Search found 87 matches

by Walker
Fri Dec 21, 2018 6:53 am
Forum: Archive
Topic: Adventure 3: The New Plan
Replies: 185
Views: 66207

Re: Adventure 3: The New Plan

Walker nods listening. "Based on the evidence it would seem that higher ups in AEGIS signed a deal with the Sarpah and are working with them. The only question I have is if government officials outside of the agency are also in of the secret. "It seems obvious that some of the lower positi...
by Walker
Sat Dec 15, 2018 8:31 am
Forum: Archive
Topic: Adventure 3: The New Plan
Replies: 185
Views: 66207

Re: Adventure 3: The New Plan

While never much for physical labor, Walker knew how to use his gifts. Reaching out with his will and reinforcing his Astral Power he provided tools and jams to prevent the door from smashing closed again on the others as the work was done to open the path out. 14 points in Matter Control for Streng...
by Walker
Tue Dec 04, 2018 9:06 am
Forum: Archive
Topic: Adventure 3: The New Plan
Replies: 185
Views: 66207

Re: Adventure 3: The New Plan

Walker starts looking at the door closing and trying to prevent the monsters escape. "That thing is going to get us all killed, before the creature tears it down. I do not believe it will hold him at all." He mumbles to himself. Then out loud he says. "Unless you have something else f...
by Walker
Tue Nov 13, 2018 9:25 am
Forum: Archive
Topic: Adventure 3: The New Plan
Replies: 185
Views: 66207

Re: Adventure 3: The New Plan

Walker on task as assigned my Gothm in hangout We get to select the leader for my team after the dice are rolled. Narrative coming soon. Spellcasting [dice:rujfiohj]45953:0[/dice:rujfiohj] Wild Die [dice:rujfiohj]45953:1[/dice:rujfiohj] Walker stays within the shelter of the ship while working his ...
by Walker
Tue Oct 30, 2018 8:24 am
Forum: Archive
Topic: Adventure 3: The New Plan
Replies: 185
Views: 66207

Re: Adventure 3: The New Plan

"May I suggest, Doctor Carter, that we not leave these men unattended on the craft? I suspect that their many ethical deficiencies would extend to abandoning us here, maybe even catching us in the jets' blast area as they go. I believe Bradley and Walker would both be capable of fighting as we...
by Walker
Sun Oct 28, 2018 9:23 am
Forum: Archive
Topic: Adventure 3: The New Plan
Replies: 185
Views: 66207

Re: Adventure 3: The New Plan

"We cannot leave this thing to destroy the countryside and the innocent people of Mexico."


Please see poll

viewtopic.php?t=3262
by Walker
Fri Oct 26, 2018 3:57 pm
Forum: Archive
Topic: Adventure 3: The New Plan
Replies: 185
Views: 66207

Re: Adventure 3: The New Plan

Still not too sure of himself and worried about the things the force field might be keeping at bay. Bradley walks to the door near the office in which the scientists were hiding. "Hey Gramps! I got an idea." Bradley says to Walker. Reaching out with his mind he find the minds of the scien...
by Walker
Tue Oct 23, 2018 5:38 pm
Forum: Archive
Topic: Adventure 3: The New Plan
Replies: 185
Views: 66207

Re: Adventure 3: The New Plan

Returning to the others Walker reports what he sees. In his astral form Walker can easily see the room the scientists are holed up in. It's a lab/engineering shop with lots of work benches, wires, parts, and other materials - some of which look very exotic. The force field prevents him from searchin...
by Walker
Mon Oct 15, 2018 1:15 pm
Forum: Archive
Topic: Adventure 3: The New Plan
Replies: 185
Views: 66207

Re: Adventure 3: The New Plan

Nodding to Delilah as she lays out the plan Walker says. "I will scout again." then sliding into the astral realm deep enough he cannot be seen or touched me moves after the fleeing scientist to see where they are going, so he can report back.
by Walker
Fri Oct 12, 2018 4:31 pm
Forum: Archive
Topic: Adventure 3: The New Plan
Replies: 185
Views: 66207

Re: Adventure 3: The New Plan

Walker feels something must be wrong. He does not sense any necromantic energy but he was certain he saw Marduc's soul leave into the astral void. Focusing his mind on him he mumbles a few words and reassures himself. But his aura is different now, missing something. "I need to pay attention, s...
by Walker
Tue Oct 09, 2018 8:35 am
Forum: Archive
Topic: Adventure 3: The New Plan
Replies: 185
Views: 66207

Re: Adventure 3: The New Plan

Smarts [dice:t9a6elk0]43744:0[/dice:t9a6elk0] Wild Die [dice:t9a6elk0]43744:1[/dice:t9a6elk0] Ace [dice:t9a6elk0]43744:2[/dice:t9a6elk0] Spellcasting (-2 included) [dice:t9a6elk0]43744:3[/dice:t9a6elk0] Wild [dice:t9a6elk0]43744:4[/dice:t9a6elk0] Ace [dice:t9a6elk0]43744:5[/dice:t9a6elk0] Seeing Ma...
by Walker
Mon Oct 01, 2018 9:10 pm
Forum: Setting Rules
Topic: SETTING INFORMATION (WIP)
Replies: 4
Views: 5576

Re: SETTING INFORMATION (WIP)

A question that kept coming up during the invasion was why. From an economic standpoint it doesn't make sense there are too many resources in the solar system, in any solar system really, that can be harvested without consequence. Within our own solar system earth really has no special or precious r...
by Walker
Sat Sep 29, 2018 8:51 am
Forum: Archive
Topic: Adventure 3: The New Plan
Replies: 185
Views: 66207

Re: Adventure 3: The New Plan

Walker slides through the roof coming down above the soldiers. Seeing them ready to fire on the team he conjures giants tendrils of ectoplasm flailing around him as he charges through the soldiers inciting them to panicked shooting as much as each other as at him. "Flee now fools and live."...
by Walker
Tue Sep 25, 2018 1:09 pm
Forum: Archive
Topic: Adventure 3: The New Plan
Replies: 185
Views: 66207

Re: Adventure 3: The New Plan

With the decision made Walker again steps physically into the Astral plain and begins descending.
by Walker
Fri Sep 21, 2018 8:27 pm
Forum: Archive
Topic: Adventure 3: The New Plan
Replies: 185
Views: 66207

Re: Adventure 3: The New Plan

Abandoning the safety of his Astral form Walker decide Marduk needs help too badly to ignore. He concentrates over him, with some mumbled words and a soft light the spell of healing flows through the android. Seeing the androids positive response Walker is a little surprised. "I was not sure if...
by Walker
Fri Sep 21, 2018 3:01 pm
Forum: Archive
Topic: Adventure 3: The New Plan
Replies: 185
Views: 66207

Re: Adventure 3: The New Plan

Walker sees the blast fill the room and looks as the dust clears for anyone injured and in need of help. Turning on the Juicer (M) he solidifies and reaching out with astral material grabs the juicer smashing him against the ceiling of the building before dropping him again, then calling out. "...
by Walker
Mon Sep 03, 2018 7:50 am
Forum: Archive
Topic: Adventure 3: The New Plan
Replies: 185
Views: 66207

Re: Adventure 3: The New Plan

Danger Sense Triggered on 6 or better Notice [dice]0[/dice] Notice Wild Die [dice]1[/dice] Not wanting to walk into the room unprotected Walker prepares a powerful blast of flame washes out in a cone from his hands hitting two of the Juicers, immediately after the blast hits Walker fades as his bod...
by Walker
Thu Aug 30, 2018 7:27 am
Forum: Archive
Topic: Adventure 3: The New Plan
Replies: 185
Views: 66207

Re: Adventure 3: The New Plan

Walker nods at the sad news of the divide in the family. Such is that way of life and matters of love and relationships have always been something even the most powerful spells cannot address without destroying the souls of those involved. No words could respond to such a situation or cover such com...
by Walker
Wed Aug 29, 2018 8:02 am
Forum: Archive
Topic: Adventure 3: The New Plan
Replies: 185
Views: 66207

Re: Adventure 3: The New Plan

Walker looks at Delilah with more sympathy than most people would want. He has known the pain of betrayal and having a loved one who chose the wrong side. "I understand, i will do all in my power to ensure he is captured safely. "Does she know, or is this something we should mind our words...
by Walker
Mon Aug 20, 2018 1:11 pm
Forum: Archive
Topic: Adventure 3: The New Plan
Replies: 185
Views: 66207

Re: Adventure 3: The New Plan

Still prepared for trouble Walker walks behind Delilah towards the new comer ready in case of trouble. Thinking this person looks to be of the same goal as his team and perhaps she would be another ally. When the glowing woman's eyes meat his he smiles and gives a nod of respect. choosing to say lit...
by Walker
Sat Aug 04, 2018 8:36 pm
Forum: Archive
Topic: Adventure 3: The New Plan
Replies: 185
Views: 66207

Re: Adventure 3: The New Plan

Walker continues to maintain his spell on Gothm, while waiting for a more opportune time. Looking out the window he tries to see if he could have line of sight of the weapons. Once he spots them through the window, he moves away and makes sure his wards are active. "Make sure you all have your ...
by Walker
Fri Aug 03, 2018 6:26 am
Forum: Archive
Topic: Adventure 3: The New Plan
Replies: 185
Views: 66207

Re: Adventure 3: The New Plan

Danger Sense Triggered on 6 or better Notice [dice]0[/dice] Notice Wild Die [dice]1[/dice] Common Knowledge Smarts [dice]2[/dice] Smarts Wild Die [dice]3[/dice] Gothm mentions his plan to summon a storm so Walker thinks for a moment. "I have a spell that should be able to help you. Not somethi...
by Walker
Wed Jul 11, 2018 3:40 pm
Forum: Archive
Topic: Adventure 3: The New Plan
Replies: 185
Views: 66207

Re: Adventure 3: The New Plan

Walker describes the attributes of the vehicle in as much detail as possible. It’s length, width, visible weapons and if he knows of them the coloquial model name used by the citizens of earth when fighting them.
by Walker
Wed Jul 11, 2018 7:06 am
Forum: Archive
Topic: Adventure 3: The New Plan
Replies: 185
Views: 66207

Re: Adventure 3: The New Plan

Walker starts feeling around, it is possible that there is more information here than he found. Scanning he looks and starts taking head counts, looking for security cameras and evaluating the rest of the facility. When he returns he looks around the group and begins telling them what he discovered....
by Walker
Wed Jul 04, 2018 7:07 am
Forum: Archive
Topic: Welcome to The Lounge
Replies: 38
Views: 17831

Re: Welcome to The Lounge

“Well, I would like to be treated like an adult, of course,” Summer said. “And adults can pick who they date.” She smiled. She followed him to the library and took the book he gave her. “Great!” she said enthusiastically, flipping open the book. She stopped. “Um...it’s written in some kind of magic...
by Walker
Thu Jun 28, 2018 10:29 am
Forum: Archive
Topic: Welcome to The Lounge
Replies: 38
Views: 17831

Re: Welcome to The Lounge

Nodding Walker confirms her assumption. "Indeed, I am fortunate that learning the arts has preserved my life for longer than most of my ancestors. When I was born we had a completely different world. There where none of these modern computers, and technologies, no ARES super soldiers with such ...
by Walker
Thu Jun 28, 2018 9:31 am
Forum: Archive
Topic: Welcome to The Lounge
Replies: 38
Views: 17831

Re: Welcome to The Lounge

Lily grins again. "Yeah, but there ARE more theoretical physicists and neurosurgeons than there are people who practice magic, aren't there? You're kind of dodging the question there. From what I've seen you do, the potential of magic should be drawing thousands to study it. There should be sc...
by Walker
Thu Jun 28, 2018 9:08 am
Forum: Archive
Topic: Welcome to The Lounge
Replies: 38
Views: 17831

Re: Welcome to The Lounge

"Hey Summer," greeted Lily with a smile as she went over to the books Walker was indicating. Her eyes roved over the spines, taking in the details of their bindings even as her translator tracked her eye position and whispered what the letters she was looking at meant in words only she co...
by Walker
Thu Jun 28, 2018 8:51 am
Forum: Archive
Topic: Welcome to The Lounge
Replies: 38
Views: 17831

Re: Welcome to The Lounge

Turning to see Lily, Walker smiled at her. "Yes, it is as simple as reading books and practicing what is taught in them." Walking back a couple steps to indicate the smalls library he brought with him Walker adds. "These are some copies of my favorites, I brought them here so I could ...
by Walker
Wed Jun 27, 2018 5:03 pm
Forum: Archive
Topic: Welcome to The Lounge
Replies: 38
Views: 17831

Re: Welcome to The Lounge

"I think you will find your mother's desires are for your best interest. But I know teenagers will do what teenagers do." Closing his book all the way and offering to walk with her he says. "Let's get you a book from my library." Them pauses briefly as he is walking at an old ma...
by Walker
Wed Jun 27, 2018 8:35 am
Forum: Archive
Topic: Adventure 3: The New Plan
Replies: 185
Views: 66207

Re: Adventure 3: The New Plan

Walker thinks for a minute. "If their powers come from chemical enhancement I may be able to work out a spell that will neutralize their powers by removing the toxins unnatural to human nature." Then leaning back a bit he says. "But first I think we should allow me to astral project d...
by Walker
Fri Jun 15, 2018 5:08 am
Forum: Archive
Topic: Welcome to The Lounge
Replies: 38
Views: 17831

Re: Welcome to The Lounge

Thinking children will do what they do regardless of what old men and women say, but not willing to condone something on behalf of another Walker says.
"That is aquestion more for your mother than I."
by Walker
Thu Jun 14, 2018 7:33 pm
Forum: Archive
Topic: Adventure 3: The New Plan
Replies: 185
Views: 66207

Re: Adventure 3: The New Plan

Walker starts reviewing the satellite images and condition of the area. His focus trying to find safe places near by they could teleport to or from without it being right in the middle of the facility. Then looking around he asks. "Do any of you have military experience? When I was in the AEGIS...
by Walker
Wed Jun 13, 2018 6:40 am
Forum: Archive
Topic: Welcome to The Lounge
Replies: 38
Views: 17831

Re: Welcome to The Lounge

Walker smiles warmly at the nervous girl. "There is no gift greater than the gift of learning and no reward greater than the reward of watching a pupil grow. "I would love to take you as a student. I think there are many things I know that you could learn. But likewise, i am sure there are...
by Walker
Mon Jun 11, 2018 12:43 pm
Forum: Archive
Topic: Welcome to The Lounge
Replies: 38
Views: 17831

Re: Welcome to The Lounge

When Summer comes in to show Walker the armor she designed for him with the built in stealth system he is please with the design. "Thank you Summer." Truly short of words at the appearance of the armor combined with the technology placed in it by the teams benefactor he is simply amazed. &...
by Walker
Wed Jun 06, 2018 7:19 am
Forum: Archive
Topic: Adventure 3: The New Plan
Replies: 185
Views: 66207

Re: Adventure 3: The New Plan

Walker watching the uncomfortable interactions of teenagers has fond memories of his own experiences. Then observing Bradley responding to unspoken words he begins to worry a bit. Whispering into Bradley's mind he says. It is considered an abomination to read the minds of your friends and those arou...
by Walker
Thu May 24, 2018 8:39 am
Forum: Archive
Topic: Adventure 2: Rendezvous
Replies: 46
Views: 21312

Re: Adventure 2: Rendezvous

Danger Sense Triggered on 6 or better Notice [dice]0[/dice] Notice Wild Die [dice]1[/dice] + Ace [dice]6[/dice] Common Knowledge Smarts [dice]2[/dice] Smarts Wild Die [dice]3[/dice] Walker is fairly casual about the whole thing. He trust the girl to make him a costume, and yes he knows they are cos...
by Walker
Tue May 15, 2018 7:08 am
Forum: Archive
Topic: Adventure 2: Rendezvous
Replies: 46
Views: 21312

Re: Adventure 2: Rendezvous

Not really concerned all that much about the look of the outfits, so much as he is concerned about the hard tasks ahead of them Walker tries to bring the topic back around from where it had rabbit trailed. "While the costumes will be nice, we still need to address the primary issues we are conc...
by Walker
Wed May 09, 2018 6:57 am
Forum: Archive
Topic: Adventure 2: Rendezvous
Replies: 46
Views: 21312

Re: Adventure 2: Rendezvous

Smiling at the girls excitement Walker says. "I agree some discretion is needed. But I do not have the strength or endurance of you younger fellows. I cannot wear so much armor without collapsing from heat fatigue. So be sure whatever you draw up it is light enough for old men who are more used...
by Walker
Thu May 03, 2018 8:29 am
Forum: Archive
Topic: Adventure 2: Rendezvous
Replies: 46
Views: 21312

Re: Adventure 2: Rendezvous

"While I agree that the Earth must be protected so we will have a place to live when this is all done. I can also see these creatures will only destroy and consume this planet. I am in on whatever plans you have already provided they are reasonable." As the kids continue flirting with eac...
by Walker
Sat Apr 28, 2018 12:07 am
Forum: Archive
Topic: Adventure 2: Rendezvous
Replies: 46
Views: 21312

Re: Adventure 2: Rendezvous

Looking around to make sure Summer was not in the room Walker replies to Gothm. "I am certain Mr. Carter would be involved and have full knowledge. Such a conspiracy would require a coalition of competent supporters and resources. Things like secret underground tunnels are not built by chance. ...
by Walker
Tue Apr 24, 2018 6:54 am
Forum: Archive
Topic: Adventure 2: Rendezvous
Replies: 46
Views: 21312

Re: Adventure 2: Rendezvous

"The problem we must consider now is not how to defeat the speprah, but is instead how can we inform the public in a way they will believe." Walker again somehow has food and tea on his person as he is handing out rations to the rescued men and women and offering tea while speaking. "...
by Walker
Fri Apr 20, 2018 5:40 am
Forum: Archive
Topic: Adventure 2: Rendezvous
Replies: 46
Views: 21312

Re: Adventure 2: Rendezvous

Walker sits down exhausted from all of the day's activities. Looking over at Bradley Walker make some gestures and mumbles a few Arcane words. Bradley, would you please slim through the minds of our new guests. I would have to find we have another situation like a few moments ago. . Then out loud he...
by Walker
Wed Apr 18, 2018 7:39 am
Forum: Archive
Topic: Adventure 2: The Research Facility
Replies: 101
Views: 37388

Re: Adventure 2: The Research Facility

glad to hear they were not going to murder dozens of innocents Walker offers an escape to those around. "Thank you for your temperance Mr Gothm. If you are ready I can grab you from where you are?"
by Walker
Sun Apr 15, 2018 6:43 am
Forum: Archive
Topic: Adventure 2: The Research Facility
Replies: 101
Views: 37388

Re: Adventure 2: The Research Facility

Spellcasting d12+4, -4 Scene mod Spellcasting [dice]0[/dice] Wild [dice]1[/dice] With the gate stabilized Walker starts using the power stored in it to reach out and grab some of the prisoners who look ready to run off and get themselves killed. Opening smaller gates long enough to snap them to whe...
by Walker
Fri Apr 06, 2018 3:05 pm
Forum: Archive
Topic: Adventure 2: The Research Facility
Replies: 101
Views: 37388

Re: Adventure 2: The Research Facility

Continuing to stabilize the gate Walker draws more on the power of Raith and himself merging the two as fluidly as possible, letting Raith direct the destination was hard. But he knew it was required. Then seeing Gothm disappear into the ground Walker is a little off. "I hope he is find another...
by Walker
Sat Mar 31, 2018 12:27 pm
Forum: Archive
Topic: Welcome to The Lounge
Replies: 38
Views: 17831

Re: Welcome to The Lounge

As he works on cleaning up the mess from breakfast and putting away the dishes he dirtied Walker listens and watches the interplay between Raith and Gothm. He prepares himself to teleport out in case one of them crosses the line. When they seem to resolve to differences in a civilized way he relaxes...
by Walker
Sat Mar 31, 2018 12:11 pm
Forum: Archive
Topic: Adventure 2: The Research Facility
Replies: 101
Views: 37388

Re: Adventure 2: The Research Facility

"Oh yes of course, I was born in late 19th century Germany and my experiences have done nothing but reinforce my beliefs in God. I believe these types will definitely find themselves in a hell of greater punishment. Their willingness to throw away the whole of the earth for a few moments of gl...
by Walker
Sat Mar 31, 2018 8:10 am
Forum: Archive
Topic: Welcome to The Lounge
Replies: 38
Views: 17831

Re: Welcome to The Lounge

As Mitchel floats into the room Walker looks over. "Welcome, would you like something to eat? I prepared food earlier and have been maintaining its freshness. I think after breakfast I may be going for a swim and will need my energy supposing Gothm is willing." Then getting himself up with...
by Walker
Sat Mar 31, 2018 7:40 am
Forum: Archive
Topic: Welcome to The Lounge
Replies: 38
Views: 17831

Re: Welcome to The Lounge

"I did not mean to offer offence or devalue your friends Mr Gothm. I simply have found that humans are often more willing to speak with me without trying to kill me than most animals in their natural environments. "If you would be willing I would still love to join you for a swim and intr...
by Walker
Sat Mar 31, 2018 7:36 am
Forum: Archive
Topic: Adventure 2: The Research Facility
Replies: 101
Views: 37388

Re: Adventure 2: The Research Facility

Without pausing in his formation of the gate and maintenance of the power Walker begins lecturing in the fashion old men often do. "Life does not exist in a vacuum Mr Raith. "Everything fights for dominance, from the tiniest microbes fighting for their ability to procreate at the cost of a...
by Walker
Fri Mar 30, 2018 8:03 am
Forum: Archive
Topic: Adventure 2: The Research Facility
Replies: 101
Views: 37388

Re: Adventure 2: The Research Facility

"What do you mean 'No surprise'? You will explain that to me further after we get out of here," Mr. Raith commands, his eyes narrowing in suspicion. He closes his eyes and concentrates as the old wizard begins to draw upon his power for the mass teleportation. "I simply note that the...
by Walker
Thu Mar 29, 2018 10:12 pm
Forum: Archive
Topic: Welcome to The Lounge
Replies: 38
Views: 17831

Re: Welcome to The Lounge

"Sorry Brute, let me get you a chair that will hold your weight as least as long as we are all here together." Then with some mumbled arcane words and a few gestures a chair made out of a thin purples and pink plastic looking material forms. "That should do nicely for you and be soft...
by Walker
Thu Mar 29, 2018 3:53 pm
Forum: Archive
Topic: Welcome to The Lounge
Replies: 38
Views: 17831

Re: Welcome to The Lounge

Absently pouring himself some tea with his mind as he relaxes in his chair reading Walker only listens half heartily to the video playing in the background. His may focus was in the book he was reading, these new authors could be good, but he always felt that the classics were where he felt most com...
by Walker
Thu Mar 29, 2018 3:48 pm
Forum: Archive
Topic: Welcome to The Lounge
Replies: 38
Views: 17831

Welcome to The Lounge

As you look around the base presents an eclectic feel. Some of the furniture reflecting the old European style enjoyed by some members, other portions representing the hyper tech preferences of others. But the whole of the base is the home you have now. The central meeting room however has been turn...
by Walker
Wed Mar 28, 2018 8:00 am
Forum: Archive
Topic: Adventure 2: The Research Facility
Replies: 101
Views: 37388

Re: Adventure 2: The Research Facility

Walker gets with Raith and starts gathering the prisoners. "We need to stick to the plan. The fact that Agis is working for the enemy is no surprise so lets stay on task now." Walker starts forming the arcane symbols needed for the work out over the area. While not an easy task they had pr...
by Walker
Mon Mar 12, 2018 9:58 am
Forum: Archive
Topic: Adventure 2: The Research Facility
Replies: 101
Views: 37388

Re: Adventure 2: The Research Facility

The gas filling the room was no surprise to Walker, he had prepared fo this and while he did get a little in him before he triggered his spell of shielding that sealed his body and prevented him from breathing the air around him. Once the spell was up he was comfortable. “Now for the hard part, we w...
by Walker
Mon Mar 05, 2018 10:47 am
Forum: Archive
Topic: Adventure 2: The Research Facility
Replies: 101
Views: 37388

Re: Adventure 2: The Research Facility

Feeling the intrusion in his mind from the power Walker cannot afford to lower his guard in the field of battle. But feeling the effect overcoming his defenses he tries to direct the boy to the important information. He lets the boy find whatever information he needs, focusing on his attempts to kee...
by Walker
Mon Mar 05, 2018 9:31 am
Forum: Archive
Topic: Adventure 2: The Research Facility
Replies: 101
Views: 37388

Re: Adventure 2: The Research Facility

If a penalty is applied to any of these rolls he will extra effort Danger Sense Triggered on 6 or better Notice [dice]0[/dice] Notice Wild Die [dice]1[/dice] Common Knowledge Smarts [dice]2[/dice] Smarts Wild Die [dice]3[/dice] Spellcasting Roll d12+4, -4 for blind = 1d12 Spellcasting [dice]4[/dice...
by Walker
Mon Feb 19, 2018 7:52 am
Forum: Archive
Topic: Adventure 2: The Research Facility
Replies: 101
Views: 37388

Re: Adventure 2: The Research Facility

Walker waits for the signal so they can walk into the facility. While his astral walk has always been his preferred mode of travel, the risk of switching to teleporting with so many people is still on his mind. And he was not looking forward to the exercise with so many others at potential risk.
by Walker
Thu Feb 01, 2018 8:07 am
Forum: Archive
Topic: Adventure 2: The Research Facility
Replies: 101
Views: 37388

Re: Adventure 2: The Research Facility

Danger Sense Triggered on 6 or better Notice [dice]0[/dice] Notice Wild Die [dice]1[/dice] Common Knowledge Smarts [dice]2[/dice] Smarts Wild Die [dice]3[/dice] Walker finds a few nice designer looking suits with built in technology making them niegh impervious to normal weapons and highly resistan...
by Walker
Sat Jan 27, 2018 6:56 am
Forum: Archive
Topic: Adventure 2: Heroes for Hire
Replies: 44
Views: 20232

Re: Adventure 2: Heroes for Hire

Walker uses his magic to heal the team before they move on to their other tasks. "Please make sure you let me know if I miss anything." The process of working with Raith was a little frustrating as the first few tries simply had the two powers working on their own and not in tandem. Walker...
by Walker
Thu Jan 25, 2018 8:23 am
Forum: Archive
Topic: Adventure 2: Heroes for Hire
Replies: 44
Views: 20232

Re: Adventure 2: Heroes for Hire

comfort.jpg Conjuring some comfortable furniture for them to rest in while they discuss the details and some tea for them to drink Walker says. "I like the idea of mixing our plans. "Wraith, I would like to experiment a bit and see if my magic can combine your ability to teleport with my ...
by Walker
Tue Jan 23, 2018 12:20 pm
Forum: Archive
Topic: Adventure 2: Heroes for Hire
Replies: 44
Views: 20232

Re: Adventure 2: Heroes for Hire

Thinking of escape plans Gothm's idea about vehicles and other issues that may come up Walker adds. "Once we have some distance from the facility we will need a diversion. Some sort of transport that can be rigged up with holo-simulators to appear to be full of us and our rescued prisoners. Tha...
by Walker
Sun Jan 21, 2018 3:54 pm
Forum: Archive
Topic: Adventure 2: Heroes for Hire
Replies: 44
Views: 20232

Re: Adventure 2: Heroes for Hire

Danger Sense Triggered on 6 or better Notice [dice]0[/dice] Notice Wild Die [dice]1[/dice] Common Knowledge Smarts [dice]2[/dice] Smarts Wild Die [dice]3[/dice] Watching as the plans are being made Walker acknowledges Delilah as the leader and offers his own services. "I agree you are the bett...
by Walker
Fri Jan 05, 2018 9:32 am
Forum: Archive
Topic: Adventure 1: The Call
Replies: 120
Views: 44631

Re: Adventure 1: The Call

Looking at the young rebel Walker says. "Please, not all of us are immortal there is no reason to endanger the girls or the rest of us with inane behavior. While you will heal, young Summer will not be given the chance. "Let's try at being a tiny bit less overt." Then mumbling to hims...
by Walker
Tue Jan 02, 2018 12:09 pm
Forum: Archive
Topic: Adventure 1: The Call
Replies: 120
Views: 44631

Re: Adventure 1: The Call

Concentrating on his wards Walker reinforces his defenses and looks around cautiously. "This must be the abode of the man who led us into the ambush. I suggest everyone remain vigilant as I am sure he will make excuses to justify his effort to lead us here." Notice [dice]0[/dice] Notice Wi...
by Walker
Sat Dec 23, 2017 8:51 pm
Forum: Archive
Topic: Adventure 1: The Call
Replies: 120
Views: 44631

Re: Adventure 1: The Call

Seeing his effort to protect the civilians are being undone at every turn Walker starts mumbling to himself what would appears as incoherent words to any one listening. Flying adjacent to the building just near the top and gesturing with his fingers and his strange mumbling pick up tempo he finishes...
by Walker
Thu Dec 21, 2017 2:49 pm
Forum: Archive
Topic: Adventure 1: The Call
Replies: 120
Views: 44631

Re: Adventure 1: The Call

Looking at all the damage being caused ot only by the Agis agents, but also by those who used to be ARES Walker is discouraged and frustrated. “Why is it necessary to prove their arguments? Can we not simply stop them and escape? There is no rational reason for all of this damage and murders.” Looki...
by Walker
Mon Dec 11, 2017 12:05 pm
Forum: Archive
Topic: Adventure 1: The Call
Replies: 120
Views: 44631

Re: Adventure 1: The Call

Danger Sense Triggered on 6 or better Notice [dice]0[/dice] Aced [dice]6[/dice] Notice Wild Die [dice]1[/dice] Common Knowledge Smarts [dice]2[/dice] Smarts Wild Die [dice]3[/dice] The Serpents Tongue Spellcasting [dice]4[/dice] -2 from changing spells included Spellcasting Wild [dice]5[/dice] -2 f...
by Walker
Mon Dec 04, 2017 10:15 am
Forum: Archive
Topic: Adventure 1: The Call
Replies: 120
Views: 44631

Re: Adventure 1: The Call

Danger Sense Triggered on 6 or better Notice [dice]0[/dice] Notice Wild Die [dice]1[/dice] Matter Shaping Create a Stone Barrier. Spell Casting [dice]2[/dice] -2 included from using Matter Master & Range 24" diameter = 288'. Wild Die [dice]3[/dice] Meta Detail this is to separate the battl...
by Walker
Mon Nov 27, 2017 5:44 pm
Forum: Archive
Topic: Adventure 1: The Call
Replies: 120
Views: 44631

Re: Adventure 1: The Call

Unphased by Randy yelling, Walker looks around the scene, for possible ways out that will not end up with anyone getting killed. "I think at this point the best thing we can do it get out of here. All they will see is some of us, including Delilah running away. Some well strung illusions here c...
by Walker
Mon Nov 27, 2017 3:44 pm
Forum: Archive
Topic: Adventure 1: The Call
Replies: 120
Views: 44631

Re: Adventure 1: The Call

Seeing Randy say what he is about to do and drawing his weapon Walker acts quickly. "Now we cannot have that right now, this is a time for peace." Walker send the hypnotic suggestion deep into Randy's mind. As he speaks the eyes of the snake head open and the head appears to split into doz...
by Walker
Mon Nov 27, 2017 8:55 am
Forum: Archive
Topic: Adventure 1: The Call
Replies: 120
Views: 44631

Re: Adventure 1: The Call

Looking around at the group of companions Walker smiles and shakes his head. " Why are would we keep going this direction? I received a warning call, but it is apparent that the location I was going to gate to is a trap. Do any of you have a rational or pressing reason to keep going there? Well...
by Walker
Thu Nov 23, 2017 7:38 am
Forum: Archive
Topic: Adventure 1: The Call
Replies: 120
Views: 44631

Re: Adventure 1: The Call

Smiling at the girl Walker says. "Absolutely young lady. A young mind, alert, willing to act and looking for new experiences is perfect for learning the art. I was much like you went I was first sent to Egypt. I think I was 16 at the time, and never have I regretted my decision."
by Walker
Wed Nov 22, 2017 10:19 am
Forum: Archive
Topic: Adventure 1: The Call
Replies: 120
Views: 44631

Re: Adventure 1: The Call

Danger Sense Triggered on 6 or better Notice [dice]0[/dice] Notice Wild Die [dice]1[/dice] Common Knowledge Smarts [dice]2[/dice] Smarts Wild Die [dice]3[/dice] Watching the interchange with Summer Walker Says. "Excellent job young lady. You handled that well, your response was measured an app...
by Walker
Mon Nov 20, 2017 10:07 am
Forum: Archive
Topic: Adventure 1: The Call
Replies: 120
Views: 44631

Re: Adventure 1: The Call

Concentrating for minute or two while walking and mumbling some arcane words in Ancient Egyptian Walker's staff begins to lift and turn in the air pointing towards the destination. "A simple spell designed to call us to our desires should help us out here." He mumbles to himself before loo...
by Walker
Sat Nov 18, 2017 9:12 am
Forum: Archive
Topic: Adventure 1: The Call
Replies: 120
Views: 44631

Re: Adventure 1: The Call

Looking directly at Raith Walker says. "I do not think going up to would be wise. To many Innocents could be harness if this broke out into a battle."
"Remember it is not there people who forsook is, but the fearful people in power of the government."
by Walker
Fri Nov 17, 2017 7:56 pm
Forum: Archive
Topic: Adventure 1: The Call
Replies: 120
Views: 44631

Re: Adventure 1: The Call

The new group popping up on his place stops Walker. "Well this is to many for me to take." [/i]A slow appraisal of everyone in the group and Walker realizes they are all ARES one and all. "Well isn't this nice, a bit of a reunion, feels a lot like a trap, and to make for an astral wal...
by Walker
Tue Nov 14, 2017 8:09 am
Forum: Archive
Topic: Adventure 1: The Call
Replies: 120
Views: 44631

Re: Adventure 1: The Call

"What is your name, Old Man? On second thought, never mind. I shall call you Old Man, and you will call me Raith." Raith takes a small step back to give the Old Man some room to complete his sorcery. "So! We have a mysterious benefactor at precisely the same time ARES is turned on us...
by Walker
Mon Nov 13, 2017 7:52 am
Forum: Archive
Topic: Adventure 1: The Call
Replies: 120
Views: 44631

Re: Adventure 1: The Call

"Agents on the way. Proceed to South Brooklyn Marine Terminal." "Well? Who is it?" Looking at Raith interrupting the voice on the phone Tony smiles and holds up his finger signaling one minutes. In his mild voice easy to overlook he says "Ah yes, thank you." Then hangi...
by Walker
Sun Nov 12, 2017 8:35 pm
Forum: Archive
Topic: Adventure 1: The Call
Replies: 120
Views: 44631

Re: Adventure 1: The Call

Looking at Raith Walker excuses himself his soft voice difficult to hear in most environments, carried okay in the quite if this underground dwelling. “Well apparently you're not much of a talker and apparently not a tea person, you must not be a phone person either. I will just grab that.” Walking ...
by Walker
Thu Nov 09, 2017 10:02 am
Forum: Archive
Topic: Fall from Glory (Interludes)
Replies: 29
Views: 13881

Re: Fall from Glory (Interludes)

The old man at the counter looked at the the kid checking him out. “You know buying milk should really be easier than this.” The young man looked up confused. “I’m sorry sir, you mean the change?” Looking at his hand as he was counting he double checked he was handing the right amount over. “Oh no. ...
by Walker
Fri Nov 03, 2017 10:33 am
Forum: Archive
Topic: Walker
Replies: 4
Views: 6181

Walker - Background

BACKGROUND To be populated, most likely with first interludes text. Key Bullet Points: Warned them of the coming troubles Talks a lot and sometimes about things that make no sense Remembers the Great War Was a medic sent to Africa by the Kaiser. Decided he did not care about German dominance, the K...
by Walker
Thu Nov 02, 2017 6:29 pm
Forum: Archive
Topic: Walker
Replies: 4
Views: 6181

Walker - Advancement Track

Advancement Track Novice 1: Great Luck (I have prepared for this) Novice 2: Team Leader (Re-trapped) Novice 3: TBD Seasoned 1: TBD Seasoned 2: TBD Seasoned 3: Seasoned 4: Seasoned 5: Veteran 1: Veteran 2: Veteran 3: Veteran 4: Veteran 5: Heroic 1: Heroic 2: Heroic 3: Heroic 4: Heroic 5: Legendary 1:...
by Walker
Tue Oct 31, 2017 9:51 am
Forum: Archive
Topic: Walker
Replies: 4
Views: 6181

Walker - Gear

Gear : $200 cash Super Fashionable Super Suits This highly advanced fabric is mechanically identical to the standard issue ARES Suit. However it was designed to look like fashionable dress attire. Combat Armor SPC2 page 14: These suits include a full jumpsuit, helmet, load-bearing harness for a bac...
by Walker
Sun Oct 29, 2017 10:29 am
Forum: Archive
Topic: Walker
Replies: 4
Views: 6181

Walker

[ooc=Notice and Common Knowledge Rolls] Danger Sense Triggered on 6 or better Notice [dice:1fh2jpli]22640:0[/dice:1fh2jpli] Notice Wild Die [dice:1fh2jpli]22640:1[/dice:1fh2jpli] Common Knowledge Smarts [dice:1fh2jpli]22640:2[/dice:1fh2jpli] Smarts Wild Die [dice:1fh2jpli]22640:3[/dice:1fh2jpli] [/...

Go to advanced search