Search found 31 matches

by Crunch
Wed Dec 28, 2016 7:12 pm
Forum: 1st SET Adventures
Topic: Mission 2: Sidetracked
Replies: 113
Views: 50816

Re: Mission 2: Sidetracked

((Rolls Carried Over)) " I do not play patie-cake with child murderers either, and rest assured those soldiers you murdered were someone's child." Crunch whips around. "Say that to my friends and family Freak. The Coalition killed them without so much a thought. Just like they'll kill...
by Crunch
Wed Dec 28, 2016 5:50 pm
Forum: 1st SET Adventures
Topic: Mission 2: Sidetracked
Replies: 113
Views: 50816

Re: Mission 2: Sidetracked

Notice: [dice]0[/dice] Notice: Wild Die: [dice]1[/dice] Notice: Total: 5 Conditions: Conditions: Cybernetic Senses (+2 to Notice for Sight/Sound based Notice Checks.) Danger Sense (-2 to TN on Notice Checks to perceive danger) Hand to Hand Reaction Wiring (+2 to all fighting checks.) " I cannot...
by Crunch
Tue Dec 27, 2016 4:37 pm
Forum: 1st SET Adventures
Topic: Mission 2: Sidetracked
Replies: 113
Views: 50816

Re: Mission 2: Sidetracked

Notice: [dice]0[/dice]/ Ace: [dice]2[/dice]/ Ace 2: [dice]4[/dice] Wild Die: [dice]1[/dice]/ Ace: [dice]3[/dice] Notice Total: 15 Conditions: Conditions: Cybernetic Senses (+2 to Notice for Sight/Sound based Notice Checks.) Danger Sense (-2 to TN on Notice Checks to perceive danger) Hand to Hand Rea...
by Crunch
Mon Dec 19, 2016 12:36 pm
Forum: 1st SET Adventures
Topic: Mission 2: Sidetracked
Replies: 113
Views: 50816

Re: Mission 2: Sidetracked

Notice: [dice]0[/dice] Notice (Wild Die): [dice]1[/dice] Conditions: Conditions: Cybernetic Senses (+2 to Notice for Sight/Sound based Notice Checks.) Danger Sense (-2 to TN on Notice Checks to perceive danger) Hand to Hand Reaction Wiring (+2 to all fighting checks.) Card: Queen of Hearts. Bonuses...
by Crunch
Wed Dec 14, 2016 11:27 am
Forum: 1st SET Adventures
Topic: Mission 2: Sidetracked
Replies: 113
Views: 50816

Re: Mission 2: Sidetracked

Notice: [dice]0[/dice] Wild Die: [dice]1[/dice] Conditions: Cybernetic Senses (+2 to Notice for Sight/Sound based Notice Checks.) Danger Sense (-2 to TN on Notice Checks to perceive danger) Quick Draw (Draw a weapon as a free action) Initiative: 3D Pace: 8 + Run [dice]2[/dice]| Total: 12 Great Chain...
by Crunch
Mon Dec 12, 2016 7:00 pm
Forum: 1st SET Adventures
Topic: Mission 2: Sidetracked
Replies: 113
Views: 50816

Re: Mission 2: Sidetracked

Notice: [dice]0[/dice]; Wild Die: [dice]1[/dice] Conditions: Cybernetic Senses (+2 to Notice for Sight/Sound based Notice Checks.) Danger Sense (-2 to TN on Notice Checks to perceive danger) Quick Draw (Draw a weapon as a free action) Card: 3S Pace: 8 |Run: [dice]2[/dice]| Total 13 Crunch isn't to s...
by Crunch
Mon Dec 12, 2016 11:53 am
Forum: 1st SET Adventures
Topic: Mission 2: The Long Road
Replies: 24
Views: 15364

Re: Mission 2: The Long Road

Fancy meeting you here! Crunch sits in the cupola of Qoat's APC, lazily scanning the surrounding area with his cybernetic eyes. Crunch cuts a slightly stranger figure now that he's reacquired some clothing to cover a majority of his bionic frame, a white short sleeved button up shirt with a black v...
by Crunch
Tue Dec 06, 2016 3:29 am
Forum: 1st SET Adventures
Topic: Mission 2: Hammond Sandwhich
Replies: 28
Views: 17461

Re: Mission 2: Hammond Sandwhich

Notice: [dice]0[/dice] Wild Die: [dice]1[/dice] Conditions: Cybernetic Senses (+2 to Sight and Sound based Listen Checks) Danger Sense (-2 to Notice Threshold to sense Danger) Once the group arrives, Crunch hops out of the vehicle and helps unload the gear. Crunch doesn't have much to say about the ...
by Crunch
Fri Dec 02, 2016 7:59 pm
Forum: 1st SET Adventures
Topic: Operation River Recon
Replies: 167
Views: 77502

Re: Operation River Recon

Notice: [dice]0[/dice]| Wild Die: [dice]1[/dice]| Conditions: Cybernetic Senses (+2 to Notice Checks for Sight/Sound.), Danger Sense (-2 to Notice Check Difficulty to determine Danger.). Crunch is less then amused by everything that has happened, but doesn't say anything. To Crunch, Qoat asks for he...
by Crunch
Tue Nov 29, 2016 7:31 pm
Forum: 1st SET Adventures
Topic: Operation River Recon
Replies: 167
Views: 77502

Re: Operation River Recon

Notice: [dice]0[/dice]| Wild Die: [dice]1[/dice] Conditions: Cybernetic Senses (+2 to Sound and Sight Notice Checks.), Danger Sense (-2 to Notice Threshold to notice Danger.). Once the last bad guy is down, Crunch takes a quick inventory and stows his rail gun. Crunch makes his way slowly around the...
by Crunch
Fri Nov 25, 2016 8:08 pm
Forum: 1st SET Adventures
Topic: Operation River Recon
Replies: 167
Views: 77502

Re: Operation River Recon

Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Wounds: 0 Constant Effects: Cybernetic Senses (+2 to Notice w/ Sight/Sound), Danger Sense (-2 to Notice to sense danger) Temporary Effects: None Bennies: 4 Card: Seven of Spades. Fire Railgun (ROF: 4/AP 6) at Troll. Bennie for Extra Effort Wild Die: [dic...
by Crunch
Mon Nov 14, 2016 11:51 am
Forum: 1st SET Adventures
Topic: Operation River Recon
Replies: 167
Views: 77502

Re: Operation River Recon

Notice: [dice]0[/dice]| Wild Die: [dice]1[/dice]| Total: 6 Cybernetic Senses: +2 to Sound/Sight based Notice Checks. Danger Sense: -2 from Notice difficulty to sense danger. Card: 3 of Spades. Fire Railgun at the Orc trying to arm themselves. Mini-Railgun (ROF 4; AP: 6) Wild Die: [dice]2[/dice] Shot...
by Crunch
Thu Nov 10, 2016 9:17 pm
Forum: 1st SET Adventures
Topic: Operation River Recon
Replies: 167
Views: 77502

Re: Operation River Recon

Notice| [dice]0[/dice]| Wild Die| [dice]1[/dice] Cybernetic Senses (+2 Notice for vision/hearing checks) Danger Sense (Notice at –2 to detect surprise attacks/danger) I am dumb and was adding the long range penalty to the rolls. I've just wrote totals for ease. [/i] Shooting| [dice]2[/dice]| Wild Di...
by Crunch
Tue Oct 18, 2016 4:36 pm
Forum: 1st SET Adventures
Topic: Operation River Recon
Replies: 167
Views: 77502

Re: Operation River Recon

Notice: [dice]0[/dice]|Wild Die: [dice]1[/dice]|Total: 6 Cybernetic Senses: +2 to Notice Checks for vision and sound. Danger Sense: Notice at –2 to detect surprise attacks/danger. Crunch nods at Fell. Hoisting up his railgun, Crunch looks around, but only seeing junk strewn about. Crunch harumphs an...
by Crunch
Mon Oct 10, 2016 8:23 pm
Forum: 1st SET Adventures
Topic: Operation River Recon
Replies: 167
Views: 77502

Re: Operation River Recon

Notice: [dice]0[/dice]; Wild Die: [dice]1[/dice] Cybernetic Senses: +2 to Sight/Hearing Notice Checks, Danger Sense: -2 to Notice difficulty. Crunch holsters his ion pistol and sheathes his chain sword before looking at the old man, his mechanical eyes whirring softly in the dark. The hell is wrong ...
by Crunch
Tue Oct 04, 2016 7:19 am
Forum: 1st SET Adventures
Topic: Operation River Recon
Replies: 167
Views: 77502

Re: Operation River Recon

Notice: [dice]0[/dice] Wild Die: [dice]1[/dice] Shooting: [dice]2[/dice] Wild Die: [dice]3[/dice]; Damage: [dice]4[/dice] Crunch looks at the situation and shrugs. Monsters, or messed up pets... who knows. Holding his Ion pistol in a one handed grip Crunch slowly makes his way forward as the people ...
by Crunch
Tue Sep 20, 2016 8:20 pm
Forum: 1st SET Adventures
Topic: Operation River Recon
Replies: 167
Views: 77502

Re: Operation River Recon

Notice: [dice]0[/dice] + Ace: [dice]2[/dice] + Wild Die: [dice]1[/dice] Total: 15 Cybernetic Senses: (Night vision, +2 to Sight/Hearing based Checks.) Danger Sense: (Notice at –2 to detect surprise attacks/danger.) Crunch nods at Fell as he gives the orders. A low rumble issuing from his chest as he...
by Crunch
Tue Sep 13, 2016 3:46 pm
Forum: 1st SET Adventures
Topic: Operation River Recon
Replies: 167
Views: 77502

Re: Operation River Recon

Notice: [dice]0[/dice]/Wild Die: [dice]1[/dice] Cyborg Senses: +2 for Visual/Hearing Checks. Danger Sense: Notice at –2 to detect surprise attacks/danger Crunch is hard to read on the situation, mostly due to not having a human face. The only sign of possible agitation is a minute amount of finger t...
by Crunch
Fri Sep 02, 2016 3:46 pm
Forum: 1st SET Adventures
Topic: Operation River Recon
Replies: 167
Views: 77502

Re: Operation River Recon

Notice: [dice]0[/dice] + Wild Die: [dice]1[/dice] = Total: ? (+2 with visual and hearing based test) Crunch sits quietly in Quot's vehicle as it rolls to a stop in the small village of Illmarsh. Once the vehicle is fully stopped, Crunch climbs out to stretch his legs so to speak. "What a charmi...
by Crunch
Sat Aug 13, 2016 6:09 pm
Forum: Out of Character Topics
Topic: Tech Support and Feature Requests
Replies: 60
Views: 50263

Re: Tech Support

Tiree wrote:
Crunch wrote:Hey can we up the character count in the signatures? If not oh well, figured I'd ask.
We can probably do that.

Make sure your signatures are limited though. It should reflect what is most important about the character. What is the character count that you think is appropriate?
A thousand tops.
by Crunch
Wed Aug 10, 2016 9:00 am
Forum: Out of Character Topics
Topic: Tech Support and Feature Requests
Replies: 60
Views: 50263

Re: Tech Support

Hey can we up the character count in the signatures? If not oh well, figured I'd ask.
by Crunch
Wed Aug 10, 2016 8:35 am
Forum: 1st SET Adventures
Topic: Operation River Recon
Replies: 167
Views: 77502

Re: Operation River Recon

Notice: [dice]0[/dice]/Wild Die[dice]1[/dice] Conditions: Cybernetic Sight/Hearing: +2 Visual/Hearing based checks), Danger Sense: Notice at –2 to detect surprise attacks/danger Bennies: 3 http://i.imgur.com/Z15VzJz.png?1 http://i.imgur.com/Z15VzJz.png?1 http://i.imgur.com/Z15VzJz.png?1 Actions [/u...
by Crunch
Tue Aug 02, 2016 11:38 am
Forum: 1st SET Adventures
Topic: Operation River Recon
Replies: 167
Views: 77502

Re: Operation River Recon

Hearing the request for someone to open the top hatch, Crunch grabs his rail gun and pops open the hatch to climb halfway out of it. "I'm on it I guess." Crunch points his rail gun at the nearest Tri-Tops he lets loose a shot at him. Maybe Seemenomore is right and this will slow them down....
by Crunch
Tue Jul 26, 2016 12:59 pm
Forum: 1st SET Adventures
Topic: Operation River Recon
Replies: 167
Views: 77502

Re: Operation River Recon

Notice: [dice]0[/dice] Wild Die: [dice]1[/dice] Conditions: Cyber-Senses: +2 to Hearing & Vision-based Notice checks, Danger Sense. Crunch shakes his head at the question. "Not me boyo, I'm good for taking orders not giving them." Crunch makes his way to the Hanger with the group and c...
by Crunch
Tue Jul 19, 2016 8:34 pm
Forum: 1st SET Adventures
Topic: Operation River Recon
Replies: 167
Views: 77502

Re: Operation River Recon

Notice: [dice]0[/dice] Crunch tosses his playing cards on the crate that he and his companions were using as a table. "Gotta go boyos, Boss calling me name for some work." Crunch says with a smile as he stands up to his seven foot height. Crunch carefully makes his way out of the tiny room...
by Crunch
Tue Jun 28, 2016 11:52 pm
Forum: Fallen Heroes
Topic: Crunch
Replies: 4
Views: 5162

Advances

Advances Framework Starts with 3 rolls on Heroes Journey (2 must be from Cybernetics, Close Combat Weapons, Ranged Weapons, or Training, remaining can be from any except Magic, Psionics, and Body Armor). Bionic Augmentation: Starts with enhanced Attributes. Cybernetic Enhancement: Starts with the f...
by Crunch
Tue Jun 28, 2016 11:52 pm
Forum: Fallen Heroes
Topic: Crunch
Replies: 4
Views: 5162

Equipment

Gear NG-56 Light Ion Pistol Weight: 2 lbs Range: 10/20/40 Damage: 1-3d6 ROF: 1 Payload: 12 AP: - Note: None. Mini Rail Gun Weight: ? Range:75/150/300 Damage: 2d8+4 ROF: 4 Payload: 32 AP: 6 Note: None. Chain Great Sword Weight: 22 lbs Range: Melee Damage:Str (d12+3)+2d10 ROF: N/A Payload: N/A AP: 2 ...
by Crunch
Tue Jun 28, 2016 11:51 pm
Forum: Fallen Heroes
Topic: Crunch
Replies: 4
Views: 5162

Background

Background Narrative Hook: The Black Market. Your character has some history with the nigh-omnipresent Black Market in operation in almost every oasis of civilization in North America. There are risks and rewards that come with such inroads, and you and the GM need to work out the intricacies invol...
by Crunch
Tue Jun 28, 2016 11:50 pm
Forum: Fallen Heroes
Topic: Crunch
Replies: 4
Views: 5162

Patrick "Crunch" McGuiness (Combat Cyborg) WIP

Player Name: John M. Google Handle: GarrisonBurne@Gmail.com Patrick “Crunch” McGuiness Rank: Novice Experience: 8 (VV) Advances Left: 0 Race: Human Iconic Framework: Combat Cyborg Attributes: Agility d10, Smarts d6, Spirit d8, Strength d12+3, Vigor d12 Charisma: -2; Pace: 8; Parry: 7; Toughness: 20 ...
by Crunch
Tue Jun 28, 2016 10:24 pm
Forum: Fallen Heroes
Topic: Crunch
Replies: 4
Views: 5162

Crunch

Dice Sheet.

Narrative Hook [dice]0[/dice]

Cybernetics [dice]1[/dice]

Training [dice]2[/dice]

Underworld & Black Ops [dice]3[/dice]

Credits: [dice]4[/dice]
by Crunch
Tue Jun 28, 2016 9:21 pm
Forum: Out of Character Topics
Topic: When will Savage Rifts be open for play?
Replies: 35
Views: 17473

Re: When will Savage Rifts be open for play?

Hey all I definitely want in on this. This is Consumer from the other board.

If I have a choice as to what I'd like to play. Combat Cyborg.

As for GM'ing, not any time soon.

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