Search found 107 matches
- Fri Sep 06, 2019 10:10 am
- Forum: SR (SWD) and Playtest Archive
- Topic: SWADE TW
- Replies: 0
- Views: 1608
SWADE TW
Magic & Mysticism HJ Roll [dice:ig6khblf]57936:0[/dice:ig6khblf] Arcane casters benefit from a variety of spells. Your hero knows one power of any Rank from her own list or one Novice power normally unavailable. => Summon Ally Training HJ Roll [dice:ig6khblf]57936:1[/dice:ig6khblf] Part of your ...
- Fri Aug 30, 2019 3:15 pm
- Forum: SR (SWD) and Playtest Archive
- Topic: SWADE Dwarf MARS PCO
- Replies: 5
- Views: 4217
Re: SWADE Dwarf MARS PCO
Racial Features D-Bee: Dwarves tend to most freely associate with their own kind, and often face prejudice from outsiders and the Coalition. Their human-like appearance helps to mitigate the most extreme xenophobic reactions, though their legal standing is still often questionable. They suffer -1 P...
- Fri Aug 30, 2019 3:14 pm
- Forum: SR (SWD) and Playtest Archive
- Topic: SWADE Dwarf MARS PCO
- Replies: 5
- Views: 4217
Re: SWADE Dwarf MARS PCO
Gear NG-S2 Survival Pack Climbing kit with cord, pitons, and hammer; +1 Athletics (climbing). Compass/inertial mapper with a mirrored back for signaling; +1 Survival (navigation). Emergency Kit with a survival knife, signal flares, and one week of sealed minimal rations. Fire starter kit with pocke...
- Fri Aug 30, 2019 3:14 pm
- Forum: SR (SWD) and Playtest Archive
- Topic: SWADE Dwarf MARS PCO
- Replies: 5
- Views: 4217
Re: SWADE Dwarf MARS PCO
Background
- Fri Aug 30, 2019 3:13 pm
- Forum: SR (SWD) and Playtest Archive
- Topic: SWADE Dwarf MARS PCO
- Replies: 5
- Views: 4217
Re: SWADE Dwarf MARS PCO
Powers Arcane Background : Weird Science PP: 20 - Recovery : 5/hr Personal Force Field [Protection] (1) [Novice] Range : Self: -1 PP limitation Duration : 5 Trapping : Force Field Belt with concentric dials to adjust settings. Effect : +2 Armor / +4 on a raise Modifiers : [More Armor](+1); [Toughne...
- Fri Aug 30, 2019 3:11 pm
- Forum: SR (SWD) and Playtest Archive
- Topic: SWADE Dwarf MARS PCO
- Replies: 5
- Views: 4217
Re: SWADE Dwarf MARS PCO
Character Sheet Character Name Rank : Seasoned Advances Left : 0 Race : Dwarf Iconic Framework : MARS PCO - Weird Scientist Attributes : Agility d8, Smarts d10, Spirit d6, Strength d10, Vigor d10 Pace : 5 Parry : 6 Toughness : 18(8) Strain : 4/6 Skills : Athletics d4 Common Knowledge d8+2 Notice d6...
- Tue Aug 27, 2019 2:04 pm
- Forum: SR (SWD) and Playtest Archive
- Topic: SWADE Dwarf MARS PCO
- Replies: 5
- Views: 4217
SWADE Dwarf MARS PCO
HJ Roll [dice:mmdptazj]57635:0[/dice:mmdptazj]
HJ Roll [dice:mmdptazj]57635:1[/dice:mmdptazj]
PCO Gear Credits: [dice:mmdptazj]57635:2[/dice:mmdptazj]
Standard Gear Credits: [dice:mmdptazj]57635:3[/dice:mmdptazj]
Credits: [dice:mmdptazj]57635:4[/dice:mmdptazj]
HJ Roll [dice:mmdptazj]57635:1[/dice:mmdptazj]
PCO Gear Credits: [dice:mmdptazj]57635:2[/dice:mmdptazj]
Standard Gear Credits: [dice:mmdptazj]57635:3[/dice:mmdptazj]
Credits: [dice:mmdptazj]57635:4[/dice:mmdptazj]
- Wed Apr 04, 2018 7:30 pm
- Forum: Adventure Archive
- Topic: Soldad's revenge, Reap your rewards
- Replies: 70
- Views: 28484
Re: Soldad's revenge, Reap your rewards
A prototype of a new gnome battle armor that had been stolen from Zipwidget Industries and thought lost. Base Item NG-EX10 “Gladius” Light Exoskeleton Battle Armor +7 Armor (MDC), +2 Toughness, +2 Pace, Strength d12+2 Minor +2 Armor +2 Armor Major Edge: Rapid Recharge Edge: Improved Rapid Recharge E...
- Wed Apr 04, 2018 3:22 pm
- Forum: Chronicles of the Vampire Kingdoms
- Topic: Part 4.4: out of a rift into a vampire CS ambush
- Replies: 38
- Views: 20746
Re: Part 4.4: out of a rift into a vampire CS ambush
Notice [dice]0[/dice] Wild [dice]1[/dice] -2 to Hearing outside 5". Spirit [dice]2[/dice] Wild [dice]3[/dice] -1 bennie for extra effort [dice]4[/dice] -4 penalty Fizzwaite looked around for his parts bag knowing that he was going to need it soon when he noticed a distinct beeping sound coming...
- Tue Apr 03, 2018 4:28 pm
- Forum: Adventure Archive
- Topic: Q2 2018 Adventure Cards
- Replies: 11
- Views: 8557
Re: Q2 2018 Adventure Cards
[dice]0[/dice] Boom! Head Shot: You may ignore any Called Shot penalty on your next ranged attack. [dice]1[/dice] Tale Teller: Your hero must tell a story of his group’s deeds to an audience of some sort (roleplay this) and make a Persuasion roll. If successful, the listeners become friendly and hel...
- Fri Mar 30, 2018 10:35 am
- Forum: Adventure Archive
- Topic: Q1 2018 Rate your gm
- Replies: 7
- Views: 6645
Re: Q1 2018 Rate your gm
Well, I was going to give you a one but you did add the RP thread so I'll give you a little bump.
- Fri Mar 30, 2018 10:29 am
- Forum: Chronicles of the Vampire Kingdoms
- Topic: Part 4.4 The labored breath before the ambush-RP area
- Replies: 72
- Views: 32879
Re: Part 4.4 The labored breath before the ambush-RP area
Fizzwaite stepped back from Penitent and the vampire and frowned. This is stupid. This is a vampire that has killed how many over the centuries? Sure, it's probably just Stabby messing with the fang face and he fully expects to roast it like a marshmallow but when you start playing games that's when...
- Thu Mar 29, 2018 11:11 am
- Forum: Chronicles of the Vampire Kingdoms
- Topic: Part 4.4 The labored breath before the ambush-RP area
- Replies: 72
- Views: 32879
Re: Part 4.4 The labored breath before the ambush-RP area
Fizzwaite crosses his arms across his chest and a finger taps his chin as the pathetic creatures beg for their lives. When they finish speaking his brow furrows and he frowns, "you guys aren't dead yet? Stabby, you are really falling down on the job here. I would have figured you would have the...
- Wed Mar 21, 2018 9:39 pm
- Forum: Chronicles of the Vampire Kingdoms
- Topic: Part 4.4: out of a rift into a vampire CS ambush
- Replies: 38
- Views: 20746
Re: Part 4.4: out of a rift into a vampire CS ambush
Spirit [dice]0[/dice] Wild [dice]1[/dice] Spirit [dice]2[/dice] Wild [dice]3[/dice] -4 to roll +5 from interlude bonus Fizzwaite shakes off the sudden feeling of drowsiness that washes over him momentarily and sees Luci and Ash fall to the ground out cold. He also sees what Karl does next. Ewwwwww....
- Mon Mar 12, 2018 3:06 pm
- Forum: Chronicles of the Vampire Kingdoms
- Topic: Part 4.4: out of a rift into a vampire CS ambush
- Replies: 38
- Views: 20746
Re: Part 4.4: out of a rift into a vampire CS ambush
Notice [dice]0[/dice] Wild [dice]1[/dice] Smarts vs Fatigue [dice]2[/dice] Wild [dice]3[/dice] Fear Check [dice]4[/dice] Wild [dice]5[/dice] Techno Wizardry [dice]6[/dice] Wild [dice]7[/dice] -1 bennie to reroll Techno Wizardry [dice]8[/dice] TW Ace [dice]10[/dice] Wild [dice]9[/dice] Wild Ace [dic...
- Wed Feb 28, 2018 5:24 pm
- Forum: Chronicles of the Vampire Kingdoms
- Topic: Part 4.3: Mental Mind Mashup: The Archon Rift
- Replies: 9
- Views: 7438
Re: Part 4.3: Mental Mind Mashup: The Archon Rift
Notice [dice]0[/dice] Wild [dice]1[/dice] [dice]2[/dice] 3) Victory: You take the Resolute to the site of your greatest triumph. Here it was that you succeeded against all odds. Describe the challenge and how your victory shaped your characters life forever onward. In the next scene, all players re...
- Wed Feb 14, 2018 9:51 am
- Forum: Adventure Archive
- Topic: Soldad's revenge, Reap your rewards
- Replies: 70
- Views: 28484
Re: Soldad's revenge, Reap your rewards
F&G Roll [dice]30823:0[/dice] Barney Stone (Enchanted Item) Minor: +1 Charisma Minor: +1 Charisma Major: Luck Major: Great Luck Major: Elan Major: Hard to Kill Sweet! Just make sure the word vagabond is in its description. Is that one of Jude's kidney stones? Would Jude ever be unlucky enough t...
- Wed Feb 14, 2018 9:48 am
- Forum: Chronicles of the Vampire Kingdoms
- Topic: Part 4.2: El Paso, Pressed Before the Storm
- Replies: 32
- Views: 15971
Re: Part 4.2: El Paso, Pressed Before the Storm
Fizzwaite rolls his eyes at the drone's outburst. Only a bloody fool programs a machine to think it's alive. "Yer a machine you bucket of bolts and if you aren't careful a bucket of bolts is all that will be left of you." he growled. Turning his attention to Luci his tone is more conciliat...
- Tue Feb 13, 2018 10:52 pm
- Forum: Adventure Archive
- Topic: Soldad's revenge, Reap your rewards
- Replies: 70
- Views: 28484
Re: Soldad's revenge, Reap your rewards
F&G Roll [dice]0[/dice]
Barney Stone (Enchanted Item)
Barney Stone (Enchanted Item)
- Minor: +1 Charisma
- Minor: +1 Charisma
- Major: Luck
- Major: Great Luck
- Major: Elan
- Major: Hard to Kill
- Tue Feb 13, 2018 1:19 pm
- Forum: Black Company and 13th Crossover Story
- Topic: Soldad's Revenge
- Replies: 13
- Views: 11593
Re: Soldad's Revenge
Spirit [dice]0[/dice] Wild [dice]1[/dice] -2 modifier Spend 1 EP for +4 bonus Fear Table [dice]2[/dice] - The Mark of Fear: The hero is Shaken and also suffers some cosmetic physical alteration—a white streak forms in the hero’s hair, his eyes twitch constantly, or some other minor physical alterat...
- Thu Feb 08, 2018 12:46 pm
- Forum: Chronicles of the Vampire Kingdoms
- Topic: Part 4.2: El Paso, Pressed Before the Storm
- Replies: 32
- Views: 15971
Re: Part 4.2: El Paso, Pressed Before the Storm
Techno-Wizard [dice]0[/dice] Wild [dice]1[/dice] Wild Ace [dice]2[/dice] Wild Ace II [dice]3[/dice] Wild Ace III [dice]4[/dice] +2 for Machine Maestro -2 for scene penalty Following a well deserved good night's sleep Fizzwaite gets up the next morning at a loss as to what to do with his time. There...
- Wed Feb 07, 2018 2:03 pm
- Forum: Chronicles of the Vampire Kingdoms
- Topic: Part 4.2: El Paso, Pressed Before the Storm
- Replies: 32
- Views: 15971
Re: Part 4.2: El Paso, Pressed Before the Storm
The next morning Fizzwaite organized his tools and supplies on the makeshift worktable he had set up in his room. Gently he set the field computer he had recently purchased in the on the table in the area he had cleared for it. He looked forward to beginning the process to convert it into his very o...
- Wed Jan 31, 2018 4:32 pm
- Forum: Archived Discussions
- Topic: Bio-Manipulation Adept Edge
- Replies: 43
- Views: 16551
Re: Bio-Manipulation Adept Edge
Meditation would work since this is something of a zen ability in the same way that Adept is. But that hasn't been approved yet either.
- Wed Jan 31, 2018 4:09 pm
- Forum: Chronicles of the Vampire Kingdoms
- Topic: Part 4.2: El Paso, Pressed Before the Storm
- Replies: 32
- Views: 15971
Re: Part 4.2: El Paso, Pressed Before the Storm
Engineering [dice]0[/dice] Wild [dice]1[/dice] -4 Scene Modifier -1 bennie for extra effort [dice]2[/dice] Fizzwaite trails along with the others as they go to assist the spectators trapped underneath the fallen rubble. Knowing his limitations he confines himself to analyzing the pattern of ruble a...
- Wed Jan 24, 2018 7:45 am
- Forum: Approved Items
- Topic: Conrad's Hill Flattener
- Replies: 37
- Views: 15448
Re: Conrad's Hill Flattener
If anything expanding a blast template should be a minor enhancement. All the powers that I can think of that allow for a expanded blast template only require 1-2 PP extra to do so.
- Tue Jan 16, 2018 12:51 pm
- Forum: Tomorrow Legion: Vampire Hunters
- Topic: Ord
- Replies: 9
- Views: 5955
- Mon Jan 15, 2018 10:09 am
- Forum: Chronicles of the Vampire Kingdoms
- Topic: Part 4.1: Call for Heroes Round 1
- Replies: 56
- Views: 22070
Re: Part 4.1: Call for Heroes Round 1
Notice [dice]0[/dice] Wild [dice]1[/dice] Common Knowledge [dice]2[/dice] Wild [dice]3[/dice] Knowledge (Arcana) [dice]4[/dice] Wild [dice]5[/dice] -1 Bennie to reroll Knowledge (Arcana) [dice]6[/dice] Wild [dice]7[/dice] Techno Wizardry [dice]8[/dice] Wild [dice]9[/dice] TW Ace [dice]10[/dice] Wil...
- Fri Jan 12, 2018 9:42 am
- Forum: Archived Discussions
- Topic: Edge: Tinkerer (Updated)
- Replies: 62
- Views: 22904
Re: Edge: Tinkerer (Updated)
I find pre-reqs too punitive to make the emulation of cybernetic systems useful, as HC says there aren't enough slots, but that function was not what I wanted Tinkerer for anyway. The rest of it is pretty damn awesome in my opinion. I appreciate all the effort that has gone into this.
- Wed Jan 10, 2018 10:54 pm
- Forum: Chronicles of the Vampire Kingdoms
- Topic: Part 4.1 Call for Heroes: Diner at Traveler's Inn
- Replies: 49
- Views: 20938
Re: Part 4.1 Call for Heroes: Diner at Traveler's Inn
"Pace yerself girl or you're going to be making a mess all over the floor or worse, me." Fizzwaite waves the barman over for a refill then with a salute to the Juicers slugs it down in one go. "Buuuuuuuuuuuuuurrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrp" letting out a sizable belch he sign...
- Wed Jan 10, 2018 6:09 pm
- Forum: Archived Discussions
- Topic: Edge: Tinkerer
- Replies: 92
- Views: 28836
Re: Edge: Tinkerer
Sorry but the +10 lbs per strain is way too punitive. Take the "everyone has to have one" T-10 armor. That's 25 lbs. Add three strain worth of upgrades and now it's 55 lbs. Sorry, 60 lbs because there is a 5 lb battery. A character with d10 strength is going to be encumbered even before pi...
- Wed Jan 10, 2018 5:31 pm
- Forum: Archived Discussions
- Topic: Edge: Tinkerer
- Replies: 92
- Views: 28836
Re: Edge: Tinkerer
It is getting a little long in the tooth in here.
- Wed Jan 10, 2018 5:08 pm
- Forum: Archived Discussions
- Topic: Edge: Tinkerer
- Replies: 92
- Views: 28836
Re: Edge: Tinkerer
While powered, Minimum Strength increase is ignored. Not sure this phrase belongs. For tech powering the suit would not make it lighter unlike TW armor. If the suit has strength bonuses then treating it the same as the Gladius or T-11 is one way to go. Or if the suit boosts the users strength like ...
- Wed Jan 10, 2018 4:17 pm
- Forum: Archived Discussions
- Topic: Edge: Tinkerer
- Replies: 92
- Views: 28836
Re: Edge: Tinkerer
While powered, Minimum Strength increase is ignored. Not sure this phrase belongs. For tech powering the suit would not make it lighter unlike TW armor. If the suit has strength bonuses then treating it the same as the Gladius or T-11 is one way to go. Or if the suit boosts the users strength like ...
- Wed Jan 10, 2018 2:42 pm
- Forum: Archived Discussions
- Topic: Edge: Tinkerer
- Replies: 92
- Views: 28836
Re: Edge: Tinkerer
Add a Cybernetic System appropriate to the device (Special: For every Stain above 1 of the Cybernetic, add 1 die type to the Minimum Strength of the item. For example, a cybernetic with a Strain of 2 installed into a suit of body armor would raise the Minimum Strength rating of that suit by 1 die t...
- Wed Jan 10, 2018 2:21 pm
- Forum: Out of Character Topics
- Topic: Casual power use
- Replies: 22
- Views: 10334
Re: Casual power use
Sure, just take the fun out of it.
- Wed Jan 10, 2018 1:32 pm
- Forum: Out of Character Topics
- Topic: Casual power use
- Replies: 22
- Views: 10334
Re: Casual power use
So I can totally build a clockwork butler to bring me drinks and fold my laundry, right?
- Wed Jan 10, 2018 1:31 pm
- Forum: Out of Character Topics
- Topic: Casual power use
- Replies: 22
- Views: 10334
Re: Casual power use
Looks cool to me.
- Wed Jan 10, 2018 11:04 am
- Forum: Out of Character Topics
- Topic: Casual power use
- Replies: 22
- Views: 10334
Re: Casual power use
Just a setting rule then? Would cantrip be a power that would have to be taken or just something that everyone knows?
- Wed Jan 10, 2018 10:49 am
- Forum: Out of Character Topics
- Topic: Casual power use
- Replies: 22
- Views: 10334
Re: Casual power use
Do they? It's not strictly by the book and it can be hard to even know what you can bother to ask for with a GM when it outside the scope of RAW. I'd probably classify it as an edge. Something like Energy Control but more flexible and informal. I have an thought on what it would look like. I'll see ...
- Tue Jan 09, 2018 11:47 pm
- Forum: Chronicles of the Vampire Kingdoms
- Topic: Part 4.1 Call for Heroes: Diner at Traveler's Inn
- Replies: 49
- Views: 20938
Re: Part 4.1 Call for Heroes: Diner at Traveler's Inn
Standing on his chair again Fizzwaite give Luci a bow and a flourishes an imaginary hat. "My name, dear lady is Fizzwaite Zipwidget but you can call me Fizz if you like. I've not been to Tolkeen, no, though in a way that's why I'm here. My family until recently resided in Stormspire but the pol...
- Tue Jan 09, 2018 6:50 pm
- Forum: Archived Discussions
- Topic: Edge: Tinkerer
- Replies: 92
- Views: 28836
Re: Edge: Tinkerer
I know I don't get a vote but it still works for me. Thumbs up!
- Tue Jan 09, 2018 4:51 pm
- Forum: Archived Discussions
- Topic: Edge: Tinkerer
- Replies: 92
- Views: 28836
Re: Edge: Tinkerer
Works for me.
- Tue Jan 09, 2018 4:41 pm
- Forum: Archived Discussions
- Topic: Edge: Tinkerer
- Replies: 92
- Views: 28836
Re: Edge: Tinkerer
The bonus armor is armor is +3 and a minor mod would probably be +2. The weight reduction includes +1 armor which is like one and a half but you can still use 2 minors to do a little better than that. There is a +2 to all ranged attacks which would most likely be 2 minor mods together and things alo...
- Tue Jan 09, 2018 3:14 pm
- Forum: Archived Discussions
- Topic: Edge: Tinkerer
- Replies: 92
- Views: 28836
Re: Edge: Tinkerer
Squee
- Tue Jan 09, 2018 2:07 pm
- Forum: Archived Discussions
- Topic: Edge: Tinkerer
- Replies: 92
- Views: 28836
Re: Edge: Tinkerer
If you go by the skill section in TLPG skills like Knowledge(Chemistry) or Knowledge(Physics) could be considered subsets of Knowledge(Science) so the rule could be that a specialization could be substituted where appropriate though that could get messy really fast. Given this is a lesser version of...
- Tue Jan 09, 2018 1:58 pm
- Forum: Chronicles of the Vampire Kingdoms
- Topic: Part 4.1 Call for Heroes: Diner at Traveler's Inn
- Replies: 49
- Views: 20938
Re: Part 4.1 Call for Heroes: Diner at Traveler's Inn
Fizzwaite hides a sudden laugh at Lucianna's response in a fit of coughing but manages to recover after a moment. "Ah, Luci my girl that's not exactly what I had in mind, but I'm sure the barman can find something to suit your fancy. That's fascinating about honey I suppose though etymology is ...
- Tue Jan 09, 2018 12:08 pm
- Forum: Archived Discussions
- Topic: Super-Tech 2018 edition
- Replies: 39
- Views: 13726
Re: Super-Tech 2018 edition
Add the equivalent of a personal weapon or piece of personal gear to a device. For every ten pounds (round down) add one die type to the device's minimum Str rating, and multiply the cost by 1.5 to get the implanted version cost. The weapon comes with it's own E-Clip or ammunition port, which may b...
- Tue Jan 09, 2018 11:58 am
- Forum: Archived Discussions
- Topic: Edge: Tinkerer
- Replies: 92
- Views: 28836
Re: Edge: Tinkerer
Oh, I know. But the tendency has been to pile on limitations to Super Tech and enchanted, in the mistaken belief that TW items are some sort of bought-and-paid-for benefit for magic users whose power level must be protected. End result: characters lacking ABs still don't get any nice things, and AB...
- Tue Jan 09, 2018 11:09 am
- Forum: Chronicles of the Vampire Kingdoms
- Topic: Part 4.1 Call for Heroes: Diner at Traveler's Inn
- Replies: 49
- Views: 20938
Re: Part 4.1 Call for Heroes: Diner at Traveler's Inn
Fizzwaite jumps up on his chair and slaps the table, "HAH! That's the best idea you've had all day. Drinking is definitely an appropriate dinner time sport!" Looking at the newcomers that started the knife game he cocks an eye at them and bellows impressively for his size, "You boys g...
- Mon Jan 08, 2018 3:29 pm
- Forum: Chronicles of the Vampire Kingdoms
- Topic: Part 4.1 Call for Heroes: Diner at Traveler's Inn
- Replies: 49
- Views: 20938
Re: Part 4.1 Call for Heroes: Diner at Traveler's Inn
Fizzwaite watches the interplay between Pentient and the new woman and wipes his hand over his face in frustration. "Oh joy, another violent psychopath in the group, yay." Glaring at Pentient the Gnome says with exasperation, "Don't you think we could get through the occasional meal w...
- Mon Jan 08, 2018 2:02 pm
- Forum: Archived Discussions
- Topic: Super-Tech 2018 edition
- Replies: 39
- Views: 13726
Re: Super-Tech 2018 edition
If a TW would want this as an option this seems to indicate that the objective isn't being achieved. That being that TW is the pinnacle of combining magic and technology and doing it a bit better than both enchanting and super science. I agree that there is a rationalization for TW's being able to d...
- Mon Jan 08, 2018 1:47 pm
- Forum: Archived Discussions
- Topic: Edge: Tinkerer
- Replies: 92
- Views: 28836
Re: Edge: Tinkerer
Proposed Edits: 2: "Unlike a Tecnho-Wizard, a Tinkerer may not add any arcane trappings or powers to a device , nor may they install any Edge that requires an Arcane Skill or Background as a Prerequisite. ." Basically, you shouldn't be able to mundane-tinker your way into Mentalist, Wizar...
- Mon Jan 08, 2018 8:35 am
- Forum: Chronicles of the Vampire Kingdoms
- Topic: Part 4.1: Call for Heroes Round 1
- Replies: 56
- Views: 22070
Re: Part 4.1: Call for Heroes Round 1
Fizzwaite - Queen of Spades [dice]0[/dice] Fizzwaite looked around the arena to see where he could do the most good. His eyes narrowed as he saw one of the Vamp Kitties trying to access his beloved Cruiser. Holloway, if those damned fang bangers so much as scuff the upholstery you are so much a dead...
- Mon Jan 01, 2018 11:22 pm
- Forum: Adventure Archive
- Topic: Part 4.1: Call for Heroes Round 1 Tactical OCC for players
- Replies: 10
- Views: 8104
Re: Part 4.1: Call for Heroes Round 1 Tactical OCC for play
According to Pender's notes Darksight will allow the vamp cats to be seen. I'll whip out a gizmo and give darksight to the invisibly challenged if this is the csse.
- Mon Jan 01, 2018 1:20 am
- Forum: Chronicles of the Vampire Kingdoms
- Topic: Part 4.1: Call for Heroes Round 1
- Replies: 56
- Views: 22070
Re: Part 4.1: Call for Heroes Round 1
Fizz king of clubs Notice [dice]0[/dice] Wild [dice]1[/dice] Fizzwaite felt the claws of the vampire kitty go for his throat but fortunately his evasion field through the cat's aim off just enough. His mind raced as he considered his options and what may be the best way to avoid getting killed. Damm...
- Sat Dec 30, 2017 10:15 pm
- Forum: Chronicles of the Vampire Kingdoms
- Topic: Part 4.1: Call for Heroes Round 1
- Replies: 56
- Views: 22070
Re: Part 4.1: Call for Heroes Round 1
As they exited the tunnel Fizzwaite spots his precious Phantom Cruiser on the other side of the arena. "You bastards so much as scuff the paint on the Cruiser and I'll personally cut your balls off with a silver butter knife!" he shouted at the combatants near his ride. Seeing the cat peop...
- Tue Dec 26, 2017 1:26 pm
- Forum: Chronicles of the Vampire Kingdoms
- Topic: Part 4.1: Call for Heroes Round 1
- Replies: 56
- Views: 22070
Re: Part 4.1: Call for Heroes Round 1
Fizzwaite shakes his head at Ashlyn's story. "Good Grief Ash, you would never see Gnomes doing that to their kids as a rite of passage. Of course there aren't so many of us that we have many to spare. Plus, when you are literally smaller than pretty much everything just making it to adulthood i...
- Sat Dec 23, 2017 7:05 pm
- Forum: Approved Items
- Topic: t'Fethic's Temporal Blade
- Replies: 16
- Views: 8444
Re: Light Blade EP Weapon WIP
Signature Items bought with EP are the same as Patron Items.
TW: 4 Major, 2 Minor
Magic (Non TW): 2 Major, 2 Minor
Super Science: 3 Major, 2 Minor
TW: 4 Major, 2 Minor
Magic (Non TW): 2 Major, 2 Minor
Super Science: 3 Major, 2 Minor
- Sat Dec 23, 2017 4:28 pm
- Forum: Chronicles of the Vampire Kingdoms
- Topic: Part 4.1: Call for Heroes Round 1
- Replies: 56
- Views: 22070
Re: Part 4.1: Call for Heroes Round 1
Notice [dice]0[/dice] Notice Ace [dice]3[/dice] Notice Ace II [dice]4[/dice] Notice Ace III [dice]5[/dice] Wild [dice]1[/dice] -2 to Hearing Notice outside 5" due to Hard of Hearing Interlude [dice]2[/dice] "I remember when some friends and I decided to take a road trip to Tolkeen, this w...
- Sat Dec 23, 2017 4:00 pm
- Forum: Adventure Archive
- Topic: Q4 2017 GM-Poll
- Replies: 5
- Views: 5230
Re: Q4 2017 GM-Poll
Voted.
- Sat Dec 23, 2017 3:57 pm
- Forum: Out of Character Topics
- Topic: EP Contest: TW Ugly Christmas Sweater Contest
- Replies: 11
- Views: 8214
Re: EP Contest: TW Ugly Christmas Sweater Contest
Be ready for that annual holiday visit from your relatives in the Coalition States with the latest in Christmas holiday apparel. This festive sweater will make standing up to that drunk uncle a breeze and when that family holiday atmosphere gets to be too much you can hide out in the tree house in t...
- Mon Dec 18, 2017 11:06 am
- Forum: Chronicles of the Vampire Kingdoms
- Topic: Part 4.1: Call for Heroes Round 1
- Replies: 56
- Views: 22070
Re: Part 4.1: Call for Heroes Round 1
Notice Die [dice]0[/dice] Wild Die [dice]1[/dice] -1 bennie for Extra Effort on Notice Extra Effort Die [dice]5[/dice] Techno-wizardry Die [dice]2[/dice] Wild Die [dice]3[/dice] -4 for scene (+1 bennie) +2 for Machine Maestro -1 bennie for Extra Effort Extra Effort Die [dice]4[/dice] Fizzwaite wait...
- Tue Dec 12, 2017 10:49 am
- Forum: Archive
- Topic: Bandito Arms Weapons, Armor, and Equipment
- Replies: 113
- Views: 35849
Re: Bandito Arms Weapons, Armor, and Equipment
So we seem to have several variations under consideration: Most trained shooters have a d10 or d12, and typically have modifiers they can bring to bear. I'm good with opposed roll if and only if we also have choice of Agility or Strength for Method. If it's locked in as only one of those (regardles...
- Tue Dec 12, 2017 9:32 am
- Forum: Archive
- Topic: Bandito Arms Weapons, Armor, and Equipment
- Replies: 113
- Views: 35849
Re: Bandito Arms Weapons, Armor, and Equipment
So we seem to have several variations under consideration: Most trained shooters have a d10 or d12, and typically have modifiers they can bring to bear. I'm good with opposed roll if and only if we also have choice of Agility or Strength for Method. If it's locked in as only one of those (regardles...
- Tue Dec 12, 2017 8:17 am
- Forum: Archive
- Topic: Bandito Arms Weapons, Armor, and Equipment
- Replies: 113
- Views: 35849
Re: Bandito Arms Weapons, Armor, and Equipment
This is what High Command had me read. The BigBore is a large revolver that fires high explosive shells. The "bullets" could be considered small grenades. The advantages to the BigBore handgun is its knock down power, damage yield, and intimidation factor. It is just plain scary to look d...
- Mon Dec 11, 2017 5:09 pm
- Forum: Archive
- Topic: Bandito Arms Weapons, Armor, and Equipment
- Replies: 113
- Views: 35849
Re: Bandito Arms Weapons, Armor, and Equipment
I don't get that at all from the flavor text. Getting hit by a big bore is like getting hit by a sledgehammer. It is a sudden, brutal application of kinetic (scientific term, not game term) force applied to a small area of your body. There is no stumble, stumble, keep you feet. Either you are strong...
- Mon Dec 11, 2017 3:04 pm
- Forum: Archive
- Topic: Bandito Arms Weapons, Armor, and Equipment
- Replies: 113
- Views: 35849
Re: Bandito Arms Weapons, Armor, and Equipment
I'd be ok with lowering the Strength check to a Success to stay standing. That's when you go with Rapid Attack and blast the varmint six times to knock him down. I'd like to see the shotgun get Semi-Auto if it doesn't already.
- Mon Dec 11, 2017 10:26 am
- Forum: Archive
- Topic: Bandito Arms Weapons, Armor, and Equipment
- Replies: 113
- Views: 35849
Re: Bandito Arms Weapons, Armor, and Equipment
If the GM's want to go this way then ok. It seems to me, however, that Agility is more prevalent than Strength meaning this shrinks the niche for this weapon considerably in my opinion. A 1" push in melee is significant but in ranged combat it is fairly inconsequential. It certainly wouldn't ma...
- Mon Dec 11, 2017 9:38 am
- Forum: Archive
- Topic: Bandito Arms Weapons, Armor, and Equipment
- Replies: 113
- Views: 35849
Re: Bandito Arms Weapons, Armor, and Equipment
I dunno, I think this is a Strength test through and through. Agility is more for avoiding damage. If getting up cost an action I could see giving a agility roll to get back up but it's just 2" of movement. P.S. It is really annoying I can't post to the item validation forum using my Radecliff...
- Mon Dec 11, 2017 8:32 am
- Forum: Archive
- Topic: Bandito Arms Weapons, Armor, and Equipment
- Replies: 113
- Views: 35849
Re: Bandito Arms Weapons, Armor, and Equipment
I dunno, I think this is a Strength test through and through. Agility is more for avoiding damage. If getting up cost an action I could see giving a agility roll to get back up but it's just 2" of movement. P.S. It is really annoying I can't post to the item validation forum using my Radecliffe...
- Sun Dec 10, 2017 9:28 pm
- Forum: Archive
- Topic: Bandito Arms Weapons, Armor, and Equipment
- Replies: 113
- Views: 35849
Re: Bandito Arms Weapons, Armor, and Equipment
To be fair a weapon that uses d4's for damage can be wildly unpredictable so I wouldn't say they can't do decent damage. However, I do have to agree that when it comes to translating the Big Bore weapon it is still important that they are viable. In PR armor is ablative so blasting someone enough ti...
- Fri Dec 08, 2017 2:58 pm
- Forum: Archived Discussions
- Topic: Dragon Retrapped-Hello Cosmo Knight
- Replies: 7
- Views: 4386
Re: Dragon Retrapped-Hello Cosmo Knight
That tail sweep seems excessive for someone that is human sized. Change to adjacent foes? Basically get the sweep and/or improved sweep edge?
- Fri Dec 08, 2017 10:46 am
- Forum: Chronicles of the Vampire Kingdoms
- Topic: Part 4: El Paso
- Replies: 49
- Views: 21155
Re: Part 4: El Paso
Optics [dice]0[/dice] Camo [dice]1[/dice] Carefully Fizzwaite remove the component that provided the drone with its superior camouflage, marveling that the system was still intact after the abuse that it had taken. The optics system on the other hand had evidently shorted when Ndreare had disabled ...
- Fri Dec 08, 2017 10:43 am
- Forum: Archive
- Topic: Techno-Wizard Cybernetics / Bionics
- Replies: 62
- Views: 19218
Re: Techno-Wizard Cybernetics / Bionics
Good point on when the actual implant is in use. I did not realize that. I completely disagree with the TLPG Crazy having Mindwerks psynetics though. It actually says in TLPG that the implants originate in South America. I saw the non-psionic crazy and I think that looks good, but I was talking abo...
- Fri Dec 08, 2017 9:34 am
- Forum: Archive
- Topic: Bandito Arms Weapons, Armor, and Equipment
- Replies: 113
- Views: 35849
Re: Bandito Arms Weapons, Armor, and Equipment
Not sure about the purpose of 2d4 -2 for the revolver rounds. 2d4 is already the weakest damage of any weapon in the game right now MD or not.
- Wed Dec 06, 2017 12:24 am
- Forum: Chronicles of the Vampire Kingdoms
- Topic: Part 3: Glowing Hut burger joint interlude
- Replies: 44
- Views: 16898
Re: Part 3: Glowing Hut burger joint interlude
Setting a step ladder against the grill of the Old Beast and climbed up to take a look at the engine. "Wow, I don't believe it. I don't think I've EVER seen an engine in this bad a shape before! Are you sure this thing just didn't run off a couple of squirrels and you just let them get away? Sh...
- Tue Dec 05, 2017 11:52 pm
- Forum: Chronicles of the Vampire Kingdoms
- Topic: Part 4: El Paso
- Replies: 49
- Views: 21155
Re: Part 4: El Paso
Fizzwaite turned from the front desk where he had just finished checking in to the Inn when he heard his name called. When his new friend Ndreare told him what he wanted Fizzwaite's eyebrows rose into his hairline. "Have I seen an alien spy drone? Have I seen an alien spy drone? What kind of qu...
- Tue Dec 05, 2017 10:14 pm
- Forum: Tomorrow Legion: Vampire Hunters
- Topic: Buying items
- Replies: 18
- Views: 9716
Re: Buying items
On reconsideration I'm just going to be getting a Grade IV Field computer (28,000), 17,800 in parts for future TW conversion and minor upgrades and 5,000 in parts to do a minor upgrade on my TK pistol also at a future date. Total Cost 50,800 credits.
- Fri Dec 01, 2017 5:58 pm
- Forum: Out of Character Topics
- Topic: Other Savage Worlds?
- Replies: 122
- Views: 38357
Re: Other Savage Worlds?
Well, IMO the 5e rules suck so you haven't missed much there. The world setting, however, is very awesome.
- Fri Dec 01, 2017 5:54 pm
- Forum: Chronicles of the Vampire Kingdoms
- Topic: Part 4: El Paso
- Replies: 49
- Views: 21155
Re: Part 4: El Paso
Watching Ash stalk over to confront the police officers Fizzwaite groaned. "Hells bells, she's going to get us into trouble and he haven't even had a chance to break any laws yet!" When the police appeared to back down, however, he just chuckled and shook his head. "Score one for the ...
- Fri Dec 01, 2017 5:24 pm
- Forum: Chronicles of the Vampire Kingdoms
- Topic: Part 3: Glowing Hut burger joint interlude
- Replies: 44
- Views: 16898
Re: Part 3: Glowing Hut burger joint interlude
Rousing himself from the stupor to waaaay too many hamburgers Fizzwaite takes stock of what he's been missing. "So you have a busted truck that needs fixing do ya? Keep yer money and let's go have a look see shall we?" One look at the rolling wreck that was Ndreare's truck was enough to pu...
- Fri Dec 01, 2017 4:57 pm
- Forum: Adventure Archive
- Topic: Part 2: New Del Rio
- Replies: 76
- Views: 34104
Re: Part 2: New Del Rio
The fighting was over almost faster than it started. Fizzwaite stood there, gizmos in hand as their enemies died, exploded or fell down a really big hole. The next thing he knew his "patients" were up and around and trying to hug him! "Hey now! Careful with the equipment! Yes, yes, yo...
- Fri Nov 10, 2017 9:28 am
- Forum: Out of Character Topics
- Topic: Rob's Quick Combat
- Replies: 36
- Views: 14015
Re: Rob's Quick Combat
No, it's clear (at least to me.) I was just pointing out that the option, along with the increased wounds for failure, do make quick combat more lethal than originally intended or at least that is my view. Along the lines with what Freemage suggests I'd say make the player options bonus inflict fati...
- Thu Nov 09, 2017 11:37 pm
- Forum: Out of Character Topics
- Topic: Rob's Quick Combat
- Replies: 36
- Views: 14015
Re: Rob's Quick Combat
Well the base rules say 1 wound for a failure and 1d3 for a critical failure. I could see bumping that to two wounds for a failure and 1d4 for a crit fail for Rifts because, you know, Rifts. Speaking just for myself and considering that this would just be used for one round my main concern is the wo...
- Mon Oct 23, 2017 10:17 am
- Forum: Adventure Archive
- Topic: Part 2: New Del Rio
- Replies: 76
- Views: 34104
Re: Part 2: New Del Rio
Notice Die [dice]0[/dice] Wild Die [dice]1[/dice] Quickness turn 1 Seeing Leben step out and fire bolts of mystic energy at the roof where the missile launchers are located Fizzwaite curses under his breath. Knowing he has only moments to spare he reaches into his pouches and his fingers seem to bl...
- Wed Oct 18, 2017 8:45 am
- Forum: Approved Items
- Topic: Triax R44 Prototype Pistol (Super Tech)( Not site approved)
- Replies: 23
- Views: 9161
Re: Triax R44 Prototype Pistol (Super Tech)
One suggestion. Rather than use Unstable Platform why not just use the Snapfire penalty? Mechanically its more or less the same thing but the latter is intended for personal weapons while the former is for vehicular weapons. Unless the intent is to burn an extra edge to avoid the -2 penalty.
- Thu Oct 12, 2017 11:18 pm
- Forum: Adventure Archive
- Topic: Part 2: New Del Rio
- Replies: 76
- Views: 34104
Re: Part 2: New Del Rio
Notice Die [dice]0[/dice] Wild Die [dice]1[/dice] Wild Die Ace [dice]2[/dice] For a moment Fizzwaite can only stare at Leben in disbelief. Me save the hostages solo? Is he bloody nuts? Has all that divine light fired his brain down to a raisin? But one look at the raging Brodkil leader and the tort...
- Tue Oct 03, 2017 3:38 pm
- Forum: Adventure Archive
- Topic: Part 2: New Del Rio
- Replies: 76
- Views: 34104
Re: Part 2: New Del Rio
[dice]0[/dice] Poop Spirit Roll [dice]1[/dice] Wild Die [dice]2[/dice] When Penitent bellows he challenge it seems to echo off the surrounding buildings and Fizz winces at the noise. "So I'm guessing the stealthy approach is off the table then?" As some of the others scowl at him, Fizzwai...
- Tue Oct 03, 2017 10:10 am
- Forum: Adventure Archive
- Topic: Part 2: New Del Rio
- Replies: 76
- Views: 34104
Re: Part 2: New Del Rio
Notice Die [dice]0[/dice] Wild Die [dice]1[/dice] Knowledge (Arcana) Die [dice]2[/dice] Wild Die [dice]3[/dice] Ace Wild Die [dice]4[/dice] Activating Fizzwaite’s Exceptionally Effective Evasion Field Techno Wizardry Die [dice]5[/dice] Wild Die [dice]6[/dice] -2 For MAP +2 for Machine Maestro Great...
- Sun Oct 01, 2017 8:10 am
- Forum: Adventure Archive
- Topic: Q3 Adventure Cards
- Replies: 8
- Views: 6758
Re: Q3 Adventure Cards
[dice]0[/dice]
Rally => Play to cause all allies in sight and/or hearing to immediately lose their Shaken status.
Rally => Play to cause all allies in sight and/or hearing to immediately lose their Shaken status.
- Wed Sep 27, 2017 12:22 pm
- Forum: Adventure Archive
- Topic: GM Poll Third Quarter 2017 - Vampire Kingdoms
- Replies: 8
- Views: 7088
Re: GM Poll Third Quarter 2017 - Vampire Kingdoms
Voted. Boo + ya.
- Tue Sep 26, 2017 11:24 pm
- Forum: Out of Character Topics
- Topic: EP Review
- Replies: 130
- Views: 58431
Re: EP Review
Approved. I hate Auto Aces so I like it lol. I do feel a Quarterly Award is nice. Only issue is how many months of Quarter do you have to be a particular level to earn level. October. November I am bronze. December I do Gold. So. What do I qualify for. Make sende? Shrug. But yes Approved Well the e...
- Tue Sep 26, 2017 9:45 pm
- Forum: Adventure Archive
- Topic: Part 2: New Del Rio
- Replies: 76
- Views: 34104
Re: Part 2: New Del Rio
Spirit Die [dice]0[/dice] Wild Die [dice]1[/dice] Techno-Wizardry Die [dice]2[/dice] TW Die Ace [dice]4[/dice] Wild Die [dice]3[/dice] +2 for Machine Maestro -6 for Scene Modifier FYI, the Magnificent Melee Mega Magnifier is a Smite Gadget in case it's not obvious [dice]5[/dice] PPE Expended OR jus...
- Wed Sep 20, 2017 4:33 pm
- Forum: Adventure Archive
- Topic: Part 2: New Del Rio
- Replies: 76
- Views: 34104
Re: Part 2: New Del Rio
Notice Die [dice]0[/dice] Wild Die [dice]1[/dice] +2 from Sensors while in vehicle -2 to Hearing beyond 5" Vigor Die [dice]2[/dice] Wild Die [dice]3[/dice] +2 to Vigor Roll from armor Spirit Die [dice]4[/dice] Wild Die [dice]5[/dice] -1 Bennie for Extra Effort Extra Effort Die [dice]6[/dice] T...
- Wed Sep 20, 2017 3:43 pm
- Forum: Adventure Archive
- Topic: Entering the ruins
- Replies: 70
- Views: 28045
Re: Entering the ruins
Fizzwaite makes a face at Pentient's statement. "A rotting husk?!? Dude, you are really weird." He sniffs tentatively and cocks an eye in Pentient's direction. "You aren't planning to climb into anything rotten in the near future are you? Because if you are, no offense but you are rid...
- Wed Sep 20, 2017 12:24 am
- Forum: Adventure Archive
- Topic: Entering the ruins
- Replies: 70
- Views: 28045
Re: Entering the ruins
As Fizzwaite's vehicle pops into visibility a large grin splits his face. "Ah, there you are! One of the down sides of an invisible vehicle is that it can be bloody hard to remember where you parked the damned thing." Fizz walks over and pats on of the huge tires. "She is a beauty, is...
- Mon Sep 04, 2017 8:09 pm
- Forum: Adventure Archive
- Topic: Entering the ruins
- Replies: 70
- Views: 28045
Re: Entering the ruins
Notice Die [dice]0[/dice] Wild Die [dice]1[/dice] Ace Die [dice]4[/dice] -2 for exhaustion Smarts Die [dice]2[/dice] Wild Die [dice]3[/dice] -2 for exhaustion Fizzwaite stumbles out with the rest of the group and squints up into the sun. "How in the nine rings of hell did that get all the way ...
- Sun Sep 03, 2017 1:46 pm
- Forum: Tomorrow Legion: Vampire Hunters
- Topic: Out of Character Chatter
- Replies: 137
- Views: 51691
Re: Out of Character Chatter
Fizz's Zone Ranger should be somewhere in the area. As to the Mk V Fizz should be able to get it running especially if there are any other wrecked vehicles nearby to use for parts. If B'aughb is still with us that would be helpful too.
- Tue Aug 29, 2017 2:23 pm
- Forum: Adventure Archive
- Topic: Entering the ruins
- Replies: 70
- Views: 28045
Re: Entering the ruins
Agility Die [dice]2[/dice] Wild Die [dice]3[/dice] Crit failure means Fizz is exhausted. Notice Die [dice]0[/dice] Wild Die [dice]1[/dice] Wild Die Ace [dice]4[/dice] -2 from exhaustion I think -2 from scene? Knowledge(Engineering) [dice]5[/dice] Wild Die [dice]6[/dice] Wild Die Ace [dice]7[/dice] ...
- Fri Aug 25, 2017 11:07 am
- Forum: Tomorrow Legion: Vampire Hunters
- Topic: Out of Character Chatter
- Replies: 137
- Views: 51691
Re: Out of Character Chatter
There's more where that came from buddy!