Search found 172 matches
- Tue Sep 13, 2022 3:22 pm
- Forum: Adventures
- Topic: 1.1 The Bunker in Arkansas
- Replies: 42
- Views: 8201
Re: 1.1 The Bunker in Arkansas
Spirit d8!!-4 Wild Die 1d6!!-4 Spending a Benny Spirit d8!!-4 Wild Die d6!!-4 Shooting d8!!-2 Wild Die d6!!-2 Spend another Benny Shooting d8-2 Wild Die d6!!-2 Last Benny Shooting d8!!-2 Wild Die d6!!-2 Sparky felt the wave of fear wash over him but a lifetime of working with high explosives left h...
- Mon Sep 12, 2022 8:38 pm
- Forum: Adventures
- Topic: 1.1 The Bunker in Arkansas
- Replies: 42
- Views: 8201
Re: 1.1 The Bunker in Arkansas
Repair d10!!+4 - 2 for outnumbered Wild Die d6!!+4 - 2 for outnumbered Legs pumping Sparky keeps low as he races for the nearest gun tower. Sliding the last few feet on his knees he hugs the base as he pries off a access hatch, peering inside. With a grin he pulls a plasma grenade out of a pocket a...
- Wed Jul 20, 2022 7:50 pm
- Forum: Adventures
- Topic: 1.1 The Bunker in Arkansas
- Replies: 42
- Views: 8201
Re: 1.1 The Bunker in Arkansas
Demolitionist give a +2 to Notice to detect booby traps. Also has Optics Package for +2 to sight based Notice. Notice: 1d8!! Wild Die: 1d6!! Agility: 1d10!!-2 Wild Die: 1d6!!-2 Sparky pauses only long enough at the entrance to examine the box marked grenades and is delighted to fine a small fusion ...
- Tue Jun 14, 2022 12:26 pm
- Forum: Adventures
- Topic: 1.1 The Bunker in Arkansas
- Replies: 42
- Views: 8201
Re: 1.1 The Bunker in Arkansas
-2 Penalty, +1 Sharpshooter Shooting 1d8!!-1 Wild Die 1d6!!-1 Sparky raises his laser rifle to his shoulder and briefly considers ripping off a grenade but quickly decides against it. Collateral Damage might be a bad idea in this particular case me lad. Taking a quick aim he snaps off several shots...
- Wed May 18, 2022 10:19 pm
- Forum: Adventures
- Topic: 1.1 The Bunker in Arkansas
- Replies: 42
- Views: 8201
Re: 1.1 The Bunker in Arkansas
Sparky chuckles at Berk's comment. "Heh, heh, not even Stompy is going for force THOSE doors. I don't even think I have enough explosives to get through them though I'm willing to give it a try." Pausing a moment as if to mentally calculate how many pounds of plastique it would take to blo...
- Tue May 03, 2022 9:11 pm
- Forum: Savage Rifts House Rule Proposals
- Topic: SPC3 Iconic Frameworks
- Replies: 30
- Views: 12532
Re: SPC3 Iconic Frameworks
This is pretty much in line with my view. Super powers when trapped as magic or psionic should be considered arcane but super strength or heat vision in the vein of being superhuman then it's not arcane. I might just go with SPC for a proper Super Scientist since Weird Science is a bit of a letdown ...
- Wed Apr 27, 2022 1:17 pm
- Forum: Adventures
- Topic: 1.0 In route to Paragould (Arkansas)
- Replies: 42
- Views: 10264
Re: 1.0 — In route to Paragould (Arkansas)
Sparky trots over to the transport and clammers into the vehicle to take a seat in front of the electronics panel. Firing up the sensor arrays he works to get a Electronics 1d10!! + 2 from CEP Wild Die 1d6!! + 2 from CEP Dammit I can't get a decent roll anywhere/anytime! Grrrr Spending a Benny Elect...
- Thu Apr 14, 2022 12:54 pm
- Forum: Adventures
- Topic: 1.0 In route to Paragould (Arkansas)
- Replies: 42
- Views: 10264
Re: 1.0 — In route to Paragould (Arkansas)
Sparky sighs in frustration muttering to himself, "if this were a oil rig I'd just blow the fire out with a few sticks of dynamite but these houses wouldn't fare so well going that route." Following the others he snatchs a shovel from the tool shed and follows the robot making sure the fir...
- Tue Apr 05, 2022 2:05 pm
- Forum: Adventures
- Topic: 1.0 In route to Paragould (Arkansas)
- Replies: 42
- Views: 10264
Re: 1.0 — In route to Paragould (Arkansas)
Sparky nearly jumps out of his skin at the sudden voice in his ear. "Sonofa! Where in the nine hells did you come from?" It only takes a moment for him to gather his wits, however, and he focuses on what Claudia is trying to tell him bringing a grin to his face. "Hot damn! I KNEW that...
- Mon Apr 04, 2022 8:37 pm
- Forum: Adventures
- Topic: 1.0 In route to Paragould (Arkansas)
- Replies: 42
- Views: 10264
Re: 1.0 — In route to Paragould (Arkansas)
Sparky snarls, bares his teeth and lopes out far enough to have a clear line of fire. "I have a suggestion! How about you kiss my Dwarven ass!" Ripping his Super Laser from its holster he shouts again, "Hey ugly! I got another suggestion! How about we just blow you jackasses straight ...
- Sun Apr 03, 2022 3:52 pm
- Forum: Adventures
- Topic: 1.0 In route to Paragould (Arkansas)
- Replies: 42
- Views: 10264
Re: 1.0 — In route to Paragould (Arkansas)
Sparky grins and pumps @Dale's proffered hand enthusiastically. "Now that's the spirit! Let's go blow... er I mean let's go NOT blow something up!"
- Sun Apr 03, 2022 11:02 am
- Forum: Adventures
- Topic: 1.0 In route to Paragould (Arkansas)
- Replies: 42
- Views: 10264
Re: 1.0 — In route to Paragould (Arkansas)
Sparky snorts again at Dale 's comments. "Actually Dale, Father Barns said A.R.C.I.E., no H. Perfectly understandable to add in the H but it's never a good idea to give your artifacts a name. Makes it harder to take them apart later. You might be right about that being a date though. I think th...
- Sat Apr 02, 2022 9:59 pm
- Forum: Adventures
- Topic: 1.0 In route to Paragould (Arkansas)
- Replies: 42
- Views: 10264
Re: 1.0 — In route to Paragould (Arkansas)
Sparky snorts at the giant's remarks "Sure, sure, it could just be some old, unstable tech but that's no fun. In any case we'll just HAVE to open her up to take a look. No sense risking putting in the transport until we're confident it won't go boom after all." With that last remark Sparky...
- Thu Mar 31, 2022 7:47 pm
- Forum: Adventures
- Topic: 1.0 In route to Paragould (Arkansas)
- Replies: 42
- Views: 10264
Re: 1.0 — In route to Paragould (Arkansas)
Stiff and sore from the day's travels Sparky is more than willing to follow the Crazy along with the others to the D-Bees homestead for a welcome home cooked meal. For the most part the Dwarf is more than willing to let the conversation flow around him as he tucked into his meal which he enjoys imme...
- Thu Mar 17, 2022 3:12 pm
- Forum: Machinations
- Topic: Machinations Out of Character (OOC) Area
- Replies: 10
- Views: 3510
Re: Machinations Out of Character (OOC) Area
Sparky is replacing Dorn and he's an EOD Specialist. So his primary area of interest is blowing stuff up. He really likes blowing stuff up. He has a handful of plasma grenades for throwing and a lot of launcher grenades for his pistol and rifle launchers. You have been warned. He also has a fairly b...
- Fri Mar 11, 2022 10:46 pm
- Forum: Specialists (Player Characters)
- Topic: Sparky — MARS EOD Specialist
- Replies: 8
- Views: 3937
Advances
Novice Advances Edge: Brawny Raise Attribute: Vigor Raise Skills: Electronics/Research Seasoned Advances Edge: Marksman Edge: Sharpshooting Raise Attribute: Strength Raise Skills: Research/Science Veteran Advances Edge: Scholar (Science) Raise Attribute: Vigor Raise Skills: Athletics/Shooting Edge:...
- Fri Mar 11, 2022 10:44 pm
- Forum: Specialists (Player Characters)
- Topic: Sparky — MARS EOD Specialist
- Replies: 8
- Views: 3937
Signature Item
None
- Fri Mar 11, 2022 10:43 pm
- Forum: Specialists (Player Characters)
- Topic: Sparky — MARS EOD Specialist
- Replies: 8
- Views: 3937
Special Abilities
Racial D-Bee (Minor): Initial Reactions typically start at Uncooperative, or Unfriendly for human supremacists. Those with an Unfriendly or lower Reaction will refuse to sell wares or provide services such as healing, repairs, etc. Failed social checks with Hostile parties often result in violence....
- Fri Mar 11, 2022 10:38 pm
- Forum: Specialists (Player Characters)
- Topic: Sparky — MARS EOD Specialist
- Replies: 8
- Views: 3937
Cyberware
Strain: 2/8 Core Electronics Package (1 strain): A computer with universal jack—grants +2 to Common Knowledge, Electronics, Hacking, Research, and Repair rolls. Radio (20-mile range), gyro-compass, clock-calendar. Leg Upgrades (1 strain): Each upgrade grants +2 Pace and +1" Jumping distances. A...
- Fri Mar 11, 2022 10:19 pm
- Forum: Specialists (Player Characters)
- Topic: Sparky — MARS EOD Specialist
- Replies: 8
- Views: 3937
Gear
GEAR NG-S2 Survival Pack (20 lb) Climbing kit with cord, pitons, and hammer; +1 Athletics (climbing). Compass/inertial mapper with a mirrored back for signaling; +1 Survival (navigation). Emergency Kit with a survival knife, signal flares, and one week of sealed minimal rations. Fire starter kit wi...
- Fri Mar 11, 2022 10:16 pm
- Forum: Specialists (Player Characters)
- Topic: Sparky — MARS EOD Specialist
- Replies: 8
- Views: 3937
Background
Sparky had not been back to Tolkeen in years but then it became obvious that war with the CS was inevitable he made his way home to enlist with the defense forces as a Sapper.
In progress...
In progress...
- Tue Mar 08, 2022 10:37 pm
- Forum: Specialists (Player Characters)
- Topic: Sparky — MARS EOD Specialist
- Replies: 8
- Views: 3937
Traits, Hindrances & Edges
Sparky Zipwidget Veteran Male Dwarf Iconic Framework: MARS EOD Specialist Attributes: Agility d10, Smarts d10, Spirit d8, Strength d8, Vigor d10 Pace: 7 | Running Die: d4 | Parry: 6 | Toughness: 17 (7) | Strain: 2/8 Credits: 150 Bennies 3 of 3 Skills Agility Athletics d10 Fighting d8 Shooting d10 St...
- Mon Mar 07, 2022 9:23 pm
- Forum: Specialists (Player Characters)
- Topic: Sparky — MARS EOD Specialist
- Replies: 8
- Views: 3937
Sparky — MARS EOD Specialist
1d20 - Smart and Learned 1d20 Can't do a sidekick 1d20 - Agile and Dexterous 1d20 - Education 1d20 - Training 1d20 - Rolled in error. EOD Specialist only gets two. Wealth 2d4 4d6 Rich 2d20 Cybernetics - Choice - Optics System Cybernetics - Leg Upgrades Filthy Rich 2d20 Cybernetics - Vehicle Interfa...
- Fri Feb 18, 2022 9:07 am
- Forum: Welcome
- Topic: New Game coming April 1st (Lars)
- Replies: 37
- Views: 9795
Re: New Game coming April 1st (Lars)
Ways you can aquire a Titan Robot 1. Win it in a poker game. Be aware however it will probably NOT to the Kessel run in less than 12 parsecs. 2. Inherit it from your family. 3. Salvage it. If your background involves the Tolkeen war there has to be literally tons of salvage laying around from both s...
- Mon Feb 14, 2022 5:24 pm
- Forum: Community Projects
- Topic: Phase Weapons
- Replies: 12
- Views: 4971
Re: Phase Weapons
Lemerian Bio-Armor FTW!
- Fri Feb 11, 2022 9:57 pm
- Forum: Archived Recruits
- Topic: Sparky Warwalker
- Replies: 0
- Views: 1056
Sparky Warwalker
F&G Rolls
1d20
1d20
HJ Rolls
1d20
1d20
1d20
Wealth
2d4
4d6
Rich
Cybernetics 1d20- Core Electronics Package
Cybernetics 1d20- Vehicle Interface Package
Filthy Rich
Cybernetics 1d20 - Range Data System => Taking prereq Optics System
Cybernetics 1d20 - +2 Armor
1d20
1d20
HJ Rolls
1d20
1d20
1d20
Wealth
2d4
4d6
Rich
Cybernetics 1d20- Core Electronics Package
Cybernetics 1d20- Vehicle Interface Package
Filthy Rich
Cybernetics 1d20 - Range Data System => Taking prereq Optics System
Cybernetics 1d20 - +2 Armor
- Thu Feb 03, 2022 2:14 pm
- Forum: Supporting Cast
- Topic: Robot Ace
- Replies: 0
- Views: 824
Robot Ace
Up Close and Personal: Add two die types to Fighting. Your hero gains a personal Close Combat weapon of choice or Trademark Weapon for a starting melee weapon. A Strong Suit of Armor: Your hero may choose any one suit of Body Armor and one of the modifiers listed on the Body Armor table in the Hero...
- Thu Nov 05, 2020 9:06 pm
- Forum: Supporting Cast
- Topic: Mega Juicer
- Replies: 0
- Views: 1070
Mega Juicer
1d20
1d20
1d20
- Tue Oct 27, 2020 8:08 pm
- Forum: Archived Recruits
- Topic: Sparky Robot Vehicle Ace
- Replies: 3
- Views: 2612
Re: Sparky Robot Vehicle Ace
Link to Savaged.us character sheet: https://savaged.us/s/b67b5h7w
- Tue Oct 27, 2020 8:07 pm
- Forum: Archived Recruits
- Topic: Sparky Robot Vehicle Ace
- Replies: 3
- Views: 2612
Re: Sparky Robot Vehicle Ace
Reserved for Background
- Fri Oct 23, 2020 5:29 pm
- Forum: Archived Recruits
- Topic: Sparky Robot Vehicle Ace
- Replies: 3
- Views: 2612
Re: Sparky Robot Vehicle Ace
Sparky Warwalker Seasoned Male Dwarf, MARS Robot Vehicle Ace Iconic Framework : MARS Robot Vehicle Ace Attributes : Agility d10, Smarts d8, Spirit d8, Strength d8, Vigor d8 Pace : 5; Running Die : d4; Parry : 7; Toughness : 14 (5); Strain : 4/8 Skills Agility Athletics d6 Fighting d10 Piloting d10+...
- Sat Sep 12, 2020 10:12 pm
- Forum: Archived Recruits
- Topic: Sparky Robot Vehicle Ace
- Replies: 3
- Views: 2612
Sparky Robot Vehicle Ace
1d20
1d20
1d20
1d20
1d20
2d4
4d6
1d20
Rich/Filthy Rich
1d20
1d20 Ugg, trade 2 rolls for Core Electronics Package.
1d20
1d20Ugg, trade 2 rolls for Vehicle Interface Package.
1d20
1d20
1d20
1d20
2d4
4d6
1d20
Rich/Filthy Rich
1d20
1d20 Ugg, trade 2 rolls for Core Electronics Package.
1d20
1d20Ugg, trade 2 rolls for Vehicle Interface Package.
- Sat Aug 15, 2020 9:00 pm
- Forum: Supporting Cast
- Topic: LLW
- Replies: 0
- Views: 1313
LLW
1d20
1d20
1d20
- Tue Jun 23, 2020 6:47 pm
- Forum: Supporting Cast
- Topic: Wilderness Scout
- Replies: 0
- Views: 1500
Wilderness Scout
F&G Rolls
1d20
1d20
HJ Rolls
1d20
1d20
1d20
Wealth Rolls
2d4 = 2,000
4d6 = 1,700
Rich - Traded 2 for 1
1d20
1d20
Filthy Rich
1d20
1d20
1d20
1d20
HJ Rolls
1d20
1d20
1d20
Wealth Rolls
2d4 = 2,000
4d6 = 1,700
Rich - Traded 2 for 1
1d20
1d20
Filthy Rich
1d20
1d20
- Fri Oct 25, 2019 1:38 pm
- Forum: Supporting Cast
- Topic: Human Psi-Druid
- Replies: 0
- Views: 1791
Human Psi-Druid
F &G [dice:2rvlu64i]59966:1[/dice:2rvlu64i] Vigorous and Tough: Add one die to Vigor and begin with the Nerves of Steel Edge. F &G [dice:2rvlu64i]59966:4[/dice:2rvlu64i] Spiritual and Determined: Add one die to Spirit and begin with Strong Willed. Psionics [dice:2rvlu64i]59966:0[/dice:2rvlu6...
- Fri Oct 25, 2019 9:24 am
- Forum: Blog Discussion
- Topic: [Blog] About Us
- Replies: 2
- Views: 3251
Re: [Blog] About Us
Need a space after the Explorer Unlimited link. On the blog page it doesn't look like there is no space. This may just be that ever unpredictable http formatting. The join the forums link should include the s. It isn't as noticeable on the blog page but it looks a little weird the way it is. The act...
- Tue Oct 22, 2019 11:14 am
- Forum: 24th COT Adventure Forum
- Topic: Part 1: The Trip
- Replies: 273
- Views: 76477
Re: Part 1: The Trip
Hearing Doc's comment about being observed reminded Dorn of the perfectly serviceable electronic suite of sensors in the Mountaineer. "Well Doc, we a have whole truckload of sensors right here." Dorn smiles patting the flank of the Mountaineer. "How about we see what she can see, eh?&...
- Tue Oct 22, 2019 11:05 am
- Forum: 24th COT Adventure Forum
- Topic: Part 1: The Trip
- Replies: 273
- Views: 76477
Re: Part 1: The Trip
"So we have a village of magically dissolved people on our hands. That's just skippy." Dorn snorts with an annoyed look. "Serival, I don't suppose you know if this stuff is still contagious? Maybe you and your robot there need to engage in some decon protocols to be safe? I don't wan...
- Tue Oct 22, 2019 9:32 am
- Forum: Archived Discussions
- Topic: Item Creation Guidelines
- Replies: 59
- Views: 31792
Re: Item Creation Guidelines
Using the common items all around seems a smarter course than sticking with the old way. I does lower the bar a bit but not by a lot. Individual GM's should be able to allow a boost in individual games but setting a least common denominator should be helpful to those GM's who might not want MOAR PO...
- Tue Oct 22, 2019 8:50 am
- Forum: Archived Discussions
- Topic: Item Creation Guidelines
- Replies: 59
- Views: 31792
Re: Item Creation Guidelines
Using the common items all around seems a smarter course than sticking with the old way. I does lower the bar a bit but not by a lot. Individual GM's should be able to allow a boost in individual games but setting a least common denominator should be helpful to those GM's who might not want MOAR POW...
- Mon Oct 21, 2019 4:23 pm
- Forum: Archived Discussions
- Topic: Item Creation Guidelines
- Replies: 59
- Views: 31792
Re: Item Creation Guidelines
No problem with the common armor list. It's average but that's the point and with upgrades you can get some nice customization. Weapons are fine except for the following: I wish there were a standard Laser Rifle (minor point especially if we can just use the Assault Laser Rifle sans grenade launcher...
- Mon Oct 21, 2019 1:53 pm
- Forum: Supporting Cast
- Topic: Human Spirit Warrior
- Replies: 0
- Views: 1692
Human Spirit Warrior
[dice:2tewe93c]59816:0[/dice:2tewe93c]
[dice:2tewe93c]59816:1[/dice:2tewe93c]
[dice:2tewe93c]59816:2[/dice:2tewe93c]
[dice:2tewe93c]59816:3[/dice:2tewe93c]
[dice:2tewe93c]59816:4[/dice:2tewe93c]
[dice:2tewe93c]59816:1[/dice:2tewe93c]
[dice:2tewe93c]59816:2[/dice:2tewe93c]
[dice:2tewe93c]59816:3[/dice:2tewe93c]
[dice:2tewe93c]59816:4[/dice:2tewe93c]
- Mon Oct 21, 2019 1:43 pm
- Forum: Archived Discussions
- Topic: Item Creation Guidelines
- Replies: 59
- Views: 31792
Re: Item Creation Guidelines
I say Enchanted Items made without the Raise get a smaller markup... as in they are marginal successes... like maybe +50%. Items made with a Raise, however get the full +100%. The success without a raise has a lower base cost as the materials set aside for additional upgrades from the raise are not...
- Mon Oct 21, 2019 1:19 pm
- Forum: Archived Discussions
- Topic: Item Creation Guidelines
- Replies: 59
- Views: 31792
Re: Item Creation Guidelines
Retail Cost should have a default. Repair costs are based on market costs so players will need this information very frequently. The way markets work I suggest Material Costs x2 to account for overhead and labor. (This does not mean you can sell for twice of value, unless you get a business and a s...
- Mon Oct 21, 2019 11:04 am
- Forum: Archived Discussions
- Topic: Item Creation Guidelines
- Replies: 59
- Views: 31792
Re: Item Creation Guidelines
The Barbarian Blade vs. the CS AA Mono Blade has an average damage of 22(4) vs 29(16) when wielded by someone with a d10 strength. The number in parenthesis is the AP and is included in the average damage. I like the comparison as the high tech weapon has the advantage vs. high armor targets and the...
- Mon Oct 21, 2019 9:28 am
- Forum: Archived Discussions
- Topic: Item Creation Guidelines
- Replies: 59
- Views: 31792
Re: Item Creation Guidelines
I for one would prefer NOT using the vibro blade approach for magic weapons. I like VV's idea of adding a die just because it means there are actual choices rather than one choice and a label maker. If you want a magic vibro sword go find yourself a crafting mystic to make you an amulet or bracelet ...
- Tue Oct 15, 2019 4:45 pm
- Forum: Archived Recruits
- Topic: Groups Seeking Players
- Replies: 58
- Views: 32221
Re: Groups Seeking Players
@Venatus Vinco I notice that the Nameless is still up there in the main post. It's been defunct since Hobo Joe went inactive I believe.
- Mon Oct 14, 2019 10:41 am
- Forum: Supporting Cast
- Topic: Human Cyber Knight
- Replies: 0
- Views: 1617
Human Cyber Knight
HJ Roll [dice:mbaitdkt]59515:0[/dice:mbaitdkt]
HJ Roll [dice:mbaitdkt]59515:1[/dice:mbaitdkt]
HJ Roll [dice:mbaitdkt]59515:1[/dice:mbaitdkt]
- Mon Oct 14, 2019 9:29 am
- Forum: Supporting Cast
- Topic: Human Shaman
- Replies: 0
- Views: 1690
Human Shaman
[dice:pya2bljc]59512:0[/dice:pya2bljc]
[dice:pya2bljc]59512:1[/dice:pya2bljc]
[dice:pya2bljc]59512:2[/dice:pya2bljc]
[dice:pya2bljc]59512:3[/dice:pya2bljc]
[dice:pya2bljc]59512:4[/dice:pya2bljc]
[dice:pya2bljc]59512:1[/dice:pya2bljc]
[dice:pya2bljc]59512:2[/dice:pya2bljc]
[dice:pya2bljc]59512:3[/dice:pya2bljc]
[dice:pya2bljc]59512:4[/dice:pya2bljc]
- Thu Oct 10, 2019 11:09 am
- Forum: Savage Rifts House Rule Proposals
- Topic: Redoing Patron Items
- Replies: 130
- Views: 56534
Re: Redoing Patron Items
Making it difficult to reload is in line with weapons of this type I've seen in other systems. Reloading a system of this type would not be done quickly which is why you want enough ammo to get through a fight (hopefully.)
- Thu Oct 10, 2019 10:42 am
- Forum: Savage Rifts House Rule Proposals
- Topic: Redoing Patron Items
- Replies: 130
- Views: 56534
Re: Redoing Patron Items
I think that Dragonbane should come with the Hindrance Delusion(Major) Hero thinks he can kill a dragon with this thing. :) As to the GAW I'd rather lose the RoF/3RB than lose the ability to switch ammo as a free action. That's my 2 cents. As to boring instead of regular shotgun rounds as the second...
- Thu Oct 10, 2019 10:13 am
- Forum: Savage Rifts House Rule Proposals
- Topic: Redoing Patron Items
- Replies: 130
- Views: 56534
Re: Redoing Patron Items
I like the Equalizer and the GAW Throwback because of the versatility more than anything else. The Equalizer especially since I was disappointed they didn't put the NE-6 "Magnum" in the EOH book since it is identical to the NE-4 which is in the book except the Magnum is a six shooter Every...
- Wed Oct 09, 2019 6:32 pm
- Forum: Savage Rifts House Rule Proposals
- Topic: Redoing Patron Items
- Replies: 130
- Views: 56534
Re: Redoing Patron Items
High Command I noticed a couple typos in the GAW Throwback. In the Big Bore section under Special it mentions Equalizer rather than the Throwback. I assume this was cut and paste from other weapon since it is more or less the same thing. Under the payload section for shotgun mode it mentions Quick ...
- Wed Oct 09, 2019 11:52 am
- Forum: 24th COT Adventure Forum
- Topic: Part 1: The Trip
- Replies: 273
- Views: 76477
Re: Part 1: The Trip
"Well, if there's anyone or anything in there it probably knows we're out here by now. We've just done the whole parameter of the wall. Unless they're deaf, dumb and blind I don't see how they missed us." Dorn observes wryly. "Still, no sense taking silly chances. I'm no expert on th...
- Wed Oct 09, 2019 10:51 am
- Forum: Savage Rifts House Rule Proposals
- Topic: Redoing Patron Items
- Replies: 130
- Views: 56534
Re: Redoing Patron Items
Like the NG Equalizer. Too bad about sticking to the original list. Kind of wanted to see a NG-11S statted up. I just like that thing. But you did something similar with the Equalizer which is cool.
- Tue Oct 08, 2019 4:24 pm
- Forum: Savage Rifts House Rule Proposals
- Topic: Signature Item Rules
- Replies: 23
- Views: 13051
Re: Signature Item Rules
A regenerating power source is totally super science and makes it work just like TW and magic items.
- Tue Oct 08, 2019 4:23 pm
- Forum: Savage Rifts House Rule Proposals
- Topic: Redoing Patron Items
- Replies: 130
- Views: 56534
Re: Redoing Patron Items
There seems to be a great deal of wiggle room between book items and Heroic Signature Items. I don't see the need for pocket nukes but stuff anyone can make from using the HJ table does not seem to have much style to me. That's the only discrete example I've seen so far.
- Tue Oct 08, 2019 2:55 pm
- Forum: Savage Rifts House Rule Proposals
- Topic: Signature Item Rules
- Replies: 23
- Views: 13051
Re: Signature Item Rules
So no house rule love for Weird Science then. However, I take it this mean only Enchanted or TW Items will be available for Patron Items then? That's disappointing.
- Tue Oct 08, 2019 2:51 pm
- Forum: Savage Rifts House Rule Proposals
- Topic: Redoing Patron Items
- Replies: 130
- Views: 56534
Re: Redoing Patron Items
I’d propose that the features be limited to minor upgrade or HJ roll upgrade equivalents and that there be no more than 2 per combat item. Non-combat items can have a bit more leeway. The issue here is that anyone can do this to any weapon in the book. So how does this meet the goal of an item that...
- Mon Oct 07, 2019 2:10 pm
- Forum: 24th COT Adventure Forum
- Topic: Part 1: The Trip
- Replies: 273
- Views: 76477
Re: Part 1: The Trip
Repair [dice:syikqw8o]59118:0[/dice:syikqw8o] +2 Mr. Fix It, +2 Core Electronics Package, +1 Support from Danny, -1 for Glitch Wild Die [dice:syikqw8o]59118:1[/dice:syikqw8o] Repair Time [dice:syikqw8o]59118:2[/dice:syikqw8o] Halve repair time from raise. Dorn accepts Danny's offer to help and plug...
Re: Who's Who
Player Name: James (or Jim) IM Contact(s): radecliffe at cox dot net Accounts GM/AGM/Mod Account(s): N/A Player Account: Sparky (Machinations) - Currently Inactive Player Account: Dorn Giantslayer - Currently Inactive + Signature Item Retired Characters Player Account: Radecliffe (1st SET) - Retire...
- Thu Oct 03, 2019 11:38 pm
- Forum: Savage Rifts House Rule Proposals
- Topic: SWADE EP Menu
- Replies: 90
- Views: 50263
Re: SWADE EP Menu
"(3 EP) Expanded Understanding: When taking the New Powers Edge may instead take any one power chosen from the Mind Melter (Psionics) or Ley Line Walker (Magic) list." Query: As written ("any one Power"), this would allow you to pick a Power above your Rank. I hope this is an ov...
- Thu Oct 03, 2019 6:09 pm
- Forum: 24th COT Adventure Forum
- Topic: Part 1: The Trip
- Replies: 273
- Views: 76477
Re: Part 1: The Trip
Finding that the civilians were taken care of Dorn heads back to the Mountaineer when the giggling starts. What the hell?!? Damn, you should have done repairs on your rifle before going off to play Florence Nightingale you idiot. He chided himself. Picking up the pace he was nearing the ATV when tha...
- Thu Oct 03, 2019 4:15 pm
- Forum: 24th COT Adventure Forum
- Topic: Part 1: The Trip
- Replies: 273
- Views: 76477
Re: Part 1: The Trip
The battle over Dorn groans softly as he drags himself back to his equipment. Taking the NIBRU* off his equipment harness he plugs it into his power unit, quickly checks the unit calibration and runs the unit across the worst of his injuries. Attempt 1, Fail, 1 PP Spent [dice:17wd4htm]58905:0[/dice:...
- Thu Oct 03, 2019 1:53 pm
- Forum: Savage Rifts House Rule Proposals
- Topic: SWADE EP Menu
- Replies: 90
- Views: 50263
Re: SWADE EP Menu
With the Gun Bunny option is it restricted on how many times you can apply an upgrade to a particular item? The book now has an option to allow buying up to 2 upgrades from a table for close combat weapon or a ranged weapon. Just wanted to check if this applied to using Gun Bunny to do the same. Als...
- Sun Sep 29, 2019 9:06 pm
- Forum: 24th COT Adventure Forum
- Topic: Part 1: The Trip
- Replies: 273
- Views: 76477
Re: Part 1: The Trip
Vigor [dice:34w9ds9z]58686:0[/dice:34w9ds9z] Wild Die [dice:34w9ds9z]58686:3[/dice:34w9ds9z] Shooting +2(Targeting Eye) -4(Scene Mod)[dice:34w9ds9z]58686:1[/dice:34w9ds9z] Wild Die [dice:34w9ds9z]58686:2[/dice:34w9ds9z] Wounds [dice:34w9ds9z]58686:4[/dice:34w9ds9z] Common Knowledge [dice:34w9ds9z]5...
- Wed Sep 18, 2019 10:12 pm
- Forum: 24th COT Adventure Forum
- Topic: Part 1: The Trip
- Replies: 273
- Views: 76477
Re: Part 1: The Trip
Hearts (see last post) At the end of the first day's travel they stop to make camp in a small clearing and as the light fell Dorn sits next to the camp fire and stares at the dancing flames. "It was me that convinced her to relocate to Tolkeen." He says softly to know one in particular, &q...
- Wed Sep 18, 2019 9:17 pm
- Forum: 24th COT Adventure Forum
- Topic: Part 1: The Trip
- Replies: 273
- Views: 76477
Re: Part 1: The Trip
[dice:15497i5z]58325:0[/dice:15497i5z] The dwarf in heavy armor strides into loading bay 13 at 4:30 am and is pleased to see he appears to be the first arrival. Taking the duffel that is nearly as big as he is he easily tosses the bag up into the waiting Mountaineer Mk II and climbs in after it. Las...
- Mon Sep 09, 2019 7:11 pm
- Forum: SR (SWD) and Playtest Archive
- Topic: SWADE Dwarf Operator
- Replies: 5
- Views: 3774
Re: SWADE Dwarf Operator
Racial Features D-Bee: Dwarves tend to most freely associate with their own kind, and often face prejudice from outsiders and the Coalition. Their human-like appearance helps to mitigate the most extreme xenophobic reactions, though their legal standing is still often questionable. They suffer -1 P...
- Mon Sep 09, 2019 7:09 pm
- Forum: SR (SWD) and Playtest Archive
- Topic: SWADE Dwarf Operator
- Replies: 5
- Views: 3774
Re: SWADE Dwarf Operator
Gear NG-S2 Survival Pack Climbing kit with cord, pitons, and hammer; +1 Athletics (climbing). Compass/inertial mapper with a mirrored back for signaling; +1 Survival (navigation). Emergency Kit with a survival knife, signal flares, and one week of sealed minimal rations. Fire starter kit with pocke...
- Mon Sep 09, 2019 7:08 pm
- Forum: SR (SWD) and Playtest Archive
- Topic: SWADE Dwarf Operator
- Replies: 5
- Views: 3774
Re: SWADE Dwarf Operator
Background
- Mon Sep 09, 2019 7:07 pm
- Forum: SR (SWD) and Playtest Archive
- Topic: SWADE Dwarf Operator
- Replies: 5
- Views: 3774
Re: SWADE Dwarf Operator
Powers Arcane Background : Weird Science PPE/ISP : 20 - Recovery : 5/hr Personal Force Field [Protection] (1) [Novice] Range : Self: -1 PP limitation Duration : 5 Trapping : Force Field Belt with concentric dials on the buckle to adjust settings. Effect : +2 Armor / +4 on a raise Modifiers : [More ...
- Mon Sep 09, 2019 7:06 pm
- Forum: SR (SWD) and Playtest Archive
- Topic: SWADE Dwarf Operator
- Replies: 5
- Views: 3774
Re: SWADE Dwarf Operator
Character Sheet Dorn Forgehammer Rank : Veteran Advances Left : 0 Race : Dwarf Iconic Framework : MARS Operator Attributes : Agility d8, Smarts d10, Spirit d8, Strength d10, Vigor d10 Pace : 5 Parry : 6 Toughness : 18(8) Strain : 6/8 Skills : Athletics d6 Common Knowledge d6 Notice d6 Persuasion d4...
- Sun Sep 08, 2019 5:54 pm
- Forum: SR (SWD) and Playtest Archive
- Topic: SWADE Dwarf Operator
- Replies: 5
- Views: 3774
SWADE Dwarf Operator
For reference rolls were done here: https://www.savagerifts.com/sr/viewtopic.php?f=41&t=4292#p57998 F&G Roll 1d12 = 6: 6 F&G Roll 1d12 = 4: 4 Training HJ Roll 1d20 = 1: 1 Body Armor HJ Roll 1d20 = 2: 2 Underworld & Black-Ops HJ Roll 1d20 = 4: 4 Gear Credits 2d4*500 = 3000: 4, 2 Start...
- Sat Aug 31, 2019 8:07 am
- Forum: SR (SWD) and Playtest Archive
- Topic: SWADE Rogue Scientist
- Replies: 0
- Views: 1685
SWADE Rogue Scientist
F&G Roll [dice:1drflc3b]57780:0[/dice:1drflc3b] F&G Roll [dice:1drflc3b]57780:1[/dice:1drflc3b] F&G Roll ReRoll Duplicate [dice:1drflc3b]57780:5[/dice:1drflc3b] HJ Roll [dice:1drflc3b]57780:2[/dice:1drflc3b] Body Armor HJ Roll [dice:1drflc3b]57780:3[/dice:1drflc3b] You may trade the star...
- Sun Aug 18, 2019 2:19 pm
- Forum: SR (SWD) and Playtest Archive
- Topic: SWADE Robot Vehicle Ace
- Replies: 4
- Views: 2493
Re: SWADE Robot Vehicle Ace
Racial Features D-Bee: Dwarves tend to most freely associate with their own kind, and often face prejudice from outsiders and the Coalition. Their human-like appearance helps to mitigate the most extreme xenophobic reactions, though their legal standing is still often questionable. They suffer −1 P...
- Sun Aug 18, 2019 2:17 pm
- Forum: SR (SWD) and Playtest Archive
- Topic: SWADE Robot Vehicle Ace
- Replies: 4
- Views: 2493
Re: SWADE Robot Vehicle Ace
Gear TRIAX X-1000 ULTI-MAX So small that many consider it power armor, the Ulti-Max's is packed with cutting edge tech, including a force field. The Coalition field-tested a brigade for Triax. It performed impeccably. Size 4 (Large) | Armor 32 (16) | Strength d12+5 | Pace 11 + d8 (45 MPH) | Crew 1 ...
- Sun Aug 18, 2019 2:16 pm
- Forum: SR (SWD) and Playtest Archive
- Topic: SWADE Robot Vehicle Ace
- Replies: 4
- Views: 2493
Re: SWADE Robot Vehicle Ace
Background
- Sun Aug 18, 2019 2:07 pm
- Forum: SR (SWD) and Playtest Archive
- Topic: SWADE Robot Vehicle Ace
- Replies: 4
- Views: 2493
Re: SWADE Robot Vehicle Ace
Ragnar Thunderaxe Rank : Seasoned Advances Left : 0 Race : Dwarf Iconic Framework : MARS - Robot Vehicle Ace Attributes : Agility d8, Smarts d8, Spirit d8, Strength d8, Vigor d10 Pace : 5 Parry : 6 Toughness : 15(5) Strain : 3 Size : 1 Skills : Athletics d4 Common Knowledge d6 Notice d6 Persuasion ...
- Sat Aug 17, 2019 11:55 am
- Forum: SR (SWD) and Playtest Archive
- Topic: SWADE Robot Vehicle Ace
- Replies: 4
- Views: 2493
SWADE Robot Vehicle Ace
F&G Roll [dice:20dti4wk]57254:0[/dice:20dti4wk] F&G Roll [dice:20dti4wk]57254:1[/dice:20dti4wk] (Robot Armor does NOT need a way to get around!) F&G Roll [dice:20dti4wk]57254:4[/dice:20dti4wk] Experience and Wisdom HJ Roll [dice:20dti4wk]57254:2[/dice:20dti4wk] Experience and Wisdom HJ R...
- Fri Aug 16, 2019 11:00 pm
- Forum: SR (SWD) and Playtest Archive
- Topic: SWADE Orc Shaman
- Replies: 0
- Views: 1614
SWADE Orc Shaman
F&G Roll [dice:2kttr63f]57240:0[/dice:2kttr63f] Smart and Learned: Your hero adds one die type to Smarts and two die types to any three Smarts-linked skills. F&G Roll [dice:2kttr63f]57240:1[/dice:2kttr63f] Strong and Powerful: Your hero adds one die type to Strength and begins with the Brawn...
- Wed Apr 11, 2018 5:31 pm
- Forum: 1st SET Adventures
- Topic: Mission 5: Dungeon Crawl
- Replies: 77
- Views: 45821
Re: Mission 5: Dungeon Crawl
Notice [dice]0[/dice] Wild [dice]1[/dice] +2 to Notice from Armor Sparkmort doesn't know what that portal is but given what the Simvan appear to be doing it probably isn't a vacation getaway. Before Saul is even finished talking Sparky is loping towards the Simvan gathered around the portal. A meta...
- Mon Apr 09, 2018 5:12 pm
- Forum: 1st SET Adventures
- Topic: Mission 5: Dungeon Crawl
- Replies: 77
- Views: 45821
Re: Mission 5: Dungeon Crawl
Smarts [dice]0[/dice] Wild [dice]1[/dice] -1 bennie for Extra Effort with Elan [dice]2[/dice] +4 from support rolls+ -4 from task difficulty Sparky's sensors tell him the story of the carnage behind him. Or at least some of it given the infernal nature of the damned webbing. Focusing his concentrat...
- Tue Apr 03, 2018 11:59 pm
- Forum: 1st SET Adventures
- Topic: Mission 5: Dungeon Crawl
- Replies: 77
- Views: 45821
Re: Mission 5: Dungeon Crawl
Entering the cave Sparkmort is uncharacteristically cautious though he dismisses any thoughts of trepidation with a firm resolve. This reminds me of the stories granddad used to tell about the clan's homestead in the old world. Kinda creepy though Moving in deeper the group soon discovered the gossa...
- Mon Apr 02, 2018 5:58 pm
- Forum: Archives
- Topic: Adventure Deck
- Replies: 36
- Views: 20979
Re: Adventure Deck
[dice]0[/dice] Your hero must tell a story of his group’s deeds to an audience of some sort (roleplay this) and make a Persuasion roll. If successful, the listeners become friendly and helpful to the entire party. [dice]1[/dice] Play at the beginning of the game session. A villain of the GM’s choice...
- Mon Apr 02, 2018 9:51 am
- Forum: 1st SET Adventures
- Topic: Mission 5: Dungeon Crawl
- Replies: 77
- Views: 45821
Re: Mission 5: Dungeon Crawl
What the hell is he talking about now? What does his taking a cruise on the USS Sea Monster have to do with this weird little kid and the fact he's the only one that doesn't see it? Seeing how he can't shrug in his armor Sparkmort raises both hands in an approximation of the classic 'OK, whatever y...
- Sun Apr 01, 2018 11:20 pm
- Forum: 1st SET Adventures
- Topic: Mission 5: Dungeon Crawl
- Replies: 77
- Views: 45821
Re: Mission 5: Dungeon Crawl
Sparkmort's armored head swivels to look at Saul and scoffs at Saul's admonishment about fear and insecurity. "Humphf, ever since Newtown I've taken everything this demon infested world could throw at me and I'm still standing. If there's something in there that wants a piece of me it's welcome...
- Thu Mar 29, 2018 3:44 pm
- Forum: 1st SET Adventures
- Topic: Mission 5: Dungeon Crawl
- Replies: 77
- Views: 45821
Re: Mission 5: Dungeon Crawl
((Rolls held)) Sparky chuckles to himself thinking that a couple personal weapons and some gnome sized body armor shouldn't take up too much space in the Dragonwing. "Right now it's got a load of armor piercing grenades but if you look in the bad you should find a half dozen each of high explos...
- Wed Mar 28, 2018 5:05 pm
- Forum: 1st SET Adventures
- Topic: Mission 5: Dungeon Crawl
- Replies: 77
- Views: 45821
Re: Mission 5: Dungeon Crawl
Notice [dice]0[/dice] Wild [dice]1[/dice] +2 from Power Armor Sensors -1 bennie for Extra Effort with Elan [dice]2[/dice] Extra Effort Ace [dice]3[/dice] Sparkmort bounds over to the grounded Dragonwing once it is safely settled onto the ground with his ruck dangling from one armored gauntlet. &quo...
- Tue Mar 27, 2018 1:32 pm
- Forum: 1st SET Adventures
- Topic: Mission 5: Silverno
- Replies: 78
- Views: 43626
Re: Mission 5: Silverno
Cory's tirade about the dangers of the magic trinkets the group had found was not making Sparky feel better about the amulet around his neck. Even so he still did not know just what the little amulet could do and his natural curiosity was like a little voice in the back of his mind urging him to kee...
- Mon Mar 19, 2018 2:58 pm
- Forum: 1st SET Adventures
- Topic: Mission 5: Silverno
- Replies: 78
- Views: 43626
Re: Mission 5: Silverno
Notice [dice]0[/dice] Notice Ace [dice]2[/dice] Wild [dice]1[/dice] +2 from sensors Spirit [dice]3[/dice] Spirit Ace [dice]5[/dice] Wild [dice]4[/dice] Wild Ace [dice]6[/dice] +2 from Brave Knowledge (Electronics) [dice]7[/dice] Wild [dice]8[/dice] As Sparkmort bounded through the desert he kept on...
- Mon Mar 19, 2018 2:46 pm
- Forum: 1st SET Adventures
- Topic: Mission 5: Silverno
- Replies: 78
- Views: 43626
Re: Mission 5: Silverno
Having filled Tim in on what he had found out he was amiable to a trek out to the mines to investigate Saul's end of the stick. "Sure, Tin Man let me put on my Sunday's best and I'll be right along." Out in the livery stable Sparkmort paused to pack a ruck with his personal armor and weapo...
- Fri Mar 16, 2018 10:47 am
- Forum: SR (SWD) and Playtest Archive
- Topic: Cyborg
- Replies: 0
- Views: 1903
Cyborg
Training HJ Roll [dice]0[/dice] After serving in a military, paramilitary, militia, or security force for some time, your hero has some solid combat training. She gains +5 Skill Points, which may be spent on Fighting, Shooting, or Throwing in any combination Cybernetics HJ Roll [dice]1[/dice] Your c...
- Mon Mar 12, 2018 5:37 pm
- Forum: 1st SET Adventures
- Topic: Mission 5: Silverno
- Replies: 78
- Views: 43626
Re: Mission 5: Silverno
Sparkmort may not know a lot about cybernetics but he knows a professional when he sees one and he is impressed with the Silverno clinic. Making an appointment to have the procedure done the day after tomorrow he thanks the doctor for his time and confirming that he has the funds to pay for the oper...
- Wed Mar 07, 2018 5:26 pm
- Forum: 1st SET Adventures
- Topic: Mission 5: Silverno
- Replies: 78
- Views: 43626
Re: Mission 5: Silverno
"Well, as I say tech, both mundane and techno-wizardry is the family business so you almost can't help turning out to be a fairly decent mechanic. So anytime you need a hand just holler. Matter of fact the team's operator just got detached for some reason or another so I guess for now I'm the ...
- Wed Mar 07, 2018 1:50 pm
- Forum: 1st SET Adventures
- Topic: Mission 5: Silverno
- Replies: 78
- Views: 43626
Re: Mission 5: Silverno
Notice [dice]0[/dice] Wild [dice]1[/dice] At Roderick's comment Sparkmort barks a laugh. "Me an operator? Naw, I just turn a good wrench. Related to number of Techno-Wizards and Operators so I suppose it comes natural. When you freelance with your own suit of power armor being able to pull you...
- Mon Mar 05, 2018 12:09 pm
- Forum: 1st SET Adventures
- Topic: Mission 5: Silverno
- Replies: 78
- Views: 43626
Re: Mission 5: Silverno
Listening to Roderick's tale Sparkmort perks up at the mention of the Dragonwing. Once Rod winds down Sparky gives him a grin, "An honest to goodness damsel in distress, eh? Very impressive, kid. This Dragonwing of yours, now that sounds interesting. If you need a hand with maintenance just let...
- Fri Mar 02, 2018 6:50 am
- Forum: 1st SET Adventures
- Topic: Mission 5: Silverno
- Replies: 78
- Views: 43626
Re: Mission 5: Silverno
Sparky takes a pull on the offered drink and nods appreciatively. Not bad. He smiles indulgently as Sinder narrates the tale of how he ended up with the Legion. "I can understand that lad. I love me Titan Gnome and it is one of the reasons I'm out here myself. At the end of the day though I can...
- Thu Mar 01, 2018 5:34 pm
- Forum: 1st SET Adventures
- Topic: Mission 4: Road to Hell
- Replies: 15
- Views: 12947
Re: Mission 4: Road to Hell
Amulet of Protection This kingly amulet is decorated with precious metals, and is embedded with gems. The magic in the amulet makes the owner keenly aware of his surroundings allowing him to avoid (or seek) trouble and also gives him an eye for anything valuable. Edge: Danger Sense (Major) +1 to No...
- Wed Feb 28, 2018 11:17 am
- Forum: Archive
- Topic: Naruni, Inc.
- Replies: 28
- Views: 14961
Re: Naruni, Inc.
Well Northern Gun isn't a fan of Naruni (or any other competitor but especially Naruni I think) and wouldn't be happy if the Legion were officially supplying Naruni weaponry. Given the value of salvage I've seen 100K isn't horrible unless you are losing a couple of them per quarter. That would hurt.