Search found 20 matches
- Mon Jan 28, 2019 10:22 pm
- Forum: Adventure Forum
- Topic: Milk Run - Intro Heist Operation
- Replies: 126
- Views: 47468
Re: Milk Run - Intro Heist Operation
Joey called a place and got them, theoretically, a place for the wounded to get patched up. Harris tried to intimidate the mercenary to little verbal effect, but the psychic effect was apparently pretty good and netted the name Kyle Wilport. Sounded like a real piece of shit. Kincaid definitely pass...
- Sun Jan 20, 2019 12:54 pm
- Forum: Adventure Forum
- Topic: Milk Run - Intro Heist Operation
- Replies: 126
- Views: 47468
Re: Milk Run - Intro Heist Operation
Kincaid snorted at Magnus but didn't push further. He waited...mostly patiently...as Skip was checked out and at least made stable enough to move. He kept scanning the area around them while the others worked. Someone else had already discussed and then called about a safe house - and he wasn't keen...
- Wed Jan 09, 2019 11:28 am
- Forum: Adventure Forum
- Topic: Milk Run - Intro Heist Operation
- Replies: 126
- Views: 47468
Re: Milk Run - Intro Heist Operation
Kincaid rolled his eyes as some of his allies sounded off with various orders and witty repartee. The straight-up killing of some of their enemies elicited a different, quiet response from him. He moved his head to the side as suppressing fire came in again, but didn't feel the need to chase down th...
- Mon Dec 31, 2018 9:03 pm
- Forum: Adventure Forum
- Topic: Milk Run - Intro Heist Operation
- Replies: 126
- Views: 47468
Re: Milk Run - Intro Heist Operation
Kincaid took aim at the person who had shot in the head and let out the faintest of growls. He began firing at the man, even as he walked to put himself behind cover. He was hard to kill, but he wasn't suicidal. And that one guy seemed to be carrying a rail gun, for crying out loud! The NG Equalizer...
- Fri Dec 28, 2018 8:09 pm
- Forum: Adventure Forum
- Topic: Milk Run - Intro Heist Operation
- Replies: 126
- Views: 47468
Re: Milk Run - Intro Heist Operation
Shaken by first shot. 1 Benny to Unshake before headshot rolls in. Spirit roll vs Suppressing Fire. Spirit die [dice:3i8dw0oh]47528:0[/dice:3i8dw0oh], Ace die [dice:3i8dw0oh]47528:2[/dice:3i8dw0oh], Wild die [dice:3i8dw0oh]47528:1[/dice:3i8dw0oh]. The first shot hit Kincaid in the shoulder, spinnin...
- Mon Dec 24, 2018 9:36 pm
- Forum: Adventure Forum
- Topic: The Cobalt Nightclub (RP Area)
- Replies: 37
- Views: 17457
Re: The Cobalt Nightclub (RP Area)
Kincaid's eyes tracked over to the old man with the cigar. Cranky old asshole? Check. Shifted his eyeline to the the kid eye-banging the woman. Awkward horny kid or hopeless romantic, or both? Check. His eyes flicked over to Fisk. A professional but whether consummate or not remains to be seen. Stil...
- Mon Dec 24, 2018 9:28 pm
- Forum: Adventure Forum
- Topic: Milk Run - Intro Heist Operation
- Replies: 126
- Views: 47468
Re: Milk Run - Intro Heist Operation
Kincaid's aim was a better than he could have hoped for with the lights being shot out by his teammates. Obviously he was fine with the lights there, but having them shot out did make it easier for his cybereyes to target. As he was heading to cover, his head whipped to the side slightly and he had ...
- Fri Dec 21, 2018 5:29 pm
- Forum: Adventure Forum
- Topic: Milk Run - Intro Heist Operation
- Replies: 126
- Views: 47468
Re: Milk Run - Intro Heist Operation
Notice = 6 total . Modifiers: +2 but -6. Notice die [dice:19l1zv5x]47285:0[/dice:19l1zv5x], Wild die [dice:19l1zv5x]47285:1[/dice:19l1zv5x]. Extra Effort [dice:19l1zv5x]47285:6[/dice:19l1zv5x] (+2 from Elan). Agility check for interrupting if needed = 9 total. Agility die [dice:19l1zv5x]47285:2[/di...
- Sat Dec 08, 2018 11:00 am
- Forum: Adventure Forum
- Topic: Milk Run - Intro Heist Operation
- Replies: 126
- Views: 47468
Re: Milk Run - Intro Heist Operation
Flat roll, no modifiers. Notice die [dice:rrwcxe0u]46738:1[/dice:rrwcxe0u], Wild die [dice:rrwcxe0u]46738:0[/dice:rrwcxe0u]. Kincaid didn't let out a sigh of relief or relax when they entered the warehouse. He'd need to scour it first and make certain it was actually a safe place before he'd relax....
- Sat Nov 24, 2018 11:39 am
- Forum: Adventure Forum
- Topic: Milk Run - Intro Heist Operation
- Replies: 126
- Views: 47468
Re: Milk Run - Intro Heist Operation
Contact help: [dice:9rn2fozu]46334:0[/dice:9rn2fozu] = No help but they tried. Kincaid Lockpicking (Modifiers -4 scene, +2 Thief, +2 Lockpick Fingers): 17. Lockpicking die [dice:9rn2fozu]46334:1[/dice:9rn2fozu] (ignore the +4), Wild die [dice:9rn2fozu]46334:2[/dice:9rn2fozu]. Extra Effort: [dice:9r...
- Sat Nov 17, 2018 6:05 pm
- Forum: Adventure Forum
- Topic: The Cobalt Nightclub (RP Area)
- Replies: 37
- Views: 17457
Re: The Cobalt Nightclub (RP Area)
Kincaid gave a small nod to Harris and Temperance when they approached and introduced themselves - or rather Harris introduced himself and her as well. He did note that the one called Zeke seemed to be taking a lot of interest in Temperance. What might be quantified as an 'unhealthy interest' this e...
- Sat Nov 17, 2018 5:42 pm
- Forum: Adventure Forum
- Topic: Milk Run - Intro Heist Operation
- Replies: 126
- Views: 47468
Re: Milk Run - Intro Heist Operation
Kincaid had the book in hand, the fake book in place and had started to leave when things went sideways. Sebastian Shock and his men drew weapons and charged the safe to nab the book - just as Kincaid was hightailing it away. A gunfight erupted, and Kincaid made it a running gunfight by not being ni...
- Sat Nov 10, 2018 4:04 pm
- Forum: Level 4: Shattered Dreams
- Topic: The Flop House (OOC Chat)
- Replies: 40
- Views: 18577
Re: The Flop House (OOC Chat)
Kincaid can help or lead in the 2nd or 3rd challenge. He has a d10+4 for Shooting for the 2nd challenge and then the d6+4 for Lockpicking again for the 3rd challenge - BUT it makes more sense for Kincaid to be in Challenge 2 as they are charging the vault where he is at.
- Thu Nov 08, 2018 5:42 pm
- Forum: Adventure Forum
- Topic: Milk Run - Intro Heist Operation
- Replies: 126
- Views: 47468
Re: Milk Run - Intro Heist Operation
Modifiers: -4 from scene; +4 from allies; +2 from Thief' +2 from Lockpick Fingers. Lockpicking die [dice:3afqfdhs]45777:0[/dice:3afqfdhs], Wild die [dice:3afqfdhs]45777:1[/dice:3afqfdhs], Ace [dice:3afqfdhs]45777:2[/dice:3afqfdhs]. Location: A building nearby the Back Alley Gallery. Time: Three day...
- Thu Nov 08, 2018 5:28 pm
- Forum: Adventure Forum
- Topic: The Cobalt Nightclub (RP Area)
- Replies: 37
- Views: 17457
Re: The Cobalt Nightclub (RP Area)
Kincaid sipped at the whiskey in his hand. Watered-down and lightly-alcoholic pisswater would have been a more accurate name - but hard to fit on the bottles! He grinned at his mental joke even as he forced himself to swallow the swill. He didn't need the buzz - and it took a LOT to get him drunk, a...
- Sun Oct 28, 2018 9:12 am
- Forum: Archive
- Topic: Kincaid (MARS Technowarrior)
- Replies: 4
- Views: 5449
Re: Kincaid (Headhunter) <Ready for Review>
Background Officer: "ID designation IL10-215-078-8EF9-B01B. Please state your name and rank for the record." Me: "PFC Kincaid." Officer: "Please state your FULL name and rank for the record." Me: "Kenneth Nathaniel Kincaid, Private First Class, Coalition States Mi...
- Sun Oct 28, 2018 9:12 am
- Forum: Archive
- Topic: Kincaid (MARS Technowarrior)
- Replies: 4
- Views: 5449
Re: Kincaid (Headhunter) <Ready for Review>
Advances Hero’s Journey Training Roll result: 3. Description: After serving in a military, paramilitary, militia, or security force for some time, your hero has some solid combat training. She gains +5 Skill Points, which may be spent on Fighting, Shooting, or Throwing in any combination. Training ...
- Sun Oct 28, 2018 9:11 am
- Forum: Archive
- Topic: Kincaid (MARS Technowarrior)
- Replies: 4
- Views: 5449
Re: Kincaid (Headhunter) <Ready for Review>
Cybernetics Core Electronics Package: (1) - Strain 1. This set of electronic and data systems grants the following - a mini-computer; a computer interface jack for direct linking to other systems, which grants a +4 to appropriate Repair checks and Common Knowledge rolls; a radio with a 20-mile rang...
- Fri Oct 26, 2018 9:59 pm
- Forum: Archive
- Topic: Kincaid (MARS Technowarrior)
- Replies: 4
- Views: 5449
Re: Kincaid (Headhunter)
TwoGunMojo3.jpg Character Sheet Player Name: Alan Google Handle: Ignuspyre Character Name: Kincaid (Kenneth N. Kincaid) Rank: Novice Experience: 8 Advances Left: 0 Race: Human Iconic Framework: MARS Cybernetic Techno-Warrior Attributes: Agility d8(d10), Smarts d6, Spirit d6, Strength d6, Vigor d6 C...
- Fri Oct 26, 2018 9:46 am
- Forum: Archive
- Topic: Kincaid (MARS Technowarrior)
- Replies: 4
- Views: 5449
Kincaid (MARS Technowarrior)
Fortune & Glory, Kid. #1 [dice:7zlgefha]45065:0[/dice:7zlgefha] #2 [dice:7zlgefha]45065:1[/dice:7zlgefha] #3 [dice:7zlgefha]45065:2[/dice:7zlgefha] Hero's Journey #1 [dice:7zlgefha]45065:3[/dice:7zlgefha] #2 [dice:7zlgefha]45065:4[/dice:7zlgefha] #3 [dice:7zlgefha]45065:5[/dice:7zlgefha] Rich/F...