Search found 155 matches
- Fri Aug 20, 2021 12:11 am
- Forum: Adventure Forum
- Topic: Interlude 5: Home Improvement
- Replies: 16
- Views: 5343
Re: Interlude 5: Home Improvement
Exploring for Resources: Notice, -2 for not using Survival, +2 Alertness, +2 Sensor Suite: Notice 1d8!!+2 Wild Notice 1d6!!+2 Triple Raise! 4 rolls: Roll 1: `1d8 6) You find a group of Refugees. Bump Labor Wealth die by 1. Okay, for the other three rolls, let's go with a Player's Choice (Food), dou...
- Fri Aug 06, 2021 10:00 am
- Forum: Adventure Forum
- Topic: 5.2 Lost!
- Replies: 123
- Views: 32264
Re: 5.2 Lost!
Ryder lets the rest of the group go ahead once the Cassowary is parked. As soon as everyone is out of the garage, he calls the mechanic on duty over. "Okay, she's in pretty good shape, just give 'er a once-over. I'll be back later to check in on her. But first...." He pulls out a cigar, ch...
- Sun Aug 01, 2021 12:14 am
- Forum: Adventure Forum
- Topic: 5.2 Lost!
- Replies: 123
- Views: 32264
- Sun Jul 25, 2021 9:46 pm
- Forum: Adventure Forum
- Topic: 5.2 Lost!
- Replies: 123
- Views: 32264
Re: 5.2 Lost!
Ryder takes in all the racial animosity and chuffs. "Technically, Vik, I think you're Gandalf, not Boromir. I figure Doc A is Aragorn, what with the scouting and all. Row-Bear's more a late-entry Faramir, really. Don't think we've got a proper Boromir type, really. I'm just happy here with my.....
- Sun Jul 18, 2021 9:36 am
- Forum: Adventure Forum
- Topic: 5.2 Lost!
- Replies: 123
- Views: 32264
Re: 5.2 Lost!
Bennies: 6/6 Notice 1d8!!+4 W Notice 1d6!!+4 Three actions--driving the Cassowary to confuse one of the bugs (Test to try to Distract), two shots with Helios Cannon (net MAP -2 due to Combat Ace, cancelled for Shooting due to Targeting System, cancelled for Driving due to Ace) at two others. -2 Wea...
- Tue Jul 13, 2021 11:32 pm
- Forum: Adventure Forum
- Topic: 5.2 Lost!
- Replies: 123
- Views: 32264
Re: 5.2 Lost!
Ryder nods to Ellenar, and jumps into the Cassowary ; he leaves the doors open just long enough for everyone who's joining him inside to get in, then starts moving immediately, letting the doors slide shut as he picks up speed. "All of you staying outside need to be ready to jump in; I ain't le...
- Mon Jul 05, 2021 11:17 am
- Forum: Adventure Forum
- Topic: 5.2 Lost!
- Replies: 123
- Views: 32264
Re: 5.2 Lost!
Driving +2 Vehicle Interface, Ignore up to 2 points of Penalties due to Ace. +1 Handling Driving 1d12!!+3 Wild Driving 1d6!!+3 As always, Ryder and the Cassowary seem to completely ignore the inclement weather, often seeming to bend the wind and mud to their will (the Trimadore and the Mountaineer ...
- Sun Jun 20, 2021 12:29 pm
- Forum: Adventure Forum
- Topic: 5.2 Lost!
- Replies: 123
- Views: 32264
Re: 5.2 Lost!
Ryder nods in approval as Row-bear opens up the ground like a pinata. Funny thing about graves in the post-cybernetics era. Once the bodies have been allowed to decompose, there's often very valuable bits left behind. Mass graves, of course, create even more opportunity. Ryder gets to work with a ma...
- Fri Jun 04, 2021 9:15 pm
- Forum: Adventure Forum
- Topic: 5.2 Lost!
- Replies: 123
- Views: 32264
Re: 5.2 Lost!
Bennies 3/6 Alertness +2, EDS +2, Optics Helm +2, -4 Scene Penalty Notice 1d8!!+2 Wild Notice 1d6!!+2 Spend a Benny with Elan Elan Notice 1d8!!+4 Wild Elan Notice 1d6!!+4 Eh, I'll accept the 7. Ryder nods as Dr. A speaks up, having also noticed the movement in the snow. "Right, anyone who want...
- Thu May 27, 2021 7:21 pm
- Forum: Adventure Forum
- Topic: 5.2 Lost!
- Replies: 123
- Views: 32264
Re: 5.2 Lost!
Bennies: 5/6 Driving: Ace: Ignore 2 points of penalties. Vehicle Interface: +2 to roll Handling: +1 Net roll 1d12-1 Driving 1d12!!-1 Wild Driving 1d6-1 Well, cant' have that. Time to tap the old Elan. Spend a Bennie, +2 to highest roll (First roll is now a 4; all other rolls will have the +2 added ...
- Wed May 19, 2021 5:28 pm
- Forum: Adventure Forum
- Topic: 5.2 Lost!
- Replies: 123
- Views: 32264
Re: 5.2 Lost!
Ryder turns to Vik and Elennar, bringing anyone scouting in on the radio. "What's it going to be? Hunker down and wait out the blizzard, or press on? I'm good either way, but if we're going to stay still, we should at least locate a bit of a lee from the wind, so we don't get completely snowbou...
- Tue May 18, 2021 6:02 pm
- Forum: Adventure Forum
- Topic: 5.2 Lost!
- Replies: 123
- Views: 32264
Re: 5.2 Lost!
While the rest of the 101st takes to giving the field a proper looting, Ryder does a bit of scanning and scoping, with a twofold purpose. One, he wants to provide general overwatch for his companions, but also, he wants to see if there's anything indicating the two groups of Daemonix they've encount...
- Sun May 09, 2021 10:31 am
- Forum: Adventure Forum
- Topic: 5.2 Lost!
- Replies: 123
- Views: 32264
Re: 5.2 Lost!
Going On Hold until a target is presented that survives Vic's initial onslaught: Agility roll to Interrupt, Driving Roll to Test the target to make them Vulnerable (and Distracted if a Raise occurs), then finally firing the Helios Cannon twice at the target: Interruptus: Agility 1d10!! Wild Agility...
- Sun Apr 25, 2021 7:52 pm
- Forum: Adventure Forum
- Topic: 5.2 Lost!
- Replies: 123
- Views: 32264
Re: 5.2 Lost!
Bennies: 5/6 Actions: 1: Driving for 'evasive action' 2: Shooting Basal, Called Shot to Head 3: Shooting Immolator, Called Shot to Head Driving: Handling +1; Vehicle Interface +2; Ignore 2 points of penalties Driving 1d12!!+2 Wild Driving 1d6!!+2 Raise Shooting (Ag): d10 (+1 w/ Calibrated weapons) ...
- Sun Apr 11, 2021 8:40 pm
- Forum: Adventure Forum
- Topic: 5.2 Lost!
- Replies: 123
- Views: 32264
Re: 5.2 Lost!
6/6 Bennies Shooting (Ag): d10 (+1 w/ Calibrated weapons) Minor x2: Shooting +2 Major: Trademark Weapon Major: +1 DT Shooting STS counters 2 points of MAP 1d12+4, ignore 2 pts MAP, No Unstable Platform Realized we should be making a Fear check: Fear\u00201d8\u0021\u0021\u002B2 Wild Spirit 1d6!!+2 T...
- Mon Mar 29, 2021 10:58 am
- Forum: Adventure Forum
- Topic: 5.2 Lost!
- Replies: 123
- Views: 32264
Re: 5.2 Lost!
Notice (W/Sensors): Notice 1d8+7 Wild Notice 1d6+7 Double Raise Pilot Roll (Vehicle Interface and Ace give +2 and cancel out -2 Penalty) Driving 1d12+2 Wild Driving 1d6+2 Ryder practically glides the Cassowary through the snow, at points jumping over small crags and such without even unsettling the...
- Sat Mar 06, 2021 2:09 am
- Forum: Adventure Forum
- Topic: 5.2 Lost!
- Replies: 123
- Views: 32264
Re: 5.2 Lost!
Electronics: Cyber gives +2, Reliable and Gearhead give 1 free reroll each. Electronics 1d8!!+2 Wild Electronics 1d6!!+2 Raise, +2 support Ryder shrugs at Ellenar's query. "Frankly, that 'landmark' may very well be what caused us to go off-course--those things play havoc with mundane systems, ...
- Fri Feb 05, 2021 11:20 pm
- Forum: Adventure Forum
- Topic: 4.4 Fort Hope, Home Improvement
- Replies: 16
- Views: 6398
Re: 4.4 Fort Hope, Home Improvement
Starting Bennies: 3/6 Networking Toolkit (Reduce total by 4): 1d4!! (Total: -3) Wild Networking Toolkit (Same Adjustment) 1d6!! (Total: -2) Benny to reroll, with Elan, turning the modifier to -2 (and above rolls to -1 and 0, respectively): Toolkit Network Reroll: 1d4!!-2 Wild Toolkit Networking 1d6...
- Tue Feb 02, 2021 11:02 pm
- Forum: Adventure Forum
- Topic: 4.4 Fort Hope, Home Improvement
- Replies: 16
- Views: 6398
Re: 4.4 Fort Hope, Home Improvement
The Trimadore chuckles. "'Staff Sergeant Vik' knows perfectly well that if he ever wants to get rid of me, all he has to do is threaten to promote me." He collects his pay chit, and then heads over to discuss options with the cyber-docs. He first sits down with Daniel Cazier to talk about ...
- Mon Feb 01, 2021 7:11 pm
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 69031
Re: 4.3 Fort Sioux
Ryder decides to interject a bit before Bari decides his true form is a better vehicle to express his displeasure. "I've got the full survey data, here, Ell-Tee. And yeah, Vic stepped up proper. I think that makes him our de facto Junior Warrant Officer, if I remember the rank thing from the re...
- Fri Jan 29, 2021 9:53 pm
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 69031
Re: 4.3 Fort Sioux
Starting Bennies 4/6 Actions: 1: Drive (no roll) to keep moving and make it harder for the Simvan to pin them down. 2: Fire cannon at Fury Beetle 3: Fire cannon at Fury Beetle Modifiers on attack: MAP cancelled by Combat Ace and STS system, Snow -1, STS eliminates Illumination penalty, Cannon Upgra...
- Mon Jan 18, 2021 5:00 pm
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 69031
Re: 4.3 Fort Sioux
Notice Roll: Notice d8. Helmet cancels Dark penalty, gives +2 visual Notice rolls. Alertness +2. Danger Sense +2 vs. Surprise, free re-roll. Snow -1. Net roll: d8+5 Notice 1d8!!+5 Wild Notice 1d6!!+5 Raise: Starts combat On Hold. With GM permission, changing that to 'starts combat in the driver's s...
- Wed Jan 13, 2021 8:32 pm
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 69031
Re: 4.3 Fort Sioux
Interlude 1d4 3 The character studies or works on an object of some sort. What is it? Hm... Let's go McGuyver, here.... Or at least, a bit of prep-work for a future use of the Edge. Ryder shakes his head at Robert. "Nah, let's let Vik have at it; he'll bellow if he needs us for something, but ...
- Mon Jan 11, 2021 9:43 pm
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 69031
Re: 4.3 Fort Sioux
Once Vik confirms that they have the parts, Ryder nods. "Lucky. I say we take the hint, and make camp here while we fix the thing. I'd rather not risk ending up in a situation where we gotta choose between not shooting something that needs shooting, or risking the cannon just cracking like an e...
- Mon Jan 11, 2021 7:32 am
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 69031
Re: 4.3 Fort Sioux
Ryder sighs at the damage. "Okay, then. Vik, any chance you got the right sorta parts from the Daemonix to repair this thing? If not, we'll have to go the rest of the trip without using it unless it's an emergency."
- Tue Dec 29, 2020 8:42 pm
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 69031
Re: 4.3 Fort Sioux
Ryder blinks slowly as Dr. A's voice comes from the back of the Mountaineer. Never taking his eyes off Robert, he leans back slightly and speaks out of the side of his mouth. "Why, in all the Rits-verse, Tee-Emm, would we ask him for Thin Mints? Why, for that matter, would you specifically want...
- Tue Dec 29, 2020 7:56 am
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 69031
Re: 4.3 Fort Sioux
Ryder mutters. "Ah, that ain't no shaman..." The hatch on the side of the Mountaineer (which, to be honest, looks a tad sketchy, what with all the re-fits and retro-fits it's had over the last several months--it looks to have lots of places where things were once bolted on and then removed...
- Fri Dec 25, 2020 10:21 pm
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 69031
Re: 4.3 Fort Sioux
A return voice comes over the radio. "Affirmative, Row Bear. Come on out, please keep any weapons you've got stowed, though." Clicking off the radio, he turns to his multiple commanders "Figure with a name like that, he's prolly some sorta shaman-type, they can be useful contacts.&quo...
- Fri Dec 25, 2020 8:53 am
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 69031
Re: 4.3 Fort Sioux
Rolls 'n' such: Interlude: Interlude 1d4 A hardship the party overcame on their survey: the tragic death of a favored Extra, spoiled or lost supplies, a mechanical breakdown, abysmal weather, and so on. Hardship: Leadership vacuum causing infighting and distress among the crew. Support Rolls: OUTDA...
- Mon Dec 14, 2020 2:55 pm
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 69031
Re: 4.3 Fort Sioux
5/6 Bennies, +1 for Allied Joker, 6/6 Two Shots at Hangdog, -2 MAP Hangdog: Calibration +1; Double-Tap +1; Helios cannon gives +1 DT, +2 Shooting; Ellennar Support +2; Head Shot -4, -2 MAP, STS counters MAP Net Shooting 1d12+2 First Shot: Shooting 1d12!!+2 Wild Shooting 1d6!!+2 Called Shot Raise Da...
- Sun Nov 29, 2020 10:13 pm
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 69031
Re: 4.3 Fort Sioux
Notice: Alertness +2, Field Intel +2, Sensor Array +2, True Invisibility -6 Notice 1d8!! Wild Notice 1d6!! Planned actions: Shooting Manslayer twice, Evasive Driving Net MAP -2 due to Combat Ace. Calibration +1; Double-Tap +1; MAP -2; Targeting System counters 2 MAP; Helios cannon gives +1 DT, +2 S...
- Thu Nov 26, 2020 2:40 pm
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 69031
Re: 4.3 Fort Sioux
Bennies: 6/6 Fear 1d8!! Wild Spirit 1d6 No fear! (I forgot the +2 from Brave, even) Ace Soak 1d12!!+3 Wild Ace 1d6!!+3 No damage -1 BENNY Out of Control 1d12!!+3 Ace OoC 1d6!!+3 Totally in control Calibration +1; Double-Tap +1; MAP -4; Targeting System counters 2 MAP; Helios cannon gives +1 DT, +2 ...
- Sun Nov 15, 2020 12:34 pm
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 69031
Re: 4.3 Fort Sioux
Shooting three times with Helios Cannon: Calibration +1; Double-Tap +1; MAP -4; Targeting System counters 2 MAP; Helios cannon gives +1 DT, +2 Shooting Net roll 1d12+2, Damage 3d10+7, AP 20--AP completely eliminates all targets' Armor Shooting\u0020Feculence\u00203\u00201d12\u0021\u0021\u002B2 Rais...
- Thu Oct 22, 2020 12:23 am
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 69031
Re: 4.3 Fort Sioux
Notice with all the trimmings 1d8!!+6 Wild Notice 1d6!!+5 Ryder, looking over the sensors, nods to Ashley. "Okay, Boss. Taking out random demon-things isn't necessarily part of our official mission right now, but honestly, it'd feel good to be able to lay into a bunch of nasties like that. And...
- Mon Oct 12, 2020 6:13 pm
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 69031
Re: 4.3 Fort Sioux
Electronics to support lead in Social Conflict, +2 from Vehicle Interface, +2 from Field Intel, +2 from Reliable Wild\u0020Electronics\u00201d6\u0021\u0021\u002B6 Wild Electronics 1d6!!+4 ::Headdesk:: Okay, I borked the dice-roller, but good. However, I think the result is a 12 from the Skill die, ...
- Wed Sep 23, 2020 8:27 pm
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 69031
Re: 4.3 Fort Sioux
Notice Roll w/ Field Intel bonus: Alertness +2, Field Intel +2, STS +2 Notice 1d8+6 Wild Notice 1d6+6 Full Deets on CS troops Draw Card Card Draw 1d4 Clubs: A hardship the party overcame during the survey: the tragic death of a favored Extra, spoiled or lost supplies, a mechanical breakdown, abysma...
- Thu Sep 10, 2020 6:06 am
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 69031
Re: 4.3 Fort Sioux
Draw 1d4 = hearts = Hardship Support Driving 1d12+3 Wild Driving 1d6!!+3 7=+1 to lead Getting the group out of the storm was easy, in comparison to the difficulty of getting everyone focused on the task at hand. Between the death of Thomas, and the difficulties of integrating two newcomers to the g...
- Mon Aug 31, 2020 9:07 pm
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 69031
Re: 4.3 Fort Sioux
Modifiers: Scene: -2 Visibility: -4 Using Electronics: -2 Ace: Ignore 2 points of penalties Vehicle Interface: +2 Handling: +1 Net Modifier: -3 Driving\u00201d12\u0021\u0021\u002D3 Wild\u0020Driving\u00201d6\u0021\u0021\u002D3 Ryder is momentarily silent when he hears about Thomas, but then nods as...
- Fri Aug 21, 2020 12:07 am
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 69031
Re: 4.3 Fort Sioux
Bennies: 3/6 Vigor 1d6!!-2 Wild Vigor 1d6!!-2 Benny w/ Elan Elan Vigor 1d6!! Wild Elan Vigor 1d6!! Benny w/ Elan b/c getting a Wound on the Cassowary would suck. Elan Vigor 1d6! Wild Elan Vigor 1d6!! Screw it blue. Ryder takes a Wound, Cassowary takes a wound. Using last Benny and Ace to try to Soa...
- Wed Aug 12, 2020 4:09 pm
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 69031
Re: 4.3 Fort Sioux
Ryder nods as Thomas sees reason. "Right, getting us clear!" Levers and switches flip, gears are shifted, and the Cassowary starts to make a bee-line for the closest edge of the Ley Line.
- Wed Aug 12, 2020 2:40 pm
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 69031
Re: 4.3 Fort Sioux
Electrics in ley line storm -2; Scene Penalty -2; Visibility -4; Handling +1; Vehicle Interface +2; Ace cancels 2 points of penalties Final modifier -3 Ryder's on the Storm 1d12!!-3 Wild Driving 1d6!!-3 Ryder grumbles under his breath, then turns to Thomas. "Sir, if we don't get the Cassowary ...
- Thu Jul 30, 2020 7:15 am
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 69031
Re: 4.3 Fort Sioux
Interlude Interlude 1d4 : Spades Trek: A difficult obstacle the group negotiated along the way. Driving: Base d12+2, counter 2 points of penalties, Scene Penalty -2, Handling +1. Net roll 1d12+3. Driving 1d12+3 Wild Driving 1d6!!+3 Ryder, hearing the Bot's tale, nods. "Having a second set of e...
- Thu Jul 23, 2020 1:34 pm
- Forum: Adventure Forum
- Topic: 4.2 Out in Force!
- Replies: 59
- Views: 24010
Re: 4.2 Out in Force!
"OROME!" She spins quickly to face the dragon speeding towards her. "I shall see you slain...Tomorrow Legion?" He quickly clicks her radio, hoping that the long-unanswered Legion radio frequency will have an answer to this strange development. "Tomorrow Legion operatives. A...
- Thu Jul 16, 2020 4:43 pm
- Forum: Adventure Forum
- Topic: 4.2 Out in Force!
- Replies: 59
- Views: 24010
Re: 4.2 Out in Force!
Ryder shakes his head at Vik's suggestion. "Much as I'd like to get some of those parts, Cee-Ess protocol is usually to recover anything usable from their big gear--they don't like letting other folks play with their toys. Unless we want to go back and waste them all--which would be tricky, but...
- Wed Jul 08, 2020 5:33 pm
- Forum: Adventure Forum
- Topic: 4.2 Out in Force!
- Replies: 59
- Views: 24010
Re: 4.2 Out in Force!
OOC Comments
Boosted by Thomas' arcane arts, Ryder barely even blinks as the shots strike the Cassowary's armored shell. "I think we got this, Vik!"- Tue Jun 30, 2020 8:16 pm
- Forum: Adventure Forum
- Topic: 4.2 Out in Force!
- Replies: 59
- Views: 24010
Re: 4.2 Out in Force!
Free Action: Driving 24" Driving 1d12+3 Wild Driving 1d6!!+3 Action: Support Vik Shooting roll w/ Electronics Targeting Assist 1d8!! Wild Electronics 1d6!! Ryder continues to keep distance between the Cassowary and the Coalition troops. As he does, he calls out to Vik. "Bari's got the rig...
- Wed Jun 03, 2020 9:01 am
- Forum: Adventure Forum
- Topic: 4.2 Out in Force!
- Replies: 59
- Views: 24010
Re: 4.2 Out in Force!
Actions: Driving to keep speed at 24": Free Action High Speed Driving 1d8! Wild HSD 1d6!+3 Shooting the UAR-1. Shooting skill d10 with Cannon Calibrated Weapon +1; Weapon Upgrade +2; Range -4; Targeting System reduces Range to -2; Final modifier +1 RoF2/1, Hit Damage 3d10+6, AP 20 vs Toughness...
- Fri May 29, 2020 8:43 pm
- Forum: Adventure Forum
- Topic: 4.2 Out in Force!
- Replies: 59
- Views: 24010
Re: 4.2 Out in Force!
Bennies: 5/6 Soak 3 Wound hit Soak Roll 1 1d12!+3 Wild Soak 1 1d6!+3 1 Wound remaining Re-Roll Soak w/ Elan Soak Roll 1B 1d12!+5 Wild Soak 1B 1d6!+3 Full Soak Vehicle Out of Control 1d12!+3 Wild VOoC 1d6!+3 Succeed Soak 1 Wound hit Soak Roll 2 1d12!+3 Wild Soak 2 1d6!+3 Full Soak Vehicle OOC 2 1d12...
- Wed May 20, 2020 8:03 pm
- Forum: Adventure Forum
- Topic: 4.2 Out in Force!
- Replies: 59
- Views: 24010
Re: 4.2 Out in Force!
Soak rolls (Driving, 1d12, +2 Vehicle Interface Array, +1 Handling) 2 Wound Hit: Driving Soak 1d12!+3 Wild DS 1d6!+3 Out of Control Roll: Out of Control Driving Roll 1d12!+3 Wild OoCD 1d6!+3 Out of Control Hit: Out of Control Driving Roll 1d12!+3 Wild OoCD 1d6!+3 As the UAR's missiles strike around...
- Thu May 14, 2020 8:37 am
- Forum: Adventure Forum
- Topic: 4.2 Out in Force!
- Replies: 59
- Views: 24010
Re: 4.2 Out in Force!
Ryder's cybernetics had warned him about the approaching danger about the same time Vic started to roust everyone, so he was up and moving pretty quickly. As he gets the Cassowary online, he calls out to Thomas. "Picking up a UAR-1, a SAMAS and a Mark V APC, as well as... lots of ground troops....
- Wed May 06, 2020 10:06 pm
- Forum: Adventure Forum
- Topic: 4.1 Survey Says: Briefing
- Replies: 21
- Views: 12701
Re: 4.1 Survey Says: Briefing
1d4 Downtime: The hero practices a skill. What is it? (A: Repair/Gadgeteer) Sitting around the camp each night, Ryder spends about an hour fiddling with an assortment of spare parts he brought along. Each night produces a different gadget or gizmo. None of them are particularly amazing--more toys t...
- Tue Apr 28, 2020 5:25 pm
- Forum: Adventure Forum
- Topic: 4.1 Survey Says: Briefing
- Replies: 21
- Views: 12701
Re: 4.1 Survey Says: Briefing
Ryder, of course, sleeps in the Cassowary, so when the others arrive, he's got her running and ready. "Load yer personal gear, folks--the grunts already stashed our supplies for the trip. Bari, how long can you stay as a kid? If we're heading into Coalition turf, you might need to ride inside w...
- Tue Apr 21, 2020 9:23 am
- Forum: Adventure Forum
- Topic: 4.1 Survey Says: Briefing
- Replies: 21
- Views: 12701
Re: 4.1 Survey Says: Briefing
Ryder muses. "Anything 'former Tolkeen territory' typically has a lot of Coalition presence. I assume the preference is that we make nice and not stir the pot if we can avoid it? What's our line if they ask why we're in the area?"
- Sun Apr 05, 2020 7:38 pm
- Forum: Adventure Forum
- Topic: 3.3 Northern Exposure: Development Interlude
- Replies: 14
- Views: 9668
Re: 3.3 Northern Exposure: Development Interlude
Looks like Q’omo helped out some traders by protecting them not sure if there is a roll needed. Let me know and I’ll put it in. I believe that would be using Survival or a Combat Skill to Support Thomas. Assuming he did get the 26 on the base roll, then you need a Raise to push his Requisition for ...
- Thu Apr 02, 2020 12:26 am
- Forum: Tomorrow Legion: 101st Trailblazers
- Topic: Q1 2020 GM Poll
- Replies: 1
- Views: 2140
Re: Q1 2020 GM Poll
Loving it. We probably need to hammer out a step-by-step on the Fort-Building procedure, still, just to make it a bit easier for folks to know what information they need to include in their posts. But the story and adventures have been spot-on.
- Wed Mar 25, 2020 9:42 am
- Forum: Adventure Forum
- Topic: 3.3 Northern Exposure: Development Interlude
- Replies: 14
- Views: 9668
Re: 3.3 Northern Exposure: Development Interlude
Order: Build medical Facility Action: Use Contacts--Black Market to make a Networking roll to Search For Supplies Persuasion [dice:1l1nz1wv]64585:0[/dice:1l1nz1wv] ACE [dice:1l1nz1wv]64585:2[/dice:1l1nz1wv] Wild Networking [dice:1l1nz1wv]64585:1[/dice:1l1nz1wv] Outcome: [dice:1l1nz1wv]64585:3[/dice...
- Fri Mar 06, 2020 8:47 am
- Forum: Adventure Forum
- Topic: 3.2 Northern Exposure: Return and Improvements
- Replies: 7
- Views: 6036
Re: 3.2 Northern Exposure: Return and Improvements
Ryder, having swung out of the Cassowary 's driver seat gives the commander a look cold enough to make it feel like they just jumped to mid-winter, and pulls the cigar out of his mouth, deliberately reaching out and putting the stub out on the shoulder-plate of the Dogboy's armor. "We'll get to...
- Sun Mar 01, 2020 3:38 pm
- Forum: Adventure Forum
- Topic: 3.1 Northern Exposure
- Replies: 158
- Views: 76486
Re: 3.1 Northern Exposure
Ryder comes into the room, the Trimadore smiling genuinely at her. "Oh, good! There must've been some serious mojo behind that sleep spell--you were out even longer than Thomas." Then he gets a bit more somber expression. "As for 'okay'... Well, we won. But Nazo... she didn't make it....
- Fri Feb 21, 2020 12:25 am
- Forum: Adventure Forum
- Topic: 3.1 Northern Exposure
- Replies: 158
- Views: 76486
Re: 3.1 Northern Exposure
Ryder breathes a sigh of relief as Thomas wakes up--he wasn't sure he could win in a fight with Ashley over which one of them was going to be stuck as leader. "Take your time to come to grips with her loss, sir. We'll give you the rest of the information once we get back to base." ********...
- Wed Feb 12, 2020 1:41 pm
- Forum: Adventure Forum
- Topic: 3.1 Northern Exposure
- Replies: 158
- Views: 76486
Re: 3.1 Northern Exposure
Ryder nods to Vic. "Understood." As Bari mentions the rings, the Trimadore nods. "Right." He goes over and starts removing the rings, and any other still-intact gear from the fallen, placing it all in the Cassowary . He does not loot their fallen comrades, though--apparently that...
- Fri Feb 07, 2020 10:03 pm
- Forum: Adventure Forum
- Topic: 3.1 Northern Exposure
- Replies: 158
- Views: 76486
Re: 3.1 Northern Exposure
Ryder shrugs his elongated shoulders @Vic. "I know it's not ideal, but really, they had, like three separate opportunities to make nice. And when psychopathic cultists who have the ability to heal their wounds try to scamper to safety to go off and found a new murder cell, I figure it's time to...
- Mon Jan 27, 2020 8:19 am
- Forum: Adventure Forum
- Topic: 3.1 Northern Exposure
- Replies: 158
- Views: 76486
Re: 3.1 Northern Exposure
Two shots: Calibrated +1, MAP -2 Plasma Grenade Shooting [dice:2zgqoeur]62733:0[/dice:2zgqoeur] Wild Shooting [dice:2zgqoeur]62733:1[/dice:2zgqoeur] ACE [dice:2zgqoeur]62733:4[/dice:2zgqoeur] Raise Vs. Toughness 16 (10) due to Greater Deflection Raise Damage Female [dice:2zgqoeur]62733:5[/dice:2zgq...
- Tue Jan 21, 2020 10:23 am
- Forum: Adventure Forum
- Topic: 3.1 Northern Exposure
- Replies: 158
- Views: 76486
Re: 3.1 Northern Exposure
Ryder blinked as @Q'omo handed him the strange business card. He also noted the serious gear the guy was sporting. He nodded to the man. "Hey, do me a favor--take the seat right behind the driver's seat in the truck. I think we might wanna have a chat with you on the way back to our base."...
- Sat Jan 18, 2020 6:41 pm
- Forum: Adventure Forum
- Topic: 3.1 Northern Exposure
- Replies: 158
- Views: 76486
Re: 3.1 Northern Exposure
As Vic drops the last of the undead minions, Ryder at last puts the Cassowary in park. Shouldering the Solar Wyrm and pulling out his laser cutter, he goes over to Frik and Frak and cuts any remaining chains on them before waking the two youths up, gently. "Don't worry, kids, you're safe, now. ...
- Tue Jan 14, 2020 7:54 pm
- Forum: Adventure Forum
- Topic: 3.1 Northern Exposure
- Replies: 158
- Views: 76486
Re: 3.1 Northern Exposure
Shooting twice with Grenade Launcher the Lyn-Srial cultist, centered on male LS (T); MAP -2; Calibrated +1 Fragmentation: Shooting [dice:2es913d7]62400:0[/dice:2es913d7] Wild Shooting [dice:2es913d7]62400:1[/dice:2es913d7] ACE [dice:2es913d7]62400:4[/dice:2es913d7] Raise Damage (vs Toughness 10 (4)...
- Thu Jan 09, 2020 1:30 am
- Forum: Adventure Forum
- Topic: 3.1 Northern Exposure
- Replies: 158
- Views: 76486
Re: 3.1 Northern Exposure
Driving base skill d12 Maneuver: Double-turn (0) in reverse (-2), MAP -2. Vehicle Interface gives +2; Ace counters 2 points of penalties; Handling +1 Driving [dice:2cgu14vj]62246:0[/dice:2cgu14vj] Wild Driving [dice:2cgu14vj]62246:1[/dice:2cgu14vj] Raise: Smooth as glass 2nd action: Lean out window...
- Thu Jan 02, 2020 3:09 am
- Forum: Tomorrow Legion: 101st Trailblazers
- Topic: Ryder (SWADE-Compliant Trimadore Operator)
- Replies: 6
- Views: 5863
Re: Ryder (SWADE-Compliant Trimadore Operator)
Below image is a list of SWD Maneuvers--while not SWADE-canon, these may be useful for GM judging maneuvers when using a Vehicle in Tabletop:
- Thu Jan 02, 2020 2:35 am
- Forum: Adventure Forum
- Topic: 3.1 Northern Exposure
- Replies: 158
- Views: 76486
Re: 3.1 Northern Exposure
Drive to position indicated on map. Drive Roll at -2 penalty for driving in reverse; Penalty countered by Ace. Open fire on Female Lyn-Srial (L), 2 bursts for a total of 7 shots; first burst is no MAP because of Combat Ace; second MAP is countered by Cassowary's STS. All shots at -6 due to Deflecti...
- Fri Dec 20, 2019 5:56 pm
- Forum: Adventure Forum
- Topic: 3.1 Northern Exposure
- Replies: 158
- Views: 76486
Re: 3.1 Northern Exposure
Actions: 1: Drive to position indicated on Map. This is technically a Ramming Attempt on S1. Per SWADE Sidebar Note on Page 120, this uses the Ram Maneuver rules on Page 115: I roll Driving, he rolls Athletics to oppose. If it wins, it evades (probably just stepping to the side). Otherwise, we coll...
- Thu Dec 12, 2019 11:22 am
- Forum: Adventure Forum
- Topic: 3.1 Northern Exposure
- Replies: 158
- Views: 76486
Re: 3.1 Northern Exposure
No Illumination Penalties: Three Actions: Move forward 10" (no roll), Fire Helios Cannon (4 shots, 2 @ each Flier), Fire Helios Cannon (3 Shots, one @ each Hulking Figure, 1 at one of the standing stones). Combat Ace eliminates first MAP, STS eliminates 2nd MAP, no penalties to any actions. Dr...
- Tue Dec 10, 2019 3:45 am
- Forum: Adventure Forum
- Topic: 3.1 Northern Exposure
- Replies: 158
- Views: 76486
Re: 3.1 Northern Exposure
Base Driving 1d12, Ace +2, No Illumination Penalty, -4 conditions, +2 Vic Survival, +1 Handling; Net 1d12+1 Driving [dice:2sh8uzsa]61226:0[/dice:2sh8uzsa] Wild Driving [dice:2sh8uzsa]61226:1[/dice:2sh8uzsa] ACE [dice:2sh8uzsa]61226:2[/dice:2sh8uzsa] With Vic's unique but invaluable guidance, Ryder ...
- Sun Dec 08, 2019 9:49 pm
- Forum: Tomorrow Legion: 101st Trailblazers
- Topic: Ryder (SWADE-Compliant Trimadore Operator)
- Replies: 6
- Views: 5863
Re: Ryder (SWADE-Compliant Trimadore Operator)
Advances Attributes Agility: d8 (2 Creation) Smarts: d8 (2 Creation) Spirit: d8 (1 Creation, 1 Advance) Strength: d4 Vigor: d6 (1 Advance) Skills : (4 HJ, 8 IF, 6 Racial, 5 Core, 15 Skill Points; 38 Total points) Athletics (Ag): d4 (1 Core) Boating (Ag): d4 (1IF) Common Knowledge (Sm): d6 (1 Core, ...
- Sun Dec 08, 2019 8:37 pm
- Forum: Tomorrow Legion: 101st Trailblazers
- Topic: Ryder (SWADE-Compliant Trimadore Operator)
- Replies: 6
- Views: 5863
Re: Ryder (SWADE-Compliant Trimadore Operator)
Gear NG-EX10 Gladius Exoskeleton EBA +6A/+4T MDC Unpowered: d12 MinStr Powered: Grants Strength d12+1, +2 Pace, no Min Str. EBA: Immune to Poison/Disease/Drowning; +4 vs. Environmental Hazards Radio: Ten Mile Range Air Filtration System: 5 hours emergency air supply Integrated Multi-Optics Helmet: ...
- Sun Dec 08, 2019 8:31 pm
- Forum: Tomorrow Legion: 101st Trailblazers
- Topic: Ryder (SWADE-Compliant Trimadore Operator)
- Replies: 6
- Views: 5863
Re: Ryder (SWADE-Compliant Trimadore Operator)
Cybernetics Strain: 6 Core Electronics Package - Strain: 1 Grants +2 to Common Knowledge, Electronics, Hacking, Research, and Repair rolls when dealing with a computer system Radio: 20 Mile Range Gyro-Compass/Clock-Calendar Expanded Detection & Security Array - Strain: 2 +2 Notice Checks Danger...
- Sun Dec 08, 2019 8:20 pm
- Forum: Tomorrow Legion: 101st Trailblazers
- Topic: Ryder (SWADE-Compliant Trimadore Operator)
- Replies: 6
- Views: 5863
Re: Ryder (SWADE-Compliant Trimadore Operator)
Background If it's too good to be true, it ain't. The Mountaineer nearly left the ground as it came over the hillcrest, before slamming down on the far side, just before a bolt of supernatural lightning arced overhead. Shoulda known this was a set-up. Ryder spun the wheel hard to the left, hitting ...
- Sun Dec 08, 2019 7:57 pm
- Forum: Tomorrow Legion: 101st Trailblazers
- Topic: Ryder (SWADE-Compliant Trimadore Operator)
- Replies: 6
- Views: 5863
Re: Ryder (SWADE-Compliant Trimadore Operator)
Player Name : Freemage Google Handle: Soren Ryder Rank : Her1 Race : Trimadore Iconic Framework : MARS Operator Attributes : Agility d10, Smarts d8, Spirit d8, Strength d4, Vigor d8 Pace : 8; Parry : 6; Toughness : 17 (6) MDC; Strain : 6/8; Reach : 1; Starting Bennies : 6 Skills : Athletics (Ag): d...
- Sun Dec 08, 2019 6:38 pm
- Forum: Tomorrow Legion: 101st Trailblazers
- Topic: Ryder (SWADE-Compliant Trimadore Operator)
- Replies: 6
- Views: 5863
Ryder (SWADE-Compliant Trimadore Operator)
Retained from original character sheet: Narrative Hook 1d20 = 5: 5[Make removable] Alistair Dunscon’s “True Federation.” In the wake of the fall of Tolkeen, Alistair Dunscon’s psychotic madness is only exceeded by his obsession with forcing all of those who practice magic to fall under his rule in ...
- Thu Dec 05, 2019 9:56 am
- Forum: Adventure Forum
- Topic: 3.1 Northern Exposure
- Replies: 158
- Views: 76486
Re: 3.1 Northern Exposure
Base Notice d8+4 in Cassowary No illumination penalty, cover penalty still applies Notice [dice:18r1901y]61127:0[/dice:18r1901y] Wild Notice [dice:18r1901y]61127:1[/dice:18r1901y] ACE [dice:18r1901y]61127:2[/dice:18r1901y] Electronics [dice:18r1901y]61127:3[/dice:18r1901y] Wild Electronics [dice:18...
- Sun Dec 01, 2019 12:28 am
- Forum: Adventure Forum
- Topic: 3.1 Northern Exposure
- Replies: 158
- Views: 76486
Re: 3.1 Northern Exposure
Support Rolls: Day 1: Driving [dice:12o6pjj9]60990:0[/dice:12o6pjj9] Wild Driving [dice:12o6pjj9]60990:1[/dice:12o6pjj9] +2 Day 2: Notice [dice:12o6pjj9]60990:2[/dice:12o6pjj9] Wild Notice [dice:12o6pjj9]60990:3[/dice:12o6pjj9] +1 Day 3: Repair [dice:12o6pjj9]60990:4[/dice:12o6pjj9] ACE [dice:12o6p...
- Fri Nov 15, 2019 4:39 am
- Forum: Adventure Forum
- Topic: 3.1 Northern Exposure
- Replies: 158
- Views: 76486
Re: 3.1 Northern Exposure
[dice:1afdlr32]60642:0[/dice:1afdlr32] No complication! Let's do this: Driving [dice:1afdlr32]60642:1[/dice:1afdlr32] Wild Driving [dice:1afdlr32]60642:2[/dice:1afdlr32] Finally dislodging the Calamari Surprise from the wheel, Ryder gets full control of the Cassowary again, making it much easier to...
- Sat Nov 09, 2019 9:18 am
- Forum: Adventure Forum
- Topic: 3.1 Northern Exposure
- Replies: 158
- Views: 76486
Re: 3.1 Northern Exposure
Initiative [dice:1gxs78pr]60478:0[/dice:1gxs78pr] Divisible by 4, -2 to DT DT 2: Rescue the Bystanders -2 for Complication, Driving d12+3, net d12+1 Driving [dice:1gxs78pr]60478:1[/dice:1gxs78pr] Wild Driving [dice:1gxs78pr]60478:2[/dice:1gxs78pr] Ryder continues to swing the truck around to stragg...
- Wed Nov 06, 2019 4:13 pm
- Forum: Adventure Forum
- Topic: 3.1 Northern Exposure
- Replies: 158
- Views: 76486
Re: 3.1 Northern Exposure
Notice (+2 Sensors, -2 for using electronics, Negate Dim penalty, -1 Rain) Notice [dice:1yti0u80]60352:0[/dice:1yti0u80] Wild Notice [dice:1yti0u80]60352:1[/dice:1yti0u80] Initiative [dice:1yti0u80]60352:2[/dice:1yti0u80] Divisible by 4, -2 to DT DT 2: Rescue the Bystanders -2 for Complication, Dri...
- Sat Oct 12, 2019 10:13 am
- Forum: Adventure Forum
- Topic: 3.1 Northern Exposure
- Replies: 158
- Views: 76486
Re: 3.1 Northern Exposure
Notice Modifiers: Dim -2 cancelled by Nightvision Mode; -1 Rain; +4 Sensors and EDS Notice [dice:1uv3gv7p]59438:0[/dice:1uv3gv7p] Wild Notice [dice:1uv3gv7p]59438:1[/dice:1uv3gv7p] Sitting in the Aeon Cassowary , waiting for everyone to jump in and ride back into town, Ryder blinks at the screens. ...
- Sun Oct 06, 2019 10:04 pm
- Forum: Adventure Forum
- Topic: 3.1 Northern Exposure
- Replies: 158
- Views: 76486
Re: 3.1 Northern Exposure
Benny Claimed for recognizing Scumble's Discworld origins FEP, no Fatigue roll needed Day 1 Support: Notice [dice:3qzrghvl]59100:0[/dice:3qzrghvl] Wild Notice [dice:3qzrghvl]59100:1[/dice:3qzrghvl] Day 2 Support: Driving [dice:3qzrghvl]59100:2[/dice:3qzrghvl] Wild Driving [dice:3qzrghvl]59100:3[/di...
- Tue Oct 01, 2019 12:59 am
- Forum: Adventure Forum
- Topic: 3.1 Northern Exposure
- Replies: 158
- Views: 76486
Re: 3.1 Northern Exposure
Ryder greets Clay with a firm handshake, and nods as Ash explains the situation. "As she said, lots of oil. I should be able to trace down the last of it tonight before bunking down, but I wouldn't mind if there's a couple hands willing to help with the work." He manages to negotiate for t...
- Sun Sep 22, 2019 1:26 pm
- Forum: Adventure Forum
- Topic: 3.1 Northern Exposure
- Replies: 158
- Views: 76486
Re: 3.1 Northern Exposure
Ryder was... Less philosophical than many of his compatriots about the sticky, tarlike completely coating the Cassowary and the trailer. Still, a quick check made it clear that the truck's workings had not been affected. What was missed, however, in all the chaos, was that the tires of the trailer w...
- Thu Sep 05, 2019 9:58 pm
- Forum: Adventure Forum
- Topic: 3.1 Northern Exposure
- Replies: 158
- Views: 76486
Re: 3.1 Northern Exposure
As the matter of the 'missing' woman seems to be resolved for now, Ryder nods as Ash speaks. "I'll give you a hand, Ash--there's a few tricks to loading the Cassowary to conserve space." He doesn't actually say the words 'smuggler's holds' out loud, but yeah, sometimes you need to get some...
- Fri Aug 23, 2019 3:47 pm
- Forum: Adventure Forum
- Topic: 3.1 Northern Exposure
- Replies: 158
- Views: 76486
Re: 3.1 Northern Exposure
Ryder's brow furrows. "I don't have any opinion about the helmet, but if Nazo is worried about one of the residents here, it does seem reasonable to check up on her if we can. Surely, given the psychic and magical might of this group, someone could take steps to determine the woman's current st...
- Wed Aug 21, 2019 3:42 pm
- Forum: Adventure Forum
- Topic: 3.1 Northern Exposure
- Replies: 158
- Views: 76486
Re: 3.1 Northern Exposure
Ryder twists his neck as he tilts his head @Nazo's comment, more than a tad confused. "My... neck? I did not do anything to get it, it was how I was born, like all my kind. I'm afraid I don't have many notes on that process."
- Wed Aug 21, 2019 7:10 am
- Forum: Adventure Forum
- Topic: 3.1 Northern Exposure
- Replies: 158
- Views: 76486
Re: 3.1 Northern Exposure
Ryder looks over the map route, considering, already tallying resources and such. "How close are we actually getting to the hivelands? Should we be expecting to encounter the bugs ourselves? Oh, and can we get an extra week's supply of food? Once we're in the Great White North, I don't want us ...
- Wed Aug 14, 2019 10:01 pm
- Forum: Adventure Forum
- Topic: Fort Hope: Improvements
- Replies: 9
- Views: 7458
Re: Fort Hope: Improvements
Streetwise [dice:14kqu90n]57189:0[/dice:14kqu90n] ACE [dice:14kqu90n]57189:2[/dice:14kqu90n] Wild Streetwise [dice:14kqu90n]57189:1[/dice:14kqu90n] Extra Effort Bennie w/Elan [dice:14kqu90n]57189:3[/dice:14kqu90n] Raise: [dice:14kqu90n]57189:4[/dice:14kqu90n] x2 Refugees [dice:14kqu90n]57189:5[/dic...
- Wed Jul 31, 2019 8:18 am
- Forum: Adventure Forum
- Topic: 2.3 New Alamo: The Journey Home
- Replies: 247
- Views: 131810
Re: 2.3 New Alamo: The Journey Home
Ryder steps in again. "The 'talking hat' is a reference to a comm-linked helmet. Actually if we could get two--one sized for his child form, and then some sort of earpiece for his draconic form, it would be of great assistance when we need to coordinate action on the battlefield. The helms shou...
- Mon Jul 29, 2019 6:55 pm
- Forum: Adventure Forum
- Topic: 2.3 New Alamo: The Journey Home
- Replies: 247
- Views: 131810
Re: 2.3 New Alamo: The Journey Home
+13050 Cr Paystub When Lt. Winston addresses him, Ryder steps forward. "Glad to be aboard. You've got a good crew, here, and the sort that I've been looking for." He nods. "We came across each other because there was a town caught in a nasty brushfire--both they and I had the same id...
- Thu Jul 25, 2019 6:42 am
- Forum: Adventure Forum
- Topic: 2.3 New Alamo: The Journey Home
- Replies: 247
- Views: 131810
Re: 2.3 New Alamo: The Journey Home
Ryder greets the newcomer when the group swings past the garage to check in, an elongated arm reaching out to shake hands with Zeph even as he remains mostly underneath the APV. "Nice to meet you--I'm Ryder, this is Vic, and this--" he gestures grandly to the vehicle with the howdah affixe...
- Tue Jul 23, 2019 7:07 am
- Forum: Adventure Forum
- Topic: 2.3 New Alamo: The Journey Home
- Replies: 247
- Views: 131810
Re: 2.3 New Alamo: The Journey Home
Make a Contact--Lockpicking 1d8+2 base, -2 for lost time Lockpicking [dice:ac0h0no9]56045:0[/dice:ac0h0no9] Wild Lockpicking [dice:ac0h0no9]56045:1[/dice:ac0h0no9] Type: [dice:ac0h0no9]56045:2[/dice:ac0h0no9] OR [dice:ac0h0no9]56045:3[/dice:ac0h0no9]: Let's go with the Cyber-Doc/Body Fixer He'll be...
- Wed Jul 17, 2019 9:18 am
- Forum: Adventure Forum
- Topic: 2.3 New Alamo: The Journey Home
- Replies: 247
- Views: 131810
Re: 2.3 New Alamo: The Journey Home
Supporting Vic's Repair Roll: Repair [dice:tqzg0lbm]55865:0[/dice:tqzg0lbm] Wild Repair [dice:tqzg0lbm]55865:1[/dice:tqzg0lbm] Once they have the credits, Ryder takes the limping Cassowary over to the Grackle Garage, as recommended, and pulls into one of the bays. After a brief discussion and the e...
- Mon Jul 15, 2019 9:20 pm
- Forum: Adventure Forum
- Topic: 2.3 New Alamo: The Journey Home
- Replies: 247
- Views: 131810
Re: 2.3 New Alamo: The Journey Home
Roll to support Thomas Persuasion [dice:k0vh63tu]55808:0[/dice:k0vh63tu] Wild Persuasion [dice:k0vh63tu]55808:1[/dice:k0vh63tu] ACE [dice:k0vh63tu]55808:2[/dice:k0vh63tu] Extra Effort Benny [dice:k0vh63tu]55808:3[/dice:k0vh63tu] Ryder nods at Slick Willy. "Oh, I know that budgets are tight. Bu...
- Sun Jul 07, 2019 12:33 pm
- Forum: Adventure Forum
- Topic: 2.3 New Alamo: The Journey Home
- Replies: 247
- Views: 131810
Re: 2.3 New Alamo: The Journey Home
Ryder has precisely one concern--getting the Aeon Cassowary in proper working order again. So, after being introduced to the Legion rep by Charlemagne, the Trimadore sits down in the Drunken Dragon. "Given the troubles we've had so far, I'm afraid our ride will not be able to sustain much more ...
- Sat Jun 29, 2019 8:48 pm
- Forum: Adventure Forum
- Topic: 2.3 New Alamo: The Journey Home
- Replies: 247
- Views: 131810
Re: 2.3 New Alamo: The Journey Home
Ryder nods to Nazo. "Everything is fine. It wasn't difficult to fix." He pauses for a moment, thinking he saw.... He shakes his head. "Are you alright, Nazo? You seem very tired."
- Tue Jun 25, 2019 10:50 pm
- Forum: Adventure Forum
- Topic: 2.3 New Alamo: The Journey Home
- Replies: 247
- Views: 131810
Re: 2.3 New Alamo: The Journey Home
Ryder removes one of the sunstones from the Cassowary and, leveling the rifle, uses stone to sweep the last of the cobwebs from the house, before finally popping the helm on his armor. "Okay, we're all clear in here, now." Going back outside, he looks wistfully at the garage, but shakes hi...