Mysticism 11, +2 assists
Search found 275 matches
- Sun Mar 24, 2019 9:14 am
- Forum: 1st SET Adventures
- Topic: Mission 7: Into the Pit
- Replies: 79
- Views: 36226
- Sun Feb 17, 2019 5:29 pm
- Forum: 1st SET Adventures
- Topic: Mission 7: Into the Pit
- Replies: 79
- Views: 36226
Re: Mission 7: Into the Pit
Notice: [dice:2zuvdxo5]49418:0[/dice:2zuvdxo5] Wild Die [dice:2zuvdxo5]1d6 [/dice:2zuvdxo5] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Armor: +5MDC, Exalted Quickness (Final round) Soak: Vigor [dice:2zuvdxo5]49418:1[...
- Wed Feb 06, 2019 12:26 am
- Forum: 1st SET Adventures
- Topic: Mission 7: Into the Pit
- Replies: 79
- Views: 36226
Re: Mission 7: Into the Pit
Notice: [dice:v5bxsmmh]49088:0[/dice:v5bxsmmh] Wild Die [dice:v5bxsmmh]49088:1[/dice:v5bxsmmh] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Exalted Quickness (1 round remains), redraw initiative less than 8 The effects...
- Sat Feb 02, 2019 5:52 pm
- Forum: 1st SET Adventures
- Topic: Mission 7: Into the Pit
- Replies: 79
- Views: 36226
Re: Mission 7: Into the Pit
Notice: [dice:9et6b3ki]48983:0[/dice:9et6b3ki] Wild Die [dice:9et6b3ki]48983:1[/dice:9et6b3ki] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Exalted Quickness (2 rounds remain), redraw initiative less than 8 Like heroes...
- Thu Jan 17, 2019 1:05 am
- Forum: 1st SET Adventures
- Topic: Mission 7: Battle of Albuquerque
- Replies: 27
- Views: 18418
Re: Mission 7: Battle of Albuquerque
Notice: 1d8+2 Wild Die 1d6 Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) Fire still burns within Cory as the fight continues. She doesn't falter as it turns from an all out attack to a race. Merl has eno...
- Sun Jan 06, 2019 4:24 pm
- Forum: 1st SET Adventures
- Topic: Mission 7: Battle of Albuquerque
- Replies: 27
- Views: 18418
Re: Mission 7: Battle of Albuquerque
Notice: [dice:xe7kjjb1]48057:0[/dice:xe7kjjb1] Wild: [dice:xe7kjjb1]48057:1[/dice:xe7kjjb1] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) Mysticism + (2 EP) Fate's Chosen: Add the value of your Trait die...
- Wed Oct 17, 2018 10:05 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73112
Re: Mission 6: Radio Tower
Notice 8: [dice:7rub0aes]43525:0[/dice:7rub0aes] Wild Die [dice:7rub0aes]43525:1[/dice:7rub0aes] Ace [dice:7rub0aes]44436:5[/dice:7rub0aes] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Quickness (2/3), Stupid Fucking A...
- Fri Oct 05, 2018 10:17 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73112
Re: Mission 6: Radio Tower
Notice: [dice:cxxgwr38]43525:0[/dice:cxxgwr38] Wild Die [dice:cxxgwr38]43525:1[/dice:cxxgwr38] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Quickness (2/3), Stupid Fucking Angry!!!!! (a long time) No words exist to des...
- Sun Sep 30, 2018 3:56 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73112
Re: Mission 6: Radio Tower
Notice: Notice: [dice:bbx6cnwx]42888:0[/dice:bbx6cnwx] Wild Die [dice:bbx6cnwx]42888:1[/dice:bbx6cnwx] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Quickness (2/3 Rounds) Reusing rolls from last post per VV chat. Once ...
- Fri Sep 21, 2018 9:26 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73112
Re: Mission 6: Radio Tower
Notice: [dice:3c8dvjdp]42340:0[/dice:3c8dvjdp] Wild Die [dice:3c8dvjdp]42340:1[/dice:3c8dvjdp] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) Saving people, killing things overkill, the 1st's business Cor...
- Fri Sep 21, 2018 9:17 pm
- Forum: EP Archive
- Topic: 2018 EP Requests
- Replies: 307
- Views: 162509
Re: Explorer Points Ledger
Player Name: Just Spends 'em if he's got 'em
IM Contact(s): jwlyon1
IM Contact(s): jwlyon1
- Accounts
- GM/AGM/Mod Account(s): Hobo Joe
- Player Account(s): Cory Tetrascroll
- Inactive Account(s): Artemesia
Activity
DONE- Sat Sep 15, 2018 7:22 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73112
Re: Mission 6: Radio Tower
During the diversion, Cory helps teleport people!
Teleport--if roll above isn't used, IF the roll above wasn't used, I'll use a bennie foe EE...
- Fri Sep 14, 2018 6:56 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73112
Re: Mission 6: Radio Tower
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) An odd idea occurs to Cory, maybe they should exercise caution. They've made it through one obvious trap, now t...
- Sun Sep 09, 2018 10:58 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73112
Re: Mission 6: Radio Tower
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) Cory was studying the chaotic situation, trying to find where she could help best. Her skills were narrow, far ...
- Sat Sep 01, 2018 1:35 am
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73112
Re: Mission 6: Radio Tower
Radio Tower Field near Four Corners Monument, New Mexico “Ilserayne, watch our backs,” Anarik said. “Of course, Master,” the succubus said, paying particular attention to Corey’s backside as the teen leaned over to study the magic as well. She gave it a little swat with the handle of her whip befor...
- Wed Aug 29, 2018 11:57 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73112
Re: Mission 6: Radio Tower
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) Many things are unknown. Many choices are hard. But one thing is sure. That door needs to be opened. Cory says ...
- Thu Aug 16, 2018 12:46 am
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73112
Re: Mission 6: Radio Tower
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) Cory stops her silent prayer and approaches the gathered team. She says, "Like magic is useful and whateve...
- Wed Aug 15, 2018 7:06 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73112
Re: Mission 6: Radio Tower
Cory glowers at Anarik. She musters all her energy to be civil. That wasn't a promise to Sun and Moon but something she wanted to do. Being angry all the time is exhausting. But this guy is grad A prime choice arrogant bastard. "An unbound demon might, you know, want to go home, shifter guy, bu...
- Sun Aug 12, 2018 11:29 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73112
Re: Mission 6: Radio Tower
This is looking up Cory thinks. "Anon, yeah, like no weapon, but like being able to like, you know, use this better," she says hefting the Sun's Glaring Sting. It's tiny, as swords go, and ridiculously small drawn next to the Fell Blade. The shiny gold and silver chain blade next to grey ...
- Sun Aug 12, 2018 1:53 am
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73112
Re: Mission 6: Radio Tower
Lots of information to process, lots of attitudes to understand, and lots of ideas floating around. Cory sees a plan forming though, despite the back and forth and round and round. It's clear the priorities, but the details are mushier. "Anon, like put those things together, like they sound awe...
- Fri Aug 10, 2018 9:12 am
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73112
Re: Mission 6: Radio Tower
Alecto calls it is and lays it out clearly. Cory doesn’t feel put out or challenged by the assessment, because it’s all true and she needs that kind of help. “Like thanks Alecto. Totally the, you know, like insight I was hoping for,” she says to the machine woman. Looking to Anarik, she softens her ...
- Fri Aug 10, 2018 3:03 am
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73112
Re: Mission 6: Radio Tower
Sinces "shifter guy" seemed to annoy this Anarik character, Cory feels like that's the appropriate name. Ani, what Zolo called him might work, but for now, she's sticking with shifter guy. After shouting out and calling her an imbecile, well, he's not going to have a real name for awhile a...
- Thu Aug 09, 2018 10:20 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73112
Re: Mission 6: Radio Tower
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) Cory knew there was a shifter around. Dismayed, she just stares for a moment. Her metaphysical read of the pair...
- Tue Aug 07, 2018 1:28 am
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73112
Re: Mission 6: Radio Tower
Cory does her best to track the conversations, agreeing with both arguments. She's just glad they're arguing with each other and not trying to have her make the decisions. That's her job, sure, but a break is nice. Still, she figures there's things she can do. "Hey Merl, I think we're okay here...
- Sun Aug 05, 2018 11:59 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73112
Re: Mission 6: Radio Tower
"Sinder," Cory says, feeling that she's micromanaging but she's being bombarded by individual questions and her attempts to divest some of the command responsibilities to Rod don't seem to have been successful. She's just about to respond to Sinder, when Rod cuts in, and Cory takes a deep...
- Sun Aug 05, 2018 5:24 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73112
Re: Mission 6: Radio Tower
"I concur with Sinder," Alecto weighs in. "Indiscriminate bombardment is too risky in terms of collateral damage and possible civilian casualties. A small strike team can enter the tower and go floor to floor, flushing out any remaining opposition." "I volunteer for this du...
- Sun Aug 05, 2018 2:32 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73112
Re: Mission 6: Radio Tower
"Zolo, right?" Cory says, stalling a little as she processes this crazy person's yammering. Yammering in the best way of course, because buried in all that rapid fire monologue are some very insightful questions. "Like, yeah, we just saved a town. And then, like we got this stupid an...
- Sun Aug 05, 2018 1:12 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73112
Re: Mission 6: Radio Tower
Cory ignores the rapid fire nonsense from the only person around she can talk down to, literally. Instead she replies to Sinder, "Like no chasing anyone, I think, you know, like just containment. We are way in need of rest. I know I'm past exhausted. Couldn't conjure a bug, right?" Then sh...
- Sun Aug 05, 2018 1:45 am
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73112
Re: Mission 6: Radio Tower
It was a legitimate stink eye, but it was also the detecting kind. Cory continues to maintain the expression as Zolo zips through the explanation. But by the time Plan Alpha is fully explained, she let's out a very honest, and very cathartic laugh. "Yeah, well, like, good plan. I'm Cory, and li...
- Sat Aug 04, 2018 6:18 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73112
Re: Mission 6: Radio Tower
Notice 7:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) Cory slumps down on the ground, totally exhausted. The Fell Sword seems twice as heavy. The rush of using it ...
- Thu Aug 02, 2018 10:54 am
- Forum: 1st SET Adventures
- Topic: Mission 6: Radio Tower
- Replies: 170
- Views: 73112
Re: Mission 6: Radio Tower
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) Smarts+Twist of Fate [dice]2[/dice] Wild [dice]3[/dice] "Cory, you selfish little bitch! You're still arou...
- Thu Jul 26, 2018 3:24 am
- Forum: 1st SET Adventures
- Topic: Mission 6: Fell's Folly
- Replies: 95
- Views: 51543
Re: Mission 6: Fell's Folly
Cory grins just a little at Sinder’s description. It make just as little sense as hers! But she knows he’s right, or his powers wouldn’t work. She motions to the bursted, “He’s like right and like totally different. I like don’t preach my beliefs, but my belief is what, like, you know gives me power...
- Wed Jul 25, 2018 1:45 am
- Forum: 1st SET Adventures
- Topic: Mission 6: Fell's Folly
- Replies: 95
- Views: 51543
Re: Mission 6: Fell's Folly
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) The priestess is dead. Her team is safe, at least for the moment. No one was really hurt. But, more than usual ...
- Fri Jul 13, 2018 12:40 am
- Forum: 1st SET Adventures
- Topic: Mission 6: Fell's Folly
- Replies: 95
- Views: 51543
Re: Mission 6: Fell's Folly
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Exalted Quickness (1 round left), Greater Smite-Sword (2 rounds left) Damn zombies!! Damn blood witch!! Damn zombies keeping me...
- Sat Jul 07, 2018 12:30 am
- Forum: 1st SET Adventures
- Topic: Mission 6: Fell's Folly
- Replies: 95
- Views: 51543
Re: Mission 6: Fell's Folly
Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Exalted Quickness (2 rounds left) Oh man. Cory is super pissed at this blood mage, like raging crazy mad. "Merl, use the Fell Blade on the target if you can get close.&...
- Wed Jun 27, 2018 11:12 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Fell's Folly
- Replies: 95
- Views: 51543
Re: Mission 6: Fell's Folly
Fear: [dice]0[/dice] [dice]1[/dice] Bennie: [dice]13[/dice] [dice]14[/dice] [dice]15[/dice] Notice:[dice]2[/dice] Wild Die [dice]3[/dice] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Talisman of Marduk (+1 Tough., +2 So...
- Sat Jun 23, 2018 6:40 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Fell's Folly
- Replies: 95
- Views: 51543
Re: Mission 6: Fell's Folly
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) Battle. Another battle. But it's the kind of battle Cory can leap into with confidence. Fiery destruction is he...
- Thu Jun 21, 2018 11:20 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Fell's Folly
- Replies: 95
- Views: 51543
Re: Mission 6: Fell's Folly
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) Before everything goes completely sideways, Cory waits for Merl to return. When she finally is able to catch up...
- Sat Jun 02, 2018 11:02 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Fell's Folly
- Replies: 95
- Views: 51543
Re: Mission 6: Fell's Folly
"Okay, like I mean, I'm pretty sure like I can banish him if it comes to that," Cory says to Sinder.
She does a quick mystical inspection of Sinder's friend, just to be safe.
She does a quick mystical inspection of Sinder's friend, just to be safe.
Detect Arcana 11
- Sat Jun 02, 2018 5:12 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Fell's Folly
- Replies: 95
- Views: 51543
Re: Mission 6: Fell's Folly
Cory nods to Saul. "I guess. Like maybe your personal demons are like maybe different than the monsters from Hades, right? So like, my only concern is Sarah, she seems so totally like troubled. You know, if you can keep her out of harm's way, or like better yet, maybe convince her to stay behin...
- Sat Jun 02, 2018 4:31 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Fell's Folly
- Replies: 95
- Views: 51543
Re: Mission 6: Fell's Folly
Alecto listens politely to Cory's attempt at a rallying speech, and then to Saul's ranting. When there's a lull, she concludes it's her turn to speak. "I have served in several encounters with hostile supernatural forces. Each time, the key to defeating them was knowledge. That the body of you...
- Sat Jun 02, 2018 4:29 am
- Forum: 1st SET Adventures
- Topic: Mission 6: Fell's Folly
- Replies: 95
- Views: 51543
Re: Mission 6: Fell's Folly
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) "Like, you know, Fell put Tim in charge, and so like then Tim put me in charge, right," Cory says whe...
- Sat May 26, 2018 6:06 pm
- Forum: 1st SET Adventures
- Topic: Mission 5: Regroup
- Replies: 36
- Views: 21496
Re: Mission 5: Regroup
[Rolls carried over...] It's a rare laugh, however, Cory can't contain it when Sinder asks about what to call her. She smiles, "Just Cory, right? Totally, like we haven't had a title for anyone else." But quickly she becomes serious again. Nodding to Sinder's suggestion, "Totally, we ...
- Sat May 26, 2018 5:27 pm
- Forum: 1st SET Adventures
- Topic: Mission 5: Regroup
- Replies: 36
- Views: 21496
Re: Mission 5: Regroup
[Rolls carried...] Saul's response to her mental communication is surprising to say the least. It's something she's never encountered. She didn't even think to ask first. Fell and Tim of all people didn't seem to take much exception. It actually makes her like Saul even more. "I'm sorry, like I...
- Fri May 25, 2018 7:18 pm
- Forum: 1st SET Adventures
- Topic: Mission 5: Regroup
- Replies: 36
- Views: 21496
Re: Mission 5: Regroup
Saul Looks at Cory offering her a hug...] When Cory is finally aware of Saul's offer she glares at him. But she realizes that as crazy as he is, right now he is her best ally. And she wants to keep that girl close at hand---where is the girl? "Saul, one, don't touch me. Two, don't ever touch m...
- Wed May 23, 2018 2:22 am
- Forum: 1st SET Adventures
- Topic: Mission 5: Regroup
- Replies: 36
- Views: 21496
Re: Mission 5: Regroup
Cory may speak and sometimes act like a delinquent teen, but in reality she is smart and well educated. When she has the opportunity to display professionalism, she takes the time to be at her most thoughtful and serious. She prepares her report with care. In such a short time she has seen and done ...
- Sun May 20, 2018 4:36 am
- Forum: 1st SET Adventures
- Topic: Mission 5: Regroup
- Replies: 36
- Views: 21496
Re: Mission 5: Regroup
"Like, can you give me a minute, okay? I'm like trying to get these jokers on task, maybe, you know?" Cory says without waiting for an answer to Elle of Owls. She wants to know why their superior traveled all the way out here, but everyone is busy gawking and fussing about the grave. Cory...
- Sat May 19, 2018 3:46 am
- Forum: 1st SET Adventures
- Topic: Mission 5: Regroup
- Replies: 36
- Views: 21496
Re: Mission 5: Regroup
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) Play: 38. Folk Hero: Play after you save a group of people from dire circumstances. The community adopts you an...
- Thu May 10, 2018 12:20 am
- Forum: 1st SET Adventures
- Topic: Mission 5: Dungeon Crawl
- Replies: 77
- Views: 45797
Re: Mission 5: Dungeon Crawl
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) Play: 46. Renown: Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus towa...
- Tue May 01, 2018 2:43 am
- Forum: 1st SET Adventures
- Topic: Mission 5: Dungeon Crawl
- Replies: 77
- Views: 45797
Re: Mission 5: Dungeon Crawl
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) Cory's brain is still wired like a juicer, and she instinctively knows there is no time to think. She speeds ov...
- Tue Apr 17, 2018 1:08 am
- Forum: 1st SET Adventures
- Topic: Mission 5: Dungeon Crawl
- Replies: 77
- Views: 45797
Re: Mission 5: Dungeon Crawl
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) Cory still has her rosary in her left hand, and it has a calming effect on her. Her fire was up and burning hot...
- Thu Apr 12, 2018 11:00 pm
- Forum: 1st SET Adventures
- Topic: Mission 5: Dungeon Crawl
- Replies: 77
- Views: 45797
Re: Mission 5: Dungeon Crawl
[Rolls carried over...]
"Go Merl! Don't stay long, we have no idea how long that thing will stay open!" Cory shouts as Merl and Saul take off.
"Go Merl! Don't stay long, we have no idea how long that thing will stay open!" Cory shouts as Merl and Saul take off.
- Thu Apr 12, 2018 1:44 am
- Forum: 1st SET Adventures
- Topic: Mission 5: Dungeon Crawl
- Replies: 77
- Views: 45797
Re: Mission 5: Dungeon Crawl
Moar Rollsss!!!! Phase 1 Damage: 3 Bennie Reroll [dice]6[/dice] + Raise [dice]7[/dice] Ace [dice]8[/dice] Phase 2 Damage Rolls Damage: 1. 3d6 = 14 (3, 6, 5) Ace [dice]0[/dice]+ Raise 1d6 = 3 (3) 2. 3d6 = 11 (1, 5, 5) + Raise 1d6 = 5 (5) Bennie Reroll [dice]2[/dice] Ace [dice]4[/dice] 3. 3d6 = 14 (6,...
- Thu Apr 12, 2018 1:09 am
- Forum: 1st SET Adventures
- Topic: Mission 5: Dungeon Crawl
- Replies: 77
- Views: 45797
Re: Mission 5: Dungeon Crawl
Notice 4 :[dice]0[/dice] Wild Die [dice]1[/dice]+2=4 Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) "Like, I got this," Cory says with understated confidence. She pushes past everyone as she dra...
- Sun Apr 08, 2018 1:08 am
- Forum: 1st SET Adventures
- Topic: Mission 5: Dungeon Crawl
- Replies: 77
- Views: 45797
Re: Mission 5: Dungeon Crawl
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) Spiders. Well, not spiders really, but even better. Giant, monstrous demon spiders. This situation provides som...
- Wed Apr 04, 2018 11:18 pm
- Forum: 1st SET Adventures
- Topic: Mission 5: Dungeon Crawl
- Replies: 77
- Views: 45797
Re: Mission 5: Dungeon Crawl
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) Dark gossamer strands, evil foul tunnel. This is has no element that seems to bode well. Throw in some devilish...
- Mon Apr 02, 2018 8:45 pm
- Forum: Archives
- Topic: Adventure Deck
- Replies: 36
- Views: 20977
Re: Adventure Deck
[dice]0[/dice] - Folk Hero: Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there. [dice]1[/dice] - Renown: Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus tow...
- Sun Apr 01, 2018 9:35 pm
- Forum: 1st SET Adventures
- Topic: Mission 5: Dungeon Crawl
- Replies: 77
- Views: 45797
Re: Mission 5: Dungeon Crawl
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) Cory feels Sun and Moon balanced in her soul. She will always be more Sun than Moon, but she is in harmony at t...
- Wed Mar 21, 2018 11:55 am
- Forum: 1st SET Adventures
- Topic: Mission 5: Silverno
- Replies: 78
- Views: 43611
Re: Mission 5: Silverno
Rolls carried over... To Saul: “I’ve like been on my own for like a while. I lost everyone and everything I knew because of the like Tolkeen war. It’s totally hard to say, like the war hadn’t ended when I was you know alone. But I don’t like know how long I was with Sun and Moon. They like have a di...
- Tue Mar 20, 2018 9:59 pm
- Forum: 1st SET Adventures
- Topic: Mission 5: Silverno
- Replies: 78
- Views: 43611
Re: Mission 5: Silverno
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) The girl worries Cory. The hell-beasts worry Cory. Her fancy bracelet actually worries her too. All the more so...
- Fri Mar 16, 2018 9:29 pm
- Forum: 1st SET Adventures
- Topic: Mission 5: Silverno
- Replies: 78
- Views: 43611
Re: Mission 5: Silverno
[Rolls carried over...] In her defence, Cory still doesn't realize that she has authority to make independant team decisions. Like letting a couple of the team off for recon on their own. The idea that Merl was some invisible creature is not one that she holds. She was there when he came out of the ...
- Tue Mar 13, 2018 1:08 am
- Forum: 1st SET Adventures
- Topic: Mission 5: Silverno
- Replies: 78
- Views: 43611
Re: Mission 5: Silverno
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) Cory stares at Sarah, taken aback by her reaction. It's just a symbol, not an actual holy object. There is no i...
- Sat Mar 10, 2018 1:21 pm
- Forum: 1st SET Adventures
- Topic: Mission 5: Silverno
- Replies: 78
- Views: 43611
Re: Mission 5: Silverno
[dice]0[/dice] [dice]1[/dice] Greater Detect Arcana on Sarah.
- Fri Mar 09, 2018 1:32 am
- Forum: 1st SET Adventures
- Topic: Mission 5: Silverno
- Replies: 78
- Views: 43611
Re: Mission 5: Silverno
[Rolls held...for now] Cory pauses. One might say thoughtfully, which is sort of right. Be nice. Be nice. Be nice. "Seems like a cocky jerk, right? Like, I guess that's pretty much, you know, like what you want in a robot pilot. I guess whatever. He's fine." what she doesn't add is, at lea...
- Thu Mar 08, 2018 12:48 am
- Forum: 1st SET Adventures
- Topic: Mission 5: Silverno
- Replies: 78
- Views: 43611
Re: Mission 5: Silverno
[Rolls carried over...] Cory is trying really really hard to not hate anyone today. So instead of biting his head off, she merely corrects Rod's misunderstanding. "Like, not a pet, jack...Rod, like right? Whatever, like little brother. You like know little brothers like look up to their big sis...
- Tue Mar 06, 2018 11:17 pm
- Forum: 1st SET Adventures
- Topic: Mission 5: Silverno
- Replies: 78
- Views: 43611
Re: Mission 5: Silverno
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) Cory doesn't do much for the morning. She realizes that Tim has made an overture of team-ness and she grimaces....
- Thu Mar 01, 2018 3:38 pm
- Forum: 1st SET Adventures
- Topic: Mission 5: Silverno
- Replies: 78
- Views: 43611
Re: Mission 5: Silverno
A night on the town. That is an unwanted break, but from what exactly Cory doesn’t know. Her confusion has abated somewhat as she has tried to refocus on her mystic duality. It is amazing how much more balance she felt learning that her powers could be used for healing and contribute to the success ...
- Sun Feb 25, 2018 6:56 pm
- Forum: 1st SET Adventures
- Topic: Mission 4: Road to Hell
- Replies: 15
- Views: 12943
Re: Mission 4: Road to Hell
https://i.imgur.com/jldKZDU.jpg?1 https://i.imgur.com/jBxz7O7.jpg?1 Charm Bracelet of the Deceiver This bracelet is very beautiful. The charms are unique and well crafted and the links are made of fine gold and silver. The wearer seems more impressive and attractive (+1 Spirit, Vigor) and even the ...
- Mon Feb 19, 2018 11:34 pm
- Forum: 1st SET Adventures
- Topic: Mission 4: Road to Hell
- Replies: 15
- Views: 12943
Re: Mission 4: Road to Hell
Even before Tim had a "chat" with Cory, she started acting a little different. She was sullen, but more than that, she was reserved. The fire was gone, or at least hidden. It all started after the furious assault on Drake and its utter failure. While she may or may not have been justified ...
- Sat Feb 17, 2018 1:41 am
- Forum: 1st SET Adventures
- Topic: Mission 4: Devil's Canyon
- Replies: 137
- Views: 66534
Re: Mission 4: Devil's Canyon
[Rolls carried over...] Cory glares at Saul, not because she's mad at him, she knows he is right. She glares at him because if she glares at Drake she's liable to try and smack him again. Staring at Saul, her face is still tense but the weapons in her hands calm and are no longer ready to strike. Th...
- Fri Feb 16, 2018 9:22 pm
- Forum: 1st SET Adventures
- Topic: Mission 4: Devil's Canyon
- Replies: 137
- Views: 66534
Re: Mission 4: Devil's Canyon
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) "That's it, like you're totally going down!" Cory yells at Drake. This guy, what is his deal! Cory is...
- Fri Feb 16, 2018 12:34 am
- Forum: 1st SET Adventures
- Topic: Mission 4: Devil's Canyon
- Replies: 137
- Views: 66534
Re: Mission 4: Devil's Canyon
Notice:[dice]0[/dice] Wild Die [dice]1[/dice]+2 Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) Cory doesn't pay attention to what's happening until she is done healing Saul. And after that the next thing ...
- Sat Feb 10, 2018 11:58 pm
- Forum: 1st SET Adventures
- Topic: Mission 4: Devil's Canyon
- Replies: 137
- Views: 66534
Re: Mission 4: Devil's Canyon
With a ROAR of victory, Merlaggon takes to the skies, just escaping the death throes of the Infernal Mastodon. "I am glad we don't have to do that everyday... Cory, are you OK? Does anyone need any help getting out from any of the rocks, or got caught under the beast?" With that, Merlaggo...
- Sat Feb 03, 2018 8:17 pm
- Forum: 1st SET Adventures
- Topic: Mission 4: Devil's Canyon
- Replies: 137
- Views: 66534
Re: Mission 4: Devil's Canyon
Haha! Agility: [dice]0[/dice] [dice]1[/dice] Notice:[dice]2[/dice] Wild Die [dice]3[/dice] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) Cory wasn't really expecting her banish attempt to work. She picke...
- Fri Feb 02, 2018 1:27 am
- Forum: Cryo-Freeze
- Topic: Cory Tetrascroll (Human Mystic)
- Replies: 8
- Views: 10799
Re: Cory Tetrascroll (Human Mystic)
ADVENTURE CARDS Q 2018: 22. Better You Than Me: Play when your hero has been hit by an attack and there is an adjacent character. The other character suffers the attack instead. This may be played on friend or foe. 38. Folk Hero: Play after you save a group of people from dire circumstances. The co...
- Thu Feb 01, 2018 11:11 pm
- Forum: 1st SET Adventures
- Topic: Mission 4: Devil's Canyon
- Replies: 137
- Views: 66534
Re: Mission 4: Devil's Canyon
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) Cory may be moving at a preternatural speed, but she is really at a loss for what to do. She almost loses focus...
- Wed Jan 24, 2018 12:43 am
- Forum: 1st SET Adventures
- Topic: Mission 4: Devil's Canyon
- Replies: 137
- Views: 66534
Re: Mission 4: Devil's Canyon
Notice 12 : [dice]0[/dice] Wild Die [dice]1[/dice] Ace [dice]11[/dice] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) Cory has a vision. She dies in the vision. Her heart stops. That's fine. But when Fell...
- Sun Jan 21, 2018 8:53 pm
- Forum: 1st SET Adventures
- Topic: Mission 4: Devil's Canyon
- Replies: 137
- Views: 66534
Re: Mission 4: Devil's Canyon
...
OOC Comments
- Fri Jan 12, 2018 8:01 pm
- Forum: 1st SET Adventures
- Topic: Mission 4: Devil's Canyon
- Replies: 137
- Views: 66534
Re: Mission 4: Devil's Canyon
Cory (AC) Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) [ Spirit to Unshake [dice]12[/dice] Wild [dice]13[/dice] + 1 Bennie (EP Purchase) to Unshake Cory is ...
- Thu Jan 04, 2018 4:23 pm
- Forum: 1st SET Adventures
- Topic: Mission 4: Devil's Canyon
- Replies: 137
- Views: 66534
Re: Mission 4: Devil's Canyon
Ace of Diamonds Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) Cory located at X15 -See Map Below Action time! Cory thinks she understands what's going on. Sh...
- Tue Jan 02, 2018 5:15 am
- Forum: 1st SET Adventures
- Topic: Mission 4: Devil's Canyon
- Replies: 137
- Views: 66534
Re: Mission 4: Devil's Canyon
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) Hopping (scrambling maybe more accurate) to her perch on Merl, Cory rides to the battle area, trying to stick t...
- Wed Dec 27, 2017 9:00 pm
- Forum: 1st SET Adventures
- Topic: Mission 4: Devil's Canyon
- Replies: 137
- Views: 66534
Re: Mission 4: Devil's Canyon
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) Cory listens as best she can, but her tactical understanding basically is "we land here, kill everything t...
- Wed Dec 27, 2017 1:54 am
- Forum: 1st SET Adventures
- Topic: Mission 4: Will in Testament
- Replies: 52
- Views: 25660
Re: Mission 4: Will in Testament
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) Cory latches on to Merl as soon as she can as the team races towards the unfortunately named canyon. She is try...
- Sat Dec 23, 2017 2:23 am
- Forum: 1st SET Adventures
- Topic: Mission 4: Will in Testament
- Replies: 52
- Views: 25660
Re: Mission 4: Will in Testament
Cory is annoyed by Buzz. She is doing her part, why can't he leave her alone? Cleary she doesn't need his help. Clearly. So after the first two minutes, she turns and scowls at him. It's her best "scram, jackass" look. After five minutes more of steadfastly ignoring him and his "help&...
- Wed Dec 20, 2017 11:49 pm
- Forum: 1st SET Adventures
- Topic: Mission 4: Will in Testament
- Replies: 52
- Views: 25660
Re: Mission 4: Will in Testament
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) Cory grows frustrated with her ability to contribute to the task at hand. She's not a detective or a skilled tr...
- Thu Dec 14, 2017 8:01 pm
- Forum: 1st SET Adventures
- Topic: Mission 4: Will in Testament
- Replies: 52
- Views: 25660
Re: Mission 4: Will in Testament
Cory stares at Tim for several long seconds. Her eyes squint as she almost glares at the team's leader. Her brain throbs a little bit trying to comprehend what Tim is saying, it doesn't make any sense. He hates her. Thinks she's a petulant child. Or maybe that's just what she thinks Tim thinks. So m...
- Thu Dec 14, 2017 2:40 am
- Forum: 1st SET Adventures
- Topic: Mission 4: Will in Testament
- Replies: 52
- Views: 25660
Re: Mission 4: Will in Testament
"Whatever, like what do you want?" Cory says, suspicious, but more distracted by a new magicky type in a sweater. A sweater!Timothy Hernandez wrote:As the team starts to investigate the problem for the Sheriff, Timothy walks towards Cory and Merl. "Cory. Mind if I talk to you for a minute? Alone?"
- Mon Dec 11, 2017 5:33 am
- Forum: 1st SET Adventures
- Topic: Mission 4: Will in Testament
- Replies: 52
- Views: 25660
Re: Mission 4: Will in Testament
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) Cory is a little distant, even more than usual. She hangs out with Merl, but rarely talks, and when she does, s...
- Sun Dec 10, 2017 11:01 pm
- Forum: 1st SET Adventures
- Topic: Interlude: Hail to the Chief
- Replies: 7
- Views: 7357
Re: Interlude: Hail to the Chief
The last time Cory really let go, really just had a good time, was that night at the Outside. It also happened that it was also the only time she stopped giving Fell a hard time. Right now, digging through the ruins after this battle, she can't help thinking out about it all. Sayeen, Fell, dead, and...
- Mon Dec 04, 2017 1:37 am
- Forum: 1st SET Adventures
- Topic: Mission 4: Rocky Road
- Replies: 156
- Views: 75053
Re: Mission 4: Rocky Road
[Rolls carried over] Wandering back to the main group from her tour with Merl, Cory walks over to Tim and shoves her new sword in his face, "See, look, like I'm part of the team now, right, like a chainswords like our emblem right?" If we have a logo, it has to have a chainsword. Just sayi...
- Sun Dec 03, 2017 1:00 am
- Forum: 1st SET Adventures
- Topic: Mission 4: Rocky Road
- Replies: 156
- Views: 75053
Re: Mission 4: Rocky Road
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) Cory doesn't think about it too much. She doesn't like Tim as a person, but he is actually a better leader that...
- Wed Nov 29, 2017 2:28 am
- Forum: 1st SET Adventures
- Topic: Mission 4: Rocky Road
- Replies: 156
- Views: 75053
Re: Mission 4: Rocky Road
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) Cory got her ass beat. Sometimes she forgets that she's only a tiny teen in a big bad world. Getting her ass be...
- Sun Nov 19, 2017 8:30 pm
- Forum: 1st SET Adventures
- Topic: Mission 4: Rocky Road
- Replies: 156
- Views: 75053
Re: Mission 4: Rocky Road
Elaboration: Emotionally charged, Cory is wildly aggressive, but aware of her limited power reserves. There are so many simvan, that even with the 1sts proclivity for overkill, it might not be enough. Cory's first thought is to even the odds in even a small way. From Merl's back she calls forth the...
- Sat Nov 18, 2017 1:52 am
- Forum: 1st SET Adventures
- Topic: Mission 4: Rocky Road
- Replies: 156
- Views: 75053
Re: Mission 4: Rocky Road
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) Cory is not the type to scream "Noooooooooo". But when she sees Fell cut down she does react strongly...
- Wed Nov 15, 2017 12:45 am
- Forum: 1st SET Adventures
- Topic: Mission 4: Rocky Road
- Replies: 156
- Views: 75053
Re: Mission 4: Rocky Road
Knowledge: Battle [dice]0[/dice]+Extra Effort [dice]1[/dice] Wild [dice]2[/dice] [dice]3[/dice] Wild [dice]4[/dice] [dice]5[/dice] Wild [dice]6[/dice] What the hell is happening here? Cory thinks in horror as the 1st SET falls apart. She looks around and tries to comprehend the situation on her own...
- Mon Nov 13, 2017 1:47 am
- Forum: 1st SET Adventures
- Topic: Mission 4: Rocky Road
- Replies: 156
- Views: 75053
Re: Mission 4: Rocky Road
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) Cory isn't really sure what's going on. She's definitely not sure what to tell Merl. The questions in her head ...
- Fri Oct 27, 2017 9:45 pm
- Forum: 1st SET Adventures
- Topic: Mission 4: Rocky Road
- Replies: 156
- Views: 75053
Re: Mission 4: Rocky Road
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) Action! Being shot at gives Cory some focus, but her tactical acumen is fair at best. She reacts on instinct, a...
- Sat Oct 21, 2017 4:08 pm
- Forum: 1st SET Adventures
- Topic: Mission 4: Rocky Road
- Replies: 156
- Views: 75053
Re: Mission 4: Rocky Road
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) Agility to beat bad guy to teleport: auto ace + [dice]2[/dice] Wild [dice]3[/dice] Teleport 15” behind bad guy ...
- Sun Oct 15, 2017 10:50 pm
- Forum: 1st SET Adventures
- Topic: Mission 4: Rocky Road
- Replies: 156
- Views: 75053
Re: Mission 4: Rocky Road
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check) Temporary Effects: Name (Duration) Fell slams his helmet into place and starts walking towards the compound. Sword across his back his hands are o...
- Sat Oct 14, 2017 2:03 am
- Forum: Approved Items
- Topic: Cory's Chainsword+Sting=TW Chainshortsword! (Signature Item)
- Replies: 33
- Views: 11438
Re: Cory's Chainsword+Sting=TW Chainshortsword! (Signature I
Revision with Input from HC Sun’s Glaring Sting [TW Chainsaber] http://explorersunlimited.com/images/upload/2017/10/14/20171014023602-5aa96b51.png Created to allow the use of a chain weapon by a slightly-built mystic, this weapon strikes with all the fury of a desert sun, with deep shadows that see...