Search found 54 matches
- Mon Feb 25, 2019 10:57 pm
- Forum: Adventure Archive
- Topic: Trapped in Hell
- Replies: 67
- Views: 31593
Re: Trapped in Hell
Rob looked around at his location somewhat confused. "I knew I would end up here some day." he murmured to himself. He pulled his chain great sword out and swung it to the side, readying it for any cyber demons that he might encounter. He looked around for a moment as if searching for some...
- Mon Dec 03, 2018 4:23 pm
- Forum: Wheaton
- Topic: The Bronson Orphanage
- Replies: 124
- Views: 72943
Re: The Bronson Orphanage
Scene modifier -2, -1 wounds Staying in hell +8 Total +5 Agility: [dice:oy5ugzzh]46584:0[/dice:oy5ugzzh] Wild Die: [dice:oy5ugzzh]46584:1[/dice:oy5ugzzh] Rob darts through the building, hacking down any abominations that try to stop him. He dives through a doorway that turns into a toothy maw and g...
- Thu Nov 15, 2018 9:22 pm
- Forum: Archived Discussions
- Topic: Iconic Framework - Super Soldier MARS Package
- Replies: 10
- Views: 7749
Re: Iconic Framework - Super Soldier MARS Package
The Best there is edge doesn't work for this build, so maybe swap it out for something else. Maybe bump up the super soldiers mutation to 4 power points instead of 2.
- Wed Nov 07, 2018 11:10 pm
- Forum: Wheaton
- Topic: The Bronson Orphanage
- Replies: 124
- Views: 72943
Re: The Bronson Orphanage
After seeing Leethe and Vincent drop down through the ceiling and start fighting with Zwer, Rob charges in through the broken window to engage. Wild Attack +2, Ganging Up +2, 1 Wound -1 Fighting: [dice:31y4i879]45756:0[/dice:31y4i879] Wild Die: [dice:31y4i879]45756:1[/dice:31y4i879] Benny for Extra ...
- Mon Oct 29, 2018 12:24 pm
- Forum: Wheaton
- Topic: The Bronson Orphanage
- Replies: 124
- Views: 72943
Re: The Bronson Orphanage
Spirit: [dice:3nzapcpt]45248:0[/dice:3nzapcpt] Wild Die: [dice:3nzapcpt]45248:1[/dice:3nzapcpt] Rob turns and slashes at Mr. Powell with anger in his voice. He remembers what it was like when he was orphaned as a child and puts everything he has into his attacks. 1 Wound Level Fighting: [dice:3nzap...
- Wed Oct 24, 2018 3:09 pm
- Forum: Wheaton
- Topic: The Bronson Orphanage
- Replies: 124
- Views: 72943
Re: The Bronson Orphanage
Rob = Save Versus Fear at -4 Rob = Save Versus Puppet at 8 (failure grants free follow up roll versus a 5) Rob = Hit with a 7 for 15 Mega damage Rob = Hit with a 14 for 33 Mega damage Greater Demon by Raw, with added Mastery with Spirit Quickness allows 4 total actions without MAP, Joker adds +2 to...
- Tue Oct 16, 2018 12:13 pm
- Forum: Wheaton
- Topic: The Bronson Orphanage
- Replies: 124
- Views: 72943
Re: The Bronson Orphanage
Rob runs to the north and scoops up the chain greatsword off the fallen juicer and turns to engage Mr. Powell. He yells up towards the roof "We're gonna need some help down here!" And he attempts to cleave Mr. Powell with all of his strength ( Charge: Ignore the multi-action penalty for Ru...
- Wed Oct 10, 2018 5:59 pm
- Forum: Archive
- Topic: 4th Quarter Adventure Cards
- Replies: 5
- Views: 5490
Re: 4th Quarter Adventure Cards
Adventure Card (Novice) [dice:2db0tm1g]43862:0[/dice:2db0tm1g] Adventure Card (Seasoned) [dice:2db0tm1g]43862:1[/dice:2db0tm1g] Adventure Card (Veteran) [dice:2db0tm1g]43862:2[/dice:2db0tm1g] (32) Extra Effort - Play to add +1d6 to any trait roll. This roll may Ace. (44) Boom! Head Shot - You may ig...
- Wed Oct 10, 2018 5:51 pm
- Forum: Wheaton
- Topic: The Bronson Orphanage
- Replies: 124
- Views: 72943
Re: The Bronson Orphanage
Rob, shocked at the movement of the dwarf woman, levels his rifle but can't get a clear shot. "Look out!" he yells, a bit too late. "Shit! I don't have a shot! We need to get out of this hallway!" , he shouts to everyone. Rob waits until he can get a clear shot, and tries to find...
- Sun Sep 23, 2018 7:24 pm
- Forum: Wheaton
- Topic: The Bronson Orphanage
- Replies: 124
- Views: 72943
Re: The Bronson Orphanage
Moira lets out a laugh "Now that would be fun. I 'ave fought robots, an I 'ave fought demons. But I 'ave ne'er fought robotic demons. That sounds like a good tussle." "Well if you find any robots, let me know," Rob says as he pounds his fist into his hand, "I need to settle...
- Sat Sep 15, 2018 2:20 pm
- Forum: Wheaton
- Topic: The Bronson Orphanage
- Replies: 124
- Views: 72943
Re: The Bronson Orphanage
Rob isn't sure why everyone is still waiting. He looks up towards the demons trying to ascertain what they are then suddenly comes to a shocking conclusion. He grips his weapon tightly and whispers to Moira. "Careful, they might be robotic demons..." Rob decides to take his chances with th...
- Fri Sep 07, 2018 4:54 pm
- Forum: Wheaton
- Topic: The Bronson Orphanage
- Replies: 124
- Views: 72943
Re: The Bronson Orphanage
Leethe walks over to the Rob and William. Her eyes glow with an odd greenish darkness as she activates her exalted detect arcana. "Yup, there are demons up there. they have strange green humanoid upper bodies. do they have any kind of special weaknesses?" Leethe starts speaking with an od...
- Wed Sep 05, 2018 1:01 am
- Forum: Wheaton
- Topic: Welcome to Fort Wheaton
- Replies: 130
- Views: 57731
Re: Welcome to Fort Wheaton
Not sure how the persuasion roll works, but if someone else with high persuasion is making the roll, then I'll try to smuggle in my NEMA Liberator Multi-Rifle.
- Tue Sep 04, 2018 10:55 pm
- Forum: Wheaton
- Topic: The Bronson Orphanage
- Replies: 124
- Views: 72943
Re: The Bronson Orphanage
As Sir William sees Robert walk up to the orphanage, he activates his psi-blades and steps up beside him. Gesturing at the nearest roof corner with the glowing blue blade, he shouts, "Demons! Come and face your doom!" A cracking aura of lightning surrounds him as he activates his Exalted ...
- Mon Sep 03, 2018 8:17 pm
- Forum: Wheaton
- Topic: The Bronson Orphanage
- Replies: 124
- Views: 72943
Re: The Bronson Orphanage
Rob hunter is wearing his NG-EX10 “Gladius” Light Exoskeleton Battle Armor and has his NG-56 Light Ion Pistol on his side in his tactical thigh holster. "We gotta save those kids," he says to the group, "come on, lets get in there." Rob leads the way and attempts to walk right up...
- Mon Aug 13, 2018 8:57 pm
- Forum: Wheaton
- Topic: Welcome to Fort Wheaton
- Replies: 130
- Views: 57731
Re: Welcome to Fort Wheaton
Rob heads back to the APC with everyone else, he's excited to help these kids and get them out of there. Leethe looks over at Hardin, "Some of us are not exactly equipped to handle someone like that right now. Just to remind everyone." She starts searching for some spare credits. "Any...
- Thu Aug 09, 2018 9:56 pm
- Forum: Wheaton
- Topic: Welcome to Fort Wheaton
- Replies: 130
- Views: 57731
Re: Welcome to Fort Wheaton
Vincent shakes his head. "I have no idea what you're talking about. Are you sure you aren't thinking of someone else?" Rob winks and smiles. He looks around thinking that they might be overheard. He chuckles, "I gotcha, I gotcha." and he changes the conversation to something oth...
- Thu Aug 09, 2018 9:47 pm
- Forum: Wheaton
- Topic: Welcome to Fort Wheaton
- Replies: 130
- Views: 57731
Re: Welcome to Fort Wheaton
Vincent furrows his brow. "Surely it's a noble cause, but at the same time, the vision we all felt... Unfortunately you can't save everyone, so we will have to see what L.C. has to say about our priorities in this instance. It might be worth it just to save them from themselves though! If they...
- Thu Aug 09, 2018 9:33 pm
- Forum: Wheaton
- Topic: Welcome to Fort Wheaton
- Replies: 130
- Views: 57731
Re: Welcome to Fort Wheaton
Vincent Smirks. "Heh. I keep telling you, that wasn't me. I come from the past, it was a weird experiment. I know I might look like someone you knew when you were a child, but that wasn't me. I've been telling you this for like five years man." "Ha ha ha!" Rob chuckles. "Yo...
- Thu Aug 09, 2018 9:15 pm
- Forum: Wheaton
- Topic: Welcome to Fort Wheaton
- Replies: 130
- Views: 57731
Re: Welcome to Fort Wheaton
Vincent stands back, both to give them space and also because the whole emotional display makes him feel uncomfortable. He scans the immediate area wary of further danger. Tim steps over next to Vincent and talks quietly. "These are just kids. I mean I thought they were some sort of hunched ov...
- Wed Aug 08, 2018 1:09 pm
- Forum: Wheaton
- Topic: Welcome to Fort Wheaton
- Replies: 130
- Views: 57731
Re: Welcome to Fort Wheaton
The boy's face turns to a terror rarely seen as he starts shaking his head and piddles in his drawers. "No, you cannot do that. You do not know what he will do, he will feed me to one of his demons if he knows I told you anything." The boy starts weeping begging you not to go and let the ...
- Fri Jul 20, 2018 12:38 pm
- Forum: Wheaton
- Topic: Welcome to Fort Wheaton
- Replies: 130
- Views: 57731
Re: Welcome to Fort Wheaton
Spirit Roll + Strong Willed: [dice]0[/dice] Wild Die: [dice]1[/dice], Ace: [dice]2[/dice] At first Rob has mental images of small robots scurrying around ripping everyone to bits as he unloads on them with his rail gun, but he quickly snaps out of it, realizing that these are just kids. "Enoug...
- Wed Jul 11, 2018 5:14 pm
- Forum: Wheaton
- Topic: Welcome to Fort Wheaton
- Replies: 130
- Views: 57731
Re: Welcome to Fort Wheaton
Rob is unarmed and wearing his finest dress clothes on his way to the restaurant so he is ill-prepared for combat. He moves closer to Vincent and gets ready for a fight. "Looks like they're in front and behind!" he says as he looks around to see who is going to attack us next. Vigor Roll: ...
- Thu Jul 05, 2018 11:40 am
- Forum: Wheaton
- Topic: Welcome to Fort Wheaton
- Replies: 130
- Views: 57731
Re: Welcome to Fort Wheaton
Rob looks around, suspicious.
"Something is wrong here, something feels almost inhuman about these people". Rob says over the radio.
"Something is wrong here, something feels almost inhuman about these people". Rob says over the radio.
Notice Roll
- Thu Jul 05, 2018 11:30 am
- Forum: Archive
- Topic: Adventure Cards 3rd Q 2018
- Replies: 6
- Views: 6259
Re: Adventure Cards 3rd Q 2018
[dice]0[/dice] (reroll): [dice]2[/dice] [dice]1[/dice] Get A Clue - Play this card for a clue from the Game Master for some advice or a hint on how to resolve a current predicament or problem. Mechanical Malfunction - A device malfunctions in some way: guns jam, bow strings break, etc. The device ca...
- Tue Jun 26, 2018 1:10 pm
- Forum: The 99 Adventure Forum
- Topic: The 99's New Ride
- Replies: 60
- Views: 49303
Re: The 99's New Ride
Rob Hunter wanders into the meeting a bit late, staring off into the distance and looking like he's not paying attention. Something heavy is wearing on his mind, he is thinking about how his friend died at the hands of those Coalition robots. As he enters he is suddenly struck with the shared vision...
- Mon Jun 11, 2018 1:37 pm
- Forum: Adventure Archive
- Topic: 13 A Race for Safety
- Replies: 63
- Views: 25942
Re: 13 A Race for Safety
Rob, shocked, looks on in disbelief. After Arthur's body falls, and doesn't get back up, Rob goes into a fit of rage and fires his gun up in the air whilst yelling "Aaargh!" After a moment Robs rage subsides enough for him to grasp the situation and he turns and runs into the 99's APC wher...
- Thu Jun 07, 2018 5:02 pm
- Forum: Adventure Archive
- Topic: 13 A Race for Safety
- Replies: 63
- Views: 25942
Re: 13 A Race for Safety
Rob steps forward and stands next to Arthur.
"I'll be the third, I'll go with them." He looks toward Arthur and nods and then whispers to him. "I always knew it would end at the hands of robots."
Rob crosses his arms and stares at the psi-stalkers, awaiting his fate.
"I'll be the third, I'll go with them." He looks toward Arthur and nods and then whispers to him. "I always knew it would end at the hands of robots."
Rob crosses his arms and stares at the psi-stalkers, awaiting his fate.
- Fri Jun 01, 2018 8:26 pm
- Forum: Archive
- Topic: Things going south and honesty from the GM
- Replies: 13
- Views: 8459
Re: Things going south and honesty from the GM
My character wont let those coalition robots touch him, so he is against being detained and searched as well.
I say we just get the hell out of here. But if everyone else wants to stand and fight, then I will too.
I say we just get the hell out of here. But if everyone else wants to stand and fight, then I will too.
- Wed May 16, 2018 4:27 pm
- Forum: Adventure Archive
- Topic: 13 A Race for Safety
- Replies: 63
- Views: 25942
Re: 13 A Race for Safety
Rob jumps into the 99's APC and doffs his armor as quickly as he can. "We're in a tight spot here guys!" he says as he gathers his personal weapons. "This one is gonna be close!" Rob locks and loads his side arm and stuffs all the extra ammo he has into his pockets and belt. He r...
- Thu May 03, 2018 12:59 pm
- Forum: Adventure Archive
- Topic: 12 A Well Timed Rescue
- Replies: 92
- Views: 30633
Re: 12 A Well Timed Rescue
Rob Hunter motions for the people to start boarding the APC and yells out at them.
"Move people! Move! There are robots on there way here! And you know how robots are!"
"Move people! Move! There are robots on there way here! And you know how robots are!"
Persuasion
- Thu Apr 26, 2018 8:55 pm
- Forum: Adventure Archive
- Topic: 12.5 450 Meters North West The Invisible Assailant is Seen
- Replies: 7
- Views: 6054
Re: 12.5 450 Meters North West The Invisible Assailant is Se
Realizing that he can't catch up to the fleeing enemies, Rob stops and turns back.
"I'm breaking off pursuit and heading back to the APC" Rob says over the radio.
He heads back to the rest of the team.
"I'm breaking off pursuit and heading back to the APC" Rob says over the radio.
He heads back to the rest of the team.
- Tue Apr 24, 2018 3:56 pm
- Forum: Adventure Archive
- Topic: 12.5 450 Meters North West The Invisible Assailant is Seen
- Replies: 7
- Views: 6054
Re: 12 A Well Timed Rescue
"Lets go!" Shouts Rob as he leaps off towards the northwest, using his jump jets boost.
Rob then switches his radio over to the private channel he shares with Arthur.
"Watch out, some of them might be robots."
Rob then switches his radio over to the private channel he shares with Arthur.
"Watch out, some of them might be robots."
OOC Comments
- Sun Apr 15, 2018 7:36 pm
- Forum: Adventure Archive
- Topic: 12 A Well Timed Rescue
- Replies: 92
- Views: 30633
Re: 12 A Well Timed Rescue
Rob yells back towards Arthur "Look out! The fuel truck!" and attempts to jump out of the way of the collision with the Jeep. Agility (d10): [dice]0[/dice] Wild Die: [dice]1[/dice] Rob fails at maneuvering out of the way and is knocked over from the collision with the Jeep. He regains his ...
- Sat Apr 14, 2018 5:45 pm
- Forum: Adventure Archive
- Topic: 12 A Well Timed Rescue
- Replies: 92
- Views: 30633
Re: 12 A Well Timed Rescue
Rob then moves up to the front of the Jeep for some cover and blasts the next bandit, behind the one he just eliminated.
Shooting
- Sat Apr 14, 2018 5:24 pm
- Forum: Adventure Archive
- Topic: 12 A Well Timed Rescue
- Replies: 92
- Views: 30633
Re: 12 A Well Timed Rescue
Rob switches back to his mini railgun and then activates his jump jets. He blasts forward moving towards the Jeep and takes aim at the closest bandit, who is behind the Jeep and opens fire at him. Shooting (-2 for switching weapons, +2 to ranged with my power armor) [dice]0[/dice] Wild Die: [dice]1[...
- Sat Apr 07, 2018 8:02 pm
- Forum: Adventure Archive
- Topic: 12 A Well Timed Rescue
- Replies: 92
- Views: 30633
Re: 12 A Well Timed Rescue
Make a Spirit roll versus a 17, on a failure you turn and attack your teammates. As per Puppet when receiving this order you automatically get a second breakout for free. Psionics (-1 GM Benny for Extra Effort) Psionics [dice]33568:6[/dice] + Extra Effort [dice]33568:8[/dice] Wild [dice]33568:7[/di...
- Fri Mar 30, 2018 6:11 pm
- Forum: Adventure Archive
- Topic: The Mark V Open RP
- Replies: 22
- Views: 11693
Re: The Mark V Open RP
Rob starts to open up while sitting around in the APC, during some otherwise boring downtime. "That last mission that Arthur and I were on was a real doozy. That's the second largest group of robots that I've ever had to face." He pauses for a moment, staring off into the distance, becomin...
- Fri Mar 30, 2018 3:35 pm
- Forum: Adventure Archive
- Topic: 12 A Well Timed Rescue
- Replies: 92
- Views: 30633
Re: 12 A Well Timed Rescue
Rob charges towards the T-rex, switching his railgun for his chain greatsword, and slashes at the beast. Fighting: (multi action) [dice]0[/dice] Wild Die: [dice]1[/dice] Damage: (Chain Greatsword - AP 2, Mega Damage, Parry −1) [dice]2[/dice] + [dice]3[/dice] Benny Sword Damage [dice]4[/dice] + [dice...
- Wed Mar 28, 2018 2:43 am
- Forum: Adventure Archive
- Topic: 12 A Well Timed Rescue
- Replies: 92
- Views: 30633
Re: 12 A Well Timed Rescue
Rob fires his mini rail gun at the bandit in the driver's seat of the jeep.
Shooting
- Tue Mar 20, 2018 5:47 pm
- Forum: Adventure Archive
- Topic: 11 A Routine Patrol
- Replies: 14
- Views: 8461
Re: 11 A Routine Patrol
Not able to detect any ambushes, Rob Hunter moves forward from behind the APC, weapons ready, waiting to attack.
- Sat Mar 17, 2018 1:23 pm
- Forum: Adventure Archive
- Topic: 11 A Routine Patrol
- Replies: 14
- Views: 8461
Re: 11 A Routine Patrol
Rob Hunter steps out, just ahead of the APC, and takes cover in a small grouping of trees. He scans the battlefield looking for any potential ambushes and then takes aim at what looks like a fuel truck. He waits for his team to signal the attack. Notice Roll: [dice]0[/dice], Wild Die: [dice]1[/dice]...
- Sat Mar 10, 2018 6:13 pm
- Forum: Adventure Archive
- Topic: 11 A Routine Patrol
- Replies: 14
- Views: 8461
Re: 11 A Routine Patrol
Upon hearing the new orders, Rob turns back and heads straight for the APC.
"Roger that, heading back now."
"Roger that, heading back now."
- Fri Mar 09, 2018 2:32 pm
- Forum: Adventure Archive
- Topic: 10 Things Calming Down
- Replies: 19
- Views: 9726
Re: 10 Things Calming Down
Rob exits the APC and tests all the functions of his power armor before arming all of his weapon systems.
"Stay frosty." He says as he nods towards Arthur. He holds his railgun at the ready and heads off on a patrol route ahead of the APC.
"Stay frosty." He says as he nods towards Arthur. He holds his railgun at the ready and heads off on a patrol route ahead of the APC.
- Thu Mar 08, 2018 4:07 pm
- Forum: Adventure Archive
- Topic: 10 Things Calming Down
- Replies: 19
- Views: 9726
Re: 10 Things Calming Down
To the team's power armor soldiers, he says, "Now that the danger from that storm has passed, why don't y'all get up in the air and see whatcha can see? Set yourselves a patrol and holler if anything starts creepin' our way." "My power armor doesn't fly, but I can scout on foot if yo...
- Wed Feb 28, 2018 4:19 pm
- Forum: Adventure Archive
- Topic: 10 Things Calming Down
- Replies: 19
- Views: 9726
Re: 10 Things Calming Down
Rob, with weapon ready, waits until the civilians are all aboard, then jumps inside. He gets into his power armor, running his routine readiness checks, and locks in.
"Locked and loaded. Lets rock."
"Locked and loaded. Lets rock."
- Mon Feb 19, 2018 3:21 pm
- Forum: Adventure Archive
- Topic: 09 - Uninvited Guests
- Replies: 89
- Views: 38047
Re: 09 - Uninvited Guests
"Rob Hunter, power armor soldier." He says as he steps forward. He looks a little rugged, like he just returned from a combat campaign. He has short, dark blonde crew cut hair, which looks to be going a little grey on the sides. He seems pretty tall for a power armor soldier, but if anyone...
- Wed Feb 14, 2018 4:59 pm
- Forum: Archive
- Topic: Adventure Cards
- Replies: 10
- Views: 8202
Re: Adventure Cards
Adventure Card: Novice Rank [dice]0[/dice] Reroll (cards already taken): [dice]2[/dice] Speedy Gonzales (13) - Expend this card to gain +2 to your Pace for the rest of the scene. Adventure Card: Seasoned Rank [dice]1[/dice] Reroll (cards already taken): [dice]3[/dice], [dice]4[/dice], [dice]5[/dice]...
- Wed Feb 14, 2018 3:30 pm
- Forum: EP Archive
- Topic: Explorer Points Ledger
- Replies: 66
- Views: 61632
Re: Explorer Points Ledger
https://db4sgowjqfwig.cloudfront.net/campaigns/169387/assets/813663/diamond.png?1514827666 Diamond : 3 EP per Quarter (12 per year) Player Name: Matt (Active) IM Contact(s): rebilacx GM/AGM/Mod Account(s): Initial Account(s) : Rob_Hunter Patron Account(s) : Tim Gates Second Account(s) : N/A Third A...
- Tue Feb 13, 2018 9:49 pm
- Forum: Fallen Heroes
- Topic: Rob Hunter (Ready for review)
- Replies: 4
- Views: 5298
Re: Rob Hunter
Advances Please list all Edges and Advances taken for your character here M.A.R.S. Framework MARS Package: Power Armor Soldier 3 Rolls on Hero’s Journey Tables +20 XP 3 Rolls on MARS Fortune & Glory M.A.R.S. Package: Power Armor Soldier Begin with the Power Armor Jock Edge. Select any one suit ...
- Tue Feb 13, 2018 7:30 pm
- Forum: Fallen Heroes
- Topic: Rob Hunter (Ready for review)
- Replies: 4
- Views: 5298
Re: Rob Hunter
Gear Triax T-31 Super Trooper HJ rolls: +1 Vigor, +2 to all ranged attacks. Size 1, +10 M.D.C. Armor, +2 Toughness, Strength d12+4, Pace 7. Jet Boosters (Jump 12” horizontal, 6” vertical). 2 × Rocket Launchers (shoulders). They only fre the F4 Fusion Block missiles (Range 15/30/60, Damage 6d6, RoF ...
- Tue Feb 13, 2018 1:45 pm
- Forum: Fallen Heroes
- Topic: Rob Hunter (Ready for review)
- Replies: 4
- Views: 5298
Re: Rob Hunter
Background When he was younger Rob witnessed the destruction of his entire town along with the murder of all of the residents at the hands of a squad of skelebots. Rob was the sole survivor and would have perished too if it were not for the Tomorrow Legion who responded to the attack in time to sav...
- Tue Feb 13, 2018 12:01 am
- Forum: Fallen Heroes
- Topic: Rob Hunter (Ready for review)
- Replies: 4
- Views: 5298
Re: Rob Hunter
Character Sheet Player Name : Matt Google Handle: Matt Storm Rob Hunter Rank : Veteran Experience : 25+15 Advances Left : Race : Human Iconic Framework : Power Armor Soldier Attributes : Agility d10, Smarts d6, Spirit d6, Strength d6, Vigor d12 Charisma : 0; Pace : 7; Parry : 8; Toughness : 20 (10)...
- Mon Feb 12, 2018 7:55 pm
- Forum: Fallen Heroes
- Topic: Rob Hunter (Ready for review)
- Replies: 4
- Views: 5298
Rob Hunter (Ready for review)
Roll sheet for Power Armor Soldier HJ Experience: [dice]0[/dice] HJ Training: [dice]1[/dice] HJ Training: [dice]2[/dice] Fortune & Glory 1: [dice]3[/dice] 2: [dice]4[/dice] 3: [dice]5[/dice] Narrative Hook: [dice]6[/dice] Credits: [dice]7[/dice] Edit: Trading in Fortune & Glory roll (6) Spir...