Search found 15 matches

by Clara Volker
Tue Mar 01, 2022 8:34 pm
Forum: Active Jobs
Topic: GoldenEye
Replies: 132
Views: 31458

Re: GoldenEye

Level-Headed lets her roll twice: 1d54 1d54 , so 38, same as the bad guy "Oh no, Mr. Funny Bunny, don't be running away. Wir haben viel zu besprechen ," Clara says, taking a few quick steps to close the gap between herself and the fleeing gangster. With a snicker-snack the silver-coated b...
by Clara Volker
Fri Feb 04, 2022 11:12 am
Forum: Active Jobs
Topic: GoldenEye
Replies: 132
Views: 31458

Re: GoldenEye

"Oh, ze secret passage! Sehr mysteriös, ja ?" Clara says, dropping down from the hanging platform where the ratman's corpse is still steaming. Flicking the blood from her silver cyber-claws, she points to her eye, which rapidly adjusts to the dimmer illumination on the warehouse floor. &q...
by Clara Volker
Thu Nov 11, 2021 9:24 pm
Forum: Active Jobs
Topic: GoldenEye
Replies: 132
Views: 31458

Re: GoldenEye

Seeing that the ratman is still breathing (barely), Clara decides to add a few more holes in his chest to try to correct the problem. Fighting 1d12!!+5 Frenzy 1d12!!+5 Wild 1d6!!+5 A hit and a raise Hit: 3d10!! = 15 damage, AP 10 = 2 Wounds Raise: 3d10!! + 1d6!! = 22 damage, AP 10 = 4 Wounds Both vi...
by Clara Volker
Wed Aug 25, 2021 7:13 pm
Forum: Active Jobs
Topic: GoldenEye
Replies: 132
Views: 31458

Re: GoldenEye

Skipping down the stairs with her rifle readied, Clara emerges to a view of the warehouse below -- and the ratman sniper set up in elevated just a few yards (and a long drop) away. "Oh, du dreckige ratte , I don't think we want you doing what you are doing," she says. Without skipping a be...
by Clara Volker
Mon Jul 26, 2021 1:09 pm
Forum: Active Jobs
Topic: GoldenEye
Replies: 132
Views: 31458

Re: GoldenEye

There's a shimmer near Clara as she examines the lock, and Mask appears out of it, black clad in her armored bodysuit and it's signature white face mask. She glances at the lock, then at Clara. "I see I didn't quite miss the fun after all. Need any help with that lock?" Nein, es ist easy-...
by Clara Volker
Sat Jun 19, 2021 11:14 am
Forum: Active Jobs
Topic: GoldenEye
Replies: 132
Views: 31458

Re: GoldenEye

"Big guns stay outside, cover the exits. Anyone who can, let's get inside. I'm going in." [/color] << Ja, ist gut >> Clara says, using her subvocal mic to check in. Moving quickly but carefully, she moves to the nearest rooftop entrance, hoping for an unsecured door or hatch but settling ...
by Clara Volker
Mon May 17, 2021 2:28 pm
Forum: Active Jobs
Topic: GoldenEye
Replies: 132
Views: 31458

Re: GoldenEye

Since Clara made two rolls before, succeeding on one and crit failing the other, I'm just going to reroll. Going with the balls-out approach, looking for a way to repel into the compound. Athletics 1d10!!+2 Wild 1d6!!+2 During her recon with das Scharfschützin , Clara spots an old and immobilized c...
by Clara Volker
Tue Apr 06, 2021 12:10 pm
Forum: Active Jobs
Topic: GoldenEye
Replies: 132
Views: 31458

Re: GoldenEye

" Ja, gewiss , it is seeming like these juicer-wannabe body-snatchers on the 8th Street are the target," Clara says, rolling her shoulders and stretching out the kinks after the info-sharing session. She nods to Kara. "I can go with das Scharfschützin to reconnoiter the site. Maybe f...
by Clara Volker
Tue Feb 16, 2021 8:15 pm
Forum: Active Jobs
Topic: GoldenEye
Replies: 132
Views: 31458

Re: GoldenEye

1d54 = Club Persuasion (1d8+1) -4; free reroll from Charismatic Persuasion 1d8!!-3 Wild 1d6!!-3 = Yowza. Aces for the Raise. Reroll Persuasion 1d8!!-3 Wild 1d6!!-3 Goes missing in a neighborhood with no cameras. I know a few Shurken who might frequent such a place ... Not bothering to change out of...
by Clara Volker
Wed Feb 10, 2021 9:17 pm
Forum: Northern Gun - Mercenaries
Topic: Clara Volker, ex-NGR Commando
Replies: 4
Views: 2899

Re: Clara Volker, ex-NGR Commando

HJ roll from introductory interlude granted Danger Sense.
Q2 2021: Frenzy
Q3 2021: Martial Artist
by Clara Volker
Wed Feb 10, 2021 8:48 pm
Forum: Active Jobs
Topic: GoldenEye
Replies: 132
Views: 31458

Re: GoldenEye

"This here talk of liquifyin seems a little premature if you ask me. We don't even know yet if this VP is the victim or the perpetrator. How about we don't make asses out of ourselves by assumin anything just yet." Clara laughs, seeking to alleviate the so-serious tone, while watching Gra...
by Clara Volker
Sat Jan 23, 2021 10:23 pm
Forum: Northern Gun - Mercenaries
Topic: Clara Volker, ex-NGR Commando
Replies: 4
Views: 2899

Re: Clara Volker, ex-NGR Commando

Advances Human : Upgradeable Initial Advances: (From Hindrances): +2d Agility Novice 1 Advance: +1d Shooting, +1d Stealth Novice 2 Advance: Rich Novice 3 Advance: Charismatic Seasoned 4 Advance: Sharpshooting Seasoned 5 Advance: Bruiser Seasoned 6 Advance: Level-Headed Seasoned 7 Advance: Frenzy Ve...
by Clara Volker
Sat Jan 23, 2021 10:17 pm
Forum: Northern Gun - Mercenaries
Topic: Clara Volker, ex-NGR Commando
Replies: 4
Views: 2899

Re: Clara Volker, ex-NGR Commando

Gear Signature Item Nanosilver Adaptive Combat System (Implanted Super-Tech Vibro-Blade Vambraces): Damage Str+2d10 MD; AP 10; Min Str -; Weight n/a; silvered, harmonic blades, powered weapon, +1 Parry (must be worn as a pair for the bonus); count as claws; grant Trademark Weapon and Imp. Trademark...
by Clara Volker
Sat Jan 23, 2021 9:45 pm
Forum: Northern Gun - Mercenaries
Topic: Clara Volker, ex-NGR Commando
Replies: 4
Views: 2899

Re: Clara Volker, ex-NGR Commando

Background " Ja, gewiss , the beam is good within close quarters, on par with the CP-40. But the cohesion is for sheisse outside of 15 meters. Have you considered moving the focusing array forward a bit, so it's a little more insulated from the current loop in the receiver?" Her American ...
by Clara Volker
Fri Jan 22, 2021 4:59 pm
Forum: Northern Gun - Mercenaries
Topic: Clara Volker, ex-NGR Commando
Replies: 4
Views: 2899

Clara Volker, ex-NGR Commando

F&G 1d20 1d20 Wealth: 4d6 x100 2d4 x500 F&G: Smart and Learned for +1d Smarts and three Smarts-based skills at 1d6 Choose Your Fate for 2 HJ rolls HJ: (3, -2 from Commando, +2 from Choose Your Fate, +2 from Rich) Training 1 for +3 combat-related skill points Education 5 for Linguist and Ame...

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