Search found 641 matches
- Mon Dec 12, 2022 11:46 pm
- Forum: Adventures
- Topic: Attack on Geist
- Replies: 17
- Views: 3835
Re: Attack on Geist
Occult: 1d12!! Wild: 1d6!! Bennie Reroll Arcana: 1d12!! Wild: 1d6!! Result: 18 - Success with Raise(s) Action 1: Seasoned so No Penalty; -2 MaP cancelled due to Speed (Quickness) from Charon... so d12+3 TW: 1d12!!+3!! Wild: 1d6!!+3!! Result: 9 - Success with Raise. Dispel Gadget with 17 PPE. Action...
- Tue Nov 22, 2022 3:03 pm
- Forum: Adventures
- Topic: Attack on Geist
- Replies: 17
- Views: 3835
Re: Attack on Geist
Hans commands Gargamel to grab the Smarts Roll: 1d6!! Result: 2 - FAIL. Drops the Scepter and is Distracted. it drops the item. With another command, the Golem kicks the scepter behind itself, away from the battle with Geist as well as any of Hans's companions. Now that that scepter is free of Geist...
- Thu Nov 10, 2022 9:12 pm
- Forum: Adventures
- Topic: Amarok IV (Hunting down Victoria Geist)
- Replies: 19
- Views: 3870
Re: Amarok IV (Hunting down Victoria Geist)
"Well, my Nanite Hive can Teleport 9 of us there, unless I aka Short the Power by 1 . Cross your fingers... but before I bring us there, first I will be protecting us from their magics." Arcane Protection (+2 due Iron Ring, +1 due GM Fiat... so +3. 1 PPE, Exalted Arcane Protection (+2), +...
- Tue Nov 08, 2022 7:56 pm
- Forum: Adventures
- Topic: Amarok IV (Hunting down Victoria Geist)
- Replies: 19
- Views: 3870
Re: Amarok IV (Hunting down Victoria Geist)
Making Teleport Gadget (Seasoned... so +3) TW: 1d12!!=+3!! Wild: 1d6!!+3!! Result: 7 - Success. Teleport Gadget with 12 PPE Making Arcane Protection Gadget (Novice so +3) TW: 1d12!!+3!! Wild: 1d6!!+3!! Result: 12 - Success with Raise. Arcane Protection Gadget with 17 PPE Another person from my drea...
- Mon Nov 07, 2022 11:19 am
- Forum: Adventures
- Topic: Amarok IV (Hunting down Victoria Geist)
- Replies: 19
- Views: 3870
Re: Amarok IV (Hunting down Victoria Geist)
Hacking (+1 due Machine Maestro, -4 due Difficulty, Help ?!?... so -3) Hacking: 1d12!!-3!! Wild: 1d6!!-3!! Result: 6 - Success. Success puts view on a loop so you are not seen on the cameras Making a Gadget (+2 due Iron Ring, +1 due GM Fiat, -1 due Veteran Power and Seasoned TW... so d12+2) TW: 1d1...
- Tue Nov 01, 2022 5:31 pm
- Forum: The Black Company (On Hold)
- Topic: Planning your next move to capture Geist.
- Replies: 19
- Views: 3832
Re: Planning your next move to capture Geist.
"Steele, pay will be as high as I can get it to be, but we mostly are being pain in salvage. Don't let that dissuade you. In my armor, I can harvest more parts worth credits than anyone would think out of what most people consider a useless wreck. Give me This is by average rolls, 14% or so va...
- Tue Nov 01, 2022 4:45 pm
- Forum: Adventures
- Topic: Amarok IV (Hunting down Victoria Geist)
- Replies: 19
- Views: 3870
Re: Amarok IV (Hunting down Victoria Geist)
Spirit: 1d8!! -3 Wild: 1d6!! -3 Bennie Reroll Spirit: 1d8!! -3 Wild: 1d6!! -3 Result: 8 - Success with Raise. No Effect Fighting: 1d10!! Result: 4 - +1 to Hans's Roll TW (+2 due Iron Ring, -2 due Difficulty, +1 due GM Fiat, +1 due Gargamel Assist... so at +2) TW: 1d12!!+2!! Wild: 1d6!!+2!! Result: ...
- Thu Oct 27, 2022 5:45 pm
- Forum: The Black Company (On Hold)
- Topic: Planning your next move to capture Geist.
- Replies: 19
- Views: 3832
Re: Planning your next move to capture Geist.
"Hey, don't wreck the place... it is now OUR ship. Just give me a few seconds and I will get you free."
Afterall, we just released one of their prisoners, might as well release another...
Afterall, we just released one of their prisoners, might as well release another...
- Mon Oct 24, 2022 4:07 pm
- Forum: The Black Company (On Hold)
- Topic: Planning your next move to capture Geist.
- Replies: 19
- Views: 3832
Re: Planning your next move to capture Geist.
Walking up behind an ogre-sized being that is completely covered in an oversized trench coat, Hans makes his way to the brig. As the former prisoner is ushered out of his cell, he's greeted (confronted?) by a Lyn-srial with the most unsettling aura he's likely to have encountered. This is mitigated ...
- Thu Oct 13, 2022 11:21 pm
- Forum: The Black Company (On Hold)
- Topic: Planning your next move to capture Geist.
- Replies: 19
- Views: 3832
Re: Planning your next move to capture Geist.
"I say we make all haste to Amorok IV and reacquaint ourselves with Geist. We owe it to her to make our reunion... memorable. Scix, you can take the Sive Rose where you want to, but you will owe us a favor in the future we can and will call in. If nothing else, just call it the cost of the fir...
- Fri Sep 16, 2022 9:54 am
- Forum: Adventures
- Topic: 4.2 Tracking Geist down while aboard the Sive Rose
- Replies: 26
- Views: 6125
Re: 4.2 Tracking Geist down while aboard the Sive Rose
1d4 Spade The Captain singles you out. Phoebe is your complication. They (mans voice, looks female) singles you out and attacks. If more than one person gets this result its because Phoebe is unique and can separate into multiple bodies. Fighting to Assist Fighting: 1d10!! - Success. +1 to Assist T...
- Sat Sep 03, 2022 10:15 pm
- Forum: Adventures
- Topic: 4.2 Tracking Geist down while aboard the Sive Rose
- Replies: 26
- Views: 6125
Re: 4.2 Tracking Geist down while aboard the Sive Rose
Fighting: 1d10!! Result: 2 - Fail. While not as resilient as Flint without the risk of fire, Gargamel is also very tough and able to heal from blows that could level even people in power armor. Its fighting skills, however, just do not seem effective so all Gargamel seems to be is a big target to d...
- Sun Aug 14, 2022 2:50 pm
- Forum: Adventures
- Topic: 4.2 Tracking Geist down while aboard the Sive Rose
- Replies: 26
- Views: 6125
Re: 4.2 Tracking Geist down while aboard the Sive Rose
TW (-2 due Scene, +2 due Iron Ring, +1 due GM Fiat... so +1) - Using a Gadget to use Teleport TW: d12+1 Wild: d6!!+1!! Result: 5 - Success. Quickly programming a nanite hive, Hans sends four streams of nanites that seem to burrow through space itself and pull himself, Charon, Gargamel, and Flint ov...
- Wed Jul 27, 2022 4:25 pm
- Forum: Adventures
- Topic: 4.2 Tracking Geist down while aboard the Sive Rose
- Replies: 26
- Views: 6125
Re: 4.2 Tracking Geist down while aboard the Sive Rose
Assessing the situation as he reaches for an E-suit Stan has a flash of brilliance. " @Hans buddy when we pop that thing free I need you to make the repairs look half assed and bare bones. I got a plan. Guys, I think we kick their asses and board them back. That Fell ship will have intel about...
- Tue Jul 19, 2022 9:56 pm
- Forum: Adventures
- Topic: 4.2 Tracking Geist down while aboard the Sive Rose
- Replies: 26
- Views: 6125
Re: 4.2 Tracking Geist down while aboard the Sive Rose
Gargamel Assist using Notice (-2 due Hans's Club) Notice: 1d8!! -2 = 3 Hans Repair (+4 due Armor, +2 due Mr. Fixit, +2 due Machine Maestro, -2 due Complications... so +7) Repair: d12!!+7!! -1 Wild: 1d6!!+7!! -1 Result: 17 - Success with 3 Raises. "Gargamel and I can handle patching the holes l...
- Sat Jul 09, 2022 8:23 am
- Forum: Adventures
- Topic: 4.2 Tracking Geist down while aboard the Sive Rose
- Replies: 26
- Views: 6125
Re: 4.2 Tracking Geist down while aboard the Sive Rose
Gargamel Athletics to Assist Athletics: 1d6!! Result: 2 - Fail. No Help. Hans Repair (+2 due Mr. Fixit, +4 due Armor, +2 due Machine Maestro, -2 due Scene Difficulty... so +6) Repair: 1d12!!+6!! Wild: 1d6!!+6!! Bennie Reroll Repair: 1d12!!+6!! Wild: 1d6!!+6!! Result: 14 - Success with 2 Raises. 3 T...
- Wed Jun 08, 2022 10:57 pm
- Forum: Adventures
- Topic: 4.1 The Nova Spaceport Lounge and Bar.
- Replies: 6
- Views: 2250
Re: 4.1 The Nova Spaceport Lounge and Bar.
Assisting Action Stan Electronics (+1 due Machine Maestro) Electronics: 1d12!!+1!! Wild: 1d6!!+1!! Result: 6 - Success. +1 to Action Stan Walking into the Cantina, Hans has to sigh as he sees their pilot with the ship as collateral in the game's pot. Just great. At least Action Stan should be able ...
- Tue May 17, 2022 5:32 pm
- Forum: Adventures
- Topic: 4.0 The Job
- Replies: 7
- Views: 2717
Re: 4.0
"I agree with Humble . We should get the ship as compensation for our efforts. You had a rival of your master in your hands when she was mostly helpless... and you let her heal up and escape. We know things about her that should help us find her. You can always buy Scix another ship after this...
- Sat Apr 09, 2022 12:56 pm
- Forum: Adventure Archives
- Topic: 3.1 Crushing it in the Blood Dome (Interludes)
- Replies: 7
- Views: 3066
Re: 3.1 Crushing it in the Blood Dome (Interludes)
You are in the Blood Dome. Conscripted as gladiators. You each owe the crowd 3 fights. (6 if Bonecrusher is not resurrected). We won’t be playing out each fight. You will have an opportunity to write out how some go below. You should be creative in the choices of what kinds of fights/events you are...
- Wed Apr 06, 2022 11:59 am
- Forum: Adventure Archives
- Topic: 3.0 Lord Klynncryth’s Blood Dome Arena
- Replies: 24
- Views: 5640
Re: 3.0 Lord Klynncryth’s Blood Dome Arena
Spending 1 Gadget and using TW to assist Charon's Casting of Resurrection (d12+3) TW: 1d12!!+3!! Wild: 1d6!!+3!! Result: 9 - Success with Raise. +2 to Charon's Roll. Programming a nanite hive to help Charon with his efforts in resurrecting the one known as Bonecrusher. "Looks like the Pog Tail...
- Sun Mar 27, 2022 11:29 am
- Forum: Adventure Archives
- Topic: 3.0 Lord Klynncryth’s Blood Dome Arena
- Replies: 24
- Views: 5640
Re: 3.0 Lord Klynncryth’s Blood Dome Arena
The line is drawn. She seethed, “So like there will be no barter with this creature. In ten breathes we attack, like tear it tentacle by tentacle. Rip out it’s eye, and like carve out it’s brain like one of your Earther’s cold scream shops.” She etched a line in the floor with her blade, “Like the ...
- Wed Mar 23, 2022 10:25 pm
- Forum: Adventure Archives
- Topic: 3.0 Lord Klynncryth’s Blood Dome Arena
- Replies: 24
- Views: 5640
Re: 3.0 Lord Klynncryth’s Blood Dome Arena
"I still say the arena battle is our best bet. Lord Klynncryth want to entertain the audience, so they won't throw anything TOO overpowered against us, because it wants them entertained, and us... an unknown factor... will make a novel situation. That will make the betting go wild and that sho...
- Mon Mar 21, 2022 8:39 pm
- Forum: Adventure Archives
- Topic: 3.0 Lord Klynncryth’s Blood Dome Arena
- Replies: 24
- Views: 5640
Re: 3.0 Lord Klynncryth’s Blood Dome Arena
Notice: 1d4!! Wild: 1d6!! Result: 3 - Fail. Occult (at -4) Occult: 1d12!!-4!! Wild: 1d6!!-2!! -2 Bennie Reroll Occult: 1d12!!-4!! Wild: 1d6!! -4 Result: 9 - Success with Raise. "Well, I don't like either of those options. I don't want to give up our stuff, and we can't go into hiding or we won...
- Thu Mar 10, 2022 2:08 pm
- Forum: Salvage and Loot
- Topic: Salvage And Loot
- Replies: 14
- Views: 4146
Re: Salvage And Loot
This is OOC and just background information. Come the end of the Mass Battle in Fissure, on Rakis Prime, total Salvage and Profit from the aftermath of the battle is: Technology material 100 million credits Enchanted material 40 million credits TW material 60 million credits This number is what you...
- Tue Mar 08, 2022 6:00 pm
- Forum: Adventure Archives
- Topic: ✣ 2.3 Mass Battle (Attack on Fissure)
- Replies: 29
- Views: 7917
Re: ✣ 2.3 Mass Battle (Attack on Fissure)
Ducky sighed inwardly wondering when she might be able to talk privately to Craven. The last time the two had a private moment there had not been much talking. She nearly tripped half a dozen times over all the CEAL’s. “Gag me with a spoon.” One CEAL somehow peeked her curiosity. As if guided by th...
- Sat Mar 05, 2022 6:10 pm
- Forum: Adventure Archives
- Topic: ✣ 2.3 Mass Battle (Attack on Fissure)
- Replies: 29
- Views: 7917
Re: ✣ 2.3 Mass Battle (Attack on Fissure)
Vigor: 1d6!! Wild: 1d6!! Result: 13 - Success with Raise(s) Smarts: 1d12!! Wild: 1d6!! Result: 5 - Success. The aura of uneasiness from Geist's presence just rolls over Hans and leaves him as unaffected as the very stone. Not having heard of Vos, Hans is not able to help with him... but Scara he kn...
- Mon Feb 21, 2022 12:37 pm
- Forum: Adventure Archives
- Topic: ✣ 2.3 Mass Battle (Attack on Fissure)
- Replies: 29
- Views: 7917
Re: ✣ 2.3 Mass Battle (Attack on Fissure)
Spirit: 1d6!! Wild: 1d6!! Result: 11 - Success with Raise. No Effect. Making Relief Gadget (+1 due Fiat, +2 due Iron Ring... so 1d12+3) TW: 1d12!!+3!! Wild: 1d6!!+3!! Result: 9 - Success with Raise. Relief Gadget with 17 PPE. TW (-2 due Scene, +2 due Iron Ring, +1 due GM Fiat... so d12+1) TW: 1d12!...
- Fri Feb 18, 2022 11:21 am
- Forum: Adventure Archives
- Topic: ✣ 2.3 Mass Battle (Attack on Fissure)
- Replies: 29
- Views: 7917
Re: ✣ 2.3 Mass Battle Perpetuation (Attack on Fissure)
Dealing with the numerous troops Kaulgrim sent to him for weapon and armor repairs, Hans is very busy. While only about one in ten people need some work done, that still left about sixty troops in need of Hans's services in getting their gear up to top operating condition. Doing the work that would ...
- Tue Feb 15, 2022 1:36 pm
- Forum: Adventure Archives
- Topic: ✣ 2.2 Traveling to Fissure
- Replies: 16
- Views: 4314
Re: ✣ 2.2 Traveling to Fissure
" Charon , please try to use that worm responsibly... there isn't much salvage to gather after it is done with whatever is its target." With that, Hans gets his Golems to comb through whatever these so called 'Captain’s of Death and Destruction' has as gear after they have been either tor...
- Wed Feb 02, 2022 8:47 pm
- Forum: Adventure Archives
- Topic: ✣ 2.1 Briefing at Castle Refuge on Rakis
- Replies: 15
- Views: 4484
Re: ✣ 2.1 Briefing at Castle Refuge on Rakis
The giant grins at the zembahk. He reaches a hand out to grasp the telekinetic tentacle, apparently with no issue in seeing the phantasmal phalange. "It is an honor, @Wormy. I have heard some tales of your explosive exploits." He regards the golem with some interest. "That is some cr...
- Fri Jan 28, 2022 1:57 am
- Forum: Adventure Archives
- Topic: ✣ 2.1 Briefing at Castle Refuge on Rakis
- Replies: 15
- Views: 4484
Re: 2.1 Briefing at Castle Refuge on Rakis
When Hellbone offered his troops' 'Second Fight', as many of the Nomads referred to the undead state, Charon had bowed low in humble recognition of the trust it displayed. However, this was one thing that even a commander could not force upon his soldiers. And so she had gone among them, explaining...
- Thu Jan 27, 2022 11:26 pm
- Forum: Adventure Archives
- Topic: ✣ 2.2 Traveling to Fissure
- Replies: 16
- Views: 4314
Re: 2.2 Traveling to Fissure
Repair to Assist Driver (+2 due Mr. Fixit, +4 due Armor, +1 due Machine Maestro, -2 due Difficulty... so +5) Repair: 1d12!!+5!! Wild: 1d6!!+5!! Result: 22 - Success with Raise(s). Chipmunks Fighting to assist Hans Fighting: 1d12!! Wild: 1d6!! Result: 10 - Success with Raise. +2 to Hans's Roll Garga...
- Thu Jan 27, 2022 9:01 pm
- Forum: Adventure Archives
- Topic: 2.0 [Q1-2022] Black Company — Part Two — Rakis
- Replies: 14
- Views: 3816
Re: 2.0 [Q1-2022] Black Company — Part Two — Rakis
"I will leave Huey, Dewey, and Louis... three of my new Golems. They will be able to help deal with any Sand Wraiths that may attack" Huey will also allow me a set of eyes at the castle that I can see through "Now as for bringing our Soldiers and our Zombies... and some of your Nomad...
- Sun Jan 23, 2022 4:08 pm
- Forum: Salvage and Loot
- Topic: Salvage And Loot
- Replies: 14
- Views: 4146
Re: Salvage And Loot
After weeks 2 and 3... the Black Company has a gross income of 21 million credits. The executive members (PC's) each get 750,000 credits worth. (Adds up to 25%) Newport gets 2.1 million credits (10%) The Black Company gets 13.65 million credits for Capital Expenditures and Pay(65%) Current Pay is a ...
- Mon Jan 17, 2022 2:42 pm
- Forum: Salvage and Loot
- Topic: Salvage And Loot
- Replies: 14
- Views: 4146
Re: Salvage And Loot
Charon would request that the upgrading of Flint from Paragould Zombie Special to Really Cool Mummy be funded from the "BC Fund". (The Zombies obviously don't have expenses personally, but Flint being upgraded would make him a much better asset for the BC.) I'm good with that mostly. 25% ...
- Fri Jan 07, 2022 3:13 pm
- Forum: Salvage and Loot
- Topic: Salvage And Loot
- Replies: 14
- Views: 4146
Re: Salvage And Loot
Well... I think we need to rethink this. The Nomads took all the old Salvage we found a while ago... but that pales in comparison to the 18+ MILLION Credits worth of Salvage... half being TW parts and half Tech parts... Hans just found... and we have 100 new common members. I propose a nice simple n...
- Fri Jan 07, 2022 2:29 pm
- Forum: Adventure Archives
- Topic: 2.0 [Q1-2022] Black Company on Rakis INTERLUDES
- Replies: 5
- Views: 2119
Re: 2.0 [Q1-2022] Black Company on Rakis INTERLUDES
Gargamel Assisting with Notice Notice: 1d8!! Result: 2 - No Help. Hans Repair (+4 due Armor, +2 due Mr. Fixit... so +6... +2 due Machine Maestro so +8) Repair: 1d12!!+6!! +2 Wild: 1d6!!+6!! +2 Result: 30- 30% of Value (1/3 of 200,000,000)... so 20,000,000 Credits, half TW parts, half Tech parts Gar...
- Mon Jan 03, 2022 9:29 pm
- Forum: Characters
- Topic: Hans Greuber
- Replies: 7
- Views: 3770
Re: Hans Greuber - SWADE
Advances
- H: Master of Magic
H: Golem - N1: Power Points
N2: Mr. Fixit- GM Fiat: Techno-Wizardry +1
- S1: Power Points
S2: Spirit -> d8
S3: Thieving -> d6; Notice -> d6
S4: Channeling - V1: Power Points
V2
V3
V4 - H1
H2
H3
H4 - L1
- Mon Dec 27, 2021 1:50 pm
- Forum: Adventure Archives
- Topic: 1.2 A — Attack on Paragould | Rescue the Train Crew & Escape
- Replies: 25
- Views: 6467
Re: 1.2 A — Attack on Paragould | Rescue the Train Crew & Escape
TW: 1d12!! Wild: 1d6!! Result: 9 - Success. Relief Gadget with 15 PPE. Gargamel Helping with Notice Notice: 1d8!! Result: 5 - +1 to Hans's Roll Repair (+2 due Mr. Fixit, +4 due Armor, -2 due Scene... so +4... forgot additional +1 for Machine Maestro... so +5)) Repair: 1d12!!+4!! +1 Wild: 1d6!!+4!! ...
- Wed Dec 15, 2021 8:14 pm
- Forum: Adventure Archives
- Topic: 1.2 A — Attack on Paragould | Rescue the Train Crew & Escape
- Replies: 25
- Views: 6467
Re: 1.2 A — Attack on Paragould | Rescue the Train Crew & Escape
Gargamel Fighting: 1d10!! Result: 3 - Fail. No Help. Hans TW (-4 due Difficulty) TW: 1d12!!-4!! Wild: 1d6!!-4!! Bennie Reroll TW: 1d12!!-4!! Wild: 1d6!!-4!! Bennie Re-Reroll TW: 1d12!!-4!! Wild: 1d6!!-4!! Bennie Re-Re=Reroll TW: 1d12!!-4!! Wild: 1d6!!-4!! Result: 6 - Success. 1 Token. 3d6 PPE Sendi...
- Tue Dec 14, 2021 4:33 pm
- Forum: Adventure Archives
- Topic: 1.2 A — Attack on Paragould | Rescue the Train Crew & Escape
- Replies: 25
- Views: 6467
Re: 1.2 A — Attack on Paragould | Rescue the Train Crew & Escape
Ducky kicked the ground hitting the man in the face. His name tag read Decker for the folks that had eyes. The man groaned and ducky kicked him again in the face to diligence him. From the side of her mouth she whispered to Hans and Tula, “So like how we going to play this?” . Had this been her nor...
- Fri Dec 10, 2021 7:03 pm
- Forum: Adventure Archives
- Topic: 1.2 A — Attack on Paragould | Rescue the Train Crew & Escape
- Replies: 25
- Views: 6467
Re: 1.2 A — Attack on Paragould | Rescue the Train Crew & Escape
Removing Fatigue on Hans, Gargamel, and Ducky (-2 due Hans's Fatigue) TW: 1d12!!-2!! Wild: 1d6!!-2!! Bennie Reroll TW: 1d12!!-2!! Wild: 1d6!!-2!! Result: 7 - Success. Ducky and Hans each heal 1 Fatigue. 3 PPE. Removing last Fatigue on Hans and Ducky (-1 due Hans's Fatigue) TW: 1d12!!-1!! Wild: 1d6!...
- Wed Dec 01, 2021 7:09 pm
- Forum: Adventure Archives
- Topic: 1.2 A — Attack on Paragould | Rescue the Train Crew & Escape
- Replies: 25
- Views: 6467
Re: 1.2 A — Attack on Paragould | Rescue the Train Crew & Escape
Gargamel Assisting Hans Stealth (+2 due Drop) Stealth: 1d8!!+2!! Result: 6 - Success. +1 to Hans's Roll Hans Stealth Stealth (+2 due Drop, -1 due Fatigue, +1 due Gargamel) Stealth: 1d4!!+2!! Wild: 1d6!!+2!! Result: 13 - Success with 2 Raises. 3 Tokens. Zap or No Zap: 1d4 Making their way to the tra...
- Tue Nov 30, 2021 3:59 pm
- Forum: Adventure Archives
- Topic: 1.2 A — Attack on Paragould | Rescue the Train Crew & Escape
- Replies: 25
- Views: 6467
Re: 1.2 A — Attack on Paragould | Rescue the Train Crew & Escape
"With this fade line, I recommend we sneak into the train, where we will be protected from the worse of the line. I can then fix us up, and we can deal with the enemy combatants on the train and get ready to get the rest of the townsfolk out of town. We will also be more ready to deal with the...
- Wed Nov 24, 2021 5:55 pm
- Forum: Adventure Archives
- Topic: 1.2 A — Attack on Paragould | Rescue the Train Crew & Escape
- Replies: 25
- Views: 6467
Re: 1.2 A — Attack on Paragould | Rescue the Train Crew & Escape
Healing Ducky (-2 due Wound Penalty) TW: 1d12!!-2!! Wild: 1d6!!-2!! Result: 9 - Success with Raise. 3 PPE. Making Gadget TW: 1d12!! Wild: 1d6!! Result: 9 - Success with Raise. Burrow Gadget with 15 PPE. Using Burrow ( 2 PPE, +4 (Whole Group (5 in total)), +1 (Power), +2 (Greater Burrow)=9) TW: 1d12...
- Sat Nov 13, 2021 12:06 am
- Forum: Adventure Archives
- Topic: 1.1 Traveling to Gloom
- Replies: 29
- Views: 7149
Re: 1.1 Traveling to Gloom
Using his Healing Gadget (-1 due Wound, -2 due Difficulty -> -3) Aoe Large Blast Template (+3 PPE) TW: 1d12!!-3!! Wild: 1d6!!-3!! Result: 2 - Fail. 1 PPE used. Retry Using his Healing Gadget (-1 due Wound, -2 due Difficulty -> -3) Aoe Large Blast Template (+3 PPE) TW: 1d12!!-3!! Wild: 1d6!!-3!! Res...
- Tue Nov 02, 2021 1:56 pm
- Forum: Adventure Archives
- Topic: 1.1 Traveling to Gloom
- Replies: 29
- Views: 7149
Re: 1.1 Traveling to Gloom
TW (-2 due Difficulty, -1 due Wound) TW: 1d12!!-2!! -1 Wild: 1d6!!-2!! -1 Result: 6 - Success. 1 Token. Regeneration (-1 due Wound) Vigor: 1d12!!+1!! Result: 8 - Regenerate the Wound. Fighting (-2 due Difficulty) Fighting: 1d10!!-2!! Result: 2 - Fail. No Tokens. Drawing upon the last of the energy ...
- Tue Oct 26, 2021 6:33 pm
- Forum: Adventure Archives
- Topic: 1.0 Attack on Newport Aka Newport’s Black Dawn!
- Replies: 76
- Views: 16700
Re: 1.0 Attack on Newport Aka Newport’s Black Dawn!
Charon tilts her head at Sir Newman. "What, precisely, do you mean Redheart follows the Oathbreaker?" As Sir Newman starts slowly riding he says: “Sir Merhik … the Oathbreaker. Once Coake’s top lieutenant and the first to separate from the order in the Tolkeen wars. When knight fought kni...
- Mon Oct 25, 2021 8:47 pm
- Forum: Adventure Archives
- Topic: 1.1 Traveling to Gloom
- Replies: 29
- Views: 7149
Re: 1.1 Traveling to Gloom
Common Knowledge: 1d4!! Wild: 1d6!! Result: 11 - Success with Raise The nexus point of ley lines that formed nearby means the area was bound to draw some kind of opportunistic practitioner of magic. Enter Kaazak Garr, a Shifter and a worshiper of a demon-goddess he calls Ceyrana, Queen of Glory. He...
- Tue Oct 19, 2021 4:17 pm
- Forum: Adventure Archives
- Topic: 1.0 Attack on Newport Aka Newport’s Black Dawn!
- Replies: 76
- Views: 16700
Re: 1.0 Attack on Newport Aka Newport’s Black Dawn!
"Well guys, I have only found a little salvage. A professional beat me to it. That means they took the time here after they were done fighting to grab whatever salvage that wasn't nailed down before leaving. I just got 20k credits worth of tech salvage from what was left of the wreckages. I al...
- Fri Oct 15, 2021 9:48 am
- Forum: Salvage and Loot
- Topic: Salvage And Loot
- Replies: 14
- Views: 4146
Re: Salvage And Loot
LOOT Newport's Share (1) [/size] None Yet Black Company's Share (2) [/size] None Yet Not Split Yet [/size] Lost on Rakis Base Value 50k from https://savagerifts.com/sr/viewtopic.php?p=76735#p76735 25k of TW parts and 25k of Enchanted Parts Base Value 20k from https://savagerifts.com/sr/viewtopic.ph...
- Fri Oct 15, 2021 9:46 am
- Forum: Salvage and Loot
- Topic: Salvage And Loot
- Replies: 14
- Views: 4146
Re: Salvage And Loot
I see 4 Yes and 1 Abstain... that is a majority of the available votes (7 characters). Looks like that is the current split.
- Fri Oct 15, 2021 7:51 am
- Forum: Adventure Archives
- Topic: 1.0 Attack on Newport Aka Newport’s Black Dawn!
- Replies: 76
- Views: 16700
Re: 1.0 Attack on Newport Aka Newport’s Black Dawn!
Repair (+2 due Mr. Fixit, +4 due Armor, +1 due Machine Maestro so +7 Total) Repair: 1d12!!+7!! Wild: 1d6!!+7!! Result: 12 - Success with 2 Raises... as well as 12% of the base value for the wrecks he salvages?!? Healing Gadget (Novice, No Penalty) TW: 1d12!! Wild: 1d6!! Result: 16 - Success with Ra...
- Sun Oct 10, 2021 8:44 pm
- Forum: Salvage and Loot
- Topic: Salvage And Loot
- Replies: 14
- Views: 4146
Re: Salvage And Loot
We need to set up a division of spoils. This is my proposal...
- Each PC gets 1 share.
Newtown gets 1 share.
The Black Company gets 2 shares for upkeep of vehicles, vehicle upgrades, etc.
- Tue Oct 05, 2021 5:10 pm
- Forum: Adventure Archives
- Topic: 1.0 Attack on Newport Aka Newport’s Black Dawn!
- Replies: 76
- Views: 16700
Re: 1.0 Attack on Newport Aka Newport’s Black Dawn!
Spirit at -2 Spirit: 1d6!!-2!! Wild: 1d6!!-2!! Result: 0 - Fail. -2 to all rolls. Both Hans and Gargamel rolled Obstacles on a deleted post Hans using Electronics (-2 for Obstacles, -2 for Fear, +1 for Machine Maestro so -3) Electronics: 1d12!!-3!! Wild: 1d6!!-3!! Result: 3. Fail. No Help Gargamel ...
- Fri Oct 01, 2021 6:26 am
- Forum: Adventure Archives
- Topic: 1.0 Attack on Newport Aka Newport’s Black Dawn!
- Replies: 76
- Views: 16700
Re: 1.0 Attack on Newport Aka Newport’s Black Dawn!
Charon considers. "I, for one, think the idea of using the bunker as a marshaling area is a sound one. We can, of course, take steps to ensure its security, as well as making certain we are unlikely to be trapped beneath it. And in any case, while that work is being done, we should certainly m...
- Thu Sep 30, 2021 10:10 am
- Forum: Adventure Archives
- Topic: 1.0 Attack on Newport Aka Newport’s Black Dawn!
- Replies: 76
- Views: 16700
Re: 1.0 Attack on Newport Aka Newport’s Black Dawn!
"Now for later business, this Underground Bunker seems like the PERFECT place for us to have as a base of operations. It is already made, though will need some repairs and upgrades, and not well known . We can see if there are any other entrances or exits when we have the time. We can have a l...
- Mon Sep 27, 2021 3:09 pm
- Forum: Adventure Archives
- Topic: 1.0 Attack on Newport Aka Newport’s Black Dawn!
- Replies: 76
- Views: 16700
Re: 1.0 Attack on Newport Aka Newport’s Black Dawn!
Repair (+2 due Mr. Fixit, +4 due Salvaging Armor) Gargamel Helping: Athletics: 1d6!! Repair: 1d12!!+6!! +1 Wild: 1d6!!+6!! +1 Result: 17 - Success with 3 Raises. 4 Tokens. Any extra Salvage from Hans's Salvage Expert Edge? The roll would give him 17% Salvage on Incapacitated things. With a quick lo...
- Fri Sep 24, 2021 6:07 pm
- Forum: Adventure Archives
- Topic: 1.0 Attack on Newport Aka Newport’s Black Dawn!
- Replies: 76
- Views: 16700
Re: 1.0 Attack on Newport
Fighting to Assist: 1d10!! TW (Wearing Helmet so -1, +1 due Gargamel... so flat roll) TW: 1d12!! Wild: 1d6!! Result: 11 + 1 due Wormy = 12 - Success with 2 Raises. 3 Tokens. Spending 2 Bennies for 1 more Token... so 4 Tokens. PPE: 3d6 . 6 from Hans's PPE, 3 from his Teleport Gadget, 3 from his Heal...
- Thu Sep 16, 2021 9:54 am
- Forum: Adventure Archives
- Topic: 1.0 Attack on Newport Aka Newport’s Black Dawn!
- Replies: 76
- Views: 16700
Re: 1.0 Attack on Newport
Scene Roll: 1d4 - CLUB. -2 to Rolls 1d4 [/s] Ignore Gargamel Fighting: 1d10!! = 1 - No Help Hans TW (d12, -4 due Difficulty) TW: 1d12!!-4!! = 0 - 2 = -2 Wild: 1d6!!-4!! = 7 - 2 = 5 Result: 5 - Success. 1 Token and 1 Fatigue. Add in a Complication due Club. "Bullocks!!!" After working flaw...
- Tue Sep 14, 2021 6:28 am
- Forum: Adventure Archives
- Topic: 1.0 Attack on Newport Aka Newport’s Black Dawn!
- Replies: 76
- Views: 16700
Re: 1.0 Attack on Newport
Card Roll: 1d4 Repair for the Radio (+2 for Machine Maestro (Radio in TW armor), +2 for Mr. Fixit, +4 due TW armor, -6 for Difficulty... so +2) Repair: 1d12!!+2!! Wild: 1d6!!+2!! Result: 13 - Success plus Raise(s). Radio is fixed. Assist Roll from Gargamel Athletics: 1d6!! - No Bonus Repair Roll to...
- Wed Sep 08, 2021 12:35 pm
- Forum: Adventure Archives
- Topic: 0.3 [Q3.5 and 4 2021] Moderation (Bar in Newport)
- Replies: 47
- Views: 11299
Re: Moderation. Bar in Newport. Black Company. OPEN RP.
Looking over at the Crazy that just entered the bar, Hans gave a shrug and ordered a shot of Root beer Schnapps. With a salute to the man with the glass, he took a sip. After putting his glass down, Hans pulls out what looks like a silver marble out of one of his pouches. Stretching it out into a th...
- Tue Sep 07, 2021 6:19 am
- Forum: Historical Material
- Topic: OUT OF CHARACTER AREA || OOC
- Replies: 15
- Views: 4526
Re: Out of Character Area || OOC
Hans is a Dwarven Techno-Wizard who works with what he calls Magical Nanites to create his effects, including summoning Golems, and while he isn't the most combat proficient, he is very good at support and either repairing or salvaging damaged gear and vehicles. He is very much concerned about getti...
- Mon Sep 06, 2021 10:30 am
- Forum: Adventure Archives
- Topic: 0.3 [Q3.5 and 4 2021] Moderation (Bar in Newport)
- Replies: 47
- Views: 11299
Re: Moderation. Bar in Newport. Black Company. OPEN RP.
A Larmac... the Anvil had more than a few Larmac in the Anvil. They tended to prefer the slower pace of garrison work as a mercenary over other more strenuous jobs. " Action Stan , I don't care if your drone catches me in frame... though don't expect me to be doing anything exciting. If you'd ...
- Thu Sep 02, 2021 1:19 pm
- Forum: Characters
- Topic: Hans Greuber
- Replies: 7
- Views: 3770
Re: Hans Greuber - SWADE
Debts
- Wormy owes Hans 50,000 Credits for Jim, including the Enchanted Heart
- Hans is holding Wormy's 298,000 credits (Not included on Hans's Equipment sheet)
- Tue Aug 31, 2021 3:15 pm
- Forum: Adventure Archives
- Topic: 0.3 [Q3.5 and 4 2021] Moderation (Bar in Newport)
- Replies: 47
- Views: 11299
Re: Moderation. Bar in Newport. Black Company.
Humble had no idea about what the job was. Obviously if he was here there was something they needed broken. Maybe some guys in power armor or some of those strange giant bugs that keep showing up on various worlds. Then as Hans starts chatting about getting some funds from Wormy Humble finds himsel...
- Tue Aug 31, 2021 9:57 am
- Forum: Adventure Archives
- Topic: 0.3 [Q3.5 and 4 2021] Moderation (Bar in Newport)
- Replies: 47
- Views: 11299
Re: Moderation. Bar in Newport. Black Company.
"Now Wormy Nice to see you too. I have some possible ideas for a Golem for you to ride on or even in... sorta. We just need to get the Credits together for the Enchanted Heart and then just some time. It shouldn't take more than a day or two I think to put it all together once we get the Credi...
- Mon Aug 30, 2021 3:23 pm
- Forum: Adventure Archives
- Topic: 0.3 [Q3.5 and 4 2021] Moderation (Bar in Newport)
- Replies: 47
- Views: 11299
Re: Moderation. Bar in Newport. Black Company.
Healing Gadget (Novice) Techno-Wizard (d12) TW: 1d12!! Wild: 1d6!! Result: 5 - Success. 10 PPE Healing Gadget Blast Gadget (Seasoned) Techno-Wizardry (d12-1) TW: 1d12!!-1!! Wild: 1d6!!-1!! Reroll TW: 1d12!!-1!! Wild: 1d6!!-1!! Result: 0 - Crit Failure!!! Teleport Gadget (Seasoned) Techno-Wizardry (...
- Mon Aug 30, 2021 11:23 am
- Forum: Archived Topics
- Topic: Black Company || Gathering of Heroes OPENING INTERLUDES Sept. 2021
- Replies: 8
- Views: 3630
Re: Black Company || Gathering of Heroes
1d54 *C Backstory: A tale of misfortune from your hero’s past, perhaps revealing something of his Hindrances or a dark secret. "Comes to Moderation in a couple days in the evening to discuss a proposal I have for you. I will give you 50,000 credits just for showing up. If there are others that...
- Mon Aug 30, 2021 9:22 am
- Forum: Characters
- Topic: Hans Greuber
- Replies: 7
- Views: 3770
Re: Hans Greuber - SWADE
Golems Golems are humanoid Automatons with gems for eyes, hearts of iron, and bodies formed from clay. Animated by ancient rituals and guided by runes and inscriptions placed within their body, these constructs are nearly indestructible. They obey only their creator and will follow her last command...
- Tue Aug 24, 2021 7:10 pm
- Forum: Characters
- Topic: Hans Greuber
- Replies: 7
- Views: 3770
Re: Hans Greuber - SWADE
Equipment Popular with adventurers and travelers, this basic survival kit is packed with ultralight gear essential to anyone roaming the vast wilderness and ruins of Rifts Earth. (20 lb, 3000 credits) Climbing kit with cord, pitons, and hammer; +1 Athletics (climbing). Compass/inertial mapper with ...
- Tue Aug 24, 2021 12:56 am
- Forum: Item Creation
- Topic: TW Field Salvaging Light EBA
- Replies: 3
- Views: 1790
Re: TW Field Salvaging Light EBA
With salvage expert on a TW item you'll only get it when the armor is powered and it ups the cost per hour even during pure repair uses (crafting and narrative tasks). You do have a lot of internal ppe for either that or ghosting which offsets it but still something to think about. Otherwise I appr...
- Tue Aug 24, 2021 12:15 am
- Forum: Characters
- Topic: Hans Greuber
- Replies: 7
- Views: 3770
Re: Hans Greuber - SWADE
Powers Known Powers Nanite Hive Power Points: 2 -> 1 Range: Smarts Duration: 5 (boost); Instant (lower) Trappings: Physical change, glowing aura, potions. This power allows a character to increase a target’s Trait (attribute or skill). Boosting an ally’s Trait increases the selected Trait one die t...
- Mon Aug 23, 2021 11:23 pm
- Forum: Characters
- Topic: Hans Greuber
- Replies: 7
- Views: 3770
Re: Hans Greuber - SWADE
D-Bee (Minor) : Dwarves tend to most freely associate with their own kind. Their human-like appearance mitigates the most xenophobic initial Reactions, which typically start at Uncooperative, or Unfriendly for human supremacists. Those with an Unfriendly or lower Reaction will refuse to sell wares ...
- Mon Aug 23, 2021 10:46 pm
- Forum: Item Creation
- Topic: TW Field Salvaging Light EBA
- Replies: 3
- Views: 1790
TW Field Salvaging Light EBA
Signature Item for Hans Greuber Base Item: Armor: +6 Toughness: +2 Min Str: d4 Weight: 18 Availability: −2 Cost: 75,000 Notes: Infravision, mechanic suite grants +2 to Repair rolls, Heavy Improvised Weapon. Upgrades: m: +1 Repair Rolls m: +1 Repair Rolls m: +5 PPE M: +10 PPE M: Edge - Salvage Expert...
- Mon Aug 23, 2021 6:57 pm
- Forum: Characters
- Topic: Hans Greuber
- Replies: 7
- Views: 3770
Hans Greuber
Credits: [roll=11743]4d6[/roll]x100 = 1600 Gear/Valuables: 50,000 + [roll=11742]2d4[/roll]x500 = 51,500 [inline=HJ Results]Magic and Mysticism [list]New Power - Summon Ally Auto-Raise Summon Ally[/list] Education [list]+3 Smarts Related Skill Points +3 Smarts Related Skill Points[/list] [/inline] [O...
- Sun Sep 27, 2020 6:06 pm
- Forum: Archived Recruits
- Topic: SpellJammer
- Replies: 18
- Views: 8364
Re: SpellJammer
Half Folk Cook. Sneaky, and can get into places he shouldn't be in.
- Thu Jul 23, 2020 4:29 pm
- Forum: Supporting Cast
- Topic: Legendart Hans Greuber
- Replies: 0
- Views: 1364
Legendart Hans Greuber
HJ: Education 17-18 Either her parents did everything they could to educate her, she attended one of the few schools left in the world, or she might even have found and lived in an ancient library. However managed, she has three additional skill points to spend at character creation, but they may on...
- Sun Dec 22, 2019 5:38 pm
- Forum: Chronicles of the Vampire Kingdoms
- Topic: Lord of Hammer
- Replies: 98
- Views: 75041
Re: Lord of Hammer
Gathering up Caravello and Samson along with his sister, Gretta, and his father, Hans takes up Terra Silverforge on his offer and heads up North to the village and off to see what remains of their village and to Castle Refuge. "Farewell. I will be going back with Mr. Silverforge to Castle Refug...
- Wed Dec 11, 2019 7:16 pm
- Forum: Chronicles of the Vampire Kingdoms
- Topic: Lord of Hammer
- Replies: 98
- Views: 75041
Re: Lord of Hammer
TW (-4 due Scene, +2 due Knowledge, +2 due Machine Maestro) *Creating Gadget for Closing Rift* TW: [dice:2yegzaup]61258:0[/dice:2yegzaup] Wild: [dice:2yegzaup]61258:1[/dice:2yegzaup] Re-Roll TW: [dice:2yegzaup]61258:2[/dice:2yegzaup]+2 (Elan) Ace: [dice:2yegzaup]61258:4[/dice:2yegzaup] +2 (Elan) Wi...
- Tue Dec 03, 2019 12:10 pm
- Forum: Chronicles of the Vampire Kingdoms
- Topic: Lord of Hammer
- Replies: 98
- Views: 75041
Re: Lord of Hammer
Notice at -2 Notice: [dice:2lfmp39l]61076:0[/dice:2lfmp39l] Wild: [dice:2lfmp39l]61076:1[/dice:2lfmp39l] Result: 0 - Failure "DAD!!! I will do what I can to save you, and the rest here." Justin Hammer seems to have left... or have been dealt with by my father. I wonder where he has went o...
- Sun Nov 17, 2019 1:29 am
- Forum: Chronicles of the Vampire Kingdoms
- Topic: Lord of Hammer
- Replies: 98
- Views: 75041
Re: Lord of Hammer
Sir Lazerous looked at the two. His self proclaimed crown was bloody from the afair. His psi blade shimmered brightly reflecting off his cyber knight armor. He kicked the face of a hammer breaking it with a sickening crunch, “Fucking mercs. Just about as low as you can get. Nice job everyone... Som...
- Sat Nov 09, 2019 8:16 am
- Forum: Archived Recruits
- Topic: Tomorrow Legion's 2nd SET: Dragon's Balls, the quest for the Demon Forged Blade
- Replies: 36
- Views: 19162
Re: Tomorrow Legion's 2nd SET: Dragon's Balls, the quest for the Demon Forged Blade
@Ndreare, your character has this: The hero doesn't follow the rules and found himself in debt to the Naruni something fierce. HIS previous actions have Naruni repo bots banging down his door to collect. He has the poverty Hindrance. At least you know what the result of your roll is... *Looks over ...
- Wed Nov 06, 2019 5:03 pm
- Forum: Chronicles of the Vampire Kingdoms
- Topic: Lord of Hammer
- Replies: 98
- Views: 75041
Re: Lord of Hammer
Tw (+4 due Scene, +2 due Machine Maestro) TW: [dice:1vqi9dr6]60354:0[/dice:1vqi9dr6] Wild: [dice:1vqi9dr6]60354:1[/dice:1vqi9dr6] Extra Effort: [dice:1vqi9dr6]60354:2[/dice:1vqi9dr6] Ace: [dice:1vqi9dr6]60354:3[/dice:1vqi9dr6] Result: 23 - Success with 4 Raises. PPE Used: [dice:1vqi9dr6]60354:4[/di...
- Sat Nov 02, 2019 8:34 am
- Forum: Chronicles of the Vampire Kingdoms
- Topic: Lord of Hammer
- Replies: 98
- Views: 75041
Re: Lord of Hammer
"Alright. I will surrender up my two pistols and my Sonic Cannon. The first half of your payment is in my left boot just inside the top at the back. When we are done, you will get the other half. If every one of the hostages gets out alive, I will double the payment. After this, I will have an...
- Fri Nov 01, 2019 3:44 pm
- Forum: Chronicles of the Vampire Kingdoms
- Topic: Lord of Hammer
- Replies: 98
- Views: 75041
Re: Lord of Hammer
Growth (+2 due Machine Maestro, 16 PPE for Size +8) Note: Spending 1 EP for Power Efficiency so 8 PPE TW: [dice:3h9z8m8t]60166:0[/dice:3h9z8m8t] Wild: [dice:3h9z8m8t]60166:1[/dice:3h9z8m8t] Ace: [dice:3h9z8m8t]60166:2[/dice:3h9z8m8t] Result: 12 - Success with Raise(s) Agility (D8 due Quickness) Agi...
- Sun Oct 27, 2019 2:43 pm
- Forum: Chronicles of the Vampire Kingdoms
- Topic: Lord of Hammer
- Replies: 98
- Views: 75041
Re: Lord of Hammer
*On Private Channel Set up when Hans joined up* "Don't trust him. Hammer's Hammers has been well known for tossing any agreement whenever they became inconvenient to them... or just because they changed their mind. My guess is that if we surrender, they will disarm us, kill us, and then kill a...
- Sat Oct 26, 2019 6:55 am
- Forum: Archived Recruits
- Topic: Tony Vreski, Psi-Ghost Mind Melter
- Replies: 0
- Views: 2587
Tony Vreski, Psi-Ghost Mind Melter
Hybrid Psionics/Experience and Wisdom Table 1 With deep concentration, meditation, or prayer, your hero regains her ISP at a faster rate than most. She gains the Rapid Recharge Edge, or improved Rapid Recharge if she already has that Edge. 2-3 Some battles are lengthy affairs, and conserving inner ...
- Tue Oct 22, 2019 5:07 am
- Forum: Archived Recruits
- Topic: Tomorrow Legion's 2nd SET: Dragon's Balls, the quest for the Demon Forged Blade
- Replies: 36
- Views: 19162
Re: Tomorrow Legion's 2nd SET: Dragon's Balls, the quest for the Demon Forged Blade
I would like to join with my Psi-ghost Mind Melter... now named Tony Vreski.
- Mon Oct 21, 2019 11:08 am
- Forum: Archived Discussions
- Topic: Item Creation Guidelines
- Replies: 59
- Views: 31919
Re: Item Creation Guidelines
Retail Cost should have a default. Repair costs are based on market costs so players will need this information very frequently. The way markets work I suggest Material Costs x2 to account for overhead and labor. (This does not mean you can sell for twice of value, unless you get a business and a s...
- Fri Oct 11, 2019 4:00 pm
- Forum: Supporting Cast
- Topic: Mouseling Mystic
- Replies: 1
- Views: 2323
Re: Mouseling Mystic
-1 Mild Mannered -2 Size -1 -2 Non-Standard Build -1 Non-Standard Physiology -1 Mutant -1 Racial Enemy (Catfolk/Rakashans/Mutant Cats, etc.) -1 Wanted - Coalition (Minor) Total -9 2 Stealth +2 1 Stealth d4-> d6 2 Notice +2 1 Notice d4-> d6 2 Agility d4-> d6 2 Vigor d4 -> d6 1 Low Light Vision Total...
- Fri Oct 11, 2019 3:51 pm
- Forum: Supporting Cast
- Topic: Mouseling Mystic
- Replies: 1
- Views: 2323
Mouseling Mystic
HJ: [dice:25ty1fvx]59416:0[/dice:25ty1fvx] - Experience and Wisdom There are moments when everything comes together and an opportunity presents itself. Your hero knows how to make the most of just such a moment. Gain the Elan Edge, Luck if you already have it, or Great Luck if you have Luck. [dice:2...
- Fri Oct 11, 2019 3:28 pm
- Forum: Supporting Cast
- Topic: Daihok
- Replies: 0
- Views: 1709
Daihok
Psi-Ghost Psi-Slinger F&G [dice:3a3sphxd]59414:0[/dice:3a3sphxd] Agile and Dexterous: Your hero adds one die type to Agility and begins with either the Ambidextrous or Quick Edge. [dice:3a3sphxd]59414:1[/dice:3a3sphxd] Vigorous and Tough: Add one die to Vigor and begin with the Nerves of Steel E...
- Thu Oct 10, 2019 4:07 pm
- Forum: Supporting Cast
- Topic: Psi-Ghost Mind Melter
- Replies: 0
- Views: 1710
Psi-Ghost Mind Melter
HJ: [dice:23paulgq]59363:0[/dice:23paulgq] - Psionics With deep concentration, meditation, or prayer, your hero regains her ISP at a faster rate than most. She gains the Rapid Recharge Edge, or improved Rapid Recharge if she already has that Edge. [dice:23paulgq]59363:1[/dice:23paulgq] - Education E...
- Thu Oct 10, 2019 7:21 am
- Forum: Chronicles of the Vampire Kingdoms
- Topic: Lord of Hammer
- Replies: 98
- Views: 75041
Re: Lord of Hammer
Soaking the 2 Wounds from the Rocket (Vigor, +2 due Elan) Vigor: [dice:2fb6xfpi]59335:0[/dice:2fb6xfpi] Wild: [dice:2fb6xfpi]59335:1[/dice:2fb6xfpi] Result: 11 - Success with Raise. Fully Soaked. Agility (-2 due Difficulty, Agility -> d8 due Greater Quickness) Agility: [dice:2fb6xfpi]59335:2[/dice:...
- Wed Oct 09, 2019 5:32 pm
- Forum: Adventure Inc (SWADE Reboot)
- Topic: Tiny Tim (Forest Runner)
- Replies: 3
- Views: 4318
Re: Tiny Tim (Forest Runner)
Gear
None
None
- Wed Oct 09, 2019 4:31 pm
- Forum: Adventure Inc (SWADE Reboot)
- Topic: Tiny Tim (Forest Runner)
- Replies: 3
- Views: 4318
Re: Tiny Tim (Forest Runner)
Armored Hide* The Hatchling has+18 MDC Armor and +6 Toughness in dragon form (plus the Size bonus). Bite/Claws* Dragons can naturally attack with massive teeth and talons dealing Str+3d4 Mega Damage, AP equal to Size, see Natural Weapons in Savage Worlds. In addition, their bite has Reach equal t...
- Tue Oct 08, 2019 3:56 pm
- Forum: Adventure Inc (SWADE Reboot)
- Topic: Tiny Tim (Forest Runner)
- Replies: 3
- Views: 4318
Tiny Tim (Forest Runner)
HJ: [dice:2900luob]59171:0[/dice:2900luob] Education Either her parents did everything they could to educate her, she attended one of the few schools left in the world, or she might even have found and lived in an ancient library. However managed, she has three additional skill points to spend at ch...
Re: Who's Who
Player Name: Steven Marko IM Contact: frndlygiant@gmail.com Accounts Merlaggon Hans Greuber Ellisto Thomas Gladwyn Brown aka The Medium Phillip Masters Tiny Tim [*]Growler [*]Berk [*]Sandman Character Slots: Growler (Signature Item) Tiny Tim (Signature Item) Berk (Signature Item) Sandman
- Wed Oct 02, 2019 10:38 am
- Forum: Savage Rifts House Rule Proposals
- Topic: SWADE EP Menu
- Replies: 90
- Views: 50333
Re: SWADE EP Menu
Hum, how about... (2 EP) Not Now, Not Ever! : The GM must discard a benny from his pool. (Does not affect NPC wild card bennies.) (1 EP) No, I don't think so! : Stop the GM from spending a benny on a roll, must be declared ahead of time. You just rolled a 14 on Puppet and do not want the GM to benn...