Search found 18 matches
- Wed Apr 20, 2022 8:05 pm
- Forum: Active Jobs
- Topic: GoldenEye
- Replies: 132
- Views: 31479
Re: GoldenEye
Support for everyone else on upcoming Stealth roll: Battle 1d10!!+2 Wild Battle 1d6!!+2 +1 for Everyone other than herself. Danger Sense if needed: Notice 1d6!!+4 Wild Notice 1d6!!+4 Danger Sense Raise: Start combat on Hold Her own Stealth roll: Stealth 1d4!! Wild Stealth 1d6!! Raise on basic Steal...
- Sun Mar 13, 2022 11:48 am
- Forum: Active Jobs
- Topic: GoldenEye
- Replies: 132
- Views: 31479
Re: GoldenEye
Mille pulls outtwo more sets of cuffs, and works quickly to remove any weapons from both thugs before shackling their wrists behind their backs. She gets on the radio, calling to everyone. "We should regroup, at least, before trying to find this other site. We should also confirm whether or not...
- Tue Mar 08, 2022 1:29 pm
- Forum: Active Jobs
- Topic: GoldenEye
- Replies: 132
- Views: 31479
Re: GoldenEye
Intimidation 1d8!! Wild Intimidation 1d6!! As the two men go down to targeted leg-wounds, Mille steps forward, still giving "Neil" a British accent. "Alright, now, gentlemen. One does not flee a gunfight and jump down into a sewer unless one knows exactly where one is going. So, tell...
- Sun Feb 27, 2022 5:29 pm
- Forum: Active Jobs
- Topic: GoldenEye
- Replies: 132
- Views: 31479
Re: GoldenEye
Seeing that Jack has the Bianca situation well in hand, Mille drops down behind the other three women (though, of course, she's still in "Neil" mode right now--no reason to get her real face involved, yet), and follows along behind them, staying back and being ready to offer support and gu...
- Tue Feb 08, 2022 8:30 pm
- Forum: Active Jobs
- Topic: GoldenEye
- Replies: 132
- Views: 31479
Re: GoldenEye
Mille sighs and nods. "Cancel the order canceling that order. We're going underground, and yes, Clara, by all means, you can go first."
- Wed Feb 02, 2022 12:24 pm
- Forum: Active Jobs
- Topic: GoldenEye
- Replies: 132
- Views: 31479
Re: GoldenEye
Vinnie clicks his comms. "Let 'em go. Let's get what we're here for and get to the gone." [/color] He scans the room as he moves towards the box @Mille Visage had identified. "Open sesame!" Mille's voice immediately cuts in. "Countermand that release order. Someone who can ...
- Sat Dec 11, 2021 10:11 pm
- Forum: Active Jobs
- Topic: GoldenEye
- Replies: 132
- Views: 31479
Re: GoldenEye
With little left to do, Vinnie opts to close out the gangers. He pulls his 45LP and Shooting: 1d6!! WD Shooting: 1d6!! center mass on the last goon. The shot does a number, Damage AP 3: 3d8!! the ganger in organs he will wish weren't disintegrated. He clicks his radio. "Last Eight down. Time t...
- Thu Dec 09, 2021 11:11 pm
- Forum: Active Jobs
- Topic: GoldenEye
- Replies: 132
- Views: 31479
Re: GoldenEye
Mille responds over the radio. "If you've got the space to deal with them, making sure the runners don't get to contact reinforcements or draw attention to us would be a good idea..."
- Mon Nov 15, 2021 3:57 pm
- Forum: Active Jobs
- Topic: GoldenEye
- Replies: 132
- Views: 31479
Re: GoldenEye
Using Honor Guard Heavy Ion Pistol +2 Wide Spread, +2 Calibrated w/Laser Site -2 MAP (shooting two targets) Shooting A 1d12!!+2 Wild Shooting A 1d6!!+2 Raise Raise Damage 3d10!!+1d6!! Shooting B 1d8!!+2 Wild Shooting B 1d6!!+2 Hit Hit Damage 3d10!! With Bianca secured, Mille draws her Heavy Ion Pis...
- Wed Sep 01, 2021 12:19 am
- Forum: Active Jobs
- Topic: GoldenEye
- Replies: 132
- Views: 31479
Re: GoldenEye
Intimidate 1d8!! Wild Intimidate 1d6!! Hm... Should probably be a MAP, there, so final roll is a 12. Still pretty good. Going for Distraction. Spirit to resist: 1-8: Distracted and Shaken 9-11: Distracted only 12+: No effect. "Neil", clearly startled by all this gunplay, dives under the t...
- Thu Jul 08, 2021 10:39 am
- Forum: Active Jobs
- Topic: GoldenEye
- Replies: 132
- Views: 31479
Re: GoldenEye
Over the CEP's radio, Mille reports, "Wannabe Juicer, named Bianca, at least an underboss if not the one running the whole show." Adds a couple quick descriptors (hair color, armor make) and location, then finishes with, "Likely package location id'ed. When y'all bust in--which should...
- Sun Jun 20, 2021 12:33 pm
- Forum: Active Jobs
- Topic: GoldenEye
- Replies: 132
- Views: 31479
Re: GoldenEye
Notice 1d6!!+2 Wild Notice 1d6!!+2 Support Roll--Shooting, next round, for anyone who comes in guns blazing. Battle 1d10!!+2 Wild Battle 1d6!!+2 Raise: Anyone who comes inside and opens fire gets +2 to their Shooting roll! "Neil" takes a look around as he's shown through the place. While ...
- Sun May 16, 2021 6:24 am
- Forum: Active Jobs
- Topic: GoldenEye
- Replies: 132
- Views: 31479
Re: GoldenEye
Persuasion 1d10!!+2 Wild Persuasion 1d6!!+2 Well. No need for re-rolls. Mille takes a direct approach. She simply walks up to one of the outlying guards, looking like a middle-manager out of his depth. "I don't want trouble. But I've heard that you guys are the people to talk cyber-business to...
- Thu Apr 15, 2021 9:20 pm
- Forum: Active Jobs
- Topic: GoldenEye
- Replies: 132
- Views: 31479
Re: GoldenEye
Mille shakes her head at Robert. "I'm not a hacker myself; I just know a guy." She chuckles. "Once things start, I'm best up for close-up tactical support, so I'll go with the assault team. I'll be most useful backing up Clara Volker ." Suiting words to deed, she dons her armor a...
- Sat Apr 03, 2021 2:19 pm
- Forum: Active Jobs
- Topic: GoldenEye
- Replies: 132
- Views: 31479
Re: GoldenEye
Mille thanks Doctor Zero for the information, then considers; a good hacker never misses a chance for a second payday. "Those cameras--were they shut down completely, or did you just re-route the feed? That is to say, could you get the visuals from a server, for the right price?" If yes, t...
- Wed Feb 17, 2021 1:51 am
- Forum: Active Jobs
- Topic: GoldenEye
- Replies: 132
- Views: 31479
Re: GoldenEye
1d54 Card Draw 1d54 Face-Morph: Common Knowledge 1d8!!+2 Common Knowledge 1d6!!+2 Success: Attractive Networking (Persuasion; Streetwise +2, Attractive +1, Charmingly Fluent +1, Scene Penalty -2): Persuasion 1d10!!+2 Wild Persuasion 1d6!!+2 Charismatic ReRoll: Persuasion 1d10!!+2 Wild Persuasion 1d...
- Sat Feb 06, 2021 9:59 pm
- Forum: Active Jobs
- Topic: GoldenEye
- Replies: 132
- Views: 31479
Re: GoldenEye
Mille looks to her companions; assuming no one indicates an immediate objection, she proceeds with the opening negotiations. "As you note, time is of the essence--but you obviously aren't doing a widespread call for this right away, even though that would certainly speed along your recovery. Yo...
- Tue Jan 19, 2021 10:47 pm
- Forum: Northern Gun - Mercenaries
- Topic: Mille Visage
- Replies: 5
- Views: 3766
Mille Visage
Mille Visage Rank : Seasoned 2 Race : Human Iconic Framework : MARS NG Sales Rep (Modified City Rat*) Attributes : Agility d10 Smarts d8 Spirit d8 Strength d6 Vigor d8 Pace : 6/8 (d6); Parry : 8; Toughness : 15 (6); Strain : 8/8 Skills : Common Knowledge d8 Persuasion d10 (Free Re-Roll; Free Re-Rol...