Search found 201 matches
- Thu Apr 02, 2020 12:08 am
- Forum: 18th COT Adventure Forums
- Topic: Day 42: This is the end
- Replies: 96
- Views: 44710
Re: Day 42: This is the end
Blurre listens to the others, and then nods at Rill's words. "Sis, this would be a small thing, but it would be a good small thing. Come with Rill and I, and we'll all get Stella back to Black Mesa safe and sound. After that, we can talk more about 'what next'." He holds a hand out to help...
- Thu Apr 02, 2020 12:03 am
- Forum: Tomorrow Legion: 18th COT New West
- Topic: Final GM Poll, for really realz
- Replies: 5
- Views: 5512
Re: Final GM Poll, for really realz
Sir, this has been a fantastic ride. Deeply anticipating Beyond the Wall.
- Thu Mar 26, 2020 4:28 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 42: This is the end
- Replies: 96
- Views: 44710
Re: Day 42: This is the end
Turning away from Holt, the Stella-light moves across the cabin to Ronin, whose eyes narrow in alarm. "I have nothing to give you but words, child," the glowing woman says. "Only one person can grant the absolution you seek. Do not punish yourself for too long, when you could be doin...
- Tue Mar 10, 2020 9:03 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 42: This is the end
- Replies: 96
- Views: 44710
Re: Day 42: This is the end
As soon as he gets the high-sign that Shibboleth is down, Sir Blurre moves to where he's wanted to be this entire time. Kneeling next to Rill, he tells the preacher, "You should check on Tito and Stella. I'll look after Runnin." He then leans over and gently starts to work open the facepl...
- Mon Mar 09, 2020 4:58 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 42: This is the end
- Replies: 96
- Views: 44710
Re: Day 42: This is the end
As soon as he gets the high-sign that Shibboleth is down, Sir Blurre moves to where he's wanted to be this entire time. Kneeling next to Rill, he tells the preacher, "You should check on Tito and Stella. I'll look after Runnin." He then leans over and gently starts to work open the facepla...
- Sat Feb 29, 2020 12:57 am
- Forum: 18th COT Adventure Forums
- Topic: Day 42: This is the end
- Replies: 96
- Views: 44710
Re: Day 42: This is the end
Current Stats: Parry 12 (-2 to be hit by technology, -1 to ranged attacks, -2 to be hit by anything); Toughness: 14+2 (4) melee, 18+2 (8) ranged Exalted Quickness, two full turns/rd, ignore first two points of MAP. Boost Trait: Psionics, Raise, d10 Speed, Raise, x2 Pace, Free Run Deflection, -2 to ...
- Fri Feb 14, 2020 6:46 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 42: This is the end
- Replies: 96
- Views: 44710
Re: Day 42: This is the end
Quick Round 2, Adjusted. Current Stats: Parry 10 (-2 to be hit by technology, -1 to ranged attacks, -2 to be hit by anything); Toughness: 14+2 (4) melee, 18+2 (8) ranged Exalted Quickness, two full turns/rd, ignore first two points of MAP. Boost Trait: Psionics, Raise, d10 Speed, Raise, x2 Pace, Fr...
- Wed Feb 12, 2020 9:24 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 42: This is the end
- Replies: 96
- Views: 44710
Re: Day 42: This is the end
Current Stats: Parry 12 (-2 to be hit by technology, -1 to ranged attacks, -2 to be hit by anything); Toughness: 14+2 (4) melee, 18+2 (8) ranged Exalted Quickness, two full turns/rd, ignore first two points of MAP. Boost Trait: Psionics, Raise, d10 Speed, Raise, x2 Pace, Free Run Deflection, -2 to ...
- Mon Feb 10, 2020 8:15 am
- Forum: 18th COT Adventure Forums
- Topic: Day 42: This is the end
- Replies: 96
- Views: 44710
Re: Day 42: This is the end
Starting Stats: Parry 12 (-2 to be hit by technology, -1 to ranged attacks, -2 to be hit by anything); Toughness: 14+2 (4) melee, 18+2 (8) ranged Exalted Quickness, two full turns/rd, ignore first two points of MAP. Boost Trait: Psionics, Raise, d10 Speed, Raise, x2 Pace, Free Run Deflection, -2 to...
- Sun Jan 26, 2020 8:20 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 42: This is the end
- Replies: 96
- Views: 44710
Re: Day 42: This is the end
Unable to do much but float over the battle, grunting a bit as Tito's effort to knock him free fails, he reaches out through the psychic connection Runnin established between them earlier. So, Sis, let's make a pact--no matter how this whole thing turns out, we both omit this part from the story, ok...
- Fri Jan 24, 2020 12:03 am
- Forum: 18th COT Adventure Forums
- Topic: Day 42: This is the end
- Replies: 96
- Views: 44710
Re: Day 42: This is the end
Starting Stats: Parry 11 (-2 to be hit by technology, -1 to ranged attacks); Toughness: 14+2 (4) melee, 18+2 (8) ranged Exalted Quickness, two full turns/rd, ignore first two points of MAP. 30 ISP 3 Bennies Spirit to resist TK (TN 21) Spirit [dice:1gttf43d]62655:0[/dice:1gttf43d] Wild Spirit [dice:...
- Tue Jan 14, 2020 4:17 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 42: This is the end
- Replies: 96
- Views: 44710
Re: Day 42: This is the end
Starting Stats: Parry 11 (-2 to be hit by technology, -1 to ranged attacks); Toughness: 14+2 (4) melee, 18+2 (8) ranged Exalted Quickness, two full turns/rd, ignore first two points of MAP. 30 ISP 3 Bennies QRound 1: Two attacks against the cable holding the D'norr Girl. No MAP due to Quickness w/R...
- Tue Dec 31, 2019 11:07 am
- Forum: 18th COT Adventure Forums
- Topic: Day 42: This is the end
- Replies: 96
- Views: 44710
Re: Day 42: This is the end
Starting Stats: Parry 11 (-2 to be hit by technology, -1 to ranged attacks); Toughness: 14+2 (4) melee, 18+2 (8) ranged Exalted Quickness, two full turns/rd, ignore first two points of MAP. 60 ISP 5 Bennies QTurn1 Actions: Activate Boost Trait/Psionics (Free action) Activate Speed (Free action) Act...
- Mon Dec 16, 2019 3:05 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 42: This is the end
- Replies: 96
- Views: 44710
Re: Day 42: This is the end
Blurre looks to Kim. "I suspect all the weapons require a power-source, and with Stella free..." The cyberknight shrugs.
- Fri Dec 13, 2019 2:28 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 42: This is the end
- Replies: 96
- Views: 44710
Re: Day 42: This is the end
Blurre, seeing the arrangement with the cables and the children, crouches down near Stella, murmuring. "Miss Stella, I'm looking forward to that drink. Do you know if cutting those cords will free the children, or kill them?"
- Tue Dec 10, 2019 3:47 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 42: Going to the End of the Line
- Replies: 56
- Views: 26830
Re: Day 42: Going to the End of the Line
Intimidate [dice:kj24guld]61236:0[/dice:kj24guld] Wild Intimidate [dice:kj24guld]61236:1[/dice:kj24guld] Blurre nods at Orrin Truthseeker 's orders, and crouches down to start removing gear from Vance. He smiles in a way that doesn't reach his eyes. "Now, sir, I'm pretty sure you're going to a...
- Thu Dec 05, 2019 9:23 am
- Forum: 18th COT Adventure Forums
- Topic: Day 42: Going to the End of the Line
- Replies: 56
- Views: 26830
Re: Day 42: Going to the End of the Line
Seeing that Kim has Vance well in-hand, Blurre takes a moment to himself; the snake's comment about what Shibboleth managed to do to his sister struck deeper than he wants to admit. He places his hand upon his chest, his mind engaged in something halfway between meditation and prayer, as he focuses ...
- Wed Nov 27, 2019 11:14 am
- Forum: 18th COT Adventure Forums
- Topic: Day 42: Going to the End of the Line
- Replies: 56
- Views: 26830
Re: Day 42: Going to the End of the Line
Healed and refreshed--no penalties. Starting Stats: 2 Bennies (thanks, Orrin!) With Shield: Parry 11 (-2 to be hit by technology, -1 to ranged attacks, -2 to ALL attacks); Toughness: 14+2 (4) melee, 18+2 (8) ranged ISP: 1 Active Effects (self): Quickness (Success), Deflection (Raise), Boost Trait: ...
- Sun Nov 24, 2019 9:07 am
- Forum: 18th COT Adventure Forums
- Topic: Day 42: Going to the End of the Line
- Replies: 56
- Views: 26830
Re: Day 42: Going to the End of the Line
Soak rolls (every roll costs costs an EP!) -1 for Wound, -1 for Fatigue, +2 for Elan--net flat Vigor rolls. Vigor [dice:1lzr09fq]60840:0[/dice:1lzr09fq] [dice:1lzr09fq]60840:1[/dice:1lzr09fq] Vigor [dice:1lzr09fq]60840:2[/dice:1lzr09fq] [dice:1lzr09fq]60840:3[/dice:1lzr09fq] Vigor [dice:1lzr09fq]60...
- Tue Nov 12, 2019 4:00 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 42: Going to the End of the Line
- Replies: 56
- Views: 26830
Re: Day 42: Going to the End of the Line
Greater Lower Spirit Resist 1: [dice:2vinzjmt]60577:0[/dice:2vinzjmt] Wild Spirit: [dice:2vinzjmt]60577:1[/dice:2vinzjmt] 6 due to Fatigue. Extra Effort Elan [dice:2vinzjmt]60577:2[/dice:2vinzjmt] Greater Lower Spirit Resist 2 (remembering Fatigue): [dice:2vinzjmt]60577:3[/dice:2vinzjmt] Wild Spiri...
- Sat Nov 02, 2019 7:04 am
- Forum: 18th COT Adventure Forums
- Topic: Day 42: Going to the End of the Line
- Replies: 56
- Views: 26830
Re: Day 42: Going to the End of the Line
Starting Conditions: Fatigue -1 ISP: 30 With Shield: Parry 11 (-2 to be hit by technology, -1 to ranged attacks); Toughness: 14+2 (4) melee, 18+2 (8) ranged Action Sequence: Q1: (MAP-2, Fatigue -1 to all rolls) Dismiss Psi-Blade (Free Action) Invoke Boost Trait: Psionics (Free Action, 6 ISP for +2 ...
- Mon Oct 21, 2019 2:59 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 42: Going to the End of the Line
- Replies: 56
- Views: 26830
Re: Day 42: Going to the End of the Line
Taunt to support Jack +2 for Strong willed, -1 for Fatigue Taunt [dice:3kszazx1]59822:0[/dice:3kszazx1] ACE [dice:3kszazx1]59822:2[/dice:3kszazx1] Wild Taunt [dice:3kszazx1]59822:1[/dice:3kszazx1] Sir Blurre, still a bit breathless from the (literally) running battle, smiles broadly, stepping forwa...
- Tue Oct 15, 2019 6:41 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 42: Going to the End of the Line
- Replies: 56
- Views: 26830
Re: Day 42: Going to the End of the Line
Fast and Furious Fighting, protect the civilians. Base 1d12+1 -1 Fatigue Fast and Furious +2 Defender -4 Net 1d12-2 Fighting [dice:si26ilak]59567:0[/dice:si26ilak] Wild Fighting [dice:si26ilak]59567:1[/dice:si26ilak] Extra Effort with Elan [dice:si26ilak]59567:2[/dice:si26ilak] bad math actually a ...
- Fri Oct 04, 2019 3:59 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 40: Reunion or Ruin?
- Replies: 100
- Views: 65700
Re: Day 40: Reunion or Ruin?
Fast and Furious Fighting, of course! Fighting [dice:3n0dvxi8]58962:0[/dice:3n0dvxi8] Wild Fighting [dice:3n0dvxi8]58962:1[/dice:3n0dvxi8] One level of Fatigue ce on the Whirly, Blurre asks Kim Black to fix his armor. Once that task is done, he prepared for action, triggering the boots and jumping ...
- Mon Sep 30, 2019 11:44 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 40: Reunion or Ruin?
- Replies: 100
- Views: 65700
Re: Day 40: Reunion or Ruin?
Blurre puts a hand on Kim's. " As Silver says, Kim. They've hooked Stella into the train--she's the power source." He frowns. "Your grandfather has made some severe missteps in pursuit of his grand vision--and it's likely going to be on you to help him see the light." He smiles, ...
- Thu Sep 19, 2019 6:51 am
- Forum: 18th COT Adventure Forums
- Topic: Day 40: Reunion or Ruin?
- Replies: 100
- Views: 65700
Re: Day 40: Reunion or Ruin?
Agility [dice:3tv3ws1d]58331:0[/dice:3tv3ws1d] Wild Agility [dice:3tv3ws1d]58331:1[/dice:3tv3ws1d] Technically a 5 due to Deflection bonus, but still not enough to escape unscathed. 1 Wound Both active effects end. Bennies: 5/5 Blurre catches just enough of Sidewinder's last words to realize someth...
- Mon Sep 09, 2019 10:10 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 40: Reunion or Ruin?
- Replies: 100
- Views: 65700
Re: Day 40: Reunion or Ruin?
Notice [dice:1r5arauk]58044:0[/dice:1r5arauk] Wild Notice [dice:1r5arauk]58044:1[/dice:1r5arauk] Final Stats: Bennies: 4/5 ISP: 11 Parry 12 (-2 to be hit by technology, -1 to ranged attacks, -1 Deflection to all attacks)); Toughness: 16 (4) melee, 20 (8) ranged Active Effects, Round 3: Deflection S...
- Thu Aug 29, 2019 9:42 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 40: Reunion or Ruin?
- Replies: 100
- Views: 65700
Re: Day 40: Reunion or Ruin?
Starting Stats: Bennies: 5/5 ISP: 11 Parry 12 (-2 to be hit by technology, -1 to ranged attacks, -1 Deflection to all attacks)); Toughness: 16 (4) melee, 20 (8) ranged Active Effects, Round 2: Deflection Success, Boost Fighting Success. Soak 1 Wound w/Elan [dice:12z5wp8m]57738:0[/dice:12z5wp8m] Wil...
- Wed Aug 21, 2019 1:08 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 40: Reunion or Ruin?
- Replies: 100
- Views: 65700
Re: Day 40: Reunion or Ruin?
Fear Check d12+3 (thanks, sis!) -1 for scene penalty Fear Check [dice:yt00crkv]57428:0[/dice:yt00crkv] Wild Spirit [dice:yt00crkv]57428:1[/dice:yt00crkv] Notice at +2 due to Magic Optic system, but no Powers were active at the time. Notice: [dice:yt00crkv]57428:2[/dice:yt00crkv] Wild Notice [dice:y...
- Thu Aug 15, 2019 8:09 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 40: Reunion or Ruin?
- Replies: 100
- Views: 65700
Re: Day 40: Reunion or Ruin?
Power Prep: Wall Walker (via armor): [dice:bbx8hy2r]57215:2[/dice:bbx8hy2r] Wild Psionics [dice:bbx8hy2r]57215:1[/dice:bbx8hy2r] Oh, goodie--so we got the Psychic Scream AND his armor now has TD: Technical Difficulties: [dice:bbx8hy2r]57215:0[/dice:bbx8hy2r] -1 Armor until Kim gets it repaired, and...
- Mon Aug 12, 2019 11:18 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 40: Reunion or Ruin?
- Replies: 100
- Views: 65700
Re: Day 40: Reunion or Ruin?
Blurre is a bit overwhelmed, still unable to take in the magnitude of everything before them, and honestly a bit at sea about how best to deal with the situation. He almost bypasses the offer of the armory, but on a last-moment impulse, checks it out. Finding a standard-issue (but highly stylized) C...
- Sun Aug 04, 2019 8:42 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 40: Reunion or Ruin?
- Replies: 100
- Views: 65700
Re: Day 40: Reunion or Ruin?
Blurre doesn't say much, studying the train thoughtfully, instead. He wishes they'd had time to discuss matters more fully with the rest of the team-- Kim is going to be devastated to find out what the power source almost certainly is.... --but the situation doesn't really permit him to comment dire...
- Mon Jul 29, 2019 8:28 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 40: Reunion or Ruin?
- Replies: 100
- Views: 65700
Re: Day 40: Reunion or Ruin?
Blurre actually breathes a sigh of relief at Rill's counsel. Thank you, Rill. That is sound reasoning, and gives me a bit of focus. He attempts to tell Seswarick that there is no reason to sub in for him, but he realizes that the Lyn-Srial might have some need for distraction, so he eventually graci...
- Sat Jul 27, 2019 10:32 am
- Forum: 18th COT Adventure Forums
- Topic: Day 40: Reunion or Ruin?
- Replies: 100
- Views: 65700
Re: Day 40: Reunion or Ruin?
Standing impassively outside Kim's door, Blurre responds mentally to Rill And more complex, my friend. They have Stella, and are using her to power up their great project--but they also believe that Stella herself has been possessed by an alien intelligence, to the point of the destruction of her or...
- Wed Jul 24, 2019 9:00 am
- Forum: 18th COT Adventure Forums
- Topic: Day 40: Reunion or Ruin?
- Replies: 100
- Views: 65700
Re: Day 40: Reunion or Ruin?
As soon as Blurre has a chance to do so unobserved, his mood grows very somber. There are two distinct aspects to what he's been told, and he's uncertain how to feel about them, in conjunction. He lets himself sober up a bit, and walks back to the rooms with the others. He wants to talk to them, but...
- Fri Jul 12, 2019 9:42 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 40: Reunion or Ruin?
- Replies: 100
- Views: 65700
Re: Day 40: Reunion or Ruin?
Task: Finding Stella (Streetwise) Play the Odds [dice:t641szhs]55672:0[/dice:t641szhs] 2) You make some progress on your goal, but step on someone's toes in the process. You gain one success for this task, but must subtract a success from another. Streetwise [dice:t641szhs]55672:1[/dice:t641szhs] W...
- Wed Jul 03, 2019 9:17 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 40: Reunion or Ruin?
- Replies: 100
- Views: 65700
Re: Day 40: Reunion or Ruin?
Blurre... does not have a good poker face. His expression is a naked display of shock, confusion, concern and alarm in equal measures, though as he sees Kim's reaction to the revelation (or at least its claim), he eventually manages to get his reaction under control. Still, he eyes the man claiming ...
- Mon Jul 01, 2019 6:56 pm
- Forum: Tomorrow Legion: 18th COT New West
- Topic: Adventure Deck Q3 2019
- Replies: 6
- Views: 5638
Re: Adventure Deck Q3 2019
Novice Roll [dice:1ii10m2k]55253:0[/dice:1ii10m2k] Re-Roll [dice:1ii10m2k]55253:3[/dice:1ii10m2k] Second Wind : Play on your hero to automatically remove all wounds sustained in this combat (but not crippling injuries). If Shaken, he is un-Shaken now as well. Seasoned Roll [dice:1ii10m2k]55253:1[/di...
- Sat Jun 29, 2019 9:50 pm
- Forum: 18th COT Adventure Forums
- Topic: Wondrous Widgets from the Workshop - Interludes
- Replies: 5
- Views: 5534
Re: Wondrous Widgets from the Workshop - Interludes
Sir Blurre stops frequently as they are going through, asking all sorts of questions about what things do and what purpose they serve. He is politely interested in all the answers, but he pauses when he encounters a small pair of bracers. "What do these do?" The technician nods with a smil...
- Fri Jun 28, 2019 10:23 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 33: Keeping the Forge fires burning
- Replies: 105
- Views: 51328
Re: Day 33: Keeping the Forge fires burning
Blurre pockets the "gift" without blinking twice. Aloud, he continues the discussion of snakes. "I suspect this particular serpent might come back to find us, whether or not we seek him out." He pauses, and smiles amiably. "After all, I have his hat. Given that, do you maybe...
- Sat Jun 15, 2019 2:41 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 33: Keeping the Forge fires burning
- Replies: 105
- Views: 51328
Re: Day 33: Keeping the Forge fires burning
During the brief 'tour', Blurre looks around with a suitable expression of impressed curiosity--he may have no knack for machinery or magic, himself, but the place is impressive even to a completely ignorant outsider such as himself. He asks a few questions of the sort that would immediately mark hi...
- Sat Jun 08, 2019 12:15 am
- Forum: 18th COT Adventure Forums
- Topic: Day 33: Keeping the Forge fires burning
- Replies: 105
- Views: 51328
Re: Day 33: Keeping the Forge fires burning
+1 Bennie Psionics Table [dice:pou1geq6]54363:0[/dice:pou1geq6] Some psionic characters become expert at breaking the influence others have on people. As an action, your character can give an ally an immediate attempt to break out of illusion (and deadly illusion) or puppet (and mind control) at +2...
- Mon Jun 03, 2019 1:31 am
- Forum: 18th COT Adventure Forums
- Topic: Day 33: Keeping the Forge fires burning
- Replies: 105
- Views: 51328
Re: Day 33: Keeping the Forge fires burning
Running All-out towards the Sniper Nest (200" away) Maintaining Quickness & Speed as far as he can there over difficult terrain (Current Pace is 32", Run die d12+1", Difficult terrain = 1/2 Speed). 1A [dice:3v4ga4vv]54248:0[/dice:3v4ga4vv] 22" 1B [dice:3v4ga4vv]54248:1[/dice...
- Sun May 05, 2019 11:42 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 33: Keeping the Forge fires burning
- Replies: 105
- Views: 51328
Re: Day 33: Keeping the Forge fires burning
Spend Benny to Soak w/ Elan [dice:vqpde6ag]53169:0[/dice:vqpde6ag] Wild Vigor [dice:vqpde6ag]53169:1[/dice:vqpde6ag] Soaked Wound, not Shaken Resist Lower Vigor [dice:vqpde6ag]53169:2[/dice:vqpde6ag] Wild Spirit [dice:vqpde6ag]53169:3[/dice:vqpde6ag] Resisted (especially since it should've been 2 h...
- Mon Apr 29, 2019 10:08 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 33: Keeping the Forge fires burning
- Replies: 105
- Views: 51328
Re: Day 33: Keeping the Forge fires burning
Starting Combat Stats: Active Effects: Speed, Quickness, Deflection (all Round 2) Shield: Parry: 11 (-2 to be hit, additional -2 to be hit by tech weapons) Toughness: 14 (4) melee, 18 (8) range; +2T vs. Supernatural Evil Using Walker and sand as cover against the Simvan. Pace 32", Run Die d12+...
- Wed Apr 24, 2019 12:09 am
- Forum: 18th COT Adventure Forums
- Topic: Day 33: Keeping the Forge fires burning
- Replies: 105
- Views: 51328
Re: Day 33: Keeping the Forge fires burning
Prep-work (Deflection and Speed are both free actions): Invoke Deflection w/ 2 extra ISP to get +1 to roll Deflection [dice:1pdzl1uh]52572:0[/dice:1pdzl1uh] Wild Psionics [dice:1pdzl1uh]52572:1[/dice:1pdzl1uh] Success Invoke Quickness w/ 4 extra ISP to get +2 to roll Quickness [dice:1pdzl1uh]52572:...
- Sun Apr 14, 2019 10:50 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 33: Keeping the Forge fires burning
- Replies: 105
- Views: 51328
Re: Day 33: Keeping the Forge fires burning
Persuasion [dice:zrgfhzur]52121:0[/dice:zrgfhzur] Wild Persuasion [dice:zrgfhzur]52121:1[/dice:zrgfhzur] Extra Effort w/Elan [dice:zrgfhzur]52121:2[/dice:zrgfhzur] Blurre chats with one of the RCC fellows after the first encounter with something unpleasant--some Psi-Stalkers that they couldn't get ...
- Sat Apr 06, 2019 2:43 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 33: Keeping the Forge fires burning
- Replies: 105
- Views: 51328
Re: Day 33: Keeping the Forge fires burning
Persuasion [dice:3vmsf83b]51615:0[/dice:3vmsf83b] Wild Persuasion [dice:3vmsf83b]51615:1[/dice:3vmsf83b] Blurre also approaches. May as well try to make the best pitch I can.... "Yes, we would greatly appreciate it if you'd let us tag along." He sort-of motions the man to the side of the ...
- Tue Apr 02, 2019 7:29 pm
- Forum: Tomorrow Legion: 18th COT New West
- Topic: The Adventure Deck - Q2 2019
- Replies: 5
- Views: 4384
Re: The Adventure Deck - Q2 2019
Novice [dice:2uueero1]51278:0[/dice:2uueero1] Contact Your hero sees an old friend or acquaintance who might help him in his current quest somehow. Of course, he may also ask for a favor in return. Seasoned [dice:2uueero1]51278:1[/dice:2uueero1] Arcane Inspiration When playing this card, a character...
- Thu Mar 28, 2019 8:47 pm
- Forum: 18th COT Adventure Forums
- Topic: Big Sky Country: Conversations with Delta/Sales in Safeway
- Replies: 51
- Views: 22472
Re: Big Sky Country: Conversations with Delta/Sales in Safeway
Blurre grins at Rill, waiting until the dejected melon merchant is far enough away that they can converse again. "This is more one of our half-finished plans than our crazy ones. Kim is going to try to wrangle an invite to the RRC territory, I guess with us as her entourage. If that works, then...
- Wed Mar 27, 2019 9:07 pm
- Forum: 18th COT Adventure Forums
- Topic: Big Sky Country: Conversations with Delta/Sales in Safeway
- Replies: 51
- Views: 22472
Re: Big Sky Country: Conversations with Delta/Sales in Safeway
Kim Black At this point, Blurre arrives at the gathering of comrades returned, blinking in happy surprise to see the group's numbers bolstered. Oddly, both his hair and his trenchcoat are wet, like he had been caught in a spontaneous rainstorm, despite the dry weather. He seems none the worse for w...
- Wed Mar 27, 2019 5:48 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 33: Keeping the Forge fires burning
- Replies: 105
- Views: 51328
Re: Day 33: Keeping the Forge fires burning
Blurre stands far enough back that he doesn't look like a bodyguard for Kim--but close enough that he can easily reach her in a heartbeat if needed. His face wears his more typical (but lately often absent) generically amiable expression. To be precise, he'll be within 28" of her--close enough ...
- Sun Mar 17, 2019 6:35 pm
- Forum: 18th COT Adventure Forums
- Topic: Big Sky Country: Conversations with Delta/Sales in Safeway
- Replies: 51
- Views: 22472
Re: Big Sky Country: Conversations with Delta/Sales in Safeway
Blurre decides to spend some time moving around the market, not really interested in buying anything, but is enjoying the people-watching. Passing along the aisles, he occasionally picks up the odd knick-knack; mostly just enjoying the brief respite before they get down to business again. He is deli...
- Mon Mar 11, 2019 6:29 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 33: Keeping the Forge fires burning
- Replies: 105
- Views: 51328
Re: Day 33: Keeping the Forge fires burning
Sir Blurre has been quiet for much of the trip, since the storm, really--saying little unless someone speaks directly to him, and then his answers have been polite, but not particularly gregarious. He seems lost in thought most of the time, fingering the crucifix at his throat while in the Siren, or...
- Mon Feb 18, 2019 10:28 pm
- Forum: 18th COT Adventure Forums
- Topic: Day 33: Keeping the Forge fires burning
- Replies: 105
- Views: 51328
Re: Day 33: Keeping the Forge fires burning
Blurre is largely silent and contemplative during the journey--though he could still be prodded into conversation, it was usually fairly short and stunted on his end. It was just after they broke from the Arkansas River to bypass the 'foulness' they'd been warned about by the Ranger that they had a ...
- Wed Feb 13, 2019 9:21 am
- Forum: Adventure Archive
- Topic: Day 19: Free Marron
- Replies: 99
- Views: 87073
Re: Day 19: Free Marron
Blurre nods in agreement with Kim. "With Tito to protect her, I think Delta should be okay for the time being. That should give us the time, Si--er, Orrin, to address the situation with Stella and link back up to investigate NORAD."
- Mon Feb 11, 2019 8:28 pm
- Forum: Adventure Archive
- Topic: Day 19: Free Marron
- Replies: 99
- Views: 87073
Re: Day 19: Free Marron
Blurre nods to the others, agreeing with Jack. "Stella must be our top priority. The other mission should be able to wait until we get there, but the power we saw at Black Mesa... I fear it in the hands of another. As for the children... Hrm." He considers. "I believe, Seswarick, that...
- Wed Jan 30, 2019 10:41 pm
- Forum: Adventure Archive
- Topic: Day 19: Free Marron
- Replies: 99
- Views: 87073
Re: Day 19: Free Marron
Taking the Advance to a Trait--specifically, Fighting, giving him a d12+1. The time Blurre spent connected to The Father's mind has definitely had a change in Blurre. The purely spiritual duel seems to have caused an echo in the physical world, raising his skill in close-quarters combat to supernal...
- Mon Jan 21, 2019 11:28 pm
- Forum: Adventure Archive
- Topic: Day 19: Free Marron
- Replies: 99
- Views: 87073
Re: Day 19: Free Marron
Taking the Arrogant Hindrance to cancel the -4. Rolling Spirit for Task 2. Spirit [dice:1i7arrw9]48651:0[/dice:1i7arrw9] Wild Spirit [dice:1i7arrw9]48651:1[/dice:1i7arrw9] -1 for Wound: 9 total. Spending last Benny (eep!) for Extra Effort w/Elan: [dice:1i7arrw9]48651:2[/dice:1i7arrw9] As the others...
- Sun Jan 13, 2019 3:19 pm
- Forum: Adventure Archive
- Topic: Day 19: Free Marron
- Replies: 99
- Views: 87073
Re: Day 19: Free Marron
Starting stats: 10/30 ISP2/4 Bennies Deflection/Boost Trait Fighting Round 2 Parry 9, -2 to be hit, -4 if using technological weapons Toughness 14 (4), +2 if attacker counts as Supernatural Evil +1 DT Fighting Joker gives one bennie, spent for Soaking w/Elan: Soak [dice:35yo6e50]48365:0[/dice:35yo6...
- Thu Jan 03, 2019 6:03 am
- Forum: Adventure Archive
- Topic: Day 19: Free Marron
- Replies: 99
- Views: 87073
Re: Day 19: Free Marron
14/30 ISP 4/4 Bennies Of course, for Blurre, '10 inches away' IS easy movement, so he's going to rush the enemy ranks immediately, both to draw fire and try to give the rest of the group room to operate. Because Blurre. Action sequence: Activate Deflection and Boost Trait: Fighting as Free actions ...
- Wed Jan 02, 2019 1:23 am
- Forum: Tomorrow Legion: 18th COT New West
- Topic: The Adventure Deck - Q1 2019
- Replies: 6
- Views: 4575
Re: The Adventure Deck - Q1 2019
Novice [dice:89b0y62r]47836:0[/dice:89b0y62r] Seasoned [dice:89b0y62r]47836:1[/dice:89b0y62r] Veteran [dice:89b0y62r]47836:2[/dice:89b0y62r] Peace - Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe...
- Sun Dec 30, 2018 11:00 pm
- Forum: 18th COT Adventure Forums
- Topic: Big Sky Country: Conversations with Delta/Sales in Safeway
- Replies: 51
- Views: 22472
Re: Big Sky Country: Conversations with Delta
Blurre considers. "Are there any steps we can take to lower our profile? The less attention we draw to ourselves, the less likely anyone else--Coalition, Black Market, 1st Cavalry--who we don't want in possession of this place will be to find out about it."
- Thu Dec 27, 2018 10:17 pm
- Forum: 18th COT Adventure Forums
- Topic: Big Sky Country: Conversations with Delta/Sales in Safeway
- Replies: 51
- Views: 22472
Re: Big Sky Country: Conversations with Delta
Delta smiles grimly. "The orbital lasers and point-defense railguns aren't really meant for targeting the surface. But there are at least a dozen or so satellites that have been identified as carrying 'bunker-buster' weapon systems. They used to call them 'Thor shots,' I think, or 'rods from t...
- Wed Dec 26, 2018 11:42 pm
- Forum: 18th COT Adventure Forums
- Topic: Big Sky Country: Conversations with Delta/Sales in Safeway
- Replies: 51
- Views: 22472
Re: Big Sky Country: Conversations with Delta
Beneath the Bridge Sir Blurre nods in agreement with Jack, though he is less dismayed by the transformation. That does make his claim of single-handedly beating a sand-shark a bit more plausible, though. Glad to know that wasn't just being a braggart. "Jack is right, Tito, that was a very impr...
- Tue Dec 25, 2018 9:19 pm
- Forum: 18th COT Adventure Forums
- Topic: Big Sky Country: Conversations with Delta/Sales in Safeway
- Replies: 51
- Views: 22472
Re: Big Sky Country: Conversations with Delta
Sir Blurre nods to Seswarick. "Valid concerns. I was not suggesting that such a scenario would be good or bad from our point of view--merely attempting to ascertain the possibilities. If the current situation is such that there is no chance of a hole being opened, then that is fine (although, a...
- Mon Dec 24, 2018 10:53 am
- Forum: 18th COT Adventure Forums
- Topic: Big Sky Country: Conversations with Delta/Sales in Safeway
- Replies: 51
- Views: 22472
Re: Big Sky Country: Conversations with Delta
Blurre has been listening for awhile, now, and takes an opportunity to cut in. "Miss Delta, I was wondering... Could the various space-dwellers not try to disable a handful of the... 'killsats', I believe you called them? To create a permanent hole through which they could descend? Or are there...
- Tue Dec 18, 2018 5:16 pm
- Forum: Adventure Archive
- Topic: Day 19: Free Marron
- Replies: 99
- Views: 87073
Re: Day 19: Free Marron
Spirit [dice:36jv73dz]47164:0[/dice:36jv73dz] Wild Spirit [dice:36jv73dz]47164:1[/dice:36jv73dz] Red Benny Reroll w/Elan Spirit [dice:36jv73dz]47164:2[/dice:36jv73dz] + [dice:36jv73dz]47164:3[/dice:36jv73dz] Wild Spirit [dice:36jv73dz]47164:4[/dice:36jv73dz] + [dice:36jv73dz]47164:5[/dice:36jv73dz]...
- Wed Dec 05, 2018 2:23 pm
- Forum: Adventure Archive
- Topic: Day 19: Free Marron
- Replies: 99
- Views: 87073
Re: Day 19: Free Marron
Okay, so here's the breakdown I came up with for this: Task 1 (Tracking the Raiders, +2): Tito Lead (Tracking); Orrin Support (Spellcasting) Task 2 (Finding Camp, -4): Jack Lead (Persuasion); Seswarick Support (Psionics, burn 4 ISP for +2 to roll) (NOTE: Since we want this one done non-violently, S...
- Mon Nov 26, 2018 11:03 pm
- Forum: Adventure Archive
- Topic: Day 19: Free Marron
- Replies: 99
- Views: 87073
Re: Day 19: Free Marron
Sir Blurre allows his companions to take the primary roles in their travels, recognizing their considerably greater talent for such things. During the various encounters, he busies himself with patrolling and guard duty, making sure his teammates remain safe to perform their various amazing feats. H...
- Tue Nov 20, 2018 2:37 pm
- Forum: Adventure Archive
- Topic: A Wishing Well in the West: Interludes
- Replies: 6
- Views: 6643
Re: A Wishing Well in the West: Interludes
Blurre catches Orrin's expression, and murmurs to him, "Think of it not as an act of magic, but one of faith--a belief that we are not alone, and that expressing your fervent desire to the cosmos will result in being answered benevolently." Then he turns to the well, a thoughtful expressio...
- Thu Nov 15, 2018 8:19 pm
- Forum: Adventure Archive
- Topic: Day 19: Free Marron
- Replies: 99
- Views: 87073
Re: Day 19: Free Marron
Sir Blurre clears his throat to Orrin, smiling at Tito's hyperkinetic spirit. "Given his enthusiasm, and his apparent lack of other commitments, perhaps he could even be formally recruited? If he's going to be abiding by our codes AND doing the same jobs, it would make sense for him to be on th...
- Tue Nov 13, 2018 4:44 pm
- Forum: Adventure Archive
- Topic: Day 19: Free Marron
- Replies: 99
- Views: 87073
Re: Day 19: Free Marron
Common Knowledge North America [dice:sf1ejvf0]45976:0[/dice:sf1ejvf0] Wild Smarts [dice:sf1ejvf0]45976:1[/dice:sf1ejvf0] Blurre listens to the discussion. "Honestly, I don't know anything about this NORAD or other ancient sites like that. I can tell you that the Barony of Charity, almost direc...
- Tue Oct 30, 2018 2:42 pm
- Forum: Adventure Archive
- Topic: Day 19: Free Marron
- Replies: 99
- Views: 87073
Re: Day 19: Free Marron
Blurre considers Orrin's question. "As much as I would like to go haring off after Runnin, the fact is I have no knowledge of her location, other than, 'North', which seems to be the general direction of this trove of Miss Delta's. It occurs to me that this military hardware could be useful in ...
- Mon Oct 29, 2018 5:47 am
- Forum: Adventure Archive
- Topic: Day 18: The Battle of Marron
- Replies: 109
- Views: 63734
Re: Day 18: The Battle of Marron
Blurre is obviously frustrated by the sudden, magical abduction of his sister, but when Orrin speaks, he takes a deep breath, and then nods, even as he steps up to the spot where she had been, and picks up a silver chain with a crucifix, staring at it for a moment and then putting it over his own ne...
- Thu Oct 25, 2018 7:37 pm
- Forum: Adventure Archive
- Topic: Day 19: Free Marron
- Replies: 99
- Views: 87073
Re: Day 19: Free Marron
HJ Roll [dice:xwlijoyc]45029:0[/dice:xwlijoyc] Psionics: Free Power (Novice off-list or any Power from list): boost Trait 50,000 in Credits (Poverty Hindrance)--the lost money was given to Marronites to help them rebuild, and to Simvan tribesmen (in the form of gear) as a sign of honor for their ai...
- Sun Oct 21, 2018 4:57 pm
- Forum: Adventure Archive
- Topic: Day 18: The Battle of Marron
- Replies: 109
- Views: 63734
Re: Day 18: The Battle of Marron
Blurre lets his shoulders sag, ever so slightly, as the enemy forces finally lay down their weapons and accept their fate. He gets on his radio. "Well done, everyone. Round them up, disarm them thoroughly. Cybernetic weapons should be disabled. Once they are fully disarmed, begin taking them do...
- Tue Oct 16, 2018 10:22 pm
- Forum: Adventure Archive
- Topic: Day 18: The Battle of Marron
- Replies: 109
- Views: 63734
Re: Day 18: The Battle of Marron
Raise on Greater Spirit Boost = +4 Die-types = d12+2 Spirit. Start of Round Stats: 5 ISP Active Effects: Quickness w/Raise (Round 3) Deflection w/Raise (Round 3) Speed (Round 3) Spend 2 ISP to make Whip Mega-Damage (3 ISP left) SubRound A: Dash around and Charge (+2 Damage, Shaken = Knock Prone) Sm...
- Thu Oct 04, 2018 3:07 pm
- Forum: Adventure Archive
- Topic: Day 18: The Battle of Marron
- Replies: 109
- Views: 63734
Re: Day 18: The Battle of Marron
Retroactive Soak Action! (Need to soak 4 to actually stay standing--16 total needed) 1st Benny: [dice:3hdt7htt]43404:20[/dice:3hdt7htt] Wild Soak [dice:3hdt7htt]43404:21[/dice:3hdt7htt] Reroll Soak: 2nd Benny: [dice:3hdt7htt]43404:22[/dice:3hdt7htt] Wild Soak: [dice:3hdt7htt]43404:23[/dice:3hdt7htt...
- Mon Oct 01, 2018 5:49 am
- Forum: Tomorrow Legion: 18th COT New West
- Topic: The Adventure Deck - Q4 2018
- Replies: 8
- Views: 5404
Re: The Adventure Deck - Q4 2018
Novice [dice:2a8thtih]42962:0[/dice:2a8thtih]: Epiphany Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session. Seasoned [dice:2a8thtih]42962:1[/dice:2a8thtih]: Joker's Gone Wild Play this card to swap yo...
- Mon Oct 01, 2018 5:42 am
- Forum: Adventure Archive
- Topic: Day 18: The Battle of Marron
- Replies: 109
- Views: 63734
Re: Day 18: The Battle of Marron
Activate CK Light Armor All castings are at +2 ISP for +1 to roll: Quickness [dice:3k9lk0bf]42961:0[/dice:3k9lk0bf] Wild Psionics [dice:3k9lk0bf]42961:1[/dice:3k9lk0bf] Extra Effort Running Total [dice:3k9lk0bf]42961:7[/dice:3k9lk0bf] 12 w/ Elan Raise: Take 2 full turns each round; ignore first 2 p...
- Mon Sep 24, 2018 4:01 pm
- Forum: Tomorrow Legion: 18th COT New West
- Topic: OOC Chat
- Replies: 78
- Views: 33373
Re: OOC Chat
2 thoughts: 1. Where can I find the breakdown on XP and EP rewards so I can pick a target to aim for? That one I can give you: 10 = +1 EP, +1 XP; 15 gives you +2 EP, +2 XP; 20 gives you +3 EP, +2 XP. 2. The 32 SET makes really good use of an "open role play area" I think is fun and helps ...
- Mon Sep 24, 2018 1:15 pm
- Forum: Adventure Archive
- Topic: Day 18: The Battle of Marron
- Replies: 109
- Views: 63734
Re: Day 18: The Battle of Marron
Blurre shakes his head at Ronin's jibes. "Your terms are outrageous. And yet, I accept." As he moves forward, he nods to Silverclaws. "I would be honored to have you stand by. Sister, is this Cassius fellow your second, or would you prefer another?" He indicates that the seconds ...
- Thu Sep 20, 2018 12:57 pm
- Forum: Adventure Archive
- Topic: Day 18: The Battle of Marron
- Replies: 109
- Views: 63734
Re: Day 18: The Battle of Marron
K: Battle [dice:3v4dl0dw]42300:0[/dice:3v4dl0dw] ACE [dice:3v4dl0dw]42300:2[/dice:3v4dl0dw] Wild K: B [dice:3v4dl0dw]42300:1[/dice:3v4dl0dw] ALSO ACE [dice:3v4dl0dw]42300:3[/dice:3v4dl0dw] Extra Effort Benny [dice:3v4dl0dw]42300:4[/dice:3v4dl0dw] Also, just in case: Persuasion [dice:3v4dl0dw]42300:...
- Tue Sep 11, 2018 9:30 pm
- Forum: Adventure Archive
- Topic: Day 18: The Battle of Marron
- Replies: 109
- Views: 63734
Re: Day 18: The Battle of Marron
K: Battle Lead [dice]0[/dice] Wild K: Battle [dice]1[/dice] Extra Effort [dice]2[/dice] Bennies: 2/4 Save a token (50% or less): [dice]3[/dice] Saved! Morale: (-1 Casualties; +4 fortifications/no retreat) [dice]4[/dice] Wild Spirit [dice]5[/dice] . Blurre is almost shocked at how well things go in ...
- Fri Sep 07, 2018 9:27 pm
- Forum: Adventure Archive
- Topic: Day 18: The Battle of Marron
- Replies: 109
- Views: 63734
Re: Day 18: The Battle of Marron
Sir Blurre gives a shuddering sigh of relief as Jasco's voice comes over the comms, and returns Jack's hug. He gives a very, very quick reply on the same frequency. "Understood. Convey what intel you can. Don't listen to broadband chatter; watch the smoke, flags and drums to know what we're doi...
- Fri Aug 31, 2018 3:53 pm
- Forum: Adventure Archive
- Topic: Day 18: The Battle of Marron
- Replies: 109
- Views: 63734
Re: Day 18: The Battle of Marron
Intimidate [dice]0[/dice] Wild Intimidate [dice]1[/dice] Blurre watches the arrival of the horde with trepidation, but also resolve. He asks for the microphone for the speakers, and gives the only response they can give. "Fall back. If you persist in this folly, then today will mark the end of...
- Mon Aug 27, 2018 2:01 pm
- Forum: Adventure Archive
- Topic: Day 18: The Battle of Marron
- Replies: 109
- Views: 63734
Re: Day 17: One Minute to Midnight
Blurre tilts his head at Jack, brow furrowing. "Just to be clear--are you saying these... sand-sharks will be preying on the Blue Hand bandits as part of their natural predation behavior, or that we are literally expected to leave incapacitated enemies to them for consumption?" It's clear ...
- Fri Aug 17, 2018 10:18 am
- Forum: Adventure Archive
- Topic: Day 8: The Widening Gyre
- Replies: 31
- Views: 15553
Re: Day 8: The Widening Gyre
Training Drills: Fighting [dice]0[/dice] Wild Fighting [dice]1[/dice] Ace Fighting [dice]2[/dice] In addition to the above, playing an Adventure Card to gain a d6 for the remainder of the session in Knowledge: Battle. . Sir Blurre looks over the preparations that have been made so far, and sighs he...
- Thu Aug 09, 2018 3:22 pm
- Forum: Adventure Archive
- Topic: Day 8: The Widening Gyre
- Replies: 31
- Views: 15553
Re: Day 8: The Widening Gyre
Searching Survival [dice]0[/dice] Wild Survival [dice]1[/dice] Ace [dice]9[/dice] Draw! [dice]4[/dice] Hearts! Potential Ally! Persuasion [dice]5[/dice] Ace Running Total [dice]7[/dice] Wild Persuasion [dice]6[/dice] Ace Running Total [dice]8[/dice] Ally quality: [dice]2[/dice] 1 Seasoned 1 Veteran...
- Fri Aug 03, 2018 9:15 pm
- Forum: Adventure Archive
- Topic: Day 8: The Widening Gyre
- Replies: 31
- Views: 15553
Re: Day 8: The Widening Gyre
Training Marrionites: Persuasion [dice]0[/dice] Wild Persuasion [dice]1[/dice] Extra Effort Benny Running Total [dice]2[/dice] ACE Running Total [dice]3[/dice] ACE Running Total [dice]4[/dice] 3 Raises: Auto-save a Token. May be used twice. . Sir Blurre is mostly in silent awe as they descend to th...
- Wed Jul 25, 2018 9:32 am
- Forum: Adventure Archive
- Topic: Day 8: The Widening Gyre
- Replies: 31
- Views: 15553
Re: Day 8: The Widening Gyre
Translator Education: [dice]0[/dice] Gets a d4 in "Marronite" on day 3, and builds up to a d12 by the 10th day, if there are no interruptions. Taking 1 XP and a Bennie. *Sniff* There's nothing more distractable than a bored Quickflex, especially one who is worthless at mechanical tasks an...
- Mon Jul 23, 2018 11:17 am
- Forum: Adventure Archive
- Topic: Day 7: The Magnificent Marron
- Replies: 92
- Views: 40223
Re: Day 7: The Magnificent Marron
Notice [dice]0[/dice] Wild Notice [dice]1[/dice] Survival [dice]2[/dice] Wild Survival [dice]3[/dice] Once they are on the way, Blurre is quiet and contemplative. He occasionally moves ahead of Rill, then comes back, so as to make certain the way is clear of danger; once they get to the Ley Line, a...
- Mon Jul 09, 2018 11:19 am
- Forum: Adventure Archive
- Topic: Day 7: The Magnificent Marron
- Replies: 92
- Views: 40223
Re: Day 7: The Magnificent Marron
Before he and Rill depart, Blurre takes a moment to speak to Orrin. "Don't forget, sir--we have a location that is, itself, fairly irradiated back in Black Mesa. If the aim is to be relocation, the primary difficulty would be moving them all swiftly enough to actually get them to a new 'food so...
- Sun Jul 08, 2018 3:00 pm
- Forum: Adventure Archive
- Topic: Day 7: The Magnificent Marron
- Replies: 92
- Views: 40223
Re: Day 7: The Magnificent Marron
Sir Blurre was probably the member of the group most chastened by Rill's anger, and if the subject of a trip to the Ley Line comes up, he immediately volunteers to escort Rill and the body. Naturally, the Cyber-Knight has little interest in the salvage--he'll take his share once there's a proper sel...
- Sat Jun 30, 2018 9:31 pm
- Forum: Tomorrow Legion: 18th COT New West
- Topic: The Adventure Deck - Q3 2018
- Replies: 6
- Views: 4573
Re: The Adventure Deck - Q3 2018
[dice]0[/dice] Not Today: Play after any other character’s attack roll to cause it to automatically fail. This is a critical failure. Bullseye!: Play after damage is rolled to double the total of a successful ranged attack. Man, my non-ranged characters keep getting that Bullseye. Assume it's availa...
- Thu Jun 28, 2018 1:36 pm
- Forum: Adventure Archive
- Topic: Day 7: The Magnificent Marron
- Replies: 92
- Views: 40223
Re: Day 7: The Magnificent Marron
Actions: Stand up (2" movement) Charge/Overrun Toot-Toot, building up speed if necessary by going around a bit then coming back at the Crazy. Manifest Psi-Blade during movement (free action), spending 2 ISP for +8 Damage this round only, and 2 more to make the blade Mega-Damage while manifeste...
- Thu Jun 21, 2018 9:14 pm
- Forum: Adventure Archive
- Topic: Day 7: The Magnificent Marron
- Replies: 92
- Views: 40223
Re: Day 7: The Magnificent Marron
Incapacitation Roll (-3 for wounds): Vigor [dice]0[/dice] Ace Running Total [dice]2[/dice] Wild Vigor [dice]1[/dice] Raise: Temporary Injury, goes away when all Wounds are healed, or in 24 hours regardless: Injury: [dice]3[/dice] Head: [dice]4[/dice] Scar: Gives the Ugly Hindrance / Blurre barely n...
- Fri Jun 15, 2018 9:23 am
- Forum: Adventure Archive
- Topic: Day 7: The Magnificent Marron
- Replies: 92
- Views: 40223
Re: Day 7: The Magnificent Marron
Interrupt roll: Agility [dice]0[/dice] ACE Running Total [dice]2[/dice] ACE Running Total [dice]10[/dice] Wild Interrupt [dice]1[/dice] Raise and then some. Free Action: Activate Speed (2 ISP): Psionics [dice]3[/dice] Wild Psionics [dice]4[/dice] Extra Effort Running Total: [dice]7[/dice] Success: ...
- Wed Jun 06, 2018 10:12 pm
- Forum: Adventure Archive
- Topic: Day 7: The Magnificent Marron
- Replies: 92
- Views: 40223
Re: Day 7: The Magnificent Marron
I'm assuming the CK Charisma bump doesn't qualify, here, since they don't know what he is, even.... Persuasion [dice]0[/dice] Wild Persuasion [dice]1[/dice] Bennie Reroll [dice]2[/dice] Wild Reroll [dice]3[/dice] Success, no Raise--gets the shield, but not the Drop. . As the men motion for weapons ...