Search found 95 matches

by Lance
Thu Apr 27, 2023 9:25 pm
Forum: Ventures
Topic: 3.) Messenger Down! (Fargo N.D. Area)
Replies: 11
Views: 1957

Re: 3.) Messenger Down! (Fargo N.D. Area)

Notice: -2 Scene, +2 Danger Sense, +2 Keen vision/scent Notice 1d6!!+2 Wild Notice 1d6!!+2 Success: No modifier to Fighting Fighting: Fighting 1d12!!+3 Wild Fighting 1d6!!+3 Raise! No injury. Lance, nose and eyes sharp as ever, immediately tracks over to the Shemarians as they burst out. He hesitat...
by Lance
Wed Apr 05, 2023 9:12 pm
Forum: Ventures
Topic: 3.) Messenger Down! (Fargo N.D. Area)
Replies: 11
Views: 1957

Re: 3.) Messenger Down! (Fargo N.D. Area)

Dem Rolls: 4 Bennies to start Moving at top speed (Mounted Charge) towards G1 (even treating water as Difficult Terrain, Top Speed 75 MPH = Pace 112, so.... Will attack G1 twice with Lance. End Movement in E3, Vulnerable. Fighting Modifiers: Base d12+3, -2 MAP, +1 Fervor, Wild Attack +2, Called Hea...
by Lance
Wed Apr 05, 2023 8:34 pm
Forum: Ventures
Topic: 2.) Asset Recovery (Minnesota)
Replies: 15
Views: 2211

Re: 2.) Asset Recovery (Minnesota)

Lance nods as Captain Jameson makes his speech. "Of course, we understandeth, noble Sheriff. We seeketh not to bringeth trouble to thine humble thorp, and willeth vacateth as soon as my companions' coach's repairs are completedeth." As Capt. Jameson tries to figure out if this is a prank, ...
by Lance
Wed Mar 29, 2023 2:21 pm
Forum: Ventures
Topic: 2.) Asset Recovery (Minnesota)
Replies: 15
Views: 2211

Re: 2.) Asset Recovery (Minnesota)

"So" Sparkmort says to noone in particular, "any guesses as to who these wannabe operatives were? I suppose it's not much of a guess as to what they wanted though. If we assume that someone put those pirates up to it that makes two attempts to steal this cargo. Calling it a coinciden...
by Lance
Thu Mar 23, 2023 2:45 pm
Forum: Ventures
Topic: 2.) Asset Recovery (Minnesota)
Replies: 15
Views: 2211

Re: 2.) Asset Recovery (Minnesota)

Steed Support Steed Athletics 1d8!! +1 QC Roll: Fighting (capped by Riding due to Mounted Combat, but +1 from Steed brings back to d12+3) Fighting 1d12!!+3 Wild Fighting 1d6!!+3 Benny: Benny Fighting 1d12!!+3 Benny Wild Fighting 1d6!!+3 Raise. Better. Dibs on the Zapper. As the CS unit breaks into ...
by Lance
Thu Mar 02, 2023 6:33 pm
Forum: Ventures
Topic: 2.) Asset Recovery (Minnesota)
Replies: 15
Views: 2211

Re: 1.) Part Two, Asset Recovery (Minnesota)

Much as I'd love to rely on Fighting all day, every day, this is clearly time to break out the ranged weapons. Target-rich environment means using the NG-L20, I think, especially since it has Range only slightly less than the Xiticix TK Rifles. Steed will roll Athletics to Support, representing the...
by Lance
Tue Feb 21, 2023 7:10 pm
Forum: Ventures
Topic: 1.) Asset Recovery (Michigan & Wisconsin)
Replies: 25
Views: 5135

Re: 1.) Asset Recovery

1d14 : Instant Nightfall The roll: Riding Riding 1d12!!-2 Wild Riding 1d6!!-2 Raise! There is a point when the eye of the storm passes overhead, an hour or two before sundown; the sky grows clear for a moment, and everything seems calm, all across to the horizon. And then something steals the sun. ...
by Lance
Mon Feb 13, 2023 9:56 am
Forum: Ventures
Topic: 1.) Asset Recovery (Michigan & Wisconsin)
Replies: 25
Views: 5135

Re: 1.) Asset Recovery

When told of the armor's nature and origin, the Dogboy growls; there's several tense moments of discussion while he urges the complete destruction of the blasphemous machinery; only by persuading him that their bosses are clearly intending to eradicate it in a safe manner that does not release any d...
by Lance
Wed Feb 01, 2023 7:54 pm
Forum: Ventures
Topic: 1.) Asset Recovery (Michigan & Wisconsin)
Replies: 25
Views: 5135

Re: 1.) Asset Recovery

Pirates? Common Knowledge 1d4!!+2 Wild CK 1d6!!+2 CHARGE!! (QC roll: Fighting, 1d12+3, Scene Penalty/Drop balance out.) Fighting 1d12!!+3 Wild Fighting 1d6!!+3 12 = 3 Tokens Lance, seeing the tableaux before him, gives a terrifying snarl and shouts, "Verminous pirates! Today is-eth your last d...
by Lance
Mon Jan 23, 2023 9:51 pm
Forum: Ventures
Topic: 1.) Asset Recovery (Michigan & Wisconsin)
Replies: 25
Views: 5135

Re: 1.) Asset Recovery

Will be rolling Riding for Pilot and Survival for Navigator Support (MAP -2) Both rolls have a Scene Penalty of -2 Net Skill rolls: Riding 1d12-2, Survival 1d6-1 (using compass from NG-S2) Riding\u00201d12\u0021\u0021\u002D2 Wild Riding 1d6!!-2 Forgot Handling +2, net 6. Survival Support 1d6!!-1 Wi...
by Lance
Sat Jan 21, 2023 5:08 pm
Forum: Ventures
Topic: 0.) Commencement (New Cedarville, Manistique Imperium/Michigan)
Replies: 11
Views: 2488

Re: 0.) Commencement

During the briefing, Lance reacts noticeably three times. As she describes the work itself--lucrative, helping the community, and dangerous--there's a gentle rasping of metal as his tail wags in its armored sheath. This stops dead when she calls them mercenaries, however. Though he doesn't interrupt...
by Lance
Tue Jan 17, 2023 12:18 am
Forum: Ventures
Topic: 0.) Commencement (New Cedarville, Manistique Imperium/Michigan)
Replies: 11
Views: 2488

Re: 0.) Commencement

The door swings open and a very broad-chested humanoid in the latest C&S Medieval Plate Armor comes rushing in. The chest on the armor seems almost oversized, as do the arms--except that one of those arms is mounted with a mining drill that is far too bulky to be moving that easily unless the ar...
by Lance
Fri Jan 06, 2023 11:42 pm
Forum: Associates
Topic: Lance, the Cyber(netic) Knight
Replies: 5
Views: 1030

Lance, the Cyber(netic) Knight

Lance Rank : Seasoned 2 Race : Dog Boy Iconic Framework : Techno-Warrior (or, as he calls it, Cyber[netic] Knight) Attributes : Agility d8 Smarts d6 Spirit d6 Strength d12+3 Vigor d8 Pace : 6(d6); Parry : 9; Toughness : 17(8); Strain : 12/12 Skills (18 SP, 3 must be Combat, Riding gets +2 Die-types...
by Lance
Sat Aug 24, 2019 8:28 pm
Forum: 24th COT Adventure Forum
Topic: Epilogue
Replies: 5
Views: 4227

Re: Epilogue

Shortly after the battle, Lance announces that he is leaving. "I have been called back to the Siege Perilous; Merlin needeth my assistance. If I am able, I shall returneth at some time." With a shout, he jumps onto Steed's back, and rides off into the night.
by Lance
Thu Aug 08, 2019 6:36 am
Forum: 24th COT Adventure Forum
Topic: Serenity
Replies: 55
Views: 24108

Re: Serenity

Sequence: Mount Steed (Movement) Draw Rocket Launcher (Action) Fire Rocket Launcher (Action) MAP -2, Unstable Platform -2, Snapfire -2 Steed just Runs [dice:2o73od1j]56868:0[/dice:2o73od1j] 19", so now 31" away Shooting [dice:2o73od1j]56868:1[/dice:2o73od1j] Wild Shooting [dice:2o73od1j]5...
by Lance
Tue Jul 16, 2019 8:04 am
Forum: 24th COT Adventure Forum
Topic: Serenity
Replies: 55
Views: 24108

Re: Serenity

On Hold, Interrupt roll 9 going forward
Going On Hold
Interrupt (if necessary):
Agility [dice:198h8ssf]55821:0[/dice:198h8ssf]
Wild Agility [dice:198h8ssf]55821:1[/dice:198h8ssf]
Lance, realizing that attacking through the wall would be counterproductive, instead opts to simply wait for orders or for the situation to change.
by Lance
Mon Jul 01, 2019 7:16 pm
Forum: 24th COT Adventure Forum
Topic: Serenity
Replies: 55
Views: 24108

Re: Serenity

Rapid Attack--Strike 1 & 2 on MW#1, Strike 3 on MW#2 RapAtt -4, Fighting d12+6 Fighting 1 [dice:1wbrl5zz]55255:0[/dice:1wbrl5zz] Wild Fighting 1 [dice:1wbrl5zz]55255:1[/dice:1wbrl5zz] Raise: Damage [dice:1wbrl5zz]55255:6[/dice:1wbrl5zz] + [dice:1wbrl5zz]55255:7[/dice:1wbrl5zz] + [dice:1wbrl5zz]...
by Lance
Thu Jun 20, 2019 9:08 pm
Forum: 24th COT Adventure Forum
Topic: Serenity
Replies: 55
Views: 24108

Re: Serenity

Fear Check if needed [dice:15dkj0d0]54776:4[/dice:15dkj0d0] ACE [dice:15dkj0d0]54776:6[/dice:15dkj0d0] Wild Spirit [dice:15dkj0d0]54776:5[/dice:15dkj0d0] Rapid Attack -4 vs. three of the guys to the back, Non-Lethal -1 Fighting [dice:15dkj0d0]54776:0[/dice:15dkj0d0] Fighting [dice:15dkj0d0]54776:1[...
by Lance
Sat Jun 08, 2019 1:52 am
Forum: 24th COT Adventure Forum
Topic: Serenity
Replies: 55
Views: 24108

Re: Serenity

Lance used his drill to pop open the first lock, shredding it to tiny pieces of metal and letting the door swing wide. He was about to do the same to the trunk lock when Doc (fortunately for all) stopped him--just as his own EDS kicked in and warned him about the potential hazard. "Hrmph. There...
by Lance
Tue May 28, 2019 2:21 am
Forum: 24th COT Adventure Forum
Topic: Serenity
Replies: 55
Views: 24108

Re: Serenity

Notice/Scent [dice:2ta8gz8g]54006:0[/dice:2ta8gz8g] Wild Notice [dice:2ta8gz8g]54006:1[/dice:2ta8gz8g] Lance shakes his head at Doc. "I feareth the gifts of Merlin had one cost, and that was my ability to tracketh supernatural energies. However, I might be able to pick up the mundane scent of ...
by Lance
Wed May 22, 2019 8:57 pm
Forum: 24th COT Adventure Forum
Topic: Serenity
Replies: 55
Views: 24108

Re: Serenity

Unstable Platform: Shooting [dice:2yik9vug]53858:0[/dice:2yik9vug] Wrong Die Shooting [dice:2yik9vug]53858:2[/dice:2yik9vug] Wild Shooting [dice:2yik9vug]53858:1[/dice:2yik9vug] Would be an Innocent Bystander situation, but Danny's not close enough to the turret for it to be an issue. Steed Run Die...
by Lance
Sat May 18, 2019 12:22 am
Forum: 24th COT Adventure Forum
Topic: Serenity
Replies: 55
Views: 24108

Re: Serenity

As Sig is moving to start the Canyonero, Lance responds over his own radio. "We cometh anon, Danny! You shall have our aid as soon as we can get there!" By the time he's done speaking, he's swung up onto Steed's back, and launches at a full gallop. Seeing how far it is, he pulls out the la...
by Lance
Mon May 13, 2019 11:06 pm
Forum: 24th COT Adventure Forum
Topic: Serenity
Replies: 55
Views: 24108

Re: Serenity

Common Knowledge [dice:3syucfjc]53474:0[/dice:3syucfjc] ACE [dice:3syucfjc]53474:4[/dice:3syucfjc] Wild CK [dice:3syucfjc]53474:1[/dice:3syucfjc] Notice [dice:3syucfjc]53474:2[/dice:3syucfjc] Wild Notice [dice:3syucfjc]53474:3[/dice:3syucfjc] Lance had seen the lack of farming activity on the way i...
by Lance
Wed Apr 24, 2019 9:35 pm
Forum: 24th COT Adventure Forum
Topic: The Red Harbor Country Club
Replies: 83
Views: 34945

Re: The Red Harbor Country Club

Lance rides ahead of the transport on Steed, with his weapons slung over the cybernetic horse's flanks (other than, of course, his eponymous drill, which is currently retracted to its least offensive position. When they get to Largo/Serenity, he nods to the fat man who greets them with a cheerful do...
by Lance
Thu Apr 18, 2019 7:51 pm
Forum: 24th COT Adventure Forum
Topic: The Red Harbor Country Club
Replies: 83
Views: 34945

Re: The Red Harbor Country Club

HJ Education: [dice:2tjdk5d5]52347:0[/dice:2tjdk5d5] Duplicate, Reroll: [dice:2tjdk5d5]52347:1[/dice:2tjdk5d5] Linguist Edge After Lance gets back from the late night with Dougy, he falls into a deep sleep, and dreams of a great jousting tournament, with knights from all the lands coming to compete...
by Lance
Mon Apr 15, 2019 3:49 pm
Forum: 24th COT Adventure Forum
Topic: Comms
Replies: 21
Views: 11648

Re: Comms

Lance responds. "Currently I am followingeth a lead of mine own, at the Salty Dog Tavern, a watering dish frequented by the Good Boys of this town. However, if things turneth south, do not hesitate to contact me for back-up; Steed awaits outside, ready to ride."
by Lance
Sun Apr 14, 2019 7:13 pm
Forum: 24th COT Adventure Forum
Topic: The Red Harbor Country Club
Replies: 83
Views: 34945

Re: The Red Harbor Country Club

Lance commiserates with Dougy for a bit about the horror of it all, and mentions that if Dougy's contacts could tell him more about the prisoners who were on that transport, Lance would be happy to make it worth his while. "Mayhap, an opportunity for justice may arriveth, even at this late date...
by Lance
Mon Apr 08, 2019 9:48 pm
Forum: 24th COT Adventure Forum
Topic: The Red Harbor Country Club
Replies: 83
Views: 34945

Re: The Red Harbor Country Club

Streetwise [dice:17wj2s1y]51739:0[/dice:17wj2s1y] Wild Streetwise [dice:17wj2s1y]51739:1[/dice:17wj2s1y] After watching the video, Lance goes out and mingles with the local dogboy community again. This time, he steers the conversations around to find Dogboys with friends still on the CS side of thi...
by Lance
Tue Apr 02, 2019 12:00 am
Forum: 24th COT Adventure Forum
Topic: Q2 Adventure Cards
Replies: 2
Views: 3202

Re: Q2 Adventure Cards

Novice Card: [dice:27xr1g6t]51178:0[/dice:27xr1g6t] Cutting In Line Draw 3 initiative cards and keep the highest. Seasoned Card: [dice:27xr1g6t]51178:1[/dice:27xr1g6t] Enemy Play at the beginning of the game session. A villain of the GM’s choice becomes your character’s sworn enemy and you may not s...
by Lance
Mon Apr 01, 2019 9:39 pm
Forum: 24th COT Adventure Forum
Topic: The Red Harbor Country Club
Replies: 83
Views: 34945

Re: The Red Harbor Country Club

Lance takes the 100K Credit chip happily and with grateful thanks; he then promptly goes out and buys a brand new polymer shield and Crusader Armor from the local C&S outlet (while getting some cosmetic repairs to his Tabard). Doing some light sparring, the others find that he is remarkably adep...
by Lance
Fri Mar 22, 2019 5:35 pm
Forum: 24th COT Adventure Forum
Topic: The Red Harbor Country Club
Replies: 83
Views: 34945

Re: The Red Harbor Country Club

Lance chuffs at Sig. "Coalition is like a feral pack; they mark as much territory as they think they can handle, even if it's way more than they actually need."
by Lance
Wed Mar 20, 2019 9:02 pm
Forum: 24th COT Adventure Forum
Topic: The Red Harbor Country Club
Replies: 83
Views: 34945

Re: The Red Harbor Country Club

Tracking [dice:1rbolj2w]50524:0[/dice:1rbolj2w] Wild Tracking [dice:1rbolj2w]50524:1[/dice:1rbolj2w] Lance stands down when ordered to do so, snarling briefly, until someone explains that the man was under control of another. He immediately switches mood, going over and sniffing at the driver, and ...
by Lance
Sun Mar 17, 2019 8:35 pm
Forum: 24th COT Adventure Forum
Topic: The Red Harbor Country Club
Replies: 83
Views: 34945

Re: The Red Harbor Country Club

When they realize Johnny is among the dead, Lance tips his head back and howls in rage. When the fit passes, he looks down at the dead comrade, nodding. "We shall find those who were responsible for this outrage, and we shall make them pay a thousandfold. This I so vow, my friend." Then he...
by Lance
Sun Mar 10, 2019 9:23 pm
Forum: 24th COT Adventure Forum
Topic: The Red Harbor Country Club
Replies: 83
Views: 34945

Re: The Red Harbor Country Club

Fighting [dice:1amif1jf]50068:0[/dice:1amif1jf] Wild Fighting [dice:1amif1jf]50068:1[/dice:1amif1jf] ACE [dice:1amif1jf]50068:2[/dice:1amif1jf] Seeing an opening in the enemy lines, Lance howls in the anticipation of victory, and charges forward, his drill-bit lunging out whenever he can't reach a ...
by Lance
Sun Feb 03, 2019 11:58 pm
Forum: 24th COT Adventure Forum
Topic: The Red Harbor Country Club
Replies: 83
Views: 34945

Re: The Red Harbor Country Club

Unshake [dice:xk76m5wx]49030:10[/dice:xk76m5wx] ACE [dice:xk76m5wx]49030:12[/dice:xk76m5wx] Wild Spirit [dice:xk76m5wx]49030:11[/dice:xk76m5wx] Unshake, Move to J-16 Rapid Attack with Drill in Reach 1 mode (negating First Strike), targeting I18 (twice) and K18 (once). Base Skill d12+6, Rapid Attack...
by Lance
Mon Jan 28, 2019 11:55 pm
Forum: 24th COT Adventure Forum
Topic: The Red Harbor Country Club
Replies: 83
Views: 34945

Re: The Red Harbor Country Club

I did this to help folks visualize where the grenades went off. Note that there's some that overlap, so it's possible to be hit by more than one. Numbers are the damage from each grenade. Lance got so lucky. GrenadePlacement.jpg Lance is Shaken by the attack. If he's targeted by a second attack bef...
by Lance
Thu Jan 10, 2019 9:57 am
Forum: 24th COT Adventure Forum
Topic: The Red Harbor Country Club
Replies: 83
Views: 34945

Re: The Red Harbor Country Club

Sadly, nothing to do but run this turn--even on a 6, won't quite get into Reach for the lance. He does remove the sheath as an action, though, since he's got the time. Run [dice:3lgpsfa1]48201:0[/dice:3lgpsfa1] +4" gets him to I-14. Oh, and he howls to summon Steed, who will come bursting in t...
by Lance
Wed Jan 02, 2019 11:08 am
Forum: 24th COT Adventure Forum
Topic: Q1-2019 Adventure Cards
Replies: 5
Views: 4804

Re: Q1-2019 Adventure Cards

Novice [dice:3ibwkf8u]47869:0[/dice:3ibwkf8u] Seasoned [dice:3ibwkf8u]47869:1[/dice:3ibwkf8u] Sudden Death - Your hero must do or say something that gives his foes pause. All foes within 12” lose their next action. Inspiration - Friendly characters (including your hero) add +2 to all trait rolls for...
by Lance
Mon Dec 31, 2018 3:01 am
Forum: 24th COT Adventure Forum
Topic: The Warehouse (IC posting thread)
Replies: 80
Views: 30144

Re: The Warehouse (IC posting thread)

Lance is about to offer his response when the tailor comes running over, shaking his head. "No, no! No top hat, not with the knight's tabard. The monocle, perhaps, although it might be a bit off-period. But for his head..." The far-too-serious-for-this-situation man starts rummaging around...
by Lance
Sun Dec 16, 2018 7:47 pm
Forum: 24th COT Adventure Forum
Topic: The Warehouse (IC posting thread)
Replies: 80
Views: 30144

Re: The Warehouse (IC posting thread)

The tailor is mostly bemused by the Dog-Knight. Fortunately, Kingsdale's somewhat eclectic population, even among high society types, makes it easy for him to incorporate Lance's Tabard into a suitable outfit--flashy, perhaps, but still formal and suitable for mingling with the upper echelon (at lea...
by Lance
Thu Dec 13, 2018 1:17 am
Forum: 24th COT Adventure Forum
Topic: The Red Harbor Country Club
Replies: 83
Views: 34945

Re: The Red Harbor Country Club

Notice [dice:32ysycxi]46917:0[/dice:32ysycxi] Wild Notice [dice:32ysycxi]46917:1[/dice:32ysycxi] Lance seems to be mingling, but in fact he mostly is hanging around in the general vicinity of Helga's dwarven husband. He figures that Peter could be targeted by those seeking to undermine Helga's effo...
by Lance
Fri Nov 30, 2018 9:49 am
Forum: 24th COT Adventure Forum
Topic: The Laughing Skeleton
Replies: 20
Views: 11439

Re: The Laughing Skeleton

Lance considers what he's heard. "Could the elemental accompanyeth brave Danny into the tunnels? If he encounters resistance there, it would be useful to haveth an ally."
by Lance
Thu Nov 29, 2018 9:15 pm
Forum: 24th COT Adventure Forum
Topic: The Laughing Skeleton
Replies: 20
Views: 11439

Re: The Laughing Skeleton

Lance grins broadly. "Dinner at court? A marvelous idea. A knight must showeth the proper graces, after all." The Dogboy dutifully goes to the tailor, who is able to turn his C&S Tabard into something suitable for a formal affair. There's even a bright red silk covering over the tip of...
by Lance
Tue Nov 20, 2018 3:33 pm
Forum: 24th COT Adventure Forum
Topic: The Laughing Skeleton
Replies: 20
Views: 11439

Re: The Laughing Skeleton

Knowledge: Politics [dice:2idjby3u]46228:0[/dice:2idjby3u] Wild Knowledge [dice:2idjby3u]46228:1[/dice:2idjby3u] ACE [dice:2idjby3u]46228:2[/dice:2idjby3u] ACE [dice:2idjby3u]46228:3[/dice:2idjby3u] Lance is mostly befuddled by the news report, at first, then he cocks his head to one side. He almos...
by Lance
Thu Nov 01, 2018 10:42 pm
Forum: 24th COT Adventure Forum
Topic: 2018 Q4 Interlude
Replies: 6
Views: 5455

Re: 2018 Q4 Interlude

[dice:2im4jk1w]45506:0[/dice:2im4jk1w] Your character’s innate understanding of computers makes him one of the most valuable people in the world. He gains Knowledge (Computers) d8, as well as +2 when dealing with electronic security. Gee. An unwitting agent of ARCHIE 3 has the ability to interact w...
by Lance
Thu Nov 01, 2018 10:32 pm
Forum: 24th COT Adventure Forum
Topic: The Laughing Skeleton
Replies: 20
Views: 11439

Re: The Laughing Skeleton

Streetwise Mods: Scene -2, Dogboys in North America +4 Streetwise [dice:1mcczz38]45505:0[/dice:1mcczz38] Wild Streetwise [dice:1mcczz38]45505:1[/dice:1mcczz38] Lance grins doggily as they enter the bar. "Ah, the tavern. Even in this benighted age, there is naught more friendly place than the l...
by Lance
Wed Oct 24, 2018 10:12 pm
Forum: 24th COT Adventure Forum
Topic: Comms
Replies: 21
Views: 11648

Re: Comms

Lance, to the PETN and Cafe crew:

"We have new intelligence which suggesteth a lead may be found at a local bar dubbed the Laughing Skeleton; it is apparently a place of rough manner. We shall headeth there momentarily, and report any new findings."
by Lance
Wed Oct 24, 2018 8:06 pm
Forum: 24th COT Adventure Forum
Topic: The Gray Serpent
Replies: 30
Views: 15691

Re: The Gray Serpent

Cluelog: Max the TW spoke to Dean the ratman as Dean bought the candles. Max last seen at Laughing Skeleton; he's been acting sullen, isolated himself. LS is also frequented by a man named Waylon, may be a good contact for magical community. Lance turns to the others. "We should radio in our p...
by Lance
Thu Oct 18, 2018 8:40 am
Forum: 24th COT Adventure Forum
Topic: The Gray Serpent
Replies: 30
Views: 15691

Re: The Gray Serpent

Persuasion [dice:39pyz0c4]44460:0[/dice:39pyz0c4] Wild Persuasion [dice:39pyz0c4]44460:1[/dice:39pyz0c4] Lance steps back from the doorway, but doesn't bother to hide. Instead, as the men come into the back of the shop, he smiles broadly. "Ah, Good Physician! I was glad to learn that this man ...
by Lance
Sun Oct 14, 2018 2:43 pm
Forum: 24th COT Adventure Forum
Topic: The Gray Serpent
Replies: 30
Views: 15691

Re: The Gray Serpent

Notice [dice:2io3gtn2]44175:0[/dice:2io3gtn2] Wild Notice [dice:2io3gtn2]44175:1[/dice:2io3gtn2] Lance is about to burst through the back door when he hears Doc chatting with the man. Well, let's see what the physician can tease out of him, first, and then we can try a less gentle approach if the c...
by Lance
Thu Oct 11, 2018 9:41 pm
Forum: 24th COT Adventure Forum
Topic: The Gray Serpent
Replies: 30
Views: 15691

Re: The Gray Serpent

Lance, of course, is a man... dog... dog-man of action, and hearing voices, ignores both the safe and the videos for now, instead opting to go and see who might be trying to leave out the back door.
by Lance
Tue Oct 09, 2018 8:14 pm
Forum: Fallen Heroes
Topic: Lance, Cyber(netic) Knight
Replies: 6
Views: 5716

Re: Lance, Cyber(netic) Knight

Changelog: 10/1/18: Spirit d10 (S3 Advance), +5940 Credits 11/2/18: Got UBO HJ 4: Computer Security Expert, as an Interlude Reward, here . K: Computers d8, +2 vs. Security. 1/1/19: (S4 Advance) Counterattack 4/1/19: (V1 Advance) Imp. Counterattack, +100K Cr, Bought Polymer Shield and C&S Heavy C...
by Lance
Tue Oct 09, 2018 10:51 am
Forum: 24th COT Adventure Forum
Topic: The Gray Serpent
Replies: 30
Views: 15691

Re: The Gray Serpent

As the boy seems occupied both by Avarlis' barrage of questions from the Lizard-Wizard's majordomo, and by his own, slightly disturbing reaction to the Grackletooth, Lance opts to simply take opportunity where it lies and push through to the back of the shop. My quarry is here, I am sure of it....
by Lance
Thu Oct 04, 2018 10:10 am
Forum: 24th COT Adventure Forum
Topic: Q4 Adventure Cards
Replies: 6
Views: 5770

Re: Q4 Adventure Cards

Novice [dice:3mm15lj3]43376:0[/dice:3mm15lj3] Seasoned [dice:3mm15lj3]43376:1[/dice:3mm15lj3] 20: Last Stand "Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt."...
by Lance
Fri Sep 28, 2018 2:05 pm
Forum: 24th COT Adventure Forum
Topic: The Gray Serpent
Replies: 30
Views: 15691

Re: The Gray Serpent

Lance murmurs to the elf, then, as Ulithrax no doubt draws the majority of the clerk's attention. "I thinketh we have a good twenty minutes or so to spend here shopping for things."
by Lance
Fri Sep 28, 2018 12:00 pm
Forum: 24th COT Adventure Forum
Topic: The Gray Serpent
Replies: 30
Views: 15691

Re: The Gray Serpent

Lance pauses at the scent, as as Ulithrax enters with the elf, he takes a moment to use his internal radio, on the team's frequency. "This is Sir Lance, we needeth some further assistance at the Gray Serpent--specifically, someone to hurry over here and maketh certain that any back exit is cove...
by Lance
Fri Sep 28, 2018 8:51 am
Forum: 24th COT Adventure Forum
Topic: The Gray Serpent
Replies: 30
Views: 15691

Re: The Gray Serpent

Streetwise [dice:3pqtn1bl]42743:0[/dice:3pqtn1bl] ACE Running Total [dice:3pqtn1bl]42743:4[/dice:3pqtn1bl] Wild Streetwise [dice:3pqtn1bl]42743:1[/dice:3pqtn1bl] Notice [dice:3pqtn1bl]42743:2[/dice:3pqtn1bl] ACE running total [dice:3pqtn1bl]42743:5[/dice:3pqtn1bl] Wild Notice [dice:3pqtn1bl]42743:3...
by Lance
Mon Sep 24, 2018 2:13 pm
Forum: 24th COT Adventure Forum
Topic: The Warehouse (IC posting thread)
Replies: 80
Views: 30144

Re: The Warehouse (IC posting thread)

Lance was up early, of course--a knight must always rise before the dawn, so as to properly tend to his mount before daybreak. (He was far too chivalrous to point out that having snoring, somewhat odiforous Grackles and lizard-folk as his housemates made this a bit easier.) As he hears the pair in t...
by Lance
Sun Sep 23, 2018 8:48 pm
Forum: 24th COT Adventure Forum
Topic: Chapter 3: Trouble in the sewers
Replies: 101
Views: 36022

Re: Chapter 3: Trouble in the sewers

Lance looks over the board, and nods to Sig. "This is impressive work, Danny. I admit, this sort of thing is not my forte, but I believe a note reading 'Techno-wizardry?' would fit here." He taps the board beneath "What type?" He tilts his head at the lower portion of the diagram...
by Lance
Sat Sep 15, 2018 8:09 pm
Forum: 24th COT Adventure Forum
Topic: Chapter 3: Trouble in the sewers
Replies: 101
Views: 36022

Re: Chapter 3: Trouble in the sewers

Tracking [dice]0[/dice] Wild Tracking [dice]1[/dice] . Lance, seeing the bubbles, moves the others in the room away from the edge of the Catwalk, taking up a position with his drill to the fore. When the crocodile breaks surface, he snorts. "Not a proper dragon at all. I suggest we withdraw an...
by Lance
Wed Sep 12, 2018 8:53 pm
Forum: 24th COT Adventure Forum
Topic: Chapter 3: Trouble in the sewers
Replies: 101
Views: 36022

Re: Chapter 3: Trouble in the sewers

Notice [dice]0[/dice] Wild Notice [dice]1[/dice] +2 more for Scent/vision Lance blinks at the candles and then the pool as he follows the ratman. "Sorcery? What could he have been attempting to do?" He looks to the elf and lizard-mage to see if they understand what was being done here. Th...
by Lance
Mon Sep 10, 2018 7:53 am
Forum: 24th COT Adventure Forum
Topic: Chapter 3: Trouble in the sewers
Replies: 101
Views: 36022

Re: Chapter 3: Trouble in the sewers

Lance nods to Avarlis. "The scent-trail continueth down the corridor. But we should likely taketh a cursory examination of the room, in case there be any survivors inside."
by Lance
Sun Sep 09, 2018 9:19 pm
Forum: 24th COT Adventure Forum
Topic: Chapter 3: Trouble in the sewers
Replies: 101
Views: 36022

Re: Chapter 3: Trouble in the sewers

Notice [dice]0[/dice] Wild Notice [dice]1[/dice] Ace [dice]4[/dice] +2 more for scent/vision Tracking [dice]2[/dice] Wild Tracking [dice]3[/dice] Lance chuckles at the futility of trying to evade his senses. (He doesn't really notice that his tail wags instinctively as he locks onto the trail.) At ...
by Lance
Sat Sep 01, 2018 9:30 pm
Forum: 24th COT Adventure Forum
Topic: Chapter 3: Trouble in the sewers
Replies: 101
Views: 36022

Re: Chapter 3: Trouble in the sewers

Lance nods to Doc Olliday, first. "Thank you, good Physician. It is a knack, but one I hope will be useful in our task here." Then he turns to the lizard man's cohort. "Of course. Please, alloweth me to take the lead." And he steps into the path continuing onward, to see if their...
by Lance
Fri Aug 31, 2018 9:03 pm
Forum: 24th COT Adventure Forum
Topic: Chapter 3: Trouble in the sewers
Replies: 101
Views: 36022

Re: Chapter 3:Trouble in the sewers

Lance nods. "The poisoner was a human. Greasy, probably unpleasant--I would definitely recognizeth the scent again if we encounter it. As for the poison--astoundingly bitter. Have you ever had an ale that had turned? Like that, only a hundred times worse." He looks to the others. "Now...
by Lance
Fri Aug 31, 2018 8:06 pm
Forum: 24th COT Adventure Forum
Topic: Chapter 3: Trouble in the sewers
Replies: 101
Views: 36022

Re: Chapter 3:Trouble in the sewers

Notice [dice]0[/dice] Wild Notice [dice]1[/dice] +2 for Scent/Vision Tracking [dice]2[/dice] Wild Tracking [dice]3[/dice] Lance goes over to the empty hooch bottle and carefully takes a few sniffs--first from the bottle's base, attempting identify a non-ratty scent on it-- Presumably, these unfortu...
by Lance
Thu Aug 30, 2018 8:35 pm
Forum: 24th COT Adventure Forum
Topic: Chapter 3: Trouble in the sewers
Replies: 101
Views: 36022

Re: Chapter 3:Trouble in the sewers

To Tim, Lance simply replies, "Death. It smells like death." Then he nods at Sig's suggestion. T'would be foolish to be caught in different groups down here. If the attackers have fled, we shall locateth them and avengeth the fallen soon enough--but more ably if we are together when we mee...
by Lance
Tue Aug 28, 2018 5:50 am
Forum: 24th COT Adventure Forum
Topic: Chapter 3: Trouble in the sewers
Replies: 101
Views: 36022

Re: Chapter 3:Trouble in the sewers

Notice [dice]0[/dice] Wild Notice [dice]1[/dice] Lance scowls and murmurs to the group. "I smelleth death and decay. There has been murder here." Then he shakes his head at the ratmen's offer to scout. "Brave of you, and loyal to your kin--admirable on both counts. But I cannot asket...
by Lance
Tue Aug 21, 2018 8:01 pm
Forum: 24th COT Adventure Forum
Topic: Chapter 3: Trouble in the sewers
Replies: 101
Views: 36022

Re: Chapter 3:Trouble in the sewers

Streetwise [dice]0[/dice] Ace [dice]2[/dice] Wild Streetwise [dice]1[/dice] Common Knowledge [dice]3[/dice] Wild CK [dice]4[/dice] . As Rika gives him a radio update on the situation, the dog-boy nods when she mentions the skulkers in the shadows. Good--I am not the only one paying attention, here....
by Lance
Tue Aug 21, 2018 7:26 am
Forum: 24th COT Adventure Forum
Topic: Chapter 3: Trouble in the sewers
Replies: 101
Views: 36022

Re: Chapter 3:Trouble in the sewers

Notice [dice]0[/dice] Wild Notice [dice]1[/dice] Lance pauses at the Rat-Men's appearance. He's confident he could battle the beasts--including those off in the side tunnels, believing themselves sneaky--but his companions might be struck in the fray. So he defers to the others, waiting for some si...
by Lance
Mon Aug 20, 2018 3:04 pm
Forum: 24th COT Adventure Forum
Topic: Chapter 3: Trouble in the sewers
Replies: 101
Views: 36022

Re: Chapter 3:Trouble in the sewers

Lance leans forward to give Doc a quick sniff. "Welcome to our humble Company, Physician. Hopefully, you shall be boredeth beyond tears, yes?" The heavily-cybered Dog-Boy gives a bark-laugh at his own joke. "That said, better to haveth you, and no need for your services, than the othe...
by Lance
Mon Aug 20, 2018 11:15 am
Forum: 24th COT Adventure Forum
Topic: HQ
Replies: 6
Views: 5501

Re: HQ

Lance spent 2 points on a Garage, trapped as a Stable for Steed.
by Lance
Thu Aug 16, 2018 8:34 am
Forum: 24th COT Adventure Forum
Topic: Chapter 3: Trouble in the sewers
Replies: 101
Views: 36022

Re: Chapter 3:Trouble in the sewers

Tracking [dice]0[/dice] Wild Tracking [dice]1[/dice] Lance was walking forward even before Johnny finished talking--what sort of Knight would allow his comrades to proceed before him into danger? "Pray, allow me the honor; I shall taketh the fore. My keen senses can cutteth through even this m...
by Lance
Wed Aug 15, 2018 6:44 pm
Forum: 24th COT Adventure Forum
Topic: Chapter 3: Trouble in the sewers
Replies: 101
Views: 36022

Re: Chapter 3:Trouble in the sewers

Notice [dice]0[/dice] Wild Notice [dice]1[/dice] Extra +2 for Scent/Vision-based info Loadout: All Gear on Sheet other than NG-S2 and Steed. Items listed below are from the NG-S2, but are currently on attachment points on the Knight's Tabard: • Attachment: Short-range radio • Attachment: Canteen • ...
by Lance
Mon Aug 13, 2018 8:52 pm
Forum: 24th COT Adventure Forum
Topic: Chapter 2: The Morning After
Replies: 18
Views: 10659

Re: Chapter 2: The Morning After

Lance gears up for the trip to the sewers, as well, and opts to bring his rocket-launcher, this time, though he leaves Steed in the stable/garage, since there's unlikely to be adequate headroom in there for riding, in any case. Once he is all set, he simply waits for the others; he has the map, afte...
by Lance
Sat Aug 11, 2018 7:19 pm
Forum: 24th COT Adventure Forum
Topic: The Warehouse (IC posting thread)
Replies: 80
Views: 30144

Re: The Warehouse (IC posting thread)

Lance gives a bark-y laugh of good cheer. "Well, then, well met, comrades! Glad to have you with us." After Rika storms in and out, he tilts his head. "We should, I thinketh, looketh to reinforcing the walls about her laboratory, if her work is that volatile." And with that, he n...
by Lance
Fri Aug 10, 2018 7:47 am
Forum: 24th COT Adventure Forum
Topic: Chapter 2: The Morning After
Replies: 18
Views: 10659

Re: Chapter 2: The Morning After

Lance considers. "It is clear to me that these sewers are in need of a proper scouring, eh what? If nothing else, if we exploreth them a bit more, we may be able to telleth our contact where the authorities should bolster their patrols. Although I agree that dealing with the explosives that hav...
by Lance
Fri Aug 10, 2018 7:37 am
Forum: 24th COT Adventure Forum
Topic: The Warehouse (IC posting thread)
Replies: 80
Views: 30144

Re: The Warehouse (IC posting thread)

The Dog-Boy in a knight's tabard and crusader armor comes out, looking around curiously. "Guests? I believe, friend Sig, that our specific orders would maketh a sign on the door less than practical--low-profile and all that. But the rules of hospitality must be honored, once a guest hath entere...
by Lance
Tue Jul 31, 2018 9:27 pm
Forum: 24th COT Adventure Forum
Topic: Chapter 2: The Morning After
Replies: 18
Views: 10659

Re: Chapter 2: The Morning After

Card Flip [dice]0[/dice] Hearts Rolling Streetwise, specifically talking to other DogBoys and similar folk. +2 Charisma, +2 HJ bonus, no Outsider since he's sticking with his own kind. Streetwise [dice]1[/dice] Wild Streetwise [dice]2[/dice] Extra Effort Benny Running Total [dice]3[/dice] . Lance g...
by Lance
Mon Jul 16, 2018 7:33 pm
Forum: 24th COT Adventure Forum
Topic: Chapter 1: The Meeting
Replies: 41
Views: 16531

Re: Chapter 1: The Meeting

Danger Sense: +2 from EDS, -2 for Danger Sense roll: Notice [dice]0[/dice] Wild Notice [dice]1[/dice] +2 if Scent helps He pulls up just a bit short as a vague, half-formed memory begins to bubble to the surface. Danger... there's something in there that could-- Then the shot rings out. He leaps ba...
by Lance
Sat Jul 14, 2018 4:27 pm
Forum: 24th COT Adventure Forum
Topic: Chapter 1: The Meeting
Replies: 41
Views: 16531

Re: Chapter 1: The Meeting

Scent and wilderness package bonus countering/countered by smoke and crowds Tracking [dice]0[/dice] Wild Tracking [dice]1[/dice] ACE running total [dice]2[/dice] Lance cocks his head at the strange scent, then dips his nose forward to try and get a firmer grasp of it. Cybernetic implants flare up, ...
by Lance
Fri Jul 13, 2018 5:34 am
Forum: 24th COT Adventure Forum
Topic: Chapter 1: The Meeting
Replies: 41
Views: 16531

Re: Chapter 1: The Meeting

Notice [dice]0[/dice] Wild Notice [dice]1[/dice] Lance brings Steed to a fast stop and lifts Helga off and down to the ground while letting Rika slip off behind, before he dismounts, looking around and trying to assess the situation. He points. "There!" He immediately moves towards the tw...
by Lance
Wed Jul 11, 2018 10:11 pm
Forum: 24th COT Adventure Forum
Topic: Chapter 1: The Meeting
Replies: 41
Views: 16531

Re: Chapter 1: The Meeting

Notice [dice]0[/dice] ACE Running Total [dice]4[/dice] Wild Notice [dice]1[/dice] +2 for Sight/Scent Riding [dice]2[/dice] Wild Riding [dice]3[/dice] ACE Running Total [dice]5[/dice] ACE [dice]6[/dice] . Lance, seeing the traffic part, spurs the horse onward, Steed running at a full gallop, now, co...
by Lance
Mon Jul 09, 2018 7:35 pm
Forum: 24th COT Adventure Forum
Topic: Chapter 1: The Meeting
Replies: 41
Views: 16531

Re: Chapter 1: The Meeting

Picking up Helga. Sticking to the road. Adding an additional penalty equal to the additional riders, because that makes sense. Total penalty: -4 Riding [dice]0[/dice] Wild Riding [dice]1[/dice] Notice [dice]2[/dice] Wild Notice [dice]3[/dice] 7 for Scent/Vision Steed is a massive and powerful beast...
by Lance
Thu Jul 05, 2018 6:41 pm
Forum: 24th COT Adventure Forum
Topic: Chapter 1: The Meeting
Replies: 41
Views: 16531

Re: Chapter 1: The Meeting

Notice [dice]0[/dice] Wild Notice [dice]1[/dice] +2 for Scent/Hearing Agility [dice]2[/dice] Wild Agility [dice]3[/dice] Riding [dice]4[/dice] Wild Riding [dice]5[/dice] . Lance listens eagerly to the details, attentively noting all the pertinent bits. He's about to ask if they've used any magical ...
by Lance
Mon Jul 02, 2018 1:22 pm
Forum: 24th COT Adventure Forum
Topic: Chapter 1: The Meeting
Replies: 41
Views: 16531

Re: Chapter 1: The Meeting

Notice [dice]0[/dice] Wild Notice [dice]1[/dice] Lance arrives and smiles at Helga, introducing himself (and anyone who happened to arrive at the Blue Stork with him) with the usual fanfare. During the meal, he eats with an almost satirical focus on proper dining etiquette, carefully monitoring his...
by Lance
Mon Jul 02, 2018 9:20 am
Forum: 24th COT Adventure Forum
Topic: The Warehouse (IC posting thread)
Replies: 80
Views: 30144

Re: The Warehouse

As Sig introduces him around, Lance greets everyone in a friendly fashion, though in somewhat... odd speech patterns. There's definitely an excessive number of 'thee's and 'thou's in there, as well as verbs ending in '-eth'. Still, he's clearly sincere in his delight at being among such robust and d...
by Lance
Sun Jul 01, 2018 11:40 am
Forum: 24th COT Adventure Forum
Topic: The Warehouse (IC posting thread)
Replies: 80
Views: 30144

Re: The Warehouse

clipclopclipclop Not a sound usually heard this far East, nor one heard often in most cities. But there it is, the undeniable sound of hooves on pavement. A moment later, there's a 'thump', and then the door opens to admit a Mastiff-headed partial conversion 'borg. Built into his right arm, there's...
by Lance
Sat Jun 30, 2018 10:21 am
Forum: 24th COT Adventure Forum
Topic: Q3 Adventure Deck
Replies: 9
Views: 6279

Re: Q3 Adventure Deck

[dice]0[/dice] Folk Hero: Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there. Arcane Inspiration: When playing this card, a character with any sort of Arcane Background can either use one of his po...
by Lance
Fri Jun 29, 2018 8:35 pm
Forum: Fallen Heroes
Topic: Lance, Cyber(netic) Knight
Replies: 6
Views: 5716

Re: Lance, Cyber(netic) Knight

Advances Please list all Edges and Advances taken for your character here Attributes Agility: 1 creation, FG, Cy-Wi: d10 Smarts: 1 creation: d6 Spirit: 2 creation: d8 Strength: 1 creation, 3 breed edges: d12 Vigor: HJ, Advance: d8 Iconic Framework 6 Strain of Cybernetics (Wilderness Scout Package, ...
by Lance
Fri Jun 29, 2018 8:26 pm
Forum: Fallen Heroes
Topic: Lance, Cyber(netic) Knight
Replies: 6
Views: 5716

Re: Lance, Cyber(netic) Knight

Gear Juicer Assassin Plate Armor +6 Armor / +1 Toughness 14 lbs C&S Crusader Heavy Combat Armor +8 Armor / +2 Toughness FEP (if sealed, no scent bonus to Notice/Tracking) 14 lbs JA-9 Variable Laser Rifle Range 40/80/160; Damage: 3d6+1 AP 3; RoF: 1; Shots: 30 Integrated Scope Ignores 2 points of...
by Lance
Fri Jun 29, 2018 8:23 pm
Forum: Fallen Heroes
Topic: Lance, Cyber(netic) Knight
Replies: 6
Views: 5716

Re: Lance, Cyber(netic) Knight

Background Kickin' it Roshomon Style The Pit. I began in the Pit. I knew only darkness; ate only rot; drank only ashes. But I was strong, and I persevered. I slew the demons who attempted to hold me. I cut them down with the very tool they sought to shackle me to. Climbing from the Pit, I came to t...
by Lance
Fri Jun 29, 2018 8:21 pm
Forum: Fallen Heroes
Topic: Lance, Cyber(netic) Knight
Replies: 6
Views: 5716

Re: Lance, Cyber(netic) Knight

Cybernetics (Total Strain: 12/14) Lance of Might (Super-Tech Signature Item: Mining Drill Apparatus ) - Strain 2 When Lance arrived at the Siege Perilous, the Lord of the Lake took the weapon he'd already been bearing, and made it into a work of art. (Read: Lance was a mining slave who escaped, and...
by Lance
Fri Jun 29, 2018 8:21 pm
Forum: Fallen Heroes
Topic: Lance, Cyber(netic) Knight
Replies: 6
Views: 5716

Re: Lance, Cyber(netic) Knight

Player Name : Soren/Freemage Google Handle: Soren Lance Rank : Veteran Experience : 46 Race : Dog-Boy Iconic Framework : Headhunter Attributes : Agility d10, Smarts d6, Spirit d10, Strength d12+1, Vigor d8 Charisma : 0 (+2 w/ DogBoys); Pace : 6/d6; Parry : 9; Toughness : 18 (8) or Ranged 22 (12); S...
by Lance
Fri Jun 29, 2018 12:23 pm
Forum: Fallen Heroes
Topic: Lance, Cyber(netic) Knight
Replies: 6
Views: 5716

Lance, Cyber(netic) Knight

Rollin' (MARS Headhunter): Narrative Hook: [dice]0[/dice] Juicer Uprising F&G: [dice]1[/dice]: Charming and Well-Traveled: Your hero begins with the Charismatic and I Know a Guy Edges. [dice]2[/dice]: Vigorous and Tough: You hero adds one die type to Vigor and begins with the Nerves of Steel Edg...

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