Search found 35 matches

by Brute
Fri Aug 07, 2020 7:31 am
Forum: Supporting Cast
Topic: Steele
Replies: 0
Views: 1222

Steele

1d20
1d20
by Brute
Wed Jul 01, 2020 10:14 am
Forum: Supporting Cast
Topic: Power Armor Ace
Replies: 0
Views: 1335

Power Armor Ace

1d20
1d20

1d20
1d20
1d20
by Brute
Wed Sep 11, 2019 11:14 am
Forum: 24th COT Adventure Forum
Topic: Part 1: The Trip
Replies: 273
Views: 76427

Re: Part 1: The Trip

Steel looks at Serival's holo-communicator and pulls up a map on his internal computer. In response to his mental commands a map appears and text flows across his vision. >>Calculating distance from Castle Refuge to ruins of old Detroit.... >>Based on best available data the distance to old Detroit ...
by Brute
Sun Sep 08, 2019 11:00 am
Forum: SR (SWD) and Playtest Archive
Topic: SWADE Something
Replies: 0
Views: 1873

SWADE Something

F&G Roll [dice:pj99cceq]57998:0[/dice:pj99cceq] F&G Roll [dice:pj99cceq]57998:1[/dice:pj99cceq] Training HJ Roll [dice:pj99cceq]57998:2[/dice:pj99cceq] Body Armor HJ Roll [dice:pj99cceq]57998:3[/dice:pj99cceq] Underworld & Black Ops HJ Roll [dice:pj99cceq]57998:4[/dice:pj99cceq] Gear Cre...
by Brute
Sun Aug 25, 2019 10:26 am
Forum: 24th COT Adventure Forum
Topic: Briefing Room
Replies: 25
Views: 12865

Re: Briefing Room

Steel glances at the card the... odd Grackle Tooth handed him and would have frowned if he could still make facial expressions. Surely he doesn't think that the psyches in the infirmary would have cleared him for duty if they didn't think he had a handle on any lingering trauma? No sense making a bi...
by Brute
Fri Aug 23, 2019 11:34 am
Forum: 24th COT Adventure Forum
Topic: Briefing Room
Replies: 25
Views: 12865

Re: Briefing Room

Danny gives Steel a nod. New guy... Lance seemed to leave our company. Looks like this is his replacement. " The name is Danny, you indeed look new. What brings you to the 24th?" Steel turns his head to gaze at the Grackle as a momentary flashback plays out in his head. If only there were...
by Brute
Thu Aug 22, 2019 10:05 pm
Forum: 24th COT Adventure Forum
Topic: Briefing Room
Replies: 25
Views: 12865

Re: Briefing Room

Steel walked down the hall looking for briefing room 7 when a doorway suddenly strobed in his vision, startling him slightly. Wonder if I'll ever get used to having a heads up display 24/7? Giving himself a mental shrug he alters course and heads towards the door his comp insists is briefing room 7....
by Brute
Thu Aug 22, 2019 9:38 am
Forum: SR (SWD) and Playtest Archive
Topic: SWADE Glitter Boy
Replies: 0
Views: 1558

SWADE Glitter Boy

HJ Roll [dice:hamhexmp]57443:0[/dice:hamhexmp]
HJ Roll [dice:hamhexmp]57443:1[/dice:hamhexmp]
by Brute
Sat Mar 31, 2018 10:50 pm
Forum: Archive
Topic: Welcome to The Lounge
Replies: 38
Views: 17831

Re: Welcome to The Lounge

Brute scowls at Raith's appearance with the shark. Brute does not understand why exactly but he has an intense distrust and dislike for the undead creature. "Brute not know chore wheel Dead Man. Dead Man clean up Dead Man's mess and Brute clean up Brute's mess. Brute think that good idea."...
by Brute
Thu Mar 29, 2018 4:48 pm
Forum: Archive
Topic: Welcome to The Lounge
Replies: 38
Views: 17831

Re: Welcome to The Lounge

A noticeable vibration in the floor heralds Brute's entrance to the common area. "Walker! Brute happy to see walker. Brute still getting used to new place. Dee say not to open the strange doors. Brute can't figure out strange doors anyway and Brute promised not to break anything." Walking ...
by Brute
Thu Mar 29, 2018 1:30 pm
Forum: Archive
Topic: Adventure 2: The Research Facility
Replies: 101
Views: 37391

Re: Adventure 2: The Research Facility

Notice [dice]0[/dice] Wild [dice]1[/dice] -1 bennie for Extra Effort [dice]2[/dice] Fighting [dice]3[/dice] Wild [dice]4[/dice] -1 bennie for Extra Effort [dice]5[/dice] +3 to Fighting Brute is not completely sure what Randy is talking about but Dee's anger and the flash of danger he feels towards ...
by Brute
Tue Mar 13, 2018 4:41 pm
Forum: Archive
Topic: Adventure 2: The Research Facility
Replies: 101
Views: 37391

Re: Adventure 2: The Research Facility

Fighting [dice]0[/dice] Wild [dice]1[/dice] Wild Ace [dice]4[/dice] Intimidation [dice]2[/dice] Wild [dice]3[/dice] -1 bennie for Extra Effort for Intimidation [dice]5[/dice] +3 to Fighting roll -2 to both rolls due to MAP Damage Strength [dice]6[/dice] + Melee Attack [dice]7[/dice] + Raise [dice]8...
by Brute
Wed Mar 07, 2018 5:47 pm
Forum: Archive
Topic: Adventure 2: The Research Facility
Replies: 101
Views: 37391

Re: Adventure 2: The Research Facility

Notice [dice]0[/dice] Wild [dice]1[/dice] Wild Ace [dice]2[/dice] The fighting ends abruptly as the blind man tosses the guards that had escaped Brute's initial assault like leaves in the wind. Brute is not sure what to do next but suddenly he senses the approach or more guards and the danger beats...
by Brute
Wed Feb 28, 2018 9:24 am
Forum: Archive
Topic: Adventure 2: The Research Facility
Replies: 101
Views: 37391

Re: Adventure 2: The Research Facility

Notice [dice]0[/dice] Wild [dice]1[/dice] Brute fails to sense any impending danger the immediate threat is obvious enough and Brute explodes up off the gurney with the signal from Dee and closes the distance with the first guards that he sees. "Bad men keep heroes prisoner!" he growls, &...
by Brute
Mon Jan 29, 2018 10:28 pm
Forum: Archive
Topic: Adventure 2: Heroes for Hire
Replies: 44
Views: 20232

Re: Adventure 2: Heroes for Hire

Brute scratches his head has the other seem to wander all over the warehouse looking for equipment. Brightening he joins in and soon has stacked and opened every massive crate in the warehouse and stacked them next to the sub. "Brute find lots of stuff to help save the people from the bad soldi...
by Brute
Fri Jan 26, 2018 10:53 am
Forum: Out of Character Topics
Topic: Which social media platforms do you use?
Replies: 9
Views: 7408

Re: Which social media platforms do you use?

Facebook is pretty much it for me. That and Google Hangouts for SR.com stuff.
by Brute
Tue Jan 23, 2018 10:28 am
Forum: Archive
Topic: Adventure 2: Heroes for Hire
Replies: 44
Views: 20232

Re: Adventure 2: Heroes for Hire

Brute frowns, "Brute good at stopping the bad people from hurting friends. Brute is really strong and not scared of the bad men. Brute not so good at being sneaky. Brute can't help friends save the people in the pictures? Brute really like saving people. Make Brute feel good helping. Brute real...
by Brute
Mon Jan 22, 2018 8:39 pm
Forum: Archive
Topic: Adventure 2: Heroes for Hire
Replies: 44
Views: 20232

Re: Adventure 2: Heroes for Hire

Notice [dice]0[/dice] Notice Ace [dice]2[/dice] Wild [dice]1[/dice] Common Knowledge [dice]3[/dice] Wild [dice]4[/dice] -2 for Clueless hindrance Brute's forehead furrowed as he tried to follow what was being said. Brute had not recognized anyone in the video but then again, Brute had a hard time r...
by Brute
Mon Jan 08, 2018 10:57 am
Forum: Archive
Topic: Adventure 1: The Call
Replies: 120
Views: 44631

Re: Adventure 1: The Call

Notice [dice]0[/dice] Wild [dice]1[/dice] Wild Ace [dice]2[/dice] Brute calms down as the agents flee and the rain starts to fall. After removing the obstacle of the gates at Delilah's request Brute follows the rest has they accept the strange invitation into the lit warehouse. Brute feels no threa...
by Brute
Tue Dec 19, 2017 6:22 pm
Forum: Archive
Topic: Adventure 1: The Call
Replies: 120
Views: 44631

Re: Adventure 1: The Call

Notice Die [dice]0[/dice] Wild Die [dice]1[/dice] Wild Die Ace [dice]2[/dice] Wild Die Ace [dice]3[/dice] Rapid Attack Die [dice]4[/dice] Rapid Attack Die [dice]5[/dice] Rapid Attack Die [dice]6[/dice] Wild Die [dice]7[/dice] Rapid Attack -4, Fighting +3, Total Penalty -1 With a roar Brute is final...
by Brute
Fri Dec 15, 2017 3:25 pm
Forum: Archive
Topic: Adventure 1: The Call
Replies: 120
Views: 44631

Re: Adventure 1: The Call

Notice Die [dice]0[/dice] Wild Die [dice]1[/dice] To Unshake Spirit Die [dice]2[/dice] Wild Die [dice]3[/dice] With his vision clearing Brute starts to lurch forward towards the enemy agents when he is struck by several energy blasts. One is a solid enough hit to make him falter for a moment but it...
by Brute
Fri Dec 01, 2017 3:58 pm
Forum: Archive
Topic: Adventure 1: The Call
Replies: 120
Views: 44631

Re: Adventure 1: The Call

Dragging his arm across his face in a futile attempt to clear his eyes Brute glaces down as he hears the noise of gunfire coming from right behind him and sees Randy using him for cover. This is not new for Brute as he was often employed as a moving shield during the war for breakthrough maneuvers. ...
by Brute
Thu Nov 30, 2017 6:49 pm
Forum: Archive
Topic: Adventure 1: The Call
Replies: 120
Views: 44631

Re: Adventure 1: The Call

Notice [dice]0[/dice] Wild Die [dice]1[/dice] "Brute no good at being sneaky. Little people should go hide. Brute will make the bad soljers go away!" Crouching under the manhole cover Brute leaps up and smashes a huge fist into the manhole cover. Strength Die [dice]2[/dice] Wild Die [dice...
by Brute
Tue Nov 21, 2017 1:23 am
Forum: Archive
Topic: Adventure 1: The Call
Replies: 120
Views: 44631

Re: Adventure 1: The Call

Notice Die [dice]0[/dice] Ace Notice Die [dice]2[/dice] Wild Die [dice]1[/dice] The newcomes do not radiate danger so Brute is not alarmed when the newcomers arrive. That changes somewhat with Raith's rude behavior towards Dee and Summer. "Smelly Man should not be mean to Brute's friends. Smel...
by Brute
Wed Nov 15, 2017 11:55 pm
Forum: Archive
Topic: Fall from Glory (Interludes)
Replies: 29
Views: 13881

Re: Fall from Glory (Interludes)

Brute frowns and closes his eyes as he concentrates briefly. "Brute not know but it not the bad men." Eyes popping open, he grins and says, "I know! Brute will answer door and see! Be right back!" With that he turns and lumbers to the front door, opening it carefully. "Dee! ...
by Brute
Wed Nov 15, 2017 10:58 pm
Forum: Archive
Topic: Adventure 1: The Call
Replies: 120
Views: 44631

Re: Adventure 1: The Call

The news that agents were coming puts a scowl on Brute's features and his hands creak audibly as his hands ball into massive fists. "The bad men coming here? The bad men should leave Brute and his friends alone. Stupid men better not try and hurt Brute's friends or Brute going to get really mad...
by Brute
Fri Nov 10, 2017 8:57 am
Forum: Archive
Topic: Fall from Glory (Interludes)
Replies: 29
Views: 13881

Re: Fall from Glory (Interludes)

With Gothm's greeting Brute goes still for a moment and closes his eyes in a rare moment of concentration. After a few moments he opens his eyes again and grins at Gothm, "no bad men around right now Goth-em. If the bad men come around Brute will know, Brute always know." Just then another...
by Brute
Thu Nov 09, 2017 2:11 pm
Forum: Archive
Topic: Fall from Glory (Interludes)
Replies: 29
Views: 13881

Re: Fall from Glory (Interludes)

Brute shambled through the inky darkness of the abandoned tunnel navigating it with an ease that would have astounded the person he used to be but for brute it was the most natural thing in the world. He spent a lot of time in the tunnels when he needed to travel outside his squat in the reclamation...
by Brute
Sat Nov 04, 2017 12:26 pm
Forum: SR (SWD) and Playtest Archive
Topic: Major Speed ARES Protocol
Replies: 2
Views: 2826

Re: Major Speed ARES Protocol Test Character Build

Advances Initial Advances: (From Hindrances): The Best There Is (Speed), Improve Spirit (d8) Free Edge (Human): Level Headed Novice 1 Advance: Healer Novice 2 Advance: Novice 3 Advance: Seasoned 1 Advance: Seasoned 2 Advance: Seasoned 3 Advance: Seasoned 4 Advance: Veteran 1 Advance: Veteran 2 Adva...
by Brute
Sat Nov 04, 2017 11:16 am
Forum: SR (SWD) and Playtest Archive
Topic: Major Speed ARES Protocol
Replies: 2
Views: 2826

Re: Major Speed ARES Protocol Test Character Build

Background Sgt Alan Barrington started the war as a medic with the US Army and served with distinction on the battlefield until one particular battle that took place during a severe thunderstorm. Suddenly, his world turned white as he is struck by a bolt of lightning. Unknown to Sgt. Barrington tha...
by Brute
Fri Nov 03, 2017 7:12 pm
Forum: Archives
Topic: Vauxhall Knights - 1st Recon Squad (2 Openings)
Replies: 21
Views: 16663

Re: Roll20 Game: Vauxhall Knights - 1st Recon Squad

The time says PST/EST but is that accurate? I ask because Daylight Savings Time isn't over till Sunday and since we don't do DST in Arizona in can get a little confusing with the terminology. I listed the times based on West Coast and East Coast. For me I am Mountain Time which would be 8 PM. Yes, ...
by Brute
Fri Nov 03, 2017 3:19 pm
Forum: Archives
Topic: Vauxhall Knights - 1st Recon Squad (2 Openings)
Replies: 21
Views: 16663

Re: Roll20 Game: Vauxhall Knights - 1st Recon Squad

The time says PST/EST but is that accurate? I ask because Daylight Savings Time isn't over till Sunday and since we don't do DST in Arizona in can get a little confusing with the terminology.
by Brute
Wed Nov 01, 2017 8:44 am
Forum: SR (SWD) and Playtest Archive
Topic: Major Speed ARES Protocol
Replies: 2
Views: 2826

Major Speed ARES Protocol

Major Speed (Alan Barrington) Player Name : James Google Handle: radecliffe@cox.net Rank : Novice Experience : 5 Advances Left : 0 Race : Human Power Level : Four Color Attributes : Agility d12, Smarts d8, Spirit d6, Strength d6, Vigor d10 Pace : Mach 2+; Parry : 8 ; Toughness : 11(4) Skills : [3] ...
by Brute
Tue Oct 31, 2017 2:34 pm
Forum: Fallen Heroes
Topic: The Brute (Approved)
Replies: 1
Views: 3902

Re: The Brute - Possible ARES Protocol Campaign Character

Background During the war the man who would become The Brute was part of one of several research teams working to perfect a super soldier serum in order to bolster the ranks of super beings fighting the alien invaders. Frustrated with his superiors refusal to move into the human testing phase of th...
by Brute
Mon Oct 30, 2017 12:58 pm
Forum: Fallen Heroes
Topic: The Brute (Approved)
Replies: 1
Views: 3902

The Brute (Approved)

Brute Player : James Google Handle: radecliffe@cox.net Rank : Novice Experience : 5 Advances Left : 0 Race : Human Power Level : Four Color Attributes : Agility d8, Smarts d4, Spirit d8, Strength d12+4, Vigor d10 Charisma : -2*; Pace : 6(12); Parry : 9; Toughness : 25(6**); * from outsider hindranc...

Go to advanced search