Search found 110 matches

by John Smith
Sat Jan 30, 2021 12:07 pm
Forum: Adventures
Topic: Eye of the Storm
Replies: 166
Views: 94682

Re: Eye of the Storm

Having discovered the abilities of the Rams horn, Halt turns to Gamil "You know, burrowing down there sounded about as dumb as trying look up the Lady's own skirts, but with this thing it might actually work. Want to give it a try?" Spirit for activation 1d8! 1d6! Not sure if targeting Gam...
by John Smith
Wed Jan 20, 2021 4:34 am
Forum: Beyond the Wall
Topic: Discovery Points/Item Workshop
Replies: 38
Views: 15441

Re: Discovery Points/Item Workshop

@Tribe of One I'd like to use a discovery point to discover the Sound/Silence power in the Ram's horn bound in silver and red chord.

So sound/Silence with +5pp as the modifier.

As a point of note, I would roll spirit when activating this?
by John Smith
Sat Jul 25, 2020 2:58 pm
Forum: Beyond the Wall
Topic: Discovery Points/Item Workshop
Replies: 38
Views: 15441

Re: Discovery Points/Item Workshop

Great ideas! I didn't even think about getting a bonus for the falcon. I did consider the notice bonus to a connection to the Forrest. I'll make a decision when. The opportunity comes to activate. Definitely doing the falcon totem first
by John Smith
Sat Jul 25, 2020 12:36 pm
Forum: Beyond the Wall
Topic: Discovery Points/Item Workshop
Replies: 38
Views: 15441

Re: Discovery Points/Item Workshop

Halt picked up a statue of a falcon with spread wings. Was hoping to activate this and get beastmaster from it (with a falcon as the companion) and then something else. Not sure what the something else would be. Also, the yew branch he picked up as part of his backstory.... Would definitely like to ...
by John Smith
Fri Jul 03, 2020 12:45 pm
Forum: Beyond the Wall
Topic: GM Poll, 2nd Quarter
Replies: 3
Views: 2798

Re: GM Poll, 2nd Quarter

Really enjoying this game so far (Even if the dice roller hates Halt)
by John Smith
Sun May 17, 2020 9:50 am
Forum: Savage Virtual Tabletop (VTT)
Topic: One Shot: Savage Tales of the ‘Burbs
Replies: 16
Views: 11044

Re: One Shot: Savage Tales of the ‘Burbs

Haha I totally read the grifter and thought of it as a Tim character".

I'm interested in the revolutionary. Saturday evenings will be tough for me, as I've already essentially missed 2 of our regular Saturday night group games.
by John Smith
Thu May 14, 2020 9:48 am
Forum: Community Projects
Topic: Dice Roller Input
Replies: 9
Views: 10012

Re: Dice Roller Input

Just figure out the apostrophes " ' " dont work in an inline title.

Probably just a noteworthy fact more than input.

Is there a meaningful difference between inline and OOC?
by John Smith
Fri Apr 17, 2020 3:31 am
Forum: Tomorrow Legion - 32nd SET
Topic: Poll: Discord or Hangouts?
Replies: 7
Views: 7613

Re: Poll: Discord or Hangouts?

My use is probably less intensive than VV, but a notification goes to my phone either way, and when I click on it it takes me to the appropriate forum, so no preference for me. Though search functionality and mentions are nice, so maybe like a 2% preference for discord
by John Smith
Sun Mar 15, 2020 3:22 pm
Forum: SWADE Reboot Characters
Topic: White Castle - Worksheet
Replies: 10
Views: 7177

Re: White Castle - Worksheet

A Few things: I think Occult should be d12 (starting d8 for the IF, and then 2 die types for your FG roll) Same with Academics. Should be d12 You started at d6 becasuse of the HJ roll, but since you are applying scholar to it, you could start at d8 instead. d8 + 2DT = d12 Despite the two comments ab...
by John Smith
Mon Dec 09, 2019 7:35 am
Forum: Fallen (SWADE)
Topic: Q4 Live Session
Replies: 6
Views: 5463

Re: Q4 Live Session

Ken is in!
by John Smith
Thu Nov 07, 2019 10:33 am
Forum: Beyond the Wall
Topic: Feedback wanted: Map, and some custom systems
Replies: 12
Views: 8477

Re: Feedback wanted: Map, and some custom systems

Pursuit wrote: Mon Nov 04, 2019 4:31 pm @Koshnek, oh, I guess it is. Question retracted. 🙂
Slightly modified from Tribes use in our New West game :)
by John Smith
Wed Oct 23, 2019 3:07 pm
Forum: Beyond the Wall
Topic: Feedback wanted: Map, and some custom systems
Replies: 12
Views: 8477

Re: Feedback wanted: Map, and some custom systems

Map: I like the Map, as long as we aren't 100% beholden to it. Its a good starting point and gives a basic idea of a layout, but if something isn't on that map I would hate to say it couldn't be in the village. Exploration: Love the idea. I was a big proponent when you were pitching it in one of the...
by John Smith
Fri Oct 18, 2019 9:09 pm
Forum: Adventure Forum
Topic: Smuggling Run
Replies: 44
Views: 23424

Re: Smuggling Run

Smarts [dice:3o9vqxjb]59685:0[/dice:3o9vqxjb] Wild [dice:3o9vqxjb]59685:1[/dice:3o9vqxjb] The hastily erected blockade of vehicles easily gives way to the crews focused efforts. Thanks to Magnus's brutal efficiency and Asher's clever ploy, the ambushers are too focused on surviving the hellish atta...
by John Smith
Wed Oct 16, 2019 8:46 pm
Forum: Fallen (SWADE)
Topic: Ken Lang - College Student - Ready for Review
Replies: 5
Views: 4511

Re: Ken Lang - College Student - Ready for Review

Added 2019 Q3 advance: Bolster
Added Live session advance: Work the Room
by John Smith
Sat Oct 12, 2019 6:27 am
Forum: Beyond the Wall
Topic: Character Creation OOC
Replies: 6
Views: 5216

Re: Character Creation OOC

Added myself to slot 8 (convenient, because it gives me +1 DT to Agility)
by John Smith
Tue Oct 08, 2019 10:04 am
Forum: Adventure Forum
Topic: Smuggling Run
Replies: 44
Views: 23424

Re: Smuggling Run

The platform jerks as proceeds to make its way up the shaft, evidence of the Kaelin's success at getting the platform moving again. It's a long -15- minutes to the top of lift as the rest of the crew fights off increasingly desperate attacks from the strike team. Zeke's blasts of ice slow down their...
by John Smith
Sun Oct 06, 2019 8:03 am
Forum: Fallen (SWADE)
Topic: Live Session and Setting Feedback
Replies: 16
Views: 8994

Re: Live Session and Setting Feedback

Ken is a pretty standard SWADE build except for the new "Touched" edge, which didn't come into play at all since he didnt lead out on the last opposed roll. A couple things I noticed from the game that are mostly setting details that may or may not need to be cleared up: 1. I was surprised...
by John Smith
Sat Oct 05, 2019 4:10 pm
Forum: OOC Archives
Topic: 2019 Q4: To the Castle or Through The Tunnels?
Replies: 5
Views: 5097

Re: 2019 Q4: To the Castle or Through The Tunnels?

Pursuit wrote: Sat Oct 05, 2019 3:34 pm You know a little more than that, though not a ton. You know they’re full of aggressive, magical clay monsters.
Sounds like a good reason to me!
by John Smith
Sat Oct 05, 2019 4:08 pm
Forum: Who's Who
Topic: Who's Who
Replies: 49
Views: 33681

Re: Who's Who

Player Name:John Adams
IM Contact(s):Jsa34@case.edu

Accounts
  • GM/AGM/Mod Account(s): John Smith
  • Player Account: Toshiro 'Cybermonk'
  • Player Account: Orrin Truthseeker
  • Player Account: Kelly
  • Player Account: Halt
  • Player Account: Ken Lang
by John Smith
Sat Oct 05, 2019 3:20 pm
Forum: OOC Archives
Topic: 2019 Q4: To the Castle or Through The Tunnels?
Replies: 5
Views: 5097

Re: 2019 Q4: To the Castle or Through The Tunnels?

Wait I thought the castle was through the tunnels... Hm... I don't remember any narrative details on what was with the tunnels other than the fact that they are there?
by John Smith
Sat Oct 05, 2019 3:17 pm
Forum: OOC Archives
Topic: 2019 Q3 GM Poll
Replies: 3
Views: 3634

Re: 2019 Q3 GM Poll

Loved a good flow of action this quarter!
by John Smith
Sat Oct 05, 2019 3:16 pm
Forum: OOC Archives
Topic: 2019 Q3 EP and XP
Replies: 4
Views: 4912

Re: 2019 Q3 EP and XP

Toshiro will also forgo adventure cards (not a big fan of them honestly)
by John Smith
Sat Oct 05, 2019 7:05 am
Forum: Level 4: Shattered Dreams
Topic: Q3 2019 GM Rating
Replies: 1
Views: 2567

Q3 2019 GM Rating

GM Poll 2nd Quarter Poll Please vote within the next 7 days. Game Masters (GM) How to “rate” the GM, their Duties: • Post Rate • Notify Players via Hangouts of new posts. • Be available to Players ☞ Maintain a GM post rate at a minimum of one adventure post per week. ☞ Have the IM contact info of e...
by John Smith
Thu Oct 03, 2019 3:33 am
Forum: Level 4: Shattered Dreams
Topic: EP & XP Awards
Replies: 3
Views: 4187

Re: EP & XP Awards

Shattered Dreams Magnus - 4 XP | 1.30 PPW | 1 EP Harris - 0 XP | 0.80 PPW | EP Asher - 4 XP | 1.30 PPW | 1 EP Joey - 3 XP | 0.60 PPW | EP Kaelin - 5 XP | 2.10 PPW | 3 EP Zeke - 5 XP | 2.20 PPW | 3 EP - 5 XP | 1.80 PPW | 2 EP - 5 XP | 1.60 PPW | 2 EP Group Post Rate (Weekly): 1.56 GM Post Rate (Week...
by John Smith
Sun Sep 29, 2019 7:09 pm
Forum: Adventure Forum
Topic: Smuggling Run
Replies: 44
Views: 23424

Re: Smuggling Run

As Asher, Magnus and Harris approach, a large, well muscled man with a buzz cut stands from where he was sitting. He makes a sharp whistle, and the few individuals who were loading up the truck glance in his direction. He nod's slightly toward the truck, and they gently set down what they were carry...
by John Smith
Sun Sep 29, 2019 10:53 am
Forum: Fallen (SWADE)
Topic: Q1 Live Session
Replies: 13
Views: 8447

Re: Q1 Live Session

Saturday definitely would be better for me. Friday might work but chances are I be 30 or so minutes late.
by John Smith
Sun Sep 08, 2019 7:12 pm
Forum: Adventure Forum
Topic: Smuggling Run
Replies: 44
Views: 23424

Re: Smuggling Run

Clearly a man used to handling the complaints of customers, the rat-faced foreman quickly offers the crew a simple solution. Zeke's and Magus's not so veiled threats cause a bead of sweat to form on the man's forehead. He takes the threats especially to heart, seeming to hesitate for some reason. Ma...
by John Smith
Sat Aug 31, 2019 5:04 am
Forum: Adventure Forum
Topic: Smuggling Run
Replies: 44
Views: 23424

Re: Smuggling Run

It's about a 15 minute ride from the diner to the first destination in Skip's instructions. Just as Fisk had indicated, the patrols that were a regular sight in the district not 5 minutes ago disappear as you cross into the zone labeled "dark". Otherwise, the area is indistinguishable from...
by John Smith
Thu Aug 29, 2019 8:22 pm
Forum: Adventure Forum
Topic: Smuggling Run
Replies: 44
Views: 23424

Re: Smuggling Run

"Is there anything ye can tell us 'bouts the package?" Asked Kaelin. "Did the clients say anything 'bouts it being...erm... shielded from detection or something?" "Any info will help make it easier ta decide where ta stow it." Skip shrugs. "They were pretty guarde...
by John Smith
Sat Aug 24, 2019 9:22 pm
Forum: Adventure Forum
Topic: Smuggling Run
Replies: 44
Views: 23424

Smuggling Run

After a couple of days of laying low following the encounter with Splice and Ricky, each member of the team gets a message to meet at 9am at a location just outside of the dark zone that Fisk had mentioned in their last meeting. The location is a dingy diner. The members of the crew show up one by o...
by John Smith
Sat Aug 24, 2019 8:50 pm
Forum: Adventure Forum
Topic: Operation 2 - Moving on up!
Replies: 147
Views: 64938

Re: Operation 2 - Moving on up!

The two retreating soldiers see Zeke line up his shotgun to stop them, but are too slow to avoid the encasing ice that shoots forth from its barrel. While the rest of the team either converses with Splice or loots their would be assailants, Kaelin, operator and mechanic that she is, takes advantage ...
by John Smith
Fri Aug 16, 2019 3:38 pm
Forum: Adventure Forum
Topic: Interludes: A little R&R
Replies: 32
Views: 16805

Interludes: A little R&R

Flush with cash (At least in terms of cash on level 4) from the deal with Splice and the goods gathered from Ricky's failed assault, the various members of the team enjoy a little R&R. After all, they need to be well rested for the upcoming smuggling run that Skip has arranged. What does your ch...
by John Smith
Fri Aug 16, 2019 3:26 pm
Forum: Adventure Forum
Topic: Operation 2 - Moving on up!
Replies: 147
Views: 64938

Re: Operation 2 - Moving on up!

Shooting (in cover) 1d6-2 = 6,1 = 5 Damage = 3d6 = 3,2,1 = 6 AP 2 = No Damage Shooting (in cover) 1d6-2 = 5 = 3 Shooting (in cover) 1d6-2 = 4 = 2 Shooting (in cover) 1d6-2 = 1 = -1 Resist Entangle: Agility 1d6 = 1 - Fully Entangled, -4 to break free Agility 1d6 = 2 - Fully Entangled, -4 to break fr...
by John Smith
Mon Aug 12, 2019 6:20 pm
Forum: Adventure Forum
Topic: Operation 2 - Moving on up!
Replies: 147
Views: 64938

Re: Operation 2 - Moving on up!

Texted Map and Legend

Sorry, couldnt for the life of me change the color on the text, but hope this helps
Combat Map - text.jpg
Ricky Extras
Soldier Token.png
Soldier Token.png (90.75 KiB) Viewed 21300 times
Splice Extras
Black Market Soldier.png
Black Market Soldier.png (64.6 KiB) Viewed 21300 times
by John Smith
Mon Aug 05, 2019 6:09 pm
Forum: Adventure Forum
Topic: Operation 2 - Moving on up!
Replies: 147
Views: 64938

Re: Operation 2 - Moving on up!

Extra 1: 1d8-2 = 1-2 = -1 Extra 2: 1d8-2= 4-2 = 2 Both Soldiers near the concussive blast of the grenade are dazed by the blast and flash of light. (Shaken) While Kaelin's blast takes one of the stunned soldiers in the chest, his armor is clearly thick enough to preclude him taking lasting harm (To...
by John Smith
Sun Aug 04, 2019 5:52 am
Forum: Adventure Forum
Topic: Operation 2 - Moving on up!
Replies: 147
Views: 64938

Re: Operation 2 - Moving on up!

Dagor flail's as he is engulfed in flame, body wreathing in the ground for a few moments until all that is left is an unmoving charred husk. Meanwhile, the traitors Breach draws his last breath as Magnus's dagger leaves a gaping hole in his frontal lobe. Notably, Splice gives an appreciating nod to ...
by John Smith
Mon Jul 29, 2019 8:46 pm
Forum: Play Test Feedback
Topic: 1.0 Character Creation
Replies: 1
Views: 2850

Re: 1.0 Character Creation

Just finished character creation. Everything written was pretty clear. I asked a couple questions during creation, but they were typically confirming what was already in the document (IE when you say "All edges" do you mean ""XXXXX" also?") It was definitely difficult c...
by John Smith
Mon Jul 29, 2019 8:26 pm
Forum: Fallen (SWADE)
Topic: Ken Lang - College Student - Ready for Review
Replies: 5
Views: 4511

Re: Ken Lang - College Student - Ready for Review

Advances Attributes Agility: d6 (1) Smarts: d6 (1) Spirit: d10 (2, 1 Adv) Strength: d6 (1) Vigor: d8 (1 hind) Skills : Academics (Smarts): ��Athletics (Agility): d4 Battle (Smarts): Boating (Agility): ��Common Knowledge (Smarts): d6 (1) Driving (Agility): Electronics (Smarts): Faith (Spirit): d8 (3...
by John Smith
Mon Jul 29, 2019 8:25 pm
Forum: Fallen (SWADE)
Topic: Ken Lang - College Student - Ready for Review
Replies: 5
Views: 4511

Re: Ken Lang - College Student - Ready for Review

Gear Kevlar armor +2 armor Cost 200 5 weight Min str d6 Weight 5 Kamas x 2 Str + d6 Cost 200 Weight 4 total Stun grenades x2 Vigor roll or stunned (-2 with raise) LBT Range 5/10/20 Cost 100 Weight 2 total Mk67 grenade x 2 3d6 damage MBT Range 5/10/20 Cost 100 Weight 2 total Backpack Weight 2 Cost 5...
by John Smith
Mon Jul 29, 2019 8:24 pm
Forum: Fallen (SWADE)
Topic: Ken Lang - College Student - Ready for Review
Replies: 5
Views: 4511

Re: Ken Lang - College Student - Ready for Review

Background Kevin was a completely ordinary, if driven, individual. The only child of chinese immigrants who moved to the US, Kevin had worked hard from his early childhood to be successful. Perfect grades, ample extracurriculars and hours slaving over submission essays had gotten Ken into USC. Ther...
by John Smith
Mon Jul 29, 2019 8:23 pm
Forum: Fallen (SWADE)
Topic: Ken Lang - College Student - Ready for Review
Replies: 5
Views: 4511

Re: Ken Lang - College Student - Ready for Review

Powers Arcane Background : Empowered (Miracles) PPE/ISP : 15 - Recovery : 5/hour Castiel’s Wrath [Smite] (2) Range : Smarts Duration : 5 turns Trapping : Angelic glowing runes cover the weapon Effect : +2 damage, +4 with Raise Modifiers: Additional Recipients: Affect more than one person for +1 per...
by John Smith
Mon Jul 29, 2019 8:23 pm
Forum: Fallen (SWADE)
Topic: Ken Lang - College Student - Ready for Review
Replies: 5
Views: 4511

Ken Lang - College Student - Ready for Review

Character Sheet KEN LANG Rank : Seasoned 3 Advances Left : 0 Race : Human Attributes : Agility d6, Smarts d6, Spirit d10, Strength d6, Vigor d8 Pace : 6; Parry : 5 ; Toughness : 8 (2), +4 vs ballistic; Skills : *Athletics (Agility): d4 *Common Knowledge (Smarts): d6 (1) Faith (Spirit): d8 (3) Fight...
by John Smith
Sat Jul 27, 2019 9:24 pm
Forum: Adventure Forum
Topic: Operation 2 - Moving on up!
Replies: 147
Views: 64938

Re: Operation 2 - Moving on up!

Shooting Scorch 1d6 = 6,5 = 11 1d6 =6,5 = 11 damage = 3d6 + 1d6 = 5, 6, 6, 1, 3, 3 = 24 AP 2 = 3 wounds damage = 3d6 +1d6 = 6, 5, 6, 1, 5, 6, 1 = 30 AP 2 = 5 wounds Soak 1d8 = 8, 2 = 10 = 1 wound Wild 1d6 = 3 Soak 2 1d8-1 = 4 = 3 = 5 wounds. INCAP wild 1d6-1 = 2 = 1 Shooting Kaelin -2 cover: 1d6-2 ...
by John Smith
Sat Jul 20, 2019 12:19 pm
Forum: Adventure Forum
Topic: Operation 2 - Moving on up!
Replies: 147
Views: 64938

Re: Operation 2 - Moving on up!

Splice Extras - All Shaken and +2 for Asher 4 3 5 4 Ricky's Extras - All Shaken and +2 for Asher 3 4 2 4 Splice - Shaken and +2 for Asher d8 = 4 d6 = 2 Breach - Shaken and +2 for Asher d8 = 1 d6 = 2 Streak - Shaken and +2 for everyone d8 = 1 d6 = 1 Crit fail Dagor - Shaken and +2 for Asher d8 = 2 d...
by John Smith
Fri Jul 19, 2019 8:28 pm
Forum: Adventure Forum
Topic: Operation 2 - Moving on up!
Replies: 147
Views: 64938

Re: Operation 2 - Moving on up!

Draws and fires Pistol at Harris - Quickdraw -2 MAP +2 from TW device Shooting 1d10 = 1 Wild 1d6 = 6 Ace 1d6+6 = 6+6 = 12 Ace! 1d6+12 = 2+12 = 14 Damage = 13 - Harris Shaken and 1 wound 2d6+2 + 1d6 AP 6 = 6+1+2 = 9 Ace! 1d6+9 = 4+9 = 13 Cast Confusion on Magnus and Asher - 12, Resist with Smarts at...
by John Smith
Thu Jul 11, 2019 2:44 am
Forum: Adventure Forum
Topic: Operation 2 - Moving on up!
Replies: 147
Views: 64938

Re: Operation 2 - Moving on up!

Kaelin's shot slams into the soldiers shoulder. Though the armor he ways takes the brunt of the damage, he is clearly dazed by the hit. (Shaken).
by John Smith
Wed Jul 10, 2019 5:56 pm
Forum: Adventure Forum
Topic: Operation 2 - Moving on up!
Replies: 147
Views: 64938

Re: Pending Posts

You can almost see the gears click in Splice's head when she finally realized who Harris is. "Lavode?" she says, genuine surprise cutting through her normal swagger. "Shit, its been what, 8 years? Time really hasn't been good to you, you know.... If I had known you were running with t...
by John Smith
Sat Jul 06, 2019 7:16 pm
Forum: Level 4: Shattered Dreams
Topic: Q2 2019 GM Rating
Replies: 5
Views: 4765

Re: Q2 2019 GM Rating

Haha nice response! Who is that guy?
by John Smith
Tue Jul 02, 2019 5:45 pm
Forum: OOC Archives
Topic: 2019 Q2 GM Poll
Replies: 3
Views: 3632

Re: 2019 Q2 EP and XP

Loving the storyline and pace. You've done good job of setting up situations where a variety of skills have been useful, allowing all of our players to play to their strengths. If anything could improve, I would say I'd like to see us get a little closer to the edge of failure. Hard to do in rifts I...
by John Smith
Mon Jul 01, 2019 4:52 pm
Forum: Level 4: Shattered Dreams
Topic: Q2 2019 GM Rating
Replies: 5
Views: 4765

Q2 2019 GM Rating

GM Poll 2nd Quarter Poll Please vote within the next 7 days. Venatus Vinco and John Smith, Game Masters (GM) How to “rate” the GM, their Duties: • Post Rate • Notify Players via Hangouts of new posts. • Be available to Players ☞ Maintain a GM post rate at a minimum of one adventure post per week. ☞...
by John Smith
Mon Jul 01, 2019 9:44 am
Forum: Level 4: Shattered Dreams
Topic: EP & XP Awards
Replies: 3
Views: 4187

Re: EP & XP Awards

Shattered Dreams Group Post Rate (Weekly): 0.90 GM Post Rate (Weekly): 1.40 Asher - 5 XP | 1.90 PPW | 2 EP Zeke - 4 XP | 1.10 PPW | 1 EP Joey - 3 XP | 0.70 PPW | 0 EP Harris - 4 XP | 1.20 PPW | 1 EP Magnus - 3 XP | 0.90 PPW | 0 EP Kaelin - 4 XP | 1.40 PPW | 1 EP Let me know if any of the above look...
by John Smith
Sun Jun 30, 2019 5:35 pm
Forum: Adventure Forum
Topic: Operation 2 - Moving on up!
Replies: 147
Views: 64938

Re: Operation 2 - Moving on up!

After disabling the phone Ricky provided, the crew decides that Splice's offer is the safer option to take. After a few rings, she answers their second call. "I knew you lot couldn't be as stupid as you looked!" She answers, before giving anyone on their end of the line the chance to speak...
by John Smith
Sun Jun 30, 2019 5:23 pm
Forum: Adventure Forum
Topic: Making a Pit stop
Replies: 5
Views: 5328

Making a Pit stop

The Pit is an interesting place. Full of variety, it seems to be a place where characters of all types come to mix. A smoky haze overs over the pit as Off duty ISS grunts stand right beside drug smugglers as they cheer on an place bets on the fight going on in the central ring. Hardworking men and w...
by John Smith
Mon Jun 24, 2019 9:50 am
Forum: Adventure Forum
Topic: Operation 2 - Moving on up!
Replies: 147
Views: 64938

Re: Operation 2 - Moving on up!

Notice [dice:15f3iepq]54851:0[/dice:15f3iepq] Wild [dice:15f3iepq]54851:1[/dice:15f3iepq] Ace [dice:15f3iepq]54851:2[/dice:15f3iepq] Harris ends the call to the hacker with a promise to have her answer shortly. He then turns to the team, looking around for any snoopers before relaying Splice's offe...
by John Smith
Sun Jun 23, 2019 5:18 pm
Forum: Level 4: Shattered Dreams
Topic: What to do with the disc
Replies: 4
Views: 4017

Re: What to do with the disc

A$her is inclined to copy the disc. Review the material. Decide what to use as leverage and who to desciminate the material to. Blackmail and extortion are exellent ways to make money and enemies. Copying the disc will take at least 48 hours to do because of the "Quantum encrypting", sinc...
by John Smith
Sun Jun 23, 2019 11:05 am
Forum: Level 4: Shattered Dreams
Topic: What to do with the disc
Replies: 4
Views: 4017

What to do with the disc

Title says it all. Vote or disc out of character below what youd like to do with the disc.
by John Smith
Sun Jun 23, 2019 10:59 am
Forum: Adventure Forum
Topic: Operation 2 - Moving on up!
Replies: 147
Views: 64938

Re: Operation 2 - Moving on up!

A bulky brawler faces up against a smaller, but clearly chemically enhanced lighweight in the ring as the crew discusses their options in the relative safety of the Pit. The occassional patron of the bar stops by to congratulate Magnus on one of his more recent fights, asking whens the next time he'...
by John Smith
Mon Jun 10, 2019 1:59 pm
Forum: Adventure Forum
Topic: Operation 2 - Moving on up!
Replies: 147
Views: 64938

Re: Operation 2 - Moving on up!

<<<Back with Ricky>>> Harris considers the mans words for a moment before he replies. "Sounds like it'd be a rush job going at a mark who's expecting it. Can't say we won't take that but I doubt it. What would he pay for just the disk and no, this won't be a bidding war and we won't drag it ou...
by John Smith
Tue Jun 04, 2019 9:37 am
Forum: Adventure Forum
Topic: Operation 2 - Moving on up!
Replies: 147
Views: 64938

Re: Operation 2 - Moving on up!

Unperturbed by Harris's insult, Ricky casually, but slowly, pulls a cigar from his coat pocket, cuts the end, and lights it. He takes in a deep breath through the cigar and exhales, then moves it to the corner of his mouth. "Wells firsts of alls lemme just express mys appreciations for your ass...
by John Smith
Tue May 21, 2019 3:35 pm
Forum: Adventure Forum
Topic: Operation 2 - Moving on up!
Replies: 147
Views: 64938

Re: Operation 2 - Moving on up!

"Here..." Said Kaelin, throwing the tracer at Splice. "Have the blasted thing." Splice catches the tracer with ease. She turns holds it up and turns it over between her fingers, examining it closely with a critical eye as if looking for something for the first time. "Lemme ...
by John Smith
Thu May 16, 2019 5:54 pm
Forum: Adventure Forum
Topic: Operation 2 - Moving on up!
Replies: 147
Views: 64938

Re: Operation 2 - Moving on up!

Notice [dice:1qxlvrmo]53596:0[/dice:1qxlvrmo] Wild [dice:1qxlvrmo]53596:1[/dice:1qxlvrmo] The grocery store, previously devoid of activity becomes a hive a orchestrated motion when Asher signals to the nearby community that supplies are ready for pick-up. Asher is at the center of it, organizing wh...
by John Smith
Sat May 11, 2019 5:58 am
Forum: Savage Rifts Playtest
Topic: Ley Line Walker - Ready for Review
Replies: 5
Views: 4389

Re: Ley Line Walker

Advances Attributes Agility: d8(2) Smarts: d8 (1) Spirit: d8 (1) Strength: d4 (0) Vigor: d6 (1) Skills : Academics (Sm) *Athletics (Ag) d6 (1) Battle (Sm) Boating (Ag) *Common Knowledge (Sm) d6 (1) Driving (Ag) Electronics (Sm) Faith (Sp) Fighting (Ag) d8 (3) Focus (Sp) Gambling (Sm) Hacking (Sm) H...
by John Smith
Sat May 11, 2019 5:56 am
Forum: Savage Rifts Playtest
Topic: Ley Line Walker - Ready for Review
Replies: 5
Views: 4389

Re: Ley Line Walker

Gear Vibro-Blade Vambraces Damage: Str + d8 AP: 4 Weight : 2 Credits: 11,000 Bonuses (+2 Parry - 1 HJ and 1 Vambraces) Combat Mage Heave EBA (TW) Armor: +9 (+3 from Body armor roll) Toughness: +2 Str req: d10 Weight: 36 Cost: 250,000 Notes: Str +2DT, Ignores Min Str if powered, provides farsight an...
by John Smith
Sat May 11, 2019 5:55 am
Forum: Savage Rifts Playtest
Topic: Ley Line Walker - Ready for Review
Replies: 5
Views: 4389

Re: Ley Line Walker

Background D’norr are generally a peaceful, non-violent people. Talora is definitely an exception to that rule. Once a diplomat for the Free State of Lazlo, her outlook on life changed when, during some critical negotiations with The True Federation, her partner and child were taken hostage by Alis...
by John Smith
Sat May 11, 2019 5:54 am
Forum: Savage Rifts Playtest
Topic: Ley Line Walker - Ready for Review
Replies: 5
Views: 4389

Re: Ley Line Walker

Powers Arcane Background : Spellcasting PPE: 30 - Recovery : 10 / hour resting Trapped Power Name [Sound/Silence] ( 1 PPE) [Novice] Range : Smarts x 5 smarts Duration : instant / 5 Trapping : Effect : Sound mimics any known sound or voice, emanating from a point of origin within Range at a volume u...
by John Smith
Sat May 11, 2019 5:53 am
Forum: Savage Rifts Playtest
Topic: Ley Line Walker - Ready for Review
Replies: 5
Views: 4389

Re: Ley Line Walker

Character Sheet Talora Karr Rank : Novice Advances Left : Race : Dnorr Iconic Framework : Attributes : Agility d8, Smarts d8, Spirit d8, Strength d4, Vigor d6 Pace : 6; Parry : 8; Toughness : 16 (9); Strain : 0 Skills : *Athletics (Ag) d6 *CK (Sm) d4 Fighting (Ag) d8 *Notice (Sm) d6 Occult (Sm) d6 ...
by John Smith
Mon May 06, 2019 7:03 pm
Forum: Savage Rifts Playtest
Topic: Ley Line Walker - Ready for Review
Replies: 5
Views: 4389

Ley Line Walker - Ready for Review

Experience and wisdom [dice:1dxvhvnc]53196:0[/dice:1dxvhvnc] Experience and wisdom [dice:1dxvhvnc]53196:1[/dice:1dxvhvnc] Enchanted items and Mystical Gadgets [dice:1dxvhvnc]53196:2[/dice:1dxvhvnc] Magic and Mysticism [dice:1dxvhvnc]53196:3[/dice:1dxvhvnc] Underworld and Black Ops [dice:1dxvhvnc]531...
by John Smith
Sat May 04, 2019 6:27 am
Forum: Savage Rifts Playtest
Topic: Worklist
Replies: 11
Views: 7895

Re: Worklist

I'll do a LLW.
by John Smith
Fri May 03, 2019 7:27 pm
Forum: Adventure Forum
Topic: Operation 2 - Moving on up!
Replies: 147
Views: 64938

Re: Operation 2 - Moving on up!

Kaelin has no trouble popping off the tracker installed on the underside of the crawler. A quick inspection of the small bug, and she realized that with a little time, she might be able to backtrack the signal and find the location of the receiver. Of course, if she disables the receiver, whoever is...
by John Smith
Fri May 03, 2019 1:38 pm
Forum: Adventure Forum
Topic: Operation 2 - Moving on up!
Replies: 147
Views: 64938

Re: Operation 2 - Moving on up!

Kaelin's thorough inspection of her vehicle turns up a small tracking device planted underneath her rear bumper. The LED on the small device blinks continuously, indicating that it is transmitting.
by John Smith
Thu May 02, 2019 3:57 pm
Forum: Adventure Forum
Topic: Operation 2 - Moving on up!
Replies: 147
Views: 64938

Re: Operation 2 - Moving on up!

Asher uses one of the benefits of Chi town - a working internet - to try and identify the faces of the earlier attackers. After running an algorithm against the ISS public database of wanted criminals he gets a name. "Tharn Blackshield", the dark skinned man the scar, is...was a known blac...
by John Smith
Wed Apr 24, 2019 6:58 pm
Forum: Savage Rifts House Rule Proposals
Topic: SWADE Quarterly Awards
Replies: 21
Views: 15129

Re: SWADE Quarterly Awards

Hm. Kinda with Pursuit on this one. Call it Conviction (or "Red Conviction" or something if people still want to use the normal conviction seperately). Complexity is a real issue with house rules, so I like keeping it simple. Messing with critical failures is a big gain, and considering th...
by John Smith
Tue Apr 23, 2019 2:51 pm
Forum: Adventure Forum
Topic: Operation 2 - Moving on up!
Replies: 147
Views: 64938

Re: Operation 2 - Moving on up!

"Yeah, I got it" Joey aka: Fat Joey says, grabbing a cable attached to AsherBlack 's console. He raises it questioningly, making sure he wont get fried if he plugs in. When he gets the go ahead, he plugs in, uploading high res images that then start to populate on the screen. The faces ar...
by John Smith
Thu Apr 18, 2019 3:45 pm
Forum: Adventure Forum
Topic: Operation 2 - Moving on up!
Replies: 147
Views: 64938

Re: Operation 2 - Moving on up!

Pulling out his ornate dagger, Magnus slices the top off the can, then slams the o-shaped "pasta" like a beer. He grimaces for a moment at the taste, then shrugs. "Ain't worse than Mom's borsch. Anyone else peckish?" "Thats... Fisk is interrupted by a chime on on his mobile...
by John Smith
Thu Apr 11, 2019 9:16 am
Forum: Archived Discussions
Topic: Signature Items
Replies: 82
Views: 34901

Re: Signature Items

I'm not officially part of this discussion, but just wanted to say that characters do sometimes migrate. I did...and in fact probably will again. Sometimes games end before I'm 'done' with a character. That said, when I migrate a character, I do so with the full expectation that modifications to su...
by John Smith
Thu Apr 11, 2019 3:34 am
Forum: Archived Discussions
Topic: Signature Items
Replies: 82
Views: 34901

Re: Signature Items

John -- it's the handwaving I want to avoid. As it is, characters on site basically have two sets of "stuff" -- stuff they're entitled to, and stuff you get as a result of GM fiat/generosity. "Stuff you're entitled to" includes racial abilities, Hindrances and related Edges/stat...
by John Smith
Wed Apr 10, 2019 6:27 pm
Forum: Archived Discussions
Topic: Signature Items
Replies: 82
Views: 34901

Re: Signature Items

So iconic framework includes anything defined by the iconic framework you choose yes? HJ or FG rolls? Just not free edges for humans or hinderance point selections. Unfortunately I evened out the votes. Just don't get why it matters where the item comes from. Either you have one or your don't. The a...
by John Smith
Tue Apr 09, 2019 6:36 pm
Forum: Archived Discussions
Topic: Signature Items
Replies: 82
Views: 34901

Re: Signature Items

Haha I'm gonna laugh if the result of this discussion is we shouldn't have sig items, but that's my vote :D
by John Smith
Tue Apr 09, 2019 3:59 pm
Forum: Archived Discussions
Topic: Signature Items
Replies: 82
Views: 34901

Re: Signature Items

To be honest, I'm not a big fan of signature items in general. I think they are just an unnecessary instance of power creep. But I don't see the difference in applying TW mods to a vehicle vs a piece of gear. The allowable mods are the same. On a scale of 1 to 10 on how much I really care though, my...
by John Smith
Tue Apr 09, 2019 9:29 am
Forum: Archived Discussions
Topic: Signature Items
Replies: 82
Views: 34901

Re: Signature Items

I think my main concern is in the ratio of the "value" of the base item to relative to the TW mods. In my very limited opinion, for most sig items, the majority of the benefit of the item comes from the TW mods that are applied to them. In the case of Robot and/or power armor, the value of...
by John Smith
Mon Apr 08, 2019 9:58 am
Forum: Adventure Forum
Topic: Operation 2 - Moving on up!
Replies: 147
Views: 64938

Re: Operation 2 - Moving on up!

The crew piles into Fisk's vehicle and they make their way out of the industrial district long before the ISS shows up to investigate the disturbance. Uncertain on what to do with the disc they've discovered, they decide to meet up with a contact of Joey's who might be able to provide some informati...
by John Smith
Tue Apr 02, 2019 10:01 am
Forum: OOC Archives
Topic: 2019 Q2 Improving Avanzada Seca Poll
Replies: 4
Views: 3762

Re: 2019 Q2 Improving Avanzada Seca Poll

That's a tough call for me. It's between defences and the gymnasium.
by John Smith
Tue Apr 02, 2019 9:56 am
Forum: OOC Archives
Topic: 2019 Q1 GM Poll
Replies: 7
Views: 5521

Re: 2019 Q1 GM Poll

I really liked the format we used for this quarter. It may have slowed story progression down a little bit, but it added a great level of depth to what was happening. Well done
by John Smith
Tue Apr 02, 2019 2:44 am
Forum: Tomorrow Legion: 18th COT New West
Topic: 1st Quarter XP and EP
Replies: 1
Views: 2270

Re: 1st Quarter XP and EP

Man I really let Orrin sag this quarter. I knew it was low, but thats bad.

I will try and do better this quarter!
by John Smith
Tue Apr 02, 2019 2:42 am
Forum: Tomorrow Legion: 18th COT New West
Topic: First Quarter 2019 GM Poll
Replies: 7
Views: 5009

Re: First Quarter 2019 GM Poll

Keep up the great work!
by John Smith
Mon Apr 01, 2019 3:15 am
Forum: Adventure Forum
Topic: Operation 2 - Moving on up!
Replies: 147
Views: 64938

Re: Operation 2 - Moving on up!

While the attackers aren't equipped with anything particularly rare or powerful, Magnus and Harris find that their gear and supplies are in good condition and will sell well. There's nothing special on the corpses, but next time you get a chance to sell, your characters can pick up 20,000 credits by...
by John Smith
Fri Mar 29, 2019 9:22 am
Forum: Level 4: Shattered Dreams
Topic: Kaelin - Genchi MARS Operator
Replies: 22
Views: 13828

Re: Kaelin - Genchi MARS Operator

Yeah, I'm good with everything here. Your Vehicle cost ends up being astronomical when you build it via the sci-fi companion. I've heard of this problem before but never experience it until now. I'd be good with bringing it down to about 100K if Venatus Vinco is okay with it. That seems reasonable c...
by John Smith
Fri Mar 22, 2019 9:56 am
Forum: Level 4: Shattered Dreams
Topic: Kaelin - Genchi MARS Operator
Replies: 22
Views: 13828

Re: Kaelin - Genchi MARS Operator

'Bodark' Cargo Crawler Named by Kaelin after a beast of burden from her world of origin, this battered tracked cargo hauler bares all the signs of heavy use. It is a rugged vehicle that Kaelin has managed to keep running. Large Vehicle: Size 4, Acc/TS 23/45, Toughness 25 (14), Crew 6, Remaining Mod...
by John Smith
Thu Mar 21, 2019 3:02 pm
Forum: Level 4: Shattered Dreams
Topic: Asher Black - Technomancer/Information Broker - Shattered Dreams
Replies: 14
Views: 11939

Re: Technomancer

Ah ok. It's coming together now. I'll talk to VV. That CS MOS options was not built for our game, that was for the CS Fighting Joes. Our game had the specific rules of using MARS PCO rule creations without the advances. I'd be cool with a appropriately CS weapon similar to the Wilks 447 that you wou...
by John Smith
Thu Mar 21, 2019 3:02 pm
Forum: SR (SWD) and Playtest Archive
Topic: Technomancer
Replies: 9
Views: 5550

Re: Technomancer

Ah ok. It's coming together now. I'll talk to VV. That CS MOS options was not built for our game, that was for the CS Fighting Joes. Our game had the specific rules of using MARS PCO rule creations without the advances. I'd be cool with a appropriately CS weapon similar to the Wilks 447 that you wou...
by John Smith
Thu Mar 21, 2019 9:36 am
Forum: Level 4: Shattered Dreams
Topic: Asher Black - Technomancer/Information Broker - Shattered Dreams
Replies: 14
Views: 11939

Re: Technomancer

Couple of concerns on the gear: CV-212 is not a viable substitute for the crazy's wilks 447 starting gear. It grants MD capability, a ROF bump to 3 from 1, an extra +2 damage, offsets 2 range or lighting penalties, and ignores laser resistance. That is just way to big of a step up in my opinion. Whe...
by John Smith
Thu Mar 21, 2019 9:36 am
Forum: SR (SWD) and Playtest Archive
Topic: Technomancer
Replies: 9
Views: 5550

Re: Technomancer

Couple of concerns on the gear: CV-212 is not a viable substitute for the crazy's wilks 447 starting gear. It grants MD capability, a ROF bump to 3 from 1, an extra +2 damage, offsets 2 range or lighting penalties, and ignores laser resistance. That is just way to big of a step up in my opinion. Whe...
by John Smith
Tue Mar 19, 2019 6:37 pm
Forum: Adventure Forum
Topic: Operation 2 - Moving on up!
Replies: 147
Views: 64938

Re: Operation 2 - Moving on up!

The second the shots are fired, the crew dives for cover, and immediately begins to fight back. Arcane power fills the air as Zeke calls forth bolts of every element imaginable, from fire to electricity to acid. The results are destructive, and not just on the 3 assailants who fall to his onslaught....
by John Smith
Sat Mar 16, 2019 4:39 am
Forum: Level 4: Shattered Dreams
Topic: Kaelin - Genchi MARS Operator
Replies: 22
Views: 13828

Re: Kaelin - Genchi MARS Operator

stormwell wrote: Fri Mar 15, 2019 5:20 pm Anything I need to sort out (other than gear) John Smith?
Nope! Look good! Now we just need to figure out a way to get your character in with the group.
by John Smith
Wed Mar 13, 2019 9:30 am
Forum: Level 4: Shattered Dreams
Topic: Kaelin - Genchi MARS Operator
Replies: 22
Views: 13828

Re: Kaelin - Genchi MARS Operator

Couple thoughts (and I'm still going through this) 1. Do you have the actual rolls for the FG and HJ tables? You have the results but not any actual rolls in this thread 2. I think you have an extra attribute point (looks like you spent 6 on top of your FG rolls, but I think you only get 5) stormwel...
by John Smith
Tue Mar 12, 2019 6:54 pm
Forum: Adventure Forum
Topic: Operation 2 - Moving on up!
Replies: 147
Views: 64938

Re: Operation 2 - Moving on up!

Skip nods his head as Magnus and Harris bring up the Diamond Dawn. A few of Skips clients had used that route to get to Level 4 for their meetings. "Unfortunately The DD's damn expensive, and this job isn't paying well enough for us to bribe our way through it. It might make a good escape route...
by John Smith
Fri Mar 08, 2019 7:49 pm
Forum: Archived Recruits
Topic: Shattered Dreams (Low Power Game)
Replies: 54
Views: 24763

Re: Shattered Dreams (Low Power Game)

Sgt 86Delta wrote: Fri Mar 08, 2019 4:38 pm I will post the link to the character once I have it started in the Recruitment Forum.
Haha oops. Got you mixed with Stormwell who sent us a PM and mentioned a character he had started
by John Smith
Fri Mar 08, 2019 3:09 pm
Forum: Archived Recruits
Topic: Shattered Dreams (Low Power Game)
Replies: 54
Views: 24763

Re: Shattered Dreams (Low Power Game)

Absolutely. We've only just started a scenario so it wouldn't be terribly difficult to work in a new character.

Where would I find the character you've started?
by John Smith
Sat Mar 02, 2019 3:55 pm
Forum: Adventure Forum
Topic: Operation 2 - Moving on up!
Replies: 147
Views: 64938

Operation 2 - Moving on up!

Skip waits a few weeks to let some of the heat wear off before he fires a message off to the each member of the crew on the burners he supplied. "1138 Kessel street, Room TK-421 - Industry district. 9pm tonight." The industry district is a section of Level 4 dedicated to factories, worksho...
by John Smith
Sun Jan 06, 2019 8:06 pm
Forum: Archived Recruits
Topic: Titan Effect SWADE game
Replies: 13
Views: 8349

Re: Titan Effect SWADE game

Is there still room in this game? If so I'd like to join. I can get a character put together by mid to late week

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