Day 4: 1d8
Day 5: 1d8
Benny to reroll Day 5: 1d8+2
One more Benny Just in Case: 1d8+2
Jacob spends the days mindlessly doing sensor sweeps. Lost in thought about the craziness of it all.
Search found 191 matches
- Fri Jun 12, 2020 7:28 am
- Forum: 7th SET Adventure Forum
- Topic: Bugged: Quarantine Enforcement Brigade (Growler, Jacob, Chok'lat, Sara)
- Replies: 10
- Views: 8220
- Fri Feb 21, 2020 10:26 am
- Forum: 7th SET Adventure Forum
- Topic: Bugged: Bright City, Big Lights
- Replies: 66
- Views: 27896
Re: Bugged: Bright City, Big Lights
"Agreed we should at least go in pairs. I'll go with Growler I'm sure we will have no problems pacifying the ones whom are trying to escape. Maybe we even find some leads in doing so."
- Wed Feb 05, 2020 10:50 am
- Forum: 7th SET Adventure Forum
- Topic: Bugged: Bright City, Big Lights
- Replies: 66
- Views: 27896
Re: Bugged: Bright City, Big Lights
Waiting drags on. Jacob falls asleep watching the juggling. Catching some sleep he missed the night prior. Waking when the door opens he listens as the group asks the pertinent questions. Once the door closes again he turns towards the group. "Well then. As we are technically on some R&R I ...
- Mon Jan 20, 2020 2:36 pm
- Forum: 7th SET Adventure Forum
- Topic: Bugged: Bright City, Big Lights
- Replies: 66
- Views: 27896
Re: Bugged: Bright City, Big Lights
In order Axe Tossing:[dice:13hcyno6]62560:0[/dice:13hcyno6] Ace: [dice:13hcyno6]62560:8[/dice:13hcyno6] 2nd Ace: [dice:13hcyno6]62560:10[/dice:13hcyno6] Wild:[dice:13hcyno6]62560:1[/dice:13hcyno6] Boasting:[dice:13hcyno6]62560:2[/dice:13hcyno6] Wild:[dice:13hcyno6]62560:3[/dice:13hcyno6] Benny: [di...
- Wed Jan 15, 2020 8:53 pm
- Forum: 7th SET Adventure Forum
- Topic: Bugged: Bright City, Big Lights
- Replies: 66
- Views: 27896
Re: Bugged: Bright City, Big Lights
Vigor: [dice:2jd54thr]62420:0[/dice:2jd54thr]
Wild: [dice:2jd54thr]62420:1[/dice:2jd54thr]
Benny:
Vigor: [dice:2jd54thr]62420:2[/dice:2jd54thr]
Wild: [dice:2jd54thr]62420:3[/dice:2jd54thr]
Wild: [dice:2jd54thr]62420:1[/dice:2jd54thr]
Benny:
Vigor: [dice:2jd54thr]62420:2[/dice:2jd54thr]
Wild: [dice:2jd54thr]62420:3[/dice:2jd54thr]
- Mon Jan 06, 2020 10:11 pm
- Forum: 7th SET Adventure Forum
- Topic: Bugged: Bright City, Big Lights
- Replies: 66
- Views: 27896
Re: Bugged: Bright City, Big Lights
Confident in the crew's ability to secure a room for Chok`lat, Jacob pays for a second suite for the group. "All good growler, I think I'm going down to one of the juicer bars down in the dregs if any of you care to join. I could use a bit of release."
- Tue Dec 24, 2019 8:18 am
- Forum: Tomorrow Legion: 7th SET - Joker's Jokers
- Topic: Jacob 'Snack Happy' Grimlock (Robot Vehicle Ace)
- Replies: 6
- Views: 5741
Re: Jacob 'Snack Happy' Grimlock (Robot Vehicle Ace)
Dragon Rod Does Strength + 3d6 MD in melee combat Blue-Grey Metal Weapon has a personality--in this case, that of a somewhat arrogant, though noble and courageous dragon--and can communicate telepathically with one who holds it. Bond after six months of regular contact; once this is established, th...
- Tue Dec 24, 2019 8:17 am
- Forum: Tomorrow Legion: 7th SET - Joker's Jokers
- Topic: Jacob 'Snack Happy' Grimlock (Robot Vehicle Ace)
- Replies: 6
- Views: 5741
Re: Jacob 'Snack Happy' Grimlock (Robot Vehicle Ace)
Advances: Initial Advances: (From Hindrances): Counter Attack, Improved Counter Attack Novice 1 Advance: +1 die Spirit (d8) Novice 2 Advance: +1 die Fighting(d10), +1 die Athletics(d6) Novice 3 Advance: +1 die Fighting(d12) Seasoned 1 Advance: Ambidextrous Seasoned 2 Advance: Command Seasoned 3 Adv...
- Tue Dec 24, 2019 8:17 am
- Forum: Tomorrow Legion: 7th SET - Joker's Jokers
- Topic: Jacob 'Snack Happy' Grimlock (Robot Vehicle Ace)
- Replies: 6
- Views: 5741
Re: Jacob 'Snack Happy' Grimlock (Robot Vehicle Ace)
Grackletooth Bizarre Physiology: Grackle physiology gives a −4 penalty to Healing checks. Compatible medical supplies/services and cybernetics cost quadruple the listed price. Cyber Resistant: Cybernetics are incompatible with Grackle physiology. Juicer and Crazy augmentations don’t work for this r...
- Tue Dec 24, 2019 8:17 am
- Forum: Tomorrow Legion: 7th SET - Joker's Jokers
- Topic: Jacob 'Snack Happy' Grimlock (Robot Vehicle Ace)
- Replies: 6
- Views: 5741
Re: Jacob 'Snack Happy' Grimlock (Robot Vehicle Ace)
NG-V61 Gunwolf (Sasha) Size 7(Large), Crew 2(Modified for Tail), Strength d12+8, Toughness 46 (28), Pace 14+d8 (60 MPH) Notes: MDC Armor, clawed hands cannot carry hand-held weapons, Advanced Sensor Suite (+4 to Notice rolls, and a free reroll to detect ambush), Rarity –5. Weapons: Dual-linked Medi...
- Tue Dec 24, 2019 8:16 am
- Forum: Tomorrow Legion: 7th SET - Joker's Jokers
- Topic: Jacob 'Snack Happy' Grimlock (Robot Vehicle Ace)
- Replies: 6
- Views: 5741
Re: Jacob 'Snack Happy' Grimlock (Robot Vehicle Ace)
Gear: LongTooth Clan Tail Cestus (Super-Tech Signature Item) This cestus, custom crafted for Jacob's tail by the Longtooth Clan of the Dinosaur Swamp, lets him clear a large arc of enemies; it also serves as a constant reminder of surviving the Xiticix Hive there, and so renders him immune to fear....
- Tue Dec 24, 2019 8:15 am
- Forum: Tomorrow Legion: 7th SET - Joker's Jokers
- Topic: Jacob 'Snack Happy' Grimlock (Robot Vehicle Ace)
- Replies: 6
- Views: 5741
Jacob 'Snack Happy' Grimlock (Robot Vehicle Ace)
Jacob 'Snack Happy' Grimlock Player Name :Marc Google Handle: marc.leasure82@gmail.com Rank : Legendary Experience : 80 Advances Left : 0 Race : Grackle Tooth Iconic Framework : M.A.R.S. Robot Vehicle Ace Attributes : Agility d10, Smarts d8, Spirit d8, Strength d8(d12+1 NG-EX10), Vigor d6 Pace : 10...
- Thu Dec 19, 2019 9:17 am
- Forum: Adventure Archive
- Topic: Re: SnackHappy (Grackletooth RA Pilot)
- Replies: 5
- Views: 7495
Re: Re: SnackHappy (Grackletooth RA Pilot)
Additional HJ Roll For Swade: (Training): [dice:2byph97k]61431:0[/dice:2byph97k] Functional machines and technology often mean the difference between life and death in the world of Rifts®. Fortunately for any group your hero runs with, she’s pretty good with tech, giving her a one die type increase ...
- Wed Dec 18, 2019 8:08 am
- Forum: Tomorrow Legion: 7th SET - Joker's Jokers
- Topic: Convert or...?
- Replies: 17
- Views: 10383
Re: Convert or...?
I am torn as to whether I should keep snack or create new.
- Mon Dec 16, 2019 2:14 pm
- Forum: 7th SET Adventure Forum
- Topic: Bugged: On the Road to Kingsdale
- Replies: 28
- Views: 15882
Re: Bugged: On the Road to Kingsdale
Jacob smiles at the mention of Chok'lat's mission. "You should have seen how our superiors reacted when we brought him back after a mission. I think they interrogated him for like a month. He is much better mannered than he was then. I can say he is pretty upstanding. Just don't let him tell yo...
- Mon Dec 16, 2019 12:48 pm
- Forum: 7th SET Adventure Forum
- Topic: Bugged: On the Road to Kingsdale
- Replies: 28
- Views: 15882
Re: Bugged: On the Road to Kingsdale
Stepping down from the Gunwolf, Jacob smiles and nods towards the elven woman. "My team speaks true we come here from the Tomorrow Legion. Passing through and looking to do some trade. We have nothing to hide. Traveling the wilderness is the reason for our heavy weapons. You never know when som...
- Wed Nov 13, 2019 10:29 am
- Forum: 7th SET Adventure Forum
- Topic: The Briefing Room (Open RP Area)
- Replies: 76
- Views: 30975
Re: The Briefing Room (Open RP Area)
Walking into the briefing room, Jacob smiles seeing the brodkil. He walks up behind him patting him on the shoulder. "Welcome back ya big bastard! Looks from your last mission report that your last commander said and I quote 'I would rather claw my eyes out than work with him again.' Guess your...
- Wed Oct 16, 2019 9:03 pm
- Forum: Adventure Archive
- Topic: Gotta Have Soul: Outset
- Replies: 110
- Views: 54842
Re: Gotta Have Soul: Outset
"Well guys. I concur with Growler. Lets finish them off. We will not be blowing the entrance. We have assets we need to make sure gets back to Castle Refuge. A couple of you finish up here. We will get the vehicles fired up to get on the move. With any luck we can get out of here before they s...
- Thu Sep 26, 2019 6:31 am
- Forum: Adventure Archive
- Topic: Gotta Have Soul: Outset
- Replies: 110
- Views: 54842
Re: Gotta Have Soul: Outset
Spirit [dice:2l5wnjwo]58527:0[/dice:2l5wnjwo] Wild [dice:2l5wnjwo]58527:1[/dice:2l5wnjwo] Ace: [dice:2l5wnjwo]58527:2[/dice:2l5wnjwo] Benny to reroll Spirit: [dice:2l5wnjwo]58527:3[/dice:2l5wnjwo] Wild: [dice:2l5wnjwo]58527:4[/dice:2l5wnjwo] Resist the urge to smack Growler Spirit [dice:2l5wnjwo]58...
- Tue Sep 10, 2019 9:21 pm
- Forum: Adventure Archive
- Topic: Gotta Have Soul: Outset
- Replies: 110
- Views: 54842
Re: Gotta Have Soul: Outset
Reaching for Salt: Number of actions. [dice:y0bkn54m]58085:0[/dice:y0bkn54m] After being wrapped up by the demon then teleported Jacob could hardly tell which way was up. "Give a guy some warning before you go changing reality around him!" Trying to shake it off he begins digging through ...
- Wed Sep 04, 2019 9:20 pm
- Forum: Adventure Archive
- Topic: Gotta Have Soul: Outset
- Replies: 110
- Views: 54842
Re: Gotta Have Soul: Outset
Greater Entangle at from Dragon rod. Shooting: [dice:3se6volm]57908:0[/dice:3se6volm] Wild: [dice:3se6volm]57908:1[/dice:3se6volm] Benny for EE: [dice:3se6volm]57908:2[/dice:3se6volm] Seeing the trap work so well against one of them and not having salt readily available he decides shooting the othe...
- Tue Aug 20, 2019 9:03 pm
- Forum: Adventure Archive
- Topic: Gotta Have Soul: Outset
- Replies: 110
- Views: 54842
Re: Gotta Have Soul: Outset
Spirit to Unshake: [dice:1dh3qw50]57398:0[/dice:1dh3qw50] Spirit to Resist Soul Rape: [dice:1dh3qw50]57398:1[/dice:1dh3qw50] Benny for EE: [dice:1dh3qw50]57398:2[/dice:1dh3qw50] Greater Entangle at the two adjacent from Dragon rod. Shooting: [dice:1dh3qw50]57398:3[/dice:1dh3qw50] Wild: [dice:1dh3qw...
- Fri Aug 09, 2019 5:08 pm
- Forum: Adventure Archive
- Topic: Gotta Have Soul: Outset
- Replies: 110
- Views: 54842
Re: Gotta Have Soul: Outset
Fearless, Overconfident Running to the closest one and swinging once with the cestus and once with the hammer. Running: [dice:3q31mmee]56901:0[/dice:3q31mmee] Fighting with Hammer: [dice:3q31mmee]56901:1[/dice:3q31mmee] Ace: [dice:3q31mmee]56901:5[/dice:3q31mmee] Benny for EE: [dice:3q31mmee]56901:...
- Wed Jul 31, 2019 8:41 pm
- Forum: Adventure Archive
- Topic: Gotta Have Soul: Outset
- Replies: 110
- Views: 54842
Re: Gotta Have Soul: Outset
Overconfident, emboldened by his new friend's overconfidence. "Well boys and girls, how bad could it be? It's not like we are climbing into a Xitictix hive am I right? Besides I can test this new baby out." Holding up his dragon rod they found in the cave he smiles his big toothy grin. &q...
- Wed Jul 31, 2019 8:21 pm
- Forum: Adventure Archive
- Topic: Re: SnackHappy (Grackletooth RA Pilot)
- Replies: 5
- Views: 7495
Re: SnackHappy (Grackletooth RA Pilot)
Dragon Rod Does Strength + 3d6 MD in melee combat Blue-Grey Metal Weapon has a personality--in this case, that of a somewhat arrogant, though noble and courageous dragon--and can communicate telepathically with one who holds it. Bond after six months of regular contact; once this is established, the...
- Tue Jul 16, 2019 9:09 pm
- Forum: Adventure Archive
- Topic: Gotta Have Soul: Outset
- Replies: 110
- Views: 54842
Re: Gotta Have Soul: Outset
Jacob silently observes the scene. Patiently he watches the crew find information and each in turn tell their portion of the situation to him as he tries to piece it together as they make their way following the coaltion to the small gully. "Perhaps whatever these are can fly. I think beating t...
- Fri Jun 28, 2019 6:53 pm
- Forum: Adventure Archive
- Topic: Gotta Have Soul: Outset
- Replies: 110
- Views: 54842
Re: Gotta Have Soul: Outset
"I do like chocolate. Did she say she has chocolate?" Jacob stops Sasha and climbs down. Walking over to the woman he looks to see what chocolates she has grabbing a couple of each. "I'll take these."
- Sun Jun 16, 2019 7:22 pm
- Forum: Adventure Archive
- Topic: Gotta Have Soul: Outset
- Replies: 110
- Views: 54842
Re: Gotta Have Soul: Outset
Jacob was already in the briefing room this time well before being called in. Going over each person's file again and again. As each person comes into the briefing room he gives them each a somber look. His attitude was a bit somber and the constant work and visits to the shrink did not seem to have...
- Wed May 29, 2019 7:32 pm
- Forum: Adventure Archive
- Topic: Lay of the Land: Arrivals and Departures
- Replies: 12
- Views: 8162
Re: Lay of the Land: Arrivals and Departures
"Roy is it? Welcome to the team! I'm glad you have a nice simple name Roy. Usually walker types have weird long names with too many syllables." Walking into the place Jacob is taken back a little bit. "This sure is a big place. Not usually able to walk Sasha into caves and complexes....
- Mon May 20, 2019 8:06 pm
- Forum: Adventure Archive
- Topic: Ley of the Land: Business Matters
- Replies: 68
- Views: 26742
Re: Ley of the Land: Business Matters
Railgun 1 @ Nilthak Damages: 31, 26, 30 AP14 [dice:3l9ebf24]53736:0[/dice:3l9ebf24] Hit w/Raise: [dice:3l9ebf24]53736:8[/dice:3l9ebf24] + [dice:3l9ebf24]53736:9[/dice:3l9ebf24] [dice:3l9ebf24]53736:1[/dice:3l9ebf24] Hit w/Raise: [dice:3l9ebf24]53736:10[/dice:3l9ebf24] + [dice:3l9ebf24]53736:11[/dic...
- Tue May 14, 2019 12:43 pm
- Forum: Adventure Archive
- Topic: Ley of the Land: Business Matters
- Replies: 68
- Views: 26742
Re: Ley of the Land: Business Matters
Missile to center mass Dmg: 27 AP15 Missiles: [dice:uy98ctz0]53504:0[/dice:uy98ctz0] Hit: [dice:uy98ctz0]53504:6[/dice:uy98ctz0] Wild: [dice:uy98ctz0]53504:1[/dice:uy98ctz0] Railgun to Nilthak Shot 1 Dmg: 35 AP14 Shot 2 Dmg: 31 AP14 Shot 1: [dice:uy98ctz0]53504:2[/dice:uy98ctz0] Hit: [dice:uy98ctz0...
- Mon May 13, 2019 12:19 pm
- Forum: Adventure Archive
- Topic: Ley of the Land: Business Matters
- Replies: 68
- Views: 26742
Re: Ley of the Land: Business Matters
"Yes Chok'lat. Their safety is number one priority. Ibelieve using the ridge to our advantage we should be able to hold them off. If someone can please shut off that damn darkness on them so we can show them what Sasha can do!" Up on the southern ridge overlooking the field, Jacob waits i...
- Thu May 09, 2019 8:16 pm
- Forum: Adventure Archive
- Topic: Ley of the Land: Business Matters
- Replies: 68
- Views: 26742
Re: Ley of the Land: Business Matters
Jacob glances at the note. Its been a long time since he entertained the idea of romance. After so long ago losing Sasha he didn't think about anything but her for so long. If the dance told him anything it was that there might be a chance. He smiled at Lillita as they walked away. Even if that was ...
- Thu May 02, 2019 9:14 pm
- Forum: Adventure Archive
- Topic: Ley of the Land: Business Matters
- Replies: 68
- Views: 26742
Re: Ley of the Land: Business Matters
"Well my momma didn't raise no slouch. She always told me if a lady wants to dance you get up and dance." He smiles at the lady grackle as he pushes in his chair. "Ma'am you must like your fellow grackles well fed," as he pats himself on the stomach. "Did I over hear you sa...
- Mon Apr 22, 2019 2:11 pm
- Forum: Adventure Archive
- Topic: Ley of the Land: Business Matters
- Replies: 68
- Views: 26742
Re: Ley of the Land: Business Matters
Notice: [dice:m627pckw]52480:0[/dice:m627pckw] Wild: [dice:m627pckw]52480:1[/dice:m627pckw] Ace: [dice:m627pckw]52480:2[/dice:m627pckw] Overconfidently bringing no weapons. Sitting at D23 (assuming that's the front side of the table.) Contemplating Alicia’s story it does sound like a trap. Hera has...
- Fri Apr 12, 2019 4:32 pm
- Forum: Adventure Archive
- Topic: Lay of the Land: Blood Debts
- Replies: 79
- Views: 31325
Re: Lay of the Land: Blood Debts
Taking the hit Jacob looks at the fallen cyberknight and grins. Vigor: [dice:z5j60o8b]52054:0[/dice:z5j60o8b] Wild: [dice:z5j60o8b]52054:1[/dice:z5j60o8b] Ace: [dice:z5j60o8b]52054:4[/dice:z5j60o8b] Benny to reroll. Vigor: [dice:z5j60o8b]52054:2[/dice:z5j60o8b] Ace: [dice:z5j60o8b]52054:5[/dice:z5j6...
- Thu Apr 11, 2019 9:11 pm
- Forum: Adventure Archive
- Topic: Lay of the Land: Blood Debts
- Replies: 79
- Views: 31325
Re: Lay of the Land: Blood Debts
Moving up as fast as his legs will carry him he moves to the nearest thralls attempting to knock them out. One with the cestus and the other with the combat hammer. All the while mumbling to himself. "Herra's entrance was cool. I shoulda played some music on Sasha. Maybe I shoulda stayed in Sas...
- Mon Apr 08, 2019 6:16 pm
- Forum: Adventure Archive
- Topic: Lay of the Land: Blood Debts
- Replies: 79
- Views: 31325
Re: Lay of the Land: Blood Debts
In the cockpit of Sasha he notices the hurried look in Herra's eyes having traveled with her the longest of his comrades. Quickly he grabs the his combat hammer and his hellfire rifle and races down and towards the church trying to follow right behind her mumbling on the way. "Well shit. I gues...
- Wed Apr 03, 2019 8:16 pm
- Forum: Adventure Archive
- Topic: Lay of the Land: Blood Debts
- Replies: 79
- Views: 31325
Re: Lay of the Land: Blood Debts
Sharing the conversation with the rest of the group and listening to them as they all chime in with their bits and pieces of the story each one told. He smiled both in the confidence he had of the jokers and his confidence in Sasha. Knowing full well that threats like vampires were things she was de...
- Mon Apr 01, 2019 9:14 pm
- Forum: Adventure Archive
- Topic: Lay of the Land: Another Fine Mess
- Replies: 47
- Views: 19753
Re: Lay of the Land: Another Fine Mess
Jacob walks up to the Cpl and proudly grasps the Cpl's hand and shakes it with vigor so as to show him even outside of the robot he is a force to be reckoned with. "Sir if their is one thing my group knows, it is how to shock and awe! We aim to get the enemy to turn tail and run after the first...
- Wed Mar 20, 2019 6:29 pm
- Forum: Adventure Archive
- Topic: Lay of the Land: Another Fine Mess
- Replies: 47
- Views: 19753
Re: Lay of the Land: Another Fine Mess
Soak: [dice:1371p6xc]50519:0[/dice:1371p6xc] Wild: [dice:1371p6xc]50519:1[/dice:1371p6xc] Benny for reroll Soak: [dice:1371p6xc]50519:2[/dice:1371p6xc] Wild: [dice:1371p6xc]50519:3[/dice:1371p6xc] Agility: [dice:1371p6xc]50519:4[/dice:1371p6xc] Wild: [dice:1371p6xc]50519:5[/dice:1371p6xc] Knowledge...
- Wed Mar 13, 2019 8:41 pm
- Forum: Adventure Archive
- Topic: Lay of the Land: Another Fine Mess
- Replies: 47
- Views: 19753
Re: Lay of the Land: Another Fine Mess
"Well Cpl Fellman, if it isn't your lucky day. It just so happens the biggest group of badasses is in the neighborhood and we don't like seeing civilians get hurt. Jokers, I guess the first bloody nose we gave the First Apocalyptic Cavalry wasn't enough for them to learn their lesson. I guess ...
- Sat Mar 02, 2019 10:33 pm
- Forum: 7th SET Adventure Forum
- Topic: The Briefing Room (Open RP Area)
- Replies: 76
- Views: 30975
Re: The Briefing Room (Open RP Area)
Distraught about the recent mission and his recent decisions. Pondering what could go wrong. He spends a lot of time working on Sasha. One evening he notices one of the Dnorr girls playing on a hoverboard. She approaches Jacob a bit reserved as she gets off of the hoverboard and speaks to him "...
- Fri Mar 01, 2019 3:53 pm
- Forum: Adventure Archive
- Topic: Lay of the Land: Briefing
- Replies: 13
- Views: 8155
Re: Lay of the Land: Briefing
Notice: [dice:iwcelduq]49763:0[/dice:iwcelduq] Wild: [dice:iwcelduq]49763:1[/dice:iwcelduq] Notice: [dice:iwcelduq]49763:2[/dice:iwcelduq] Wild: [dice:iwcelduq]49763:3[/dice:iwcelduq] Notice: [dice:iwcelduq]49763:4[/dice:iwcelduq] Wild: [dice:iwcelduq]49763:5[/dice:iwcelduq] Ace: [dice:iwcelduq]497...
- Fri Mar 01, 2019 3:53 pm
- Forum: Adventure Archive
- Topic: Lay of the Land: Briefing
- Replies: 13
- Views: 8155
Re: Lay of the Land: Briefing
Notice: [dice:1iooz6ez]49762:0[/dice:1iooz6ez] Wild: [dice:1iooz6ez]49762:1[/dice:1iooz6ez] Notice: [dice:1iooz6ez]49762:2[/dice:1iooz6ez] Wild: [dice:1iooz6ez]49762:3[/dice:1iooz6ez] Notice: [dice:1iooz6ez]49762:4[/dice:1iooz6ez] Wild: [dice:1iooz6ez]49762:5[/dice:1iooz6ez] Notice: [dice:1iooz6ez]...
- Fri Feb 15, 2019 9:05 am
- Forum: Adventure Archive
- Topic: Signal Check: The Wild Hunt
- Replies: 47
- Views: 20274
Re: Signal Check: The Wild Hunt
Jacob let out a resigned sigh as the scene unfolded in front of him. Why must such evils exist? If only more people were concerned with the bigger picture. Walking over to where the bloodwyrms were tied up he shook his head. “Growler, I too wish there was a better way” Jacob pulls out the pistol and...
- Sat Jan 26, 2019 9:01 pm
- Forum: Adventure Archive
- Topic: Signal Check: The Wild Hunt
- Replies: 47
- Views: 20274
Re: Signal Check: The Wild Hunt
Shooting:[dice:16fm4rj9]48802:0[/dice:16fm4rj9] Shooting:[dice:16fm4rj9]48802:1[/dice:16fm4rj9] Shooting:[dice:16fm4rj9]48802:2[/dice:16fm4rj9] Wild: [dice:16fm4rj9]48802:3[/dice:16fm4rj9] Hit With Raise: [dice:16fm4rj9]48802:10[/dice:16fm4rj9] +[dice:16fm4rj9]48802:11[/dice:16fm4rj9] + Ace: [dice:...
- Mon Jan 21, 2019 12:06 pm
- Forum: Adventure Archive
- Topic: Signal Check: The Wild Hunt
- Replies: 47
- Views: 20274
Re: Signal Check: The Wild Hunt
Yellow-D-58: Shooting: [dice:35531jl0]48633:0[/dice:35531jl0] Hit with Raise: [dice:35531jl0]48633:10[/dice:35531jl0] + [dice:35531jl0]48633:11[/dice:35531jl0] Total: 28 AP14 Yellow-G-46: Shooting: [dice:35531jl0]48633:1[/dice:35531jl0] Hit: [dice:35531jl0]48633:12[/dice:35531jl0] Total: 23 AP14 Ye...
- Sat Jan 19, 2019 8:48 am
- Forum: Tomorrow Legion: 7th SET - Joker's Jokers
- Topic: Q1-19 Adventure Cards
- Replies: 7
- Views: 4929
Re: Q1-19 Adventure Cards
OMG I forgot. [dice:3jrp698w]48567:0[/dice:3jrp698w] reroll [dice:3jrp698w]48567:4[/dice:3jrp698w] = Once More With Feeling: Play to take any one Adventure Card from the discard pile. [dice:3jrp698w]48567:1[/dice:3jrp698w] = Mechanical Malfunction: A device malfunctions in some way: guns jam, bow st...
- Wed Jan 16, 2019 10:31 pm
- Forum: Adventure Archive
- Topic: Signal Check: All Quiet
- Replies: 83
- Views: 32895
Re: Signal Check: All Quiet
OOC Comments
Smiling Jacob finishes selecting some tracks for the upcoming battle as he checks the sights and prepares to open up on the enemy with heavy weapons.- Mon Jan 14, 2019 1:25 pm
- Forum: Adventure Archive
- Topic: Signal Check: All Quiet
- Replies: 83
- Views: 32895
Re: Signal Check: All Quiet
Knowledge Battle: [dice:3gqagt9s]48399:0[/dice:3gqagt9s] Wild: [dice:3gqagt9s]48399:1[/dice:3gqagt9s] Benny to reroll. Knowledge Battle: [dice:3gqagt9s]48399:2[/dice:3gqagt9s] Wild: [dice:3gqagt9s]48399:3[/dice:3gqagt9s] Well at least its a pass. Upon seeing echo disappear before his eyes. "Wh...
- Mon Jan 14, 2019 1:18 pm
- Forum: Tomorrow Legion: 7th SET - Joker's Jokers
- Topic: Should we stay or should we go now?
- Replies: 1
- Views: 2356
Re: Should we stay or should we go now?
Voted to see that 4 votes are kill these bastards. I love you guys.
- Mon Dec 31, 2018 9:43 am
- Forum: Adventure Archive
- Topic: Signal Check: All Quiet
- Replies: 83
- Views: 32895
Re: Signal Check: All Quiet
"Well first things first, Lets clear as many mines as we can, then I have some ideas on how we can recreate a new radio. Stay clear as I am going to scan for heat signatures and shoot some of these fusion blocks." Scanning the area for heat signatures Jacob finds a couple low ones in the ...
- Fri Dec 28, 2018 11:36 am
- Forum: Adventure Archive
- Topic: Signal Check: All Quiet
- Replies: 83
- Views: 32895
Re: Signal Check: All Quiet
Notice: [dice:1my4dhbr]47515:0[/dice:1my4dhbr] Wild: [dice:1my4dhbr]47515:1[/dice:1my4dhbr] Ace:[dice:1my4dhbr]47515:2[/dice:1my4dhbr] Total: 9 I would like to engage any targets I can discern close enough to do any damage to the radio tower. Jacob engages the thermals to locate any targets in near...
- Wed Dec 26, 2018 3:41 pm
- Forum: Adventure Archive
- Topic: Signal Check: All Quiet
- Replies: 83
- Views: 32895
Re: Signal Check: All Quiet
"It is for our communications with our forward operating units. We are a peaceful organization and only seek to help those in need from hostilities no matter how far they are from us. We have no quarrel with the coalition nor do we seek one."
- Wed Dec 26, 2018 2:26 pm
- Forum: Adventure Archive
- Topic: Signal Check
- Replies: 96
- Views: 36285
Re: Signal Check
"We would be more than happy to have you along provided you can manage yourself and don't cause trouble. We are headed to do some minor radio repair then we will be headed back to the legion. Once there you might be able to find the answers you seek."
- Wed Dec 26, 2018 2:18 pm
- Forum: Adventure Archive
- Topic: Signal Check: All Quiet
- Replies: 83
- Views: 32895
Re: Signal Check: All Quiet
Piloting: [dice:3nxr65ki]47443:0[/dice:3nxr65ki] Wild: [dice:3nxr65ki]47443:1[/dice:3nxr65ki] Notice: [dice:3nxr65ki]47443:2[/dice:3nxr65ki] Wild: [dice:3nxr65ki]47443:3[/dice:3nxr65ki] +2 from Sensors. Leaping to the front of the store at W30. Dropping the adventure card spill the beans. Over the ...
- Sun Dec 09, 2018 10:17 pm
- Forum: Adventure Archive
- Topic: Signal Check: All Quiet
- Replies: 83
- Views: 32895
Re: Signal Check: All Quiet
Knowledge: Battle: [dice:3910qsc5]46779:0[/dice:3910qsc5] Wild: [dice:3910qsc5]46779:1[/dice:3910qsc5] Quietly Jacob sits contemplating what everyone is reporting. Waiting for everyone to have said their piece he finally chimes in. "I think luring them to a kill box may be the best idea, at th...
- Mon Dec 03, 2018 9:41 pm
- Forum: Adventure Archive
- Topic: Interlude: Reporting to Osanna
- Replies: 9
- Views: 8398
Re: Interlude: Reporting to Osanna
"Chok'lat is right I did become much happier after having the book for a while. I got to spend time with my Sasha again not the gunwolf. I forgot her beauty. She was everything to me before the Legion. Somehow after storing the book inside of Sasha it was like she was back with me again. We hu...
- Sun Nov 18, 2018 9:35 pm
- Forum: Adventure Archive
- Topic: Signal Check
- Replies: 96
- Views: 36285
Re: Signal Check
Repair: [dice:yoq74mgn]46153:0[/dice:yoq74mgn] Wild: [dice:yoq74mgn]46153:1[/dice:yoq74mgn] Grabbing the equipment and placing it into Sasha Jacob contemplates a device to hep them keep the Fennodi incapacitated for multiple days. "Echo If you think we can keep them unconscious I think I can m...
- Wed Nov 07, 2018 1:57 pm
- Forum: Adventure Archive
- Topic: Signal Check
- Replies: 96
- Views: 36285
Re: Signal Check
As he approached the town he could see people were already in heated discussion. Getting to the group of people he stopped the Gunwolf and climbed down walking up to the gathering. Glancing around the crowd he tries to get and idea of the current situation and begins doling out orders. "Echo I ...
- Fri Oct 26, 2018 7:34 pm
- Forum: Adventure Archive
- Topic: Signal Check
- Replies: 96
- Views: 36285
Re: Signal Check
Piloting: [dice:221ab4iy]45103:0[/dice:221ab4iy] Wild: [dice:221ab4iy]45103:1[/dice:221ab4iy] Ace: [dice:221ab4iy]45103:4[/dice:221ab4iy] Intimidate: [dice:221ab4iy]45103:2[/dice:221ab4iy] Wild: [dice:221ab4iy]45103:3[/dice:221ab4iy] Benny for EE: [dice:221ab4iy]45103:5[/dice:221ab4iy] As Jacob hea...
- Mon Oct 22, 2018 12:42 pm
- Forum: Adventure Archive
- Topic: Signal Check
- Replies: 96
- Views: 36285
Re: Signal Check
Notice: [dice:3vhwuhk8]44750:0[/dice:3vhwuhk8] Wild: [dice:3vhwuhk8]44750:1[/dice:3vhwuhk8] For upcoming Shenanigans. Knowledge Battle: [dice:3vhwuhk8]44750:2[/dice:3vhwuhk8] Wild:[dice:3vhwuhk8]44750:3[/dice:3vhwuhk8] Snack Happy nods the affirmative to Calyx as the plan seems sound. "Sounds ...
- Thu Oct 18, 2018 12:20 pm
- Forum: Adventure Archive
- Topic: Signal Check
- Replies: 96
- Views: 36285
Re: Signal Check
Vigor: [dice:21z5gg7b]44470:0[/dice:21z5gg7b] Wild:[dice:21z5gg7b]44470:1[/dice:21z5gg7b] Benny because yeah Vigor: [dice:21z5gg7b]44470:2[/dice:21z5gg7b] Ace: [dice:21z5gg7b]44470:4[/dice:21z5gg7b] Wild: [dice:21z5gg7b]44470:3[/dice:21z5gg7b] Streetwise: [dice:21z5gg7b]44470:5[/dice:21z5gg7b] Wild...
- Sun Oct 14, 2018 7:40 pm
- Forum: Tomorrow Legion: 7th SET - Joker's Jokers
- Topic: Loot!
- Replies: 7
- Views: 5250
Re: Loot!
Snackhappy has enough power with his robotic girlfriend, Sasha.
- Wed Oct 10, 2018 4:22 pm
- Forum: Adventure Archive
- Topic: Signal Check
- Replies: 96
- Views: 36285
Re: Signal Check
Piloting: [dice:3h6g0qh7]43853:0[/dice:3h6g0qh7] Wild: [dice:3h6g0qh7]43853:1[/dice:3h6g0qh7] "Chok, I do slightly more than blow stuff up. Check these mods I installed over the past couple weeks to Sasha. I swapped her center railgun for a Medium missile launcher. I also got her some jumping ...
- Sat Oct 06, 2018 5:34 pm
- Forum: Adventure Archive
- Topic: Missing! Epilogue
- Replies: 14
- Views: 9736
Re: Missing! Epilogue
"Fox, I believe we will be taking it back and let high command sort it out." Eagerly he makes his way back to Sasha and gives her a once over before mounting up for their trek back to Castle Refuge. Making sure the group is all in order and that the sheriff has things under control again ...
- Tue Oct 02, 2018 8:27 am
- Forum: Tomorrow Legion: 7th SET - Joker's Jokers
- Topic: Q4-18 Adventure Cards
- Replies: 8
- Views: 5800
Re: Q4-18 Adventure Cards
[dice:c7c0xskz]43125:0[/dice:c7c0xskz] Second Wind
[dice:c7c0xskz]43125:1[/dice:c7c0xskz] Spill the Beans
[dice:c7c0xskz]43125:2[/dice:c7c0xskz] Extra Effort
[dice:c7c0xskz]43125:1[/dice:c7c0xskz] Spill the Beans
[dice:c7c0xskz]43125:2[/dice:c7c0xskz] Extra Effort
- Mon Oct 01, 2018 6:45 pm
- Forum: Adventure Archive
- Topic: Missing! Blood on the Water
- Replies: 120
- Views: 44398
Re: Missing! Blood on the Water
Panting from running down to the bottom of the boat. "Hey what did you guys find?! Why do they make these damn boats so big? I miss Sasha." His eyes widen as he sees the group opening the sarcophagus. "Are you guys sure we should..Holy crap what the hell? Get out of my head!" he ...
- Thu Sep 13, 2018 9:06 pm
- Forum: Adventure Archive
- Topic: Missing! Blood on the Water
- Replies: 120
- Views: 44398
Re: Missing! Blood on the Water
Cestus Sweep: Fighting: [dice]0[/dice] Wild: [dice]1[/dice] Damage: [dice]8[/dice] AP4 Damage: [dice]9[/dice] AP4 Ace:[dice]12[/dice] Damage: [dice]10[/dice] AP4 Damage: [dice]11[/dice] AP4 Ace:[dice]13[/dice] Ace:[dice]14[/dice] Benny to reroll my garbage. Fighting: [dice]2[/dice] Wild: [dice]3[/d...
- Fri Aug 31, 2018 9:48 am
- Forum: Adventure Archive
- Topic: Missing! Blood on the Water
- Replies: 120
- Views: 44398
Re: Missing! Blood on the Water
OOC Comments
Not one to let the Juicer walk away Jacob swings his hammer, totally missing Avarice. "Grr...Sasha wouldn't have let me down so," he cursed under his breath at the situation.- Wed Aug 29, 2018 11:04 am
- Forum: Adventure Archive
- Topic: Missing! Blood on the Water
- Replies: 120
- Views: 44398
Re: Missing! Blood on the Water
OOC Comments
Jacob takes the hit and again embraces the pain. Doing his best to not show any signs of weakness to these juicers.- Fri Aug 24, 2018 10:33 am
- Forum: Adventure Archive
- Topic: Missing! Blood on the Water
- Replies: 120
- Views: 44398
Re: Missing! Blood on the Water
Cestus Sweep(-2 for Reflexes): [dice]0[/dice] Wild:[dice]1[/dice] Hammer Smash vs Gluttony: [dice]2[/dice] Wild: [dice]3[/dice] Shooting vs Gluttony: [dice]4[/dice] Wild: [dice]5[/dice] Facing off head to head against 3 juicers was more than one typically prepares for. Jacob did the best he could t...
- Fri Aug 17, 2018 8:13 pm
- Forum: Adventure Archive
- Topic: Missing! Blood on the Water
- Replies: 120
- Views: 44398
Re: Missing! Blood on the Water
1st Benny to Soak the 4 Wound hit Vigor: [dice]0[/dice] Wild: [dice]1[/dice] 2nd Benny Reroll Vigor:[dice]5[/dice] Ace: [dice]7[/dice] Forgot +2 from Joker Wild:[dice]6[/dice] 3rd Benny for 2 Wound hit Vigor: [dice]3[/dice] Wild: [dice]4[/dice] 4th Benny to unshake between hits. Grinning as the jui...
- Wed Aug 15, 2018 8:46 pm
- Forum: Adventure Archive
- Topic: Missing! Blood on the Water
- Replies: 120
- Views: 44398
Re: Missing! Blood on the Water
Agility: [dice]0[/dice] Wild: [dice]1[/dice] Running to the edge and shooting. 13 to hit Shooting:[dice]2[/dice] Wild: [dice]3[/dice] Hit with Raise: [dice]4[/dice] + [dice]5[/dice] Ace: [dice]6[/dice] Damage: 38 Jumping off the edge to smash. 16 to hit Swing. Fighting: [dice]7[/dice] Benny for EE:...
- Thu Aug 09, 2018 4:24 pm
- Forum: Adventure Archive
- Topic: Missing! Blood on the Water
- Replies: 120
- Views: 44398
Re: Missing! Blood on the Water
Cestus Swing vs. Pride Fighting: [dice]0[/dice] Wild: [dice]1[/dice] Damage: [dice]7[/dice] = 11 AP4 Hammer Swing vs. Pride Fighting: [dice]2[/dice] Ace: [dice]6[/dice] Wild: [dice]3[/dice] Damage: [dice]8[/dice] + [dice]9[/dice] + [dice]10[/dice] = 22 Plasma Shooting vs. Envy Shooting: [dice]4[/di...
- Wed Aug 08, 2018 7:35 pm
- Forum: Tomorrow Legion: 7th SET - Joker's Jokers
- Topic: Q3-18 Adventure Cards
- Replies: 8
- Views: 5269
Re: Q3-18 Adventure Cards
Keeping: Not Today: Play after any other character’s attack roll to cause it to automatically fail. This is a critical failure. Seasoned:[dice]0[/dice] Deadly Blow: Play after damage is rolled to double the total of a successful melee attack. Veteran: [dice]1[/dice] Hidden Stash: Your hero scrounges...
- Wed Aug 08, 2018 4:09 pm
- Forum: Adventure Archive
- Topic: Missing! Blood on the Water
- Replies: 120
- Views: 44398
Re: Missing! Blood on the Water
Agility to Interrupt
- Sat Aug 04, 2018 8:55 pm
- Forum: Adventure Archive
- Topic: Missing! Blood on the Water
- Replies: 120
- Views: 44398
Re: Missing! Blood on the Water
Sneaky[dice]0[/dice] Wild:[dice]1[/dice] Benny to Reroll: Sneaky: [dice]2[/dice] Wild: [dice]3[/dice] "Dafuk! Did you just zapp me?" After realizing his outburst he quiets back down. "Jeez man, warn a brother before you zapp him." Mildly irritated, Jacob continues up the ladder ...
- Mon Jul 23, 2018 7:20 pm
- Forum: Adventure Archive
- Topic: Missing! Day One
- Replies: 20
- Views: 12892
Re: Missing! Day One
Vigor: [dice]0[/dice] Wild: [dice]1[/dice] Benny for EE: [dice]2[/dice] Not one for all the commotion and interrogation Jacob heads to the local food establishment. He begins ordering a plate or two of food. After finishing them he orders another, as he eats more he begins to draw a crowd. As peopl...
- Sun Jul 08, 2018 9:26 pm
- Forum: Adventure Archive
- Topic: Missing! Mission Briefing/Travelogue
- Replies: 65
- Views: 24543
Re: Missing! Mission Briefing/Travelogue
Notice: [dice]0[/dice] Wild:[dice]1[/dice] +2 if in Sasha when doing it. "The name's Jacob. Crew calls me SnackHappy on my not eating so much." He chuckles and pats his large gut. Patting growler on the shoulder. He motions for him to stay outside as a lookout. Never too sure of what they...
- Sat Jun 30, 2018 9:32 pm
- Forum: Adventure Archive
- Topic: Missing! Mission Briefing/Travelogue
- Replies: 65
- Views: 24543
Re: Missing! Mission Briefing/Travelogue
Notice:[dice]0[/dice] Wild: [dice]1[/dice] Running out in front of his companions SnackHappy makes his way to the Van and lifts it. "Perhaps you should stand down lest you be crushed by our might!" The first one who takes a shot at any of us, I intend to crush them immediately and without...
- Fri Jun 29, 2018 9:19 pm
- Forum: Adventure Archive
- Topic: Missing! Mission Briefing/Travelogue
- Replies: 65
- Views: 24543
Re: Missing! Mission Briefing/Travelogue
Left Arm Shooting: [dice]0[/dice] Wild: [dice]1[/dice] Right Arm Shooting: [dice]2[/dice] Wild: [dice]3[/dice] Chest Shooting: [dice]7[/dice] Wild: [dice]4[/dice] Ace: [dice]8[/dice] Ace: [dice]10[/dice] Piloting: [dice]5[/dice] Wild: [dice]6[/dice] Ace: [dice]9[/dice] Landing on the other side of ...
- Fri Jun 29, 2018 6:16 am
- Forum: Adventure Archive
- Topic: Missing! Mission Briefing/Travelogue
- Replies: 65
- Views: 24543
Re: Missing! Mission Briefing/Travelogue
Piloting:[dice]1[/dice] Wild: [dice]0[/dice] The track changes over the loudspeaker as they prep to jump. "Handholds sound so much less exciting! I think I need some rocket boots or something for Sasha." Hearing Fox grab hold he makes for the edge of the gullies at a nice run and jumps. J...
- Sun Jun 24, 2018 9:57 am
- Forum: Adventure Archive
- Topic: Missing! Mission Briefing/Travelogue
- Replies: 65
- Views: 24543
Re: Missing! Mission Briefing/Travelogue
"Chok'lat, sometimes we must endure. We go through if for no other reason than to keep others safe. If time were not an issue we might go around. Fox your eyes are invaluable. Thank you for the direction. Hows about some tunes while we navigate this inferno?" Starting up the music Sasha c...
- Fri Jun 15, 2018 11:36 am
- Forum: Adventure Archive
- Topic: Missing! Mission Briefing/Travelogue
- Replies: 65
- Views: 24543
Re: Missing! Mission Briefing/Travelogue
Just looking over the bikes and Sasha and some fine tuning. Repair: [dice]0[/dice] Wile [dice]1[/dice] Ace: [dice]2[/dice] SnackHappy listens to the briefing intently. He takes a bit of notes although not much was given. "I agree with Herra best we make haste and head that way. Wouldn't want t...
- Tue Jun 05, 2018 5:23 pm
- Forum: Adventure Archive
- Topic: Jungle Fever: Epilogue
- Replies: 32
- Views: 16505
Re: Jungle Fever: Epilogue
SnackHappy spends his days working on Sasha. Performing tweaks here and there. Cleaning out all the mud and muck from everywhere it got during the journey. He spends time with members of the crew when they stop by but spends the majority of his time in the motor pool working on vehicles and just ten...
- Mon May 28, 2018 1:28 pm
- Forum: Adventure Archive
- Topic: Jungle Fever: Epilogue
- Replies: 32
- Views: 16505
Re: Jungle Fever: Epilogue
"Yessir! A more private setting may be in order. We will happily be received in the motor pool with the rest of them before or after whichever is preferred."
- Mon May 28, 2018 8:03 am
- Forum: Adventure Archive
- Topic: Jungle Fever: Epilogue
- Replies: 32
- Views: 16505
Re: Jungle Fever: Epilogue
What was the situation out there. Oh this will be fun to explain. Well we fought some demons and giant bugs. One of the demons joined up and now thinks he saw the light and wants to fight alongside the legion. Sure they will believe that. Not to mention our castle full of refugees from one war now ...
- Wed May 16, 2018 2:04 pm
- Forum: EP Archive
- Topic: 2018 EP Requests
- Replies: 307
- Views: 162071
Re: 2018 EP Requests
Account: Marc/SnackHappy
Purchase the 4th character slot using the 60 Patron 50% coupon and 10 EP. New Character and account = Brianna. She will be joining the 101st.
DONE
Purchase the 4th character slot using the 60 Patron 50% coupon and 10 EP. New Character and account = Brianna. She will be joining the 101st.
DONE
- Mon May 14, 2018 5:24 pm
- Forum: Adventure Archive
- Topic: Jungle Fever: Celebration!
- Replies: 15
- Views: 9110
Re: Jungle Fever: Celebration!
Snackhappy stands from his mourning at the approach of Henry and shakes his hand. "Good to meet you! I hope you feel better having cleaned up you sure look better. The name's Jacob Grimlock. Most folks just call me SnackHappy. Earned the nickname eating a bit much I guess. I am sure the legion ...
- Sun May 13, 2018 3:26 pm
- Forum: Adventure Archive
- Topic: Jungle Fever: Heart of Darkness
- Replies: 45
- Views: 17756
Re: Jungle Fever: Heart of Darkness
Jacob meets with the leaders upon the groups return. "Together with the might of all of our tribes, we have vanquished a great evil today. The legion could not have done this without the hep of all of you. I hope all of you have seen the wisdom of working together and combining strength. Should...
- Wed May 09, 2018 8:37 pm
- Forum: Adventure Archive
- Topic: Jungle Fever: Heart of Darkness
- Replies: 45
- Views: 17756
Re: Jungle Fever: Heart of Darkness
Fighting Action Shooting: [dice]0[/dice] Ace: [dice]4[/dice] Wild: [dice]1[/dice] Rescuing Action Strength: [dice]2[/dice] Wild: [dice]3[/dice] Seeing the people trapped in the cocoons, Jacob runs over to them and begins tearing them open. After the first one was opened a swarm of bugs came rushing...
- Fri May 04, 2018 8:10 pm
- Forum: Adventure Archive
- Topic: Jungle Fever: Heart of Darkness
- Replies: 45
- Views: 17756
Re: Jungle Fever: Heart of Darkness
Notice: [dice]0[/dice] Wild: [dice]1[/dice] Shooting at J14 while moving to H13 with Hellfire. Shooting: [dice]2[/dice] Wild: [dice]3[/dice] Damage: [dice]9[/dice] Ace: [dice]13[/dice] Total= 27 Damage Ignores Armor Swinging at I13 with Hammer Fighting: [dice]4[/dice] Wild: [dice]5[/dice] Benny for...
- Mon Apr 16, 2018 11:09 am
- Forum: Adventure Archive
- Topic: Jungle Fever: Heart of Darkness
- Replies: 45
- Views: 17756
Re: Jungle Fever: Heart of Darkness
Shoot Hellfire at Bug L16: Shooting: [dice]0[/dice] Wild: [dice]1[/dice] Damage: [dice]2[/dice] Raise: [dice]17[/dice] Raise Ace: [dice]18[/dice] Raise Ace Ace: [dice]19[/dice] Chance to ignite: [dice]3[/dice] = 29 Damage Plasma Then Moving to D13 and trying to sweep with Cestus: Bug Strikes Fighti...
- Fri Apr 13, 2018 11:08 am
- Forum: Tomorrow Legion: 7th SET - Joker's Jokers
- Topic: Q2 2018 Adventure Cards
- Replies: 10
- Views: 6977
Re: Q2 2018 Adventure Cards
Novice:[dice]0[/dice] Not Today: Play after any other character’s attack roll to cause it to automatically fail. This is a critical failure. Seasoned:[dice]1[/dice] Reroll since Hera got it: [dice]3[/dice] Ace: Play instead of rolling to make a trait test with a single automatic raise. Veteran:[dice...
- Mon Apr 09, 2018 11:17 am
- Forum: Approved Items
- Topic: Enchanted item: Tail Cestus for SnackHappy
- Replies: 4
- Views: 4269
Re: Enchanted item: Tail Cestus for SnackHappy
Thanks. I edited it above
- Mon Apr 09, 2018 10:54 am
- Forum: Approved Items
- Topic: Enchanted item: Tail Cestus for SnackHappy
- Replies: 4
- Views: 4269
Enchanted item: Tail Cestus for SnackHappy
Enchanted Tail Cestus made by tribal warriors for certain overzealous grackletooth.
Base Item: Chain Longsword: Str+2d8, AP2, MD, weight 15 and cost 14k
Minor Enhancements:
+1 Parry
+1 Parry
Major Enhancements:
Sweep
Improved Sweep
Base Item: Chain Longsword: Str+2d8, AP2, MD, weight 15 and cost 14k
Minor Enhancements:
+1 Parry
+1 Parry
Major Enhancements:
Sweep
Improved Sweep
- Sat Apr 07, 2018 10:52 am
- Forum: Adventure Archive
- Topic: Jungle Fever: Barbarians vs. Bugs
- Replies: 58
- Views: 21940
Re: Jungle Fever: Barbarians vs. Bugs
Shooting 1 Success
"Let us be down with these filthy bugs then!" He says shooting more as they get close. "I thought the distraction crew was pulling bugs away from us. I imagine it will be even stronger at the queen!"- Thu Apr 05, 2018 3:40 pm
- Forum: Adventure Archive
- Topic: Jungle Fever: Barbarians vs. Bugs
- Replies: 58
- Views: 21940
Re: Jungle Fever: Barbarians vs. Bugs
Shooting:[dice]2[/dice] Wild:[dice]0[/dice] Ammo:[dice]1[/dice] Grinning as more bugs embrace the heat death given to them by his new plasma rifle, Jacob shouts "Hope you guys are right. All these damn tunnels look the same! Gotta love plasma it gets in all the right places. You know like sand...