Search found 169 matches

by Growler
Tue Apr 14, 2020 5:04 pm
Forum: 7th SET Adventure Forum
Topic: Bugged: Special Investigation Team (Growler, Herra, Ozzati, Cailly, Sara)
Replies: 9
Views: 1089

Re: Bugged: Special Investigation Team (Growler, Herra, Ozzati, Cailly, Sara)

Stealth (d8... +1 due Thief, -2 due MaP, -> d12+1 (Cloak of Stealth) Stealth: [dice:1yy62cly]65656:0[/dice:1yy62cly] Wild: [dice:1yy62cly]65656:1[/dice:1yy62cly] Ace: [dice:1yy62cly]65656:2[/dice:1yy62cly] Result: 11 - Success with Raise. +2 Assist or Gumshoe Roll. Taking Gumshoe Roll. Gumshoe Roll...
by Growler
Tue Apr 14, 2020 4:52 pm
Forum: 7th SET Adventure Forum
Topic: Bugged: Quarantine Enforcement Brigade (Growler, Jacob, Chok'lat, Sara)
Replies: 10
Views: 1351

Re: Bugged: Quarantine Enforcement Brigade (Growler, Jacob, Chok'lat, Sara)

Notice (+2 due Superior Hearing, -2 due MaP) Notice: [dice:2mtqzqop]65655:0[/dice:2mtqzqop] Wild: [dice:2mtqzqop]65655:1[/dice:2mtqzqop] Result: 5 - Success. 1 Token. Notice (+2 due Superior Hearing, -2 due MaP) Notice: [dice:2mtqzqop]65655:2[/dice:2mtqzqop] Wild: [dice:2mtqzqop]65655:3[/dice:2mtqz...
by Growler
Wed Mar 04, 2020 9:08 pm
Forum: 7th SET Adventure Forum
Topic: Bugged: Quarantine Enforcement Brigade (Growler, Jacob, Chok'lat, Sara)
Replies: 10
Views: 1351

Re: Bugged: Quarantine Enforcement Brigade (Growler, Jacob, Chok'lat, Sara)

Notice (+2 due Superior Hearing, -2 due MaP) Notice: [dice:2ntxtxp4]63968:0[/dice:2ntxtxp4] Ace: [dice:2ntxtxp4]63968:4[/dice:2ntxtxp4] Wild: [dice:2ntxtxp4]63968:1[/dice:2ntxtxp4] Result: 14 - Success with Raise(s). 2 Tokens Earned. Notice (+2 due Superior Hearing, -2 due MaP) Notice: [dice:2ntxtx...
by Growler
Wed Mar 04, 2020 8:50 pm
Forum: 7th SET Adventure Forum
Topic: Bugged: Special Investigation Team (Growler, Herra, Ozzati, Cailly, Sara)
Replies: 9
Views: 1089

Re: Bugged: Special Investigation Team (Growler, Herra, Ozzati, Cailly, Sara)

Stealth (d8... +1 due Thief, -2 due MaP, -> d12+1 (Cloak of Stealth) Stealth: [dice:2rh097z6]63967:0[/dice:2rh097z6] Wild: [dice:2rh097z6]63967:1[/dice:2rh097z6] Bennie Reroll: [dice:2rh097z6]63967:2[/dice:2rh097z6] Wild: [dice:2rh097z6]63967:3[/dice:2rh097z6] Ace: [dice:2rh097z6]63967:4[/dice:2rh0...
by Growler
Thu Feb 20, 2020 11:20 am
Forum: 7th SET Adventure Forum
Topic: Bugged: Bright City, Big Lights
Replies: 66
Views: 4977

Re: Bugged: Bright City, Big Lights

"If Pack Member Herra is going to investigate, someone should go with her as backup. I could help her instead of joining a QEB or SIT... or if she is willing to work around my schedule with them, I would then be able to get my Rifle/Neural Mace out of lockup to bring with me. Maybe they would even ...
by Growler
Wed Feb 12, 2020 12:03 am
Forum: 7th SET Adventure Forum
Topic: Bugged: Bright City, Big Lights
Replies: 66
Views: 4977

Re: Bugged: Bright City, Big Lights

"Pack Leader SnackHappy, I am thinking that I should join in with a QEB... or even with a SIT. I think it is more important, however, that if we are joining them, we should do it as a group... or at least as a pair. Better to have each other around to watch each others backs than to be surrounded b...
by Growler
Wed Feb 05, 2020 11:13 am
Forum: 7th SET Adventure Forum
Topic: Bugged: Bright City, Big Lights
Replies: 66
Views: 4977

Re: Bugged: Bright City, Big Lights

"Well, if you are going to City Hall to help, so will I, Pack Leader. I REALLY hope they will let us have our big toys back... even if only while on duty."
by Growler
Fri Jan 31, 2020 11:42 am
Forum: 7th SET Adventure Forum
Topic: Bugged: Bright City, Big Lights
Replies: 66
Views: 4977

Re: Bugged: Bright City, Big Lights

Vigor (-2 due difficulty, +2 due IF) Vigor: [dice:313uaptn]62821:0[/dice:313uaptn] Wild: [dice:313uaptn]62821:1[/dice:313uaptn] Result: 4 - Success. "If we were to assist with the Patrols, I assume we would be able to carry all of our weapons at all times. Even though we are to use non-lethal force...
by Growler
Fri Jan 17, 2020 12:50 pm
Forum: 7th SET Adventure Forum
Topic: Bugged: Bright City, Big Lights
Replies: 66
Views: 4977

Re: Bugged: Bright City, Big Lights

Linked to Agility (d8) Athletics: [dice:6e53dnep]62457:0[/dice:6e53dnep] Wild: [dice:6e53dnep]62457:1[/dice:6e53dnep] Result: 1 - Lose 8k Credits, Roll Vigor at -2 or suffer 1 Level of Fatigue due Bumps and Bruises. Vigor at -2 Vigor: [dice:6e53dnep]62457:10[/dice:6e53dnep] Wild: [dice:6e53dnep]624...
by Growler
Fri Jan 10, 2020 11:40 pm
Forum: 7th SET Adventure Forum
Topic: Bugged: Bright City, Big Lights
Replies: 66
Views: 4977

Re: Bugged: Bright City, Big Lights

Common Knowledge at -2 Common Knowledge: [dice:23f8sbm7]62288:0[/dice:23f8sbm7] Wild: [dice:23f8sbm7]62288:1[/dice:23f8sbm7] Result: 3 - Failure Notice (-2 due Difficulty, +2 due Scent) Notice: [dice:23f8sbm7]62288:2[/dice:23f8sbm7] Wild: [dice:23f8sbm7]62288:3[/dice:23f8sbm7] - Wrong Die Correct D...
by Growler
Tue Jan 07, 2020 1:09 pm
Forum: 7th SET Adventure Forum
Topic: Bugged: Bright City, Big Lights
Replies: 66
Views: 4977

Re: Bugged: Bright City, Big Lights

Confident in the crew's ability to secure a room for Chok`lat, Jacob pays for a second suite for the group. "All good growler, I think I'm going down to one of the juicer bars down in the dregs if any of you care to join. I could use a bit of release." "Let me know where you go and I will meet up w...
by Growler
Mon Jan 06, 2020 3:50 pm
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: OOC Discussion
Replies: 205
Views: 25892

Re: OOC Discussion

Items Growler wants to Purchase Forms and names of the Enchanted Items are just suggestions. If our Great and Illustrious GM has a better idea for their forms, modify as you see fit Enchanted Medallion of Meditation Only needs Minor Item Creation, but the creator needs to get a Raise. Creation take...
by Growler
Sat Jan 04, 2020 2:01 pm
Forum: 7th SET Adventure Forum
Topic: Bugged: Bright City, Big Lights
Replies: 66
Views: 4977

Re: Bugged: Bright City, Big Lights

"I will be going to get a permit to get my weapons back, Pack Leader Snackhappy. If there is someone better able to deal with the bureaucracy, I'd appreciate the help. As for rooms, I can get an Imperial Suite and Chok''Lat can stay with me." "I would also like to check out the Kingsdale Magickal G...
by Growler
Sat Jan 04, 2020 8:13 am
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: Growler 2.0 - Dogboy Nega Psychic
Replies: 4
Views: 800

Re: Growler 2.0 - Dogboy Nega Psychic

Equipment Range: 15/30/60 Damage: 3d4 AP4 RoF: 3 Shots: 12 Min Str: — Weight: 3 Rarity: −2 Cost: 72,000 Notes: 3RB; targets hit suffer lower Trait vs Vigor; on a raise they also suffer Hinder. Damage: Str+d12 AP6 Min Str: d4 Weight: 2 Rarity: −1 Cost: 90,000 Notes: Costs 1 PP; blade has the flame Tr...
by Growler
Sat Jan 04, 2020 7:28 am
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: Growler 2.0 - Dogboy Nega Psychic
Replies: 4
Views: 800

Re: Growler 2.0 - Dogboy Nega Psychic

Powers Rank: Novice Power Points: 3 Range: Touch Duration: Instant Trappings: Laying on hands Healing removes Wounds less than an hour old. A success removes one Wound, and a raise removes two. The power may be cast additional times to remove additional Wounds within that hour and as long as the he...
by Growler
Sat Jan 04, 2020 7:22 am
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: Growler 2.0 - Dogboy Nega Psychic
Replies: 4
Views: 800

Re: Growler 2.0 - Dogboy Nega Psychic

Advances H: Marksman H: Sharpshooting Race: Strong Breed Boon: +2 vs. Fear Shard: AB Gifted (Healing), Focus d4 N1: Spirit -> d8 N2: Power Points (ISP) N3: Fast Breed S1: Woodsman S2: Power Points (ISP) S3: Spirit -> d10 S4: Rugged Breed V1: Power Points (ISP) V2: Pathfinder V3: Smarts -> d10 V4: A...
by Growler
Tue Dec 31, 2019 2:55 pm
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: Growler 2.0 - Dogboy Nega Psychic
Replies: 4
Views: 800

Re: Growler 2.0 - Dogboy Nega Psychic

Bite: Dog Boys bite for Strength+d6 damage and may bite grappled prey, see Natural Weapons in Savage Worlds. „„ Breed Advantage: A Dog Boy begins with the Breed Advantage Edge (see sidebar). The player decides what breed (or breeds) the character is influenced by. - WOLF „„Keen Sense of Smell: Dog ...
by Growler
Fri Dec 20, 2019 5:35 am
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: Growler 2.0 - Dogboy Nega Psychic
Replies: 4
Views: 800

Growler 2.0 - Dogboy Nega Psychic

[dice:1hgrnap3]61466:0[/dice:1hgrnap3] Underworld and Black Ops Your character is inherently gifted at larceny, possessing the Thief Edge without concern for requirements. He also gains +1 Skill Point to spend on Athletics, Stealth, or Thievery as he chooses. [dice:1hgrnap3]61466:1[/dice:1hgrnap3] ...
by Growler
Thu Dec 19, 2019 5:41 am
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: Convert or...?
Replies: 17
Views: 1715

Re: Convert or...?

I will be making my Mouseling Mystic. If needed, he can be a mutant animal, but I would prefer him to be a DB.
by Growler
Thu Nov 28, 2019 12:17 pm
Forum: 7th SET Adventure Forum
Topic: Bugged: On the Road to Kingsdale
Replies: 28
Views: 3032

Re: Bugged: On the Road to Kingsdale

"I have heard that one of the guards from when I was being trained in Lone Star, Brian Johansson, has moved to Kingsdale. He was the most sadistic of all the guards there, and THAT is saying something. I heard that finally he was let go for damaging and destroying too much property... namely me and...
by Growler
Sat Nov 16, 2019 8:13 pm
Forum: 7th SET Adventure Forum
Topic: Bugged: Mission Briefing
Replies: 12
Views: 1669

Re: Bugged: Mission Briefing

"If the Magickal Guild changes their mind, do we have a backup location scouted out. I assume the Monolith is at the Nexus of the two Ley Lines, if they meet in Kingsdale. Which ley line would be the best for a secondary choice?"
by Growler
Sat Nov 09, 2019 3:51 pm
Forum: 7th SET Adventure Forum
Topic: The Briefing Room (Open RP Area)
Replies: 76
Views: 9392

Re: The Briefing Room (Open RP Area)

As he walks in and sees Herra eating Chok'lat's peanuts, Growler gives them a quick sniff as he passes and whispers to Herra as he passes... "As much as I know you want to harass Chok'lat, you probably shouldn't eat those... not for what he'd think of it, but because of what he seems to have used to...
by Growler
Sat Oct 26, 2019 8:54 am
Forum: 7th SET Adventure Forum
Topic: Gotta Have Soul: Outset
Replies: 110
Views: 13291

Re: Gotta Have Soul: Outset

Survival at -2 (+2 due Woodsman, -6 due Difficulty, +2 due biometric compass/inertial mapper in NG-S2 Survival Pack) Survival: [dice:2rw4e7fj]59980:0[/dice:2rw4e7fj] Wild: [dice:2rw4e7fj]59980:1[/dice:2rw4e7fj] Extra Effort: [dice:2rw4e7fj]59980:2[/dice:2rw4e7fj] Result: 7 - +1 to Piloting Using hi...
by Growler
Thu Oct 24, 2019 6:41 am
Forum: 7th SET Adventure Forum
Topic: Gotta Have Soul: Outset
Replies: 110
Views: 13291

Re: Gotta Have Soul: Outset

With Pack Leader Snackhappy's approval, Growler starts taking a bead on the heads of the trapped Demons and hitting them with Holy arrows until they are finished. That taken care of, he quickly catches up to the rest as they head out.
by Growler
Wed Oct 16, 2019 11:29 pm
Forum: 7th SET Adventure Forum
Topic: Gotta Have Soul: Outset
Replies: 110
Views: 13291

Re: Gotta Have Soul: Outset

While he waits for the final decision to be made, Growler comes up to Roy and puts his hand on his arm, letting his healing energy flow into his wounded packmate. Psionics (-1 due Wound, +2 due Extra ISP) Psionics: [dice:1pp696lk]59634:0[/dice:1pp696lk] Wild: [dice:1pp696lk]59634:1[/dice:1pp696lk] R...
by Growler
Wed Oct 16, 2019 3:02 am
Forum: 7th SET Adventure Forum
Topic: Gotta Have Soul: Outset
Replies: 110
Views: 13291

Re: Gotta Have Soul: Outset

"I say we kill these Demons before the Coalition gets here, and take our chances with the Coalition. I don't trust them to properly and competently take care of these Demons... or not to get some bright idea to try to capture them for study. I can also set up a false trail for them to follow... to ...
by Growler
Wed Oct 02, 2019 3:49 pm
Forum: 7th SET Adventure Forum
Topic: Gotta Have Soul: Outset
Replies: 110
Views: 13291

Re: Gotta Have Soul: Outset

Detect Arcana (Notice, +2 due Scent) Notice: [dice:3v4ga2de]58833:0[/dice:3v4ga2de] Wild: [dice:3v4ga2de]58833:1[/dice:3v4ga2de] Ace: [dice:3v4ga2de]58833:2[/dice:3v4ga2de] Re-Ace: [dice:3v4ga2de]58833:3[/dice:3v4ga2de] Result: 19 - Success with 3 Raises Opening up the faceplate of his helmet, Grow...
by Growler
Thu Sep 26, 2019 3:05 pm
Forum: 7th SET Adventure Forum
Topic: Gotta Have Soul: Outset
Replies: 110
Views: 13291

Re: Gotta Have Soul: Outset

Spending 2 ISP to Maintain his Quickness. Turn 1 Teleporting over to S18 (10 spaces away) with a salt bag in each hand (+2 due Spending 4 additional ISP, -1 due Maintaining Quickness) Psionics: [dice:4sndkztv]58539:0[/dice:4sndkztv] Wild: [dice:4sndkztv]58539:1[/dice:4sndkztv] Ace: [dice:4sndkztv]5...
by Growler
Mon Aug 26, 2019 8:01 am
Forum: 7th SET Adventure Forum
Topic: Gotta Have Soul: Outset
Replies: 110
Views: 13291

Re: Gotta Have Soul: Outset

Spirit (+4 due ARES, TN: 13) Spirit: [dice:1rd1qpvp]57579:0[/dice:1rd1qpvp] Wild: [dice:1rd1qpvp]57579:1[/dice:1rd1qpvp] Bennie Reroll: [dice:1rd1qpvp]57579:2[/dice:1rd1qpvp] Wild: [dice:1rd1qpvp]57579:3[/dice:1rd1qpvp] Bennie Re-Reroll: [dice:1rd1qpvp]57579:4[/dice:1rd1qpvp] Wild: [dice:1rd1qpvp]5...
by Growler
Tue Aug 06, 2019 11:03 pm
Forum: 7th SET Adventure Forum
Topic: Gotta Have Soul: Outset
Replies: 110
Views: 13291

Re: Gotta Have Soul: Outset

Spirit +4 (+4 due ARES, +2 due Boon, -2 due Scene) Spirit: [dice:27frawz8]56804:0[/dice:27frawz8] Wild: [dice:27frawz8]56804:1[/dice:27frawz8] Result: 11 - No Effect Quickness on himself, and Shooting SnackHappy's Demon with his Holy Bow Quickness (-2 due MaP, +2 due Spending 4 Extra ISP with Major...
by Growler
Tue Jul 30, 2019 2:15 am
Forum: 7th SET Adventure Forum
Topic: Gotta Have Soul: Outset
Replies: 110
Views: 13291

Re: Gotta Have Soul: Outset

"No need to worry about me damaging them. The enchanted bow I found months ago smells like it has been blessed and would be considered Holy to those venerable to such."
by Growler
Mon Jul 29, 2019 1:49 am
Forum: 7th SET Adventure Forum
Topic: Gotta Have Soul: Outset
Replies: 110
Views: 13291

Re: Gotta Have Soul: Outset

Tracking (+2 due Scent, +2 due Woodsman) Tracking: [dice:1zr2mt7g]56334:0[/dice:1zr2mt7g] Ace: [dice:1zr2mt7g]56334:2[/dice:1zr2mt7g] Wild: [dice:1zr2mt7g]56334:1[/dice:1zr2mt7g] Ace: [dice:1zr2mt7g]56334:3[/dice:1zr2mt7g] Result: 17 - Success with 2 Raises "They encountered the Coalition soldiers ...
by Growler
Sun Jul 14, 2019 1:29 pm
Forum: 7th SET Adventure Forum
Topic: Gotta Have Soul: Outset
Replies: 110
Views: 13291

Re: Gotta Have Soul: Outset

"If we want to find the creatures, maybe my nose will do better than either the Dogboys used by the Coalition on this trip, or whatever technology they are using with or instead of the Dogboys. Either way, I think we should go after the creatures... or Shifter, perhaps..." Knowledge: [dice:2ziwcufd...
by Growler
Thu Jul 04, 2019 1:13 pm
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: Q2-19 GM Poll
Replies: 7
Views: 1350

Re: Q2-19 GM Poll

Voted
by Growler
Thu Jul 04, 2019 1:12 pm
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: Q3-19 Adventure Cards
Replies: 3
Views: 946

Re: Q3-19 Adventure Cards

Novice: [dice:2hy4jfmx]55419:0[/dice:2hy4jfmx] Better You Than Me Play when your hero has been hit by an attack and there is an adjacent character. The other character suffers the attack instead. This may be played on friend or foe. Seasoned: [dice:2hy4jfmx]55419:1[/dice:2hy4jfmx] Renown Play after ...
by Growler
Sat Jun 29, 2019 12:08 am
Forum: 7th SET Adventure Forum
Topic: Gotta Have Soul: Outset
Replies: 110
Views: 13291

Re: Gotta Have Soul: Outset

Ring of Precognition Veteran Enchanted Item (Base 10k Credit Ring, 30k Upgrades. Total 40k. 4d6 Days + 6d12 Hours. No Roll Needed.) m: +1 Notice m: +1 Notice M: Danger Sense Adding 1 Stealth Die to TW Cloak of Stealth (10k. 2d6 Days. No Roll Needed) M: +1 Die Stealth Tinkering Improvements to Growl...
by Growler
Tue May 28, 2019 7:10 pm
Forum: 7th SET Adventure Forum
Topic: Lay of the Land: Arrivals and Departures
Replies: 12
Views: 1958

Re: Lay of the Land: Arrivals and Departures

Notice (+2 due Scent since they are magical) Notice: [dice:3lcz94j9]54022:0[/dice:3lcz94j9] Wild: [dice:3lcz94j9]54022:1[/dice:3lcz94j9] Ace: [dice:3lcz94j9]54022:2[/dice:3lcz94j9] Result: 13 - Success with Raise(s) Sniffing through the trinkets, Growler finds one that interests him. It is a small ...
by Growler
Mon May 27, 2019 8:54 am
Forum: 7th SET Adventure Forum
Topic: Ley of the Land: Business Matters
Replies: 68
Views: 6716

Re: Ley of the Land: Business Matters

Loping over to where Echo had disappeared from, Growler takes a sniff, then turns away and gives a loud howl. Echo was magic, but she was a good pack member. I will remember her with pride. Walking over to one of the Altaran captives, Growler takes her protective necklace before going over to their ...
by Growler
Fri May 17, 2019 1:34 am
Forum: 7th SET Adventure Forum
Topic: Ley of the Land: Business Matters
Replies: 68
Views: 6716

Re: Ley of the Land: Business Matters

Shooting at Assassin from Stealth with Gamma Rifle (+2 due Gamma Rifle, -4 (from -6) due Darkness -> -2) Shooting: [dice:207rdaso]53609:0[/dice:207rdaso] Wild: [dice:207rdaso]53609:1[/dice:207rdaso] Ace: [dice:207rdaso]53609:2[/dice:207rdaso] Result: 9 - Success with Raise. Damage: [dice:207rdaso]5...
by Growler
Sun May 12, 2019 7:29 pm
Forum: 7th SET Adventure Forum
Topic: Ley of the Land: Business Matters
Replies: 68
Views: 6716

Re: Ley of the Land: Business Matters

Psionics (+2 due spending 4 extra ISP) for Quickness and move up out of the ravine until just below its crest. Psionics: [dice:6sr8qvf5]53443:0[/dice:6sr8qvf5] Wild: [dice:6sr8qvf5]53443:1[/dice:6sr8qvf5] Result: 8 - Success with Raise. This power grants incredible swiftness to the recipient. With ...
by Growler
Fri May 03, 2019 10:36 am
Forum: 7th SET Adventure Forum
Topic: Ley of the Land: Business Matters
Replies: 68
Views: 6716

Re: Ley of the Land: Business Matters

Looking from his vantage point in the corner, Growler keeps busy scanning for any possible hint of treachery or any danger from a third party. "Great moves, Pack Leader Snackhappy, but I still think we are a bit too exposed here without our weapons on us. I am looking forward to re-equipping. I almo...
by Growler
Mon Apr 22, 2019 2:07 pm
Forum: 7th SET Adventure Forum
Topic: Ley of the Land: Business Matters
Replies: 68
Views: 6716

Re: Ley of the Land: Business Matters

Notice: 1d8 (Possible +2 if Scent,-4 if Detect Magic) Notice: [dice:1n8v0ndl]52479:0[/dice:1n8v0ndl] Wild: [dice:1n8v0ndl]52479:1[/dice:1n8v0ndl] Result: 2 - Fail unless Scent Applies and no Detect Magic Stashing all of his weapons in Sasha with SnackHappy's, Growler makes his way into the meeting....
by Growler
Tue Apr 09, 2019 2:19 pm
Forum: 7th SET Adventure Forum
Topic: Lay of the Land: Blood Debts
Replies: 79
Views: 7915

Re: Lay of the Land: Blood Debts

Psionics (+2 due spending 4 extra ISP) Psionics: [dice:1045o5ni]51839:0[/dice:1045o5ni] Wild: [dice:1045o5ni]51839:1[/dice:1045o5ni] Extra Effort: [dice:1045o5ni]51839:2[/dice:1045o5ni] (Elan) Result: 11 - Success with Raise(s). 9 ISP. This power grants incredible swiftness to the recipient. With s...
by Growler
Sun Apr 07, 2019 6:12 am
Forum: 7th SET Adventure Forum
Topic: Lay of the Land: Briefing
Replies: 13
Views: 1995

Re: Lay of the Land: Briefing

Watching the banks pass by from up from the best vantage point he could find, Growler keeps an eye out for threats from air, land, or water. SO far his efforts have been thankfully unneeded, but who knows what the future might bring. Growler sees a young Dogboy out with his family, slips out of thei...
by Growler
Sun Apr 07, 2019 5:42 am
Forum: 7th SET Adventure Forum
Topic: Lay of the Land: Blood Debts
Replies: 79
Views: 7915

Re: Lay of the Land: Blood Debts

Tracking (+2 due Scent) Tracking: [dice:146jnsoz]51634:0[/dice:146jnsoz] Ace: [dice:146jnsoz]51634:6[/dice:146jnsoz] Wild: [dice:146jnsoz]51634:1[/dice:146jnsoz] Result: 15 - Success with Raise(s) Notice (+2 due Scent) Tracking: [dice:146jnsoz]51634:2[/dice:146jnsoz] Wild: [dice:146jnsoz]51634:3[/d...
by Growler
Mon Apr 01, 2019 4:10 pm
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: Q2-19 Adventure Cards
Replies: 6
Views: 1268

Re: Q2-19 Adventure Cards

Novice: [dice:t8qjphsc]51126:0[/dice:t8qjphsc] Tale Teller Your hero must tell a story of his group’s deeds to an audience of some sort (roleplay this) and make a Persuasion roll. If successful, the listeners become friendly and helpful to the entire party. Seasoned: [dice:t8qjphsc]51126:1[/dice:t8q...
by Growler
Fri Mar 29, 2019 10:05 am
Forum: 7th SET Adventure Forum
Topic: Lay of the Land: Another Fine Mess
Replies: 47
Views: 4620

Re: Lay of the Land: Another Fine Mess

"I am a psychic, not a user of magic. I will help with your healing." With that, Growler makes his way through the wounded as well as any that might be worn down from their journey, to release his healing and revitalizing energies with a touch. Psionics: [dice:tk6gqdby]50916:0[/dice:tk6gqdby] Wild:...
by Growler
Fri Mar 29, 2019 9:49 am
Forum: 7th SET Adventure Forum
Topic: Lay of the Land: Blood Debts
Replies: 79
Views: 7915

Re: Lay of the Land: Blood Debts

Survival (+2 due Woodsman) Survival: [dice:2k6qfd5x]50912:0[/dice:2k6qfd5x] Wild: [dice:2k6qfd5x]50912:1[/dice:2k6qfd5x] Result: 9 - Success with Raise. "Henry, I believe it has to be running water. This would make the ice ineffectual. Holy water, silver and Holy Symbols are also effective against ...
by Growler
Mon Mar 18, 2019 2:31 pm
Forum: 7th SET Adventure Forum
Topic: Lay of the Land: Another Fine Mess
Replies: 47
Views: 4620

Re: Lay of the Land: Another Fine Mess

Seeing that Pack Leader SnackHappy and the others seem to have the situation in hand, Growler watches for any possible problems... keeping an eye on the Coalition barge that they rescued, as well as for any ambushers. Notice Roll 1d8 (Possible +2 due Scent) Notice: [dice:1x4l4zoq]50433:0[/dice:1x4l4...
by Growler
Thu Feb 28, 2019 10:08 am
Forum: 7th SET Adventure Forum
Topic: Lay of the Land: Briefing
Replies: 13
Views: 1995

Re: Lay of the Land: Briefing

Before any assistance (d8... +2 due Woodsman, +2 due NG52) [dice:374646r7]49726:0[/dice:374646r7] Ace: [dice:374646r7]49726:16[/dice:374646r7] [dice:374646r7]49726:8[/dice:374646r7] [dice:374646r7]49726:1[/dice:374646r7] Ace: [dice:374646r7]49726:17[/dice:374646r7] [dice:374646r7]49726:9[/dice:3746...
by Growler
Tue Feb 19, 2019 11:30 am
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: Signal Check LOOT
Replies: 12
Views: 2038

Re: Signal Check LOOT

Growler will get his TW Cloak of Stealth (+2 to Stealth, +2 dice to Stealth) an additional +1 Die to Stealth 10k base price... so 11k including markup Time: [dice:3hv4ncp1]49475:0[/dice:3hv4ncp1] Days (1d6+1d6 per 10k) Growler is also willing to donate his full reward from the last mission (99k) to ...
by Growler
Tue Feb 12, 2019 2:17 am
Forum: 7th SET Adventure Forum
Topic: Signal Check: The Wild Hunt
Replies: 47
Views: 5570

Re: Signal Check: The Wild Hunt

"Herra, I have to disagree about the fate of the Bloodwyrms. It seems that they have indeed embraced the bloodthirsty nature of their commander, either by how they were raised or if it is something that Lone Star put into their genetics. Either way, I don't think they should be hunted down and kill...
by Growler
Mon Feb 04, 2019 5:43 am
Forum: 7th SET Adventure Forum
Topic: Signal Check: The Wild Hunt
Replies: 47
Views: 5570

Re: Signal Check: The Wild Hunt

"Chok'Lat, the Coalition has so many soldiers that a dozen or two won't affect their numbers. Sparing them, however, may spread word of us not being the murderous villains that their indoctrination has told them to believe we are. Some may even join us, giving them a second chance, like you did." "...
by Growler
Fri Feb 01, 2019 3:41 pm
Forum: 7th SET Adventure Forum
Topic: Signal Check: The Wild Hunt
Replies: 47
Views: 5570

Re: Signal Check: The Wild Hunt

Seeing the Bloodwyrm Psi-Stalker that Henry shot start to go back into the ground for perhaps another attack run, Growler Teleports right behind the Bloodwyrm and lays it out with the Neural Bayonet on his Rifle. "Good shot and good idea, Henry, but these Psi-Stalkers have been brainwashed by the Co...
by Growler
Wed Jan 30, 2019 9:57 am
Forum: 7th SET Adventure Forum
Topic: Signal Check: The Wild Hunt
Replies: 47
Views: 5570

Re: Signal Check: The Wild Hunt

Growler spends a Bennie to negate the Shaken and remain on Hold Attacking Faim with his Rifle's Neural Mace to the open Face (-4 becoming -2, +2 dice to d12 becomes d12+2, so d12 Net) Fighting: [dice:9cfow6ny]48919:0[/dice:9cfow6ny] Wild: [dice:9cfow6ny]48919:1[/dice:9cfow6ny] Result: 10 - Hit with...
by Growler
Fri Jan 25, 2019 9:35 am
Forum: 7th SET Adventure Forum
Topic: Signal Check: The Wild Hunt
Replies: 47
Views: 5570

Re: Signal Check: The Wild Hunt

Stealth at 1d12+11 including TW Cloak, Woodsman, and +6 from Situational bonuses Stealth: [dice:1evb3sxi]48766:0[/dice:1evb3sxi] Wild: [dice:1evb3sxi]48766:1[/dice:1evb3sxi] Result: 18 Notice (+2 due Scent) Notice: [dice:1evb3sxi]48766:2[/dice:1evb3sxi] Ace: [dice:1evb3sxi]48766:4[/dice:1evb3sxi] W...
by Growler
Sun Jan 20, 2019 7:18 pm
Forum: 7th SET Adventure Forum
Topic: Signal Check: The Wild Hunt
Replies: 47
Views: 5570

Re: Signal Check: The Wild Hunt

Stealth at 1d12+5 including TW Cloak, and Woodsman, but none from any Situational bonuses Stealth: [dice:oq904m9k]48612:0[/dice:oq904m9k] Wild: [dice:oq904m9k]48612:1[/dice:oq904m9k] Ace: [dice:oq904m9k]48612:4[/dice:oq904m9k] Result: 16 +6 (Foliage and being still) = 22 Shooting at Maj. Rabid Jack...
by Growler
Fri Jan 18, 2019 12:17 pm
Forum: 7th SET Adventure Forum
Topic: Signal Check: All Quiet
Replies: 83
Views: 10733

Re: Signal Check: All Quiet

Psionics for Quickness Psionics: [dice:305uifih]48532:0[/dice:305uifih] Wild: [dice:305uifih]48532:1[/dice:305uifih] Result: 6 - Success. Cost +1 Power Point to cast, but on a success add +2 to Pace and on a raise increase Agility one die type for the duration of the power. This power grants incred...
by Growler
Mon Jan 14, 2019 7:32 pm
Forum: 7th SET Adventure Forum
Topic: Signal Check: All Quiet
Replies: 83
Views: 10733

Re: Signal Check: All Quiet

"I should end up about 50 yards from where we anticipate contact with the enemies... with my nice sniper's den. That new Gamma Rifle of mine should keep them from following back my fire. I can have a decent chance to hit anything up to 200 yards away with it, but my combat effectiveness will drop a...
by Growler
Sat Jan 12, 2019 5:38 pm
Forum: 7th SET Adventure Forum
Topic: Signal Check: All Quiet
Replies: 83
Views: 10733

Re: Signal Check: All Quiet

"I say we set up our choice of place to fight them. Better to face them on a battlefield of our choosing than to have them pursue us and perhaps run into them at the same time as an additional threat... perhaps even being herded into the second threat."
by Growler
Fri Jan 11, 2019 10:15 am
Forum: 7th SET Adventure Forum
Topic: Signal Check: All Quiet
Replies: 83
Views: 10733

Re: Signal Check: All Quiet

From his snipers perch in the tree watching over the new transmitter site... "I say we set a spot to be ambushed... one away from this transmitter. Make them think the new area is of importance to us. Set up covert positions and a fake target for them to attack that they would think is us to attack....
by Growler
Sun Jan 06, 2019 3:19 pm
Forum: 7th SET Adventure Forum
Topic: Signal Check: All Quiet
Replies: 83
Views: 10733

Re: Signal Check: All Quiet

Common Knowledge 2
Smarts: [dice:wsa7u4f0]48053:0[/dice:wsa7u4f0]
Wild: [dice:wsa7u4f0]48053:1[/dice:wsa7u4f0]
Result: 2 - Fail
by Growler
Fri Jan 04, 2019 10:09 am
Forum: 7th SET Adventure Forum
Topic: Signal Check: All Quiet
Replies: 83
Views: 10733

Re: Signal Check: All Quiet

Stealth (d10+2 due Woodsman/Thief) Stealth: [dice:3nxk000l]47972:0[/dice:3nxk000l] Wild: [dice:3nxk000l]47972:1[/dice:3nxk000l] Result: 10 on Opposed Rolls Notice (d8... +2 if Scent) Notice: [dice:3nxk000l]47972:2[/dice:3nxk000l] Wild: [dice:3nxk000l]47972:3[/dice:3nxk000l] Ace: [dice:3nxk000l]4797...
by Growler
Wed Jan 02, 2019 10:05 am
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: Q1-19 Adventure Cards
Replies: 7
Views: 1317

Re: Q1-19 Adventure Cards

Novice: [dice:2vp5cqme]47864:0[/dice:2vp5cqme] Second Wind Play on your hero to automatically remove all wounds sustained in this combat (but not crippling injuries). If Shaken, he is un-Shaken now as well. Seasoned: [dice:2vp5cqme]47864:1[/dice:2vp5cqme] Duplicate Roll: [dice:2vp5cqme]47864:2[/dice...
by Growler
Wed Dec 26, 2018 3:41 pm
Forum: 7th SET Adventure Forum
Topic: Signal Check
Replies: 96
Views: 9827

Re: Signal Check

"I still don't trust it, but I will keep an eye on the Automaton, Pack Leader SnackHappy... and make sure it isn't some sort of Federation trap... or maybe instead it is an Atlantean trap. Either way, it smells like trouble."
OOC Comments
Reminder... Growler is Paranoid...
by Growler
Mon Dec 24, 2018 12:49 pm
Forum: Adventure Archive
Topic: Interlude: Reporting to Osanna
Replies: 9
Views: 2529

Re: Interlude: Reporting to Osanna

"Pack Master Osanna, after we left the Spirits that Pack Member Herra mentioned, we had four days where we saw nothing of note. On the fifth day, just 3 days back from the Castle, however, in the early afternoon we came across a large non-magical military transport vehicle of unknown origin. We app...
by Growler
Mon Dec 24, 2018 12:22 pm
Forum: 7th SET Adventure Forum
Topic: Signal Check: All Quiet
Replies: 83
Views: 10733

Re: Signal Check: All Quiet

"That Sergeant is not following Coalition SOP. He was going to allow Echo, an obvious Supernatural Shapeshifter, leave the area. Also while he knows she has us as allies, he still has not instigated any hostiles. It seems either they are not who he seems... either deserters or imposters... or there...
by Growler
Wed Dec 12, 2018 5:17 pm
Forum: 7th SET Adventure Forum
Topic: Signal Check: All Quiet
Replies: 83
Views: 10733

Re: Signal Check: All Quiet

Stealth (1d10... +2 Dice and +2 to Stealth (Cloak), +2 to Stealth (Woodsman/Thief), +1 due Moderate Cover (or +1 die due Teleport)... giving 1d12+6 Stealth: [dice:mw7maw4m]46893:0[/dice:mw7maw4m] Wild: [dice:mw7maw4m]46893:1[/dice:mw7maw4m] Result: 15 on Opposed Rolls Psionics Spending 9 ISP/6 if R...
by Growler
Tue Dec 04, 2018 11:11 am
Forum: 7th SET Adventure Forum
Topic: Signal Check: All Quiet
Replies: 83
Views: 10733

Re: Signal Check: All Quiet

"Herra... can you tell if the Coalition are from Lone Star, or are they more local? Either way, as Echo said, if they are scared off, the SOP are to call in for reinforcements. It will be best to either take them out silently and quickly, or to try to come up to an agreement with them. The problem ...
by Growler
Wed Nov 28, 2018 2:44 pm
Forum: 7th SET Adventure Forum
Topic: Signal Check
Replies: 96
Views: 9827

Re: Signal Check

"She seems to some kind of magic construct. I would think perhaps she is some sort of infiltration unit for the Federation of Magic, meant to scout out a settlement before committing more resources. Pack Leader SnackHappy, what are your orders?"
by Growler
Wed Nov 21, 2018 11:33 pm
Forum: 7th SET Adventure Forum
Topic: Signal Check
Replies: 96
Views: 9827

Re: Signal Check

"Pack Leader Snackhappy, I have found what I thought was the Automoton just about to exit a hut. She is disguised as a human female in Huntsman armor, and is pulling a pistol on me. Drawing Non-Lethal melee weapon and closing in, but waiting for orders before I attack. If it attacks or tries to fle...
by Growler
Sat Nov 17, 2018 1:31 pm
Forum: 7th SET Adventure Forum
Topic: Signal Check
Replies: 96
Views: 9827

Re: Signal Check

Notice (+2 due Scent) Notice: [dice:2n2zjefq]46123:0[/dice:2n2zjefq] Wild: [dice:2n2zjefq]46123:1[/dice:2n2zjefq] Result: 8 on Opposed Roll "Packleader SnackHappy, Here is the Fennodi Sniper's Tecno-Wizardly Enhanced Sniper's Rifle and his Bushmaster Armor. The armor seems to have a wilderness camo...
by Growler
Sun Nov 04, 2018 12:31 pm
Forum: 7th SET Adventure Forum
Topic: Signal Check
Replies: 96
Views: 9827

Re: Signal Check

"Hey fleabag, why you threatening Chok'lat? Chok'lat let you have that gun, even though Chok'lat saw it first. If Chok'lat was gonna flip on you, Chok'lat wouldn't have let you have that gun. Chok'lat probably would've shot you with it by now, too, 'cause of the smell." [/color] "You keep your word...
by Growler
Fri Oct 26, 2018 4:34 pm
Forum: 7th SET Adventure Forum
Topic: Signal Check
Replies: 96
Views: 9827

Re: Signal Check

If that Cyber Knight was a True Knight, he would never take that kid as a hostage. Now I know which side is in the wrong. Growler puts his Gamma Rifle away, draws his Holy Bow, and takes aim at the Fallen Cyber Knight while sneaking a closer to the edge of the forest (If I don't have to make anothe...
by Growler
Wed Oct 24, 2018 11:40 am
Forum: 7th SET Adventure Forum
Topic: Signal Check
Replies: 96
Views: 9827

Re: Signal Check

"I will get the Sniper. Since we don't know who is in the bad, I will incapacitate instead of just shooting him. I will take care of him." Stealth Roll #1 (+2 due Woodsman, +2 due Cover, +2 due Darkness, +2 due Cloak, +2 Dice due Cloak... Total 1d12+9) Stealth: [dice:2aftq9tc]44915:0[/dice:2aftq9tc...
by Growler
Sat Oct 20, 2018 10:43 am
Forum: 7th SET Adventure Forum
Topic: Signal Check
Replies: 96
Views: 9827

Re: Signal Check

Following Herra and her two new "friends", Growler also makes his way into the Cyberstreet Tenements. While he missed seeing the thugs up ahead before they attacked, he happened to be in a better position than Herra to deal with them. Calling upon his mental strength, the world seems to slows down f...
by Growler
Fri Oct 19, 2018 4:27 am
Forum: 7th SET Adventure Forum
Topic: Signal Check
Replies: 96
Views: 9827

Re: Signal Check

*Taking the Paranoid Bennie for not doing any Carousing, but watching over his Packmates instead. Knowing that his most of his Packmates will be enjoying themselves and may not be paying the most attention to their personal safety, Growler takes it upon himself to watch over them; teleporting from ...
by Growler
Sun Oct 14, 2018 12:52 pm
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: Loot!
Replies: 7
Views: 1484

Re: Loot!

Growler just wants the...

NG-LG6 Laser Rifle (Super-Tech Enhanced)Rifle
by Growler
Thu Oct 11, 2018 7:04 pm
Forum: 7th SET Adventure Forum
Topic: Signal Check
Replies: 96
Views: 9827

Re: Signal Check

"Seasoned Specialist Second Class Echo, I wonder if I can have a word with you. I would like to get myself a Cloak that has been Techno-Wizardly improved for Stealth (m 2x+1 to Stealth, M 2x+1 Die to Stealth, 37k on Streetwise Success, 34k on Raise), but as you know, I am not the best at talking to...
by Growler
Wed Oct 03, 2018 12:41 pm
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: Q4-18 Adventure Cards
Replies: 8
Views: 1678

Re: Q4-18 Adventure Cards

Novice: [dice:3o4g3odp]43270:0[/dice:3o4g3odp] Get A Clue Play this card for a clue from the Game Master for some advice or a hint on how to resolve a current predicament or problem. Seasoned: [dice:3o4g3odp]43270:1[/dice:3o4g3odp] Last Stand Your hero and any adjacent allies gain +2 Parry and Tough...
by Growler
Wed Oct 03, 2018 12:35 pm
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: So, what about the book? (Poll)
Replies: 8
Views: 1590

Re: So, what about the book? (Poll)

Send it up the Chain of Command and let them decide what to do with it. Decisions about it are above our pay grade.
by Growler
Tue Oct 02, 2018 4:12 pm
Forum: Adventure Archive
Topic: Missing! Epilogue
Replies: 14
Views: 2621

Re: Missing! Epilogue

Growler takes on Overconfident/Healing "You have suffered enough. I can give part of you a home, at least." As the shard settles into his brain, Growler realizes that he has been given the ability to heal himself and others with his mind. Now that I have the power to heal, when added to all of the a...
by Growler
Sat Sep 29, 2018 3:04 pm
Forum: Adventure Archive
Topic: Missing! Blood on the Water
Replies: 120
Views: 11715

Re: Missing! Blood on the Water

Growler lets it in, and gains 1 Bennie for Next Season [dice:27jc4b2x]42828:0[/dice:27jc4b2x] [dice:27jc4b2x]42828:1[/dice:27jc4b2x] "You have been through much. I will save what of you that I can." "Chok'lat, I am taking the Experimental NG-LG6 Laser Rifle and the 6 Plasma Grenades. For the rest, ...
by Growler
Wed Sep 26, 2018 7:57 pm
Forum: Adventure Archive
Topic: Missing! Blood on the Water
Replies: 120
Views: 11715

Re: Missing! Blood on the Water

Looking up, WAY up at Chok'lat, Growler does not seem the least bit intimidated.

"No. You MAY get one, if Packleader Snackhappy says so. You WILL NOT just take whatever you want. You must learn to follow the chain of command!"
by Growler
Wed Sep 26, 2018 11:27 am
Forum: Adventure Archive
Topic: Missing! Blood on the Water
Replies: 120
Views: 11715

Re: Missing! Blood on the Water

I will spend 5 EP to buy the Lucky Break (Play this card to completely negate the damage from one attack) Adventure Card to negate the attack. Xavier's Soul Blast starts to feel like it is ripping his soul from his body, but Growler's resistance to magic that the scientists at Lone Star gave him al...
by Growler
Sun Sep 23, 2018 8:20 pm
Forum: Adventure Archive
Topic: Missing! Blood on the Water
Replies: 120
Views: 11715

Re: Missing! Blood on the Water

Spending 2 PPE to maintain the Quickness Power Turn 1 Shooting (Called Shot to Disarm the Book... -2 normally since not bothering to not do damage... so Net 0... then +1 due Bow) Shooting: [dice:1o0og02c]42394:0[/dice:1o0og02c] Wild: [dice:1o0og02c]42394:1[/dice:1o0og02c] Result: 11 - Hit with Rais...
by Growler
Sun Sep 16, 2018 11:20 am
Forum: EP Archive
Topic: 2018 EP Requests
Replies: 307
Views: 43187

Re: 2018 EP Requests

Account/Character: Merlaggon/Growler/Hans Greuber
What do you want done?: Spend 3 EP to give Growler 3 Bennies.

DONE
by Growler
Sun Sep 16, 2018 10:46 am
Forum: Adventure Archive
Topic: Missing! Blood on the Water
Replies: 120
Views: 11715

Re: Missing! Blood on the Water

Drawing his Flaming Sword, Growler ignites it and leans into it as he cuts through the metal door and looks inside. Notice (Possible +2 due Scent) Notice: [dice]10[/dice] Wild: [dice]11[/dice] Result: 6 (8) Draw his Flaming Sword and cut down the door Damage to Door (d12+2 Strength, d10AP4 MDC Flami...
by Growler
Fri Sep 07, 2018 1:07 pm
Forum: Adventure Archive
Topic: Missing! Blood on the Water
Replies: 120
Views: 11715

Re: Missing! Blood on the Water

Move down after Sloth Running: [dice]0[/dice] Total 16" Movement Continue moving after Sloth, but stealthily, and surveying the area Stealth (+2 due Thief) Stealth: [dice]1[/dice] Wild: [dice]2[/dice] Result: 11 Notice (Possible +2 due Scent) Notice: [dice]3[/dice] Wild: [dice]4[/dice] Result: 4 (6...
by Growler
Thu Aug 30, 2018 5:22 pm
Forum: Adventure Archive
Topic: Missing! Blood on the Water
Replies: 120
Views: 11715

Re: Missing! Blood on the Water

Turn 1 - Quickness (+2 due Major Psionics (+2 ISP Spent so 7 Total) and move down the Stirs into the hold (12 Pace) Psionics: [dice]0[/dice] Wild: [dice]1[/dice] Result: 7 - Success. 2 Turns per Round. Turn 2: - Put away the Shard Pistol and shoot his bow at Avarice with (-2 due Uncanny Reflexes, +...
by Growler
Wed Aug 22, 2018 8:11 pm
Forum: Adventure Archive
Topic: Missing! Blood on the Water
Replies: 120
Views: 11715

Re: Missing! Blood on the Water

Vigor (+4 due ARES Fear Resist) Vigor: [dice]0[/dice] Wild: [dice]1[/dice] Result: 7 - Success. Psionics for Succor on Echo (+3 for 3 Extra ISP - Total 4 ISP) Psionics: [dice]2[/dice] Wild: [dice]3[/dice] Result: 10 - Success with Raise. Remove 2 Levels of Fatigue from Echo. Notice at TN 7 (+2 due ...
by Growler
Tue Aug 07, 2018 6:22 pm
Forum: Adventure Archive
Topic: Missing! Blood on the Water
Replies: 120
Views: 11715

Re: Missing! Blood on the Water

Knowledge Arcana: [dice]11[/dice] Wild: [dice]12[/dice] Result: 3 - Fail Rapid Attack with the Shard Pistol at -2 (+4 due The Drop, -4 due Rapid Attack, -2 due MaP to draw the Shard Pistol) Shooting: [dice]0[/dice] Ace: [dice]4[/dice] Shooting: [dice]1[/dice] Shooting: [dice]3[/dice] Wild: [dice]2[...
by Growler
Sun Aug 05, 2018 1:59 pm
Forum: Adventure Archive
Topic: Missing! Blood on the Water
Replies: 120
Views: 11715

Re: Missing! Blood on the Water

Notice (+2 due Scent) Notice: [dice]5[/dice] Ace: [dice]7[/dice] Wild: [dice]6[/dice] Result: 15 Psionics (+2 for either 2 ISP (If on Ley Line), or 4 ISP) Psionics: [dice]0[/dice] Ace: [dice]2[/dice] Wild: [dice]1[/dice] Result: 11 - Success with Raise. Teleport 15". 2 Dice of Stealth. 6 or 8 ISP. ...
by Growler
Mon Jul 16, 2018 5:16 pm
Forum: Adventure Archive
Topic: Missing! Day One
Replies: 20
Views: 3554

Re: Missing! Day One

Stealth (At +0... +2 due Thief/Woodsman, -2 due Difficulty) Stealth: [dice]0[/dice] Wild: [dice]1[/dice] Ace: [dice]2[/dice] Extra Effort: [dice]3[/dice] (Elan) Result: 17 - Success with 3 Raises. The max of +4 to Fox's Investigation Roll. After having teleported up onto a roof to be the lookout fo...
by Growler
Wed Jul 04, 2018 9:33 am
Forum: Adventure Archive
Topic: Missing! Mission Briefing/Travelogue
Replies: 65
Views: 7089

Re: Missing! Mission Briefing/Travelogue

Notice at +2 due Scent Notice: [dice]0[/dice] Wild: [dice]1[/dice] Ace: [dice]2[/dice] Re-Ace: [dice]3[/dice] Result: 18 - Success with 3 Raises. "Pack Leader Snackhappy, about one in 7 bandits are either a Juicer or a Crazy. There are also some REALLY exotic mutant animals here. Just from the chan...
by Growler
Wed Jul 04, 2018 9:27 am
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: Q3-18 Adventure Cards
Replies: 8
Views: 1572

Re: Q3-18 Adventure Cards

Growler Novice [dice]0[/dice] Epiphany Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session. Seasoned [dice]1[/dice] Re-Roll: [dice]2[/dice] Teamwork Your hero and any adjacent allies add +4 to their ne...
by Growler
Sat Jun 16, 2018 3:50 pm
Forum: Adventure Archive
Topic: Missing! Mission Briefing/Travelogue
Replies: 65
Views: 7089

Re: Missing! Mission Briefing/Travelogue

Cooperative Roll
Survival at +2 (Woodsman)
  • Survival: [dice]0[/dice]
    Wild: [dice]1[/dice]
    Result: 6 - +1 to Cooperative Roll
by Growler
Tue Jun 05, 2018 5:51 pm
Forum: Adventure Archive
Topic: Jungle Fever: Epilogue
Replies: 32
Views: 4052

Re: Jungle Fever: Epilogue

While everyone else is busy in the castle, Growler goes out into the mountains surrounding Castle Refuge and spends his time hunting the rams and other animals that spend their time in the mountains. While he isn't the best climber, his ability to Phase out from one location and reappear in another ...

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