Search found 184 matches

by Growler
Wed Mar 06, 2024 2:35 pm
Forum: 7th SET Adventure Forum
Topic: Unfamiliar Troubles
Replies: 40
Views: 3444

Re: Unfamiliar Troubles

Going over to 'I Can Fix It', Growler waits until he can see someone working for the business. "One of my guys thinks something feels off with his cyber. The diagnostics say it is OK, but it is always better to be safe, especially when we go out into combat regularly. I will Persuasion: 1d4!! W...
by Growler
Tue Mar 05, 2024 12:27 pm
Forum: 7th SET Adventure Forum
Topic: Unfamiliar Troubles
Replies: 40
Views: 3444

Re: Unfamiliar Troubles

"There is no reason to damage your cyber or even fake it. Here is 20k credits. Give it to the technician and see if he can squeeze you in for preventative maintenance ASAP... that you saw a couple worrisome indications and that you are worried that it could quickly turn into something possibly...
by Growler
Fri Feb 16, 2024 10:20 pm
Forum: 7th SET Adventure Forum
Topic: Unfamiliar Troubles
Replies: 40
Views: 3444

Re: Unfamiliar Troubles

"If we want to find the local Brodkil, I should be able to sniff them out easily enough starting from that orchid out to the east. What concerns me most is the people getting the cyber installed and then getting their brains wiped of where they got it done. Sounds like a Mind Melter to me, but...
by Growler
Sun Dec 31, 2023 8:51 pm
Forum: 7th SET Adventure Forum
Topic: Unfamiliar Troubles
Replies: 40
Views: 3444

Re: Unfamiliar Troubles

Now remember to stay with your Leave Buddy. Nobody goes off by themselves. Groups of two or more at any time. Chok'lat... I will be your leave buddy. Chok'lat, I want to check out this place... Lets go Notice (+2 for Scent, Hearing, or Sight... so will include a +2) for a General Investigation of t...
by Growler
Fri Oct 20, 2023 4:30 pm
Forum: 7th SET Adventure Forum
Topic: Unfamiliar Troubles
Replies: 40
Views: 3444

Re: Unfamiliar Troubles

Boost Trait (d8 -> d12+2 -> d12+4 due Limitations), via Adept Psionics: d12!!+2!! +2 Wild: d6!!+2!! +2 Result: 14 - Success with Raise(s). Persuasion -> d8. 1 ISP. Persuasion: 1d8!! Wild: 1d6!! Result: 4 - Success. +1 to Chok'lat Persuasion Notice (I am assuming no help from Hearing or Smell, but +...
by Growler
Tue Aug 01, 2023 10:39 am
Forum: 7th SET Adventure Forum
Topic: Unfamiliar Troubles
Replies: 40
Views: 3444

Re: Unfamiliar Troubles

1d4 - Hearts A tale of the hero’s greatest love—lost, found, present, or waiting on her back home. "Most of you are new to me. I am Growler. I was an experimental Mage Hunter Dogboy thrown together by Lonestar. After some unsavory work in Tolkeen for them, I had enough and joined the Tomorrow ...
by Growler
Mon Jul 24, 2023 4:23 pm
Forum: 7th SET Adventure Forum
Topic: Unfamiliar Troubles
Replies: 40
Views: 3444

Re: Unfamiliar Troubles

Notice d8 (-4 due difficulty, +2 due Sense of Smell... so d8-2) Notice: 1d8!!-2!! Wild: 1d6!!-2!! Result: 2 - Fail. Common Knowledge at +1 Common Knowledge: 1d4!!+1!! Wild: 1d6!!+1!! Result: 3 - Fail. Survival d8 (+2 due Keen Sense of Smell, +1 due Compass so +3) Survival: 1d8!!+3!! Wild: 1d6!!+3!!...
by Growler
Sat Jul 01, 2023 9:27 am
Forum: 7th SET Adventure Forum
Topic: Bugged: Fin
Replies: 8
Views: 792

Re: Bugged: Fin

"I say we turn them over to the local authorities, or bring them to Whykin if they don't think they are ready for them. I don't want to let them go free, but I also won't send them to the 1st Apocalyptic Cavalry to have them killed just for some more credits. We are members of the Tomorrow Leg...
by Growler
Sun May 21, 2023 3:02 pm
Forum: 7th SET Adventure Forum
Topic: Bugged: The Beginning of the End
Replies: 65
Views: 8597

Re: Bugged: The Beginning of the End

Tracking using Survival (+2 due Keen Scent) Survival: 1d8!!+2!! Wild: 1d6!!+2!! I have too many EP... gonna spend 1 for a Bennie to Reroll Survival: 1d8!!+2!! Wild: 1d6!!+2!! I still have too many EP... spending a second one... Survival: 1d8!!+2!! Wild: 1d6!!+2!! Result: 11 - Success with Raise. 2 ...
by Growler
Mon May 01, 2023 11:42 am
Forum: 7th SET Adventure Forum
Topic: Bugged: The Beginning of the End
Replies: 65
Views: 8597

Re: Bugged: The Beginning of the End

Will be leading the Negotiations since he does not know who in the group would be a better mouthpiece (Once we have some downtime, he will) Persuasion (At least +1 due Chok'Lat, but not adding due to not knowing how much to add) Persuasion: 1d4!! Wild: 1d6!! Result: 4 - Success. I wish Hera was her...
by Growler
Fri Mar 31, 2023 7:38 am
Forum: 7th SET Adventure Forum
Topic: Bugged: The Beginning of the End
Replies: 65
Views: 8597

Re: Bugged: The Beginning of the End

Common Knowledge: 1d4!! Wild: 1d6!! Result: 5 - Success. Thoomba's Goombas, under the command of a Grackle named, of course, Thoomba, are a notorious all-Grackle band of mercenaries/bandits that operate in the area surrounding Whykin. They like to terrorize small settlements, especially human ones-...
by Growler
Thu Feb 16, 2023 3:39 pm
Forum: 7th SET Adventure Forum
Topic: Bugged: The Beginning of the End
Replies: 65
Views: 8597

Re: Bugged: The Beginning of the End

"I will be following a little bit in trail. I don't like all of those rooms along out route not being properly secured before we get to the suite, but I don't think we will have enough time to do it properly before they start responding. My Cloak will help me stay Stealth (d8 -> d12+2 (Enchant...
by Growler
Fri Feb 10, 2023 5:21 pm
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: Growler (Dogboy Nega Psychic)
Replies: 4
Views: 4780

Re: Growler (Dogboy Nega Psychic)

Advances H: Marksman H: Sharpshooting Race: Strong Breed Boon: +2 vs. Fear Shard: AB Gifted (Healing), Focus d4 N1: Spirit -> d8 N2: Power Points (ISP) N3: Fast Breed S1: Woodsman S2: Power Points (ISP) S3: Spirit -> d10 S4: Rugged Breed V1: Power Points (ISP) V2: Pathfinder V3: Smarts -> d10 V4: A...
by Growler
Fri Feb 10, 2023 5:12 pm
Forum: 7th SET Adventure Forum
Topic: Bugged: The Beginning of the End
Replies: 65
Views: 8597

Re: Bugged: The Beginning of the End

"I am what most people call a Nega Psychic. I am also skilled in the wilderness and good at hiding as well as with guns and a blade and can draw upon my mental strength to improve my abilities."
by Growler
Fri Feb 10, 2023 4:56 pm
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: Growler (Dogboy Nega Psychic)
Replies: 4
Views: 4780

Re: Growler (Dogboy Nega Psychic)

Powers Rank: Novice Power Points: 3 Range: Touch Duration: Instant Trappings: Laying on hands Healing removes Wounds less than an hour old. A success removes one Wound, and a raise removes two. The power may be cast additional times to remove additional Wounds within that hour and as long as the he...
by Growler
Sun Feb 05, 2023 3:27 pm
Forum: 7th SET Adventure Forum
Topic: Bugged: The Beginning of the End
Replies: 65
Views: 8597

Re: Bugged: The Beginning of the End

quote=Kriza post_id=82565 time=1675626883 user_id=572] She She uses the CSL sign for "where?", in the unlikely chance that Growler knows how to sign. and then looks to the door. [/quote] That sign looks familiar from when I was in the Coalition packs, but I can't place it right now. I will...
by Growler
Sun Feb 05, 2023 9:28 am
Forum: 7th SET Adventure Forum
Topic: Bugged: The Beginning of the End
Replies: 65
Views: 8597

Re: Bugged: The Beginning of the End

Losing most of the pack was hard. Only him. Roy, and the foul smelling sub-demon Chok'lat were left... though with the plague going through the city, he was keeping his armor sealed up most of the time and was thus spared the stink of the Brodkil. Losing Callie was the hardest. It was his job to pro...
by Growler
Fri Dec 30, 2022 4:40 pm
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: Growler (Dogboy Nega Psychic)
Replies: 4
Views: 4780

Re: Growler (Dogboy Nega Psychic)

Equipment Range: 15/30/60 Damage: 3d4 AP4 RoF: 3 Shots: 12 Min Str: — Weight: 3 Rarity: −2 Cost: 72,000 Notes: 3RB; targets hit suffer lower Trait vs Vigor; on a raise they also suffer Hinder. Damage: Str+d12 AP6 Min Str: d4 Weight: 2 Rarity: −1 Cost: 90,000 Notes: Costs 1 PP; blade has the flame T...
by Growler
Tue Apr 14, 2020 5:04 pm
Forum: 7th SET Adventure Forum
Topic: Bugged: Special Investigation Team (Growler, Herra, Ozzati, Cailly, Sara)
Replies: 9
Views: 6802

Re: Bugged: Special Investigation Team (Growler, Herra, Ozzati, Cailly, Sara)

Stealth (d8... +1 due Thief, -2 due MaP, -> d12+1 (Cloak of Stealth) Stealth: [dice:1yy62cly]65656:0[/dice:1yy62cly] Wild: [dice:1yy62cly]65656:1[/dice:1yy62cly] Ace: [dice:1yy62cly]65656:2[/dice:1yy62cly] Result: 11 - Success with Raise. +2 Assist or Gumshoe Roll. Taking Gumshoe Roll. Gumshoe Roll...
by Growler
Tue Apr 14, 2020 4:52 pm
Forum: 7th SET Adventure Forum
Topic: Bugged: Quarantine Enforcement Brigade (Growler, Jacob, Chok'lat, Sara)
Replies: 10
Views: 8220

Re: Bugged: Quarantine Enforcement Brigade (Growler, Jacob, Chok'lat, Sara)

Notice (+2 due Superior Hearing, -2 due MaP) Notice: [dice:2mtqzqop]65655:0[/dice:2mtqzqop] Wild: [dice:2mtqzqop]65655:1[/dice:2mtqzqop] Result: 5 - Success. 1 Token. Notice (+2 due Superior Hearing, -2 due MaP) Notice: [dice:2mtqzqop]65655:2[/dice:2mtqzqop] Wild: [dice:2mtqzqop]65655:3[/dice:2mtqz...
by Growler
Wed Mar 04, 2020 9:08 pm
Forum: 7th SET Adventure Forum
Topic: Bugged: Quarantine Enforcement Brigade (Growler, Jacob, Chok'lat, Sara)
Replies: 10
Views: 8220

Re: Bugged: Quarantine Enforcement Brigade (Growler, Jacob, Chok'lat, Sara)

Notice (+2 due Superior Hearing, -2 due MaP) Notice: [dice:2ntxtxp4]63968:0[/dice:2ntxtxp4] Ace: [dice:2ntxtxp4]63968:4[/dice:2ntxtxp4] Wild: [dice:2ntxtxp4]63968:1[/dice:2ntxtxp4] Result: 14 - Success with Raise(s). 2 Tokens Earned. Notice (+2 due Superior Hearing, -2 due MaP) Notice: [dice:2ntxtx...
by Growler
Wed Mar 04, 2020 8:50 pm
Forum: 7th SET Adventure Forum
Topic: Bugged: Special Investigation Team (Growler, Herra, Ozzati, Cailly, Sara)
Replies: 9
Views: 6802

Re: Bugged: Special Investigation Team (Growler, Herra, Ozzati, Cailly, Sara)

Stealth (d8... +1 due Thief, -2 due MaP, -> d12+1 (Cloak of Stealth) Stealth: [dice:2rh097z6]63967:0[/dice:2rh097z6] Wild: [dice:2rh097z6]63967:1[/dice:2rh097z6] Bennie Reroll: [dice:2rh097z6]63967:2[/dice:2rh097z6] Wild: [dice:2rh097z6]63967:3[/dice:2rh097z6] Ace: [dice:2rh097z6]63967:4[/dice:2rh0...
by Growler
Thu Feb 20, 2020 11:20 am
Forum: 7th SET Adventure Forum
Topic: Bugged: Bright City, Big Lights
Replies: 66
Views: 27895

Re: Bugged: Bright City, Big Lights

"If Pack Member Herra is going to investigate, someone should go with her as backup. I could help her instead of joining a QEB or SIT... or if she is willing to work around my schedule with them, I would then be able to get my Rifle/Neural Mace out of lockup to bring with me. Maybe they would ...
by Growler
Wed Feb 12, 2020 12:03 am
Forum: 7th SET Adventure Forum
Topic: Bugged: Bright City, Big Lights
Replies: 66
Views: 27895

Re: Bugged: Bright City, Big Lights

"Pack Leader SnackHappy, I am thinking that I should join in with a QEB... or even with a SIT. I think it is more important, however, that if we are joining them, we should do it as a group... or at least as a pair. Better to have each other around to watch each others backs than to be surroun...
by Growler
Wed Feb 05, 2020 11:13 am
Forum: 7th SET Adventure Forum
Topic: Bugged: Bright City, Big Lights
Replies: 66
Views: 27895

Re: Bugged: Bright City, Big Lights

"Well, if you are going to City Hall to help, so will I, Pack Leader. I REALLY hope they will let us have our big toys back... even if only while on duty."
by Growler
Fri Jan 31, 2020 11:42 am
Forum: 7th SET Adventure Forum
Topic: Bugged: Bright City, Big Lights
Replies: 66
Views: 27895

Re: Bugged: Bright City, Big Lights

Vigor (-2 due difficulty, +2 due IF) Vigor: [dice:313uaptn]62821:0[/dice:313uaptn] Wild: [dice:313uaptn]62821:1[/dice:313uaptn] Result: 4 - Success. "If we were to assist with the Patrols, I assume we would be able to carry all of our weapons at all times. Even though we are to use non-lethal ...
by Growler
Fri Jan 17, 2020 12:50 pm
Forum: 7th SET Adventure Forum
Topic: Bugged: Bright City, Big Lights
Replies: 66
Views: 27895

Re: Bugged: Bright City, Big Lights

Linked to Agility (d8) Athletics: [dice:6e53dnep]62457:0[/dice:6e53dnep] Wild: [dice:6e53dnep]62457:1[/dice:6e53dnep] Result: 1 - Lose 8k Credits, Roll Vigor at -2 or suffer 1 Level of Fatigue due Bumps and Bruises. Vigor at -2 Vigor: [dice:6e53dnep]62457:10[/dice:6e53dnep] Wild: [dice:6e53dnep]624...
by Growler
Fri Jan 10, 2020 11:40 pm
Forum: 7th SET Adventure Forum
Topic: Bugged: Bright City, Big Lights
Replies: 66
Views: 27895

Re: Bugged: Bright City, Big Lights

Common Knowledge at -2 Common Knowledge: [dice:23f8sbm7]62288:0[/dice:23f8sbm7] Wild: [dice:23f8sbm7]62288:1[/dice:23f8sbm7] Result: 3 - Failure Notice (-2 due Difficulty, +2 due Scent) Notice: [dice:23f8sbm7]62288:2[/dice:23f8sbm7] Wild: [dice:23f8sbm7]62288:3[/dice:23f8sbm7] - Wrong Die Correct D...
by Growler
Tue Jan 07, 2020 1:09 pm
Forum: 7th SET Adventure Forum
Topic: Bugged: Bright City, Big Lights
Replies: 66
Views: 27895

Re: Bugged: Bright City, Big Lights

Confident in the crew's ability to secure a room for Chok`lat, Jacob pays for a second suite for the group. "All good growler, I think I'm going down to one of the juicer bars down in the dregs if any of you care to join. I could use a bit of release." "Let me know where you go and I...
by Growler
Mon Jan 06, 2020 3:50 pm
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: OOC Discussion
Replies: 208
Views: 80772

Re: OOC Discussion

Items Growler wants to Purchase Forms and names of the Enchanted Items are just suggestions. If our Great and Illustrious GM has a better idea for their forms, modify as you see fit Enchanted Medallion of Meditation Only needs Minor Item Creation, but the creator needs to get a Raise. Creation take...
by Growler
Sat Jan 04, 2020 2:01 pm
Forum: 7th SET Adventure Forum
Topic: Bugged: Bright City, Big Lights
Replies: 66
Views: 27895

Re: Bugged: Bright City, Big Lights

"I will be going to get a permit to get my weapons back, Pack Leader Snackhappy. If there is someone better able to deal with the bureaucracy, I'd appreciate the help. As for rooms, I can get an Imperial Suite and Chok''Lat can stay with me." "I would also like to check out the Kings...
by Growler
Tue Dec 31, 2019 2:55 pm
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: Growler (Dogboy Nega Psychic)
Replies: 4
Views: 4780

Re: Growler 2.0 - Dogboy Nega Psychic

Bite: Dog Boys bite for Strength+d6 damage and may bite grappled prey, see Natural Weapons in Savage Worlds. Breed Advantage: A Dog Boy begins with the Breed Advantage Edge (see sidebar). The player decides what breed (or breeds) the character is influenced by. - WOLF Keen Sense of Smell: Dog Boys ...
by Growler
Fri Dec 20, 2019 5:35 am
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: Growler (Dogboy Nega Psychic)
Replies: 4
Views: 4780

Growler (Dogboy Nega Psychic)

[dice:1hgrnap3]61466:0[/dice:1hgrnap3] Underworld and Black Ops Your character is inherently gifted at larceny, possessing the Thief Edge without concern for requirements. He also gains +1 Skill Point to spend on Athletics, Stealth, or Thievery as he chooses. [dice:1hgrnap3]61466:1[/dice:1hgrnap3] ...
by Growler
Thu Dec 19, 2019 5:41 am
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: Convert or...?
Replies: 17
Views: 10383

Re: Convert or...?

I will be making my Mouseling Mystic. If needed, he can be a mutant animal, but I would prefer him to be a DB.
by Growler
Thu Nov 28, 2019 12:17 pm
Forum: 7th SET Adventure Forum
Topic: Bugged: On the Road to Kingsdale
Replies: 28
Views: 15882

Re: Bugged: On the Road to Kingsdale

"I have heard that one of the guards from when I was being trained in Lone Star, Brian Johansson, has moved to Kingsdale. He was the most sadistic of all the guards there, and THAT is saying something. I heard that finally he was let go for damaging and destroying too much property... namely m...
by Growler
Sat Nov 16, 2019 8:13 pm
Forum: 7th SET Adventure Forum
Topic: Bugged: Mission Briefing
Replies: 12
Views: 8085

Re: Bugged: Mission Briefing

"If the Magickal Guild changes their mind, do we have a backup location scouted out. I assume the Monolith is at the Nexus of the two Ley Lines, if they meet in Kingsdale. Which ley line would be the best for a secondary choice?"
by Growler
Sat Nov 09, 2019 3:51 pm
Forum: 7th SET Adventure Forum
Topic: The Briefing Room (Open RP Area)
Replies: 76
Views: 30974

Re: The Briefing Room (Open RP Area)

As he walks in and sees Herra eating Chok'lat's peanuts, Growler gives them a quick sniff as he passes and whispers to Herra as he passes... "As much as I know you want to harass Chok'lat, you probably shouldn't eat those... not for what he'd think of it, but because of what he seems to have us...
by Growler
Sat Oct 26, 2019 8:54 am
Forum: Adventure Archive
Topic: Gotta Have Soul: Outset
Replies: 110
Views: 54842

Re: Gotta Have Soul: Outset

Survival at -2 (+2 due Woodsman, -6 due Difficulty, +2 due biometric compass/inertial mapper in NG-S2 Survival Pack) Survival: [dice:2rw4e7fj]59980:0[/dice:2rw4e7fj] Wild: [dice:2rw4e7fj]59980:1[/dice:2rw4e7fj] Extra Effort: [dice:2rw4e7fj]59980:2[/dice:2rw4e7fj] Result: 7 - +1 to Piloting Using hi...
by Growler
Thu Oct 24, 2019 6:41 am
Forum: Adventure Archive
Topic: Gotta Have Soul: Outset
Replies: 110
Views: 54842

Re: Gotta Have Soul: Outset

With Pack Leader Snackhappy's approval, Growler starts taking a bead on the heads of the trapped Demons and hitting them with Holy arrows until they are finished. That taken care of, he quickly catches up to the rest as they head out.
by Growler
Wed Oct 16, 2019 11:29 pm
Forum: Adventure Archive
Topic: Gotta Have Soul: Outset
Replies: 110
Views: 54842

Re: Gotta Have Soul: Outset

While he waits for the final decision to be made, Growler comes up to Roy and puts his hand on his arm, letting his healing energy flow into his wounded packmate. Psionics (-1 due Wound, +2 due Extra ISP) Psionics: [dice:1pp696lk]59634:0[/dice:1pp696lk] Wild: [dice:1pp696lk]59634:1[/dice:1pp696lk] R...
by Growler
Wed Oct 16, 2019 3:02 am
Forum: Adventure Archive
Topic: Gotta Have Soul: Outset
Replies: 110
Views: 54842

Re: Gotta Have Soul: Outset

"I say we kill these Demons before the Coalition gets here, and take our chances with the Coalition. I don't trust them to properly and competently take care of these Demons... or not to get some bright idea to try to capture them for study. I can also set up a false trail for them to follow.....
by Growler
Wed Oct 02, 2019 3:49 pm
Forum: Adventure Archive
Topic: Gotta Have Soul: Outset
Replies: 110
Views: 54842

Re: Gotta Have Soul: Outset

Detect Arcana (Notice, +2 due Scent) Notice: [dice:3v4ga2de]58833:0[/dice:3v4ga2de] Wild: [dice:3v4ga2de]58833:1[/dice:3v4ga2de] Ace: [dice:3v4ga2de]58833:2[/dice:3v4ga2de] Re-Ace: [dice:3v4ga2de]58833:3[/dice:3v4ga2de] Result: 19 - Success with 3 Raises Opening up the faceplate of his helmet, Grow...
by Growler
Thu Sep 26, 2019 3:05 pm
Forum: Adventure Archive
Topic: Gotta Have Soul: Outset
Replies: 110
Views: 54842

Re: Gotta Have Soul: Outset

Spending 2 ISP to Maintain his Quickness. Turn 1 Teleporting over to S18 (10 spaces away) with a salt bag in each hand (+2 due Spending 4 additional ISP, -1 due Maintaining Quickness) Psionics: [dice:4sndkztv]58539:0[/dice:4sndkztv] Wild: [dice:4sndkztv]58539:1[/dice:4sndkztv] Ace: [dice:4sndkztv]5...
by Growler
Mon Aug 26, 2019 8:01 am
Forum: Adventure Archive
Topic: Gotta Have Soul: Outset
Replies: 110
Views: 54842

Re: Gotta Have Soul: Outset

Spirit (+4 due ARES, TN: 13) Spirit: [dice:1rd1qpvp]57579:0[/dice:1rd1qpvp] Wild: [dice:1rd1qpvp]57579:1[/dice:1rd1qpvp] Bennie Reroll: [dice:1rd1qpvp]57579:2[/dice:1rd1qpvp] Wild: [dice:1rd1qpvp]57579:3[/dice:1rd1qpvp] Bennie Re-Reroll: [dice:1rd1qpvp]57579:4[/dice:1rd1qpvp] Wild: [dice:1rd1qpvp]5...
by Growler
Tue Aug 06, 2019 11:03 pm
Forum: Adventure Archive
Topic: Gotta Have Soul: Outset
Replies: 110
Views: 54842

Re: Gotta Have Soul: Outset

Spirit +4 (+4 due ARES, +2 due Boon, -2 due Scene) Spirit: [dice:27frawz8]56804:0[/dice:27frawz8] Wild: [dice:27frawz8]56804:1[/dice:27frawz8] Result: 11 - No Effect Quickness on himself, and Shooting SnackHappy's Demon with his Holy Bow Quickness (-2 due MaP, +2 due Spending 4 Extra ISP with Major...
by Growler
Tue Jul 30, 2019 2:15 am
Forum: Adventure Archive
Topic: Gotta Have Soul: Outset
Replies: 110
Views: 54842

Re: Gotta Have Soul: Outset

"No need to worry about me damaging them. The enchanted bow I found months ago smells like it has been blessed and would be considered Holy to those venerable to such."
by Growler
Mon Jul 29, 2019 1:49 am
Forum: Adventure Archive
Topic: Gotta Have Soul: Outset
Replies: 110
Views: 54842

Re: Gotta Have Soul: Outset

Tracking (+2 due Scent, +2 due Woodsman) Tracking: [dice:1zr2mt7g]56334:0[/dice:1zr2mt7g] Ace: [dice:1zr2mt7g]56334:2[/dice:1zr2mt7g] Wild: [dice:1zr2mt7g]56334:1[/dice:1zr2mt7g] Ace: [dice:1zr2mt7g]56334:3[/dice:1zr2mt7g] Result: 17 - Success with 2 Raises "They encountered the Coalition sold...
by Growler
Sun Jul 14, 2019 1:29 pm
Forum: Adventure Archive
Topic: Gotta Have Soul: Outset
Replies: 110
Views: 54842

Re: Gotta Have Soul: Outset

"If we want to find the creatures, maybe my nose will do better than either the Dogboys used by the Coalition on this trip, or whatever technology they are using with or instead of the Dogboys. Either way, I think we should go after the creatures... or Shifter, perhaps..." Knowledge: [dic...
by Growler
Thu Jul 04, 2019 1:13 pm
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: Q2-19 GM Poll
Replies: 7
Views: 6127

Re: Q2-19 GM Poll

Voted
by Growler
Thu Jul 04, 2019 1:12 pm
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: Q3-19 Adventure Cards
Replies: 3
Views: 3540

Re: Q3-19 Adventure Cards

Novice: [dice:2hy4jfmx]55419:0[/dice:2hy4jfmx] Better You Than Me Play when your hero has been hit by an attack and there is an adjacent character. The other character suffers the attack instead. This may be played on friend or foe. Seasoned: [dice:2hy4jfmx]55419:1[/dice:2hy4jfmx] Renown Play after ...
by Growler
Sat Jun 29, 2019 12:08 am
Forum: Adventure Archive
Topic: Gotta Have Soul: Outset
Replies: 110
Views: 54842

Re: Gotta Have Soul: Outset

Ring of Precognition Veteran Enchanted Item (Base 10k Credit Ring, 30k Upgrades. Total 40k. 4d6 Days + 6d12 Hours. No Roll Needed.) m: +1 Notice m: +1 Notice M: Danger Sense Adding 1 Stealth Die to TW Cloak of Stealth (10k. 2d6 Days. No Roll Needed) M: +1 Die Stealth Tinkering Improvements to Growl...
by Growler
Tue May 28, 2019 7:10 pm
Forum: Adventure Archive
Topic: Lay of the Land: Arrivals and Departures
Replies: 12
Views: 8162

Re: Lay of the Land: Arrivals and Departures

Notice (+2 due Scent since they are magical) Notice: [dice:3lcz94j9]54022:0[/dice:3lcz94j9] Wild: [dice:3lcz94j9]54022:1[/dice:3lcz94j9] Ace: [dice:3lcz94j9]54022:2[/dice:3lcz94j9] Result: 13 - Success with Raise(s) Sniffing through the trinkets, Growler finds one that interests him. It is a small ...
by Growler
Mon May 27, 2019 8:54 am
Forum: Adventure Archive
Topic: Ley of the Land: Business Matters
Replies: 68
Views: 26742

Re: Ley of the Land: Business Matters

Loping over to where Echo had disappeared from, Growler takes a sniff, then turns away and gives a loud howl. Echo was magic, but she was a good pack member. I will remember her with pride. Walking over to one of the Altaran captives, Growler takes her protective necklace before going over to their ...
by Growler
Fri May 17, 2019 1:34 am
Forum: Adventure Archive
Topic: Ley of the Land: Business Matters
Replies: 68
Views: 26742

Re: Ley of the Land: Business Matters

Shooting at Assassin from Stealth with Gamma Rifle (+2 due Gamma Rifle, -4 (from -6) due Darkness -> -2) Shooting: [dice:207rdaso]53609:0[/dice:207rdaso] Wild: [dice:207rdaso]53609:1[/dice:207rdaso] Ace: [dice:207rdaso]53609:2[/dice:207rdaso] Result: 9 - Success with Raise. Damage: [dice:207rdaso]5...
by Growler
Sun May 12, 2019 7:29 pm
Forum: Adventure Archive
Topic: Ley of the Land: Business Matters
Replies: 68
Views: 26742

Re: Ley of the Land: Business Matters

Psionics (+2 due spending 4 extra ISP) for Quickness and move up out of the ravine until just below its crest. Psionics: [dice:6sr8qvf5]53443:0[/dice:6sr8qvf5] Wild: [dice:6sr8qvf5]53443:1[/dice:6sr8qvf5] Result: 8 - Success with Raise. This power grants incredible swiftness to the recipient. With ...
by Growler
Fri May 03, 2019 10:36 am
Forum: Adventure Archive
Topic: Ley of the Land: Business Matters
Replies: 68
Views: 26742

Re: Ley of the Land: Business Matters

Looking from his vantage point in the corner, Growler keeps busy scanning for any possible hint of treachery or any danger from a third party. "Great moves, Pack Leader Snackhappy, but I still think we are a bit too exposed here without our weapons on us. I am looking forward to re-equipping. I...
by Growler
Mon Apr 22, 2019 2:07 pm
Forum: Adventure Archive
Topic: Ley of the Land: Business Matters
Replies: 68
Views: 26742

Re: Ley of the Land: Business Matters

Notice: 1d8 (Possible +2 if Scent,-4 if Detect Magic) Notice: [dice:1n8v0ndl]52479:0[/dice:1n8v0ndl] Wild: [dice:1n8v0ndl]52479:1[/dice:1n8v0ndl] Result: 2 - Fail unless Scent Applies and no Detect Magic Stashing all of his weapons in Sasha with SnackHappy's, Growler makes his way into the meeting....
by Growler
Tue Apr 09, 2019 2:19 pm
Forum: Adventure Archive
Topic: Lay of the Land: Blood Debts
Replies: 79
Views: 31325

Re: Lay of the Land: Blood Debts

Psionics (+2 due spending 4 extra ISP) Psionics: [dice:1045o5ni]51839:0[/dice:1045o5ni] Wild: [dice:1045o5ni]51839:1[/dice:1045o5ni] Extra Effort: [dice:1045o5ni]51839:2[/dice:1045o5ni] (Elan) Result: 11 - Success with Raise(s). 9 ISP. This power grants incredible swiftness to the recipient. With s...
by Growler
Sun Apr 07, 2019 6:12 am
Forum: Adventure Archive
Topic: Lay of the Land: Briefing
Replies: 13
Views: 8155

Re: Lay of the Land: Briefing

Watching the banks pass by from up from the best vantage point he could find, Growler keeps an eye out for threats from air, land, or water. SO far his efforts have been thankfully unneeded, but who knows what the future might bring. Growler sees a young Dogboy out with his family, slips out of thei...
by Growler
Sun Apr 07, 2019 5:42 am
Forum: Adventure Archive
Topic: Lay of the Land: Blood Debts
Replies: 79
Views: 31325

Re: Lay of the Land: Blood Debts

Tracking (+2 due Scent) Tracking: [dice:146jnsoz]51634:0[/dice:146jnsoz] Ace: [dice:146jnsoz]51634:6[/dice:146jnsoz] Wild: [dice:146jnsoz]51634:1[/dice:146jnsoz] Result: 15 - Success with Raise(s) Notice (+2 due Scent) Tracking: [dice:146jnsoz]51634:2[/dice:146jnsoz] Wild: [dice:146jnsoz]51634:3[/d...
by Growler
Mon Apr 01, 2019 4:10 pm
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: Q2-19 Adventure Cards
Replies: 6
Views: 4997

Re: Q2-19 Adventure Cards

Novice: [dice:t8qjphsc]51126:0[/dice:t8qjphsc] Tale Teller Your hero must tell a story of his group’s deeds to an audience of some sort (roleplay this) and make a Persuasion roll. If successful, the listeners become friendly and helpful to the entire party. Seasoned: [dice:t8qjphsc]51126:1[/dice:t8q...
by Growler
Fri Mar 29, 2019 10:05 am
Forum: Adventure Archive
Topic: Lay of the Land: Another Fine Mess
Replies: 47
Views: 19753

Re: Lay of the Land: Another Fine Mess

"I am a psychic, not a user of magic. I will help with your healing." With that, Growler makes his way through the wounded as well as any that might be worn down from their journey, to release his healing and revitalizing energies with a touch. Psionics: [dice:tk6gqdby]50916:0[/dice:tk6gq...
by Growler
Fri Mar 29, 2019 9:49 am
Forum: Adventure Archive
Topic: Lay of the Land: Blood Debts
Replies: 79
Views: 31325

Re: Lay of the Land: Blood Debts

Survival (+2 due Woodsman) Survival: [dice:2k6qfd5x]50912:0[/dice:2k6qfd5x] Wild: [dice:2k6qfd5x]50912:1[/dice:2k6qfd5x] Result: 9 - Success with Raise. "Henry, I believe it has to be running water. This would make the ice ineffectual. Holy water, silver and Holy Symbols are also effective aga...
by Growler
Mon Mar 18, 2019 2:31 pm
Forum: Adventure Archive
Topic: Lay of the Land: Another Fine Mess
Replies: 47
Views: 19753

Re: Lay of the Land: Another Fine Mess

Seeing that Pack Leader SnackHappy and the others seem to have the situation in hand, Growler watches for any possible problems... keeping an eye on the Coalition barge that they rescued, as well as for any ambushers. Notice Roll 1d8 (Possible +2 due Scent) Notice: [dice:1x4l4zoq]50433:0[/dice:1x4l4...
by Growler
Thu Feb 28, 2019 10:08 am
Forum: Adventure Archive
Topic: Lay of the Land: Briefing
Replies: 13
Views: 8155

Re: Lay of the Land: Briefing

Before any assistance (d8... +2 due Woodsman, +2 due NG52) [dice:374646r7]49726:0[/dice:374646r7] Ace: [dice:374646r7]49726:16[/dice:374646r7] [dice:374646r7]49726:8[/dice:374646r7] [dice:374646r7]49726:1[/dice:374646r7] Ace: [dice:374646r7]49726:17[/dice:374646r7] [dice:374646r7]49726:9[/dice:3746...
by Growler
Tue Feb 19, 2019 11:30 am
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: Signal Check LOOT
Replies: 12
Views: 7478

Re: Signal Check LOOT

Growler will get his TW Cloak of Stealth (+2 to Stealth, +2 dice to Stealth) an additional +1 Die to Stealth 10k base price... so 11k including markup Time: [dice:3hv4ncp1]49475:0[/dice:3hv4ncp1] Days (1d6+1d6 per 10k) Growler is also willing to donate his full reward from the last mission (99k) to ...
by Growler
Tue Feb 12, 2019 2:17 am
Forum: Adventure Archive
Topic: Signal Check: The Wild Hunt
Replies: 47
Views: 20274

Re: Signal Check: The Wild Hunt

"Herra, I have to disagree about the fate of the Bloodwyrms. It seems that they have indeed embraced the bloodthirsty nature of their commander, either by how they were raised or if it is something that Lone Star put into their genetics. Either way, I don't think they should be hunted down and...
by Growler
Mon Feb 04, 2019 5:43 am
Forum: Adventure Archive
Topic: Signal Check: The Wild Hunt
Replies: 47
Views: 20274

Re: Signal Check: The Wild Hunt

"Chok'Lat, the Coalition has so many soldiers that a dozen or two won't affect their numbers. Sparing them, however, may spread word of us not being the murderous villains that their indoctrination has told them to believe we are. Some may even join us, giving them a second chance, like you di...
by Growler
Fri Feb 01, 2019 3:41 pm
Forum: Adventure Archive
Topic: Signal Check: The Wild Hunt
Replies: 47
Views: 20274

Re: Signal Check: The Wild Hunt

Seeing the Bloodwyrm Psi-Stalker that Henry shot start to go back into the ground for perhaps another attack run, Growler Teleports right behind the Bloodwyrm and lays it out with the Neural Bayonet on his Rifle. "Good shot and good idea, Henry, but these Psi-Stalkers have been brainwashed by t...
by Growler
Wed Jan 30, 2019 9:57 am
Forum: Adventure Archive
Topic: Signal Check: The Wild Hunt
Replies: 47
Views: 20274

Re: Signal Check: The Wild Hunt

Growler spends a Bennie to negate the Shaken and remain on Hold Attacking Faim with his Rifle's Neural Mace to the open Face (-4 becoming -2, +2 dice to d12 becomes d12+2, so d12 Net) Fighting: [dice:9cfow6ny]48919:0[/dice:9cfow6ny] Wild: [dice:9cfow6ny]48919:1[/dice:9cfow6ny] Result: 10 - Hit with...
by Growler
Fri Jan 25, 2019 9:35 am
Forum: Adventure Archive
Topic: Signal Check: The Wild Hunt
Replies: 47
Views: 20274

Re: Signal Check: The Wild Hunt

Stealth at 1d12+11 including TW Cloak, Woodsman, and +6 from Situational bonuses Stealth: [dice:1evb3sxi]48766:0[/dice:1evb3sxi] Wild: [dice:1evb3sxi]48766:1[/dice:1evb3sxi] Result: 18 Notice (+2 due Scent) Notice: [dice:1evb3sxi]48766:2[/dice:1evb3sxi] Ace: [dice:1evb3sxi]48766:4[/dice:1evb3sxi] W...
by Growler
Sun Jan 20, 2019 7:18 pm
Forum: Adventure Archive
Topic: Signal Check: The Wild Hunt
Replies: 47
Views: 20274

Re: Signal Check: The Wild Hunt

Stealth at 1d12+5 including TW Cloak, and Woodsman, but none from any Situational bonuses Stealth: [dice:oq904m9k]48612:0[/dice:oq904m9k] Wild: [dice:oq904m9k]48612:1[/dice:oq904m9k] Ace: [dice:oq904m9k]48612:4[/dice:oq904m9k] Result: 16 +6 (Foliage and being still) = 22 Shooting at Maj. Rabid Jack...
by Growler
Fri Jan 18, 2019 12:17 pm
Forum: Adventure Archive
Topic: Signal Check: All Quiet
Replies: 83
Views: 32894

Re: Signal Check: All Quiet

Psionics for Quickness Psionics: [dice:305uifih]48532:0[/dice:305uifih] Wild: [dice:305uifih]48532:1[/dice:305uifih] Result: 6 - Success. Cost +1 Power Point to cast, but on a success add +2 to Pace and on a raise increase Agility one die type for the duration of the power. This power grants incred...
by Growler
Mon Jan 14, 2019 7:32 pm
Forum: Adventure Archive
Topic: Signal Check: All Quiet
Replies: 83
Views: 32894

Re: Signal Check: All Quiet

"I should end up about 50 yards from where we anticipate contact with the enemies... with my nice sniper's den. That new Gamma Rifle of mine should keep them from following back my fire. I can have a decent chance to hit anything up to 200 yards away with it, but my combat effectiveness will d...
by Growler
Sat Jan 12, 2019 5:38 pm
Forum: Adventure Archive
Topic: Signal Check: All Quiet
Replies: 83
Views: 32894

Re: Signal Check: All Quiet

"I say we set up our choice of place to fight them. Better to face them on a battlefield of our choosing than to have them pursue us and perhaps run into them at the same time as an additional threat... perhaps even being herded into the second threat."
by Growler
Fri Jan 11, 2019 10:15 am
Forum: Adventure Archive
Topic: Signal Check: All Quiet
Replies: 83
Views: 32894

Re: Signal Check: All Quiet

From his snipers perch in the tree watching over the new transmitter site... "I say we set a spot to be ambushed... one away from this transmitter. Make them think the new area is of importance to us. Set up covert positions and a fake target for them to attack that they would think is us to at...
by Growler
Sun Jan 06, 2019 3:19 pm
Forum: Adventure Archive
Topic: Signal Check: All Quiet
Replies: 83
Views: 32894

Re: Signal Check: All Quiet

Common Knowledge 2
Smarts: [dice:wsa7u4f0]48053:0[/dice:wsa7u4f0]
Wild: [dice:wsa7u4f0]48053:1[/dice:wsa7u4f0]
Result: 2 - Fail
by Growler
Fri Jan 04, 2019 10:09 am
Forum: Adventure Archive
Topic: Signal Check: All Quiet
Replies: 83
Views: 32894

Re: Signal Check: All Quiet

Stealth (d10+2 due Woodsman/Thief) Stealth: [dice:3nxk000l]47972:0[/dice:3nxk000l] Wild: [dice:3nxk000l]47972:1[/dice:3nxk000l] Result: 10 on Opposed Rolls Notice (d8... +2 if Scent) Notice: [dice:3nxk000l]47972:2[/dice:3nxk000l] Wild: [dice:3nxk000l]47972:3[/dice:3nxk000l] Ace: [dice:3nxk000l]4797...
by Growler
Wed Jan 02, 2019 10:05 am
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: Q1-19 Adventure Cards
Replies: 7
Views: 4929

Re: Q1-19 Adventure Cards

Novice: [dice:2vp5cqme]47864:0[/dice:2vp5cqme] Second Wind Play on your hero to automatically remove all wounds sustained in this combat (but not crippling injuries). If Shaken, he is un-Shaken now as well. Seasoned: [dice:2vp5cqme]47864:1[/dice:2vp5cqme] Duplicate Roll: [dice:2vp5cqme]47864:2[/dice...
by Growler
Wed Dec 26, 2018 3:41 pm
Forum: Adventure Archive
Topic: Signal Check
Replies: 96
Views: 36283

Re: Signal Check

"I still don't trust it, but I will keep an eye on the Automaton, Pack Leader SnackHappy... and make sure it isn't some sort of Federation trap... or maybe instead it is an Atlantean trap. Either way, it smells like trouble."
OOC Comments
Reminder... Growler is Paranoid...
by Growler
Mon Dec 24, 2018 12:49 pm
Forum: Adventure Archive
Topic: Interlude: Reporting to Osanna
Replies: 9
Views: 8398

Re: Interlude: Reporting to Osanna

"Pack Master Osanna, after we left the Spirits that Pack Member Herra mentioned, we had four days where we saw nothing of note. On the fifth day, just 3 days back from the Castle, however, in the early afternoon we came across a large non-magical military transport vehicle of unknown origin. W...
by Growler
Mon Dec 24, 2018 12:22 pm
Forum: Adventure Archive
Topic: Signal Check: All Quiet
Replies: 83
Views: 32894

Re: Signal Check: All Quiet

"That Sergeant is not following Coalition SOP. He was going to allow Echo, an obvious Supernatural Shapeshifter, leave the area. Also while he knows she has us as allies, he still has not instigated any hostiles. It seems either they are not who he seems... either deserters or imposters... or ...
by Growler
Wed Dec 12, 2018 5:17 pm
Forum: Adventure Archive
Topic: Signal Check: All Quiet
Replies: 83
Views: 32894

Re: Signal Check: All Quiet

Stealth (1d10... +2 Dice and +2 to Stealth (Cloak), +2 to Stealth (Woodsman/Thief), +1 due Moderate Cover (or +1 die due Teleport)... giving 1d12+6 Stealth: [dice:mw7maw4m]46893:0[/dice:mw7maw4m] Wild: [dice:mw7maw4m]46893:1[/dice:mw7maw4m] Result: 15 on Opposed Rolls Psionics Spending 9 ISP/6 if R...
by Growler
Tue Dec 04, 2018 11:11 am
Forum: Adventure Archive
Topic: Signal Check: All Quiet
Replies: 83
Views: 32894

Re: Signal Check: All Quiet

"Herra... can you tell if the Coalition are from Lone Star, or are they more local? Either way, as Echo said, if they are scared off, the SOP are to call in for reinforcements. It will be best to either take them out silently and quickly, or to try to come up to an agreement with them. The pro...
by Growler
Wed Nov 28, 2018 2:44 pm
Forum: Adventure Archive
Topic: Signal Check
Replies: 96
Views: 36283

Re: Signal Check

"She seems to some kind of magic construct. I would think perhaps she is some sort of infiltration unit for the Federation of Magic, meant to scout out a settlement before committing more resources. Pack Leader SnackHappy, what are your orders?"
by Growler
Wed Nov 21, 2018 11:33 pm
Forum: Adventure Archive
Topic: Signal Check
Replies: 96
Views: 36283

Re: Signal Check

"Pack Leader Snackhappy, I have found what I thought was the Automoton just about to exit a hut. She is disguised as a human female in Huntsman armor, and is pulling a pistol on me. Drawing Non-Lethal melee weapon and closing in, but waiting for orders before I attack. If it attacks or tries t...
by Growler
Sat Nov 17, 2018 1:31 pm
Forum: Adventure Archive
Topic: Signal Check
Replies: 96
Views: 36283

Re: Signal Check

Notice (+2 due Scent) Notice: [dice:2n2zjefq]46123:0[/dice:2n2zjefq] Wild: [dice:2n2zjefq]46123:1[/dice:2n2zjefq] Result: 8 on Opposed Roll "Packleader SnackHappy, Here is the Fennodi Sniper's Tecno-Wizardly Enhanced Sniper's Rifle and his Bushmaster Armor. The armor seems to have a wilderness...
by Growler
Sun Nov 04, 2018 12:31 pm
Forum: Adventure Archive
Topic: Signal Check
Replies: 96
Views: 36283

Re: Signal Check

"Hey fleabag, why you threatening Chok'lat? Chok'lat let you have that gun, even though Chok'lat saw it first. If Chok'lat was gonna flip on you, Chok'lat wouldn't have let you have that gun. Chok'lat probably would've shot you with it by now, too, 'cause of the smell." [/color] "You...
by Growler
Fri Oct 26, 2018 4:34 pm
Forum: Adventure Archive
Topic: Signal Check
Replies: 96
Views: 36283

Re: Signal Check

If that Cyber Knight was a True Knight, he would never take that kid as a hostage. Now I know which side is in the wrong. Growler puts his Gamma Rifle away, draws his Holy Bow, and takes aim at the Fallen Cyber Knight while sneaking a closer to the edge of the forest (If I don't have to make anothe...
by Growler
Wed Oct 24, 2018 11:40 am
Forum: Adventure Archive
Topic: Signal Check
Replies: 96
Views: 36283

Re: Signal Check

"I will get the Sniper. Since we don't know who is in the bad, I will incapacitate instead of just shooting him. I will take care of him." Stealth Roll #1 (+2 due Woodsman, +2 due Cover, +2 due Darkness, +2 due Cloak, +2 Dice due Cloak... Total 1d12+9) Stealth: [dice:2aftq9tc]44915:0[/dic...
by Growler
Sat Oct 20, 2018 10:43 am
Forum: Adventure Archive
Topic: Signal Check
Replies: 96
Views: 36283

Re: Signal Check

Following Herra and her two new "friends", Growler also makes his way into the Cyberstreet Tenements. While he missed seeing the thugs up ahead before they attacked, he happened to be in a better position than Herra to deal with them. Calling upon his mental strength, the world seems to sl...
by Growler
Fri Oct 19, 2018 4:27 am
Forum: Adventure Archive
Topic: Signal Check
Replies: 96
Views: 36283

Re: Signal Check

*Taking the Paranoid Bennie for not doing any Carousing, but watching over his Packmates instead. Knowing that his most of his Packmates will be enjoying themselves and may not be paying the most attention to their personal safety, Growler takes it upon himself to watch over them; teleporting from ...
by Growler
Sun Oct 14, 2018 12:52 pm
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: Loot!
Replies: 7
Views: 5249

Re: Loot!

Growler just wants the...

NG-LG6 Laser Rifle (Super-Tech Enhanced)Rifle
by Growler
Thu Oct 11, 2018 7:04 pm
Forum: Adventure Archive
Topic: Signal Check
Replies: 96
Views: 36283

Re: Signal Check

"Seasoned Specialist Second Class Echo, I wonder if I can have a word with you. I would like to get myself a Cloak that has been Techno-Wizardly improved for Stealth (m 2x+1 to Stealth, M 2x+1 Die to Stealth, 37k on Streetwise Success, 34k on Raise), but as you know, I am not the best at talki...
by Growler
Wed Oct 03, 2018 12:41 pm
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: Q4-18 Adventure Cards
Replies: 8
Views: 5800

Re: Q4-18 Adventure Cards

Novice: [dice:3o4g3odp]43270:0[/dice:3o4g3odp] Get A Clue Play this card for a clue from the Game Master for some advice or a hint on how to resolve a current predicament or problem. Seasoned: [dice:3o4g3odp]43270:1[/dice:3o4g3odp] Last Stand Your hero and any adjacent allies gain +2 Parry and Tough...
by Growler
Wed Oct 03, 2018 12:35 pm
Forum: Tomorrow Legion: 7th SET - Joker's Jokers
Topic: So, what about the book? (Poll)
Replies: 8
Views: 5426

Re: So, what about the book? (Poll)

Send it up the Chain of Command and let them decide what to do with it. Decisions about it are above our pay grade.
by Growler
Tue Oct 02, 2018 4:12 pm
Forum: Adventure Archive
Topic: Missing! Epilogue
Replies: 14
Views: 9735

Re: Missing! Epilogue

Growler takes on Overconfident/Healing "You have suffered enough. I can give part of you a home, at least." As the shard settles into his brain, Growler realizes that he has been given the ability to heal himself and others with his mind. Now that I have the power to heal, when added to al...
by Growler
Sat Sep 29, 2018 3:04 pm
Forum: Adventure Archive
Topic: Missing! Blood on the Water
Replies: 120
Views: 44395

Re: Missing! Blood on the Water

Growler lets it in, and gains 1 Bennie for Next Season [dice:27jc4b2x]42828:0[/dice:27jc4b2x] [dice:27jc4b2x]42828:1[/dice:27jc4b2x] "You have been through much. I will save what of you that I can." "Chok'lat, I am taking the Experimental NG-LG6 Laser Rifle and the 6 Plasma Grenades....
by Growler
Wed Sep 26, 2018 7:57 pm
Forum: Adventure Archive
Topic: Missing! Blood on the Water
Replies: 120
Views: 44395

Re: Missing! Blood on the Water

Looking up, WAY up at Chok'lat, Growler does not seem the least bit intimidated.

"No. You MAY get one, if Packleader Snackhappy says so. You WILL NOT just take whatever you want. You must learn to follow the chain of command!"
by Growler
Wed Sep 26, 2018 11:27 am
Forum: Adventure Archive
Topic: Missing! Blood on the Water
Replies: 120
Views: 44395

Re: Missing! Blood on the Water

I will spend 5 EP to buy the Lucky Break (Play this card to completely negate the damage from one attack) Adventure Card to negate the attack. Xavier's Soul Blast starts to feel like it is ripping his soul from his body, but Growler's resistance to magic that the scientists at Lone Star gave him al...

Go to advanced search