Search found 40 matches
- Mon Jun 25, 2018 5:19 pm
- Forum: Archive
- Topic: Adventure 3: The New Plan
- Replies: 185
- Views: 66223
Re: Adventure 3: The New Plan
[dice]0[/dice] Wild Die [dice]1[/dice]+[dice]2[/dice]+[dice]3[/dice] Mitchell spins his cane lazily in the air telekinetically. “Finding anything out about what’s going on under that place is going to be difficult. Perhaps if we appeal to their financial interests and look to do a drug deal. Might ...
- Sun Jun 17, 2018 9:10 am
- Forum: Archive
- Topic: Adventure 3: The New Plan
- Replies: 185
- Views: 66223
Re: Adventure 3: The New Plan
[dice]0[/dice] Wild Die [dice]1[/dice] Mitchell listens to the description of the airfield from his companions. He had to agree, it did not sound like something that would be used as an alien base. Unless... “Perhaps we are underestimating the abilities of AEGIS and the extent of their influence. R...
- Mon Jun 11, 2018 4:44 pm
- Forum: Archive
- Topic: Adventure 3: The New Plan
- Replies: 185
- Views: 66223
Re: Adventure 3: The New Plan
[dice]0[/dice] +[dice]2[/dice] + [dice]3[/dice] Wild Die [dice]1[/dice] That should have been a damage roll! Mitchell grimaces as he listens to the newscast. Marks is right, this isn’t as simple as finding the bad guy and escorting him, sometimes a bit worse for wear, to justice. It also wasn’t lik...
- Wed May 23, 2018 5:23 pm
- Forum: Archive
- Topic: Adventure 2: Rendezvous
- Replies: 46
- Views: 21314
Re: Adventure 2: Rendezvous
[dice]0[/dice] Wild Die [dice]1[/dice] Mitchell goes with a black adaptive camouflage costume with quick detach points for various throwable weapons for his uniform. Although the Kenmark armor has multiple optics modes in the helmet, he exchanges it for a custom featureless helmet with a mirror fin...
- Sat May 19, 2018 7:41 am
- Forum: Archive
- Topic: Adventure 2: Rendezvous
- Replies: 46
- Views: 21314
Re: Adventure 2: Rendezvous
[dice]0[/dice] Wild Die [dice]1[/dice]+[dice]2[/dice] Mitchell does not show any reaction to Marks’ display of what must be impressive and expensive technology--because he can’t see it. “If all of these shell companies, as you call them, are linked then it is reasonable to assume the Saraph are a b...
- Sun May 13, 2018 12:31 pm
- Forum: Archive
- Topic: Adventure 2: Rendezvous
- Replies: 46
- Views: 21314
Re: Adventure 2: Rendezvous
[dice]0[/dice] Wild Die [dice]1[/dice]+[dice]2[/dice] Mitchell nods in approval at Marks’ responses. This guy seems sincere enough. What choice do we have anyway? Probably knew that we’d fight these aliens with him or not. Delilah brings up a good point. I’ve been hiding out amongst the homeless as...
- Sat May 05, 2018 6:31 am
- Forum: Archive
- Topic: Adventure 2: Rendezvous
- Replies: 46
- Views: 21314
Re: Adventure 2: Rendezvous
[dice]0[/dice] Wild Die [dice]1[/dice] Mitchell remains silent through most of the exchange. The new kid was good and would be useful but he trusted his own senses. Being blind let you pick up a whole lot more with your ears. Still, he came to the same conclusion that the billionaire was on the up ...
- Tue Apr 24, 2018 11:07 am
- Forum: Archive
- Topic: Adventure 2: Rendezvous
- Replies: 46
- Views: 21314
Re: Adventure 2: Rendezvous
"Walker, I agree, people need to know. The best way to do that is to show them. We need to demonstrate that the Sarpah are still here and that those that were supposed to fight them are now in league with them--or at the very least not doing anything about it. Nothing like seeing something wit...
- Sat Apr 21, 2018 6:37 am
- Forum: Archive
- Topic: Adventure 2: Rendezvous
- Replies: 46
- Views: 21314
Re: Adventure 2: Rendezvous
[dice]0[/dice] Wild Die [dice]1[/dice] Mitchell is silent for the initial escape. As he settles into his seat on the jet, his mind is actively lifting chunks of debris and maneuvering them into the path of any incoming AEGIS fire. Once they are well on the way he telekinetically feels around the je...
- Thu Apr 12, 2018 4:02 pm
- Forum: Archive
- Topic: Adventure 2: The Research Facility
- Replies: 101
- Views: 37399
Re: Adventure 2: The Research Facility
[dice]0[/dice] Wild Die [dice]1[/dice] Mitchell faces Randy head on in the hallway, his featureless visor staring down the lunatic. “Well traitor, how does it feel being stabbed, or should I say shot in the back.” Reaching out with his mind, he takes control of the .50 cal and points right at Randy...
- Fri Apr 06, 2018 6:03 pm
- Forum: Archive
- Topic: Adventure 2: The Research Facility
- Replies: 101
- Views: 37399
Re: Adventure 2: The Research Facility
[dice]0[/dice] [dice]8[/dice] Wild Die [dice]1[/dice] Marduk will have that Firewall down. We’ve got to give him more time! “Brute, take care of that traitor once and for all. He said he works for ass, please introduce his head to his own. I’ll take care of these agents.” Mitchell then glides out i...
- Sat Mar 31, 2018 7:50 am
- Forum: Archive
- Topic: Welcome to The Lounge
- Replies: 38
- Views: 17831
Re: Welcome to The Lounge
Mitchell floats into the room. His telekinetic awareness easily picking out Brute’s massive frame. No idea what you went through my friend, but the density of your hide is somewhere between Silver and Lead. Walker’s controlled breathing gave him away. The ‘old man’ had seen a lot and had a lot of pr...
- Thu Mar 29, 2018 1:52 pm
- Forum: Archive
- Topic: Adventure 2: The Research Facility
- Replies: 101
- Views: 37399
Re: Adventure 2: The Research Facility
[dice]0[/dice] Wild Die [dice]1[/dice] Dammit, we should have seen this coming! "Brute, Randy is definitely a bad man now. We can't let Delilah go toe to toe with him by herself! Sensing Delilah’s movement, Mitchell launches a volley of telekinetic blows at the traitorous Randy as well. Attack...
- Tue Mar 20, 2018 6:31 am
- Forum: Archive
- Topic: Adventure 2: The Research Facility
- Replies: 101
- Views: 37399
Re: Adventure 2: The Research Facility
Notice [dice]0[/dice] Wild Die [dice]1[/dice] Mitchell nods at Delilah. ”Well big guy, how do you want to handle this? Beat them up with as much collateral damage as possible?” Mitchell then draws his power baton and sends it straight at the guards. Action: Telekinetically draw baton Extra Telekine...
- Tue Mar 13, 2018 4:45 pm
- Forum: Archive
- Topic: Adventure 2: The Research Facility
- Replies: 101
- Views: 37399
Re: Adventure 2: The Research Facility
Notice [dice]0[/dice] Wild Die [dice]1[/dice] Mitchell sighs to himself as he sees the AEGIS response team, “Why do they have to be energy weapons? I hate energy weapons. What happened to the good old days when guns threw a good ‘ol solid chunk of lead at you?” Listening to Delilah and looking down...
- Tue Mar 06, 2018 1:57 pm
- Forum: Archive
- Topic: Adventure 2: The Research Facility
- Replies: 101
- Views: 37399
Re: Adventure 2: The Research Facility
Notice [dice]0[/dice] Wild Die [dice]1[/dice] Mitchell destroys the firing mechanism on the energy rifles and bends any melee weapons the guards may have had until they are unusable before stuffing them into the ceiling, making sure to replace the tile as best he can. Using his mind to explore the ...
- Thu Mar 01, 2018 6:02 pm
- Forum: Archive
- Topic: Adventure 2: The Research Facility
- Replies: 101
- Views: 37399
Re: Adventure 2: The Research Facility
Notice [dice]0[/dice] Wild Die [dice]1[/dice] [dice]2[/dice] Mitchell realizes quickly there is no way out of the situation other than to fight their way through it. He hoped the armor the guards wore would keep them somewhat protected as he began telekinetically tossing them around the lobby caref...
- Sun Feb 25, 2018 9:08 am
- Forum: Archive
- Topic: Adventure 2: The Research Facility
- Replies: 101
- Views: 37399
Re: Adventure 2: The Research Facility
Notice [dice]0[/dice] Wild Die [dice]1[/dice] Mitchell begins to worry that this is going to go bad before it really gets started. “I am not handing over anything until these two are contained. This one in the suit can melt your face off with whatever he shoots from his eyes and the other can crumb...
- Wed Feb 14, 2018 8:34 am
- Forum: Archive
- Topic: Adventure 2: The Research Facility
- Replies: 101
- Views: 37399
Re: Adventure 2: The Research Facility
Notice [dice]0[/dice] Wild Die [dice]1[/dice] Mitchell listened to Delilah’s bluff and thought to himself, You know there is some truth to this. It wasn’t easy getting Randy into the armor or Brute through the door. “Look, we are all tired and not looking forward to the paperwork this is going to i...
- Tue Feb 06, 2018 11:47 am
- Forum: Archive
- Topic: Adventure 2: The Research Facility
- Replies: 101
- Views: 37399
Re: Adventure 2: The Research Facility
Notice [dice]0[/dice] Wild Die [dice]1[/dice] “If we plan this right, we may take them by enough of a surprise and not need to fight. I still think we need to consider the prisoners capabilities and how we are going to get them out if they are incapacitated. How many are we talking? I obviously did...
- Sat Feb 03, 2018 2:03 pm
- Forum: Archive
- Topic: Adventure 2: The Research Facility
- Replies: 101
- Views: 37399
Re: Adventure 2: The Research Facility
Notice [dice]0[/dice] + [dice]2[/dice] Wild Die [dice]1[/dice] Mitchell nods to Delilah. “That sounds like it just might work.” He adjusts the Aegis armor and makes sure the visor is pulled down on the helm to hide his ruined eyes. Like, Gothm he swaps out his short chainswords for a power baton th...
- Sat Jan 27, 2018 1:18 pm
- Forum: Archive
- Topic: Adventure 2: Heroes for Hire
- Replies: 44
- Views: 20232
Re: Adventure 2: Heroes for Hire
Notice [dice]0[/dice] Wild Die [dice]1[/dice] + [dice]8[/dice] 9 total Mitchell makes breaks out his walking stick and walks around the submarine bay one hand outstretched out in front of him. It was totally unnecessary, but old habits die hard. Tap, tap, tap… An idea was forming in his head as he ...
- Wed Jan 24, 2018 4:13 pm
- Forum: Archive
- Topic: Adventure 2: Heroes for Hire
- Replies: 44
- Views: 20232
Re: Adventure 2: Heroes f+2[/dice]or Hire
Notice [dice]0[/dice] Wild DIe [dice]1[/dice] "Perhaps it is a combination of what is being discussed. My mental strength is as formidable as Brute's physical strength. If some of you can get inside, perhaps the diversion to get out is the two of use wreaking as much havoc as possible outside ...
- Tue Jan 16, 2018 12:58 pm
- Forum: Archive
- Topic: Adventure 2: Heroes for Hire
- Replies: 44
- Views: 20232
Re: Adventure 2: Heroes for Hire
Notice [dice]0[/dice] Wild Die [dice]1[/dice] Mitchell’s eyebrows raise behind his blacked out glasses. The talk of leadership was always amusing when it came to those with ‘powers’. While it was needed, it almost never was adhered to. Still, times had changed. The bad guys were no longer easy to s...
- Thu Jan 11, 2018 12:23 pm
- Forum: Archive
- Topic: Adventure 2: Heroes for Hire
- Replies: 44
- Views: 20232
Re: Adventure 2: Heroes for Hire
Notice [dice]0[/dice] Wild Die [dice]1[/dice] -2 =4 Success Common Knowledge [dice]2[/dice] Wild Die [dice]3[/dice] Mitchell listens to the voice and recognizes it as Kenneth Marks but his telekinetic sense does not pick up any additional individuals in the room so he assumes the billionaire must b...
- Thu Jan 04, 2018 10:29 am
- Forum: Archive
- Topic: Adventure 1: The Call
- Replies: 120
- Views: 44637
Re: Adventure 1: The Call
Notice [dice]0[/dice] Wild Die [dice]1[/dice] + [dice]2[/dice] Total: 11 Free action: End Damage Field Mitchell does what he can to help Marduk out of the rubble, once he is free he will glide along and clear a path, tossing debris out of the way for those on foot, letting Raith down to walk on his...
- Sun Dec 24, 2017 11:37 am
- Forum: Archive
- Topic: Adventure 1: The Call
- Replies: 120
- Views: 44637
Re: Adventure 1: The Call
Notice [dice]0[/dice] Wild Die [dice]1[/dice] Action: Mitchell picks up Wraith and moves him to the ground 24” in the direction of the collapsing building so he can help with the homeless people that are tripped. Extra telekinetic action 1: Move to the collapsing building and push it in the directi...
- Wed Dec 20, 2017 5:21 pm
- Forum: Archive
- Topic: Adventure 1: The Call
- Replies: 120
- Views: 44637
Re: Adventure 1: The Call
Notice [dice]0[/dice] Wild Die [dice]1[/dice] Damage Field [dice]2[/dice] 21 damage HW non-lethal Spirit [dice]3[/dice] + [dice]6[/dice] + [dice]8[/dice] =22 Wild Die [dice]4[/dice] Spirit [dice]5[/dice] Wild Die [dice]7[/dice] =5 Action: Mitchell will fly over to the rooftop and land among the age...
- Mon Dec 11, 2017 1:54 pm
- Forum: Archive
- Topic: Adventure 1: The Call
- Replies: 120
- Views: 44637
Re: Adventure 1: The Call
Notice [dice]7[/dice] Wild Die [dice]0[/dice] Damage Field: [dice]1[/dice] 15 damage to Chopper #1 considered a heavy weapon Fighting Check against Chopper#2:[dice]2[/dice] + [dice]8[/dice] + [dice]9[/dice] Wild Die [dice]3[/dice]= 23 just touch and stop rotor. +2 for touch attack -1 for concentrat...
- Sun Dec 03, 2017 8:52 am
- Forum: Archive
- Topic: Adventure 1: The Call
- Replies: 120
- Views: 44637
Re: Adventure 1: The Call
Notice [dice]0[/dice] Wild Die [dice]1[/dice] Free Action: Activate Damage Field: Any bad guy that gets within a MBT (4”) of me takes 5d6 damage and it's considered a heavy weapon. Selective to not harm any of the group. Telekinetic Action(s): Grab two cars and make a makeshift wall out of them. Th...
- Thu Nov 30, 2017 5:29 pm
- Forum: Archive
- Topic: Adventure 1: The Call
- Replies: 120
- Views: 44637
Re: Adventure 1: The Call
Notice [dice]0[/dice] Wild Die [dice]1[/dice] Mitchell sighs, Open manhole, close manhole, open manhole, close manhole…. Now Marduk is outside. Small debris begins to float around the blind man as his blank stare starts to scowl. With a snort, he ragins his composure and the trash falls back to the...
- Mon Nov 27, 2017 6:21 pm
- Forum: Archive
- Topic: Adventure 1: The Call
- Replies: 120
- Views: 44637
Re: Adventure 1: The Call
Mitchell shrugs and lifts his hand towards the manhole and the cover slides back into place. He then lowers his hand to the metal ladder and the re-bar rail is jerked free of the concrete with a metal on stone screech. The re-bar rail then snakes up through one of the holes in the manhole cover, ben...
- Mon Nov 27, 2017 8:34 am
- Forum: Archive
- Topic: Adventure 1: The Call
- Replies: 120
- Views: 44637
Re: Adventure 1: The Call
Notice [dice]0[/dice] + [dice]2[/dice] Wild Die [dice]1[/dice] + [dice]3[/dice] Total: 16 “We have no idea where we are going or what is waiting for us. That being said, our best bet is that KENMARK is sympathetic, as Deliah has said. If we are going to make a run for it, I am sure I can find a pie...
- Mon Nov 20, 2017 5:48 pm
- Forum: Archive
- Topic: Adventure 1: The Call
- Replies: 120
- Views: 44637
Re: Adventure 1: The Call
Notice [dice]0[/dice] Wild Die [dice]1[/dice] “Hello Randy. Greetings to you too, Summer. I am Mitc...the Mind’s Eye, or as Mr. Raith puts it, the Blind Man. Thank you for preventing your mother from shooting Mr. Raith. It would be very loud, especially for me, and it would echo a great deal in the...
- Sun Nov 19, 2017 8:45 am
- Forum: Archive
- Topic: Adventure 1: The Call
- Replies: 120
- Views: 44637
Re: Adventure 1: The Call
Notice [dice]0[/dice] Wild Die [dice]1[/dice] Streetwise [dice]2[/dice] + [dice]6[/dice] -2 = 9 Possible +2 to Gothm's rolls Wild Die [dice]3[/dice] Investigation [dice]4[/dice] + [dice]7[/dice] - 2 = 7 Possible +1 to Gothm's rolls Wild Die [dice]5[/dice]: Uh oh, not sure how an I can be detected, ...
- Tue Nov 14, 2017 5:29 pm
- Forum: Archive
- Topic: Adventure 1: The Call
- Replies: 120
- Views: 44637
Re: Adventure 1: The Call
Notice [dice]0[/dice] Wild Die [dice]1[/dice]+[dice]2[/dice]=11 Mitchell is glad the two decided to have a conversation before stepping through the portal. Tap, tap, ...tap, tap “It appears I am not too late to join you on your journey. You can call me Mind’s Eye or Blind Man if we are sticking to ...
- Mon Nov 13, 2017 5:29 pm
- Forum: Archive
- Topic: Adventure 1: The Call
- Replies: 120
- Views: 44637
Re: Adventure 1: The Call
Notice [dice]0[/dice] +[dice]2[/dice] =9 Wild Die [dice]1[/dice] As Mitchell approached Brute's apartment, he debated on going in or lifting the grate over the storm drain and seeing if Walker happened to be in the sewers below the street. As he heard and felt the sound waves of the ringing phone, ...
- Mon Nov 13, 2017 5:25 pm
- Forum: Archive
- Topic: Fall from Glory (Interludes)
- Replies: 29
- Views: 13881
Re: Fall from Glory (Interludes)
Notice [dice]0[/dice] Wild Die [dice]1[/dice] Mitchell realizes he is late to the party. Acting the part of a blind man made slow going through the streets. Luckily it also gave him a decent cover as most agents pitied a cripple. Still, it paid to be extra cautious, so he walked around the block a ...
- Thu Nov 02, 2017 6:08 pm
- Forum: Fallen Heroes
- Topic: Mind's Eye (Approved)
- Replies: 1
- Views: 3586
Re: ARES Submission: Mind's Eye
Background Mitchell Maxwell joined the ARES project for the reasons most men his age did. He wanted to contribute to the cause and help defeat the Alien threat that was destroying the world. Before the invasion, he had been drifting from job to job one step ahead of being homeless. It was never a q...
- Thu Nov 02, 2017 5:04 pm
- Forum: Fallen Heroes
- Topic: Mind's Eye (Approved)
- Replies: 1
- Views: 3586
Mind's Eye (Approved)
Starting funds [dice]0[/dice]x1000 = 2000 "Mind’s Eye" Player Name : Mike Google Handle: MJ Husband Mitchell Maxwell Rank : Novice Experience : 18 Advances Left : 1 Race : Human Power Level : Four Color Attributes : Agility d6, Smarts d8, Spirit d10, Strength d6, Vigor d6 Charisma : +2; P...