"Cameras, you say?"
Vinnie grins.
"I got that covered."
With zero trouble, the computer comes out and not 60 seconds goes by before Vinnie . "I got eyes on, but they get a loop. Easy walk. Let's go."
Search found 25 matches
- Sun Apr 17, 2022 8:05 pm
- Forum: Active Jobs
- Topic: GoldenEye
- Replies: 132
- Views: 31212
- Sun Feb 27, 2022 9:59 pm
- Forum: Active Jobs
- Topic: GoldenEye
- Replies: 132
- Views: 31212
Re: GoldenEye
Vinnie nods at @Mille Visage. "Don't have to tell me twice." He takes up a position a few yards away from @Jack Cooper to keep a lookout, as well as not making one easy grenade target.
- Mon Feb 21, 2022 9:17 pm
- Forum: Active Jobs
- Topic: GoldenEye
- Replies: 132
- Views: 31212
Re: GoldenEye
Vinnie shakes his head @Jack Cooper. "Nah. We don't need sacrificial lambs, so I'm staying here until we get it lit." He glances over the faces of the rest of his comrades.
- Tue Feb 08, 2022 9:25 pm
- Forum: Active Jobs
- Topic: GoldenEye
- Replies: 132
- Views: 31212
Re: GoldenEye
Vinnie peers down the darkened hole. "I can't see squat. I'll check your six until we can get it lit up." He does one last scan of the warehouse, then points his 45LP at a low ready facing the secret passage. "There's always an underground. Wonder how deep this one goes."
- Wed Feb 02, 2022 10:18 am
- Forum: Active Jobs
- Topic: GoldenEye
- Replies: 132
- Views: 31212
Re: GoldenEye
Vinnie clicks his comms. "Let 'em go. Let's get what we're here for and get to the gone." He as he moves towards the box @Mille Visage had identified. "Open sesame!"
- Sat Dec 11, 2021 8:34 pm
- Forum: Active Jobs
- Topic: GoldenEye
- Replies: 132
- Views: 31212
Re: GoldenEye
With little left to do, Vinnie opts to close out the gangers. He pulls his 45LP and Shooting: 1d6!! WD Shooting: 1d6!! center mass on the last goon. The shot does a number, Damage AP 3: 3d8!! the ganger in organs he will wish weren't disintegrated. He clicks his radio. "Last Eight down. Time to...
- Sun Aug 29, 2021 3:17 pm
- Forum: Active Jobs
- Topic: GoldenEye
- Replies: 132
- Views: 31212
Re: GoldenEye
Vinnie scans the room as the fight starts, spotting the biggest group of clustered goons and customers. They're all involved anyway. Focusing his mental energy, he Declaring intent to hit all 5 individuals with Selective to avoid hitting Mille, bumping Damage (3d6). Increasing blast to LBT. TK Blast...
- Thu Jul 08, 2021 2:09 pm
- Forum: Active Jobs
- Topic: GoldenEye
- Replies: 132
- Views: 31212
Re: GoldenEye
Vinnie looks around, trying not to betray his mild concern. He radios his associates. "Busting in? Is that what we're doing? Good enough. Gotta know what's in the box. Didn't bring a tactical nuke for the tweak-juicer though. Maybe got something better. Someone call go time." [/color] He m...
- Thu Jun 17, 2021 6:27 pm
- Forum: Active Jobs
- Topic: GoldenEye
- Replies: 132
- Views: 31212
Re: GoldenEye
Vinnie shakes his head. How did I miss this? There should be buzz on this all over the web. Must be big if they can squelch it. NG?. He clicks his radio. "Big guns stay outside, cover the exits. Anyone who can, let's get inside. I'm going in." [/color] He stops to "TRANSMIT #Inf0_unde...
- Thu May 13, 2021 8:12 pm
- Forum: Active Jobs
- Topic: GoldenEye
- Replies: 132
- Views: 31212
Re: GoldenEye
Vinnie takes up a spot about a block away from the warehouse. He sets up shop, booting up his Wilk's handheld computer (blasphemy here in Northern Gun, but you can't argue with the best tech) and executing a dazzling Hacking - Security Systems: 1d8!!+3 WD Hacking: 1d6!!+3 of the neighborhood. Securi...
- Tue Mar 30, 2021 6:44 pm
- Forum: Active Jobs
- Topic: GoldenEye
- Replies: 132
- Views: 31212
Re: GoldenEye
Vinnie shakes his head at @Kara Acoma. "Nope. You're good I think. Bet I could dig up some building specs assuming it isn't tweaked, at least get a clue for basic layout. How soon are we rolling out?"
- Mon Feb 15, 2021 10:08 pm
- Forum: Active Jobs
- Topic: GoldenEye
- Replies: 132
- Views: 31212
Re: GoldenEye
Vinnie gets to work hitting the usual haunts. He decides this guy is either a junkie or a dealer. He opts to go searching first into local law enforcement archives to see if there were any investigations into the VP. Next, he goes underground to Card: 1d54 Hacking: 1d8!! (using Wilks Hand Held Compu...
- Sat Feb 13, 2021 10:14 pm
- Forum: Active Jobs
- Topic: GoldenEye
- Replies: 132
- Views: 31212
Re: GoldenEye
Vinnie stifles a grin when Robert Davis Lewis suggests their hard drive as an identifier of truth. "I definitely have never gotten into their server banks." He shrugs as he looks at some of the more disbelieving faces at the table. "What? I haven't. That would probably get me shot if ...
- Mon Feb 08, 2021 1:11 am
- Forum: Northern Gun - Mercenaries
- Topic: Vinnie Decker, MARS Psi-Operator
- Replies: 8
- Views: 3947
Re: Vinnie Decker, MARS Psi-Operator
Followers:
Breezy Denton, late teens / early 20s male
Breezy Denton, late teens / early 20s male
- Mon Feb 08, 2021 1:05 am
- Forum: Active Jobs
- Topic: GoldenEye
- Replies: 132
- Views: 31212
Re: GoldenEye
Vinnie shifts his eyes over to @Mask. "I probably don't even wanna know. Maybe we hope he ain't liquefied anyway, just because that sounds nasty?"
- Sun Feb 07, 2021 7:00 pm
- Forum: Northern Gun - Mercenaries
- Topic: Vinnie Decker, MARS Psi-Operator
- Replies: 8
- Views: 3947
Re: Vinnie Decker, MARS Psi-Operator
Current Status Post 4/17/2022
Bennies: 4 (+1 Hacking QE)
Wounds / Fatigue: 0 / 0
ISP: 31 / 40
Active Status: N/A
Active Powers: Disguise
Weapon(s) in hand: n/a
Bennies: 4 (+1 Hacking QE)
Wounds / Fatigue: 0 / 0
ISP: 31 / 40
Active Status: N/A
Active Powers: Disguise
Weapon(s) in hand: n/a
- Sat Feb 06, 2021 11:07 pm
- Forum: Active Jobs
- Topic: GoldenEye
- Replies: 132
- Views: 31212
Re: GoldenEye
Vinnie shrugs. "Can't say no if we don't ask and we don't know how much blood's in the stone until we squeeze. No big. We'll find it. And him, if he ain't turned into liquid and dumped in a river." He responds coolly, but he is more than a little concerned with the level of security that s...
- Sat Feb 06, 2021 10:13 pm
- Forum: Active Jobs
- Topic: GoldenEye
- Replies: 132
- Views: 31212
Re: GoldenEye
Decker taps idly on the table. He mutters under his breath to whoever is next to him. "Bet there's nothing that eye's seen that's worth the extra cred. Course not. Just a faster eye. Sure." He sits back in his chair as Mille Visage begins her standard negotiations. It was always best to le...
- Mon Feb 01, 2021 1:08 am
- Forum: Northern Gun - Mercenaries
- Topic: Vinnie Decker, MARS Psi-Operator
- Replies: 8
- Views: 3947
Re: Vinnie Decker, MARS Psi-Operator
2/7/2021: Added Invisibility power - result of HJ roll during initial interlude 4/13/2021: S3 advance: +1 Stealth, +1 Thievery MISSED ADVANCES 1/16/2022: S4 advance: Power Points edge V1 advance: Field Intel V2 advance: +1 Spirit 4/5/2022: V3: +1 Psionics, +1 Thievery
- Thu Jan 28, 2021 7:59 pm
- Forum: Northern Gun - Mercenaries
- Topic: Vinnie Decker, MARS Psi-Operator
- Replies: 8
- Views: 3947
Re: Vinnie Decker, MARS Psi-Operator
Advances Advances Initial Advances: (Bonus from Hindrances): Linguist; New Powers (Boost Trait, Confusion) Edge(s) granted by Racial Features: Followers Edge(s) granted by Iconic Framework: AB: Psionics; Major Psionic; Telemechanics, Gadgeteer Edges(s) from Hero’s Journey Rolls: Strong-Willed; Mr. ...
- Tue Jan 26, 2021 8:37 pm
- Forum: Northern Gun - Mercenaries
- Topic: Vinnie Decker, MARS Psi-Operator
- Replies: 8
- Views: 3947
Re: Vinnie Decker, MARS Psi-Operator
Background Vincent Paul Decker is gifted. Bits and bytes and circuits and broadwaves always came naturally to him. He found at a young age that he could...well, he could send his mind to ride data . If it was networked, if it was electronic, he could go places. Unfortunately, a crazy father and an ...
- Sun Jan 24, 2021 10:03 pm
- Forum: Northern Gun - Mercenaries
- Topic: Vinnie Decker, MARS Psi-Operator
- Replies: 8
- Views: 3947
Re: Vinnie Decker, MARS Psi-Operator
Standard Adventurer Gear Package NG-S2 Survival Pack (20 lb) http://explorersunlimited.com/images/upload/2017/07/03/20170703081450-c8f8d488.png • Climbing kit with cord, pitons, and hammer; +1 Athletics (climbing). • Compass/inertial mapper with a mirrored back for signaling; +1 Survival (navigatio...
- Sun Jan 24, 2021 10:01 pm
- Forum: Northern Gun - Mercenaries
- Topic: Vinnie Decker, MARS Psi-Operator
- Replies: 8
- Views: 3947
Re: Vinnie Decker, MARS Psi-Operator
Powers Arcane Background : Psionics PPE/ISP : 30 - Recovery : 10/hour Mind Bomb [Blast] (3) [Seasoned] Range : Smarts x2 Duration : Instant Trapping : Telekinetic Force with blue tint Effect : Launches a ball / blast zone of explosive energy / matter. The area of effect is a Medium Blast Template. ...
- Sun Jan 24, 2021 9:53 pm
- Forum: Northern Gun - Mercenaries
- Topic: Vinnie Decker, MARS Psi-Operator
- Replies: 8
- Views: 3947
Re: Vinnie Decker, MARS Psi-Operator
Vinnie Decker "R1cKy-T!kK" Player : Christian / Snake Eyes Rank : Veteran 3 Advances Left : 0 Race : Human Iconic Framework : MARS Psi-Operator Attributes : Agility d8 (2) Smarts d10 (1 FG+2) Spirit d8 (1+1 FG) Strength d6 (+1 adv) Vigor d6 (+1 adv) Pace : 6; Parry : 5; Toughness : 10 (4)...
- Fri Jan 22, 2021 9:33 pm
- Forum: Northern Gun - Mercenaries
- Topic: Vinnie Decker, MARS Psi-Operator
- Replies: 8
- Views: 3947
Vinnie Decker, MARS Psi-Operator
F&G 1: 1d20 - Smart & Learned: +1 die type Smarts, 2 die types in 3 Smarts-linked skills F&G 2: 1d20 - Spiritual & Determined: +1 die type Spirit, Strong-Willed Edge Underworld & Black Ops: Hacker (d6 Hacking, +1 Thievery when dealing with electronic locks) Training: Fixer (Die ...