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 Out of Character Chatter 
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Joined: Mon Dec 19, 2016 12:40 pm
Posts: 184
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So...are we doing end of quarter stuff here? :)


Sat Jul 01, 2017 10:35 am
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Joined: Thu Nov 24, 2016 12:01 am
Posts: 256
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apparently so

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http://savagerifts.com/viewtopic.php?f=29&t=82
Bennies 2

Size +2 to hit Conrad
Parry 5
Toughness 16(6)


Also Gargamel
http://savagerifts.com/viewtopic.php?f=42&t=344


Sat Jul 01, 2017 11:48 am
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Joined: Mon Dec 19, 2016 12:40 pm
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Damn. I barely got enough EP for the third character slot.

That woulda been embarrassing if that hadn't worked out.


Sat Jul 01, 2017 1:00 pm
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Joined: Tue Dec 13, 2016 5:25 pm
Posts: 65
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One Shaken MW!!!! WOOHOO!!!!! Someone re-dead it!

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OOC:
Character Sheet: viewtopic.php?f=29&t=146

TOTAL BENNIES: 1
Quarterly Card: Mechanical Malfunction
"A device malfunctions in some way: guns jam, bow strings break, etc. The device can be fixed by a Repair roll at -4 and 10 minutes work."


Power Points/PPE: 1 (of 10)

Schoolboy's "Greatest Covers":
* The Devil's Right Hand
* Purple Haze
* Amazing Grace

EP: 1
Played by: Martin Coulter


Wed Jul 19, 2017 6:58 pm
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Joined: Thu Nov 24, 2016 12:01 am
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only moira can manage that unless Norona can with his bow.

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http://savagerifts.com/viewtopic.php?f=29&t=82
Bennies 2

Size +2 to hit Conrad
Parry 5
Toughness 16(6)


Also Gargamel
http://savagerifts.com/viewtopic.php?f=42&t=344


Sat Jul 22, 2017 6:08 am
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Joined: Tue Dec 13, 2016 5:25 pm
Posts: 65
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The tension is thick. I think Johnny will be trying to focus on that 1 MW instead of going after Two since the last pass.

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OOC:
Character Sheet: viewtopic.php?f=29&t=146

TOTAL BENNIES: 1
Quarterly Card: Mechanical Malfunction
"A device malfunctions in some way: guns jam, bow strings break, etc. The device can be fixed by a Repair roll at -4 and 10 minutes work."


Power Points/PPE: 1 (of 10)

Schoolboy's "Greatest Covers":
* The Devil's Right Hand
* Purple Haze
* Amazing Grace

EP: 1
Played by: Martin Coulter


Wed Jul 26, 2017 6:56 pm
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Joined: Mon Mar 27, 2017 8:39 pm
Posts: 82
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BOOM!!! GOTEM I think.

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Character sheet: viewtopic.php?f=7&t=355&p=5390#p5390

Magical knight of the Sidhe (pronounced she) court.

Attributes: Agility d8, Smarts d4, Spirit d6, Strength d12+5, Vigor d8
Charisma: 0; Pace: 6; Parry: 6; Toughness: 31 (18) MDC

Bennies: 1

It's all about the Bagpipes and the Cellos...
Celtica: Beyond Avalon: https://www.youtube.com/watch?v=uN0e39ALWpU
2CELLOS - Thunderstruck: https://www.youtube.com/watch?v=uT3SBzmDxGk


Thu Jul 27, 2017 9:31 am
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Joined: Thu Nov 24, 2016 12:01 am
Posts: 256
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one down and Johnny to enthrall the other until we are done

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http://savagerifts.com/viewtopic.php?f=29&t=82
Bennies 2

Size +2 to hit Conrad
Parry 5
Toughness 16(6)


Also Gargamel
http://savagerifts.com/viewtopic.php?f=42&t=344


Thu Jul 27, 2017 10:18 am
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Joined: Wed Nov 30, 2016 8:53 pm
Posts: 94
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Niicee!

I'd say Moira should ask these sots who their paddy is, but that might be sending mixed messages! :lol:

On the plus side, we're just about done with this rotting menagerie -- on to better and brighter things. Hopefully.

Also, Beretta hasn't had her XP's updated, ever. I think she's pretty close to an advancement, just wanted to keep tabs on it. :mrgreen:

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Beretta Le Rouge
GB stats: Pace 10 (swim 6); Parry 6; Toughness 30 (18); Bennies - 2
Wilk’s 227 Pulse Pistol; Range: 18/36/72; Damage: 2d6+1; RoF: 2; AP: 2; Shots: 22/24; Notes: Semi-Auto, 3RB, +1 to Shooting rolls.


Fri Jul 28, 2017 6:52 pm
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Joined: Sun Nov 20, 2016 4:36 pm
Posts: 126
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Thanks, I'll get the XP done soon (TM)


Sat Jul 29, 2017 6:11 pm
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Joined: Tue Dec 13, 2016 5:25 pm
Posts: 65
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Other one is still hopefully distracted, though Johnny's magic is gonna be out if this goes one more round.

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OOC:
Character Sheet: viewtopic.php?f=29&t=146

TOTAL BENNIES: 1
Quarterly Card: Mechanical Malfunction
"A device malfunctions in some way: guns jam, bow strings break, etc. The device can be fixed by a Repair roll at -4 and 10 minutes work."


Power Points/PPE: 1 (of 10)

Schoolboy's "Greatest Covers":
* The Devil's Right Hand
* Purple Haze
* Amazing Grace

EP: 1
Played by: Martin Coulter


Sat Jul 29, 2017 8:05 pm
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Joined: Tue Dec 13, 2016 5:25 pm
Posts: 65
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Ack! Johnny's got the last card in the pass (2clubs). Everybody else can try to take down the Shaken Murder Wraith, but if that doesn't happen--i'll probably have Johnny spend his last power point and hope he can Purple Haze one last time.

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OOC:
Character Sheet: viewtopic.php?f=29&t=146

TOTAL BENNIES: 1
Quarterly Card: Mechanical Malfunction
"A device malfunctions in some way: guns jam, bow strings break, etc. The device can be fixed by a Repair roll at -4 and 10 minutes work."


Power Points/PPE: 1 (of 10)

Schoolboy's "Greatest Covers":
* The Devil's Right Hand
* Purple Haze
* Amazing Grace

EP: 1
Played by: Martin Coulter


Thu Aug 10, 2017 12:39 pm
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Joined: Sat Aug 12, 2017 3:16 pm
Posts: 14
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I have been trying to find the active thread, but none of them seem to be, is there something I am missing or are we just between active periods?


Wed Aug 16, 2017 8:52 am
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Joined: Sat Nov 26, 2016 6:41 pm
Posts: 75
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Current Adventure Thread:
viewtopic.php?f=30&t=135

Norona

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Norona, Wilderness Scout
Armored Stats: Pace: 11, Toughness 10 (4)
PPE: 5/20

Bennies: 3
Character Sheet
Character Sheet

Player Name: John
Google Handle: venatus.vinco@gmail.com
Norona
Rank: Seasoned Experience: 28 Advances Left: 0
Race: M’adukar (Shaintar Half-Elf)
Iconic Framework: MARS - Wilderness Scout
Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d8
Charisma: +2; Pace: 8; Parry: 6; Toughness: 6 ; Strain: 0

Skills:
  • Notice d8
  • Survival d8+2
  • Tracking d8+2
  • Piloting d8
  • Spellcasting d8
  • Shooting d8
  • Fighting d6
  • Knowledge (Arcana) d8+2
  • Knowledge (Dragonese) d8+2
  • Stealth d6+2

Racial Abilities
  • Enemy (Racial): All creatures of Flame and Darkness will attack the character first if given the opportunity.
  • Weakness (Racial): Vulnerable to Black Iron and Blood Steel. Take +2 damage from these.
  • Outsider (Racial): As a d-bee he is considered odd in some human communities.
  • Lithe (Racial): Starting Agility of d6.
  • Low Light Vision (Racial): Ignore attack penalties for Dim and Dark lighting.
  • Nimble (Racial): +1 Parry.
  • Free Edge (Racial): AB Magic, 3 powers, 10 PPE
  • Free Skill (Racial): Spellcasting d6

Hindrances
  • Heroic (Major): Always helps those in need.
  • Vow (Minor): Respect for all creation, only kills when necessary
  • Quirk (Minor): A vegetarian, out of respect for animals

Edges
  • Woodsman (MARS): +2 tracking, survival, stealth
  • Fleet Footed (MARS): +2 pace, d10 running
  • Connections: Call upon powerful friends in the Psi-Stalker Tribes
  • Connections: Call upon powerful friends in the Free State of Lazlo
  • Charismatic (Fortune & Glory): +2 Charisma
  • I Know A Guy (Fortune & Glory): Create a Connection once a session
  • Rich (Fortune & Glory): 5,000 credits, two rolls on equipment tables
  • Danger Sense (Hero’s Journey): Notice at –2 to detect surprise attacks/danger
  • Scholar (Hindrances): +2 to two knowledge skills of d8
  • Beast Master (Hindrances): Animals like your hero and won’t attack him unless they are attacked or upset. Also gains an animal companion.

Powers

  • Shape Change (Shape Change)
    Rank: Special
    P.P.E.: Special
    Range: Self
    Duration: 1 minute (1/minute)
    Trappings: The celtic tattoo of a fox, the shapeshifter, glows red when this power is activated and the hero calls on the power of Targon, Lord of the Land, bringing forth the raw power of nature. For +1 ppt the hero gains +1 toughness. On a raise increase vigor by 1 die type

  • Spirit Help (Summon Ally)
    Rank: Novice
    P.P.E.:3+
    Range: Smarts
    Duration: 3 (1/round)
    Trappings: The celtic unity knot tattoo glows blue when this power is activated, on a raise the tattoo glows brightly for the duration, creating light in a Small Burst Template centered on the hero.

  • Creator's Voice (Beast Friend)
    Rank: Novice
    P.P.E.: Special
    Range: Smarts x 100 yards
    Duration: 10 minutes
    Trappings: The celtic unity knot tattoo glows green when this power is activated and the character speaks to animals in their own voice.

  • Ascended Vision (Farsight)
    Rank: Seasoned
    Power Points: 3
    Range: Touch
    Duration: 3 (1/round)
    Trappings: The eye at the centre of this tattoo glows blue when this power is activated, on a raise the tattoo glows brightly for the duration, creating light in a Small Burst Template centered on the hero.

  • Creator's Hand (Elemental Manipulation)
    Rank: Novice
    Power Points: 1
    Range: Smarts x 2
    Duration: 3 (1/round)
    Trappings: Celtic five fold knot tattoo, glows depending on element being manipulated air (white), fire (red), wind (blue), earth (orange) and and the hero calls forth the power of Targon, Lord of the Land, bringing forth the raw power of nature. For +1 ppt the hero gains +1 toughness. On a raise increase vigor by 1 die type.

  • Targon's Blessing (Environmental Protection)
    Rank: Novice
    Power Points: 2
    Range: Touch
    Duration: 1 hour (1/hour)
    Trappings: Celtic five fold knot tattoo glows with each ring glowing a different color: air (white), fire (red), wind (blue), earth (orange) and the hero calls forth the power of Targon, Lord of the Land, bringing forth the raw power of nature. For +1 ppt the hero gains +1 toughness. On a raise increase vigor by 1 die type.

  • P.P.E. 20


Wed Aug 16, 2017 9:57 am
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