Search found 324 matches
- Thu Dec 13, 2018 8:55 am
- Forum: Adventure Archive
- Topic: Trapped in Hell
- Replies: 67
- Views: 31604
Re: Trapped in Hell
Hardin crawls from the rubble, his face damaged - an obvious sign of how he died. His translucence reveals him to be an apparition, and as he sees The 99 crawling out he waves his hands around trying to get Sir William's and Leethe's attention. He points to a spot where a small goblin is buried unde...
- Wed Nov 21, 2018 11:28 am
- Forum: Wheaton
- Topic: The Bronson Orphanage
- Replies: 124
- Views: 73051
Re: The Bronson Orphanage
Hardin approaches the chapel doors. Whelp, this is probably the stupidest thing ah’ve ever done , he thinks. Might also be the most right thing ah’ve ever done. Angling his neck from side to side, he works out some of the cricks he gathered while up in the sniper’s nest and loosens up for the coming...
- Tue Nov 20, 2018 5:43 pm
- Forum: Wheaton
- Topic: The Bronson Orphanage
- Replies: 124
- Views: 73051
Re: The Bronson Orphanage
TW gadget with raise (12 PPE) [dice:3p2zzw12]46218:0[/dice:3p2zzw12] WD gadget [dice:3p2zzw12]46218:1[/dice:3p2zzw12] Neeto nods at Hardin. "Alright, tough guy. Here's yer whizbang gadget. It's got phantasmic ducting coils to route some silver compounds into the chamber of whatever yer shootin...
- Thu Nov 15, 2018 10:47 am
- Forum: Wheaton
- Topic: The Bronson Orphanage
- Replies: 124
- Views: 73051
Re: The Bronson Orphanage
Hardin moves to F32 to get a shooting angle on Cookie, fires 3 RB of slugs from GAW [dice:2fzsxedg]46041:3[/dice:2fzsxedg] Damage with GAW slugs plus raise and Mega Smite [dice:2fzsxedg]46041:4[/dice:2fzsxedg] [dice:2fzsxedg]46041:5[/dice:2fzsxedg] WD Shooting [dice:2fzsxedg]46041:1[/dice:2fzsxedg]...
- Wed Nov 07, 2018 10:55 pm
- Forum: Wheaton
- Topic: The Bronson Orphanage
- Replies: 124
- Views: 73051
Re: The Bronson Orphanage
Hardin: free action to Greater Boost Trait - Shooting (Success with raise makes shooting d12+3, negates 1 point of penalty related to shooting, increases Agility +1 die type) [dice:n62f8lzt]45755:0[/dice:n62f8lzt] WD GBT [dice:n62f8lzt]45755:1[/dice:n62f8lzt] Hardin uses Mega Smite on his GAW throw...
- Thu Sep 27, 2018 5:37 pm
- Forum: Wheaton
- Topic: The Bronson Orphanage
- Replies: 124
- Views: 73051
Re: The Bronson Orphanage
Notice [dice:a68k73a3]42716:0[/dice:a68k73a3] Wild [dice:a68k73a3]42716:1[/dice:a68k73a3] Psionics [dice:a68k73a3]42716:2[/dice:a68k73a3] Wild [dice:a68k73a3]42716:3[/dice:a68k73a3] EE [dice:a68k73a3]42716:4[/dice:a68k73a3] -1 Benny -10 ISP for mega TK While the others taunt demons and break down d...
- Tue Sep 11, 2018 11:19 am
- Forum: Wheaton
- Topic: Welcome to Fort Wheaton
- Replies: 130
- Views: 57771
Re: Welcome to Fort Wheaton
Intimidation [dice]0[/dice] (includes -1 for long arms, +1 for his hat, and +2 for strong-willed) Wild [dice]1[/dice] As the group approaches a guard post and one of the guards hops up like he's going to say something about the party's armament, Hardin makes a guttural sound, almost a growl, and sa...
- Tue Sep 04, 2018 1:57 am
- Forum: Wheaton
- Topic: Welcome to Fort Wheaton
- Replies: 130
- Views: 57771
Re: Welcome to Fort Wheaton
Please List any arms you wish to smuggle in. Make a single persuasion roll with -1 for long arms or -2 for heavy arms. The Amulets will do the rest. Hardin will be bringing his borrowed JA-9 along with his pistols and hook sword. The juicers will be bringing their full compliments, except that Matt...
- Wed Aug 29, 2018 12:29 pm
- Forum: Wheaton
- Topic: Welcome to Fort Wheaton
- Replies: 130
- Views: 57771
Re: Welcome to Fort Wheaton
Hardin raises an eyebrow. "Oh? And what did you trade me for the e-clip you took?"RFT wrote:Watching Hardin with a wary eye the hob-goblin feigns ignorance. "Gamin would never take anything from friends. Gamin only trades, never steels."
- Wed Aug 29, 2018 5:41 am
- Forum: Wheaton
- Topic: Welcome to Fort Wheaton
- Replies: 130
- Views: 57771
Re: Welcome to Fort Wheaton
Hearing Hardin's tail Clare looks visibly shaken. "With so many refugees and children coming in I knew many of them would be caught by the wrong people. But this, this, this thing... "I will do everything I can, I am sure if I talk to Julian he would be willing to help. Let me call him.&q...
- Mon Aug 27, 2018 5:23 am
- Forum: The 99 Adventure Forum
- Topic: The 99's New Ride
- Replies: 60
- Views: 49320
Re: The 99's New Ride
Hardin pops the hatch and looks out, blinking at the sun and the fierce Sidhe woman in front of him. ”An’ just what in tha world’r you supposed ta be?” he drawls at Moira.Moira O'Dugan wrote:Another bang rings out as Moira hits the side of the APC again.
"Oy... Is anybody in there?"
- Sun Aug 26, 2018 10:20 am
- Forum: Wheaton
- Topic: Welcome to Fort Wheaton
- Replies: 130
- Views: 57771
Re: Welcome to Fort Wheaton
After about an hour of moving through town and asking questions Hardin finds Clare Wedgwood hanging out helping in the back. Looking up and seeing Hardin she is surprised and instantly hands off her box, asking a coworker to take over. Coming over she give Hardin a giant hug. "None of us knew ...
- Wed Aug 22, 2018 9:31 am
- Forum: Wheaton
- Topic: Welcome to Fort Wheaton
- Replies: 130
- Views: 57771
Re: The 99's New Ride
(Roll held, Notice 9) Leaving the APC with the two juicers in tow, Hardin says, "Gimme a hot second to try and find some friends o' mine. Maybe they could help us out, here." Streetwise [dice]2[/dice] (+2 from refugee contact offsets -2 from his charisma modifier) Wild [dice]1[/dice] Hardi...
- Sat Aug 18, 2018 8:08 am
- Forum: The 99 Adventure Forum
- Topic: The 99's New Ride
- Replies: 60
- Views: 49320
Re: The 99's New Ride
SCENE BREAK As the heroes return to the APC, they see the Harris and Locke relaxing outside. On guard, in their own way. Locke looks up at the heroes and says. "Back already, that was quick. Ruben is still sleeping. Something is wrong with him." Looking into it Brison has been taking care...
- Sat Aug 11, 2018 9:25 pm
- Forum: Wheaton
- Topic: Welcome to Fort Wheaton
- Replies: 130
- Views: 57771
Re: Welcome to Fort Wheaton
Leethe looks over at Hardin, "Some of us are not exactly equipped to handle someone like that right now. Just to remind everyone." She starts searching for some spare credits. "Anyone got some spare creds to give to the kid so he doesn't get in trouble right away?" Hardin shakes...
- Sat Aug 11, 2018 9:59 am
- Forum: Wheaton
- Topic: Welcome to Fort Wheaton
- Replies: 130
- Views: 57771
Re: Welcome to Fort Wheaton
The boy calms a bit as L.C. starts talking to him, but as soon as Rob speaks up he tenses again and it takes a while to calm him. However the words and being allowed to rest on his own feet are enough that he begins talking a little. "You just do not understand, he is the most powerful sorcere...
- Thu Aug 09, 2018 8:36 am
- Forum: Wheaton
- Topic: Welcome to Fort Wheaton
- Replies: 130
- Views: 57771
Re: Welcome to Fort Wheaton
Notice [dice]0[/dice] Wild [dice]1[/dice] Hardin takes a step back from LC and the boy, considering the team's options. He looks down at the neural stunner and shakes his head; it's a miracle the thing had fired at all, and that it hadn't either blown up in the kid's hands or accidentally killed on...
- Sun Jul 29, 2018 10:58 am
- Forum: Wheaton
- Topic: Welcome to Fort Wheaton
- Replies: 130
- Views: 57771
Re: Welcome to Fort Wheaton
Notice [dice]0[/dice] Wild [dice]1[/dice] Hardin shakes off the effect of his psionic backlash and calls the stun weapon over to himself with his 'kinesis. I'd guess this would be a common knowledge roll without modifier for a vet 'Slinger to recognize a gun, but happy to adjust as needed. Common K...
- Tue Jul 24, 2018 8:30 am
- Forum: Wheaton
- Topic: Welcome to Fort Wheaton
- Replies: 130
- Views: 57771
Re: Welcome to Fort Wheaton
Spirit [dice]0[/dice] (includes bonus from Strong Willed) Wild [dice]1[/dice] Spirit [dice]2[/dice] Wild [dice]3[/dice] Hardin struggles to see straight, his brain on fire with his own power. A psychic migraine at this precise moment is not exactly the best of all possible scenarios, he thinks, sha...
- Wed Jul 11, 2018 12:36 pm
- Forum: Wheaton
- Topic: Welcome to Fort Wheaton
- Replies: 130
- Views: 57771
Re: Welcome to Fort Wheaton
Vigor for the first hit [dice]0[/dice] Ace [dice]2[/dice] Wild [dice]1[/dice] -1 Benny to unshake Vigor [dice]3[/dice] Wild [dice]4[/dice] Spirit to unshake [dice]5[/dice] Wild [dice]6[/dice] "Well, that was rude. " About as quick as the eye can track, Hardin draws his two pistols, focuse...
- Wed Jul 04, 2018 11:20 am
- Forum: Wheaton
- Topic: Welcome to Fort Wheaton
- Replies: 130
- Views: 57771
Re: Welcome to Fort Wheaton
Notice 6
Hardin gives the passing people, or mostly lack therof, the side eye as they walk. ”Well, that’s odd...”
- Wed Jul 04, 2018 5:01 am
- Forum: The 99 Adventure Forum
- Topic: The 99's New Ride
- Replies: 60
- Views: 49320
Re: The 99's New Ride
As the 99 are recovering in their APC thinking on the images that are continuing to refine in their head, they find the more they think on them the clearer they get. But each time their minds feel stretched and strained a little more. Suddenly a signal comes over the radio. “Sgt. Charles, this is J...
- Sun Jul 01, 2018 8:44 am
- Forum: Archive
- Topic: Adventure Cards 3rd Q 2018
- Replies: 6
- Views: 6288
Re: Adventure Cards 2nd Q 2018
54 - We have the talent - You gain the benefits of an immediate Advance of your choice. You must meet any prerequisites. This benefit (new skill, increased trait, new Edge, etc.) lasts for the remainder of the session; your next actual Advance must be spent on this same benefit. 29 - Bullseye - Play...
Re: The Solo
(Rolls held) Ah know, ah know. Not my first mind talk. So, you're tellin' me that the Coalition, the most magic-hatin' self-righteous bastards alive, have a group of mages doin' their dirty work for 'em? Ah knew they was a buncha hypocrites! Sargento, that is the funniest thing ah've heard in weeks...
- Fri Jun 22, 2018 11:31 am
- Forum: The 99 Adventure Forum
- Topic: The 99's New Ride
- Replies: 60
- Views: 49320
Re: The 99's New Ride
Notice [dice]37690:0[/dice] Wild [dice]37690:1[/dice] Wild Ace [dice]37690:2[/dice] Leethe gets up from where she is sitting and rushes over to Hardin and Reuben, she tries to wake Rueben but can not. She looks over at Hardin, "What just happened? are you alright?" Hardin holds his head a...
- Fri Jun 22, 2018 10:22 am
- Forum: The 99 Adventure Forum
- Topic: The 99's New Ride
- Replies: 60
- Views: 49320
Re: The 99's New Ride
Hardin wanders in wearing what looks like a western flannel shirt and without his typical armor or duster, but with his familiar cowboy hat securely in place. Behind him, two juicers and a mystic follow laden with bags of bar food from The Drink. "Brought dinner!" Hardin announces, before ...
Re: Mac’s
"Hey, Mac. You wouldn't happen to have a loaner suit of body armor I could borrow or rent while you work on mine, would ya? I feel a little naked without something keeping me from bein shot." "I think I have enough of your toys I can make a loan without collateral. Bring it back in g...
Re: Mac’s
"Hey, Mac. You wouldn't happen to have a loaner suit of body armor I could borrow or rent while you work on mine, would ya? I feel a little naked without something keeping me from bein shot."
Re: The Drink
Hardin strolls into the drink, grabs a quick whiskey at the bar, and then wanders down to the fight area with a grin.
"Hardin Jones," he announces himself, "back for another round! Hey, is Grumpy still lurkin' around?"
"Hardin Jones," he announces himself, "back for another round! Hey, is Grumpy still lurkin' around?"
Re: Mac’s
Hardin shakes hands with the craftsman Mac indicates will work on his pistol with a grin. "Well met, friend. I'm lookin' for a little better balance, and some stability for quicker shootin' and loadin'." The upgrades, if allowed, will be: Minor: +1 Shooting (5,000 +600 commission) Major: H...
Re: The Solo
(rolls held) Hardin is a bit flummoxed by the meal at The Solo. Joking with L.C. about food requiring more than one fork is one thing, but actually being given a plate of food surrounded by various sizes of cutlery is another. He ignores any disapproving looks and, after watching the other patrons i...
Re: Mac’s
"Mac, hang on a second," Hardin says, waving him down. He walks over and draws his BB6 revolver, looking pointedly at the hobgoblin, before flipping the big weapon around in his hand and holding it out to Mac handle first. "See what your Tinkerer boys can do with this, would ya? It's...
Re: The Solo
Notice [dice]0[/dice] Wild [dice]1[/dice] "No guns? What do ya mean, no guns? You know we ain't bulletproof, right?" Hardin is.... nonplussed to be wandering around unarmed after the week they've had. "Ah swear, Sargento, if ah die in this yuppie hellhole because you wanted to be pro...
Re: Ladders
(rolls held) L.C. gets an alarmed look. He knows precisely what is happening. "Fracking hell, witches tits. Damn it. Alright, Hardin, I want everyone back to the APC for a pow wow after dinner tonight. in fact, grab food for everybody and we'll eat together." He indicates the druid. "...
Re: Ladders
Notice 14[dice]37520:0[/dice] Wild [dice]37520:1[/dice] [dice]37520:2[/dice] [dice]37520:3[/dice] Vincent hears them from a mile away. After they conclude their business with the clerk he clears his throat to get their attention. "Sergeant?" He hands L.C. a slip of paper with a code authe...
Re: Mac’s
Smiling at Leethe, Hardin thinks impressive; she talked him up just like that! To Mac and the employees, he goes through a long list of items and upgrades he'd like to have done. While there, he notices a stylish duster that is just his size and a fancy looking shotgun that would look great while sh...
- Tue Jun 19, 2018 7:43 am
- Forum: Tomorrow Legion: The 99
- Topic: Out of Character Chat
- Replies: 106
- Views: 40282
Re: Out of Character Chat (2017.08.12 through 2017.09.31)
To make all the math that much easier on me I will say after dividing everything this works out to an even $500,000 each after installing the special Power Armor hatch, that allows exiting or firing from half cover and the power armor grip rails. This will use both of your remaining mods. Nice! Tha...
- Tue Jun 19, 2018 7:24 am
- Forum: Tomorrow Legion: The 99
- Topic: Out of Character Chat
- Replies: 106
- Views: 40282
Re: Out of Character Chat (2017.08.12 through 2017.09.31)
Due to the use of a Golden Benny I am treating this as maximum result. I will add to Mac's description he is friendly to the 99 and you will receive +2 Charisma in future interactions. In addition you will be able to sell the vehicles for the following values: 3.0 million for the Mark V (a full 30%...
Re: Mac’s
(Rolls carried) Seeing the members of the 99 being escorted around Mac heads over to the gathered group. Then looking around the group he asks. "So what brings you two hear? Where is that promising young genius you had with you earlier?" Mac is willing to work with you directly, and listen...
- Thu Jun 14, 2018 12:23 pm
- Forum: Archive
- Topic: SPECIAL OPPORTUNITY WITH ADVENTURE CARD RESET JULY 1ST!
- Replies: 4
- Views: 4605
Re: SPECIAL OPPORTUNITY WITH ADVENTURE CARD RESET JULY 1ST!
Tomorrow Legion 99th-COT After Action Report Section 1. Biographical and Location Information. Author : Specialist Hardin Jones Subject : Mission to Eliminate the Crazy 8s of the First Apocalyptic Cavalry and recover refugees from their custody. Deployed Location : Minnesota Refugee Zone Deployed P...
Re: Mac’s
Sir William keys his radio. " Corporal Hardin - I wonder if you might inquire at Mac's about a hoverbike. I have some skill with these vehicles and adding another scout to the group might be useful. " Hardin looks up from his chat about his shopping list when he hears Sir William's messag...
Re: Mac’s
Notice [dice]0[/dice] Wild [dice]1[/dice] After finishing up his duties with L.C., Hardin strolls back to Mac's place with a feeling of nostalgia. A lot has changed for the 99s since last time, and he's glad to see that Mac's looks pretty much the same. Logically, of course, not much should have ch...
- Wed Jun 13, 2018 4:56 am
- Forum: Tomorrow Legion: The 99
- Topic: Out of Character Chat
- Replies: 106
- Views: 40282
Re: The 99s Mark V APC
As regards the shadow cloak: does anyone else want it? Per RFT, if you choose to take it, reduce your haul by 45,000 credits. Hardin will happily take that deal, but the cloak might be more useful in someone else’s hands. Sir William? What say you?
- Wed Jun 13, 2018 3:12 am
- Forum: Tomorrow Legion: The 99
- Topic: Out of Character Chat
- Replies: 106
- Views: 40282
Re: The 99s Mark V APC
With 3 PA pilots in the group, the roof mount is a cool feature. I guess keeping it will depend on the makeup of the party post-Wheaton (i.e., are Brison and LC still going to be with us?). Update : Okay, the OOC tags are getting old, even if it is technically an in character thread. If we want to ...
- Tue Jun 12, 2018 5:25 am
- Forum: Wheaton
- Topic: Welcome to Fort Wheaton
- Replies: 130
- Views: 57771
Re: Welcome to Fort Wheaton
Notice [dice]37151:0[/dice], [dice]37151:1[/dice] After a while on the trip back, L.C. gets back into the SAMAS and climbs out the airlock where the railgun used to be and lifts off to escort the two APCS from the air. Partially to be able to provide air support, but mostly to have time to think, H...
- Tue Jun 12, 2018 3:26 am
- Forum: Tomorrow Legion: The 99
- Topic: Out of Character Chat
- Replies: 106
- Views: 40282
Re: The 99s Mark V APC
When you say “brand new rail gun”, do you happen to mean a large rail gun? Because I would vote that (while also worrying about what baddies the GM is going to throw at us that would require a large rail gun to fight...) I had forgotten about the roof mount/entry point for LC’s power armor. Having ...
- Mon Jun 11, 2018 3:19 pm
- Forum: Wheaton
- Topic: Welcome to Fort Wheaton
- Replies: 130
- Views: 57771
Re: Welcome to Fort Wheaton
Hardin sighs and stretches when he sees the walls of Wheaton. Closest thing we got to home these days, he thinks. "Whelp, folks, we're here. Anyone what wants to keep on goin to Castle Refuge, ah’m sure we can arrange for a lift." To LC, he says, "How you wanna play this, Sargento? Ba...
- Sun Jun 10, 2018 10:55 am
- Forum: Adventure Archive
- Topic: 13 A Race for Safety
- Replies: 63
- Views: 25984
Re: 13 A Race for Safety
Leethe realizing team members may still be in a bit of shock, says in a commanding tone, "We have to go now, we still have a mission to complete." Using Command Edge to give +1 bonus to team members to recover from being shaken. After being temporarily blinded by Arthur’s incredible displ...
- Thu Jun 07, 2018 5:30 pm
- Forum: Adventure Archive
- Topic: 13 A Race for Safety
- Replies: 63
- Views: 25984
Re: 13 A Race for Safety
Rob steps forward and stands next to bishop. "I'll be the third, I'll go with them." He looks toward Bishop and nods and then whispers to Bishop. "I always knew it would end at the hands of robots." Rob crosses his arms and stares at the psi-stalkers, awaiting his fate. Hardin’s...
- Thu Jun 07, 2018 10:08 am
- Forum: Adventure Archive
- Topic: 13 A Race for Safety
- Replies: 63
- Views: 25984
Re: 13 A Race for Safety
(rolls held) The whole affair with the Psi-stalkers is as gruesome as she feared. Luckily for Foxx, she decided that being eaten alive so they can sup her magic would not be on the agenda. The misery she feels off the souls that are chained to the stalkers temps her to lash out and kill them both fo...
- Thu Jun 07, 2018 9:40 am
- Forum: Adventure Archive
- Topic: 13 A Race for Safety
- Replies: 63
- Views: 25984
Re: 13 A Race for Safety
L.C. wants to snap at the psi-stalker. Two is enough you monsters! But then Hardin does the expected . To the stalkers, he tersely adds, "You'll have your third hostage in a few minutes. Stay here. Hardin, with me. Their weapons and gear stay with us. Gentlemen, once I am done talking to Hardi...
- Thu Jun 07, 2018 7:21 am
- Forum: Adventure Archive
- Topic: 13 A Race for Safety
- Replies: 63
- Views: 25984
Re: 13 A Race for Safety
As the first volunteer steps forward, a strange tension starts fillng the air as the look of hunger and anticipation on the faces of 12 and 13 begins to become very apparent even to those previously cowed. Then in unison they say to each other so quietly only the most alert can hear. "We will ...
- Thu Jun 07, 2018 7:01 am
- Forum: Adventure Archive
- Topic: 13 A Race for Safety
- Replies: 63
- Views: 25984
Re: 13 A Race for Safety
(Rolls held) (rolls held) L.C. has a pained look on his face that no one can see. But when he speaks to the Psi-Stalkers, he lifts the faceplate. He would not hide from what he was asking of his men. "You know as well as I do the value of a cyberknight in terms of morale, combat value, and thei...
- Thu Jun 07, 2018 5:09 am
- Forum: Adventure Archive
- Topic: 13 A Race for Safety
- Replies: 63
- Views: 25984
Re: 13 A Race for Safety
Notice [dice]0[/dice] Ace! [dice]4[/dice] Wild [dice]1[/dice] Jane Notice [dice]2[/dice](includes sensor suite and expanded array) Wild [dice]3[/dice] Hardin endures the indignity of the search without shooting anyone, which he considers a personal success. Things got a little dicey when "13&q...
- Wed May 30, 2018 1:22 pm
- Forum: Adventure Archive
- Topic: 13 A Race for Safety
- Replies: 63
- Views: 25984
Re: 13 A Race for Safety
Aboard the Bandito: Sir William considers, then moves to the front of the APC. " Brison - perhaps we should lend our vehicle's firepower to the upcoming meeting - shall we ask the Sergeant about turning back and meeting up with the others? " He shrugs and gives a bit of a laugh. " I ...
- Wed May 30, 2018 11:46 am
- Forum: Adventure Archive
- Topic: 13 A Race for Safety
- Replies: 63
- Views: 25984
Re: 13 A Race for Safety
(rolls held) He replies back to Hardin. "I'd expect nothing less, but keep in mind, Nash chose these stalkers because they are less caring than Dogboys and twice as brutal as kill hounds. And that vibe you can get off them from the way his own people part when they walk - that's the non-contro...
- Wed May 30, 2018 11:35 am
- Forum: Adventure Archive
- Topic: 13 A Race for Safety
- Replies: 63
- Views: 25984
Re: 13 A Race for Safety
(rolls held) The fact that L.C. knew who the Red Bastards were in the first place was not one of his finest moments. He'd been head hunted, hard, for them. They knew more about him than literally anyone else in the CS aside from the researchers who raised he and his roommates at the Joseph Prosek M...
- Wed May 30, 2018 11:03 am
- Forum: Adventure Archive
- Topic: 13 A Race for Safety
- Replies: 63
- Views: 25984
Re: 13 A Race for Safety
Notice [dice]36529:0[/dice],[dice]36529:1[/dice] Knowledge (Electronics) [dice]36529:2[/dice], [dice]36529:3[/dice] -8 His mic us muted as L.C.s rock solid control causes him to express a tiny burst of telekinesis within the confines of his armor. The servos strain for a moment and the electronics ...
- Wed May 23, 2018 2:49 pm
- Forum: Adventure Archive
- Topic: 13 A Race for Safety
- Replies: 63
- Views: 25984
Re: 13 A Race for Safety
Suddenly the coalition ceases fire while still pursuing no more shots are being taken. Then their vehicles almost seem to slow as breaking in on the radio a call channel an unknown voice comes back. “Well it seems you know what we are here for. Stop your unit and I will stop my company. Send yourse...
- Wed May 16, 2018 8:18 am
- Forum: Adventure Archive
- Topic: 13 A Race for Safety
- Replies: 63
- Views: 25984
Re: 13 A Race for Safety
Driving [dice]0[/dice] Wild [dice]1[/dice] EE (borrowing a Benny from Jane. Good horse, Jane!) [dice]2[/dice] -2 Hardin attempts to point out hazards as Brison drives, as a good navigator should. Being a bit inexperienced with the role, however, he just turns into a side-seat driver. Looking back a...
- Mon May 14, 2018 10:57 am
- Forum: Adventure Archive
- Topic: 12 A Well Timed Rescue
- Replies: 92
- Views: 30657
Re: 12 A Well Timed Rescue
(previous rolls held) Brison grabs his repainted body armor from the pack attached to his power armor and shrugs it on, sealing up as he makes his way to the cockpit. He motions to the Cyber-Knight. "Hit the hatch when you're on the way in." He dons the helmet, taken from a suit of NGR ar...
- Mon May 14, 2018 6:41 am
- Forum: Adventure Archive
- Topic: 12 A Well Timed Rescue
- Replies: 92
- Views: 30657
Re: 12 A Well Timed Rescue
Notice : [dice]35553:0[/dice],[dice]35553:1[/dice] Get out of armor : [dice]35553:2[/dice] As if on cue, Brison comes in hit, jets screaming as he sets down behind the captured APC. He walks in, secures the PA and steps out of it. He call out as the Power Armor starts opening. "Will be right w...
- Sun May 13, 2018 2:25 pm
- Forum: Adventure Archive
- Topic: 12 A Well Timed Rescue
- Replies: 92
- Views: 30657
Re: 12 A Well Timed Rescue
Hardin Notice [dice]0[/dice] Wild [dice]1[/dice] Ace [dice]9[/dice] Jane Notice [dice]2[/dice] (includes +2 for sensors and +2 for detection array) Wild [dice]3[/dice] Hardin comes riding in hard and fast like a bat out of hell. Seeing the gathering of refugees and the rest of the 99s struggling to...
- Thu May 03, 2018 1:33 pm
- Forum: Adventure Archive
- Topic: 12.5 450 Meters North West The Invisible Assailant is Seen
- Replies: 7
- Views: 6060
Re: 12.5 450 Meters North West The Invisible Assailant is Se
What good is having a smart horse if you never listen to her? Responding to Jane's cues, Hardin opts to try for the more direct route.
Survival 5
Finding the terrain clear of hostiles, he makes his way back a bit quicker.- Sun Apr 29, 2018 6:09 am
- Forum: Adventure Archive
- Topic: 12.5 450 Meters North West The Invisible Assailant is Seen
- Replies: 7
- Views: 6060
Re: 12.5 450 Meters North West The Invisible Assailant is Se
Hardin Notice [dice]0[/dice] Wild [dice]1[/dice] Jane Notice [dice]2[/dice] Wild [dice]3[/dice] Hardin hears L.C.'s transmission and lets out a curse. "This is Hardin; ah'm on my way back ta help." [/color] He pulls up on Jane's reins, turns her about, and gives a shout. "Go, Janey!&...
- Tue Apr 24, 2018 3:53 pm
- Forum: Adventure Archive
- Topic: 12.5 450 Meters North West The Invisible Assailant is Seen
- Replies: 7
- Views: 6060
Re: 12.5 450 Meters North West The Invisible Assailant is Se
Hardin Notice 9, Jane Notice 15
Hardin is in pursuit, and Jane is running for all she’s worth.
Pace
- Tue Apr 24, 2018 10:41 am
- Forum: Adventure Archive
- Topic: 12 A Well Timed Rescue
- Replies: 92
- Views: 30657
Re: 12 A Well Timed Rescue
Hearing L.C.'s report, Hardin whistles for Jane and mounts up. "Y'all keep an eye on these folks. Anyone else that can keep up, keep up!"
With that, he tears off after whichever target L.C. doesn't chase.
With that, he tears off after whichever target L.C. doesn't chase.
Runnin Jane
- Mon Apr 23, 2018 12:11 pm
- Forum: Adventure Archive
- Topic: 12 A Well Timed Rescue
- Replies: 92
- Views: 30657
Re: 12 A Well Timed Rescue
Notice [dice]34343:0[/dice], [dice]34343:1[/dice]+[dice]34343:6[/dice] EE Psionics 1d8+8 (EP)+4 (EP)-10 (PA's Armor)-2 MAP [dice]34343:2[/dice], [dice]34343:3[/dice] K/Electronics 1d4-2 (MAP) [dice]34343:4[/dice], [dice]34343:5[/dice] "Roger that Hardin, but normally I prefer to dismount for t...
- Sat Apr 21, 2018 6:00 pm
- Forum: Adventure Archive
- Topic: The Mark V Open RP
- Replies: 22
- Views: 11699
Re: The Mark V Open RP
Leethe sighs at the misconception she presented, “i don’t know how to shoot a gun.” Hardin gives a grin. ”Now that is somethin’ ah can help with! Ah’d be happy to show you. Heck, ah taught our last batch a refugees to shoot in just a coupla a days. They weren’t marksmen or nothin’, but they sure he...
- Sat Apr 21, 2018 5:52 pm
- Forum: Adventure Archive
- Topic: 12 A Well Timed Rescue
- Replies: 92
- Views: 30657
Re: 12 A Well Timed Rescue
”L.C.! We’re missin’ two hostiles: a mind melt and Cassidy! Can you see ‘em from up there usin’ the Sight?” [/color] Hardin moves in closer to the hostages and dismounts from Jane. "Keep an eye out, Jane," Hardin says as he moves to make sure the remaining bandits are truly disarmed. &quo...
- Tue Apr 17, 2018 9:18 am
- Forum: Adventure Archive
- Topic: 12 A Well Timed Rescue
- Replies: 92
- Views: 30657
Re: 12 A Well Timed Rescue
Hardin Notice [dice]0[/dice] Wild [dice]1[/dice] Psionics to resist dispel [dice]2[/dice] Wild [dice]3[/dice] Jane Notice [dice]4[/dice] (Includes Sensory array and Expanded Detection and Security Array) Wild [dice]5[/dice] Hardin feels his Judgment Day rifle go dead in his hands and sighs. L.C. wa...
- Sat Apr 14, 2018 8:00 pm
- Forum: Adventure Archive
- Topic: 12 A Well Timed Rescue
- Replies: 92
- Views: 30657
Re: 12 A Well Timed Rescue
Psionics to Resist 8
- Mon Apr 09, 2018 8:33 am
- Forum: Adventure Archive
- Topic: 12 A Well Timed Rescue
- Replies: 92
- Views: 30657
Re: 12 A Well Timed Rescue
(carried from above)
Extra Effort on Shooting
- Mon Apr 09, 2018 4:32 am
- Forum: Adventure Archive
- Topic: 12 A Well Timed Rescue
- Replies: 92
- Views: 30657
Re: 12 A Well Timed Rescue
Hardin Notice [dice]0[/dice] Wild [dice]1[/dice] Jane Notice [dice]2[/dice] (includes sensory package) +2 (Awareness from Detection and Security Array) Wild [dice]3[/dice] Ace! [dice]6[/dice] Riding to Avoid Damage [dice]4[/dice] (includes +2 bonus from Jane and +1 from saddle) Wild [dice]5[/dice] ...
- Wed Apr 04, 2018 8:14 am
- Forum: Adventure Archive
- Topic: The Mark V Open RP
- Replies: 22
- Views: 11699
Re: The Mark V Open RP
Leethe comes into the common area and gets out her vibro glaive. She doesn't notice the other right away. She looks it over carefully, fully inspecting it. "It is just not the same..." She blinks for a second then looks a bit puzzled. "But what is it not the same as?" She asks. ...
- Tue Apr 03, 2018 12:15 pm
- Forum: Archive
- Topic: Adventure Cards
- Replies: 10
- Views: 8242
Re: Adventure Cards
Ok, rolling for 2018 Q2: [dice]0[/dice]: Riled up. Play after your hero sustains at least one wound. His attacks cause +2 damage for the remainder of the scene. [dice]1[/dice]: Bullseye! Play after damage is rolled to double the total of a successful ranged attack. [dice]2[/dice]:Epiphany. Something...
- Mon Apr 02, 2018 6:50 pm
- Forum: Archive
- Topic: Bennies Reset
- Replies: 3
- Views: 3348
Re: Bennies Reset
Hardin is reset. He’s got one golden benny left.
- Mon Apr 02, 2018 5:48 pm
- Forum: Cryo-Freeze
- Topic: Jane - A Very Good Horse
- Replies: 1
- Views: 3903
Jane - A Very Good Horse
886ED494-95A9-475D-A272-7C0C4E2CC78F.jpeg Character Name: Jane Race: Bandito Arms Mustang Robot Horse Iconic Framework: Very Good Horse Rank: Novice Experience: 5 Advances Left: 0 Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12+5, Vigor d12 Charisma: 0 Pace: 12 (Acc/TS 10/50); Parry: 6; ...
- Fri Mar 30, 2018 10:55 am
- Forum: Adventure Archive
- Topic: 12 A Well Timed Rescue
- Replies: 92
- Views: 30657
Re: 12 A Well Timed Rescue
Notice [dice]0[/dice] Ace [dice]7[/dice] Wild [dice]1[/dice] Jane [dice]2[/dice] Hardin watches, momentarily in awe, as a dinosaur attacks Sir William. A freaking dinosaur! "Well, that's somethin' you sure don't see every day. Bet he chipped a tooth on Sir William; best get 'im off." With...
- Fri Mar 23, 2018 12:48 pm
- Forum: Adventure Archive
- Topic: 12 A Well Timed Rescue
- Replies: 92
- Views: 30657
Re: 12 A Well Timed Rescue
Agility 10
Hardin thinks the scout may have caught sight of him... but Hardin shoots first.- Fri Mar 23, 2018 9:30 am
- Forum: Adventure Archive
- Topic: 12 A Well Timed Rescue
- Replies: 92
- Views: 30657
Re: 12 A Well Timed Rescue
Hardin Notice [dice]0[/dice] Wild [dice]1[/dice] Ace! [dice]3[/dice] Jane Notice [dice]2[/dice] (includes sensor package bonus) Stealth [dice]13[/dice] -2 more because I can't math Wild [dice]14[/dice] Riding low on Jane's back and trying to keep to what scant cover is available, Hardin notices an ...
- Sat Mar 10, 2018 8:15 am
- Forum: Adventure Archive
- Topic: 11 A Routine Patrol
- Replies: 14
- Views: 8472
Re: 11 A Routine Patrol
Notice [dice]0[/dice] Wild [dice]1[/dice] Jane [dice]2[/dice] Survival [dice]3[/dice] Ace! [dice]5[/dice] Wild [dice]4[/dice] Jane Survival [dice]6[/dice] Seeing the video feed, Hardin shakes his head and mutters, ”Dangit, boy. You’re a pain in my backside, but this isn’t quite what ah had in mind....
- Thu Mar 08, 2018 5:30 pm
- Forum: Adventure Archive
- Topic: 10 Things Calming Down
- Replies: 19
- Views: 9731
Re: 10 Things Calming Down
To the team's power armor soldiers, he says, "Now that the danger from that storm has passed, why don't y'all get up in the air and see whatcha can see? Set yourselves a patrol and holler if anything starts creepin' our way." "My power armor doesn't fly, but I can scout on foot if yo...
- Mon Mar 05, 2018 4:50 pm
- Forum: Adventure Archive
- Topic: 10 Things Calming Down
- Replies: 19
- Views: 9731
Re: 10 Things Calming Down
Notice [dice]0[/dice] Wild [dice]1[/dice] Jane [dice]2[/dice] Glowing blue eyes narrow as she watches the Ley Line. For a moment everything is calm, next a ley line storm began to form. There is nothing ever good about a ley line storm. They are pretty little rain storms one listens to while drifti...
- Wed Feb 28, 2018 11:09 am
- Forum: Adventure Archive
- Topic: 10 Things Calming Down
- Replies: 19
- Views: 9731
Re: 10 Things Calming Down
Looking around her face twists up a bit and she adds. "Do you feel that there is a storm coming. We need to get away from this ley line, there was too much power used here in to short a time." While she talks the children are unabashedly eating the food acquired before things break out. H...
- Sun Feb 25, 2018 4:05 pm
- Forum: Adventure Archive
- Topic: 10 Things Calming Down
- Replies: 19
- Views: 9731
Re: 10 Things Calming Down
Notice [dice]0[/dice] Wild [dice]1[/dice] Jane Notice [dice]2[/dice] With the new people arriving and the old people leaving L.C. reviews the data from the chip and realizes he need to get the data chip they have decrypted and to Castle Refuge. “Hardin, your in charge until I return. I need to go t...
- Fri Feb 16, 2018 7:03 pm
- Forum: Adventure Archive
- Topic: 09 - Uninvited Guests
- Replies: 89
- Views: 38111
Re: 09 - Uninvited Guests
Arthur waits a few minutes, glancing back in the direction he arrived from. Again he grins, part friendliness part confidence. "My buddy Rob should be here soon. We were both recently attached to a SET that was hunting down this Merc group that was using power armor to terrorize the countrysid...
- Fri Feb 16, 2018 7:00 pm
- Forum: Adventure Archive
- Topic: 09 - Uninvited Guests
- Replies: 89
- Views: 38111
Re: 09 - Uninvited Guests
Sir William greets Foxx first, as she observes the wounded returning to Castle Refuge. "Welcome, Madam Foxx. Your blade is indeed an impressive weapon; perhaps you would care to spar on occasion to maintain both our skills? I confess I have not encountered one of your race before - from whence...
- Sun Feb 11, 2018 4:44 pm
- Forum: Adventure Archive
- Topic: 09 - Uninvited Guests
- Replies: 89
- Views: 38111
Re: 09 - Uninvited Guests
L.C. doesn't miss the newcomer's actions, but points his weapon her way anyway. Standing there in his armor painted in Tomorrow Legion Blue and Silver, his voice is even as he speaks. "Your actions are the only reason I'm not firing. Explain your presence, please." [Absorbing PPE from Ley...
- Sat Jan 27, 2018 11:50 am
- Forum: Adventure Archive
- Topic: 09 - Uninvited Guests
- Replies: 89
- Views: 38111
Re: 09 - Uninvited Guests
Notice [dice]0[/dice] Ace [dice]7[/dice] Wild [dice]1[/dice] (this obviously should've been a d6, but with the Trait die acing, it probably doesn't change anything) Jane Notice [dice]2[/dice] (includes sensor package) Once he gets the word from L.C., Hardin doesn't hesitate. He's going to 1) boost ...
- Wed Jan 24, 2018 5:22 am
- Forum: Adventure Archive
- Topic: 09 - Uninvited Guests
- Replies: 89
- Views: 38111
Re: 09 - Uninvited Guests
Spirit Roll [dice]29344:0[/dice], [dice]29344:1[/dice]+[dice]29344:2[/dice] -2 because Magic +1 for gear +1 for 2 ISP (total cost 5) Psionics [dice]29344:3[/dice], [dice]29344:4[/dice] Benny for reroll: Psionics [dice]29344:5[/dice], [dice]29344:6[/dice] Benny for reroll: Psionics [dice]29344:7[/di...
- Tue Jan 23, 2018 3:36 pm
- Forum: Adventure Archive
- Topic: 09 - Uninvited Guests
- Replies: 89
- Views: 38111
Re: 09 - Uninvited Guests
Agility 7
Hardin adjusts his grip on his pistol and subtly shifts his balance, ready to move at the drop of a hat. Not his hat, mind, but some other hat.- Tue Jan 23, 2018 7:40 am
- Forum: Adventure Archive
- Topic: 09 - Uninvited Guests
- Replies: 89
- Views: 38111
Re: 09 - Uninvited Guests
Notice [dice]0[/dice] Ace! [dice]2[/dice] Wild [dice]1[/dice] notice [dice]29150:0[/dice] wild [dice]29150:1[/dice] psionics [dice]29150:2[/dice] wild [dice]29150:3[/dice] wild ace [dice]29150:4[/dice] used the #FF00FF color for telepathy Leethe looks to be concentrating. "This is your switch ...
- Thu Jan 18, 2018 4:41 pm
- Forum: Adventure Archive
- Topic: 09 - Uninvited Guests
- Replies: 89
- Views: 38111
Re: 09 - Uninvited Guests
Billy turns the corner and blows the two Sentinels engaged with Hardin and Jane to gravel. Then spins back towards the front entrance. Suddenly the Sentinels stop fighting, stand up and take a looming step away from everyone. In a very broken English the Gargoylites and the Sentinels all say in uni...
- Tue Jan 09, 2018 8:26 am
- Forum: Adventure Archive
- Topic: 09 - Uninvited Guests
- Replies: 89
- Views: 38111
Re: 09 - Uninvited Guests
(Rolls Held)
As the sentinel grabs him from behind, Hardin shouts ”Hey! Lemme go!” The creature ignores him.
As the sentinel grabs him from behind, Hardin shouts ”Hey! Lemme go!” The creature ignores him.
Agility to Avoid Grapple 6
Jane Strength to Resist Grapple
- Sat Jan 06, 2018 8:04 am
- Forum: Adventure Archive
- Topic: 09 - Uninvited Guests
- Replies: 89
- Views: 38111
Re: 09 - Uninvited Guests
Hardin 10 of Diamonds Notice [dice]0[/dice] Ace! [dice]5[/dice] Wild [dice]1[/dice] Roll to recognize words said due to his half-elf heritage, per GM approval [dice]2[/dice] Ace! [dice]6[/dice] Wild [dice]3[/dice] Ace! [dice]7[/dice] Jane Notice [dice]4[/dice] Hardin, seeing that they are more than...
- Wed Jan 03, 2018 12:28 pm
- Forum: Archive
- Topic: Adventure Cards
- Replies: 10
- Views: 8242
Re: Adventure Cards
Adventure Cards: [dice]0[/dice], [dice]1[/dice] Reroll: [dice]2[/dice] Better You Than Me - Play when your hero has been hit by an attack and there is an adjacent character. The other character suffers the attack instead. This may be played on friend or foe. Hardin will keep 22 and the one he alread...
- Tue Jan 02, 2018 7:07 pm
- Forum: Adventure Archive
- Topic: 09 - Uninvited Guests
- Replies: 89
- Views: 38111
Re: 09 - Uninvited Guests
Hardin Jack of Spades Hardin: Spirit to unshake [dice]0[/dice] Wild [dice]1[/dice] Notice [dice]2[/dice] Wild [dice]3[/dice] Jane: Vigor to soak the second hit [dice]4[/dice] Wild [dice]5[/dice] Note: in retrospect, she should not have gotten a wild die here, but it didn't end up having an impact. ...
- Mon Jan 01, 2018 1:26 pm
- Forum: Approved Items
- Topic: The Thatcher Bible - Enchanted Item
- Replies: 35
- Views: 14861
Re: The Thatcher Bible - Enchanted Item
Thanks, everyone!
- Sun Dec 31, 2017 8:13 pm
- Forum: Adventure Archive
- Topic: 09 - Uninvited Guests
- Replies: 89
- Views: 38111
Re: 09 - Uninvited Guests
Spirit to resist Fear [dice]0[/dice] Wild [dice]1[/dice] Ok, Hardin is going to exit the vehicle, cast boost Trait (Psionics) on himself once outside, activate exalted telekinesis to pick up the particle beam rifle, cast smite on it, and then blast away with it and his shard pistol. Here we go: Psi...