Search found 70 matches
- Sun Sep 30, 2018 5:37 pm
- Forum: Adventure Archive
- Topic: 5.2 SOG Support Deployment: Phase 4 (Operation 3)
- Replies: 22
- Views: 14626
Re: 5.2 SOG Support Deployment: Phase 4 (Operation 3)
Epilogue: [dice:i776kg6m]42902:0[/dice:i776kg6m] F&G: [dice:i776kg6m]42902:1[/dice:i776kg6m] A way to get around. Vigor: [dice:i776kg6m]42902:2[/dice:i776kg6m] One Fatigue Joe is practically drunk on the action, this is what he lives for. Cultists, terrorists, enemies, anything that comes into ...
- Mon Sep 17, 2018 9:02 pm
- Forum: Adventure Archive
- Topic: 5.2 SOG Support Deployment: Phase 4 (Operation 3)
- Replies: 22
- Views: 14626
Re: 5.2 SOG Support Deployment: Phase 4 (Operation 3)
Notice: 0 Ace: 4 Wild Die Notice: 1 Shooting: 2 Shooting Wild Die: 3 West Entrance: Joe breathes deep, like his instructors once taught him, what seems like forever ago, even if it was only a few months ago. Making the proper hand signals to his shadows, Joe moves in and begins searching for target...
- Fri Sep 07, 2018 9:05 am
- Forum: Adventure Archive
- Topic: 5.2 SOG Support Deployment: Phase 3 (Operation 2)
- Replies: 15
- Views: 10652
Re: 5.2 SOG Support Deployment: Phase 3 (Operation 2)
k/Battle: [dice]0[/dice] Benny: Extra Effort. Ace: [dice]2[/dice] Wild Die: [dice]1[/dice] No Matter the Cost: +4, out of extra ammo by the end of this. Joe barrels into the structure, his breathing ragged as he quickly tries to clear chambers. This is moving to fast to be thorough. Joe thinks as h...
- Sun Aug 19, 2018 8:39 pm
- Forum: Adventure Archive
- Topic: 5.2 SOG Support Deployment: Phase 2 (Operation 1)
- Replies: 10
- Views: 7480
Re: 5.2 SOG Support Deployment: Phase 2 (Operation 1)
Serious Business +2 Notice: [dice]0[/dice] Notice Wild Die: [dice]1[/dice] Investigation: [dice]2[/dice] Investigation Wild Die: [dice]3[/dice] Benny Reroll: [dice]6[/dice] Shooting: [dice]4[/dice] Shooting Wild Die: [dice]5[/dice] Notice: [dice]7[/dice] Notice Wild Die: [dice]8[/dice] Shooting: [d...
- Fri Aug 03, 2018 8:57 am
- Forum: Adventure Archive
- Topic: 5.2 SOG Support Deployment: Phase 1 (HJ Roll)
- Replies: 9
- Views: 7685
Re: SOG Support Deployment: Phase 1
[dice]0[/dice] Ally: Things are going so well for you. Roll Vigor at -2 or take one Fatigue. But in the heat of the battle, an unexpected ally shows up and saves your ass. How does this happen? Education: [dice]1[/dice]The world was ended in war, reborn in war, and war remains the most prevalent tr...
- Fri Jul 27, 2018 6:28 pm
- Forum: Out of Character Topics
- Topic: Patron Item Request Thread
- Replies: 29
- Views: 70994
Re: Patron Item Request Thread
Account: Joe Marshall
Character Name: Joe Marshall
Patron Item Choice: CAF Harness
Character Name: Joe Marshall
Patron Item Choice: CAF Harness
- Mon Jul 16, 2018 6:03 pm
- Forum: Adventure Archive
- Topic: 5.1 SOG Support Deployment: Gear up!
- Replies: 35
- Views: 16983
Re: SOG Support Deployment: Gear up!
Notice: [dice]0[/dice] Notice Wild Die: [dice]1[/dice] Wild Die Ace: [dice]2[/dice] Joe initiates the opening procedures of the other Terror Trooper and begins climbing in. Toggling the startup sequence, Joe watches the internal screens light up and project the HUD to his vision. Joe goes through t...
- Mon Jul 09, 2018 10:09 am
- Forum: Adventure Archive
- Topic: 5.1 SOG Support Deployment: Gear up!
- Replies: 35
- Views: 16983
Re: SOG Support Deployment: Gear up!
Notice: [dice]0[/dice] Notice Wild Die: [dice]1[/dice] Joe is happy to be back in the armory, when Dansk goes over the rules, he listens. When she's done, Joe moves over to the ammo crates and refills his depleted ammo pouches before making his way over to the power armors. Joe smiles as he approac...
- Sat Jun 30, 2018 10:12 am
- Forum: Adventure Archive
- Topic: 4.2 Code Red Epsilon - Attack on Bridgehead
- Replies: 72
- Views: 30293
Re: 4.2 Code Red Epsilon - Attack on Bridgehead
"What's the RCSG?" Joe looks at Logan, quizzical expression on his face. "They're a bunch of scientists who study the rifts, how to best deal with what comes out of them and what not. I hear they look into magical phenomenon as well, but I've never met one to ask if it's true." ...
- Fri Jun 29, 2018 10:22 pm
- Forum: Adventure Archive
- Topic: 4.2 Code Red Epsilon - Attack on Bridgehead
- Replies: 72
- Views: 30293
Re: 4.2 Code Red Epsilon - Attack on Bridgehead
"My Uncle Jessup once told me that it's all a big scam. Deebs 'n' monsters bring all their magic shit to the fight... their magic shit gets picked off their dead bodies... the C.S. sends said magic shit to a third party for safekeeping... then that third party sells all that shit back to the d...
- Tue Jun 26, 2018 8:36 pm
- Forum: Adventure Archive
- Topic: 4.2 Code Red Epsilon - Attack on Bridgehead
- Replies: 72
- Views: 30293
Re: 4.2 Code Red Epsilon - Attack on Bridgehead
Notice: [dice]0[/dice] Notice Wild Die: [dice]1[/dice] Joe breathes a little heavy once the fighting is over. When Dansk tells them they have new orders, Joe snaps to and begins to follow their commanding officer. As the others talk, Joe mostly just listens, until the Black Vault gets mentioned. &q...
- Wed Jun 13, 2018 9:17 pm
- Forum: Adventure Archive
- Topic: 4.2 Code Red Epsilon - Attack on Bridgehead
- Replies: 72
- Views: 30293
Re: 4.2 Code Red Epsilon - Attack on Bridgehead
All rolls were made on Roll20. Benny spent to unshake. First Strike: rolling 1d10 (Fighting) (3)= 3 rolling 1d6 (Wild Die) (3)= 3 rolling 1d10 Fighting Benny reroll (2)= 2 rolling 1d10 Fighting Benny reroll (6)= 6 rolling 2d6+2 (Unarmed Damage) (5+4)+2= 11 Action One: Draw Vibroaxe (Wild Attack). A...
- Thu Jun 07, 2018 3:29 am
- Forum: EP Archive
- Topic: 2018 EP Requests
- Replies: 307
- Views: 163065
- Sun May 27, 2018 8:57 pm
- Forum: Adventure Archive
- Topic: 4.2 Code Red Epsilon - Attack on Bridgehead
- Replies: 72
- Views: 30293
Re: 4.2 Code Red Epsilon - Attack on Bridgehead
Notice: [dice]0[/dice] Benny Reroll: [dice]11[/dice] Notice Wild Die: [dice]1[/dice] Ace of Clubs. Joe tosses a Fragmentation Grenade at the Mage. Throwing: [dice]2[/dice] Benny reroll: [dice]12[/dice] Throwing Wild Die: [dice]3[/dice] Damage: [dice]4[/dice] M.D. LBT. Benny Reroll: [dice]13[/dice] ...
- Tue May 22, 2018 8:45 pm
- Forum: Adventure Archive
- Topic: 4.2 Code Red Epsilon - Attack on Bridgehead
- Replies: 72
- Views: 30293
Re: 4.2 Code Red Epsilon - Attack on Bridgehead
Notice: [dice]0[/dice] Wild Die Notice: [dice]1[/dice] Fighting: [dice]2[/dice]+ Extra Effort: [dice]3[/dice]: Ace: [dice]5[/dice] Wild Die Fighting: [dice]4[/dice] Joe waits patiently as the fighting begins. Joe can taste the acid in his mouth as his adrenaline spikes. Some soldiers have come to c...
- Tue May 15, 2018 12:43 pm
- Forum: Adventure Archive
- Topic: 4.2 Code Red Epsilon - Attack on Bridgehead
- Replies: 72
- Views: 30293
Re: 4.2 Code Red Epsilon - Attack on Bridgehead
Notice: [dice]0[/dice] Notice Wild Die: [dice]1[/dice] Ace: [dice]4[/dice] Ace: [dice]7[/dice] Knowledge: Electronics: [dice]2[/dice] Ace: [dice]5[/dice] Knowledge: Electronics Wild Die: [dice]3[/dice] Ace: [dice]6[/dice] Joe hustles with the others in an effort to make it to the Artillery Battery....
- Thu May 03, 2018 7:37 pm
- Forum: Adventure Archive
- Topic: 4.2 Code Red Epsilon - Attack on Bridgehead
- Replies: 72
- Views: 30293
Re: 4.2 Code Red Epsilon - Attack on Bridgehead
Notice: [dice]0[/dice] Ace: [dice]2[/dice] Notice Wild Die: [dice]1[/dice] Ace: [dice]3[/dice] When the alarms go off, Joe goes from having fun with his squad mates to serious right quick. Joe hustles from where he was at to the armory, and with sweat coming down from his brow. Joe looks at the rem...
- Tue Apr 24, 2018 8:02 pm
- Forum: Adventure Archive
- Topic: 4.1 Take Me down to Paradise City (Open RP thread)
- Replies: 39
- Views: 19857
Re: Take Me down to Paradise City
Notice: [dice]0[/dice] Notice Wild Die: [dice]1[/dice] Spirit (For Shaken): [dice]2[/dice] Ace: [dice]16[/dice] Ace: [dice]17[/dice] Spirit Wild Die: [dice]3[/dice] At the end of the small bout with Logan, Joe rubs his jaw and cracks his neck with an audible pop. He's got a good hit, some training ...
- Wed Apr 18, 2018 2:15 pm
- Forum: Adventure Archive
- Topic: 4.1 Take Me down to Paradise City (Open RP thread)
- Replies: 39
- Views: 19857
Re: Take Me down to Paradise City
Notice: [dice]0[/dice] Wild Die: [dice]1[/dice] Ace: [dice]5[/dice] Joe wakes up with a yawn as his alarm goes off at oh-four-hundred. Quickly tapping the alarm off as to not wake up Draper, Joe gets up from his bunk and softly grumbles as his bare feet hit the cold ground. Most technological natio...
- Sun Apr 01, 2018 7:19 am
- Forum: EP Archive
- Topic: 2018 EP Requests
- Replies: 307
- Views: 163065
Re: 2018 EP Requests
Account Name: Joe Marsall
GM/AGM/Mod Account: n/a
What did you want done? Blow on the dice (4 EP) This Roll
DONE
GM/AGM/Mod Account: n/a
What did you want done? Blow on the dice (4 EP) This Roll
DONE
- Sun Apr 01, 2018 7:12 am
- Forum: Adventure Archive
- Topic: Garrison Duty Interlude - Hero's Journey
- Replies: 10
- Views: 8992
Re: Garrison Duty Interlude - Hero's Journey
HJ: Experience & Wisdom: [dice]0[/dice] Life on the road, in the wilderness, and wandering the streets of the cities that remain gave your character special insight and some key experience with a particular calling. You may give her one Professional Edge, ignoring requirements, subject to the GM...
- Sun Apr 01, 2018 7:09 am
- Forum: Adventure Archive
- Topic: Aftermath Interlude - Fortune and Glory 1
- Replies: 12
- Views: 9975
Re: Aftermath Interlude - Fortune and Glory
F&G: [dice]0[/dice] (Blow on the Dice +/-1: 2) HJ: Training: [dice]1[/dice] After serving in a military, paramilitary, militia, or security force for some time, your hero has some solid combat training. She gains +5 Skill Points, which may be spent on Fighting, Shooting, or Throwing in any combi...
- Sat Mar 31, 2018 8:00 pm
- Forum: Adventure Archive
- Topic: 1st Quarter GM Poll
- Replies: 10
- Views: 8209
Re: 1st Quarter GM Poll
Voted
- Mon Mar 26, 2018 7:08 pm
- Forum: EP Archive
- Topic: 2018 EP Requests
- Replies: 307
- Views: 163065
Re: 2018 EP Requests
Account/Character Name: Joseph Marsal
What do you want done? Use Auto Ace on fear Check.
Spend 2 EP for 2 Twist of Fates (Shooting action One and Two)
Spend 3 EP to Buy 3 Bennies.
DONE
What do you want done? Use Auto Ace on fear Check.
Spend 2 EP for 2 Twist of Fates (Shooting action One and Two)
Spend 3 EP to Buy 3 Bennies.
DONE
- Mon Mar 26, 2018 7:01 pm
- Forum: Adventure Archive
- Topic: Combat Patrol: Welcome to the jungle!
- Replies: 236
- Views: 95209
Re: Combat Patrol: Welcome to the jungle!
Notice: [dice]0[/dice] Ace Notice: [dice]5[/dice] Notice Wild Die: [dice]1[/dice] Spirit: [dice]2[/dice] Spirit Wild Die: [dice]3[/dice] Auto Ace: [dice]4[/dice] The Math: 1d8-4 Head Shot, -2 Multi-Action, +4 Twist of Fate, +2 Shot, +1d6 Extra Effort Shoot Praetorian in the Head (12 Gauge Shot). ([...
- Sun Mar 18, 2018 5:00 pm
- Forum: Adventure Archive
- Topic: Combat Patrol: Welcome to the jungle!
- Replies: 236
- Views: 95209
Re: Combat Patrol: Welcome to the jungle!
Notice: [dice]0[/dice] Notice Wild Die: [dice]1[/dice] Called Shot for Praetorian's Head. Shooting: [dice]2[/dice] Benny Reroll: [dice]6[/dice] Auto-Ace: [dice]3[/dice] Shooting Wild Die: [dice]4[/dice] Damage: [dice]5[/dice] Raise Damage Roll: [dice]8[/dice] Ace: [dice]7[/dice] Joe is concerned......
- Sun Mar 18, 2018 4:47 pm
- Forum: EP Archive
- Topic: 2018 EP Requests
- Replies: 307
- Views: 163065
Re: 2018 EP Requests
Account/Character Name: Joe Marshal
What do you want done? Use one of his Auto Aces for a shooting test.
My Ledger
What do you want done? Use one of his Auto Aces for a shooting test.
My Ledger
- Sat Feb 17, 2018 1:01 pm
- Forum: Adventure Archive
- Topic: Combat Patrol: Welcome to the jungle!
- Replies: 236
- Views: 95209
Re: Combat Patrol: Welcome to the jungle!
Notice: [dice]0[/dice] Notice Wild Die: [dice]1[/dice] Ace: [dice]4[/dice] Spirit Check (Fear): [dice]2[/dice] Spirit Check (Fear) Wild Die: [dice]3[/dice] Throwing: [dice]5[/dice] Throwing Wild Die: [dice]6[/dice] Fragmentation Grenade Damage: [dice]7[/dice] Bennied to 15 damage From Hangouts: Pat...
- Wed Feb 07, 2018 10:10 am
- Forum: Adventure Archive
- Topic: Combat Patrol: Welcome to the jungle!
- Replies: 236
- Views: 95209
Re: Combat Patrol: Welcome to the jungle!
Notice: [dice]0[/dice] Notice Wild Die: [dice]1[/dice] Spirit: [dice]2[/dice] Spirit Wild Die: [dice]3[/dice] ”I want a Mauler on point and vanguard, boots sandwiched between them. Bouchard and Colton, you two figure out where you want to be. The rest of us will go Marshal, Steelcreek, then myself ...
- Tue Jan 30, 2018 8:50 pm
- Forum: Adventure Archive
- Topic: Combat Patrol: Welcome to the jungle!
- Replies: 236
- Views: 95209
Re: Combat Patrol: Welcome to the jungle!
Notice: [dice]0[/dice] Ace: [dice]2[/dice] Ace 2: [dice]3[/dice] Ace 3: [dice]4[/dice] Wild Die: [dice]1[/dice] Joe shakes his head a little to get the fuzz out of it. He looks down at himself and is mildly disgusted at the acidic slime covering almost half of him. Joe takes several minutes to try ...
- Sat Jan 13, 2018 2:48 pm
- Forum: Adventure Archive
- Topic: Combat Patrol: Welcome to the jungle!
- Replies: 236
- Views: 95209
Re: Combat Patrol: Welcome to the jungle!
Notice: [dice]0[/dice] Notice Wild Die: [dice]1[/dice] Notice Total: 2 Shooting: [dice]2[/dice] Shooting Wild Die: [dice]3[/dice] Ace: [dice]4[/dice] Extra Effort: [dice]5[/dice] Shooting Total: 11 (1 Raise) Here I go killing again. Joe thinks as his shotgun barks and one of the creatures screams i...
- Mon Jan 08, 2018 8:44 pm
- Forum: EP Archive
- Topic: 2018 EP Requests
- Replies: 307
- Views: 163065
Re: 2018 EP Requests
Name: John
Primary Character: Joe Marshal
Alternate Characters:
What did you want done?
-3 EP for inactive slot.
Like to place Baron McVey in new inactive slot.
Primary Character: Joe Marshal
Alternate Characters:
What did you want done?
-3 EP for inactive slot.
Like to place Baron McVey in new inactive slot.
- Sat Dec 30, 2017 8:27 pm
- Forum: Adventure Archive
- Topic: Combat Patrol: Welcome to the jungle!
- Replies: 236
- Views: 95209
Re: Combat Patrol: Welcome to the jungle!
Notice: [dice]0[/dice] Ace: [dice]4[/dice] Notice Wild Die: [dice]1[/dice] Notice Total: 9 Common Knowledge: [dice]2[/dice] Ace: [dice]5[/dice] Common Knowledge Wild Die: [dice]3[/dice] Ace: [dice]6[/dice] Ace 2: [dice]7[/dice] Common Knowledge Total: 15 Joe looks to the others then looks to Maddoc...
- Tue Dec 26, 2017 12:41 pm
- Forum: Adventure Archive
- Topic: Combat Patrol: Welcome to the jungle!
- Replies: 236
- Views: 95209
Re: Combat Patrol: Welcome to the jungle!
Notice: [dice]0[/dice] Notice Wild Die: [dice]1[/dice] Ace: [dice]5[/dice] "Sonovabitch... Klinger you moron!" Joe says as he's suddenly covered by his companions after a harrowing ride down the natural slide. Looking over to the creatures and his power armored clad companions. Out of the...
- Wed Dec 06, 2017 1:14 pm
- Forum: Adventure Archive
- Topic: Combat Patrol: Welcome to the jungle!
- Replies: 236
- Views: 95209
Re: Combat Patrol: Welcome to the jungle!
Notice: [dice]0[/dice] Notice Wild Die: [dice]1[/dice] Agility Roll to avoid Damage: [dice]11[/dice] "Awesome, Acid-blooded creatures!" Joe exclaims as he considers his next maneuvers. So they're tough sumabitches, I'll give them that. Joe thinks as he uses the creatures mistake against i...
- Mon Nov 13, 2017 10:27 pm
- Forum: Adventure Archive
- Topic: Combat Patrol: Welcome to the jungle!
- Replies: 236
- Views: 95209
Re: Combat Patrol: Welcome to the jungle!
Notice: [dice]0[/dice] Notice Wild Die: [dice]1[/dice] Notice Total: 5 Joe realizes the issue and smirks. "Let me show you how Close Quarters Combat works creature." Joe says as he proceeds to try and beat the creature to death with the butt of his rifle. "Keep back to back, don't gi...
- Fri Nov 03, 2017 7:44 pm
- Forum: Archive
- Topic: The Lonely Crow: Adventure Pitch and OOC Discussion
- Replies: 19
- Views: 13351
Re: The Lonely Crow: Adventure Pitch and OOC Discussion
Yay! I can post here now. So are any of the books off limits?
- Wed Oct 25, 2017 7:12 pm
- Forum: Adventure Archive
- Topic: Combat Patrol: Welcome to the jungle!
- Replies: 236
- Views: 95209
Re: Combat Patrol: Welcome to the jungle!
Notice: [dice]0[/dice] Notice Wild Die: [dice]1[/dice] Notice Wild Die Ace: [dice]6[/dice] Agility Test: [dice]2[/dice] Agility Wild Die: [dice]3[/dice] Agility Wild Die Ace: [dice]7[/dice] Survival: [dice]4[/dice] Survival Wild Die: [dice]5[/dice] Joe moves forward his attention brought down to th...
- Sun Oct 08, 2017 7:37 pm
- Forum: Adventure Archive
- Topic: Combat Patrol: Welcome to the jungle!
- Replies: 236
- Views: 95209
Re: Combat Patrol: Welcome to the jungle!
Notice: [dice]0[/dice] Wild Die: [dice]1[/dice] Auto Ace. Climbing: [dice]2[/dice] Wild Die: [dice]3[/dice] Ace: [dice]4[/dice] Investigate: [dice]5[/dice] Wild Die: [dice]6[/dice] Joe is confused at the sudden change of events. "Affirmative, making my way there." Joe radios back to Drape...
- Sun Oct 08, 2017 7:29 pm
- Forum: EP Archive
- Topic: [Archived 2017 EP Requests]
- Replies: 252
- Views: 109689
Re: EP Requests
Name: John
Primary Character: Joe Marshall
GM/AGM/Mod Account: N/A
What did you want done? Use Auto Ace for Climbing skill.
Primary Character: Joe Marshall
GM/AGM/Mod Account: N/A
What did you want done? Use Auto Ace for Climbing skill.
- Fri Sep 29, 2017 8:48 pm
- Forum: Adventure Archive
- Topic: Combat Patrol: Welcome to the jungle!
- Replies: 236
- Views: 95209
Re: Combat Patrol: Welcome to the jungle!
Notice: [dice]0[/dice] Wild Die (Notice): [dice]1[/dice] Notice Total: 5 K/Demolitions: Auto Ace. K/Demolitions: [dice]9[/dice] Wild Die (K/Demolitions): [dice]2[/dice] K/Demolition Total: 6 K/Engineering: [dice]3[/dice] Wild Die (K/Engineering): [dice]4[/dice] K/Engineering Total: 3 K/Electronics:...
- Fri Sep 29, 2017 8:23 am
- Forum: Out of Character Topics
- Topic: 1 EP for Cleanliness
- Replies: 35
- Views: 18631
Re: 1 EP for Cleanliness
Done, Joe Marshal and Baron McVey.
- Mon Sep 25, 2017 8:09 pm
- Forum: Adventure Archive
- Topic: Combat Patrol: Welcome to the jungle!
- Replies: 236
- Views: 95209
Re: Combat Patrol: Welcome to the jungle!
Notice: [dice]0[/dice] Wild Die (Notice): [dice]1[/dice] Notice Total: 5 K/Demolitions: [dice]2[/dice] Wild Die (K/Demolitions): [dice]3[/dice] Extra Effort: [dice]4[/dice] K/Demolition Total: 5 K/Engineering: [dice]5[/dice] Wild Die (K/Engineering): [dice]6[/dice] K/Engineering Total: 4 K/Electron...
- Mon Aug 28, 2017 8:43 pm
- Forum: Adventure Archive
- Topic: Combat Patrol: Welcome to the jungle!
- Replies: 236
- Views: 95209
Re: Combat Patrol: Welcome to the jungle!
Notice: [dice]0[/dice] Wild Die: [dice]1[/dice] Joe is proud of their work and is riding the high when the orders come down to set up base camp. So much for being happy. Joe joins the others in setting up the command tents and the mobile kitchen. It's easy work, just time consuming. Joe doesn't min...
- Sat Aug 12, 2017 10:32 am
- Forum: Adventure Archive
- Topic: Combat Patrol: Welcome to the jungle!
- Replies: 236
- Views: 95209
Re: Combat Patrol: Welcome to the jungle!
Notice: [dice]0[/dice] Wild Die: [dice]1[/dice] Shooting: [dice]2[/dice] Wild Die: [dice]3[/dice] Ace: [dice]4[/dice] Ace 2: [dice]5[/dice] Joe is surprised when he's given command of the team in the Hovercar, and chuckles to himself when the sergeant gives him orders to use the C-29. "I'm not...
- Thu Aug 10, 2017 8:14 am
- Forum: EP Archive
- Topic: [Archived 2017 EP Requests]
- Replies: 252
- Views: 109689
Re: EP Requests
Can we add my Diamond Patron stuff to my account, please and thank you.
- Thu Jul 27, 2017 9:25 pm
- Forum: Adventure Archive
- Topic: Combat Patrol: Welcome to the jungle!
- Replies: 236
- Views: 95209
Re: Combat Patrol: Welcome to the jungle!
[dice]0[/dice] Ace: [dice]2[/dice] Notice Total: 11 Wild Die: [dice]1[/dice] Joe heads to the conference room as told, not being super talkative. When the commanders in the room tell Joe to eat, he quickly grabs a sandwich, a yogurt and a milk. Joe barely takes the time to unpackage the sandwich be...
- Fri Jul 21, 2017 8:21 am
- Forum: Adventure Archive
- Topic: Combat Patrol: Welcome to the jungle!
- Replies: 236
- Views: 95209
Re: Combat Patrol: Welcome to the jungle!
Notice: [dice]0[/dice] Wild Die: [dice]1[/dice] Joe was awake when the wakeup call came, so it was only a matter of seconds before he was out of bed and getting ready. Wondered when we would be called up. Once clothed, Joe takes the time to maintain his bunk and clean up from the night before. Joe ...
- Thu Jul 13, 2017 7:25 pm
- Forum: CS 17th SOG Battalion
- Topic: PX
- Replies: 1
- Views: 3501
PX
Anything from Rifts-GMG p. 181-183 (first half of 183) Any basic non-military electronics from GMG, RUE, Merc Ops, or WB 34: NG2 (use SWD and SFC for stats though, if they are not in TLPG; If they are in TLPG, use those prices) Electronics from Tech-tonic Electronics (Rifter 54 p. 65-68) Tobacco Pr...
- Thu Jul 13, 2017 7:11 pm
- Forum: Adventure Archive
- Topic: Rotation Day: June 1, 109 P.A.
- Replies: 152
- Views: 59661
Re: Rotation Day: June 1, 109 P.A.
Notice: [dice]0[/dice] Wild Die: [dice]1[/dice] Joe grins as he starts putting a few rounds through the gun. "Nice action, will be most useful in close quarters." Joe says over the din of the shooting. When Joe gets to fire the explosive rounds, Joe's grin widens. "Ooh that's sweet!&...
- Wed Jul 05, 2017 2:53 pm
- Forum: Adventure Archive
- Topic: Interlude and the Heroes' Journey
- Replies: 17
- Views: 11925
Re: Interlude and the Heroes' Journey
Training: [dice]0[/dice] Functional machines and technology often mean the difference between life and death in the world of Savage Rifts®. Fortunately for any group your hero runs with, she’s pretty good with tech, giving her a one die type increase for the Repair skill, as well as +1 on Knowledge...
- Tue Jun 27, 2017 8:46 am
- Forum: Adventure Archive
- Topic: Rotation Day: June 1, 109 P.A.
- Replies: 152
- Views: 59661
Re: Rotation Day: June 1, 109 P.A.
Notice: [dice]0[/dice] Wild Die: [dice]1[/dice] Joe enjoys his sandwich in relative quiet, before helping clean up and do other tasks. When the time comes to go and get his requisitioned scrubbers, Joe will hustle to the warehouse they are in and present his papers at the appointed time. This is go...
- Sun Jun 11, 2017 8:58 pm
- Forum: Adventure Archive
- Topic: Rotation Day: June 1, 109 P.A.
- Replies: 152
- Views: 59661
Re: Rotation Day: June 1, 109 P.A.
Notice: [dice]0[/dice] Wild Die: [dice]1[/dice] Joe isn't against manual labor, it was one of the reasons he joined the military. Joe's mother on the other hand would have quailed at the sight of her son performing such work, the work of servants and common laborers. Which was likely why Joe did th...
- Fri May 19, 2017 6:43 pm
- Forum: Adventure Archive
- Topic: Rotation Day: June 1, 109 P.A.
- Replies: 152
- Views: 59661
Re: Rotation Day: June 1, 109 P.A.
Notice: [dice]0[/dice] Wild Die: [dice]1[/dice] Joe does as asked and helps Logan secure the gear on the roof of the EPC's. To Joe it's just busy work, but that doesn't bother him as he would rather have something to do then have more idle time to think. Once the gear is secure Joe climbs down and ...
- Sun May 07, 2017 11:29 am
- Forum: Adventure Archive
- Topic: Rotation Day: June 1, 109 P.A.
- Replies: 152
- Views: 59661
Re: Rotation Day: June 1, 109 P.A.
Notice: [dice]0[/dice] Wild Die: [dice]1[/dice] Joe continues to eat his breakfast, listening to the command team talk, but not really feeling a connection to the conversation. To Joe this is all just a stepping stone to greater things. He chokes a little when Simms makes the exact same comment his...
- Mon May 01, 2017 8:58 pm
- Forum: Adventure Archive
- Topic: Rotation Day: June 1, 109 P.A.
- Replies: 152
- Views: 59661
Re: Rotation Day: June 1, 109 P.A.
Notice: [dice]0[/dice] Wild Die: [dice]1[/dice] Joe is expressionless, his face a mask of neutrality. One could think that either he's overwhelmed or bored. The truth is that the dog and pony show doesn't impress Joe in the least. He follows the team and doesn't offer anything, because he has nothi...
- Mon Apr 24, 2017 7:59 am
- Forum: Adventure Archive
- Topic: Rotation Day: June 1, 109 P.A.
- Replies: 152
- Views: 59661
Re: Rotation Day: June 1, 109 P.A.
During the speech Joe stands at attention. It's what he was trained to do. Unlike some of the others around him, Joe doesn't really feel any sense of awe, probably due to the nature of his family. To him this is all rather normal. Once the Speeches and the post speech conversation are over Joe break...
- Mon Apr 17, 2017 5:54 pm
- Forum: Adventure Archive
- Topic: Rotation Day: June 1, 109 P.A.
- Replies: 152
- Views: 59661
Re: Rotation Day: June 1, 109 P.A.
Joe, for his part, finds that this second person is quite simply the most efficient person he's ever seen. No motion is wasted. He blinks when he gets to the end, but shrugs and types on his terminal and a ticket emerges. "Here you are Private First Class Marshall. Don't show up too early or t...
- Tue Apr 11, 2017 6:37 pm
- Forum: Adventure Archive
- Topic: Rotation Day: June 1, 109 P.A.
- Replies: 152
- Views: 59661
Re: Rotation Day: June 1, 109 P.A.
Notice: [dice]0[/dice] Wild Die: [dice]1[/dice] Joe blinks wearily, the night before being a bit rougher than he was used to. But muscle memory being what it is, Joe shuffles in line and stands when he needs to. Once the CSM gives her speech, Joe sighs and follows his fellow soldiers to the quarter...
- Tue Apr 11, 2017 4:43 am
- Forum: Adventure Archive
- Topic: Chi-Town Departure Terminal
- Replies: 53
- Views: 36718
Re: Chi-Town Departure Terminal
Joe sits quietly with the group. His intention of making friends stalled with a small case of anxiety. What was I thinking? Joe thinks as he sips his whiskey. Demolitions, Medical, and I'm not sure what these other two are... except the one is desperately trying not to cringe at the others ham-fiste...
- Mon Apr 03, 2017 9:41 am
- Forum: Adventure Archive
- Topic: Chi-Town Departure Terminal
- Replies: 53
- Views: 36718
Re: Chi-Town Departure Terminal
Alan will acknowledge Joe with his drink. "Hi Joe, take a seat. Wait, let me guess. Chicago Company, 3rd Rifle. I for one was hoping to get assigned to the medical evac, but at least i'll make sure their jobs are as easy as it can be. Name's Alan, Unit Medic." Joe nods and shakes Alan's h...
- Mon Apr 03, 2017 12:00 am
- Forum: Adventure Archive
- Topic: Chi-Town Departure Terminal
- Replies: 53
- Views: 36718
Re: Chi-Town Departure Terminal
Joe looks over to the small group talking and drinking. I suppose I could go make friends. With this thought in mind, Joe turns to the bartender. "A round for the house." Joe says as he drops his card onto the counter. "Oh another double whiskey please." Joe takes his drink and w...
- Sun Apr 02, 2017 5:46 pm
- Forum: Adventure Archive
- Topic: Chi-Town Departure Terminal
- Replies: 53
- Views: 36718
Re: Chi-Town Departure Terminal
Joe looks at the bartender. "Yeah that'll do, make it a double." Joe watches the trio at a the table and chuckles as the Raleigh crashes in flames. I suppose it's one way to pass the time. Joe thinks as he watches the television half-heartedly. Joe finishes his food and sips his whiskey. J...
- Sun Mar 26, 2017 9:23 pm
- Forum: Adventure Archive
- Topic: Chi-Town Departure Terminal
- Replies: 53
- Views: 36718
Re: Chi-Town Departure Terminal
Joe looks at his food appreciatively, before tucking into it. Joe looks up at the screens and sighs. Boring... Maybe I should have stayed at my apartment a while longer. Joe takes a slow look around the bar and makes note of the people in it. Woman, with wine and a confused look. Older looking dude,...
- Fri Mar 24, 2017 9:15 am
- Forum: Adventure Archive
- Topic: Chi-Town Departure Terminal
- Replies: 53
- Views: 36718
Re: Chi-Town Departure Terminal
Joe sighs as he sit up from his patch of couch. You'd think this would be a tad more efficient. Joe realizes he's both hungry and thirsty so he decides to head to the nearest hub for both. Hope no one steals my couch. Joe thinks as he walks away. Once inside the Bar, Joe wanders up to the actual bar...
- Wed Mar 15, 2017 6:34 pm
- Forum: Cryo-Freeze
- Topic: PFC Joseph C Marshal (Approved)
- Replies: 3
- Views: 5139
Advancements
Advances Iconic Framework Driving +1 SP, Fighting +1 SP, Intimidation +1 SP, Knowledge (Electronics) +1 SP, Notice +1 SP, Shooting +1 SP, Survival +1 SP, Throwing +1 SP plus 6 more skill points. MOS: CQB Begin with Fighting +3 skill points, Notice +1 SP, Shooting +1 skill points, and Throwing +1 sk...
- Wed Mar 15, 2017 6:34 pm
- Forum: Cryo-Freeze
- Topic: PFC Joseph C Marshal (Approved)
- Replies: 3
- Views: 5139
Background
Background Being born to a life of privilege isn't all it's cracked up to be. Things are expected of you for just having the same name as a famous hero of the Coalition States. In this case Joe is the Great Grandson of Marshal Cabot, so you see what I mean. Joe was given the best education and the ...
- Wed Mar 15, 2017 6:33 pm
- Forum: Cryo-Freeze
- Topic: PFC Joseph C Marshal (Approved)
- Replies: 3
- Views: 5139
Gear
Beginning 3 +1 for Downtime RP +1 for Equipment +2 for assisting other players w/ equipment -4 Used in Door Breech Quick Combat. +-0 Event +-0 Event +-0 Event http://explorersunlimited.com/images/upload/2017/07/08/20170708161220-f92f4a3a.png PA-200 Terror Trooper Power Armor Size 3, +15 M.D.C. Armo...
- Wed Mar 15, 2017 6:33 pm
- Forum: Cryo-Freeze
- Topic: PFC Joseph C Marshal (Approved)
- Replies: 3
- Views: 5139
PFC Joseph C Marshal (Approved)
Player Name: John Google Handle: GarrisonBurne Character Name: PFC Joseph C Marshal Rank: Novice Experience : 22 Advances Left : 0 (HC 7/3/18) Race: Human Iconic Framework: CS Army Infantry Soldier (MARS Variant) MOS: Close Quarters Battle Specialist. Attributes: Agility d8, Smarts d6, Spirit d4, St...
- Tue Jul 05, 2016 8:52 am
- Forum: EP Archive
- Topic: Explorer Points Ledger
- Replies: 66
- Views: 61775
Re: Explorer Points Ledger
https://db4sgowjqfwig.cloudfront.net/campaigns/169387/assets/813663/diamond.png?1514827666 Diamond : 3 EP per Quarter (12 per year) Player Name: John M. (Active) IM Contact(s): YIM: Matheis81 Hangouts: Garrisonburne@Gmail.com GM/AGM/Mod Account(s): None (Consumer on EU) Initial Account(s) : Joe Mar...