Search found 1580 matches

by Freemage
Wed Mar 06, 2024 10:33 pm
Forum: 7th SET Adventure Forum
Topic: Unfamiliar Troubles
Replies: 40
Views: 3442

Re: Unfamiliar Troubles

The cyber-doc smile accepts such a healthy premium with a smile, and gets to work. He does a number of diagnostics, working happily and with efficiency. He's adept enough at putting the CEP through its paces, even jacking in with his own to an intermediary terminal to double-check for viruses (so, t...
by Freemage
Sun Mar 03, 2024 11:02 pm
Forum: 7th SET Adventure Forum
Topic: Unfamiliar Troubles
Replies: 40
Views: 3442

Re: Unfamiliar Troubles

Coming up with the plan to have Elihah fake a cybernetic malfunction quickly comes up with an issue--making it look good. The team quickly determines that they've got two choices: Option 1: Fake a problem with the Vehicle Interface system (the CEP is too deeply embedded to be able to really do a pro...
by Freemage
Wed Jan 31, 2024 8:52 pm
Forum: 7th SET Adventure Forum
Topic: Unfamiliar Troubles
Replies: 40
Views: 3442

Re: Unfamiliar Troubles

Chok'lat, of course, can't go anywhere without being the subject of much curiosity, albeit of the 'let's watch the thing from the other side of the street' sort. A few braver souls actually speak to him, briefly, if addressed, one or two actually seem quite charmed by the idea of a 'reformed' Brodki...
by Freemage
Tue Dec 26, 2023 12:23 pm
Forum: 7th SET Adventure Forum
Topic: Unfamiliar Troubles
Replies: 40
Views: 3442

Re: Unfamiliar Troubles

The Sheriff is stunned into silence for a few moments--between the testimonials and Chok'lat's highly unBrodkil-like oratory, he simply can't process it for a stretch. Finally, he lowers his right arm, the particle beam barrel sinking back in. "This is... strange. Still, world's seen stranger, ...
by Freemage
Wed Oct 18, 2023 8:02 pm
Forum: 7th SET Adventure Forum
Topic: Unfamiliar Troubles
Replies: 40
Views: 3442

Re: Unfamiliar Troubles

Just as the team is preparing to disembark, with the side-door swinging open to let the Jokers move out, a thin man in a long, sleeveless overcoat comes over from around a corner, smiling amiably. The boy who ran off earlier is at the corner, obviously peering around to watch. The familial resemblan...
by Freemage
Mon Aug 07, 2023 6:40 pm
Forum: Item Creation
Topic: Friendship Bracelet (TW Item)
Replies: 3
Views: 596

Re: Friendship Bracelet (TW Item)

Okay, yeah, that one's neat! Approved.
by Freemage
Thu Aug 03, 2023 11:50 pm
Forum: Savage Rifts House Rule Proposals
Topic: DQE Commitment Levels
Replies: 5
Views: 1316

Re: DQE Commitment Levels

I really like this. I had my own lesser version on the boards from 6 years ago. But this is clean and easy to follow. I would want the players to clearly communicate which options they choose before rolling. Yeah, that is a key. On-site, I'll probably require that the dice roll actually says what o...
by Freemage
Tue Aug 01, 2023 11:10 am
Forum: Savage Rifts House Rule Proposals
Topic: DQE Commitment Levels
Replies: 5
Views: 1316

DQE Commitment Levels

I'm going to be instituting this (or something similar, following feedback) in the Jokers. Figured I'd throw it out to the Peanut Gallery for discussion and issue-spotting: DQEs are a fast-and-dirty way to sum up an encounter that's meant to soak up resources, but not really meant to represent a maj...
by Freemage
Sat Jul 29, 2023 3:09 pm
Forum: Out of Character Topics
Topic: Site Currency, Changes, and Supporting The Site
Replies: 15
Views: 3231

Re: Site Currency, Changes, and Supporting The Site

I admit I'm not thrilled with the idea of losing slots I paid for just because the GM had an RL crisis 13 months into the game. Ditto signature item slots. It would make me a bit leery of trying a newer gm, for one thing. And I definitely don't like players paying gm EP. While we've allowed ep to be...
by Freemage
Thu Jul 27, 2023 8:54 pm
Forum: 7th SET Adventure Forum
Topic: Unfamiliar Troubles
Replies: 40
Views: 3442

Re: Unfamiliar Troubles

Driving 1d12!!+5 Wild Driving 1d6!!+5 2nd Driving 1d12!!+4 2nd Wild Driving 1d6!!+4 3rd Driving 1d12!!+3 3rd Wild Driving 1d12!!+3 Raises, all! Card Flip: 4 Diamonds--no Random Encounter. At Growler's command, Driverbot pushes the Crawler for 18 hours. The trips is utterly uneventful, with the team...
by Freemage
Sun Jul 23, 2023 8:04 pm
Forum: 7th SET Adventure Forum
Topic: Unfamiliar Troubles
Replies: 40
Views: 3442

Unfamiliar Troubles

You've all returned from Kingsdale, with a fair bit of downtime and R&R, and more than a few Credits richer. The bounties were collected without incident in Whykin, and most of you have settled in nicely back at Castle Refuge. The new teammates had to get used to the Crawler , of course; the odd...
by Freemage
Sat Jul 22, 2023 3:41 pm
Forum: Recruitment: New Recruits
Topic: Kra-Thoom
Replies: 3
Views: 564

Re: Kra-Thoom

Advances:
Hind: Pro/Exp Edge
Setting: Common Bond
N1: Power Points
N2: One w/ Magic (Novice)
N3: New Powers (bolt, boost/lower Trait)
S1: Power Points
S2: Wizard
Bonus HJ Table Roll: 1d20: New Powers Edge (energy disruption (Atlantis), curse (L1000)
by Freemage
Sat Jul 22, 2023 3:40 pm
Forum: Recruitment: New Recruits
Topic: Kra-Thoom
Replies: 3
Views: 564

Re: Kra-Thoom

Gear: TW Combat Mage Heavy Armor +6A/+3T 1 PPE/hr to power +2 DT Strength when powered, ignore MinStr Can use farsight and darksight (see Powers) MinStr d10 36 lbs Staff of Power Damage: 2d6, or d6+d10 in Body Armor (MD if spending 2 PPE) Reach 1, Parry +1 +1 Spellcasting 10 PPE stored in staff TW F...
by Freemage
Sat Jul 22, 2023 3:40 pm
Forum: Recruitment: New Recruits
Topic: Kra-Thoom
Replies: 3
Views: 564

Re: Kra-Thoom

Powers: Silverstorm ( blast ) PPE: 3; Range: 16; Duration: Instant Trappings: A swarm of silver shards, whirling around at high speed Success/Raise: MBT, 2d6/3d6 damage to all targets in AoE. MODIFIERS: AoE (0/+1): SBT/LBT Damage (+2): 3d6/4d6 Damage AP (+1 to +3): +2 AP/1 PPE Range (+1/+2): Range 3...
by Freemage
Thu Jul 20, 2023 11:50 pm
Forum: 7th SET Adventure Forum
Topic: Bugged: Fin
Replies: 8
Views: 792

Re: Bugged: Fin

Final Post: 220K/8 = 27,500 Credits each from bounties/loot, plus the Legion pay mentioned above. In addition, everyone gets a +1 to future Networking rolls in the city of Kingsdale. Who knows, you might come back again, someday.
by Freemage
Tue Jul 18, 2023 9:59 pm
Forum: Recruitment: New Recruits
Topic: Kra-Thoom
Replies: 3
Views: 564

Kra-Thoom

Kra-Thoom (Ogre Combat Mage) Game: AMC F&G: Pick 2 (Smart & Learned; +2DT Driving + Vehicle of Choice: Zone Ranger) HJ: Pick 3 (Power Master: Bolt; Staff of Power; Ace +1DT Driving) Agil d8 Smt d8-1 Spi d8 Str d6 (d10 w/armor) Vig d6 Pace: 6/d6; Toughness 15(6); Parry: 7; PPE: 20 Athletics d...
by Freemage
Tue Jul 11, 2023 12:24 pm
Forum: Item Creation
Topic: Item Creation for Chris Ibison
Replies: 3
Views: 551

Re: Item Creation for Chris Ibison

New version is much cleaner, so long as you have both Arcane Skills.
by Freemage
Tue Jul 11, 2023 10:01 am
Forum: Item Creation
Topic: Item Creation for Chris Ibison
Replies: 3
Views: 551

Re: Item Creation for Chris Ibison

First note: If taken off, your ISP would drop to 0 instantly, and only refresh at the normal rate once put back on. Second note: All details of the granted Edge are fixed, so decide what three powers it grants from the Minor psionics list. Third Note: In general, to take an Edge as an advance, you n...
by Freemage
Mon Jun 26, 2023 7:29 pm
Forum: 7th SET Adventure Forum
Topic: Bugged: Fin
Replies: 8
Views: 792

Bugged: Fin

So, with El Jefe and Khem whisked away by the Shifter, the Jokers manage to round up 8 of the scattering Goombas. Hauling them back to town, you're able to keep watch over the briefcase until the timer clicks down and pops open the case. The Grackle mobster was telling the truth--In addition to the ...
by Freemage
Thu Jun 08, 2023 3:53 pm
Forum: (5 EP) The Rob
Topic: The Rob for Keokuk
Replies: 0
Views: 461

The Rob for Keokuk

Keokuk is in the Terror on the Dark Frontier game.
by Freemage
Wed May 31, 2023 11:38 pm
Forum: Recruitment: Mission Briefings
Topic: RIFTS Terror on the Dark Frontier
Replies: 11
Views: 1430

Re: RIFTS Terror on the Dark Frontier

If there's room, I'm in.
by Freemage
Sun May 21, 2023 12:50 pm
Forum: 7th SET Adventure Forum
Topic: Bugged: The Beginning of the End
Replies: 65
Views: 8580

Re: Bugged: The Beginning of the End

El Jefe considers the argument presented, and chuckles wryly. "Well, can't say I have moral objections to a shakedown. But me and the boys are gonna be traveling, and you don't get far in these parts without weapons and armor. So, you get all the stuff on the Goombas you downed, and I'll throw ...
by Freemage
Tue Apr 25, 2023 8:15 pm
Forum: 7th SET Adventure Forum
Topic: Bugged: The Beginning of the End
Replies: 65
Views: 8580

Re: Bugged: The Beginning of the End

Grackle Sitrep: G1 & 2 Distracted El Jefe Distracted Thoomba Distracted EJ and G1 must make 2 Strength rolls, G 2 and Thoomba each roll once. Spot Ruling: Cover from tables gives a +2 to resist the knockback, but does not prevent the Distracted penalty (so they are rolling straight Strength for...
by Freemage
Fri Apr 14, 2023 9:41 pm
Forum: 7th SET Adventure Forum
Topic: Bugged: The Beginning of the End
Replies: 65
Views: 8580

Re: Bugged: The Beginning of the End

G3 is dead. Thoomba attempts to Soak: Thoomba Soak 1 Wd: 1d12!! Wild Vigor 1 Wd: 1d6!! Huh. Bit of Overkill. Now to try to soak some of that 4-Wd Hit: Thoomba Soak 4 Wd 1d12!! Wild Vigor 4 Wd: 1d6!! Using GM Benny: Thoomba Soak 4 Wd 1d12!! Wild Vigor 4 Wd: 1d6!! Using GM Benny Thoomba Soak 4 Wd 1d1...
by Freemage
Wed Apr 12, 2023 3:01 pm
Forum: 7th SET Adventure Forum
Topic: Bugged: The Beginning of the End
Replies: 65
Views: 8580

Re: Bugged: The Beginning of the End

Thoomba Shooting. L-20 on Heavy Pulse at Chok'lat; Heavy Ion Pistol at Jackal. No MAP because tail. Shooting d8. +1 for Multi-Optics. Laser +1 for Heavy Pulse (also +3 damage); Ion +2 for Shotgun Rules Heavy Ion Blaster at Jackal: Shooting Ion/Jackal 1d8!!+3 Wild Shooting I/J 1d6!!+3 Raise! Raise I...
by Freemage
Wed Mar 29, 2023 7:09 pm
Forum: 7th SET Adventure Forum
Topic: Bugged: The Beginning of the End
Replies: 65
Views: 8580

Re: Bugged: The Beginning of the End

BrickRd1.jpg Led by Chok'lat, and bookended by Growler (who hangs back just a bit from the rest of you, just in case), you make your way through the U-shaped corridor from the stairs to the 'suite' the Grackles are supposed to be in, passing the doors to the smaller rooms along the way. The Brodkil...
by Freemage
Thu Mar 02, 2023 7:16 am
Forum: Item Creation
Topic: Rook's Signature Item
Replies: 6
Views: 1254

Re: Rook's Signature Item

For the Mount, I could see it as providing the MAP reduction and treating the character's Strength as one step higher for purposes of the mounted weapon. (So if you have Str d12+1, you could then go up to a Mod 2 weapon, all for 1 Strain.) The gun itself would still use normal Strain rules for such ...
by Freemage
Thu Feb 23, 2023 10:01 am
Forum: Item Creation
Topic: Experimental Rocket Boots
Replies: 1
Views: 659

Re: Experimental Rocket Boots

Nice! Approved.
by Freemage
Sat Feb 18, 2023 5:56 pm
Forum: Shadowrunners (Players)
Topic: Jonas "The Voice" Johnson
Replies: 6
Views: 836

Re: Jonas "The Voice" Johnson

Testing....
Hm... Second one just rerolls ALL successes. Don't see a way to reroll sixes while still counting 5s as hits. Will do that manually until I figure it out.
by Freemage
Tue Feb 14, 2023 8:11 am
Forum: 7th SET Adventure Forum
Topic: Bugged: The Beginning of the End
Replies: 65
Views: 8580

Re: Bugged: The Beginning of the End

The city official lets the groups introduce themselves, then interjects before you can all leave. "Two orders of business, before you go. First, we have a brief situational analysis. While I'm doing that, I'll also be cataloguing your heavier weapons and armor. While obviously, we're forgoing t...
by Freemage
Mon Feb 06, 2023 4:45 pm
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: OOC Discussion
Replies: 208
Views: 80750

Re: OOC Discussion

So, the current team is: Chok'lat - Cyberred up Brodkil Tank Strider - Sea Titan, MARS Scholar Growler - Best Boy Dogboy Nega-Psychic Jarvis Ursus - Kittani PA Jock Jonns Mythe - Quickflex MARS Gunslinger Rib - Trimadore MARS Vagabond Martial Arts & Technical Specialist Kriza - What? A Human?! ...
by Freemage
Wed Feb 01, 2023 1:23 am
Forum: 7th SET Adventure Forum
Topic: Bugged: The Beginning of the End
Replies: 65
Views: 8580

Bugged: The Beginning of the End

A Re-intro in Three Parts: Kingsdale, Quarantine: It has been a hard, hard month for the Jokers, and for the city of Kingsdale. The quarantine has been stressful, making a month feel like years. Promising treatments turned out to have nasty side-effects. Conspiracy theories abounded, pointing the bl...
by Freemage
Wed Jan 25, 2023 12:55 am
Forum: Supplies
Topic: AoT Supplies!
Replies: 7
Views: 3090

Re: AoT Supplies!

Lance
1. Body Armor HJ Table Result 8 (Str Die-boost) x2, applied to his existing C&S Crusader (or equivalentT. Total cost: 165K Cr
2. Hi-Tech XBow with a variety of special bolts (See: Empires of Humanity)
3. TBD
by Freemage
Sat Jan 14, 2023 7:05 pm
Forum: Item Creation
Topic: Cold Iron Compass for Caiden (Agents of Titan)
Replies: 6
Views: 1297

Re: Cold Iron Compass for Caiden (Agents of Titan)

As I suggested in Discord, I'd urge a roll for the Demon-Detection ability. Occult or Navigation would be satisfactory. Using it to triangulate to calculate distance would be Survival only. Difficulty for detection would be 4, +1/power of ten in miles (so 1000 miles away from the nearest demon, it'd...
by Freemage
Thu Jan 12, 2023 11:47 pm
Forum: Item Creation
Topic: Lance's Lance Redux
Replies: 3
Views: 951

Re: Lance's Lance Redux

Slight revision based on feedback: Lance's Lance (Weird Science Mining Drill) Mining Drill: This drill bores through and chews up a square foot of material per round (double the time for each full 20 Hardness). As an improvised weapon it deals Str+3d4 Mega Damage, AP 12, −1 Parry, MinStr d8 (40 lb, ...
by Freemage
Wed Jan 11, 2023 9:39 am
Forum: Item Creation
Topic: Lance's Lance Redux
Replies: 3
Views: 951

Lance's Lance Redux

The delusional Dog-boy Lance truly believes that he is a holy knight, designated by Merlin and Arthur to bear this sacred tool. But really, it's just ARCHIE-3, modding a tool Lance was already carrying when he stumbled across one of the warehouses in a fever-fugue. The drill was first designed to ha...
by Freemage
Mon Jan 09, 2023 2:02 pm
Forum: Core Values
Topic: Game Introduction (The Pitch)
Replies: 4
Views: 1072

Re: Game Introduction (The Pitch)

Definitely rebooting Lance, Dogbot Headhunter. Lance is heavy melee focus.
by Freemage
Sun Jan 08, 2023 3:15 pm
Forum: Item Creation
Topic: Rib's Sig Item
Replies: 1
Views: 595

Re: Rib's Sig Item

Approved
by Freemage
Fri Jan 06, 2023 11:52 pm
Forum: Associates
Topic: Lance, the Cyber(netic) Knight
Replies: 5
Views: 1024

Re: Lance, the Cyber(netic) Knight

Build Gear &Common Goods Universal Credits Fortune & Glory A Way to Get Around: Add two die types to Riding skill and start with one vehicle or mount of choice (Robot Horse). Vigorous & Tough: Add one die to Vigor and begin with the Nerves of Steel Edge. Hero’s Journey Training 1-3: Com...
by Freemage
Fri Jan 06, 2023 11:45 pm
Forum: Associates
Topic: Lance, the Cyber(netic) Knight
Replies: 5
Views: 1024

Re: Lance, the Cyber(netic) Knight

Background Kickin' it Roshomon Style The Pit. I began in the Pit. I knew only darkness; ate only rot; drank only ashes. But I was strong, and I persevered. I slew the demons who attempted to hold me. I cut them down with the very tool they sought to shackle me to. Climbing from the Pit, I came to t...
by Freemage
Fri Jan 06, 2023 11:43 pm
Forum: Associates
Topic: Lance, the Cyber(netic) Knight
Replies: 5
Views: 1024

Re: Lance, the Cyber(netic) Knight

Gear Wilk’s 320 Laser Pistol, JA-9 Variable Laser Rifle, Vibro-Sword, NG-S2 Survival Pack, 4d6 × 100 credits. Crusader Heavy EBA +8A/+3T 24 lbs Lance's Lance (Weird Science Mining Drill) (Signature Item) Mining Drill: This drill bores through and chews up a square foot of material per round (double...
by Freemage
Fri Jan 06, 2023 11:42 pm
Forum: Associates
Topic: Lance, the Cyber(netic) Knight
Replies: 5
Views: 1024

Re: Lance, the Cyber(netic) Knight

Cybernetics Core Electronics Package (1) A computer with universal jack—grants +2 to Common Knowledge, Electronics, Hacking, Research, and Repair rolls. Radio (20-mile range), gyro-compass, clock-calendar. Optics Package (1) Ignore Illumination Penalties, grants +2 to all sightbased Notice checks a...
by Freemage
Fri Dec 30, 2022 11:27 pm
Forum: Old
Topic: Jokers Revived!
Replies: 3
Views: 796

Re: Jokers Revived!

And... we're currently full. Roster: Old School: Chok'lat Growler Roy Fresh Meat: MJH (Kittani PA Pilot) Dan (Risen Psi-Slinger) Technospawn (?) CSC (?) Timmy (Psi-Druid Healbot) Fyndhal/Al (Killcat Bounty Hunter) Yes, that's 9. Rob timed his comeback perfectly, right after I'd closed it at 8. I'll ...
by Freemage
Thu Dec 29, 2022 9:16 am
Forum: Jazzy Adventure
Topic: Jazz Vipers [Mercenaries] OOC & Prep Area
Replies: 4
Views: 1061

Re: Jazz Vipers [Mercenaries]

Question: If we make an Operator, can we take our choice of hover-bikes instead of the free motorcycle?
by Freemage
Wed Dec 28, 2022 1:22 am
Forum: Old
Topic: Jokers Revived!
Replies: 3
Views: 796

Jokers Revived!

Okay, folks, here's my pitch for good old-fashioned PBP. I'm ready to commit to rebooting the Jokers in Q1. However, only two of the original players are still active and available. (I'm not bitter, VV, honest.) So, recruitment begins NOW. New characters will be coming in at the usual N1 level, howe...
by Freemage
Thu Nov 17, 2022 2:45 am
Forum: Adventures
Topic: Attack on Geist
Replies: 17
Views: 3799

Re: Attack on Geist

Not an actual post, just need some rolls for later
pLL1d12!!+3
LdpLL1d6!!+3

L1d10!!
LdL1d6!!
by Freemage
Tue Oct 11, 2022 2:03 pm
Forum: SPC: Sidekicks
Topic: The Base
Replies: 4
Views: 1345

Re: The Base

This looks Great. I wish we had some sort of monitoring so we know when we are needed. I figure right now, we're patched into the city's communication networks (Wi-Fi, radio and phone), and so officials can call us, or we can catch news reports. Monitors should probably come with an early Advance, ...
by Freemage
Tue Oct 11, 2022 10:50 am
Forum: SPC: Sidekicks
Topic: The Base
Replies: 4
Views: 1345

Re: The Base

So, per the conversation in Discord, we've got Exotic, Remote. Folks seemed to like the geostationary satellite over Star City idea, which fits both those descriptors--a character wanting to go there without using the Teleporter must either have Teleportation as a Power, a space-ready vehicle, or Fl...
by Freemage
Tue Sep 20, 2022 3:29 pm
Forum: Item Creation
Topic: Silver Fang
Replies: 2
Views: 1113

Re: Silver Fang

Shiny Chopitty-Chop approved
by Freemage
Mon Sep 12, 2022 12:01 am
Forum: (10 EP) Signature Item
Topic: Boom Pouch--Sig Item for Crystal Clad
Replies: 0
Views: 635

Boom Pouch--Sig Item for Crystal Clad

Just what it says
by Freemage
Sat Sep 10, 2022 8:53 pm
Forum: Item Creation
Topic: Signature Item For Crystal Clad: BOOM Pouch
Replies: 1
Views: 906

Signature Item For Crystal Clad: BOOM Pouch

Character: Crystal Clad Game: 1st AAT--Treasures of Tolkien When Crystal got back from South America, she decided she needed something to deal with emergency situations, like Cthulu rising or swarms of faeries. She got into her father's workshop in Stormspire and 'liberated' a prototype TW toolkit t...
by Freemage
Sat Sep 10, 2022 1:32 pm
Forum: Tomorrow Legion: 1st AAT - Treasures of Tolkeen
Topic: Crystal Clad
Replies: 5
Views: 2298

Re: Crystal Clad

TW Build Rolls Build roll is d12+4, unless doing an Upgrade on her Body Armor, in which case it is d12+2 Body Armor Upgrades Minor: +1 Techno-Wizardry Rolls 5K Credits Build (Repair) 1d12!!+2 Wild Build 1d6!!+2 Forgot the -1, still got 11. Raise: Double-dip the Upgrade, for a total of 10K, and +2 t...
by Freemage
Fri Aug 19, 2022 9:18 am
Forum: Item Creation
Topic: A couple of Built in ranged weapon(Cyber) questions
Replies: 2
Views: 1164

Re: A couple of Built in ranged weapon(Cyber) questions

1) Would it be reasonable to use a TW weapon as a built in ranged weapon (acquired separately)? Yes, but... If the weapon is just something you shoot, that's fine. However, if you use Shooting to activate a built-in Power of some sort (Iceblast Shotgun, Lightning Rod), then Shooting is being treate...
by Freemage
Tue Aug 02, 2022 9:27 pm
Forum: SPC: Sidekicks
Topic: Paul Balsamo, AKA Qabal
Replies: 0
Views: 817

Paul Balsamo, AKA Qabal

Player Name: Freemage Google Handle: Soren Name: Paul Balsamo Supranym: Qabal Rank: Heroic 1 Race: Human (Supers) Age: 45 Attributes: Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d6 Pace: 6/d6; Parry: 5; Toughness: 5 Skills Athletics d4 Common Knowledge d6 Language (English Native) d8 Notic...
by Freemage
Mon Jul 11, 2022 10:13 am
Forum: Item Creation
Topic: Signature Item For Venator John Carter - Targeting Assistance Unit (TAU)
Replies: 6
Views: 2188

Re: Signature Item For Venator John Carter - Targeting Assistance Unit (TAU)

My only question is, "Why not a MoH as the base item?" PCs in the From The Gates of Hell game can get a free Signature Item but only if it’s obvious and accessible. Hence the base item being something that could potentially be snatched off a belt or ripped off its mount. Nice. Stat-wise, ...
by Freemage
Fri Jul 08, 2022 3:13 pm
Forum: Item Creation
Topic: Signature Item For Venator John Carter - Targeting Assistance Unit (TAU)
Replies: 6
Views: 2188

Re: Signature Item For Venator John Carter - Targeting Assistance Unit (TAU)

My only question is, "Why not a MoH as the base item?"
by Freemage
Thu Jun 02, 2022 7:35 pm
Forum: Vigilantes
Topic: The Hangout
Replies: 9
Views: 2663

Re: The Hangout

I prefer warehouse. Fewer civilian bystanders.
by Freemage
Wed Jun 01, 2022 11:11 pm
Forum: Old
Topic: SPC Vigilantes
Replies: 26
Views: 6434

Re: SPC Vigilantes

So, applying for group membership. Concept 1: Tatterdemalion. Fear and Decay powers, with some others derived from those. Concept 2: The Wraith: An actual ghost, Invisibility, Intangibility, Possession as primary powers. Concept 3: Sewer Rat: Escapee genetic experiment, rat-man with Burrowing and d...
by Freemage
Wed Jun 01, 2022 12:10 pm
Forum: Old
Topic: SPC Vigilantes
Replies: 26
Views: 6434

Re: SPC Vigilantes

So, applying for group membership. Concept 1: Tatterdemalion. Fear and Decay powers, with some others derived from those. Concept 2: The Wraith: An actual ghost, Invisibility, Intangibility, Possession as primary powers. Concept 3: Sewer Rat: Escapee genetic experiment, rat-man with Burrowing and di...
by Freemage
Tue May 31, 2022 7:23 pm
Forum: Vigilantes
Topic: Gang Name
Replies: 4
Views: 1531

Re: Gang Name

I voted, but I suppose I should make sure I'm gonna be in this game before doing much more....
by Freemage
Tue May 03, 2022 11:17 pm
Forum: Savage Rifts House Rule Proposals
Topic: SPC3 Iconic Frameworks
Replies: 30
Views: 12355

Re: SPC3 Iconic Frameworks

A discussion in Community Chat does bring up a valid point of concern - the interaction of SPC powers and existing abilities such as Dispel, Arcane Resistance, and a Cyber-Knight's Cyberkinetic Combat/Awareness. By default in SPC, Super Powers are not Arcane Backgrounds. My opinion : I think that i...
by Freemage
Sun Apr 10, 2022 11:36 pm
Forum: Adventure Archives
Topic: 3.1 Crushing it in the Blood Dome (Interludes)
Replies: 7
Views: 3057

Re: 3.1 Crushing it in the Blood Dome (Interludes)

Quick Stats on a Gladiator I met in the Arena — Name :"Needles" Iconic Framework or MARS : Cowboy Race : Clszymllxbrrxxyfwrr Born : PA 90 Physical Appearance : A humanoid cactus Disposition : Exuberant, outgoing (for someone who can't talk--uses gestures) Gladiatorial Notes and history : N...
by Freemage
Sun Mar 27, 2022 6:46 pm
Forum: Historical Material
Topic: GM Vote 1st Q of 2022
Replies: 4
Views: 1849

Re: GM Vote 1st Q of 2022

My feedback is this: The scale needs to go higher.
by Freemage
Sat Feb 12, 2022 6:32 pm
Forum: Item Creation
Topic: Sig Item Phaseworld UWW Tool kit
Replies: 3
Views: 1338

Re: Sig Item Phaseworld UWW Tool kit

I like it, though I'd probably increase the cost of the Conjurer Edge since it is bypassing the pre-reqs, but that'd come up rarely (ie, when it actually needs to be fixed for some reason), anyway.
by Freemage
Sat Feb 12, 2022 6:29 pm
Forum: Item Creation
Topic: Signature item: Giant's Shell
Replies: 12
Views: 3374

Re: Signature item: Giant's Shell

Couple points of clarification: 1: Are the two Major "+1 to Vigor" meant to be "+1 Die-type to Vigor", or just a straight "+1 to Vigor rolls" (the former increases Toughness, the latter makes Soaking easier)? 2: In either case, assuming the Vigor roll you are most worr...
by Freemage
Sat Feb 12, 2022 6:20 pm
Forum: Item Creation
Topic: Drathirnous' Fury (Sig item)
Replies: 6
Views: 1882

Re: Drathirnous' Fury (Sig item)

Brilliant. J'approve!
by Freemage
Sat Feb 05, 2022 8:51 pm
Forum: Item Creation
Topic: Signature item: Giant's Shell
Replies: 12
Views: 3374

Re: Signature item: Giant's Shell

Couple points of clarification: 1: Are the two Major "+1 to Vigor" meant to be "+1 Die-type to Vigor", or just a straight "+1 to Vigor rolls" (the former increases Toughness, the latter makes Soaking easier)? 2: In either case, assuming the Vigor roll you are most worri...
by Freemage
Sat Feb 05, 2022 3:50 pm
Forum: Supporting Cast
Topic: [Remorseless] VOCI
Replies: 4
Views: 1411

Re: [Remorseless] VOCI

My first thought is that this race either is doomed to boredom every time there's an away mission, or that the GM will need to perpetually set up a secondary SD venture in orbit. It also seems to me that with access to magic, Summon Ally gives a handy way around the No Limbs/Non-Ambulatory Drawbacks...
by Freemage
Sat Jan 29, 2022 12:17 am
Forum: Item Creation
Topic: Signature item: Giant's Shell
Replies: 12
Views: 3374

Re: Signature item: Giant's Shell

As I said in Discord, I think MDC is outside the bounds of Upgrades, at least as a permanent effect. As noted, getting it temporarily would normally require 2 Upgrades--one for the Protection Power, and then another for the Greater Modifier. And then it would be only good for a few rounds, require a...
by Freemage
Fri Jan 28, 2022 4:11 am
Forum: Item Creation
Topic: Amulet of Etherealness -- Signature Item Proposal: Eric
Replies: 4
Views: 2347

Re: Amulet of Etherealness -- Signature Item Proposal: Eric

Technically, it's fine, but.... It's an odd choice to make it activated by Spirit rather than with Eric's Psionics (you can always use an Arcane Skill to activate Powers in items). And after all, he can already get a d12+2 by using Major Psionic. Just turn the Spirit-bumps into PPE storage, and pres...
by Freemage
Mon Jan 17, 2022 1:13 pm
Forum: Tomorrow Legion: 12th AAT - The Dirty Dozen
Topic: The Bleak Tome - The Haul
Replies: 35
Views: 8461

Re: The Bleak Tome - The Haul

Legendary Item (GM: Snake Eyes) Erebos Legendary Shadow Armored Cloak Base: +2A, +1T, +2 Stealth (Does not stack with other armor) Minor +5 PPE +5 PPE +5 PPE +5 PPE Major Fear (cost 5 PP per hour) Invisibility (cost 5 PP per hour) Summon Ally (Shadow Beast, only one Shadow Beast at a time, cost 10 ...
by Freemage
Mon Jan 17, 2022 11:16 am
Forum: Tomorrow Legion: 12th AAT - The Dirty Dozen
Topic: The Bleak Tome - The Haul
Replies: 35
Views: 8461

Re: The Bleak Tome - The Haul

I realized Kidemonas never finalized a signature item after his was rejected. So I need to make that was well. For the legendary item I am thinking an item of maximum arcane defenses Arcane Protection Arcane Protection (Improved) Strong Will Iron Will +2 to Spirit rolls For signature item, I am sti...
by Freemage
Sun Jan 09, 2022 2:24 am
Forum: Salvage and Loot
Topic: Salvage And Loot
Replies: 14
Views: 4096

Re: Salvage And Loot

Charon would request that the upgrading of Flint from Paragould Zombie Special to Really Cool Mummy be funded from the "BC Fund". (The Zombies obviously don't have expenses personally, but Flint being upgraded would make him a much better asset for the BC.)
by Freemage
Thu Jan 06, 2022 8:15 pm
Forum: Tomorrow Legion: 12th AAT - The Dirty Dozen
Topic: Q4 2021 Player Post Count
Replies: 2
Views: 1359

Re: Q4 2021 Player Post Count

My count still says it is to Vet1, actually. I think that's where Matthew has Heather at, too.
by Freemage
Sat Jan 01, 2022 1:39 pm
Forum: Tomorrow Legion: 12th AAT - The Dirty Dozen
Topic: The Bleak Tome - The Haul
Replies: 35
Views: 8461

Re: The Bleak Tome - The Haul

Gaspard's Wish-List: Onyx Collar (Enchanted Item): Designed to work on a Shadow Beast without interfering with its abilities. If this has to take up one of the Minor slots, that would be fine. Minor x2: +2 Spirit rolls (or just +1, if 'works with shadow merge' takes up one Minor) Major: Brawler Majo...
by Freemage
Mon Dec 20, 2021 12:33 pm
Forum: (1 EP) Anyone Got a Benny?
Topic: Ophie needs ISP
Replies: 3
Views: 1455

Re: Ophie needs ISP

4th Benny
by Freemage
Mon Dec 20, 2021 12:32 pm
Forum: (1 EP) Anyone Got a Benny?
Topic: Ophie needs ISP
Replies: 3
Views: 1455

Re: Ophie needs ISP

3rd Benny
by Freemage
Mon Dec 20, 2021 12:32 pm
Forum: (1 EP) Anyone Got a Benny?
Topic: Ophie needs ISP
Replies: 3
Views: 1455

Re: Ophie needs ISP

2nd Bennie
by Freemage
Mon Dec 20, 2021 12:32 pm
Forum: (1 EP) Anyone Got a Benny?
Topic: Ophie needs ISP
Replies: 3
Views: 1455

Ophie needs ISP

Spending a total of 4 EP for Bennies that are immediately converted into 5 ISP each: viewtopic.php?p=78313#p78313
by Freemage
Tue Nov 30, 2021 3:58 pm
Forum: Savage Rifts House Rule Proposals
Topic: New SPC 3 Considerations
Replies: 34
Views: 9897

Re: New SPC 3 Considerations

I like the race changes, and yeah, the adjustment to the points works for me.
by Freemage
Sat Nov 27, 2021 12:24 am
Forum: Item Creation
Topic: IH-20 Avenger Spear Gun (Sig Item)
Replies: 2
Views: 1309

Re: IH-20 Avenger Spear Gun (Sig Item)

I'd say a bit more fluff text is needed, here, to explain exactly how the Speargun provides the IKaG Edge. Something like an insignia that IHA and their allies immediately recognize the significance of (of course, this would immediately make you recognizeable to their foes, as well, but sometimes th...
by Freemage
Fri Nov 26, 2021 11:59 pm
Forum: Savage Rifts House Rule Proposals
Topic: New SPC 3 Considerations
Replies: 34
Views: 9897

Re: New SPC 3 Considerations

I'm digging it, now.
by Freemage
Fri Nov 26, 2021 12:09 am
Forum: Savage Rifts House Rule Proposals
Topic: New SPC 3 Considerations
Replies: 34
Views: 9897

Re: New SPC 3 Considerations

I do see multiple people indicate Rising Stars type approach which is strange to me as something I do not see in Palladium Rifts or Savage Rifts models. I think the attraction to that model must be based on personal taste for it, rather than something in the game? What other framework has a model o...
by Freemage
Thu Nov 25, 2021 2:48 pm
Forum: Savage Rifts House Rule Proposals
Topic: New SPC 3 Considerations
Replies: 34
Views: 9897

Re: New SPC 3 Considerations

My suggestion for the 'pure' Super is straight-up Rising Stars Tier IV. So you start with 40 SPC points, but then get 5 more points for free (not as an Advance) at each new Rank from Seasoned onward. Power limit is still 20 points. I'm not sure I agree entirely with forbidding any Race that has a si...
by Freemage
Mon Nov 15, 2021 2:43 pm
Forum: Item Creation
Topic: TW Stealth Falcon Jetpack
Replies: 4
Views: 2448

Re: TW Stealth Falcon Jetpack

Ah, that guide is from 2017, so SWD-era. Costs in general have gone up in SWADE, and some of the rules have changed. And of course, you don't have to use Piloting for the power-activation rolls; I put that in there because I wasn't sure of the character's build, and if you're already getting a fixed...
by Freemage
Sun Nov 14, 2021 9:39 am
Forum: Lost in the Jungle
Topic: Eric - PsiX
Replies: 6
Views: 3186

Re: Eric - PsiX

Ahh... quick note: Psi-X "Aliens" haven't been around all that long--certainly not pre-Apocolypse. Their existence only dates back to sometime after the Coalition founded Lone Star, where they were created using forbidden (and failed) human genetic engineering experiments.
by Freemage
Sun Nov 14, 2021 12:46 am
Forum: Item Creation
Topic: TW Stealth Falcon Jetpack
Replies: 4
Views: 2448

Re: TW Stealth Falcon Jetpack

Big issue is that you can't get True Invisibility without spending a Major Upgrade Slot (baseline, TW gear doesn't get Modifiers on Powers--each Modifier must be purchased separately). OTOH, making Invisibility is overpriced in your version. I dislike piggy-backing Invisibility on the roll for Silen...
by Freemage
Tue Nov 02, 2021 10:48 am
Forum: (1 EP) Anyone Got a Benny?
Topic: Benny for Charon
Replies: 2
Views: 1206

Re: Benny for Charon

Total of Two More
by Freemage
Tue Nov 02, 2021 10:48 am
Forum: (1 EP) Anyone Got a Benny?
Topic: Benny for Charon
Replies: 2
Views: 1206

Re: Benny for Charon

by Freemage
Tue Nov 02, 2021 9:45 am
Forum: (1 EP) Anyone Got a Benny?
Topic: Gaspard's Very Bad No Good Horrible Day
Replies: 5
Views: 1409

Re: Gaspard's Very Bad No Good Horrible Day

That's 18d6 with not a single exploding die.
by Freemage
Tue Nov 02, 2021 9:44 am
Forum: (1 EP) Anyone Got a Benny?
Topic: Gaspard's Very Bad No Good Horrible Day
Replies: 5
Views: 1409

Re: Gaspard's Very Bad No Good Horrible Day

Just in case anyone's keeping count...
by Freemage
Tue Nov 02, 2021 9:44 am
Forum: (1 EP) Anyone Got a Benny?
Topic: Gaspard's Very Bad No Good Horrible Day
Replies: 5
Views: 1409

Re: Gaspard's Very Bad No Good Horrible Day

I was almost in shock.
by Freemage
Sun Oct 24, 2021 9:36 pm
Forum: Phase World: The Remorseless
Topic: Remorseless Reboot or Nightbane?
Replies: 9
Views: 3347

Re: Remorseless Reboot or Nightbane?

I do think I'm gonna bow out on this one. The Setting seems to be my key issue; I'm just not really able to get invested. Maybe it's just my unfamiliarity with the lore, but PW/3G just doesn't seem to have a hook I can latch onto.
by Freemage
Sun Oct 10, 2021 9:36 pm
Forum: Salvage and Loot
Topic: Salvage And Loot
Replies: 14
Views: 4096

Re: Salvage And Loot

Works for me.

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