Search found 169 matches
- Mon Mar 30, 2020 11:17 am
- Forum: 18th COT Adventure Forums
- Topic: Day 42: This is the end
- Replies: 96
- Views: 44433
Re: Day 42: This is the end
Rill is contemplative. From the way she describes it, her... union(?) with Stella sounded consensual, and what could Rill say to that? Why would he want to say anything. "This world is full of terrible things, and full of bright ones. Time and the Lord will tell which was which, but you seem ve...
- Wed Mar 11, 2020 9:07 am
- Forum: 18th COT Adventure Forums
- Topic: Day 42: This is the end
- Replies: 96
- Views: 44433
Re: Day 42: This is the end
After healing Tito and hearing Stella's response, Rill nods to Jack 'Bullet' Jones . "I believe she is telling the truth, as far as she is telling it, and I don't think we are likely to get much more from her than that. Our options at this point are either to trust her or to leave her shackled ...
- Mon Mar 09, 2020 5:11 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 42: This is the end
- Replies: 96
- Views: 44433
Re: Day 42: This is the end
With Ronin stabilized (if comatose), Rill moves to Tito’s side at the urging of Sir Blurre ”That was very brave,” he tells the dog boy. ”Here, let me patch you up.” He channels once again to heal Tito , insofar as it is needed. Hopefully before Jack 'Bullet' Jones can unlock Stella’s collar, Rill ca...
- Thu Feb 27, 2020 12:11 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 42: This is the end
- Replies: 96
- Views: 44433
Re: Day 42: This is the end
Mysticism [dice:30qj1ud7]63725:0[/dice:30qj1ud7] Wild [dice:30qj1ud7]63725:1[/dice:30qj1ud7] Reroll [dice:30qj1ud7]63725:2[/dice:30qj1ud7] Wild [dice:30qj1ud7]63725:3[/dice:30qj1ud7] Rill moves to the wounded knight’s side, channeling divine power to keep her stable. ”Whatever you are going to do, ...
- Mon Feb 17, 2020 1:11 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 42: This is the end
- Replies: 96
- Views: 44433
Re: Day 42: This is the end
Orrin quickly patches through a private line to Rill. He doesn't want Blurr overhearing this conversation... "Preacher - If I recall correctly, your God has from time to time blessed his followers to be able to bring the deceased back to life correct? Do you have that kind of favor from your G...
- Tue Feb 11, 2020 10:10 am
- Forum: 18th COT Adventure Forums
- Topic: Day 42: This is the end
- Replies: 96
- Views: 44433
Re: Day 42: This is the end
Mysticism [dice:3ar5eg8j]63109:0[/dice:3ar5eg8j] Wild [dice:3ar5eg8j]63109:1[/dice:3ar5eg8j] Benny for EE to overcome -1 from the wound: [dice:3ar5eg8j]63109:2[/dice:3ar5eg8j] Activating his Techno-Wizard jetpack, Rill flies to Sir Blurre 's side. Reaching down for his fallen friend, he says a quic...
- Mon Jan 27, 2020 10:31 am
- Forum: 18th COT Adventure Forums
- Topic: Day 42: This is the end
- Replies: 96
- Views: 44433
Re: Day 42: This is the end
Spirit for Fear Check [dice:3ma1k7j2]62742:0[/dice:3ma1k7j2] (+1 from bible partially offsets -4 modifier) Wild [dice:3ma1k7j2]62742:1[/dice:3ma1k7j2] + [dice:3ma1k7j2]62742:4[/dice:3ma1k7j2] Strength vs. Runnin Strength [dice:3ma1k7j2]62742:2[/dice:3ma1k7j2] + [dice:3ma1k7j2]62742:5[/dice:3ma1k7j2...
- Fri Jan 17, 2020 10:54 am
- Forum: 18th COT Adventure Forums
- Topic: Day 42: This is the end
- Replies: 96
- Views: 44433
Re: Day 42: This is the end
Mysticism [dice:3j9t3glh]62454:0[/dice:3j9t3glh] (+1 from Staff) Wild [dice:3j9t3glh]62454:1[/dice:3j9t3glh] Mega version of barrier spell Tribe of One please let me know how big this has to be to get the desired effect (described below) and I'll subtract the appropriate number of power points from...
- Sun Jan 05, 2020 6:06 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 42: This is the end
- Replies: 96
- Views: 44433
Re: Day 42: This is the end
Mysticism [dice:282obdvt]62026:0[/dice:282obdvt] Wild [dice:282obdvt]62026:1[/dice:282obdvt] If successful, MBT centered on The Shibster. The innocent kiddos don’t really have anything to fear from the divine light. If he fails, he suffers the mechanical equivalent of falling asleep as he goes into...
- Mon Nov 25, 2019 6:56 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 42: Going to the End of the Line
- Replies: 56
- Views: 26781
Re: Day 42: Going to the End of the Line
Vigor vs Slumber [dice:3ar2blte]60876:0[/dice:3ar2blte] Wild [dice:3ar2blte]60876:1[/dice:3ar2blte] EE [dice:3ar2blte]60876:4[/dice:3ar2blte] Str vs pummel [dice:3ar2blte]60876:2[/dice:3ar2blte] Wild [dice:3ar2blte]60876:3[/dice:3ar2blte] EE [dice:3ar2blte]60876:5[/dice:3ar2blte] Rill comes back to...
- Sat Nov 09, 2019 9:26 am
- Forum: 18th COT Adventure Forums
- Topic: Day 42: Going to the End of the Line
- Replies: 56
- Views: 26781
Re: Day 42: Going to the End of the Line
Mysticism [dice:1pcs9n4r]60479:0[/dice:1pcs9n4r] (includes +1 from staff and +2 from Healer and -3 from Wound penalties on the patient) - Wound penalties Wild [dice:1pcs9n4r]60479:1[/dice:1pcs9n4r] Auto-raise effect from HJ heals 2 wounds Rill decides to be shocked at the sudden violence later. As ...
- Tue Oct 22, 2019 4:41 am
- Forum: 18th COT Adventure Forums
- Topic: Day 42: Going to the End of the Line
- Replies: 56
- Views: 26781
Re: Day 42: Going to the End of the Line
Persuasion [dice:29ba5psk]59844:0[/dice:29ba5psk] (+2 from HJ, +2 from Mystic charisma bonus, +1 from communications band) Wild [dice:29ba5psk]59844:1[/dice:29ba5psk] Rill channels a bit of power into his communications band and holds up a hand in a placating gesture. Addressing the two members of ...
- Thu Oct 17, 2019 4:37 am
- Forum: 18th COT Adventure Forums
- Topic: Day 42: Going to the End of the Line
- Replies: 56
- Views: 26781
Re: Day 42: Going to the End of the Line
Mysticism [dice:2qf6cjvb]59646:0[/dice:2qf6cjvb] (-4 to save civilians offset by +2 from fast and furious) Wild [dice:2qf6cjvb]59646:1[/dice:2qf6cjvb] EE [dice:2qf6cjvb]59646:2[/dice:2qf6cjvb] Rill flows through the battle, staff shining, touching every wounded teammate and civilian he comes across...
- Sat Oct 05, 2019 11:52 am
- Forum: 18th COT Adventure Forums
- Topic: Day 40: Reunion or Ruin?
- Replies: 100
- Views: 65535
Re: Day 40: Reunion or Ruin?
Mysticism for greater healing [dice:1vfo733d]59013:0[/dice:1vfo733d] (wound cancels +1 from staff, he gets +2 from Healer and +2 from gift of life trapping Wild [dice:1vfo733d]59013:1[/dice:1vfo733d] + [dice:1vfo733d]59013:2[/dice:1vfo733d] Roll to refresh PPE 1 Mysticism [dice:1vfo733d]59013:3[/di...
- Fri Sep 20, 2019 3:23 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 40: Reunion or Ruin?
- Replies: 100
- Views: 65535
Re: Day 40: Reunion or Ruin?
Vigor [dice:3pgrythz]58350:0[/dice:3pgrythz] Wild [dice:3pgrythz]58350:1[/dice:3pgrythz] Wounds [dice:3pgrythz]58350:2[/dice:3pgrythz] Rill feels the blast, but never sees it. He’ll find out later that he was thrown into a wall, and that he’s lucky his armor kept him from breaking his spine. Someon...
- Wed Sep 11, 2019 8:45 am
- Forum: 18th COT Adventure Forums
- Topic: Day 40: Reunion or Ruin?
- Replies: 100
- Views: 65535
Re: Day 40: Reunion or Ruin?
Mysticism [dice:8rh6pj7w]58095:0[/dice:8rh6pj7w] + [dice:8rh6pj7w]58095:2[/dice:8rh6pj7w](+1 from staff, -2 for greater healing) +2 from Healer Wild [dice:8rh6pj7w]58095:1[/dice:8rh6pj7w] -6 PPE Seeing that Tito is unharmed, Rill finishes his prayer, soft light emanating from his staff and settling...
- Sun Sep 08, 2019 11:41 am
- Forum: 18th COT Adventure Forums
- Topic: Day 40: Reunion or Ruin?
- Replies: 100
- Views: 65535
Re: Day 40: Reunion or Ruin?
Seeing his friends get hit, Rill calls out, ”Jack! Tito!”
He begins moving towards them, a healing prayer already on his lips.
He begins moving towards them, a healing prayer already on his lips.
No Action Yet
- Sun Sep 01, 2019 7:55 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 40: Reunion or Ruin?
- Replies: 100
- Views: 65535
Re: Day 40: Reunion or Ruin?
Spirit [dice:3631aoh9]57820:0[/dice:3631aoh9] Wild [dice:3631aoh9]57820:1[/dice:3631aoh9] It’s been a while since he used this, but Rill’s sig item allows him to roll Spirit once per session to support a teammate in their roll. Basically, PEG stole the new support rules from the mechanic we came up...
- Mon Aug 26, 2019 6:00 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 40: Reunion or Ruin?
- Replies: 100
- Views: 65535
Re: Day 40: Reunion or Ruin?
Spirit for Fear: [dice:25vpfume]57611:0[/dice:25vpfume] Wild [dice:25vpfume]57611:1[/dice:25vpfume] Notice [dice:25vpfume]57611:2[/dice:25vpfume] (Includes Alertness and Fennodi +2 for visual checks) + [dice:25vpfume]57611:4[/dice:25vpfume] Wild [dice:25vpfume]57611:3[/dice:25vpfume] Rill has the D...
- Sun Aug 18, 2019 7:06 am
- Forum: 18th COT Adventure Forums
- Topic: Day 40: Reunion or Ruin?
- Replies: 100
- Views: 65535
Re: Day 40: Reunion or Ruin?
Mysticism [dice:3gf91o16]57264:0[/dice:3gf91o16] +1 for staff, -2 for Blurre’s psychic thingy Wild [dice:3gf91o16]57264:1[/dice:3gf91o16] Rill focuses his will, points his Nymbu staff in the direction of the impending hostilities, and summons forth a wall of silvery light between the party and what...
- Sat Aug 10, 2019 10:47 am
- Forum: 18th COT Adventure Forums
- Topic: Day 40: Reunion or Ruin?
- Replies: 100
- Views: 65535
Re: Day 40: Reunion or Ruin?
Rill signals to Sir Blurre and then pulls Kim Black aside. ”Sir Blurre, I believe you have the, ah, privacy device? Would you be so kind?” If Sir Blurre uses the device that prevents eavesdropping, Rill will continue out loud, otherwise he will use telepathy. ”Miss Kimberly, we haven’t had opportuni...
- Fri Aug 02, 2019 6:47 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 40: Reunion or Ruin?
- Replies: 100
- Views: 65535
Re: Day 40: Reunion or Ruin?
Rill is crestfallen. He knew to have expected something terrible, but he'd been hoping against hope that their information was wrong, that his intuition was off, that Enoch had been mistaken. But, staring at the floating, Stella powered war machine in front of him, all he feels is dread. Turner is r...
- Tue Jul 30, 2019 5:18 am
- Forum: 18th COT Adventure Forums
- Topic: Day 40: Reunion or Ruin?
- Replies: 100
- Views: 65535
Re: Day 40: Reunion or Ruin?
Noting the conversation between @Seswarick and @Sir Blurre, Rill chimes in Remind me in the morning, and I will refresh all of us for the day ahead. No sense in going into this half-lidded.
- Mon Jul 29, 2019 9:10 am
- Forum: 18th COT Adventure Forums
- Topic: Day 40: Reunion or Ruin?
- Replies: 100
- Views: 65535
Re: Day 40: Reunion or Ruin?
Sounds like it's as bad as we expected. We will definitely need to intervene soon, but there are still a few variables we need to figure out before we take any action. Seems like there is definitely a bit of discontent with this project under the surface. With the right actions maybe we can turn th...
- Sun Jul 28, 2019 5:54 am
- Forum: 18th COT Adventure Forums
- Topic: Day 40: Reunion or Ruin?
- Replies: 100
- Views: 65535
Re: Day 40: Reunion or Ruin?
Having seen Silverclaws heading to his room, Rill also reaches out to his old friend to loop hi in. Silver, it seems things here are not all what they appear (to no one’s surprise), and Stella is being held in Containment. But there’s quite a bit more to it... Rill recaps the results of his conversi...
- Sat Jul 27, 2019 5:36 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 40: Reunion or Ruin?
- Replies: 100
- Views: 65535
Re: Day 40: Reunion or Ruin?
Standing impassively outside Kim's door, Blurre responds mentally to @Rill And more complex, my friend. They have Stella, and are using her to power up their great project--but they also believe that Stella herself has been possessed by an alien intelligence, to the point of the destruction of her ...
- Sat Jul 27, 2019 5:42 am
- Forum: 18th COT Adventure Forums
- Topic: Day 40: Reunion or Ruin?
- Replies: 100
- Views: 65535
Re: Day 40: Reunion or Ruin?
Rill gives a nod to Sir Blurre before entering his own room, turning over and over in his mind the words of Enoch Turner. I hope we can avoid the loss of life, too, my new friend. God willing. Psionics [dice:1ofou495]56274:0[/dice:1ofou495] Wild [dice:1ofou495]56274:1[/dice:1ofou495] Telepathy Tribe...
- Wed Jul 17, 2019 9:13 am
- Forum: 18th COT Adventure Forums
- Topic: Day 40: Reunion or Ruin?
- Replies: 100
- Views: 65535
Re: Day 40: Reunion or Ruin?
Persuasion [dice:1u5zr9ij]55864:0[/dice:1u5zr9ij] Wild [dice:1u5zr9ij]55864:1[/dice:1u5zr9ij] Extra Effort: [dice:1u5zr9ij]55864:3[/dice:1u5zr9ij] + [dice:1u5zr9ij]55864:4[/dice:1u5zr9ij] (ace} [dice:1u5zr9ij]55864:2[/dice:1u5zr9ij] for lady luck Rill sits down next to Enoch Turner and offers the m...
- Wed Jul 03, 2019 5:40 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 40: Reunion or Ruin?
- Replies: 100
- Views: 65535
Re: Day 40: Reunion or Ruin?
Notice [dice:1renn67g]55377:0[/dice:1renn67g] Wild [dice:1renn67g]55377:1[/dice:1renn67g] EE [dice:1renn67g]55377:4[/dice:1renn67g] Common Knowledge [dice:1renn67g]55377:2[/dice:1renn67g] Wild [dice:1renn67g]55377:3[/dice:1renn67g] Rill watches the Director carefully, looking for any sign of falseh...
- Tue Jul 02, 2019 5:25 am
- Forum: 18th COT Adventure Forums
- Topic: Wondrous Widgets from the Workshop - Interludes
- Replies: 5
- Views: 5524
Re: Wondrous Widgets from the Workshop - Interludes
Rill is impressed in spite of himself at the many wondrous items from the Combine's workshop. I feel as if I am walking through one of those pre-Rifts children's books. What was the author's name? Dr. Seusser... or something to that effect. He resists the temptation to touch various widgets for whic...
- Tue Jul 02, 2019 5:11 am
- Forum: 18th COT Adventure Forums
- Topic: Day 33: Keeping the Forge fires burning
- Replies: 105
- Views: 51296
Re: Day 33: Keeping the Forge fires burning
Rill picks this moment to live up to the nickname of his people, "Silent Walker," as he processes what Enoch has told him. Curious. It seems he might not quite be on the same page as his brother. I wonder if that can be of use to us somehow as we try and get Stella back? Knowledge Politics...
- Tue Jun 18, 2019 1:57 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 33: Keeping the Forge fires burning
- Replies: 105
- Views: 51296
Re: day 40: The Combine's Core
Rill's heard plenty about serpents while wandering the West. Like humans have since they first woke in Eden, the men and women of the frontier tend to treat the slithering things with a measure of respect, fear, and at times, fascination. Most associate the devil rattlers and their slithering kin w...
- Sat Jun 08, 2019 5:21 am
- Forum: 18th COT Adventure Forums
- Topic: Day 33: Keeping the Forge fires burning
- Replies: 105
- Views: 51296
Re: Day 33: Keeping the Forge fires burning
Education: [dice:14as1uji]54366:0[/dice:14as1uji] Understanding the ebb and flow of power in the habitable lands of North America may very well mean the difference between life and death, making your hero's grasp of such matters extremely valuable. She gains Knowledge (Politics) at d8. She also gai...
- Sat Jun 01, 2019 7:06 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 33: Keeping the Forge fires burning
- Replies: 105
- Views: 51296
Re: Day 33: Keeping the Forge fires burning
As soon as he hears Silverclaws transmission, Rill starts looking around for the objective his friend gave him. Seeing the crash, and the impending danger, Rill rockets toward the raging sandworm and the careening out of control Kim Black . "I'm coming, Miss Kimberly! [/color] As soon as he get...
- Thu May 09, 2019 9:33 am
- Forum: 18th COT Adventure Forums
- Topic: Day 33: Keeping the Forge fires burning
- Replies: 105
- Views: 51296
Re: Day 33: Keeping the Forge fires burning
Vigor to Soak: [dice:cmk76c3w]53306:0[/dice:cmk76c3w] (+2 from Joker, +2 from Elan) Wild [dice:cmk76c3w]53306:1[/dice:cmk76c3w] Mysticism [dice:cmk76c3w]53306:2[/dice:cmk76c3w] + [dice:cmk76c3w]53306:4[/dice:cmk76c3w] Wild [dice:cmk76c3w]53306:3[/dice:cmk76c3w] Another casting of greater slumber at...
- Tue Apr 30, 2019 5:29 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 33: Keeping the Forge fires burning
- Replies: 105
- Views: 51296
Re: Day 33: Keeping the Forge fires burning
Mysticism [dice:43san5ix]52943:0[/dice:43san5ix] Wild [dice:43san5ix]52943:1[/dice:43san5ix] Activating slumber power in his enchanted armor mega version -4 PPE 2 riders and mounts must roll Spirit at -4 or be caught in a stupor for 1 minute Seeing things begin to crumble around him, Rill sighs and...
- Fri Apr 26, 2019 8:08 am
- Forum: 18th COT Adventure Forums
- Topic: Day 33: Keeping the Forge fires burning
- Replies: 105
- Views: 51296
Re: Day 33: Keeping the Forge fires burning
Psionics [dice:j9yez52e]52711:0[/dice:j9yez52e] (Spent +2 ISP at activation, per Major Psionic) Wild [dice:j9yez52e]52711:1[/dice:j9yez52e] Success with a raise! +4 armor. Rill sees the incoming danger, and decides to try and head it off as best he can. Giving Jack's horse a pat first, he activates...
- Tue Apr 16, 2019 6:17 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 33: Keeping the Forge fires burning
- Replies: 105
- Views: 51296
Re: Day 33: Keeping the Forge fires burning
Rill sees Jack 'Bullet' Jones 's horse in the bay of the Sky Siren, and he cannot help but feel a bit of melancholy at the brash gunfighter's absence. I rejoined the team just in time to miss Jack, it would seem. To the team, he says, "I don't think Jack would've minded if I took her out for a ...
- Sat Apr 06, 2019 3:05 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 33: Keeping the Forge fires burning
- Replies: 105
- Views: 51296
Re: Day 33: Keeping the Forge fires burning
Rill chimes in, ”And I have found that most communities are at least willing to entertain a healer who pays them a visit. I’m sure your people have magic and skill to spare, but there are always lingering injuries and illnesses that require a bit more of a specialized touch. And I’d wager there migh...
- Sun Mar 31, 2019 6:41 am
- Forum: 18th COT Adventure Forums
- Topic: Day 33: Keeping the Forge fires burning
- Replies: 105
- Views: 51296
Re: Day 33: Keeping the Forge fires burning
Notice [dice:1519so9a]50971:2[/dice:1519so9a] (includes Alertness and Fennodi vision-based Notice bonuses) Wild [dice:1519so9a]50971:0[/dice:1519so9a] Smarts [dice:1519so9a]50971:3[/dice:1519so9a] + [dice:1519so9a]50971:4[/dice:1519so9a] (Ace!) Wild [dice:1519so9a]50971:1[/dice:1519so9a] Rory's adv...
- Fri Mar 29, 2019 4:58 am
- Forum: 18th COT Adventure Forums
- Topic: Big Sky Country: Conversations with Delta/Sales in Safeway
- Replies: 51
- Views: 22439
Re: Big Sky Country: Conversations with Delta/Sales in Safeway
”That all seems eminently reasonable. I could always try remote viewing the facility to look for Stella, but that did not work well for us last time.”
Rill has not forgotten how his remote viewing alerted the captors in Marron of the 18th’s presence outside of town.
Rill has not forgotten how his remote viewing alerted the captors in Marron of the 18th’s presence outside of town.
- Thu Mar 28, 2019 6:38 pm
- Forum: 18th COT Adventure Forums
- Topic: Big Sky Country: Conversations with Delta/Sales in Safeway
- Replies: 51
- Views: 22439
Re: Big Sky Country: Conversations with Delta/Sales in Safeway
Rill cannot help but smile at his reception. It is good to be back among friends. He breaks off his hug with Kim, and happily greets the others. Their time is short, though. ”Yes, I heard Silver’s encrypted message and came this way. I’m glad to have found you all. I assume we have a suitably crazy ...
- Mon Mar 25, 2019 4:57 pm
- Forum: 18th COT Adventure Forums
- Topic: Big Sky Country: Conversations with Delta/Sales in Safeway
- Replies: 51
- Views: 22439
Re: Big Sky Country: Conversations with Delta/Sales in Safeway
Rill approaches the market from the air, taking in the hustle and bustle of the stalls, the shoppers, and the people on the fringes, doing what they can to survive. Amid the teeming masses, he spots a few familiar figures. That man over there must be Sir Blurre , for as quickly as he is moving throu...
- Sun Sep 30, 2018 1:45 pm
- Forum: Adventure Archive
- Topic: Marron: Visions of Battle
- Replies: 7
- Views: 7084
Re: Marron: Visions of Battle
Rill spins his Nymbu staff expertly, disarming and dispatching one raider after another. His students surround him, or those who remain, fighting with all they have. He is proud of them, and he is terribly sad for them all. "Keep them in front of you!" he calls out. Each time one of the at...
- Sun Sep 30, 2018 1:08 pm
- Forum: Adventure Archive
- Topic: Day 18: The Battle of Marron
- Replies: 109
- Views: 63688
Re: Day 18: The Battle of Marron
Rill looks up from the carnage around him, eyes burning from strain and from tears that have yet to fall. No time. Just keep them alive. Keep them all alive. As many as you can. He works his magic at regular intervals, but he relies heavily on the stockpile of medical supplies (especially of the aut...
- Tue Sep 18, 2018 11:35 am
- Forum: Adventure Archive
- Topic: Day 18: The Battle of Marron
- Replies: 109
- Views: 63688
Re: Day 18: The Battle of Marron
Spirit to Inspire Jack 16, +4 to Jack's Test of Wills
Rill, after healing up Jack as best he can, recites a few words of scripture to inspire the gunslinger to greater heights "On your feet, son; these people need a protector right now."- Sat Sep 15, 2018 11:11 am
- Forum: Adventure Archive
- Topic: Day 18: The Battle of Marron
- Replies: 109
- Views: 63688
Re: Day 18: The Battle of Marron
Mysticism to Heal 8
WIP
- Sun Aug 26, 2018 11:09 pm
- Forum: Adventure Archive
- Topic: Day 18: The Battle of Marron
- Replies: 109
- Views: 63688
Re: Day 17: One Minute to Midnight
Notice [dice]0[/dice] Wild [dice]1[/dice] CK [dice]2[/dice] Wild [dice]3[/dice] Mysticism [dice]4[/dice] (staff and Healer bonuses factored in) Wild [dice]5[/dice] Upon seeing Delta, the occupant of the capsule that Silver and Jack discovered, Rill immediately gets to work. He begins by activating ...
- Wed Aug 22, 2018 3:55 am
- Forum: Adventure Archive
- Topic: Day 8: The Widening Gyre
- Replies: 31
- Views: 15522
Re: Day 8: The Widening Gyre
Psionics [dice]0[/dice] Wild [dice]1[/dice] Benny to reroll Psionics [dice]2[/dice] Wild [dice]3[/dice] Rill sits cross-legged, staff resting across his knees and head bowed as if in prayer. He focuses his mind on the task ahead; the Almighty had given him a vision of the coming of their foes, but ...
- Sun Aug 12, 2018 10:50 am
- Forum: Adventure Archive
- Topic: Day 8: The Widening Gyre
- Replies: 31
- Views: 15522
Re: Day 8: The Widening Gyre
Fighting [dice]0[/dice] Wild [dice]1[/dice] [/dice] + [dice]2[/dice](Ace!) Rill stands among a circle of Marronite volunteers, his staff in hand and his pack and other gear off to one side. The Marronites wear unfamiliar armor and shuffle to and fro hefting vibro-weapons they clearly never touched ...
- Sat Jul 28, 2018 6:57 am
- Forum: Adventure Archive
- Topic: Day 8: The Widening Gyre
- Replies: 31
- Views: 15522
Re: Day 8: The Widening Gyre
Notice [dice]0[/dice] Wild [dice]1[/dice] Common Knowledge [dice]2[/dice] Wild [dice]3[/dice] Rill and Blurre leave for the ley line as dawn breaks, accompanied by Alesmai and two of the Marronite men, who gently place Aector's linen-wrapped body in the Sky Siren. The trip takes just under two hour...
- Thu Jul 19, 2018 9:52 am
- Forum: Adventure Archive
- Topic: Day 7: The Magnificent Marron
- Replies: 92
- Views: 40158
Re: Day 7: The Magnificent Marron
Notice [dice]0[/dice] (includes awareness and racial sight bonus) Wild [dice]1[/dice] Ace! [dice]9[/dice] (forgot to factor his bonuses into his wild die, so adding them here. CK Smarts [dice]2[/dice] (includes HJ bonus) Wild [dice]3[/dice] [dice]4[/dice] Wild [dice]5[/dice] Ace [dice]10[/dice] -10...
- Mon Jul 09, 2018 6:14 am
- Forum: Adventure Archive
- Topic: Day 7: The Magnificent Marron
- Replies: 92
- Views: 40158
Re: Day 7: The Magnificent Marron
Notice [dice]0[/dice] (includes Awareness and sight) Wild [dice]1[/dice] CK [dice]2[/dice] (includes HJ bonus) Wild [dice]3[/dice] Rill takes time to say a few prayers over the fallen; enemies or no, every life deserves respect at the end. He nods to Sir Blurre as the knight pronounces his willinge...
- Mon Jul 02, 2018 5:04 am
- Forum: Adventure Archive
- Topic: Day 7: The Magnificent Marron
- Replies: 92
- Views: 40158
Re: Day 7: The Magnificent Marron
(rolls held) Jack releases the chainsword flamethrower, and it clatters to the ground. He turns towards Rill. "Listen here, preacher. Ah told you 'bout these rustlers. Ain't none of 'em interested in redemption. You heard Dutch just same as ah did. They starved these people fer cold profit. Not...
- Sun Jul 01, 2018 5:05 am
- Forum: Tomorrow Legion: 18th COT New West
- Topic: The Adventure Deck - Q3 2018
- Replies: 6
- Views: 4567
Re: The Adventure Deck - Q3 2018
Seasoned: 2 rolls
[dice]0[/dice] Rally- Play to cause all allies in sight and/ or hearing to immediately lose their Shaken status.
[dice]1[/dice] Extra Effort- Play to add +1d6 to any trait roll. This roll may Ace.
[dice]0[/dice] Rally- Play to cause all allies in sight and/ or hearing to immediately lose their Shaken status.
[dice]1[/dice] Extra Effort- Play to add +1d6 to any trait roll. This roll may Ace.
- Sun Jul 01, 2018 4:12 am
- Forum: Adventure Archive
- Topic: Day 7: The Magnificent Marron
- Replies: 92
- Views: 40158
Re: Day 7: The Magnificent Marron
Rill feels it boiling up inside him, pressing at his temples and threatening to burst out. Anger. White hot at the death and carnage around him, and at the hopelessness he feels at the scene in front of him. They didn't even try words, he thinks bitterly. No attempt to solve this without violence, o...
- Thu Jun 28, 2018 12:36 pm
- Forum: Adventure Archive
- Topic: Day 7: The Magnificent Marron
- Replies: 92
- Views: 40158
Re: Day 7: The Magnificent Marron
Notice [dice]0[/dice] Wild [dice]1[/dice] Ace [dice]8[/dice] CK [dice]2[/dice] Wild [dice]3[/dice] Mysticism [dice]4[/dice] (+1 from staff and +2 from Healer offset -2 from MAP) Wild [dice]5[/dice] If successful, all wounded allies and townsfolk who are still alive recover 2 wounds (thanks to auto-...
- Fri Jun 22, 2018 4:11 am
- Forum: Adventure Archive
- Topic: Day 7: The Magnificent Marron
- Replies: 92
- Views: 40158
Re: Day 7: The Magnificent Marron
[dice]0[/dice] (+1 from Thatcher Bible) Wild [dice]1[/dice] Play Extra Effort Adventure Card [dice]2[/dice] Benny for Extra Effort [dice]3[/dice] Mysticism for mass healing [dice]4[/dice] (-2 MAP and +1 for staff factored in) +2 for Healer (not factored in) Ace [dice]6[/dice] Wild [dice]7[/dice] If...
- Mon Jun 18, 2018 6:52 am
- Forum: Adventure Archive
- Topic: Day 7: The Magnificent Marron
- Replies: 92
- Views: 40158
Re: Day 7: The Magnificent Marron
(rolls held) Agility [dice]0[/dice] Note: Rill hasn't powered up his TW jetpack, so I'm not adding the +1 to Agility that normally gives him Wild [dice]1[/dice] (rolls held) It wasn't supposed to happen like this! Rill activates his shield and takes several steps away from Dutch, Little Sandra and O...
- Thu Jun 14, 2018 12:45 am
- Forum: Adventure Archive
- Topic: Day 7: The Magnificent Marron
- Replies: 92
- Views: 40158
Re: Day 7: The Magnificent Marron
Notice [dice]0[/dice](includes sight and awareness) Wild [dice]1[/dice] Ck [dice]2[/dice](includes HJ bonus) Wild [dice]3[/dice] Rill can feel the tension hanging thick in the air. It’s about to start, he thinks, preparing for whatever comes next while trying not to be too obvious about it. Rill is...
- Sat Jun 09, 2018 8:42 am
- Forum: Adventure Archive
- Topic: Day 7: The Magnificent Marron
- Replies: 92
- Views: 40158
Re: Day 7: The Magnificent Marron
Notice [dice]0[/dice] (includes Awareness and sight) Wild [dice]1[/dice] CK [dice]2[/dice] (includes HJ bonus) Wild [dice]3[/dice] Not trusting himself to speak, Rill unbuckles his gun belt ( what an odd thing, to have strapped one of these on for the first time only to have to take it off immediat...
- Tue Jun 05, 2018 5:48 pm
- Forum: Adventure Archive
- Topic: Day 7: The Magnificent Marron
- Replies: 92
- Views: 40158
Re: Day 7: The Magnificent Marron
Notice [dice]36642:0[/dice] WD Notice [dice]36642:1[/dice] Persuasion (+11 with active Communications Band, using voice) [dice]36642:2[/dice] WD Persuasion [dice]36642:3[/dice] He smiles at Kim as she plays at his belt. "Much obliged, darlin'." He tips his hat to the girl. Once out of sig...
- Mon May 28, 2018 6:16 am
- Forum: Adventure Archive
- Topic: Day 7: The Magnificent Marron
- Replies: 92
- Views: 40158
Re: Day 7: The Magnificent Marron
Blurre considers the offers and takes the Vibro-Blade from Jack. "They're likely to be suspicious of someone who rides out with nothing but a non-lethal weapon, unfortunately. I'm not any better than the preacher at lying, but I'm willing to let evil men fool themselves." Rill nods at the...
- Sun May 27, 2018 6:40 pm
- Forum: Adventure Archive
- Topic: Day 7: The Magnificent Marron
- Replies: 92
- Views: 40158
Re: Day 7: The Magnificent Marron
Just a reminder, the CK Light Armor is concealable--they have to be actively looking him over to even be sure he's got armor on under his clothing, and then it takes a Notice roll to be sure. So they aren't likely to immediately assume he's a Cyber-Knight, unless his sister gave a particularly clos...
- Fri May 25, 2018 3:39 pm
- Forum: Adventure Archive
- Topic: Day 7: The Magnificent Marron
- Replies: 92
- Views: 40158
Re: Day 7: The Magnificent Marron
(Rolls held) Rill opens his eyes and says, The collars are, unfortunately, real, and there are six trigger devices spread among the ruffians that can set the explosives off. But I get a sense that the residents are safest when congregated together at meal times, when the glowing miners come up and s...
- Fri May 25, 2018 9:34 am
- Forum: Adventure Archive
- Topic: Day 7: The Magnificent Marron
- Replies: 92
- Views: 40158
Re: Day 7: The Magnificent Marron
(Rolls held) Rill kneels a moment to pray, a suspicion itching at the back of his mind. Mysticism [dice]0[/dice] Wild [dice]1[/dice] EE [dice]4[/dice] Vigor to resist fatigue [dice]2[/dice] Wild [dice]3[/dice] Are all of the collars what they appear to be, or are some of them dummies? And how many t...
- Wed May 23, 2018 3:02 am
- Forum: Adventure Archive
- Topic: Day 7: The Magnificent Marron
- Replies: 92
- Views: 40158
Re: Day 7: The Magnificent Marron
Notice [dice]0[/dice] Wild [dice]1[/dice] CK [dice]2[/dice] Wild [dice]3[/dice] Rill sighs and shakes his head sadly at the message spelled out in innocent townsfolk below. "Father, I'm starting to think people might be the worst. Strengthen me for what is coming. " Grabbing his staff, he...
- Tue May 22, 2018 3:06 pm
- Forum: Adventure Archive
- Topic: Day 4: Home again, but Marron's thataway
- Replies: 90
- Views: 34125
Re: Day 4: Home again, but Marron's thataway
Rill furrows his forehead. "Miss Kimberly, I don't believe 'taking out' an unsuspecting enemy is particularly honorable, even ruffians such as these. Perhaps if we could subdue them, they would take the opportunity to change their ways rather than face such wrath? Or at the least they could be...
- Tue May 22, 2018 3:35 am
- Forum: Adventure Archive
- Topic: Day 4: Home again, but Marron's thataway
- Replies: 90
- Views: 34125
Re: Day 4: Home again, but Marron's thataway
Kim studied the town of Marran, using the farsight ability of her optic system to get a closer look at the town. “Should we spend a day observing?” she asked. “I could probably rig us up a device to get us eyes and ears in there. If we can get all of the Blue Hand -- or at least the leaders -- in o...
- Wed May 16, 2018 11:26 am
- Forum: Adventure Archive
- Topic: Day 4: Home again, but Marron's thataway
- Replies: 90
- Views: 34125
Re: Day 4: Home again, but Marron's thataway
Notice [dice]0[/dice] (awareness and sight) Wild [dice]1[/dice] Jack smiles broadly and gets a hold of the preacher. "Reckon even a preacher oughta know how to fend off lions from the flock. Ain't nothin' to it. First thing's first. Aimin'...that's yer last worry. All the aimin' in the world a...
- Sun May 13, 2018 5:34 pm
- Forum: Adventure Archive
- Topic: Day 4: Home again, but Marron's thataway
- Replies: 90
- Views: 34125
Re: Day 4: Home again, but Marron's thataway
Notice [dice]0[/dice] (awareness and sight) Wild [dice]1[/dice] CK [dice]2[/dice] (HJ bonus) Wild [dice]3[/dice] Rill walks up to the group, adjusting the straps of an elaborate harness rig that he found with the jetpack. It seemed one of the harness features was a built-in IRMSS. Very encouraging,...
- Sat May 05, 2018 6:22 pm
- Forum: Adventure Archive
- Topic: Day 4: Home again, but Marron's thataway
- Replies: 90
- Views: 34125
Re: Day 4: Home again, but Marron's thataway
Seeing that Blurre was preparing to make an attempt, Rill pulls the Cyber-Knight aside for a quick prayer. ”Remember, Sir. Knight, the words of the Apostle, ‘I can do all things through Christ which strengtheneth me.’ Simple words, but there is truth in simplicity.” Spirit [dice]0[/dice] Wild [dice]...
- Tue May 01, 2018 11:32 am
- Forum: Adventure Archive
- Topic: Day 4: Home again, but Marron's thataway
- Replies: 90
- Views: 34125
Re: Day 4: Home again, but Marron's thataway
Notice [dice]0[/dice] Wild [dice]1[/dice] As the party takes in the rotating minefield, Rill's eyes are drawn away from the swirling spectacle to a glimmer just at the edge of his vision. It would be difficult for the humans in the party to see, but, fortunately, Rill can see in infrared! What is t...
- Sun Apr 29, 2018 9:35 am
- Forum: Adventure Archive
- Topic: Day 4: Home again, but Marron's thataway
- Replies: 90
- Views: 34125
Re: Day 4: Home again, but Marron's thataway
Mysticism for mega version of Sustain ( succor ) [dice]0[/dice] Wild [dice]1[/dice] EE [dice]2[/dice] Wild [dice]3[/dice] -2PPE -1 Benny Rill watches the endless expanse of the desert pass by as they travel, pondering on the events of the last few days. His life has certainly become much more inter...
- Sat Apr 21, 2018 10:55 pm
- Forum: Adventure Archive
- Topic: Day 4: Home again, but Marron's thataway
- Replies: 90
- Views: 34125
Re: Day 4: Home again, but Marron's thataway
[dice]0[/dice] (includes Awareness and sight) Wild [dice]1[/dice] CK [dice]2[/dice] (includes HJ bonus) Wild [dice]3[/dice] Ace! [dice]4[/dice] As the man's voice fades away into nothing, Rill again feels the presence of the entity he'd contacted just moments before, when he asked for a sign of Ste...
- Wed Apr 18, 2018 10:52 am
- Forum: Adventure Archive
- Topic: Day 4: Home again, but Marron's thataway
- Replies: 90
- Views: 34125
Re: Day 4: Home again, but Marron's thataway
Rolls for Rill
WIP- Rill to try and keep the shot bandit alive long enough to get information out of him.- Mon Apr 09, 2018 8:21 pm
- Forum: Adventure Archive
- Topic: Day 4: Home again, but Marron's thataway
- Replies: 90
- Views: 34125
Re: Day 4: Home again, but Marron's thataway
Rill tries his best to follow along, but ultimately ends up shaking his head. He is clearly a bit lost, and distracted by the destruction still raging in his home. ”I’m sorry, gentlemen,” he says, excusing himself. ”I believe I will need a moment or two to sort through all this.” He finds himself a ...
- Wed Apr 04, 2018 6:14 am
- Forum: Adventure Archive
- Topic: Day 4: Home again, but Marron's thataway
- Replies: 90
- Views: 34125
Re: Day 4: Home again, but Marron's thataway
Notice [dice]0[/dice] (includes awareness and sight) Wild [dice]1[/dice] CK [dice]2[/dice] (includes HJ bonus) [dice]3[/dice] IGNORE: Mysticism [dice]4[/dice] (includes Nymbu staff) Wild [dice]5[/dice] Rill sees the people wandering (and in some cases fighting), and shakes his head. "Well, wha...
- Mon Mar 26, 2018 3:37 pm
- Forum: Adventure Archive
- Topic: This Sure as Shit Ain't Kansas
- Replies: 120
- Views: 52796
Re: This Sure as Shit Ain't Kansas
Spirit [dice]0[/dice]+1 Wild [dice]1[/dice] EE [dice]2[/dice]+2 Please pretend this post is after Orrin's. "Hold tight, I'm on my way" . Orrin heads back to the barrier and spends a few minutes inspecting the barrier more thoroughly, now that there isn't a life threatening danger looming ...
- Sun Mar 25, 2018 8:45 pm
- Forum: Adventure Archive
- Topic: This Sure as Shit Ain't Kansas
- Replies: 120
- Views: 52796
Re: This Sure as Shit Ain't Kansas
Notice [dice]0[/dice] (includes Awareness and sight) Wild [dice]1[/dice] CK [dice]2[/dice] (includes HJ bonus) Wild [dice]3[/dice] Rill watches with no small amount of satisfaction as the demon falls and the people are released from its hold, their bodies and spirits now both passed on. Cradling hi...
- Fri Mar 23, 2018 3:01 am
- Forum: Adventure Archive
- Topic: This Sure as Shit Ain't Kansas
- Replies: 120
- Views: 52796
Re: This Sure as Shit Ain't Kansas
Notice [dice]0[/dice] (includes Awareness and sight) Wild [dice]1[/dice] CK [dice]2[/dice] (includes HJ bonus) Wild [dice]3[/dice] Mysticism [dice]4[/dice] Wild [dice]5[/dice] Extra Effort [dice]6[/dice] With Silver having cleared the undead from around the van, Rill is momentarily free from distra...
- Thu Mar 15, 2018 12:35 pm
- Forum: Adventure Archive
- Topic: This Sure as Shit Ain't Kansas
- Replies: 120
- Views: 52796
Re: This Sure as Shit Ain't Kansas
Notice [dice]0[/dice] (awareness and sight) Wild [dice]1[/dice] CK [dice]2[/dice] (bonus for North America) Wild [dice]3[/dice] Spirit to resist Orrin [dice]4[/dice] (includes Bible bonus) Wild [dice]5[/dice] Extra Effort [dice]8[/dice] Spirit to resist fear of giant, ugly demon [dice]7[/dice] (Bib...
- Thu Mar 08, 2018 1:51 pm
- Forum: Adventure Archive
- Topic: This Sure as Shit Ain't Kansas
- Replies: 120
- Views: 52796
Re: This Sure as Shit Ain't Kansas
(Rolls held, Notice 6, CK , K/occult 4) Recognizing the creature before them, Rill says "Be on your guard, friends. This unholy creature is a powerful magic user that can animate the corpses of the dead and toss many spells around at a time, targeting both the mind and body. Keep clear of its c...
- Wed Mar 07, 2018 8:27 pm
- Forum: Adventure Archive
- Topic: This Sure as Shit Ain't Kansas
- Replies: 120
- Views: 52796
Re: This Sure as Shit Ain't Kansas
Notice [dice]0[/dice] (includes Awareness and sight) Wild [dice]1[/dice] CK [dice]2[/dice] (includes HJ bonus) Wild [dice]3[/dice] Mysticism [dice]4[/dice] (includes staff and Healer) Wild [dice]5[/dice] -2 for mega version 2 wounds healed (HJ result gives raise effect on a success) Rill steps out ...
- Sun Mar 04, 2018 6:00 pm
- Forum: Adventure Archive
- Topic: This Sure as Shit Ain't Kansas
- Replies: 120
- Views: 52796
Re: This Sure as Shit Ain't Kansas
Spirit [dice]0[/dice] (+1 for bible, +2 for Courage from Stella's gift, -4 scene modifier) [dice]1[/dice] Mysticism [dice]2[/dice] Ace [dice]4[/dice] Wild [dice]3[/dice] EE [dice]5[/dice] +2 to everything for serious business -1 benny for ee +1 benny for all the raises -8 PPE Faced with a horde of ...
- Mon Feb 26, 2018 11:16 am
- Forum: Adventure Archive
- Topic: This Sure as Shit Ain't Kansas
- Replies: 120
- Views: 52796
Re: This Sure as Shit Ain't Kansas
Notice [dice]0[/dice] (includes sight and awareness) Wild [dice]1[/dice] CK [dice]2[/dice] (includes NA bonus from HJ roll) Wild [dice]3[/dice] Mysticism to pull from the ley line [dice]4[/dice] (includes -4 for crazy line and +1 for staff) Wild [dice]5[/dice] Rill draws on the power of the ley lin...
- Sun Feb 25, 2018 2:35 pm
- Forum: Adventure Archive
- Topic: This Sure as Shit Ain't Kansas
- Replies: 120
- Views: 52796
Re: This Sure as Shit Ain't Kansas
(Rolls held, Notice 7)
K Occult 7
Once Silver describes what he’s picking up on his sensors, Rill racks his brain for anything that might match their description.- Fri Feb 23, 2018 2:41 pm
- Forum: Adventure Archive
- Topic: This Sure as Shit Ain't Kansas
- Replies: 120
- Views: 52796
Re: This Sure as Shit Ain't Kansas
Silver looks down at his mid section, when Rill mentions healing. Having not previously noticed the sign post there before (most likely due to the nanites and the chemo-adrenials), "Preacher, I will hold off on your aid. This is just a friendly reminder that I am still part flesh and not a ful...
- Thu Feb 22, 2018 1:57 pm
- Forum: Adventure Archive
- Topic: This Sure as Shit Ain't Kansas
- Replies: 120
- Views: 52796
Re: This Sure as Shit Ain't Kansas
"Everyone gather what you need and rendezvous in the garage in 2 minutes. After all that racket, we are getting out of here before anything else shows up." Once the group assembles and Orrin sees everyone's fatigue and wounds, he asks Rill to do what he can for the weary group quickly. Th...
- Sat Feb 17, 2018 6:59 pm
- Forum: Adventure Archive
- Topic: This Sure as Shit Ain't Kansas
- Replies: 120
- Views: 52796
Re: This Sure as Shit Ain't Kansas
Mysticism [dice]0[/dice] Wild [dice]1[/dice] -2 scene modifier Includes staff bonus and serious business bonus Takes one level of Fatigue -4 PPE Rill notices the claws on the edge of the roof a split second before the demon appears. It is a monstrosity, and Rill is offended by its presense. The cre...
- Tue Feb 13, 2018 6:56 pm
- Forum: Adventure Archive
- Topic: This Sure as Shit Ain't Kansas
- Replies: 120
- Views: 52796
Re: This Sure as Shit Ain't Kansas
Notice [dice]0[/dice] (includes Awareness and sight) Wild [dice]1[/dice] EE [dice]6[/dice] CK [dice]2[/dice] +2 for North America if applicable (HJ bonus) Ace [dice]7[/dice] Wild [dice]3[/dice] Ace [dice]8[/dice] Stealth [dice]4[/dice] Wild [dice]5[/dice] EE [dice]9[/dice] Ace! [dice]10[/dice] -2 B...
- Mon Feb 12, 2018 2:34 am
- Forum: Adventure Archive
- Topic: This Sure as Shit Ain't Kansas
- Replies: 120
- Views: 52796
Re: This Sure as Shit Ain't Kansas
Notice[dice]0[/dice] (Awareness and sight) Wild [dice]1[/dice] CK [dice]2[/dice] +2 for North America Wild [dice]3[/dice] Psionics for Clairvoyance: [dice]4[/dice] Wild [dice]5[/dice] Sight and hearing Rill stands slowly, his hands examining his pockets, looking for whatever it is Reverend Thatcher...
- Thu Feb 08, 2018 8:01 am
- Forum: Adventure Archive
- Topic: This Sure as Shit Ain't Kansas
- Replies: 120
- Views: 52796
Re: This Sure as Shit Ain't Kansas
The blue washes over Rill and brings with it an unanticipated serenity. His heightened senses are quickly overcome, giving him an experience not unlike that of a sensory deprivation chamber. For the first time in as long as he can remember, things are just... quiet. He finds himself sitting cross-le...
- Wed Jan 31, 2018 6:45 pm
- Forum: Adventure Archive
- Topic: Day 3: Death Comes in Darkness
- Replies: 43
- Views: 20113
Re: Day 3: Death Comes in Darkness
Notice [dice]0[/dice] (includes Awareness and sight) Wild [dice]1[/dice] CK [dice]2[/dice] (includes HJ bonus) Wild [dice]3[/dice] Mysticism for exalted detect arcana [dice]4[/dice] Wild[dice]5[/dice] K/occult [dice]6[/dice] Wild [dice]7[/dice] Psionics for clairvoyance [dice]8[/dice] Wild [dice]9[...
- Tue Jan 30, 2018 7:50 pm
- Forum: Adventure Archive
- Topic: Day 3: Death Comes in Darkness
- Replies: 43
- Views: 20113
Re: Day 3: Death Comes in Darkness
Rill realizes there isn't much he can do to stop this violence, so he readies himself to help at the drop of a hat.
Holding
- Sat Jan 27, 2018 4:06 pm
- Forum: Adventure Archive
- Topic: Day 3: Death Comes in Darkness
- Replies: 43
- Views: 20113
Re: Day 3: Death Comes in Darkness
Notice [dice]0[/dice] (includes Awareness and sight) Notice [dice]6[/dice] Wild [dice]1[/dice] CK [dice]2[/dice] (includes HJ bonus) Wild [dice]3[/dice] Rushing to the old Cyber-Knight's side, Rill kneels down and activates his ability to see auras [OOC, detect Arcana at will, no roll], but it does...
- Wed Jan 24, 2018 8:08 pm
- Forum: Adventure Archive
- Topic: Day 3: Death Comes in Darkness
- Replies: 43
- Views: 20113
Re: Day 3: Death Comes in Darkness
His head on a swivel, he takes in the situation. "Keegan!" he yells when see the old Knight struggling up the steps with some severe wounds. He dashes toward Keegan taking cover at the end of the stairs as he places his gunned hand on Keegan and draws on the arcane energies stored in the ...
- Fri Jan 19, 2018 8:27 am
- Forum: Adventure Archive
- Topic: Day 3: Death Comes in Darkness
- Replies: 43
- Views: 20113
Re: Day 3: Death Comes in Darkness
Spirit [dice]0[/dice] (includes Thatcher Bible bonus) Wild [dice]1[/dice] Notice [dice]2[/dice] (includes Awareness and sight) Wild [dice]3[/dice] CK [dice]4[/dice] (includes HJ bonus) Wild [dice]5[/dice] ”No!” Rill shouts as he sees Sev take several rounds and crumple to the ground. Once inside th...
- Sun Jan 14, 2018 9:26 pm
- Forum: Adventure Archive
- Topic: Day 3: A Stranger at Sunset
- Replies: 48
- Views: 20035
Re: Day 3: A Stranger at Sunset
Notice for Danger Sense [dice]0[/dice] +2 (Awareness) +2 (sight) -2 (Danger Sense) Wild [dice]1[/dice] CK [dice]2[/dice] Wild [dice]3[/dice] ”Incoming!” Rill shouts as he activates his new shield. He woders, Who would be fool enough to attack Black Mesa?! The Market will not stand for this, and the...
- Sat Jan 13, 2018 7:48 am
- Forum: Adventure Archive
- Topic: Day 3: A Stranger at Sunset
- Replies: 48
- Views: 20035
Re: Day 3: A Stranger at Sunset
Silver could not remember for the life of him, who Sally was but the thought of No-Nose Ned cuddling upto some human female just made Silver laugh. And like earlier when he when he had laughed at his own joke, Silver let out a deep bellied, gut moving roar of a laugh. It echoed through the Sidewind...