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Search found 35 matches
- Fri Aug 07, 2020 7:31 am
- Forum: Supporting Cast
- Topic: Steele
- Replies: 0
- Views: 1222
- Wed Jul 01, 2020 10:14 am
- Forum: Supporting Cast
- Topic: Power Armor Ace
- Replies: 0
- Views: 1335
Power Armor Ace
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- Wed Sep 11, 2019 11:14 am
- Forum: 24th COT Adventure Forum
- Topic: Part 1: The Trip
- Replies: 273
- Views: 76427
Re: Part 1: The Trip
Steel looks at Serival's holo-communicator and pulls up a map on his internal computer. In response to his mental commands a map appears and text flows across his vision. >>Calculating distance from Castle Refuge to ruins of old Detroit.... >>Based on best available data the distance to old Detroit ...
- Sun Sep 08, 2019 11:00 am
- Forum: SR (SWD) and Playtest Archive
- Topic: SWADE Something
- Replies: 0
- Views: 1873
SWADE Something
F&G Roll [dice:pj99cceq]57998:0[/dice:pj99cceq] F&G Roll [dice:pj99cceq]57998:1[/dice:pj99cceq] Training HJ Roll [dice:pj99cceq]57998:2[/dice:pj99cceq] Body Armor HJ Roll [dice:pj99cceq]57998:3[/dice:pj99cceq] Underworld & Black Ops HJ Roll [dice:pj99cceq]57998:4[/dice:pj99cceq] Gear Cre...
- Sun Aug 25, 2019 10:26 am
- Forum: 24th COT Adventure Forum
- Topic: Briefing Room
- Replies: 25
- Views: 12865
Re: Briefing Room
Steel glances at the card the... odd Grackle Tooth handed him and would have frowned if he could still make facial expressions. Surely he doesn't think that the psyches in the infirmary would have cleared him for duty if they didn't think he had a handle on any lingering trauma? No sense making a bi...
- Fri Aug 23, 2019 11:34 am
- Forum: 24th COT Adventure Forum
- Topic: Briefing Room
- Replies: 25
- Views: 12865
Re: Briefing Room
Danny gives Steel a nod. New guy... Lance seemed to leave our company. Looks like this is his replacement. " The name is Danny, you indeed look new. What brings you to the 24th?" Steel turns his head to gaze at the Grackle as a momentary flashback plays out in his head. If only there were...
- Thu Aug 22, 2019 10:05 pm
- Forum: 24th COT Adventure Forum
- Topic: Briefing Room
- Replies: 25
- Views: 12865
Re: Briefing Room
Steel walked down the hall looking for briefing room 7 when a doorway suddenly strobed in his vision, startling him slightly. Wonder if I'll ever get used to having a heads up display 24/7? Giving himself a mental shrug he alters course and heads towards the door his comp insists is briefing room 7....
- Thu Aug 22, 2019 9:38 am
- Forum: SR (SWD) and Playtest Archive
- Topic: SWADE Glitter Boy
- Replies: 0
- Views: 1558
SWADE Glitter Boy
HJ Roll [dice:hamhexmp]57443:0[/dice:hamhexmp]
HJ Roll [dice:hamhexmp]57443:1[/dice:hamhexmp]
HJ Roll [dice:hamhexmp]57443:1[/dice:hamhexmp]
- Sat Mar 31, 2018 10:50 pm
- Forum: Archive
- Topic: Welcome to The Lounge
- Replies: 38
- Views: 17831
Re: Welcome to The Lounge
Brute scowls at Raith's appearance with the shark. Brute does not understand why exactly but he has an intense distrust and dislike for the undead creature. "Brute not know chore wheel Dead Man. Dead Man clean up Dead Man's mess and Brute clean up Brute's mess. Brute think that good idea."...
- Thu Mar 29, 2018 4:48 pm
- Forum: Archive
- Topic: Welcome to The Lounge
- Replies: 38
- Views: 17831
Re: Welcome to The Lounge
A noticeable vibration in the floor heralds Brute's entrance to the common area. "Walker! Brute happy to see walker. Brute still getting used to new place. Dee say not to open the strange doors. Brute can't figure out strange doors anyway and Brute promised not to break anything." Walking ...
- Thu Mar 29, 2018 1:30 pm
- Forum: Archive
- Topic: Adventure 2: The Research Facility
- Replies: 101
- Views: 37391
Re: Adventure 2: The Research Facility
Notice [dice]0[/dice] Wild [dice]1[/dice] -1 bennie for Extra Effort [dice]2[/dice] Fighting [dice]3[/dice] Wild [dice]4[/dice] -1 bennie for Extra Effort [dice]5[/dice] +3 to Fighting Brute is not completely sure what Randy is talking about but Dee's anger and the flash of danger he feels towards ...
- Tue Mar 13, 2018 4:41 pm
- Forum: Archive
- Topic: Adventure 2: The Research Facility
- Replies: 101
- Views: 37391
Re: Adventure 2: The Research Facility
Fighting [dice]0[/dice] Wild [dice]1[/dice] Wild Ace [dice]4[/dice] Intimidation [dice]2[/dice] Wild [dice]3[/dice] -1 bennie for Extra Effort for Intimidation [dice]5[/dice] +3 to Fighting roll -2 to both rolls due to MAP Damage Strength [dice]6[/dice] + Melee Attack [dice]7[/dice] + Raise [dice]8...
- Wed Mar 07, 2018 5:47 pm
- Forum: Archive
- Topic: Adventure 2: The Research Facility
- Replies: 101
- Views: 37391
Re: Adventure 2: The Research Facility
Notice [dice]0[/dice] Wild [dice]1[/dice] Wild Ace [dice]2[/dice] The fighting ends abruptly as the blind man tosses the guards that had escaped Brute's initial assault like leaves in the wind. Brute is not sure what to do next but suddenly he senses the approach or more guards and the danger beats...
- Wed Feb 28, 2018 9:24 am
- Forum: Archive
- Topic: Adventure 2: The Research Facility
- Replies: 101
- Views: 37391
Re: Adventure 2: The Research Facility
Notice [dice]0[/dice] Wild [dice]1[/dice] Brute fails to sense any impending danger the immediate threat is obvious enough and Brute explodes up off the gurney with the signal from Dee and closes the distance with the first guards that he sees. "Bad men keep heroes prisoner!" he growls, &...
- Mon Jan 29, 2018 10:28 pm
- Forum: Archive
- Topic: Adventure 2: Heroes for Hire
- Replies: 44
- Views: 20232
Re: Adventure 2: Heroes for Hire
Brute scratches his head has the other seem to wander all over the warehouse looking for equipment. Brightening he joins in and soon has stacked and opened every massive crate in the warehouse and stacked them next to the sub. "Brute find lots of stuff to help save the people from the bad soldi...
- Fri Jan 26, 2018 10:53 am
- Forum: Out of Character Topics
- Topic: Which social media platforms do you use?
- Replies: 9
- Views: 7408
Re: Which social media platforms do you use?
Facebook is pretty much it for me. That and Google Hangouts for SR.com stuff.
- Tue Jan 23, 2018 10:28 am
- Forum: Archive
- Topic: Adventure 2: Heroes for Hire
- Replies: 44
- Views: 20232
Re: Adventure 2: Heroes for Hire
Brute frowns, "Brute good at stopping the bad people from hurting friends. Brute is really strong and not scared of the bad men. Brute not so good at being sneaky. Brute can't help friends save the people in the pictures? Brute really like saving people. Make Brute feel good helping. Brute real...
- Mon Jan 22, 2018 8:39 pm
- Forum: Archive
- Topic: Adventure 2: Heroes for Hire
- Replies: 44
- Views: 20232
Re: Adventure 2: Heroes for Hire
Notice [dice]0[/dice] Notice Ace [dice]2[/dice] Wild [dice]1[/dice] Common Knowledge [dice]3[/dice] Wild [dice]4[/dice] -2 for Clueless hindrance Brute's forehead furrowed as he tried to follow what was being said. Brute had not recognized anyone in the video but then again, Brute had a hard time r...
- Mon Jan 08, 2018 10:57 am
- Forum: Archive
- Topic: Adventure 1: The Call
- Replies: 120
- Views: 44631
Re: Adventure 1: The Call
Notice [dice]0[/dice] Wild [dice]1[/dice] Wild Ace [dice]2[/dice] Brute calms down as the agents flee and the rain starts to fall. After removing the obstacle of the gates at Delilah's request Brute follows the rest has they accept the strange invitation into the lit warehouse. Brute feels no threa...
- Tue Dec 19, 2017 6:22 pm
- Forum: Archive
- Topic: Adventure 1: The Call
- Replies: 120
- Views: 44631
Re: Adventure 1: The Call
Notice Die [dice]0[/dice] Wild Die [dice]1[/dice] Wild Die Ace [dice]2[/dice] Wild Die Ace [dice]3[/dice] Rapid Attack Die [dice]4[/dice] Rapid Attack Die [dice]5[/dice] Rapid Attack Die [dice]6[/dice] Wild Die [dice]7[/dice] Rapid Attack -4, Fighting +3, Total Penalty -1 With a roar Brute is final...
- Fri Dec 15, 2017 3:25 pm
- Forum: Archive
- Topic: Adventure 1: The Call
- Replies: 120
- Views: 44631
Re: Adventure 1: The Call
Notice Die [dice]0[/dice] Wild Die [dice]1[/dice] To Unshake Spirit Die [dice]2[/dice] Wild Die [dice]3[/dice] With his vision clearing Brute starts to lurch forward towards the enemy agents when he is struck by several energy blasts. One is a solid enough hit to make him falter for a moment but it...
- Fri Dec 01, 2017 3:58 pm
- Forum: Archive
- Topic: Adventure 1: The Call
- Replies: 120
- Views: 44631
Re: Adventure 1: The Call
Dragging his arm across his face in a futile attempt to clear his eyes Brute glaces down as he hears the noise of gunfire coming from right behind him and sees Randy using him for cover. This is not new for Brute as he was often employed as a moving shield during the war for breakthrough maneuvers. ...
- Thu Nov 30, 2017 6:49 pm
- Forum: Archive
- Topic: Adventure 1: The Call
- Replies: 120
- Views: 44631
Re: Adventure 1: The Call
Notice [dice]0[/dice] Wild Die [dice]1[/dice] "Brute no good at being sneaky. Little people should go hide. Brute will make the bad soljers go away!" Crouching under the manhole cover Brute leaps up and smashes a huge fist into the manhole cover. Strength Die [dice]2[/dice] Wild Die [dice...
- Tue Nov 21, 2017 1:23 am
- Forum: Archive
- Topic: Adventure 1: The Call
- Replies: 120
- Views: 44631
Re: Adventure 1: The Call
Notice Die [dice]0[/dice] Ace Notice Die [dice]2[/dice] Wild Die [dice]1[/dice] The newcomes do not radiate danger so Brute is not alarmed when the newcomers arrive. That changes somewhat with Raith's rude behavior towards Dee and Summer. "Smelly Man should not be mean to Brute's friends. Smel...
- Wed Nov 15, 2017 11:55 pm
- Forum: Archive
- Topic: Fall from Glory (Interludes)
- Replies: 29
- Views: 13881
Re: Fall from Glory (Interludes)
Brute frowns and closes his eyes as he concentrates briefly. "Brute not know but it not the bad men." Eyes popping open, he grins and says, "I know! Brute will answer door and see! Be right back!" With that he turns and lumbers to the front door, opening it carefully. "Dee! ...
- Wed Nov 15, 2017 10:58 pm
- Forum: Archive
- Topic: Adventure 1: The Call
- Replies: 120
- Views: 44631
Re: Adventure 1: The Call
The news that agents were coming puts a scowl on Brute's features and his hands creak audibly as his hands ball into massive fists. "The bad men coming here? The bad men should leave Brute and his friends alone. Stupid men better not try and hurt Brute's friends or Brute going to get really mad...
- Fri Nov 10, 2017 8:57 am
- Forum: Archive
- Topic: Fall from Glory (Interludes)
- Replies: 29
- Views: 13881
Re: Fall from Glory (Interludes)
With Gothm's greeting Brute goes still for a moment and closes his eyes in a rare moment of concentration. After a few moments he opens his eyes again and grins at Gothm, "no bad men around right now Goth-em. If the bad men come around Brute will know, Brute always know." Just then another...
- Thu Nov 09, 2017 2:11 pm
- Forum: Archive
- Topic: Fall from Glory (Interludes)
- Replies: 29
- Views: 13881
Re: Fall from Glory (Interludes)
Brute shambled through the inky darkness of the abandoned tunnel navigating it with an ease that would have astounded the person he used to be but for brute it was the most natural thing in the world. He spent a lot of time in the tunnels when he needed to travel outside his squat in the reclamation...
- Sat Nov 04, 2017 12:26 pm
- Forum: SR (SWD) and Playtest Archive
- Topic: Major Speed ARES Protocol
- Replies: 2
- Views: 2826
Re: Major Speed ARES Protocol Test Character Build
Advances Initial Advances: (From Hindrances): The Best There Is (Speed), Improve Spirit (d8) Free Edge (Human): Level Headed Novice 1 Advance: Healer Novice 2 Advance: Novice 3 Advance: Seasoned 1 Advance: Seasoned 2 Advance: Seasoned 3 Advance: Seasoned 4 Advance: Veteran 1 Advance: Veteran 2 Adva...
- Sat Nov 04, 2017 11:16 am
- Forum: SR (SWD) and Playtest Archive
- Topic: Major Speed ARES Protocol
- Replies: 2
- Views: 2826
Re: Major Speed ARES Protocol Test Character Build
Background Sgt Alan Barrington started the war as a medic with the US Army and served with distinction on the battlefield until one particular battle that took place during a severe thunderstorm. Suddenly, his world turned white as he is struck by a bolt of lightning. Unknown to Sgt. Barrington tha...
- Fri Nov 03, 2017 7:12 pm
- Forum: Archives
- Topic: Vauxhall Knights - 1st Recon Squad (2 Openings)
- Replies: 21
- Views: 16663
Re: Roll20 Game: Vauxhall Knights - 1st Recon Squad
The time says PST/EST but is that accurate? I ask because Daylight Savings Time isn't over till Sunday and since we don't do DST in Arizona in can get a little confusing with the terminology. I listed the times based on West Coast and East Coast. For me I am Mountain Time which would be 8 PM. Yes, ...
- Fri Nov 03, 2017 3:19 pm
- Forum: Archives
- Topic: Vauxhall Knights - 1st Recon Squad (2 Openings)
- Replies: 21
- Views: 16663
Re: Roll20 Game: Vauxhall Knights - 1st Recon Squad
The time says PST/EST but is that accurate? I ask because Daylight Savings Time isn't over till Sunday and since we don't do DST in Arizona in can get a little confusing with the terminology.
- Wed Nov 01, 2017 8:44 am
- Forum: SR (SWD) and Playtest Archive
- Topic: Major Speed ARES Protocol
- Replies: 2
- Views: 2826
Major Speed ARES Protocol
Major Speed (Alan Barrington) Player Name : James Google Handle: radecliffe@cox.net Rank : Novice Experience : 5 Advances Left : 0 Race : Human Power Level : Four Color Attributes : Agility d12, Smarts d8, Spirit d6, Strength d6, Vigor d10 Pace : Mach 2+; Parry : 8 ; Toughness : 11(4) Skills : [3] ...
- Tue Oct 31, 2017 2:34 pm
- Forum: Fallen Heroes
- Topic: The Brute (Approved)
- Replies: 1
- Views: 3902
Re: The Brute - Possible ARES Protocol Campaign Character
Background During the war the man who would become The Brute was part of one of several research teams working to perfect a super soldier serum in order to bolster the ranks of super beings fighting the alien invaders. Frustrated with his superiors refusal to move into the human testing phase of th...
- Mon Oct 30, 2017 12:58 pm
- Forum: Fallen Heroes
- Topic: The Brute (Approved)
- Replies: 1
- Views: 3902
The Brute (Approved)
Brute Player : James Google Handle: radecliffe@cox.net Rank : Novice Experience : 5 Advances Left : 0 Race : Human Power Level : Four Color Attributes : Agility d8, Smarts d4, Spirit d8, Strength d12+4, Vigor d10 Charisma : -2*; Pace : 6(12); Parry : 9; Toughness : 25(6**); * from outsider hindranc...