Search found 285 matches
- Mon Jan 06, 2020 9:11 pm
- Forum: 1st SET Adventures
- Topic: Mission 9: Ravenous Fury
- Replies: 104
- Views: 59100
Re: Mission 9: Ravenous Fury
Sinder gives his After Action Report: The first thing we had to do was to split into groups to try to bring about several task. Merl and I took on the gathering of Simvan. We rescued a group of humans who were being attacked by the tribe of Simvan. We resolved that conflict with no one getting hurt ...
- Wed Jan 01, 2020 3:15 pm
- Forum: 1st SET Adventures
- Topic: Mission 9: Ravenous Fury
- Replies: 104
- Views: 59100
Re: Mission 9: Ravenous Fury
Breach the Compound: Repair, Notice, Survival, Arcane Skill. 3 tokens.
Sinder lets loose massive Firebolts 18 success +3 raises
[dice:3vcl9539]61780:0[/dice:3vcl9539] +4 for ISP , -2 Aced [dice:3vcl9539]61780:2[/dice:3vcl9539] =18
Wild Dice [dice:3vcl9539]61780:1[/dice:3vcl9539]
Sinder lets loose massive Firebolts 18 success +3 raises
[dice:3vcl9539]61780:0[/dice:3vcl9539] +4 for ISP , -2 Aced [dice:3vcl9539]61780:2[/dice:3vcl9539] =18
Wild Dice [dice:3vcl9539]61780:1[/dice:3vcl9539]
- Sun Dec 08, 2019 1:07 pm
- Forum: 1st SET Adventures
- Topic: Mission 9: Ravenous Fury
- Replies: 104
- Views: 59100
Re: Mission 9: Ravenous Fury
Sinder listens he isn't that good on Tactics and the likes. But he eventually speaks up, " I can go intangible if tha helps but part of me still has to be above ground to see where I'm going. Are we going to split the forces and go down all three tunnels?Will my Firebolst hah an affect on both ...
- Sun Nov 17, 2019 4:47 pm
- Forum: Out of Character Topics
- Topic: Account Status Tracker-The only place to announce an absence
- Replies: 116
- Views: 999870
Re: Account Status Tracker-The only place to announce an absence
This is for Sinder of 1st and Brody of Vampires. Both gone on November 23-1 of December.
Name: John King
Start Date of Absence: November 23 2019
Expected Date of Return: December 1 2019
A/GM Account: N/A
Characters: Sinder of 1st, Brody of Vampire
Name: John King
Start Date of Absence: November 23 2019
Expected Date of Return: December 1 2019
A/GM Account: N/A
Characters: Sinder of 1st, Brody of Vampire
- Sun Nov 17, 2019 10:26 am
- Forum: 1st SET Adventures
- Topic: Mission 9: Ravenous Fury
- Replies: 104
- Views: 59100
Re: Mission 9: Ravenous Fury
PSi 12
OOC Comments
- Thu Nov 07, 2019 5:06 pm
- Forum: 1st SET Adventures
- Topic: Mission 9: Ravenous Fury
- Replies: 104
- Views: 59100
Re: Mission 9: Ravenous Fury
For Task 2
PSI total 8
PSI total 8
OOC Comments
Sinder calls upon his sword to and Telepathic communication to relay messages to all.- Tue Oct 29, 2019 4:59 pm
- Forum: 1st SET Adventures
- Topic: Mission 9: Ravenous Fury
- Replies: 104
- Views: 59100
Re: Mission 9: Ravenous Fury
Sinder think that he should stick with the spiny Ravagers he already disposed of a small group he decides that using the Cone of fire ability with multiple Hits should keep the beast moving in the right Directions he uses Angel also to keep them moving in the right direction Psi [dice:s86nt5dg]60065...
- Sun Oct 20, 2019 5:25 pm
- Forum: 1st SET Adventures
- Topic: Mission 9: Ravenous Fury
- Replies: 104
- Views: 59100
Re: Mission 9: Ravenous Fury
Task Seven: Ravager Attack! Moving into Ravager territory is risky business! The big beasts are powerful monsters and canny hunters. It doesn’t take long before a small group of them track down the 1st SET and try to make a meal out of them! Roll: Standard Skills: Athletics, Boating, Driving, Fighti...
- Sun Oct 13, 2019 12:16 pm
- Forum: 1st SET Adventures
- Topic: Mission 9: Ravenous Fury
- Replies: 104
- Views: 59100
Re: Mission 9: Ravenous Fury
Sinder speaks to the Simvan, "I think we can join you and get your land back. Now I can't guarantee that you won't lose any people or mounts , and I think my friend will get you some food. No do you think you can raise some more of the simvans in the area to join your tribe in an attack on thes...
- Tue Oct 01, 2019 5:22 pm
- Forum: 1st SET Adventures
- Topic: Mission 9: Ravenous Fury
- Replies: 104
- Views: 59100
Re: Mission 9: Ravenous Fury
Simvan Leader ”You have done us a great dishonor. Our tribe has been roaming far from home and has not eaten in weeks. You may be mighty, dragon, but you are not invincible. Tell us why you drove off our rightful prey!” Sinder flies in on the gryphon, with Angle, the flying flaming Tiger roars and c...
- Mon Sep 16, 2019 5:01 pm
- Forum: 1st SET Adventures
- Topic: Mission 9: Ravenous Fury
- Replies: 104
- Views: 59100
Re: Mission 9: Ravenous Fury
Big Talkers (Sinder and Merlaggon) Sinder make a Survival roll to make connection with the local Simvan Tribe. This counts as using I Know a Guy for this quarter. Merlaggon can make a cooperative roll to support Sinder’s efforts. Sinder flys with the griffon, he feels relief as the wind presses aga...
- Sun Sep 08, 2019 6:28 pm
- Forum: Adventure Inc (SWADE Reboot)
- Topic: Mystic Sean Malachi
- Replies: 0
- Views: 2156
Mystic Sean Malachi
or the Mystic Sean Malachi Roll for Table Enchanted Items & Mystic Gadgets [dice:2pwvp3qe]58007:0[/dice:2pwvp3qe] Great for both damaging and slowing down enemies, an Iceblast Shotgun is an arcane favorite. Magic & Mysticism [dice:2pwvp3qe]58007:1[/dice:2pwvp3qe] More PPE means more power to...
- Sat Sep 07, 2019 3:12 pm
- Forum: 1st SET Adventures
- Topic: Mission 8: Saving Hauptmann Schmidt
- Replies: 101
- Views: 51263
Re: Mission 8: Saving Hauptmann Schmidt
Sinder looks at Stormforge, then says, "I thank you, I shall endeavor to take care of of your steed."
- Sat Sep 07, 2019 11:37 am
- Forum: 1st SET Adventures
- Topic: Mission 8: Saving Hauptmann Schmidt
- Replies: 101
- Views: 51263
Re: Mission 8: Saving Hauptmann Schmidt
Sinder looks at Merl and the others , then speaks, "I don't mind going with Merl and trying to get the simvans help. I'll take Angel, my friend, he might be interesting enough that they will want to see him up close. Animals kinda like me.so that may help. And of course Mom and Dad, they help s...
- Wed Sep 04, 2019 7:19 pm
- Forum: Adventure Inc (SWADE Reboot)
- Topic: Adventure Inc.
- Replies: 34
- Views: 15153
Re: Adventure Inc.
Yes either the Angel or the Guardian. the mystic can take shape change . Or the guardians can take fly. if they combine with Mystic. so I could get something that would look like an angel.
- Wed Sep 04, 2019 3:21 pm
- Forum: Adventure Inc (SWADE Reboot)
- Topic: Adventure Inc.
- Replies: 34
- Views: 15153
Re: Adventure Inc.
Yea I was thinking along the lines of Nightbane Athanatos Pyros pg 33, Shadow of Light. in Swade they have an Angel. I choose mystic I could have both psi and Magic, pick up artifactor so we can create things. that may be spreading him out too much though.
- Tue Sep 03, 2019 7:15 pm
- Forum: Adventure Inc (SWADE Reboot)
- Topic: Adventure Inc.
- Replies: 34
- Views: 15153
Re: Adventure Inc.
I was thinking of Human who turns in to Angel kin
Mystic champion of good?
Mystic champion of good?
- Mon Sep 02, 2019 1:58 pm
- Forum: 1st SET Adventures
- Topic: Mission 8: Saving Hauptmann Schmidt
- Replies: 101
- Views: 51263
Re: Mission 8: Saving Hauptmann Schmidt
Sinder listens to much involved with his parents being held. He knows that his judgement is irrational at this point, so he waits for things he knows how to do. Burn anyone in his way to cinder. Heaven help the CS if any harm is done to his parents. He looks around to the others, "So when do we...
- Fri Aug 30, 2019 6:49 pm
- Forum: 1st SET Adventures
- Topic: Mission 8: Saving Hauptmann Schmidt
- Replies: 101
- Views: 51263
Re: Mission 8: Saving Hauptmann Schmidt
Sinder looks around , at the others then speaks, "The only ones from that mission left Cory, Timmy. and they are together. Then Merl and I are the last." Sinder thinks of him frying the monsters and then Fell attacking the female mage when they were just talking. Next how they had to fight...
- Mon Aug 19, 2019 7:26 pm
- Forum: 1st SET Adventures
- Topic: Mission 8: Saving Hauptmann Schmidt
- Replies: 101
- Views: 51263
Re: Mission 8: Saving Hauptmann Schmidt
Sinder is upset about his parents, "Damn those CS , if they Harm one hair on their heads and hell will break out ." The internal fire start to rise in him and he is barely able to keep it under control. When the General mentions a way out, Sinder gains control , but doesn't speak. He waits...
- Wed Aug 07, 2019 8:52 am
- Forum: 1st SET Adventures
- Topic: Mission 8: Saving Hauptmann Schmidt
- Replies: 101
- Views: 51263
Re: Mission 8: Saving Hauptmann Schmidt
Sinder broadcast to the others using Exalted Telepathy power of his sword, "There is no one in the cockpit. this thing must be under remote control. We are surrounded by we have a black fighter jet in front of us." PSi [dice:vegk0hlj]56816:0[/dice:vegk0hlj] Wild Dice [dice:vegk0hlj]56816:1...
- Sat Aug 03, 2019 10:18 am
- Forum: 1st SET Adventures
- Topic: Mission 8: Saving Hauptmann Schmidt
- Replies: 101
- Views: 51263
Re: Mission 8: Saving Hauptmann Schmidt
Sinder in his intangible form looks around, nothing but skelbots and one person chained to a seat. “This smells like a trap.” Sinder continues into the cockpit to see what is going on. Exalted Detect /Conceal Arcana): Psi [dice:ga8kksa1]56574:0[/dice:ga8kksa1]+2 (4ISP) +Exter effort =8 [dice:ga8kksa...
- Sun Jul 28, 2019 11:22 am
- Forum: 1st SET Adventures
- Topic: Mission 8: Saving Hauptmann Schmidt
- Replies: 101
- Views: 51263
Re: Mission 8: Saving Hauptmann Schmidt
Sinder knows that the action will be toward the open hatch. The cockpit needs to be taken if there will be any chance of gathering control of the machine Sinder plans to sneak in and then use his sleep charm to make the crew in the enclosed cockpit, to be no threat. he will then make sure the vehicl...
- Mon Jul 15, 2019 1:06 pm
- Forum: 1st SET Adventures
- Topic: Mission 8: Saving Hauptmann Schmidt
- Replies: 101
- Views: 51263
Re: Mission 8: Saving Hauptmann Schmidt
Opening the Access Hatch: total =8 2 tokens psi [dice:t32ybyxt]55795:0[/dice:t32ybyxt] +4 dice roll (spending 4 for +4 dice roll, Ley Lines! Arcane skill can be used for any task and gains a +2 due to the presence of a ley line. Club Card and at a -2 Wild Dice [dice:t32ybyxt]55795:1[/dice:t32ybyxt] ...
- Tue Jul 02, 2019 4:44 pm
- Forum: 1st SET Adventures
- Topic: Mission 8: Saving Hauptmann Schmidt
- Replies: 101
- Views: 51263
Re: Mission 8: Saving Hauptmann Schmidt
Sinder use his benny to use his Spirit -3 Bennies Computer [dice:jl8snw2w]55304:0[/dice:jl8snw2w] using computer +2 Difficulty -2 reroll [dice:jl8snw2w]55304:2[/dice:jl8snw2w] Reroll [dice:jl8snw2w]55304:3[/dice:jl8snw2w] Wild Dice [dice:jl8snw2w]55304:1[/dice:jl8snw2w] [dice:jl8snw2w]55304:4[/dice:...
- Sun Jun 23, 2019 4:42 pm
- Forum: 1st SET Adventures
- Topic: Mission 8: Saving Hauptmann Schmidt
- Replies: 101
- Views: 51263
Re: Mission 8: Saving Hauptmann Schmidt
Sinder hates to leave his bodyguard, Angel behind, but A flying Flaming Tiger is a definite give away that there is magic in the area. Stealth Using a benny to use Psi Roll Stealth [dice:w2u8rff6]54860:0[/dice:w2u8rff6] Beny for +4, -4=6 Wild Dice [dice:w2u8rff6]54860:1[/dice:w2u8rff6] He knows his ...
- Sun Jun 16, 2019 8:45 am
- Forum: 1st SET Adventures
- Topic: Mission 8: Rescue Me!
- Replies: 112
- Views: 86653
Re: Mission 8: Rescue Me!
Sinder listens to the others as they are heading out. He knows that they should strike prior to them getting to the prison but he is leery of the Dirty Thirty. If Fell was in charge he would attack the group now. Figuring chaos and all would be worse for the other side. “ But Fell isn’t here!“ Sinde...
- Tue Jun 11, 2019 12:14 pm
- Forum: 1st SET Adventures
- Topic: Mission 8: Rescue Me!
- Replies: 112
- Views: 86653
Re: Mission 8: Rescue Me!
When it is brought up about going after them Sind speaks up "The first thing we have to do is locate the forces out here." Sinder goes over his mental connection, "Commander Ron, any sensors picking up a group of CS types out there? Besides the ones we sent packing? They might be head...
- Thu Jun 06, 2019 7:14 pm
- Forum: 1st SET Adventures
- Topic: Mission 8: Rescue Me!
- Replies: 112
- Views: 86653
Re: Mission 8: Rescue Me!
Sinder Flies the hover craft in and parks it. He then settles everyone in and walks his FFF, Flaming Flying Feline, over to the corner (non Flaming at this time,) to the corner along with Starfire, the robot horse. He then goes over to the the others . He listens to the description on where they mig...
- Thu May 30, 2019 5:39 pm
- Forum: 1st SET Adventures
- Topic: Mission 8: Rescue Me!
- Replies: 112
- Views: 86653
Re: Mission 8: Rescue Me!
Sinder tries to help the Mages again He informs the Fire Elemental continue to increase the smoke and to move some of the wrecks close to the Bunker so that it looks like the bunker is there and debris will fly away when the CS strikes the target area. Sinder tries to greater boost his abilities of ...
- Thu May 23, 2019 4:58 am
- Forum: 1st SET Adventures
- Topic: Mission 8: Rescue Me!
- Replies: 112
- Views: 86653
Re: Mission 8: Rescue Me!
Sinder support of the Invisibility Sinder will call forth A fire Elemental to create Smoke over the Bunker He wiii have it burn tires and also include metal parts to confuse radar Multiples Psi [dice:1o10327l]53876:0[/dice:1o10327l] Ace [dice:1o10327l]1d10 [/dice:1o10327l]+2 +2 =16 Wild [dice:1o1032...
- Wed May 22, 2019 4:46 am
- Forum: Archives
- Topic: Out of Character Chatter
- Replies: 320
- Views: 156719
Re: Out of Character Chatter
My Idea was can we catch up to them before they join the other CS forces. The shorter the time in between him being capture and the time we arrived the better our chances to take back the captain. the more time the less likely we can find him. we might need the dragon wings sensors to help give us a...
- Tue May 21, 2019 10:54 am
- Forum: Archives
- Topic: Out of Character Chatter
- Replies: 320
- Views: 156719
Re: Out of Character Chatter
we need to know, how long ago this happened , and how they transported him.
was it an armor transport? Skull Walker, maybe an CS hover car.
a couple of hours?
was it an armor transport? Skull Walker, maybe an CS hover car.
a couple of hours?
- Mon May 20, 2019 3:02 pm
- Forum: Archives
- Topic: Out of Character Chatter
- Replies: 320
- Views: 156719
Re: Out of Character Chatter
the Stealth Bunker might come in handy,to get in and take out some things are the CS holding other magical Items . ? why are they after this group what did they do to provoke the CS ire ?? if extended might need some task to gain extra bennies Sinder and his flames are not to good on the stealth sid...
- Sun May 19, 2019 12:51 pm
- Forum: 1st SET Adventures
- Topic: Mission 8: Rescue Me!
- Replies: 112
- Views: 86653
Re: Mission 8: Rescue Me!
WIP Sinder gets on the Hover Bike as the 3D teams gets on the Bunker. He plans on helping clear the Skelbots from the Bunker Path. Success and a Raise +2 Keep the Skelebots at Bay: OOC] PsIonic +2 ISP for +2 [dice:1whinlav]53672:0[/dice:1whinlav] +2-2 Wild Dice [dice:1whinlav]53672:1[/dice:1whinlav...
- Fri May 10, 2019 6:57 am
- Forum: 1st SET Adventures
- Topic: Mission 8: Rescue Me!
- Replies: 112
- Views: 86653
Re: Mission 8: Rescue Me!
WIP Sinder sees the first attack went well for them he knows he has to follow up, because he can’t guarantee that the CS won’t try to make a comeback. “Got to destroy as much as possible.” To Ron he says, “Are we asking for the men to surrender?” Sinder still using the Bunker as cover plans his att...
- Fri May 03, 2019 8:49 pm
- Forum: 1st SET Adventures
- Topic: Mission 8: Rescue Me!
- Replies: 112
- Views: 86653
Re: Mission 8: Rescue Me!
"I didn't start the Fire, it was always burning" Sinder uses Greater Boost to help His chances with Psi Psi [dice:269cn9i7]53093:0[/dice:269cn9i7] +2 Extra Effort [dice:269cn9i7]53093:2[/dice:269cn9i7] -4 total 9 Wild Dice [dice:269cn9i7]53093:1[/dice:269cn9i7] Sinder calls out Angel and ...
- Tue Apr 30, 2019 6:26 pm
- Forum: 1st SET Adventures
- Topic: Mission 8: Rescue Me!
- Replies: 112
- Views: 86653
Re: Mission 8: Rescue Me!
WIPSinder goes For a Ride Exalted Quickness (8PP from suit) and EXALTED TELEPATHY (4 PP From Sword can maintain up to 8 people) Psionic [dice:38wpf72m]52947:0[/dice:38wpf72m] +2 (4 PP) Wild [dice:38wpf72m]52947:1[/dice:38wpf72m] Sinder is hooked into a side. He looks at the battle scene as it unfol...
- Fri Apr 26, 2019 8:01 am
- Forum: 1st SET Adventures
- Topic: Mission 8: Rescue Me!
- Replies: 112
- Views: 86653
Re: Mission 8: Rescue Me!
Sinder looks at the smaller version of Merl and states, "Merl that sounds like a good Idea. glad I thought of it." he gives a big smile back to Merl.
- Fri Apr 19, 2019 7:27 pm
- Forum: 1st SET Adventures
- Topic: Mission 8: Rescue Me!
- Replies: 112
- Views: 86653
Re: Mission 8: Rescue Me!
Sinder sits down near his Hovercycle, Robot Horse and Angel. Can barely hears the deep purr of Angel over the engines. He starts thinking back past at early age with his Father and Mother leading a rescue mission. “Mother and Father sat down with me as we were going to the site. Father said that the...
- Thu Apr 18, 2019 8:57 pm
- Forum: 1st SET Adventures
- Topic: Mission 8: Rescue Me!
- Replies: 112
- Views: 86653
Re: Mission 8: Rescue Me!
Sinder has Angel and Starfire Taken onboard the ship. he Keeps An Eye on Angel making sure he stays calm.
- Thu Apr 18, 2019 11:54 am
- Forum: 1st SET Adventures
- Topic: Mission 8: Rescue Me!
- Replies: 112
- Views: 86653
Re: Mission 8: Rescue Me!
Sinder gets his gear ready he ask the pilots about where they are landing or going to be dropped off, "What does the DZ, (Drop Zone) look like ? We have a couple of Animals and a robot horse. the horse we have tie downs got anything to keep the animals separated the most likely need a wall or a...
- Fri Apr 12, 2019 8:13 pm
- Forum: 1st SET Adventures
- Topic: Refuge at the Castle
- Replies: 19
- Views: 13085
Re: Refuge at the Castle
Sinder listens to all the chater, "Sure the name isn't supper important but a name change is needed." "The irregulars I like that." He ask Anon about a sword , "Anon I'm thinking of a sword or maybe a sword set, need something like Dispel on it. We saw how that kicked our bu...
- Sun Apr 07, 2019 12:55 pm
- Forum: 1st SET Adventures
- Topic: The Workshop
- Replies: 32
- Views: 19185
Re: The Workshop
The following day Sinder thinks of what weakness that he saw with his abilities. The biggest is he is very limited when the foes are immune to fire! He also knows he has to get more combat experience. Sinder to the wizards, “I would like to have something that might help me in battle Shooting. I hat...
- Sun Apr 07, 2019 11:54 am
- Forum: 1st SET Adventures
- Topic: Refuge at the Castle
- Replies: 19
- Views: 13085
Re: Refuge at the Castle
Sinder arrives back at the castle. He has mixed feelings. He has lost a family friend found another friend GF maybe soon wife. Then found the old friend’s daughter and lost her and lost her again. Saw his commander die then turned into a demon and saw him fall. Saul came and then left with his demon...
- Sat Apr 06, 2019 8:06 am
- Forum: 1st SET Adventures
- Topic: Interlude, Remembering Zolo
- Replies: 7
- Views: 6439
Re: Interlude, Remembering Zolo
“Zolo , she was uncandidly correct about all of this. because of her, the battles prior to the pit was successful. She ignored orders given to us by the false Elle of the Owls, as did the 1st and others. Always doing the right thing despite what the orders were. She was compassionate to all, and co...
- Tue Apr 02, 2019 7:48 pm
- Forum: 1st SET Adventures
- Topic: Mission 7: Into the Pit
- Replies: 79
- Views: 36247
Re: Mission 7: Into the Pit
Sinder, in Horror from his position from above looks as Zolo dies on the altar. He wishes he could scream but this world is falling apart to quickly. he lets out a command not saying no one is doing it anyway, “Everyone get the hell out of this place. Angel carry Anarik as fast as possible out of he...
- Sun Mar 24, 2019 5:46 pm
- Forum: 1st SET Adventures
- Topic: Mission 7: Into the Pit
- Replies: 79
- Views: 36247
Re: Mission 7: Into the Pit
Conditions: Sinder Maintains: Fly, Armor, Quickness + Smite Fly 24 Armor+10 Cannonball +6, +1 toughness, +6 fiery aura Psi Sword edge Florentine Edge .+1 vs. foes with single weapon and no shield; ignore 1 point of gang up bonus Sinder flies into the where the altar is. He turns of his fiery burst t...
- Mon Mar 18, 2019 6:20 pm
- Forum: 1st SET Adventures
- Topic: Mission 7: Into the Pit
- Replies: 79
- Views: 36247
Re: Mission 7: Into the Pit
Conditions Sinder Maintains: Fly, Armor, and Smite Fly 24 Armor+10 Cannonball +6, +1 toughness, +6 fiery aura medium field Psi Sword edge Florentine Edge .+1 vs. foes with single weapon and no shield; ignore 1 point of gang up bonus Quickness Fiery Aura IMPROVED FIERY AURA -3 PP +4 for 4AP Sinder se...
- Mon Mar 11, 2019 9:24 am
- Forum: 1st SET Adventures
- Topic: Mission 7: Into the Pit
- Replies: 79
- Views: 36247
Re: Mission 7: Into the Pit
Conditions Gains a Benny for Zolo Joker and activates his Joker card so everyone gets another benny add +2 to all his Trait tests this round, and +2 to damage totals as well! Sinder Maintains: Fly, Armor, and Smite Fly 24 Armor+10 Cannonball +6, +1toughness, +6 fiery aura medium field Psi Sword edge...
- Thu Feb 28, 2019 5:30 pm
- Forum: 1st SET Adventures
- Topic: Mission 7: Into the Pit
- Replies: 79
- Views: 36247
Re: Mission 7: Into the Pit
Conditions Fly 24 Armor+10 Cannonball +6, + 1toughness Psi Sword edge Florentine edge .+1 vs. foes with single weapon and no shield; ignore 1 point of gang up bonus Attack one Psi Sword attack on the Imp next to me Total 6 Damage: 28 [dice:33vo6ptu]49731:0[/dice:33vo6ptu] +1 Wild Dice [dice:33vo6ptu...
- Sun Feb 17, 2019 5:42 pm
- Forum: 1st SET Adventures
- Topic: Mission 7: Into the Pit
- Replies: 79
- Views: 36247
Re: Mission 7: Into the Pit
Sinder closes to the big bad dude just north of him and fires a fire bolt. Attack one Total 8 plus size strike with a Raise [dice:2igznaum]49419:0[/dice:2igznaum] extra effort [dice:2igznaum]49419:1[/dice:2igznaum] Wild Dice [dice:2igznaum]49419:2[/dice:2igznaum] Damage [dice:2igznaum]49419:3[/dice:...
- Fri Feb 08, 2019 9:38 am
- Forum: 1st SET Adventures
- Topic: Mission 7: Into the Pit
- Replies: 79
- Views: 36247
Re: Mission 7: Into the Pit
Sinder isn’t sure what afraid what he should do. He isn’t sure that using fire might not be the best for these demons he uses his suit to bring up Exalted quickness. (From armors PP) Psionic 9 [dice:whz767nj]49171:0[/dice:whz767nj] rolled the wrong dice [dice:whz767nj]49171:2[/dice:whz767nj] extra e...
- Sun Jan 27, 2019 2:30 pm
- Forum: 1st SET Adventures
- Topic: Mission 7: Into the Pit
- Replies: 79
- Views: 36247
Re: Mission 7: Into the Pit
WIP Sinder trains his Pistol at the Swarm coming in , "Oh crap what just happened to Rod?" over the radios, "Rod I got the Swarm that is coming in at your 2 oclock ( Supposing Rod is looking at the Greater demon at 12) Shooting at the fly group with AP grenade burst small damage 3d8 ...
- Sun Jan 20, 2019 7:49 pm
- Forum: 1st SET Adventures
- Topic: Mission 7: Into the Pit
- Replies: 79
- Views: 36247
Re: Mission 7: Into the Pit
Conditions : Conditions Fly Armor Psi Sword edge Agility 11,7 1d6 use a benny [dice:3q5li289]48613:3[/dice:3q5li289] Wild [dice:3q5li289]48613:4[/dice:3q5li289] Angel [dice:3q5li289]48613:5[/dice:3q5li289] Sinder calls over the Intercom, "Alecto,to Rod, let me up any normal weapons. Angel to m...
- Wed Jan 16, 2019 12:50 pm
- Forum: 1st SET Adventures
- Topic: Mission 7: Battle of Albuquerque
- Replies: 27
- Views: 18558
Re: Mission 7: Battle of Albuquerque
Zolo comms the team, ”Ok heroes, the easy part is over. Its time to get our dance shoes on. Everyone going in get aboard the dragon wing or if Merlaggon sees fit grab a scale. Then form up on Rod’s dragon wing and lets get into this pit of hell. Once in, Rod, Merlaggon, Sinder lay down the cover fi...
- Wed Jan 09, 2019 5:31 pm
- Forum: 1st SET Adventures
- Topic: Mission 7: Battle of Albuquerque
- Replies: 27
- Views: 18558
Re: Mission 7: Battle of Albuquerque
Roll 14 Shooting (d6 Spending a Benny to make it a D12) Shooting [dice:7cy5ebmk]48166:0[/dice:7cy5ebmk] Wild Die [dice:7cy5ebmk]48166:1[/dice:7cy5ebmk] (spending a Benny for ) Extra Effort [dice:7cy5ebmk]48166:2[/dice:7cy5ebmk] Ammo Used [dice:7cy5ebmk]3d6 [/dice:7cy5ebmk] Total 10+4=14 Have 32 -14=...
- Thu Jan 03, 2019 5:42 pm
- Forum: 1st SET Adventures
- Topic: Mission 7: Battle of Albuquerque
- Replies: 27
- Views: 18558
Re: Mission 7: Battle of Albuquerque
13 Psionic [dice:301oj61y]47953:1[/dice:301oj61y] +4 (using 4 ISP) Wild Dice [dice:301oj61y]47953:0[/dice:301oj61y] Battle Effect [dice:301oj61y]47953:2[/dice:301oj61y] PP used [dice:301oj61y]47953:3[/dice:301oj61y] Valor +2 to the commanders Battle roll The Hell Pit or To the Hell with the Pit Bef...
- Tue Jan 01, 2019 9:09 am
- Forum: 1st SET Characters
- Topic: Sinder (Human Burster)
- Replies: 6
- Views: 9795
Re: Sinder (Human Burster)
4th Quarter Adventure cards: 3d52 = 99: 35, 30, 34 Seize the Day: The character acts as if he had drawn a Joker this combat round Revelation: Your hero finds all the information available when doing research, or realizes critical information when confronting some obstacle such as a monster’s weaknes...
- Tue Jan 01, 2019 8:42 am
- Forum: Archives
- Topic: Adventure Deck
- Replies: 36
- Views: 20990
Re: Adventure Deck
[dice:1nv6mboh]47739:0[/dice:1nv6mboh] Seize the Day The character acts as if he had drawn a Joker this combat round Revelation Your hero finds all the information available when doing research, or realizes critical information when confronting some obstacle such as a monster’s weakness, the answer ...
- Tue Dec 25, 2018 8:00 am
- Forum: Archives
- Topic: Out of Character Chatter
- Replies: 320
- Views: 156719
Re: Out of Character Chatter
Merry Christmas to all , or politicaly correct Seasons Greetings.
- Sat Dec 15, 2018 11:51 am
- Forum: 1st SET Adventures
- Topic: Mission 7: Denying the Devil
- Replies: 48
- Views: 23448
Re: Mission 7: Denying the Devil
Challenge Lead 2 Total =13 Investigation [dice:3rp4bpi0]46988:0[/dice:3rp4bpi0] (spend a benny to use his spirit in place of any other trait roll for a round.) Computer +2, extra effort [dice:3rp4bpi0]46988:1[/dice:3rp4bpi0] Wild Dice [dice:3rp4bpi0]46988:2[/dice:3rp4bpi0] Aced Wild Dice [dice:3rp4b...
- Sun Dec 09, 2018 3:16 pm
- Forum: 1st SET Adventures
- Topic: Mission 7: Denying the Devil
- Replies: 48
- Views: 23448
Re: Mission 7: Denying the Devil
Challenge 3 - Help From Our Friends Psionic 20 Psionic 1d10 +4( using 4 ISP) +2 From Challenge Psi [dice:1iu6vnhq]46773:1[/dice:1iu6vnhq] Aced [dice:1iu6vnhq]46773:2[/dice:1iu6vnhq] +4+2=20 Wild Dice [dice:1iu6vnhq]46773:0[/dice:1iu6vnhq] WPT "Sinder, since Cory is busy, want to go and blow up ...
- Wed Nov 28, 2018 6:34 pm
- Forum: 1st SET Adventures
- Topic: Mission 7: Denying the Devil
- Replies: 48
- Views: 23448
Re: Mission 7: Denying the Devil
The Sacred Mountain PSI roll 16 PSI Roll PSi [dice:394r0vsn]46479:0[/dice:394r0vsn] +[dice:394r0vsn]46479:3[/dice:394r0vsn] Wild Die [dice:394r0vsn] 1d6[/dice:394r0vsn] Extra Effort [dice:394r0vsn]46479:1[/dice:394r0vsn] Or with Boost [dice:394r0vsn]46479:2[/dice:394r0vsn] Sinder needs intelligence ...
- Mon Nov 26, 2018 6:15 pm
- Forum: Archives
- Topic: Out of Character Chatter
- Replies: 320
- Views: 156719
Re: Out of Character Chatter
Looks like A good selection on the three groups Zolo. The First one mention in each group is the Leader of that group? just double checking.
- Fri Nov 23, 2018 2:09 pm
- Forum: 1st SET Adventures
- Topic: Mission 7: Denying the Devil
- Replies: 48
- Views: 23448
Re: Mission 7: Denying the Devil
Sinder not sure how things will play out. He knows Fell is no fool. “Fell’s tendencies were, get close and react quickly. Fell is never anyone that tries subtle. He was always in your face and get at them, if they are a distance away charge right in the center cause the most havoc. Settle things up ...
- Thu Nov 22, 2018 6:54 pm
- Forum: Archives
- Topic: Out of Character Chatter
- Replies: 320
- Views: 156719
Re: Out of Character Chatter
The Negotiator Major: Telepathy Power Major: Clairvoyance Power Major: Linguist Edge Major: Charismatic Edge Minor: Persuasion Skill Minor: +5 Power points I think this would be more in line with Sinder and What his Parents use to do. https://www.google.com/imgres?imgurl=https%3A%2F%2Fupload.wikime...
- Thu Nov 22, 2018 5:35 pm
- Forum: Archives
- Topic: Out of Character Chatter
- Replies: 320
- Views: 156719
Re: Out of Character Chatter
Guantlet of the Demon Slayer Character must have Smite before using this blade. Major: Psi Blade Edge Major: Florentine Edge Major: Warriors Gift Power Major: Power Banish Minor: +5 PP Minor: +5 PP https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTqllqDhHIZzJrHWOrnWNVTL4-es0eJEDNdt_2s7Sg8-GSgI...
- Tue Nov 20, 2018 8:49 am
- Forum: Archives
- Topic: Out of Character Chatter
- Replies: 320
- Views: 156719
Re: Out of Character Chatter
https://docs.google.com/document/d/1oITS2KePlp-maAearODjvhDEd5AQmz06QxOp-TyiUXA/edit Task 1: The Sacred Mountain • Difficulty: -2 Penalty • On Failure: Simple Failure • Primary Skills: Merl Sinder Anon Alecto Rod Zolo Anarik Spellcasting, Mysticism, Psionics, Arcane Skill K/Arcana,
- Sun Nov 11, 2018 7:55 am
- Forum: 1st SET Adventures
- Topic: Mission 6: Next Steps
- Replies: 7
- Views: 7253
Re: Mission 6: Next Steps
The Next Step: Or Flaming Horse Crap what did Sinder step in? Or Who just crap in thier pants? Sinder keeps going on his hover cycle with the rest of the group as they head away from the fight. “This is bad, we are using up our resources as fast as we get them. I think Fell is testing us to see how...
- Sun Oct 28, 2018 6:50 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73169
Re: Mission 6: Radio Tower
"Tomorrow Legion, your group is wanted for questioning and interfering with Coalition Military operations. Move along or stand down and prepare to be searched." Sinder hears that over the radio. “This is never a good thing.” Sinder thinks to delay them as much as possible. He thinks for a...
- Sat Oct 27, 2018 3:37 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73169
Re: Mission 6: Radio Tower
Sinder is a bit upset.
"Lail was there. What is going on? Why was she fighting us? We don't have either Tim or Fell?"
He is on his hover cycle and Starfire is on the ground ready, to get out of here.
"Lail was there. What is going on? Why was she fighting us? We don't have either Tim or Fell?"
He is on his hover cycle and Starfire is on the ground ready, to get out of here.
- Tue Oct 23, 2018 6:41 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73169
Re: Mission 6: Radio Tower
Sinder appears as Cory does her thing and “Poof“ she disappears with Lail. The demons are banished and Brodkill run for their life. Sinder looks around trying to make out anything and pick up anything. Sinder pulls out his computer And uses the program to video the walls the floor and ceiling for an...
- Wed Oct 17, 2018 4:54 pm
- Forum: Archives
- Topic: Adventure Deck
- Replies: 36
- Views: 20990
Re: Adventure Deck
2018Q4 Novice [dice:3abrd57y]44415:0[/dice:3abrd57y] Theme Song It’s one of those “inspiring music movie moments” when the heroes get their second wind! You and all allies who can see your signal or hear your voice (walkie-talkies count) recover automatically from Shaken status and any Fear effects,...
- Sun Oct 14, 2018 10:15 am
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73169
Re: Mission 6: Radio Tower
Sinder goes intangible and goes through the ceiling, as he goes he release the Ogres. He keys the mike, “Anyone, force field around the demons in the southern corner, try to trap them.” Going intangible 1 to keep it going and 4PP for +4 Roll if needed if not for the intangible for Smite on pistol PS...
- Sat Oct 06, 2018 12:45 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73169
Re: Mission 6: Radio Tower
Sinder sees the ogre’s have taken damage. He knew they would have to just to absorb some of the damages that the foes could deal out to those in the room. “Flaming turd balls the ogres have taken a lot of damage. The Calvary better arrive soon.“ Sinder uses his Armor and its EXALTED QUICKNESS 8 PP 1...
- Sun Sep 30, 2018 7:54 am
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73169
Re: Mission 6: Radio Tower
Conditions: Flying Wings Improve fiery Aura 3D8 As he is flying around low and avoiding gun fire and “Flaming Crap! they are protected from my flames just as I predicted. Where are the heavy fighters? There is fell!” First thing, he Summons Allies (Force Multiplications. Ogres 4PP, +5 more for 10PP,...
- Sat Sep 22, 2018 6:37 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73169
Re: Mission 6: Radio Tower
Conditions: Flying Wings Improve fiery Aura 3D8 Sinder coordinates with Aletco, “I’ll enter room there and use a flame bolt that should cover the group over here. If you go on the other side. We might get those guarding the hostages.” Sinder enters and he becomes tangible and sets off his Fire bolt....
- Sat Sep 15, 2018 7:13 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73169
Re: Mission 6: Radio Tower
After the diversion, Sinder looks!
- Sat Sep 15, 2018 10:57 am
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73169
Re: Mission 6: Radio Tower
Sinder listens to Cory talk about scouting the area out. He thinks before he answers, "I can do it. I would like a diversion at the front entrance. Any other help also looking in would be appreciated.” Intangibility 5PP+2 success using wild dice Psi [dice]0[/dice] Wild Dice [dice]1[/dice] Sinde...
- Thu Sep 13, 2018 5:38 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73169
Re: Mission 6: Radio Tower
Sinder looks at his Feet then speaks up, "I could use my Cannon Balll Armor and go Intangable. Next go in through the roof. Then set of a burst." "The problem is, if they some how are imune to fire, which would be a smart thing, since they knew that there was a Burster on the team. So...
- Fri Sep 07, 2018 4:01 am
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73169
Re: Mission 6: Radio Tower
Back up on Charge! Sinder knows his flames are not going to help him here but, and he wishes he could help take down a lot of them . He remembers his NECKLACE OF GREATER SLUMBER. He will use it and get his Ice Shot Gun ready. the Charge Total 11 Success and a raise used one Benny and 2 ISP [dice]0[/...
- Fri Aug 31, 2018 3:28 am
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73169
Re: Mission 6: Radio Tower
Sinder hears Zolo and Ron Then states, "Cory Make the call" "This is frustrating. First we go in then we do what we said we would do now they say don't go in."
- Wed Aug 29, 2018 5:23 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73169
Re: Mission 6: Radio Tower
Door #2 Skills: Computers, Electronics, Investigation, Notice, Stealth, Streetwise, Lockpicking Grade 2 Computer +2, Extra Effort One Benny Investigation total: 22 [dice]0[/dice] Aced [dice]3[/dice] extra effort [dice]1[/dice] Wild Die [dice]2[/dice] Aced [dice]4[/dice] [dice]5[/dice] Sinder Uses hi...
- Sat Aug 18, 2018 2:02 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73169
Re: Mission 6: Radio Tower
Sinder talks to Rod and Alecto, “I can place a large Flame Bolt on any massive group should help you get in and out. Since the coms might be compromised, hold a hand up and then point to the group both of you. I'll be between you so it should be easy. If none I’m firing on a large group by myself”. ...
- Sat Aug 11, 2018 3:55 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73169
Re: Mission 6: Radio Tower
Sinder looks around to the others and then speaks up, "One thing at a time, Unite. I agree. I'm looking at out arcane power group. Do we have the means? I somehow have more power and if the Demons are not fire resistant I can do some harm. Merl has other means. Now as for the rest, there are qu...
- Mon Aug 06, 2018 10:22 am
- Forum: EP Archive
- Topic: 2018 EP Requests
- Replies: 307
- Views: 162862
Re: 2018 EP Requests
Brody Conrey needs to be add to Sinder's Ledger
- Mon Aug 06, 2018 9:49 am
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73169
Re: Mission 6: Radio Tower
Sinder over the radio, confirms orders , “Copy Rod, circle the main tower look for survivors.” Sinder continues scanning the area for any survivors, and he listens to Alecto ideas. He doesn’t like the one where she goes in but the one about sending a drone in might be handy. “ A missile strike insid...
- Sun Aug 05, 2018 6:22 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73169
Re: Mission 6: Radio Tower
After Cory changes the orders. Sinder speaks over the radio, "We should gather any resources from the battle field. Then light the fires under our Asphalt and get the Flaming crap out of here." Sinder hopes this will be what they choose. Pulling back and make them come to us. "This mi...
- Sun Aug 05, 2018 11:56 am
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73169
Re: Mission 6: Radio Tower
When the demons start fleeing Sinder, whose Fiery Aura is still rather larger than normal, quickly goes toward Cory and Merl. He listens to Cory tell him to help support Rod and he replies, “Can do, but you’re joining us, shortly right? I don’t like the idea that Fell is in there or not and they mig...
- Thu Aug 02, 2018 4:11 am
- Forum: EP Archive
- Topic: 2018 EP Requests
- Replies: 307
- Views: 162862
Re: 2018 EP Requests
Player Name:Sinder
IM Contact(s): Sinder.JKing1@Gmail.com
GM/AGM/Mod Account(s):NA
Player Account(s):Sinder
Inactive Account(s):NA
Currency Balance: 5
use
50 Patron Milestone: Receive one: Additional Character Account Unlock (Unclaimed) for Brody Conrey
Done
IM Contact(s): Sinder.JKing1@Gmail.com
GM/AGM/Mod Account(s):NA
Player Account(s):Sinder
Inactive Account(s):NA
Currency Balance: 5
use
50 Patron Milestone: Receive one: Additional Character Account Unlock (Unclaimed) for Brody Conrey
Done
- Fri Jul 27, 2018 11:28 am
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73169
Re: Mission 6: Radio Tower
Smart [dice]0[/dice] extra effort -1 benny [dice]2[/dice] Wild [dice]1[/dice] failed smart test! As the group gets closer Sinder sees a hellish battle field in front of him, all of a sudden, the radios go wacko, he can hear Fells voice speaking, “Well if it isn’t the goody two shoes coming to save t...
- Thu Jul 26, 2018 5:57 am
- Forum: 1st SET Adventures
- Topic: Mission 6: Fell's Folly
- Replies: 95
- Views: 51590
Re: Mission 6: Fell's Folly
Sinder looks serious when Cory mentions demons. "Yea there is something about that, they come to you for personal gains, sometimes taking your soul. They love twisting your comands, and watching you fail." "You saw me ask for Cory's help when we determined that we would give up our tr...
- Wed Jul 25, 2018 2:22 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Fell's Folly
- Replies: 95
- Views: 51590
Re: Mission 6: Fell's Folly
Sinder listens to Cory and then to Rod and he replies, “Well the way my father explained it to me, the ability to summon is not a normal Psi power, it comes from my father’s side and his attachment to the Astral plane. Well, he says the Astral plane touches everything, every plane and dimensions and...
- Tue Jul 24, 2018 4:26 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Fell's Folly
- Replies: 95
- Views: 51590
Re: Mission 6: Fell's Folly
"Whoa! I've got something here! It looks like an old, pre-Rifts radio installation with a bunch of really dilapidated looking dishes, and a whole horde of demons! It looks like they're fighting someone; nobody I recognize, but he's definitely a spellcaster and it looks like he's maybe got a de...
- Fri Jul 20, 2018 8:42 am
- Forum: 1st SET Adventures
- Topic: Mission 6: Fell's Folly
- Replies: 95
- Views: 51590
Re: Mission 6: Fell's Folly
Sinder waits, he holds himself back . He doesn't want to use his abilities with the flame to harm innocent. "Control! Control! I want to burn all the zombies, but there are people around too. I feel useless, or near useless. At least my ogres got in and took some of the zombies out. I nearly us...
- Tue Jul 10, 2018 5:46 pm
- Forum: SR (SWD) and Playtest Archive
- Topic: Brody Conrey Psi (Ready for Review)
- Replies: 5
- Views: 4376
Re: Brody Conrey Psi Ghost
Advances Please list all Edges and Advances taken for your character here Hero’s Journey Table 2 (2) : Result Table 6 (6) : Result Psionics 4 - More ISP means more power to work with, and your character has it. He gains +10 ISP to his base. Psionics 7 - Psychic awareness leads many to the ability t...
- Tue Jul 10, 2018 5:43 pm
- Forum: SR (SWD) and Playtest Archive
- Topic: Brody Conrey Psi (Ready for Review)
- Replies: 5
- Views: 4376
Re: Brody Conrey Psi Ghost
Gear SFD Huntsman Lightweight Personal Armor +5 Armor. +1 Toughness Strength Minimum: d6 Environmental Protection: No Weight: 16 lbs [/size] CA-7 Special Forces Heavy “Dead Boy” Body Armor: +8 Armor. +2 Toughness Strength Minimum: no Environmental Protection: yes Weight: 20 lbs Weapons Vibrokniv...
- Tue Jul 10, 2018 5:37 pm
- Forum: SR (SWD) and Playtest Archive
- Topic: Brody Conrey Psi (Ready for Review)
- Replies: 5
- Views: 4376
Re: Brody Conrey Psi Ghost
Background Brody collapses on his cot in one of the tents set up for refugees around the castle. He then uses his telepathy when he is asleep to file a report to Psyscape. There is mist covered forest and a lady next to a small waterfall. She looks up with a smile and then speaks, “Well hello, shou...
- Tue Jul 10, 2018 5:28 pm
- Forum: SR (SWD) and Playtest Archive
- Topic: Brody Conrey Psi (Ready for Review)
- Replies: 5
- Views: 4376
Re: Brody Conrey Psi Ghost
Powers Power List: armor, barrier, blind, bolt, boost/lower Trait, clairvoyance, conceal arcana, confusion, damage field, darksight, deflection, disguise, dispel, divination, drain Power Points, entangle, environmental protection, farsight, fear, fly, havoc, healing, illusion, intangibility, invisi...