Search found 81 matches
- Mon Apr 17, 2023 6:00 pm
- Forum: Adventures
- Topic: 1.1 Deep in the Dessert
- Replies: 8
- Views: 885
Re: 1.1 Deep in the Dessert
Surviving the Heat 6 Success Roll Vigor -2 for extreme heat and -1 more for vigorous activity. EBA adds +4.=+1 Vigor Vigor d8+2 1d8+2!! +1 Wild Dice 1d6 WD 1d6!! Spotting the Lizards 2 Failure Spotting the Lizards - Roll notices -2 (distracted) Notice Notice d6+2 1d6+2!! Wild Dice 1d6 WD 1d6!! Figh...
- Tue Apr 04, 2023 11:03 am
- Forum: Adventures
- Topic: 1.0 Running Through The Jungle (interlude)
- Replies: 7
- Views: 653
Re: 1.0 Running Through The Jungle (interlude)
First Interlude: Jose was on a pilgrimage back to his place of birth, Omaga, the City of Cats, when there was contact made by the Tomorrow Legion. It was a glimmering three-dimensional image of the Owl and his Mother. They asked for a favor, About one of their missing teams in Mexico. They would lik...
- Fri Mar 24, 2023 10:16 pm
- Forum: Members
- Topic: Jose Kerske Martinez Werepanther (Lost Jungle)
- Replies: 9
- Views: 815
Re: Jose Kerske Martinez Werepanther (Lost Jungle)
Jose Kerske Martinez, Werecat for Oscar Enchanted Items & Mystic Gadgets table1d20 1d20: [17] = 17 1d20 1d20: [20] = 20 HJ 1d20 1d20: [19] = 19 The Evil That Men Do. You’ve been out there, fighting bandits, raiders, and the soldiers of would-be warlords. Or, maybe you were such a person, robbing...
- Fri Mar 24, 2023 10:14 pm
- Forum: Members
- Topic: Jose Kerske Martinez Werepanther (Lost Jungle)
- Replies: 9
- Views: 815
Re: Jose Kerske Martinez Werepanther (Lost Jungle)
I had the character creation and spent EP for them. Creation story had me growing up in City of Cats and had additional training. but no additional level, I can Adjust those and Pick others . I was campaigning in Russia and some of those are loot, Others are EPs Gun Bunnys and Armor willing to do an...
- Wed Mar 22, 2023 9:04 am
- Forum: Adventures
- Topic: 0.0 Lost in the Jungle
- Replies: 9
- Views: 1433
Re: 0.0 Lost in the Jungle
Thought this might help. you can click on the image and zoom in.


- Thu Mar 09, 2023 8:40 pm
- Forum: Adventures
- Topic: 0.0 Lost in the Jungle
- Replies: 9
- Views: 1433
Re: 0.0 Lost in the Jungle
Jose wonders when the group will start heading to the next point. This waiting around, is not what cats do. Unless there is sleeping to be done. "Does anyone have a part of where this thing is? I might be able to get an idea of where we might head to find it. This jungle is so dense we might ha...
- Wed Feb 22, 2023 1:33 pm
- Forum: Adventures
- Topic: 0.0 Lost in the Jungle
- Replies: 9
- Views: 1433
Re: 0.0 Lost in the Jungle
Jose found the group shortly after the last small town they passed thru. He was on his way south to see the Ciudad De Los Gatos, or to most of these gringos, Meow Meow City. Though he speaks English and several others languages perfectly, or as he would say Purrfectly, he hasn't let on to everyone y...
- Tue Feb 21, 2023 8:09 pm
- Forum: Members
- Topic: Jose Kerske Martinez Werepanther (Lost Jungle)
- Replies: 9
- Views: 815
Re: Jose Kerske Martinez Werepanther (Lost Jungle)
2d4 2d4 x10,000 Iceblast Shotgun Total Cost: 40,000 cr 10 Globe of Daylight Flare (TW) Rifts® B&B 1 20,000 cr 60 Shotgun rounds Shotgun shells provide the +3d6 and cost 125 credits each 7500cr Bandolero for 20 Shells and Holster for Shotgun 250 cr total:67750 cr -60,000 cr Pay from my funds, 775...
- Mon Feb 20, 2023 9:15 pm
- Forum: Recruitment: Mission Briefings
- Topic: Lost Jungle Reboot
- Replies: 33
- Views: 3611
Re: Lost Jungle Reboot
Have old Werecat, Panther, I like to put up in the non-CS bunch. He is in the Recruitment Area.
- Mon Feb 20, 2023 7:00 pm
- Forum: Members
- Topic: Jose Kerske Martinez Werepanther (Lost Jungle)
- Replies: 9
- Views: 815
Re: Jose Kerske Martinez Werepanther (Lost Jungle)
Background For a young Were Cat, Jose, has traveled a bit with his parents. They stayed in the city of cats. in South America, and it was there he had his schooling and Training. Later he went back home in Colorado. The mountains to start his life. when the war between Tolkeen and the CS broke out ...
- Mon Feb 20, 2023 6:58 pm
- Forum: Members
- Topic: Jose Kerske Martinez Werepanther (Lost Jungle)
- Replies: 9
- Views: 815
Re: Jose Kerske Martinez Werepanther (Lost Jungle)
Advances Hero’s Journey Hero’s JourneyTable (17): she has three additional skill points to spend at character creation, but they may only be spent on Smarts-based skills. Hero’s JourneyTable (20): Martial Warrior, if he already had Martial Artist. Hinderance Ambidextrous Master of Magic Advances In...
- Mon Feb 20, 2023 6:56 pm
- Forum: Members
- Topic: Jose Kerske Martinez Werepanther (Lost Jungle)
- Replies: 9
- Views: 815
Re: Jose Kerske Martinez Werepanther (Lost Jungle)
Gear Combat Mage Heavy EBA (TW) Notes: While powered increase Strength two dice and ignore Min Str, farsight and darksight. [image] • Armor: +6 Toughness: +3 • Weight: 36 lbs (Min Str: d6) • Notes: While powered increase Strength two dice and ignore Min Str, farsight and darksight. • Rarity: -4; Co...
- Mon Feb 20, 2023 6:54 pm
- Forum: Members
- Topic: Jose Kerske Martinez Werepanther (Lost Jungle)
- Replies: 9
- Views: 815
Re: Jose Kerske Martinez Werepanther (Lost Jungle)
Powers If applicable Arcane Background: Magic Boost/lower Trait, disguise, healing, invisibility, light/darkness, relief, and speak language. PPE/ISP: 10, +10 Medalion, +10 Staff PPE. / 10 ISP (Recovery: 1/hour/30 minutes/15 minutes/5 minutes) Trapped Power Name Boost/lower Trait,(innate) Rank: Nov...
- Mon Feb 20, 2023 6:53 pm
- Forum: Members
- Topic: Jose Kerske Martinez Werepanther (Lost Jungle)
- Replies: 9
- Views: 815
Jose Kerske Martinez Werepanther (Lost Jungle)
Character Name Jose Kerske Martinez Rank : Vet 1 Advances Left : 3 Race : Human Iconic Framework : Werecat Attributes : Agility d8 Smarts d8 Spirit d8 Strength d10 Vigor d8+2 Werecat, Man-Monster Form Agility +2 Strength +2 Pace: 6 : Parry: 6 Toughness: 16 (6) Strain : Skills : Athletics d6,+1, +2 ...
- Fri Sep 09, 2022 6:08 am
- Forum: Far From Home
- Topic: Chapter 7: To Kill a Nightingale
- Replies: 145
- Views: 25591
Re: Chapter 7: To Kill a Nightingale
Jose goes in swinging Fighting d8, +2 Improved Martial art,+1 when striking -4 1d8+3 1d8+3!! aced 1d8!! 1d8!! =12-4=8 Success and a Raise WD 1d6 1d6!! Swords slash and he goes no stop bobbing and weaving, in and out timing the strikes when the attention of the Demon is distracted by the others. Keep...
- Sun Jul 17, 2022 7:03 pm
- Forum: Far From Home
- Topic: Chapter 7: To Kill a Nightingale
- Replies: 145
- Views: 25591
Re: Chapter 7: To Kill a Nightingale
9 of Clubs -2
8 Success and raise
Fighting d8, +2 Improved Martial art,+1 when striking
1d8+3 1d8+3!! -2=8
WD 1d6 1d6!!
Jose moves forward slashing and hacking , this is what he does best.
8 Success and raise
Fighting d8, +2 Improved Martial art,+1 when striking
1d8+3 1d8+3!! -2=8
WD 1d6 1d6!!
Jose moves forward slashing and hacking , this is what he does best.
- Thu Jun 16, 2022 10:22 am
- Forum: Far From Home
- Topic: Chapter 7: To Kill a Nightingale
- Replies: 145
- Views: 25591
Re: Chapter 7: To Kill a Nightingale
Diamonds Smarts Skill d10 1d10 1d10!! WC d6 1d6!! spending a benny elan+2 1d10 1d10+2!! WC d6 1d6 1d6!! spending a benny elan+2,+1 for trait roll =8 1d10 1d10!! WC d6 1d6 1d6!! spending a benny elan+2,+1 for trait roll 10+3=13 1d10 1d10+2!! WC d6 1d6 1d6!! (finally made a decent roll) Going after on...
- Thu Jun 09, 2022 7:48 am
- Forum: Far From Home
- Topic: Chapter 7: To Kill a Nightingale
- Replies: 145
- Views: 25591
Re: Chapter 7: To Kill a Nightingale
Queen of Diamonds Smart 1d4 -2+3 1d4+1!! WD 1d6 1d6!! Jose sees that most of the enemies close to him can be handled the two straight north are at a distance , I have speed on the light saber. Jose Grabs the light saber in one hand and activates the speed component. Spell d12 success and a raise Sp...
- Sat May 28, 2022 8:50 pm
- Forum: Far From Home
- Topic: Chapter 7: To Kill a Nightingale
- Replies: 145
- Views: 25591
Re: Chapter 7: To Kill a Nightingale
Jose moves westward trying to take out as many as possible to help Stephen who seems to have been cut off. Jose Covered in blood and gore, continue blunt the enemies attack and make way for the teams assault, Clawing and Biting the demons that attacked his friends, Str d12( rising to d12+4 in man-mo...
- Tue May 24, 2022 12:35 pm
- Forum: Far From Home
- Topic: Chapter 7: To Kill a Nightingale
- Replies: 145
- Views: 25591
Re: Chapter 7: To Kill a Nightingale
Fear Check 10-2=8 Boost Spirit +4 Spell d12, SM +2 1d12+2!! WD d6 1d6!! Spirit 1d12 fear 1d12!! WD 1d6!! Jose Covered in blood and gore, continue blunt the enemies attack and make way for the teams assault, Clawing and Biting the demons that attacked his friends, Str d12( rising to d12+4 in man-mons...
- Tue May 10, 2022 5:48 pm
- Forum: Far From Home
- Topic: Chapter 7: To Kill a Nightingale
- Replies: 145
- Views: 25591
Re: Chapter 7: To Kill a Nightingale
Jose Charges ahad trying to bring the fight to the enemy. Clawing and Biting the one of the demons that attacked his friends, Str d12( rising to d12+4 in man-monster form) + Boost+4 Brawler+4 (Damage claw 2d4 Martial Art +1die, Brawler +1die, Bruiser +1die, Advance martial artist +1die=2d12) AP= Agi...
- Sat Apr 09, 2022 1:29 pm
- Forum: Far From Home
- Topic: Chapter 7: To Kill a Nightingale
- Replies: 145
- Views: 25591
Re: Chapter 7: To Kill a Nightingale
ACE of Hearts Jose gets right to work Attacking one demon, then another if possible near the Tin Man. Clawing and Biting the one of the demons that attacked his friends, Str d12( rising to d12+4 in man-monster form) + Boost+4 Brawler+4 (Damage claw 2d4 Martial Art +1die, Brawler +1die, Bruiser +1di...
- Wed Apr 06, 2022 11:20 am
- Forum: Far From Home
- Topic: Chapter 7: To Kill a Nightingale
- Replies: 145
- Views: 25591
Re: Chapter 7: To Kill a Nightingale
Round 2 Card 1d4 Spellcasting d12+2 -4 Penalty, +2 from ritual preparations. 14+2 ELAN Success an 3 raise? Spellcasting 1d12+2!! WD 1d6 1d6!! Spendinga benny for a reroll +2 ELAN Spellcasting 1d12+2!! WD 1d6 1d6!! Jose Boosts his strength to get ready for a fight , he is eager to help kill demons.
- Wed Apr 06, 2022 7:59 am
- Forum: Far From Home
- Topic: Chapter 7: To Kill a Nightingale
- Replies: 145
- Views: 25591
Re: Chapter 7: To Kill a Nightingale
TASK 1 Card 1d4 club -2 7 success Spellcasting d12, SM +2 dice (-4+2 Ritual) 1d12+2!! WD 1d6 1d6!! spending a benny Spellcasting d12, SM +2 dice (-4+2 Ritual +2 ELAN) 1d12+2!! WD 1d6 1d6!! Jose speaks Quietly to the group, "Hey I can try to protect you from the magic over there if you want?&quo...
- Sun Mar 27, 2022 8:11 am
- Forum: Far From Home
- Topic: Chapter 7: To Kill a Nightingale
- Replies: 145
- Views: 25591
Re: Chapter 7: To Kill a Nightingale
Jose seeing what the Team is going up against, "What we need is a Wheelbarrow and a a holocaust cloak." When the others look at him he continues, "I saw it on one of the Videos! When the odds are against you, this is what saves them. " Look, we have Miracel Max, the Dragon Told! ...
- Sat Mar 19, 2022 12:04 pm
- Forum: Far From Home
- Topic: Chapter 7: To Kill a Nightingale
- Replies: 145
- Views: 25591
Re: Chapter 7: To Kill a Nightingale
Jose listens to all of them the speaks, "I could go invisible, maybe a couple of us. Then turn into a cat. and go over there. After that grab a crow. got to be on the ground and a short distance for me to grab it." Jose thinks again and adds, "Oh and also set up a Mind Link. That way ...
- Mon Feb 28, 2022 10:24 am
- Forum: Far From Home
- Topic: Chapter 7: To Kill a Nightingale
- Replies: 145
- Views: 25591
Re: Chapter 7: To Kill a Nightingale
Jose steps forward and speaks up, "Our Host says keep him talking, Sounds good, if he talks he isn't singing."
"We need to work in small groups and take out his troops."
"We need to work in small groups and take out his troops."
- Sun Feb 13, 2022 2:59 pm
- Forum: Far From Home
- Topic: Chapter 7: To Kill a Nightingale
- Replies: 145
- Views: 25591
Re: Chapter 7: To Kill a Nightingale
Dragon "Nothing can withstand the Nightingale's song. It wounds the body and the soul." Jose states, "If we can't hearthe song, that would be good, Greek Mythology, Odysseus and the Sirens, Odysseus plugged his mens ears with wax. A silence spell would do as well. Telepot a grenade d...
- Sat Feb 12, 2022 9:25 pm
- Forum: Far From Home
- Topic: Chapter 7: To Kill a Nightingale
- Replies: 145
- Views: 25591
Re: Chapter 7: To Kill a Nightingale
Jose listens to the others talk. Radecliffe remains in the shadows but he speaks up so that his voice carries. "If this sceptre belongs to him and it gets us on our way without more delays then I say it seems like a good deal to me. After all, it's only something we have to worry about if we wi...
- Fri Feb 04, 2022 7:30 pm
- Forum: Far From Home
- Topic: Chapter 7: To Kill a Nightingale
- Replies: 145
- Views: 25591
Re: Chapter 7: To Kill a Nightingale
notice
1d4+2
1d4+2!!
WD
1d6
1d6!!
Jose dosent notice anything. He waits for the others to negotiate trades. "Maybe we can offer our services? I mean While we do our other thing we Have to do?"
1d4+2
1d4+2!!
WD
1d6
1d6!!
Jose dosent notice anything. He waits for the others to negotiate trades. "Maybe we can offer our services? I mean While we do our other thing we Have to do?"
- Sat Jan 22, 2022 8:33 am
- Forum: Far From Home
- Topic: Chapter 7: To Kill a Nightingale
- Replies: 145
- Views: 25591
Re: Chapter 7: To Kill a Nightingale
(The forest Of Doom or is it Dumb!) Jose feell adventuresome and goes with the group through the forest but he isn't sure of traveling in an enclosed container . He selects a seat close to a door and is ready to exit this man made death trap. "Window. not sure but I don't want to get car sick.&...
- Mon Jan 17, 2022 7:58 pm
- Forum: Far From Home
- Topic: Chapter 7: To Kill a Nightingale
- Replies: 145
- Views: 25591
Re: Chapter 7: To Kill a Nightingale
Jose goes with the others.but is keeping his sences open.
Notice d4+2 fail
1d4+2!!
WD d6
1d6!!
Notice d4+2 fail
1d4+2!!
WD d6
1d6!!
- Sun Dec 19, 2021 9:20 am
- Forum: Far From Home
- Topic: Chapter Six: Narrow is the Way
- Replies: 213
- Views: 41075
Re: Chapter Six: Narrow is the Way
Interlude 1d4 (in alphabetical order 1 being club, 4 being spade): 1d4 Jose gets prepared for this Battle and as he does so he reflects on how he got here, Well I Guess stiring up the CS back holme isn't a good thing. Mama help with all her contacts especially the ones at the Castle that was good. N...
- Mon Nov 15, 2021 3:13 pm
- Forum: Far From Home
- Topic: Chapter Six: Narrow is the Way
- Replies: 213
- Views: 41075
Re: Chapter Six: Narrow is the Way
Rebuilding: Repair, Athletics, Common Knowledge Jose 2 tokens Common Knowledge 1d8+2 1d8+2!! Wild Dice 1d6 1d6!! Jose speaks up, "We need to get the lumber from the forest, and diging cellars. A frames be quick. Then with a fire pit in the middle. Then build Log Cabins, the mud from the river ...
- Sat Nov 06, 2021 4:24 pm
- Forum: Far From Home
- Topic: Chapter Six: Narrow is the Way
- Replies: 213
- Views: 41075
Re: Chapter Six: Narrow is the Way
Jose gets cleaned up after the fight, he knows that the villagers don't need to see the blood mess. After his clean up he looks around for things he can do to help the villagers. He removes any bodies of the villager and or the demons . He also uses his strength to help clean and repair any damage b...
- Mon Oct 25, 2021 11:55 am
- Forum: Far From Home
- Topic: Chapter Six: Narrow is the Way
- Replies: 213
- Views: 41075
Re: Chapter Six: Narrow is the Way
Jose AKA "Damn Fool" 1d4 1d4 1d4 Thank heaven the 4 was rolled first. Fighting 1d12+4 16 or 24 4 or 6 tokens [ roll=13574]1d12+4!![/roll] Aced 1d12+4 Wild Dice 1d6 WD 1d6!! Jose's short prayer to Bastet might have gotten through as Jose swings his deadly blades at the evil. His speed is bl...
- Fri Oct 22, 2021 3:23 pm
- Forum: Far From Home
- Topic: Chapter Six: Narrow is the Way
- Replies: 213
- Views: 41075
Re: Chapter Six: Narrow is the Way
Card 1d4 1d4 1d4 Fighting 11 Success and one Raise 2 Tokens 1d12+4 1d12+4!! WD 1d6 1d6!! Jose continues cutting a path thru the demons for the civilians to follow . he is a bit happy at what he is doing this is his purpose in life. In the mountains in Colorado he was by himself mainly taking care of...
- Tue Oct 19, 2021 5:54 pm
- Forum: Far From Home
- Topic: Chapter Six: Narrow is the Way
- Replies: 213
- Views: 41075
Re: Chapter Six: Narrow is the Way
5 of Clubs Conditions: Sword is glowing due to the Fire that Basil put on it and Arcane protection glow. His armor also has farsight and darksight. He is still using his senses to try to locate the devils. Talisman of Marduk (Patron Item) Godly Health: Even with the merest fraction of power from th...
- Sat Oct 02, 2021 7:24 pm
- Forum: Far From Home
- Topic: Chapter Six: Narrow is the Way
- Replies: 213
- Views: 41075
Re: Chapter Six: Narrow is the Way
(Queen of Diamonds) (Queen of Diamonds) Moving through the trees like a jungle animal, Jose circles around a demon engaged with a fire elemental and cuts it to pieces with his blessed sword. Conditions: Sword is glowing due to the Fire that Basil put on it and Arcane protection glow. his armor also...
- Sat Sep 25, 2021 8:25 pm
- Forum: Far From Home
- Topic: Chapter Six: Narrow is the Way
- Replies: 213
- Views: 41075
Re: Chapter Six: Narrow is the Way
4 Diamonds Fear 4 success 1d4 1d4!! +3Arcane Protection, -2=4 Wild Card 1d6 right hand Sun Sword success 9 and Raise damage 35 and fire damage Fighting 1d8 +2 1d8+2!! Wild Dice 1d6 1d6!! Damage: Str+d8+2 1d8+2!! +12 aced 1d8+2!! raised 1d8+2 Left hand 7 success 16 damage Fighting 1d8 +2 1d8+2!! Wil...
- Tue Sep 14, 2021 6:58 pm
- Forum: Far From Home
- Topic: Chapter Six: Narrow is the Way
- Replies: 213
- Views: 41075
Re: Chapter Six: Narrow is the Way
Card Suit 1d4 1d4 1d4 Conditions: Sword is glowing due to the Fire that Basil put on it and Arcane protection glow. his armor also has farsight and darksight. He is still using his senses to try to locate the devils. hope that counter some of the minus? 3rd Round 6 Success 1d8+2 fatigue-2, -4 Darkne...
- Sat Sep 04, 2021 11:15 am
- Forum: Far From Home
- Topic: Chapter Six: Narrow is the Way
- Replies: 213
- Views: 41075
Re: Chapter Six: Narrow is the Way
Re post of original with added content Card Suit 1d4 1d4 (complication) 2nd Round 15 Success and 2 raises Fighting 1d8 +2 fatigue-1 Fighting 1d8 +2 Aced d8 1d8!! Wild 1d6 WD 1d6!! Complication still is in Affect Still glowing through the He ignores this and searches the area around this spot for ot...
- Wed Sep 01, 2021 7:01 am
- Forum: Far From Home
- Topic: Chapter Six: Narrow is the Way
- Replies: 213
- Views: 41075
Re: Chapter Six: Narrow is the Way
Card Suit 1d4 1d4 (complication) 3 round 1 st Round 5 Success Spell Casting 1d12 +1 Spell Casting 1d12 +1!! Wild 1d6 WD 1d6!! Jose knows that there might be traps out there, he brings up his arcane defenses. He glows so now he becomes a beacon in these misty woods of fear and death. He can hear peop...
- Sun Aug 22, 2021 12:40 pm
- Forum: Far From Home
- Topic: Chapter Six: Narrow is the Way
- Replies: 213
- Views: 41075
Re: Chapter Six: Narrow is the Way
Stephen gestures toward where he senses the evil presences. "This way! Quickly!" he charges ahead into the woods. Conditions :Mind Link, In Were Panther Form Jose follows, weapons drawn and looking for a trap or ambush. Notice: Notice d4+2 success and raise 9 1d4+2!! 1d4+2!! Aced 1d4+2!! ...
- Mon Aug 02, 2021 8:04 pm
- Forum: Far From Home
- Topic: Chapter Six: Narrow is the Way
- Replies: 213
- Views: 41075
Re: Chapter Six: Narrow is the Way
Conditions: Heavy Mage Armor Activated. Armor +8 tough+3 While powered increase Strength two dice and ignore Min Str, farsight and darksight. Extra high-density plating and other design factors grant +2 Armor to your hero’s Body Armor. Draining Blade uses +2 PP(Blessed Fire)Damage: Strength+1d8+2 +2...
- Thu Jul 29, 2021 3:20 pm
- Forum: Far From Home
- Topic: Chapter Six: Narrow is the Way
- Replies: 213
- Views: 41075
Re: Chapter Six: Narrow is the Way
Jose is in Heavy Enchanted Armor, with Branaghan Special Armored Overcoat over it. he starts to head toward the new comer. Jose scratches his head and speaks, "Well I guess he might of, and you knew the bird is the word, if your from the Old Empire. So welcome. Name is, Jose the Just, they seem...
- Thu Jul 29, 2021 8:30 am
- Forum: Far From Home
- Topic: Chapter Six: Narrow is the Way
- Replies: 213
- Views: 41075
Re: Chapter Six: Narrow is the Way
Jose sees the walking Stick up and then the Mage pop in. What is this Grand Central Station, what ever that means? he doesn't say anything to Parr. He doesn't know him that well and it seems that Palach is talking more and bringing the Stick up to Par . He turns his attention to the mage typ that ju...
- Fri Jul 23, 2021 7:36 am
- Forum: Far From Home
- Topic: Chapter Six: Narrow is the Way
- Replies: 213
- Views: 41075
Re: Chapter Six: Narrow is the Way
Notice 4 missed the target 5
OOC Comments
jose is to busy talking to his new friends and getting them to introduced to the other members.- Thu Jul 22, 2021 8:13 pm
- Forum: Far From Home
- Topic: Chapter Six: Narrow is the Way
- Replies: 213
- Views: 41075
Re: Chapter Six: Narrow is the Way
Jose listens and watches the group, he has a good feeling about them so far but time will tell. Jose is in Heavy Enchanted Armor, with Branaghan Special Armored Overcoat over it. He seems youth full and is tall 6'3', and he seems to be well built or the armor seems really large. He is clean shaved w...
- Thu Jul 22, 2021 11:37 am
- Forum: Far From Home
- Topic: Chapter Six: Narrow is the Way
- Replies: 213
- Views: 41075
Re: Chapter Six: Narrow is the Way
Jose answers back in Russian, "Kak ya uzhe skazal, privetstvuyu vas zdes', yesli vy ne sobirayetes' sozdavat' problemy. i yesli vy ishchete kakikh-to deystviy, my sobirayemsya presledovat' nekotorykh demonov, kotoryye bespokoili etu derevnyu." (translation, As I said, Greetings, your welco...
- Wed Jul 14, 2021 8:58 am
- Forum: Far From Home
- Topic: Chapter Six: Narrow is the Way
- Replies: 213
- Views: 41075
Re: Chapter Six: Narrow is the Way
Jose (greed) when they mention having a new weapon mentions "Well a Flaming sword will be nice! I am usually the one that will go up to the enemy and try to cause as much damage as possible, Up close and personal like." A feral smile crosses his face. Beside having ones Teeth and Claws wit...
- Tue Jul 13, 2021 8:06 pm
- Forum: Far From Home
- Topic: Jose Kerske Martinez, Werecat
- Replies: 6
- Views: 2326
Re: Jose Kerske Martinez, Werecat
Jose Kerske Novice Male Human, Werecat Iconic Framework: Werecat Attributes: Agility d8, Smarts d8, Spirit d4, Strength d10, Vigor d8 Skills: Athletics d6, Common Knowledge d4, Electronics d4, Fighting d8, Intimidation d4, Language (American) d6, Language (Linguist #3) d6, Language (Linguist #4) d6,...
- Tue Jul 13, 2021 8:04 pm
- Forum: Far From Home
- Topic: Jose Kerske Martinez, Werecat
- Replies: 6
- Views: 2326
Re: Jose Kerske Martinez, Werecat
Background For a young Were Cat, Jose, has traveled a bit with his parents. They stayed in the city of cats. in South America, and it was there he had his schooling and Training. Later he went back home in Colorado. The mountains to start his life. when the war between Tolking and the CS broke out ....
- Tue Jul 13, 2021 8:03 pm
- Forum: Far From Home
- Topic: Jose Kerske Martinez, Werecat
- Replies: 6
- Views: 2326
Re: Jose Kerske Martinez, Werecat
Advances Hero’s Journey Hero’s JourneyTable (17): she has three additional skill points to spend at character creation, but they may only be spent on Smarts-based skills. Hero’s JourneyTable Table (20): Martial Warrior, if he already had Martial Artist. Hinderance Ambidextrous Master of Magic Advanc...
- Tue Jul 13, 2021 8:02 pm
- Forum: Far From Home
- Topic: Jose Kerske Martinez, Werecat
- Replies: 6
- Views: 2326
Re: Jose Kerske Martinez, Werecat
Gear Combat Mage Heavy EBA (TW) Notes: While powered increase Strength two dice and ignore Min Str, farsight and darksight. • Armor: +6 Toughness: +3 • Weight: 36 lbs (Min Str: d6) • Notes: While powered increase Strength two dice and ignore Min Str, farsight and darksight. • Rarity: -4; Cost: 250,...
- Tue Jul 13, 2021 8:01 pm
- Forum: Far From Home
- Topic: Jose Kerske Martinez, Werecat
- Replies: 6
- Views: 2326
Re: Jose Kerske Martinez, Werecat
Powers If applicable Arcane Background: Magic boost/lower Trait, disguise, healing, invisibility, light/darkness, relief, and speak language. PPE/ISP: 10 - Recovery: 1/hour/30 minutes/15 minutes/5 minutes Trapped Power Name Boost/lower Trait,Boost/Lower Trait Rank: Novice Power Points: 2 Range: Smar...
- Tue Jul 13, 2021 8:00 pm
- Forum: Far From Home
- Topic: Jose Kerske Martinez, Werecat
- Replies: 6
- Views: 2326
Re: Jose Kerske Martinez, Werecat
Character Name Jose Kerske Martinez Rank: Novice Advances Left: 3 Race: Human Iconic Framework: Werecat Attributes: Agility d8 Smarts d10 Spirit d4 Strength d12 Vigor d8+2 Pace: 6: Parry: 6 Toughness: 16 (6) Strain: Skills: Athletics d6, +2 on Athletics checks to climb+2 freerunner Common Knowledge ...
- Tue Jul 13, 2021 7:52 pm
- Forum: Far From Home
- Topic: Jose Kerske Martinez, Werecat
- Replies: 6
- Views: 2326
Jose Kerske Martinez, Werecat
Jose Kerske Martinez, Werecat Post by Jose Kerske » Tue Apr 27, 2021 11:21 am Jose Kerske Martinez, Werecat for Oscar Enchanted Items & Mystic Gadgets table1d20 1d20: [17] = 17 1d20 1d20: [20] = 20 HJ 1d20 1d20: [19] = 19 The Evil That Men Do. You’ve been out there, fighting bandits, raiders, an...
- Wed Jul 07, 2021 9:09 am
- Forum: Far From Home
- Topic: Chapter Six: Narrow is the Way
- Replies: 213
- Views: 41075
Re: Chapter Six: Narrow is the Way
Radcliffe "Yes, I am here. I will scout the woods around the village for the demons while the rest of you talk to the fat one unless the metal one would rather try to shoot me." Jose responds, " Well I will pass the words along to the Tin Man. I will try to keep this link open for us...
- Tue Jul 06, 2021 9:09 am
- Forum: Far From Home
- Topic: Chapter Six: Narrow is the Way
- Replies: 213
- Views: 41075
Re: Chapter Six: Narrow is the Way
Jose looks at Steelbrok, "I Agree. anything that can do fire will be good." Jose moves forward smiling at the crowd Jose when he gets close enough to Basil he ask Basil, "Vasiliy Blazhennyy, my dumali, yest' li u vas kakoye-nibud' ognestrel'noye oruzhiye, kotoroye my mogli by ispol'zo...
- Tue Jul 06, 2021 8:55 am
- Forum: Far From Home
- Topic: Q2 2021 GM Poll
- Replies: 6
- Views: 3106
Re: Q2 2021 GM Poll
voted , more post
- Mon Jul 05, 2021 2:52 pm
- Forum: Far From Home
- Topic: Chapter Six: Narrow is the Way
- Replies: 213
- Views: 41075
Re: Chapter Six: Narrow is the Way
Jose looks at the others, and then back to Basil, "I guess we need fire, and weapons that can produce fire." Then he translates to those that need Russian to be more comfortable, «YA dumayu, nam nuzhen ogon' i oruzhiye, kotoroye mozhet strelyat'». Jose speaks up, "Where and When do we...
- Thu Jul 01, 2021 2:30 pm
- Forum: Far From Home
- Topic: Chapter Six: Narrow is the Way
- Replies: 213
- Views: 41075
Re: Chapter Six: Narrow is the Way
Jose looks at Steelbrok and tries to see what he is going after. Noticed 4+2 1d4+2 wild dice 1d6!! "Let me see if I can contact the the eagle" Psionic 1d12 1d12 wild dice 1d6!! 1d6!! Jose send a message to the eagle, " Hey Radecliffe, Jose here, is that you flying over head. I need yo...
- Sun Jun 27, 2021 11:40 am
- Forum: Far From Home
- Topic: Chapter Six: Narrow is the Way
- Replies: 213
- Views: 41075
Re: Chapter Six: Narrow is the Way
YA Aleksandr, Mistik Kuznya iz Sal'vroga. My druzhim. Pozhaluysta, rasskazhite nam ob etikh demonakh, chtoby my mogli ikh unichtozhit' Jose Translates Alexander: "Alexander is identifing himself with his title of "Mystic Kuznya from Salvorg". He says we are on their side and need info...
- Wed Jun 23, 2021 9:56 am
- Forum: Far From Home
- Topic: Chapter Six: Narrow is the Way
- Replies: 213
- Views: 41075
Re: Chapter Six: Narrow is the Way
Jose Ring:-1 to others casting spells, Jose listens' to the Priest, "I am Basil the Blessed. We have precious little trade I am afraid. Most of what we have has been carried off by demons. A pack of them have been tormenting us for months, stealing our food and taking our women. My hope is that...
- Mon Jun 14, 2021 3:21 pm
- Forum: Far From Home
- Topic: Chapter Six: Narrow is the Way
- Replies: 213
- Views: 41075
Re: Chapter Six: Narrow is the Way
Jose looks to the Bow, then speaks to Steelbrok, "Yea but maybe they thing he is part of a Viking long ship? " He looks over at the dragon then back to Steebrok, "You're right we look bad and the crowd probably thinks we are going to eat them." "Palach you might want to brin...
- Mon Jun 14, 2021 2:03 pm
- Forum: Far From Home
- Topic: Chapter Six: Narrow is the Way
- Replies: 213
- Views: 41075
Re: Chapter Six: Narrow is the Way
Jose finds a place on deck so he can watch and helps when he is asked. as the team gets close to the village he keeps an eye out for details. Noticed 1d4+2 Success 1d4+2!! Wild 1d6 1d6 Alexander: (Cat person, You are best to speak both languages. I know not your American speech. I will be here for s...
- Tue Jun 08, 2021 10:59 am
- Forum: Far From Home
- Topic: Chapter Six: Narrow is the Way
- Replies: 213
- Views: 41075
Re: Chapter Six: Narrow is the Way
After Palach speaks Jose nods and replies, "Thank you." Jose turns to see Alexander continue to speak. Alexander is presently surprised. Turning back around he will have a small smirk. Khorosho, chto ty govorish' po-russki, no gulyayushchaya koshka ne nravitsya. YA ne znayu tebya kak soyuz...
- Mon Jun 07, 2021 2:32 pm
- Forum: Far From Home
- Topic: Chapter Six: Narrow is the Way
- Replies: 213
- Views: 41075
Re: Chapter Six: Narrow is the Way
With visible frustration Alexander will return to fixing the boat so they can get back on the way. "BOGAMI! Snachala nas atakuyet morskoye chudovishche, teper' u nas yest' domashniy kot." (BY THE GODS! First we get attacked by sea monster, now we have a pet cat.) Alexander turns around re...
- Sat Jun 05, 2021 11:24 am
- Forum: Item Creation
- Topic: Item Creation for Jose Kerske Were Cat
- Replies: 2
- Views: 1300
Re: Item Creation for Jose Kerske Were Cat
How about changing Free Runner to Smite?
- Thu Jun 03, 2021 6:27 pm
- Forum: Far From Home
- Topic: Chapter Six: Narrow is the Way
- Replies: 213
- Views: 41075
Re: Chapter Six: Narrow is the Way
"Do you always talk so much? You should try taking a breath once in a while. I'm sure it would help." Jose looks at Radecliffe, "Ah, short and take time. No, I just haven't been around people for a couple of years. I'll Pause now." He does so. "I have been in the wilderness...
- Tue Jun 01, 2021 7:37 pm
- Forum: Far From Home
- Topic: Chapter Six: Narrow is the Way
- Replies: 213
- Views: 41075
Re: Chapter Six: Narrow is the Way
On the Deck (Speaks English with a Spanish Accent) Jose, the hulking Half Human and Half Panther looks around as the tentacles wiggle around the deck and then start withdrawing in to the dark water quickly. He chews then swallows the little bit left in his mouth and his claws retract and he wipes hi...
- Tue May 18, 2021 7:30 pm
- Forum: Far From Home
- Topic: Chapter Six: Narrow is the Way
- Replies: 213
- Views: 41075
Re: Chapter Six: Narrow is the Way
OK, who ordered the Calamari?! Card 1d4 1d4 At the Castle Jose brings his gear and other belongings. The well-muscled, tall, human is ready to go meet his new team members. He was briefed on them. Or who went out. I should be ok with them. As the Shifter at the Castle looked at a pool of water, to ...
- Sun May 02, 2021 12:14 pm
- Forum: Item Creation
- Topic: Item Creation for Jose Kerske Were Cat
- Replies: 2
- Views: 1300
Item Creation for Jose Kerske Were Cat
Enchanted Items Use the Minor and Major Item Creation rules found in Arcana & Mysticism. Magic melee weapons always deal Mega Damage. For Signature Items choose one option: An enchanted item (weapon, armor, gear, etc.) with 2 Minor and 2 Major Upgrades up to Heroic rank. For armor use light or h...
- Fri Apr 30, 2021 6:07 am
- Forum: Archived Recruits
- Topic: Jose Kerske Martinez, Werecat
- Replies: 6
- Views: 2999
Re: Jose Kerske Martinez, Werecat
this is from Salvaged.us Jose Kerske Novice Male Human, Werecat Iconic Framework : Werecat Attributes : Agility d8, Smarts d8, Spirit d4, Strength d10, Vigor d8 Skills : Athletics d6, Common Knowledge d4, Electronics d4, Fighting d8, Intimidation d4, Language (American) d6, Language (Linguist #3) d...
- Thu Apr 29, 2021 7:40 pm
- Forum: Archived Recruits
- Topic: Jose Kerske Martinez, Werecat
- Replies: 6
- Views: 2999
Re: Jose Kerske Martinez, Werecat
Background For a young Were Cat, Jose, has traveled a bit with his parents. They stayed in the city of cats. in South America, and it was there he had his schooling and Training. Later he went back home in Colorado. The mountains to start his life. when the war between Tolking and the CS broke out ...
- Thu Apr 29, 2021 7:39 pm
- Forum: Archived Recruits
- Topic: Jose Kerske Martinez, Werecat
- Replies: 6
- Views: 2999
Re: Jose Kerske Martinez, Werecat
Advances Hero’s Journey Hero’s JourneyTable (17): she has three additional skill points to spend at character creation, but they may only be spent on Smarts-based skills. Hero’s JourneyTable Table (20): Martial Warrior, if he already had Martial Artist. Hinderance Ambidextrous Master of Magic Advan...
- Thu Apr 29, 2021 7:38 pm
- Forum: Archived Recruits
- Topic: Jose Kerske Martinez, Werecat
- Replies: 6
- Views: 2999
Re: Jose Kerske Martinez, Werecat
Gear Combat Mage Heavy EBA (TW) Notes: While powered increase Strength two dice and ignore Min Str, farsight and darksight. [image] • Armor: +6 Toughness: +3 • Weight: 36 lbs (Min Str: d6) • Notes: While powered increase Strength two dice and ignore Min Str, farsight and darksight. • Rarity: -4; Co...
- Thu Apr 29, 2021 7:38 pm
- Forum: Archived Recruits
- Topic: Jose Kerske Martinez, Werecat
- Replies: 6
- Views: 2999
Re: Jose Kerske Martinez, Werecat
Powers If applicable Arcane Background: Magic boost/lower Trait, disguise, healing, invisibility, light/darkness, relief, and speak language. PPE/ISP: 10 - Recovery: 1/hour/30 minutes/15 minutes/5 minutes Trapped Power Name Boost/lower Trait,Boost/Lower Trait(innate) Rank: Novice Power Points: 2 Ra...
- Thu Apr 29, 2021 7:37 pm
- Forum: Archived Recruits
- Topic: Jose Kerske Martinez, Werecat
- Replies: 6
- Views: 2999
Re: Jose Kerske Martinez, Werecat
Character Name Jose Kerske Martinez Rank : Novice Advances Left : 3 Race : Human Iconic Framework : Werecat Attributes : Agility d8 Smarts d10 Spirit d4 Strength d12 Vigor d8+2 Pace: 6 : Parry: 6 Toughness: 16 (6) Strain : Skills : Athletics d6, +2 on Athletics checks to climb Common Knowledge d8, ...
- Tue Apr 27, 2021 9:21 am
- Forum: Archived Recruits
- Topic: Jose Kerske Martinez, Werecat
- Replies: 6
- Views: 2999
Jose Kerske Martinez, Werecat
Jose Kerske Martinez, Werecat for Oscar Enchanted Items & Mystic Gadgets table1d20 1d20: [17] = 17 1d20 1d20: [20] = 20 HJ 1d20 1d20: [19] = 19 The Evil That Men Do. You’ve been out there, fighting bandits, raiders, and the soldiers of would-be warlords. Or, maybe you were such a person, robbing...