for signatures to be in OOC tag, I do not think it will hurt to have larger ones or multiple links.

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Shaping Worlds Together
The 99's Game Master Bennies 3
    +8 Players
    +2 Sidekicks
    -1 Extra Effort for Mind Control
    -1 Shabbat Soak roll (failed)
    -4 Mind Melter tickling the players with no real effect.
    -1 Soak Collision damage for clone

Nash 2/3
    -1 Extra Effort Chase

12 0/2
    -1 Reroll on secret Stealth
    -1 reroll notice

13 0/2
    -1 Reroll on secret Stealth
    -1 reroll notice

Mechanized Company Cpt
    None spent


Shaintar Game Master Bennies 2/7


Thu May 24, 2018 11:09 am
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I have been having an issue where emails are not being sent to me when people post.

Mike has also reported signing up for a new account and no email comes to him for activation.

Johnathan also has had email issues with emails not being consistent sometimes he gets them and other times not.

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Shaping Worlds Together
The 99's Game Master Bennies 3
    +8 Players
    +2 Sidekicks
    -1 Extra Effort for Mind Control
    -1 Shabbat Soak roll (failed)
    -4 Mind Melter tickling the players with no real effect.
    -1 Soak Collision damage for clone

Nash 2/3
    -1 Extra Effort Chase

12 0/2
    -1 Reroll on secret Stealth
    -1 reroll notice

13 0/2
    -1 Reroll on secret Stealth
    -1 reroll notice

Mechanized Company Cpt
    None spent


Shaintar Game Master Bennies 2/7


Tue May 29, 2018 10:38 am
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I have to admit, I am surprised that the e-mail functionality is actually working.

Right now SavageRifts is sitting on a VPS, with no mail server. The database is sitting on a hosted domain. And the e-mail is going through the hosted domain's mail server. Wonkiness was expected.

Now I am working on migrating SavageRifts back to the hosted domain, but it's taking me a lot longer than I anticipated (mainly because I don't have any time to work on it). But once it's migrated back (with newer board software), you should see some massive improvements.


Tue May 29, 2018 7:30 pm
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Tiree wrote:
I have to admit, I am surprised that the e-mail functionality is actually working.

Right now SavageRifts is sitting on a VPS, with no mail server. The database is sitting on a hosted domain. And the e-mail is going through the hosted domain's mail server. Wonkiness was expected.

Now I am working on migrating SavageRifts back to the hosted domain, but it's taking me a lot longer than I anticipated (mainly because I don't have any time to work on it). But once it's migrated back (with newer board software), you should see some massive improvements.

Strangely last night I got about 20 emails for all the threads. So something must have auto-magically happened in the background.

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Shaping Worlds Together
The 99's Game Master Bennies 3
    +8 Players
    +2 Sidekicks
    -1 Extra Effort for Mind Control
    -1 Shabbat Soak roll (failed)
    -4 Mind Melter tickling the players with no real effect.
    -1 Soak Collision damage for clone

Nash 2/3
    -1 Extra Effort Chase

12 0/2
    -1 Reroll on secret Stealth
    -1 reroll notice

13 0/2
    -1 Reroll on secret Stealth
    -1 reroll notice

Mechanized Company Cpt
    None spent


Shaintar Game Master Bennies 2/7


Wed May 30, 2018 8:07 am
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RFT - that is good to know. There can be hiccups in the system, as EMail is not real time. EMail messages could be held on a variety of mail servers throughout the world, waiting for a log jam to clear and let them through. This did happen last night, so it may have been the cause:

Quote:
Brief disconnection event
May 30 2018 12:20:41 AM PT
A short while ago, we experienced a temporary (approximately 1-minute-long) interruption in Seattle related to our troubleshooting of a serious routing problem caused by an upstream issue (INAP). This routing problem caused many scheduled payments to fail this morning.

We have worked around the problem and do not expect further interruptions.

Now, I understand this caused a payment issue on their end. But Mail servers tend to get ignored if they are not the primary mail server, just a hop along the way. Plus this was a routing issue, and a server that normally goes through that route could have been causing a log jam because it couldn't get through it's normal path. I hope this was the fix, but for the most part because we are on a hosted environment, and have limited support - I can't really lean on my provider.

So, here is the deal. If this becomes an issue again I want the following:

What is your EMail Provider when it works?
What is your EMail Provider when it fails?
Is your EMail Provider one of those free hosting ones (Google, Hotmail, Yahoo, etc...)
Is it intermittent?
Are the e-mails in your Spam, Junk, or Clutter folders?
Can you provide the headers of the EMail (if you don't know what it is... don't bother) - if so, send a PM with the information.


Wed May 30, 2018 8:20 am
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