Search found 234 matches
- Mon Sep 10, 2018 5:20 pm
- Forum: The Nameless
- Topic: Episode 12: The Beast from the Belly of a...
- Replies: 158
- Views: 74803
Re: Episode 12: The Beast from the Belly of a...
Notice:[dice]0[/dice] Wild Die: [dice]1[/dice] Constant Effects: –1 to be hit with ranged attacks; ignore –2 penalty for using off-hand; +2 to ranged attacks from helmet Temporary Effects: +2 to Notice from Bop's sensors Chevy puts down the bowl of insta-ramen he was munching on and shifts the Bop ...
- Sun Aug 19, 2018 3:43 am
- Forum: The Nameless
- Topic: Episode 12: The Beast from the Belly of a...
- Replies: 158
- Views: 74803
Re: Episode 12: The Beast from the Belly of a...
Notice:[dice]0[/dice] Wild Die: [dice]1[/dice] Constant Effects: –1 to be hit with ranged attacks; ignore –2 penalty for using off-hand; +2 to ranged attacks from helmet Temporary Effects: +2 to Notice from Bop's sensors Chevy's mutter is audible to the bop's passengers. "I hate toll bridges.&...
- Sun Aug 12, 2018 7:16 am
- Forum: The Nameless
- Topic: Episode 12: The Beast from the Belly of a...
- Replies: 158
- Views: 74803
Re: Episode 12: The Beast from the Belly of a...
Notice:[dice]0[/dice] Wild Die: [dice]1[/dice] Constant Effects: –1 to be hit with ranged attacks; ignore –2 penalty for using off-hand; +2 to ranged attacks from helmet Temporary Effects: +2 to Notice from Bop's sensors Wordlessly, Chevy flips a control, and the following tune provides the soundtr...
- Sat Aug 11, 2018 12:01 pm
- Forum: The Nameless
- Topic: Episode 12: The Beast from the Belly of a...
- Replies: 158
- Views: 74803
Re: Episode 12: The Beast from the Belly of a...
Notice:[dice]0[/dice] Wild Die: [dice]1[/dice] Constant Effects: –1 to be hit with ranged attacks; ignore –2 penalty for using off-hand; +2 to ranged attacks from helmet Temporary Effects: +2 to Notice from Bop's sensors "How about B&E?" quips Chevy from the driver's seat as he gets t...
- Sat Aug 11, 2018 9:50 am
- Forum: The Nameless
- Topic: Episode 12: The Beast from the Belly of a...
- Replies: 158
- Views: 74803
Re: Episode 12: The Beast from the Belly of a...
Notice:[dice]0[/dice] Wild Die: [dice]1[/dice] Constant Effects: –1 to be hit with ranged attacks; ignore –2 penalty for using off-hand; +2 to ranged attacks from helmet Temporary Effects: +2 to Notice from Bop's sensors Whisper embarks as well. "Oh come now, that would be like me complaining ...
- Fri Aug 10, 2018 7:30 pm
- Forum: The Nameless
- Topic: Episode 12: The Beast from the Belly of a...
- Replies: 158
- Views: 74803
Re: Episode 12: The Beast from the Belly of a...
Notice:[dice]0[/dice] Wild Die: [dice]1[/dice] Constant Effects: –1 to be hit with ranged attacks; ignore –2 penalty for using off-hand; +2 to ranged attacks from helmet Temporary Effects: +2 to Notice from Bop's sensors Chevy replies over comms, "Sure. After all, that's all I'm apparently goo...
- Sun Aug 05, 2018 7:37 pm
- Forum: The Nameless
- Topic: Episode 12: The Beast from the Belly of a...
- Replies: 158
- Views: 74803
Re: Episode 12: The Beast from the Belly of a...
Notice:[dice]0[/dice] Wild Die: [dice]1[/dice] Constant Effects: –1 to be hit with ranged attacks; ignore –2 penalty for using off-hand; +2 to ranged attacks from helmet Temporary Effects: +2 to Notice from Bop's sensors Chevy calls over the comms, "So, are we leaving or what? We're burning da...
- Sun Aug 05, 2018 3:35 pm
- Forum: The Nameless
- Topic: Episode 12: The Beast from the Belly of a...
- Replies: 158
- Views: 74803
Re: Episode 12: The Beast from the Belly of a...
Notice:[dice]0[/dice] Wild Die: [dice]1[/dice] Ace: [dice]2[/dice] Constant Effects: –1 to be hit with ranged attacks; ignore –2 penalty for using off-hand; +2 to ranged attacks from helmet Temporary Effects: +2 to Notice from Bop's sensors Chevy grumbles, "Oh, great. Another loonie. So they'r...
- Tue Jul 31, 2018 5:28 pm
- Forum: The Nameless
- Topic: Episode 12: The Beast from the Belly of a...
- Replies: 158
- Views: 74803
Re: Episode 12: The Beast from the Belly of a...
Notice:[dice]0[/dice] Wild Die: [dice]1[/dice] Ace: [dice]2[/dice] Constant Effects: –1 to be hit with ranged attacks; ignore –2 penalty for using off-hand; +2 to ranged attacks from helmet Temporary Effects: +2 to Notice from Bop's sensors Chevy spends his time after returning from shopping locked...
- Sat Jul 14, 2018 6:21 pm
- Forum: The Nameless
- Topic: Episode 12: The Beast from the Belly of a...
- Replies: 158
- Views: 74803
Re: Episode 12: The Beast from the Belly of a...
Notice:[dice]0[/dice] Wild Die: [dice]1[/dice] Constant Effects: –1 to be hit with ranged attacks; ignore –2 penalty for using off-hand; +2 to ranged attacks from helmet Temporary Effects: +2 to Notice from Bop's sensors Chevy marches through the outdoor market, still fuming at Egil's ham-fisted an...
- Sun Jul 08, 2018 4:56 am
- Forum: Tomorrow Legion: The Nameless
- Topic: Out of Character Chatter
- Replies: 342
- Views: 155383
Re: Out of Character Chatter
Or he can do what Chevy is planning to do, which is convert the cash into tradeable goods (e.g., ammo, medicines) that he can use later as tender.
Chevy would be happy to assist, for a small fee of course.
Chevy would be happy to assist, for a small fee of course.
- Sat Jul 07, 2018 2:52 pm
- Forum: Tomorrow Legion: The Nameless
- Topic: Out of Character Chatter
- Replies: 342
- Views: 155383
Re: Out of Character Chatter
Illustrious GM,
Chevy has the Connections Edge with th Black Market. Would this provide any bonuses to the shopping roll?
Also, would other modifiers, such as the Charismatic Edge, apply?
Chevy has the Connections Edge with th Black Market. Would this provide any bonuses to the shopping roll?
Also, would other modifiers, such as the Charismatic Edge, apply?
- Thu Jul 05, 2018 4:48 pm
- Forum: The Nameless
- Topic: Episode 12: The Beast from the Belly of a...
- Replies: 158
- Views: 74803
Re: Episode 12: The Beast from the Belly of a...
Notice:[dice]0[/dice] Wild Die: [dice]1[/dice] Ace: [dice]2[/dice] Constant Effects: –1 to be hit with ranged attacks; ignore –2 penalty for using off-hand; +2 to ranged attacks from helmet Temporary Effects: +2 to Notice from Bop's sensors Chevy looks incredulously at Egil as he hands out the cred...
- Tue Jul 03, 2018 5:27 pm
- Forum: Tomorrow Legion: The Nameless
- Topic: Out of Character Chatter
- Replies: 342
- Views: 155383
Re: Out of Character Chatter
Okay, I have a question.
Does Egil deign to tell the rest of us that's he's gone off and single-handedly made a deal to sell the Coalsack gear we salvaged?
Does Egil deign to tell the rest of us that's he's gone off and single-handedly made a deal to sell the Coalsack gear we salvaged?
- Sat Jun 30, 2018 8:32 am
- Forum: The Nameless
- Topic: Episode 12: The Beast from the Belly of a...
- Replies: 158
- Views: 74803
Re: Episode 12: The Beast from the Belly of a...
Notice:[dice]0[/dice] Wild Die: [dice]1[/dice] Constant Effects: –1 to be hit with ranged attacks; ignore –2 penalty for using off-hand; +2 to ranged attacks from helmet Temporary Effects: +2 to Notice from Bop's sensors Chevy emits a small snort of derision, but a slight smile does cross his lips....
- Fri Jun 29, 2018 10:03 am
- Forum: The Nameless
- Topic: Episode 12: The Beast from the Belly of a...
- Replies: 158
- Views: 74803
Re: Episode 12: The Beast from the Belly of a...
Notice:[dice]0[/dice] Wild Die: [dice]1[/dice] Ace: [dice]2[/dice] Constant Effects: –1 to be hit with ranged attacks; ignore –2 penalty for using off-hand; +2 to ranged attacks from helmet Temporary Effects: +2 to Notice from Bop's sensors "You don't like me much, do you?" Whisper inquir...
- Thu Jun 28, 2018 8:30 pm
- Forum: The Nameless
- Topic: Episode 12: The Beast from the Belly of a...
- Replies: 158
- Views: 74803
Re: Episode 12: The Beast from the Belly of a...
Notice:[dice]0[/dice] Wild Die: [dice]1[/dice] Constant Effects: –1 to be hit with ranged attacks; ignore –2 penalty for using off-hand; +2 to ranged attacks from helmet Temporary Effects: +2 to Notice from Bop's sensors Whisper waves Chevy over to where she and Nomel are sitting. "There you a...
- Mon Jun 25, 2018 3:20 pm
- Forum: The Nameless
- Topic: Episode 12: The Beast from the Belly of a...
- Replies: 158
- Views: 74803
Re: Episode 12: The Beast from the Belly of a...
Notice:[dice]0[/dice] Wild Die: [dice]1[/dice] Constant Effects: –1 to be hit with ranged attacks; ignore –2 penalty for using off-hand; +2 to ranged attacks from helmet Temporary Effects: +2 to Notice from Bop's sensors Chevy powers down the Bop and turns to the remaining passengers. "I'll he...
- Sun May 27, 2018 11:28 am
- Forum: The Nameless
- Topic: Episode 11: Till Death Do Us Part
- Replies: 55
- Views: 23335
Re: Episode 12: Till Death Do Us Part
Notice:[dice]0[/dice] Wild Die: [dice]1[/dice] Constant Effects: –1 to be hit with ranged attacks; ignore –2 penalty for using off-hand; +2 to ranged attacks from helmet Temporary Effects: +2 to Notice from Bop's sensors With his helmet back on, the only expression visible was the shrug of his shou...
- Fri May 25, 2018 8:33 pm
- Forum: Tomorrow Legion: The Nameless
- Topic: Out of Character Chatter
- Replies: 342
- Views: 155383
Re: Out of Character Chatter
And I'm still not getting notifications when someone posts. I've subscribed to the thread and the forum, but I guess I'll just try to remember to check the site on a regular basis.
- Tue May 22, 2018 6:13 pm
- Forum: The Nameless
- Topic: Episode 11: Till Death Do Us Part
- Replies: 55
- Views: 23335
Re: Episode 12: Till Death Do Us Part
Notice:[dice]0[/dice] Wild Die: [dice]1[/dice] Constant Effects: –1 to be hit with ranged attacks; ignore –2 penalty for using off-hand; +2 to ranged attacks from helmet Temporary Effects: +2 to Notice from Bop's sensors When the Bop arrives to where the team is gathered with the Glitter Boy, Chevy...
- Tue May 22, 2018 6:04 pm
- Forum: Tomorrow Legion: The Nameless
- Topic: Out of Character Chatter
- Replies: 342
- Views: 155383
Re: Out of Character Chatter
I'm really sorry.
Obviously, I'm not able to continue my commitment to the game. I'll try to hang in there for the rest of this adventure, but after that I may have to beg off.
Again, my sincere apologies for leaving you guys hanging.
Obviously, I'm not able to continue my commitment to the game. I'll try to hang in there for the rest of this adventure, but after that I may have to beg off.
Again, my sincere apologies for leaving you guys hanging.
- Mon May 14, 2018 5:37 pm
- Forum: Tomorrow Legion: The Nameless
- Topic: Out of Character Chatter
- Replies: 342
- Views: 155383
Re: Out of Character Chatter
My heartfelt apologies for not keeping up. Due to my new work location and schedule, I'm not as free to check the Interwebs as before, and frankly when I get home these days, I'm too busy with Real Life(tm) to spend much time on the machine. I depend on the notifications to remind me to post, but ev...
- Mon Apr 02, 2018 3:18 am
- Forum: The Nameless
- Topic: Season 1: Emissary to the Federation
- Replies: 76
- Views: 30978
Re: Season 1: Emissary to the Federation
Notice:[dice]0[/dice] Wild Die: [dice]1[/dice] Constant Effects: –1 to be hit with ranged attacks; ignore –2 penalty for using off-hand; +2 to ranged attacks from helmet Temporary Effects: +2 to Notice from Bop's sensors Chevy interjects helpfully, "Leaving all this dangerous equipment just la...
- Sat Mar 31, 2018 11:03 am
- Forum: The Nameless
- Topic: Season 1: Emissary to the Federation
- Replies: 76
- Views: 30978
Re: Part I: Emissary to the Federation
Notice:[dice]0[/dice] Wild Die: [dice]1[/dice] Ace: [dice]2[/dice] Constant Effects: –1 to be hit with ranged attacks; ignore –2 penalty for using off-hand; +2 to ranged attacks from helmet Temporary Effects: +2 to Notice from Bop's sensors Chevy clicks the comms back on, having switched off to enj...
- Tue Mar 27, 2018 3:39 am
- Forum: The Nameless
- Topic: Season 1: Emissary to the Federation
- Replies: 76
- Views: 30978
Re: Part I: Emissary to the Federation
Notice:[dice]0[/dice] Wild Die: [dice]1[/dice] Constant Effects: –1 to be hit with ranged attacks; ignore –2 penalty for using off-hand; +2 to ranged attacks from helmet Temporary Effects: +2 to Notice from Bop's sensors From the safety of the Bop, Chevy drawls over the comms, " Well, I'm not ...
- Tue Mar 20, 2018 5:02 pm
- Forum: The Nameless
- Topic: Season 1: Emissary to the Federation
- Replies: 76
- Views: 30978
Re: Part I: Emissary to the Federation
Notice:[dice]0[/dice] Wild Die: [dice]1[/dice] Constant Effects: –1 to be hit with ranged attacks; ignore –2 penalty for using off-hand; +2 to ranged attacks from helmet Temporary Effects: +2 to Notice from Bop's sensors Seeing most of the team move away into the forest, Chevy seals the Bop and set...
- Mon Mar 19, 2018 5:42 pm
- Forum: Tomorrow Legion: The Nameless
- Topic: Out of Character Chatter
- Replies: 342
- Views: 155383
Re: Out of Character Chatter
My apologies for my infrequent posting. My new job position is even more restrictive in therms of access to the Internet, so checking for posts during daytime hours is not as easy as it used to be.
On top of that, the topic was not alerting me to new posts so I wasn't being prompted to check it.
On top of that, the topic was not alerting me to new posts so I wasn't being prompted to check it.
- Mon Mar 19, 2018 5:38 pm
- Forum: The Nameless
- Topic: Season 1: Emissary to the Federation
- Replies: 76
- Views: 30978
Re: Part I: Emissary to the Federation
Notice:[dice]0[/dice] Wild Die: [dice]1[/dice] Constant Effects: –1 to be hit with ranged attacks; ignore –2 penalty for using off-hand; +2 to ranged attacks from helmet Temporary Effects: +2 to Notice from Bop's sensors Chevy delivers the news of Zima's departure with a voice that the helmet speak...
- Mon Mar 05, 2018 6:09 pm
- Forum: The Nameless
- Topic: Season 1: Emissary to the Federation
- Replies: 76
- Views: 30978
Re: Part I: Emissary to the Federation
Notice:[dice]0[/dice] Wild Die: [dice]1[/dice] Constant Effects: –1 to be hit with ranged attacks; ignore –2 penalty for using off-hand; +2 to ranged attacks from helmet Temporary Effects: +2 to Notice from Bop's sensors The door opens again, this time to reveal Chevy at the threshold. He's in full...
- Wed Jan 31, 2018 7:04 pm
- Forum: Adventure Archive
- Topic: The Garnet Town Gambit
- Replies: 275
- Views: 133263
Re: The Garnet Town Gambit
Notice:[dice]0[/dice] Wild Die: [dice]1[/dice] Ace: [dice]2[/dice] Constant Effects: –1 to be hit with ranged attacks; ignore –2 penalty for using off-hand; +2 to ranged attacks from helmet Temporary Effects: +2 to Notice from Bop's sensors Chevy receives the news of Radecliffe's decision with equa...
- Sun Jan 28, 2018 8:01 pm
- Forum: Adventure Archive
- Topic: The Garnet Town Gambit
- Replies: 275
- Views: 133263
Re: The Garnet Town Gambit
Notice:[dice]0[/dice] Wild Die: [dice]1[/dice] Constant Effects: –1 to be hit with ranged attacks; ignore –2 penalty for using off-hand; +2 to ranged attacks from helmet Temporary Effects: +2 to Notice from Bop's sensors When the team returns back from the the rift, Chevy remains quite, letting the...
- Sat Jan 20, 2018 7:13 pm
- Forum: Adventure Archive
- Topic: The Garnet Town Gambit
- Replies: 275
- Views: 133263
Re: The Garnet Town Gambit
Notice:[dice]0[/dice] Ace: [dice]2[/dice] Wild Die: [dice]1[/dice] Constant Effects: –1 to be hit with ranged attacks; ignore –2 penalty for using off-hand; +2 to ranged attacks from helmet Temporary Effects: +2 to Notice from Bop's sensors The woman relaxed a little and gave Chevy an arch smile. &...
- Fri Jan 19, 2018 9:26 am
- Forum: Adventure Archive
- Topic: The Garnet Town Gambit
- Replies: 275
- Views: 133263
Re: The Garnet Town Gambit
Notice:[dice]0[/dice] Wild Die: [dice]1[/dice] Constant Effects: –1 to be hit with ranged attacks; ignore –2 penalty for using off-hand; +2 to ranged attacks from helmet Temporary Effects: +2 to Notice from Bop's sensors Chevy's rapt inspection of Whisper's prone body is interrupted by the jerk of ...
- Tue Jan 16, 2018 7:01 pm
- Forum: Adventure Archive
- Topic: The Garnet Town Gambit
- Replies: 275
- Views: 133263
Re: The Garnet Town Gambit
Notice:[dice]0[/dice] Ace: [dice]2[/dice] Ace again: [dice]3[/dice] Yet Again! [dice]4[/dice] Wild Die: [dice]1[/dice] Constant Effects: –1 to be hit with ranged attacks; ignore –2 penalty for using off-hand; +2 to ranged attacks from helmet Temporary Effects: none Burdened by the unconscious Whisp...
- Sun Jan 14, 2018 1:02 pm
- Forum: Tomorrow Legion: The Nameless
- Topic: Out of Character Chatter
- Replies: 342
- Views: 155383
Re: Out of Character Chatter
So, the Adventure Card I drew way back when had this for text: Adventure Card(s): Flesh Wound - Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter). Could I use that to bring...
- Mon Jan 08, 2018 6:34 pm
- Forum: Adventure Archive
- Topic: The Garnet Town Gambit
- Replies: 275
- Views: 133263
Re: The Garnet Town Gambit
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: –1 to be hit with ranged attacks; ignore –2 penalty for using off-hand; +2 to ranged attacks from helmet Temporary Effects: none Chevy stood still as he beheld the unconscious Whisper. Woah, he thought, visibly swallowing. She looked.....
- Thu Jan 04, 2018 12:27 pm
- Forum: Adventure Archive
- Topic: The Garnet Town Gambit
- Replies: 275
- Views: 133263
Re: The Garnet Town Gambit
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Ace: [dice]2[/dice] Constant Effects: None Temporary Effects: +2 to Notice from Bop's sensors; Chevy sees the dragon ally fall and change form. Without thought, he unharnesses from his chair and calls to Radecliffe as he grabs his rifle, "Soldier d...
- Thu Dec 21, 2017 7:12 pm
- Forum: Adventure Archive
- Topic: The Garnet Town Gambit
- Replies: 275
- Views: 133263
Re: The Garnet Town Gambit
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Ace: [dice]4[/dice] Ace again: [dice]7[/dice] Constant Effects: None Temporary Effects: +2 to Notice from Bop's sensors; Upon hearing Radecliffe's report of the approaching horde, Chevy spins the Bop to face the Rift. Now this is something more my style...
- Tue Dec 05, 2017 4:53 pm
- Forum: Adventure Archive
- Topic: The Garnet Town Gambit
- Replies: 275
- Views: 133263
Re: The Garnet Town Gambit
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: None Temporary Effects: +2 to Notice from Bop's sensors; Spirit: [dice]2[/dice] Wild Die: [dice]3[/dice] Using a Benny to re-roll Spirit: [dice]4[/dice] Wild Die: [dice]5[/dice] Chevy is more struck by the fact their attacks seem to ha...
- Wed Nov 29, 2017 5:27 pm
- Forum: Adventure Archive
- Topic: The Garnet Town Gambit
- Replies: 275
- Views: 133263
Re: The Garnet Town Gambit
Notice:[dice]0[/dice] Ace: [dice]4[/dice] Wild Die [dice]1[/dice] Ace: [dice]5[/dice] Constant Effects: None Temporary Effects: +2 to Notice from Bop's sensors As they witness the arrival of the huge demon, Chevy does not hesitate. He yells at Radecliffe, "Load the anti-vehicle tubes and light...
- Thu Nov 16, 2017 8:10 am
- Forum: Adventure Archive
- Topic: The Garnet Town Gambit
- Replies: 275
- Views: 133263
Re: The Garnet Town Gambit
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: None Temporary Effects: +2 to Notice from Bop's sensors As the light show blossoms in the distance, Chevy exclaims in an awed tone, "Mother-forking shirtballs." At Ultich's command, he springs into action, checking to make su...
- Thu Nov 09, 2017 7:07 am
- Forum: Adventure Archive
- Topic: The Garnet Town Gambit
- Replies: 275
- Views: 133263
Re: The Garnet Town Gambit
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Ace [dice]2[/dice] Constant Effects: None Temporary Effects: None Chevy, having already experienced his species' sensibilities, is not put off by the old dwarf's gruff manner. "No worries, Gramps. The Legion doesn't tie strings to their aid. The Bo...
- Sat Nov 04, 2017 6:53 pm
- Forum: Adventure Archive
- Topic: The Garnet Town Gambit
- Replies: 275
- Views: 133263
Re: The Garnet Town Gambit
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: None Temporary Effects: None Chevy examines the gate as he mulls over a reply. Finally, he announces, "We're with the Tomorrow Legion, we're here to rescue you." He mentally shrugs. Man, that sounded lame, even to me. But the...
- Wed Nov 01, 2017 2:25 pm
- Forum: Adventure Archive
- Topic: The Garnet Town Gambit
- Replies: 275
- Views: 133263
Re: The Garnet Town Gambit
Notice:[dice]0[/dice] Wild Die [dice]1[/dice] Constant Effects: Vehicle Sensors (+2 Notice) Temporary Effects: None Chevy stomps on the brake, bringing the Bop to a stop between the small group of tents and the makeshift barricade/prison. To Radecliffe, he says, "Cover me while I check out tha...
- Wed Oct 18, 2017 9:55 am
- Forum: Adventure Archive
- Topic: The Garnet Town Gambit
- Replies: 275
- Views: 133263
Re: The Garnet Town Gambit
Notice: [dice]0[/dice] Wild Die: [dice]1[/dice] Ace: [dice]2[/dice] Note: +2 from the Bop Chevy continues maneuvering the Bop along the rough terrain, splitting his attention between the sensors and the view ahead. He trusts the Prof to keep the Brodkil otherwise occupied. On hearing the Forager's a...
- Wed Oct 11, 2017 3:36 pm
- Forum: Adventure Archive
- Topic: The Garnet Town Gambit
- Replies: 275
- Views: 133263
Re: The Garnet Town Gambit
Chevy grins. Now that's what I like to hear.
As an afterthought, he hits the button on the sound system and music fills the inside of the ATV.
https://www.youtube.com/watch?v=8HsYLAh2Ayg
As an afterthought, he hits the button on the sound system and music fills the inside of the ATV.
https://www.youtube.com/watch?v=8HsYLAh2Ayg
- Wed Oct 11, 2017 10:51 am
- Forum: Adventure Archive
- Topic: The Garnet Town Gambit
- Replies: 275
- Views: 133263
Re: The Garnet Town Gambit
Notice: [dice]0[/dice] Wild Die: [dice]1[/dice] Chevy rakes his eyes across the dash displays and back to the front as he keeps the Bop barreling towards the camp. On the team channel, he reports, "Broddies go invisible when they want to get up close and personal, so be careful. Prof, if you ca...
- Sat Oct 07, 2017 5:29 am
- Forum: Adventure Archive
- Topic: The Garnet Town Gambit
- Replies: 275
- Views: 133263
Re: The Garnet Town Gambit
Notice: [dice]0[/dice] Wild Die: [dice]1[/dice] Chevy toggles replies to Radecliffe over the comms, "Prof, I'm heading into the camp. If the townsfolk are there, they'll need cover and be exfiltrated. Just keep the tangos off the Bop while I get us there." He considers warning the scholar ...
- Wed Sep 06, 2017 10:58 am
- Forum: Tomorrow Legion: The Nameless
- Topic: Out of Character Chatter
- Replies: 342
- Views: 155383
Re: Out of Character Chatter
Hello all. I’m Dan and I play John Kramer. Thanks for accepting me into the group. Now that I have all my permissions sorted out, I have a few of inquires before I actually start posting nerd stuff. 1) I see that you are quoting a dice roll when explaining what you are doing. Where should those rol...
- Fri Sep 01, 2017 12:17 pm
- Forum: Adventure Archive
- Topic: The Garnet Town Gambit
- Replies: 275
- Views: 133263
Re: The Garnet Town Gambit
Notice: [dice]0[/dice]
Wild Die: [dice]1[/dice]
Ace: [dice]2[/dice]
Chevy adds his own two creds'. "It is a good idea to check whose door we're knocking down before we do."
Wild Die: [dice]1[/dice]
Ace: [dice]2[/dice]
Chevy adds his own two creds'. "It is a good idea to check whose door we're knocking down before we do."
- Wed Aug 23, 2017 8:20 am
- Forum: Adventure Archive
- Topic: The Garnet Town Gambit
- Replies: 275
- Views: 133263
Re: The Garnet Town Gambit
Notice: [dice]0[/dice]
Wild Die: [dice]1[/dice]
Chevy taps his helmet comm. "Roger wilco, Chief. Send the coords and I'll cover the roadside flank."
As he makes his way to the Bop, he puts out the call on the channel, "Anyone who needs a ride, all aboard!"
Wild Die: [dice]1[/dice]
Chevy taps his helmet comm. "Roger wilco, Chief. Send the coords and I'll cover the roadside flank."
As he makes his way to the Bop, he puts out the call on the channel, "Anyone who needs a ride, all aboard!"
- Thu Aug 17, 2017 7:56 pm
- Forum: Tomorrow Legion: The Nameless
- Topic: Out of Character Chatter
- Replies: 342
- Views: 155383
Re: Out of Character Chatter
Considering my luck with this damn dice roller so far, I am seriously apprehensive about rolling to find a Black Market contact in town.
Speaking of which, what would I be rolling? Notice? Streetwise? Tracking?
Speaking of which, what would I be rolling? Notice? Streetwise? Tracking?
- Mon Aug 14, 2017 8:14 am
- Forum: Adventure Archive
- Topic: The Garnet Town Gambit
- Replies: 275
- Views: 133263
Re: The Garnet Town Gambit
Notice: [dice]0[/dice]
Wild Die: [dice]1[/dice]
Wild Die: [dice]1[/dice]
Chevy returns it with a pinched face. "Roger wilco, Chief."Ulrich wrote:With that Ulrich gives Chevy a salute.
- Mon Aug 14, 2017 6:16 am
- Forum: Adventure Archive
- Topic: The Garnet Town Gambit
- Replies: 275
- Views: 133263
Re: The Garnet Town Gambit
Notice: [dice]0[/dice] Wild Die: [dice]1[/dice] Ulrich nods "Zhank you Mr Chevy. Do vhat you can. If Zhere is a rep here in hiding i am not looking to out zhem, just see if they von, are zhe actual perpetrators uf zhe abdutions und two, if zhey care." "If zhe organization's name iz be...
- Sun Aug 13, 2017 6:57 pm
- Forum: Adventure Archive
- Topic: The Garnet Town Gambit
- Replies: 275
- Views: 133263
Re: The Garnet Town Gambit
Notice: [dice]0[/dice] Wild Die: [dice]1[/dice] Ulrich nods rubbing his chin. "Agreed. I haf had some dealingk vith zhem but not much. Zhis situation reaks uf trouble." "Do you know uf anyvon from zhe market you might be able to ask if zhis iz an actual sanctioned incursion by zhem, a...
- Wed Aug 09, 2017 5:28 pm
- Forum: Adventure Archive
- Topic: The Garnet Town Gambit
- Replies: 275
- Views: 133263
Re: The Garnet Town Gambit
Notice: [dice]0[/dice] Wild Die: [dice]1[/dice] Chevy sits down in his seat and flips a few switches. A hiss indicates the Bop is sealed, and a low almost inaudible hum fills the cabin. "Just want to make sure there're no Coalsack ears joining the party," he explains. Without preamble, he ...
- Tue Aug 08, 2017 7:28 am
- Forum: Adventure Archive
- Topic: The Garnet Town Gambit
- Replies: 275
- Views: 133263
Re: The Garnet Town Gambit
Notice: [dice]0[/dice] Wild Die: [dice]1[/dice] At the mage's appearance and speech, Chevy's eyes narrow. Something smells worse than a Brodkil's latrine here. Deciding to wait no longer, Chevy slides up to Ulrich. He says in a soft voice, "Hey, Chief, you got a moment? Got something I thought ...
- Tue Aug 01, 2017 6:35 am
- Forum: Adventure Archive
- Topic: The Garnet Town Gambit
- Replies: 275
- Views: 133263
Re: The Garnet Town Gambit
Notice: [dice]0[/dice] Ace: [dice]2[/dice] Wild Die: [dice]1[/dice] The moment the Coalsack show up, Chevy's rifle slides down to his grip unbidden. The only thing keeping him from training it on the skull-head pattern and pulling the trigger is the thought of starting a firefight in the middle of a...
- Thu Jul 27, 2017 12:59 pm
- Forum: Adventure Archive
- Topic: The Garnet Town Gambit
- Replies: 275
- Views: 133263
Re: The Garnet Town Gambit
Notice: [dice]0[/dice] Ace: [dice]2[/dice] Wild Die: [dice]1[/dice] With the rest of the village's population apparently cowering inside their houses, Chevy decides on keeping the helmet on; it's too early to tell whether revealing himself as a DeeBee would be a help... or a hindrance. Reaching in t...
- Tue Jul 25, 2017 9:34 am
- Forum: Adventure Archive
- Topic: The Garnet Town Gambit
- Replies: 275
- Views: 133263
Re: The Garnet Town Gambit
Notice: [dice]0[/dice] Wild Die: [dice]1[/dice] Chevy rolls the Bop to park it slanted on the road, ready to roll out at a moment's notice if needed. He pops the hatch and steps halfway out, scanning the area before exiting completely. Other than Von and his mom, are any of the other visible denizen...
- Thu Jul 20, 2017 2:14 pm
- Forum: Adventure Archive
- Topic: The Garnet Town Gambit
- Replies: 275
- Views: 133263
Re: The Garnet Town Gambit
Notice: [dice]0[/dice] Wild Die: [dice]1[/dice] Turning to Von and smiling cheerfully, Adam again rifles through his pack and produces a pack of cards. "Know any good card games?" Safely behind his face-concealing helmet, Chevy rolls his eyes at Radecliffe's offer. Oh yeah, that should kno...
- Wed Jul 19, 2017 3:18 am
- Forum: Adventure Archive
- Topic: The Garnet Town Gambit
- Replies: 275
- Views: 133263
Re: The Garnet Town Gambit
Notice: [dice]0[/dice] Wild Die: [dice]1[/dice] Ace: [dice]2[/dice] Chevy reflexively calls out on comms, "Chief, we have incoming..." The sight of the Tomorrow Legion leader in full glory stops him. After a second, he finishes in a quieter tone, "Ah, never mind." He witnesses th...
- Tue Jul 11, 2017 8:07 am
- Forum: Adventure Archive
- Topic: The Garnet Town Gambit
- Replies: 275
- Views: 133263
Re: The Garnet Town Gambit
Notice: [dice]0[/dice]
Wild Die: [dice]1[/dice]
Ace: [dice]2[/dice]
Note: +2 for Sensors
Once he's handed Von over to Radecliffe, Chevy is apparently unaware of the ongoing conversation as he monitors the Bop's sensors and diagnostics. The faint sound of music can be heard coming from his helmet.
Wild Die: [dice]1[/dice]
Ace: [dice]2[/dice]
Note: +2 for Sensors
Once he's handed Von over to Radecliffe, Chevy is apparently unaware of the ongoing conversation as he monitors the Bop's sensors and diagnostics. The faint sound of music can be heard coming from his helmet.
- Sat Jul 08, 2017 4:28 am
- Forum: Tomorrow Legion: The Nameless
- Topic: Out of Character Chatter
- Replies: 342
- Views: 155383
Re: Out of Character Chatter
No worries. We're basically waiting for the info dump from the kid at this point.
- Wed Jul 05, 2017 6:53 am
- Forum: Adventure Archive
- Topic: The Garnet Town Gambit
- Replies: 275
- Views: 133263
Re: The Garnet Town Gambit
Notice: [dice]0[/dice] Wild Die: [dice]1[/dice] Note: +2 for Sensors Jeebus Cluny Frog! thought Chevy. I hope that being a motormouth isn't a DeeBee trait in his family, or this'll be a headache of a mission. Aloud, he called to Radecliffe, "Yo, Professor! Talk the kid down and keep him down to...
- Thu Jun 29, 2017 8:10 am
- Forum: Tomorrow Legion: The Nameless
- Topic: Out of Character Chatter
- Replies: 342
- Views: 155383
Re: Out of Character Chatter
Oh man. It's fun having invisible guys shown only on my map and then to have Chevy draw his path of travel right smack dab through an invisible guy. Bad news for invisible guy! Would you believe that was in my thoughts as I composed my move? :twisted: Too dang funny! Does that mean the Bop is cover...
- Wed Jun 28, 2017 6:43 pm
- Forum: Adventure Archive
- Topic: The Garnet Town Gambit
- Replies: 275
- Views: 133263
Re: The Garnet Town Gambit
Notice: [dice]0[/dice] Wild Die: [dice]1[/dice] Ulrich speaks over squad coms so everyone understands what the two combat vehicles are doing. "Specialist Chevy, come around to mein 6 und pop your passenger door. I'll deactivate mein shield und place zhe boy on zhe ground next to zhe Bop for a q...
- Tue Jun 27, 2017 3:05 am
- Forum: Tomorrow Legion: The Nameless
- Topic: Out of Character Chatter
- Replies: 342
- Views: 155383
Re: Out of Character Chatter
Would you believe that was in my thoughts as I composed my move?Hobo Joe wrote:Oh man. It's fun having invisible guys shown only on my map and then to have Chevy draw his path of travel right smack dab through an invisible guy. Bad news for invisible guy!
- Mon Jun 26, 2017 8:18 am
- Forum: Adventure Archive
- Topic: The Garnet Town Gambit
- Replies: 275
- Views: 133263
Re: The Garnet Town Gambit
Notice: [dice]0[/dice] Wild Die: [dice]1[/dice] Chevy unleashes a torrent of curses strong enough to blister the paint on the Bop as he shifts gears and tries to turn the Bop back into crossing the river. From the description, I assume the call is that the Bop skidded but did not lose speed. Actions...
- Sat Jun 24, 2017 7:00 pm
- Forum: Tomorrow Legion: The Nameless
- Topic: Out of Character Chatter
- Replies: 342
- Views: 155383
Re: Out of Character Chatter
If you're talking about me, I was waiting for the Brodkils' move, since they had initiative on Chevy.
Or do you run things differently?
And for the record, I'm not very tolerant of passive-aggressive behavior.
Or do you run things differently?
And for the record, I'm not very tolerant of passive-aggressive behavior.
- Wed Jun 14, 2017 7:55 pm
- Forum: Tomorrow Legion: The Nameless
- Topic: Out of Character Chatter
- Replies: 342
- Views: 155383
Re: Out of Character Chatter
Still here.
New to this site, so I'm not sure what the protocols are for RP'ing in "The Pub". Do you just jump in and start yakking, or do you arrange a meetup ahead of time?
Chevy's not much of a social butterfly, but he could be found drowning his sorrows in strong drink.
New to this site, so I'm not sure what the protocols are for RP'ing in "The Pub". Do you just jump in and start yakking, or do you arrange a meetup ahead of time?
Chevy's not much of a social butterfly, but he could be found drowning his sorrows in strong drink.
- Sun May 21, 2017 4:29 pm
- Forum: Adventure Archive
- Topic: The Garnet Town Gambit
- Replies: 275
- Views: 133263
Re: The Garnet Town Gambit
Notice: [dice]0[/dice] Wild Die: [dice]1[/dice] Chevy hears Ulrich's command, shifts gear, rams down the accelerator, and aims the Bop straight across the river. Time for these Brodkil to become roadkill. Actions: Move across the river and ram the Bop into any visible Brodkil chasing the boy. In cas...
- Sun Apr 30, 2017 6:00 pm
- Forum: Adventure Archive
- Topic: The Garnet Town Gambit
- Replies: 275
- Views: 133263
Re: The Garnet Town Gambit
Notice: [dice]0[/dice] Wild Die: [dice]1[/dice] Chevy shoots back at Egil on the comms, "Jump on or not, Spook, just get out of the way! The Bop zooms past the Psi-Stalker, aimed at a notch between the rocks that Chevy has identified as a navigable ford across the river. He shouts to his fellow...
- Thu Apr 27, 2017 8:27 am
- Forum: Tomorrow Legion: The Nameless
- Topic: Out of Character Chatter
- Replies: 342
- Views: 155383
Re: Out of Character Chatter
Thanks for mathing it out with visuals. I'm simple minded. Got it now. If Chevy takes the bridge I may have to jump out. Try to get to kid (over time) or maybe the Brodkil Nasties. Swing two Pis Swords around over my head and see if I can sound crazier than a Crazie. Regardless at some point it'll ...
- Thu Apr 27, 2017 8:16 am
- Forum: Tomorrow Legion: The Nameless
- Topic: Out of Character Chatter
- Replies: 342
- Views: 155383
Re: Out of Character Chatter
Chevy - 4C Chevy seems more in his element while on patrol than he did back at the castle. A twist in the current catches his eye and he spots a point where the Bop should be able to ford the river. It'll cut his speed down to 1/3 but should be much faster than going around, and may allow the Bop t...
- Thu Apr 27, 2017 5:44 am
- Forum: Tomorrow Legion: The Nameless
- Topic: Out of Character Chatter
- Replies: 342
- Views: 155383
Re: Out of Character Chatter
In somewhat-related news, I did a PDF search of the SW Deluxe and Savage Rifts books and failed to find any reference to mapping real-world measurements to Size. Anyone have a source for that? I was looking for one as well, I do not think that one exists. Size rating doesn't even seem to necessaril...
- Thu Apr 27, 2017 4:25 am
- Forum: Tomorrow Legion: The Nameless
- Topic: Out of Character Chatter
- Replies: 342
- Views: 155383
Re: Out of Character Chatter
In somewhat-related news, I did a PDF search of the SW Deluxe and Savage Rifts books and failed to find any reference to mapping real-world measurements to Size.
Anyone have a source for that?
Anyone have a source for that?
- Wed Apr 26, 2017 4:20 pm
- Forum: Adventure Archive
- Topic: The Garnet Town Gambit
- Replies: 275
- Views: 133263
Re: The Garnet Town Gambit
Notice: [dice]0[/dice] Ace: [dice]2[/dice] Ace again: [dice]3[/dice] Wild Die: [dice]1[/dice] Sensor Suite grants +2 modifier Chevy shifts gear and puts pedal to metal. The Blitzkrieg Bop surges forward as he tries to close the distance to the pursuing mob. To AwkTech's question, Chevy replies on th...
- Wed Apr 26, 2017 4:08 pm
- Forum: Tomorrow Legion: The Nameless
- Topic: Out of Character Chatter
- Replies: 342
- Views: 155383
Re: Out of Character Chatter
Also worth noting, the Bop's optimal speed is 352 yards/round. 352 = 176 pace = 3.7 large hexes That being said you probably can't drive at optimal speed unless on a well paved highway. Cut that speed in half on rough terrain, and much much slower again if you plan on going through the water. Okay,...
- Wed Apr 26, 2017 3:42 pm
- Forum: Tomorrow Legion: The Nameless
- Topic: Out of Character Chatter
- Replies: 342
- Views: 155383
Re: Out of Character Chatter
I think everyone's posted except Chevy. Since when is he the last to post? LOL! No rush, still lots of time, but he usually posts about 5 minutes after me. The amount of times I've edited one of my posts and by the time I'm done he's already responded to the original post... :lol: What can I say? I...
- Wed Apr 26, 2017 11:18 am
- Forum: Tomorrow Legion: The Nameless
- Topic: Out of Character Chatter
- Replies: 342
- Views: 155383
Re: Out of Character Chatter
Was a much greater distance than I realized. Figure the Brodkil can catch Kid, start a camp fire, cook kid and be patting their bellies by time we get there.... Finally arriving at the Brodkil, winded from the miles long run, Sir Merikh looks around and sighs, oh well ... "Got desert?" ;)...
- Wed Apr 26, 2017 6:47 am
- Forum: Tomorrow Legion: The Nameless
- Topic: Out of Character Chatter
- Replies: 342
- Views: 155383
Re: Out of Character Chatter
Also worth noting, the Bop's optimal speed is 352 yards/round. 352 = 176 pace = 3.7 large hexes That being said you probably can't drive at optimal speed unless on a well paved highway. Cut that speed in half on rough terrain, and much much slower again if you plan on going through the water. No wo...
- Tue Apr 25, 2017 8:24 pm
- Forum: Tomorrow Legion: The Nameless
- Topic: Out of Character Chatter
- Replies: 342
- Views: 155383
Re: Out of Character Chatter
No worries.
At this point, it'll likely be tomorrow night when I can post my move. G'night everybody!
At this point, it'll likely be tomorrow night when I can post my move. G'night everybody!
- Tue Apr 25, 2017 6:07 pm
- Forum: Tomorrow Legion: The Nameless
- Topic: Out of Character Chatter
- Replies: 342
- Views: 155383
Re: Out of Character Chatter
If you're talking about the Initiative draw, I believe it only establishes your place in the action order, nothing more.AwkTech wrote:I cannot remember what my drawn card means?
Is there somewhere I can get access to an Action Deck?
Unless the GM says otherwise.
- Tue Apr 25, 2017 4:17 pm
- Forum: Tomorrow Legion: The Nameless
- Topic: Out of Character Chatter
- Replies: 342
- Views: 155383
Re: Out of Character Chatter
Waiting on AwkTech before posting my turn...
- Mon Apr 24, 2017 1:44 pm
- Forum: Tomorrow Legion: The Nameless
- Topic: Out of Character Chatter
- Replies: 342
- Views: 155383
Re: Out of Character Chatter
I don't think there are hard rules for it. Until another player/GM points out that it's wrong I'll function under the assumption that they are capable of 360 degrees if they are being properly manned or if the pilot has an ability/training to be able to drive and control weapons at the same time. O...
- Mon Apr 24, 2017 12:51 pm
- Forum: Tomorrow Legion: The Nameless
- Topic: Out of Character Chatter
- Replies: 342
- Views: 155383
Re: Out of Character Chatter
Probably something I should have double checked before but I want to be sure before I mess around and try to shoot anything. The Turret weapon I'm manning is the heavy laser, correct? When/if I get around to shooting at something from the Bop I don't want to accidentally, you know, blow someone up ...
- Mon Apr 24, 2017 12:13 pm
- Forum: Tomorrow Legion: The Nameless
- Topic: Out of Character Chatter
- Replies: 342
- Views: 155383
Re: Out of Character Chatter
Probably something I should have double checked before but I want to be sure before I mess around and try to shoot anything. The Turret weapon I'm manning is the heavy laser, correct? When/if I get around to shooting at something from the Bop I don't want to accidentally, you know, blow someone up ...
- Mon Apr 24, 2017 7:44 am
- Forum: Tomorrow Legion: The Nameless
- Topic: Out of Character Chatter
- Replies: 342
- Views: 155383
Re: Out of Character Chatter
For reference, my .sig includes a link to my character sheet that also includes the stats for the Bop (third post down). I can add the Bop's Size to the .sig, if that helps. Yes, please add the size to the signature, including that it's Size 5, and any measurements you can find for it in feet/meter...
- Thu Apr 20, 2017 7:41 pm
- Forum: Adventure Archive
- Topic: The Garnet Town Gambit
- Replies: 275
- Views: 133263
Re: The Garnet Town Gambit
Notice: [dice]0[/dice] Wild Die: [dice]1[/dice] Sensor suite provides +2 to Notice rolls Chevy maneuvers the Bop along the almost non-existent trail when simultaneously the sensors pick up the cry for help and he sees Egil leap and careen off. Here we go again. He flips to the crew freak on the comm...
- Tue Apr 11, 2017 4:57 pm
- Forum: Adventure Archive
- Topic: Slug Goop Dramatic Interludes
- Replies: 7
- Views: 7421
Re: Slug Goop Dramatic Interludes
Chevy settles himself in the worn workbench and peers through the magnifier at the set of broken eyeglass frames. The workshop is one of the many nestled within the Castle, and the one he's found a spot in has the kind of tools that will do the job. Until the slug goop gets cleared off his precious ...
- Sat Apr 08, 2017 1:47 pm
- Forum: Tomorrow Legion: The Nameless
- Topic: Out of Character Chatter
- Replies: 342
- Views: 155383
Re: Out of Character Chatter
Egil also has connections to the black market and has sold some magical items to them from time to time. No magical knowledge himself but he is always willing to get inside someones head and help out (via Boost Trait). He'd also do a taste test on any PPE residue the slugs may have left. So you are...
- Tue Apr 04, 2017 12:18 pm
- Forum: Adventure Archive
- Topic: A Fine Solution: Welcome to the World 5 - Lull in the Storm
- Replies: 243
- Views: 123495
Re: A Fine Solution: Welcome to the World 5 - Lull in the St
Notice: [dice]0[/dice] Wild Die: [dice]1[/dice] Chevy opens his mouth to introduce AwkTech, but finds himself interrupted then led away. Not necessarily under his volition, but he knows better than to engage in a test of strength with a dragon. "I'll get these back to you, I promise!" he c...
- Tue Apr 04, 2017 8:51 am
- Forum: Adventure Archive
- Topic: A Fine Solution: Welcome to the World 5 - Lull in the Storm
- Replies: 243
- Views: 123495
Re: A Fine Solution: Welcome to the World 5 - Lull in the St
Notice: [dice]0[/dice] Wild Die: [dice]1[/dice] Notice roll - Chevy can probably fix her glasses, or he knows someone who can get it done. Fixing her broken door would be fairly easy as well. Paula allows one... two... three cranial impacts before she stands up and puts a hand on his shoulder. "...
- Tue Apr 04, 2017 3:58 am
- Forum: Adventure Archive
- Topic: A Fine Solution: Welcome to the World 5 - Lull in the Storm
- Replies: 243
- Views: 123495
Re: A Fine Solution: Welcome to the World 5 - Lull in the St
Notice: [dice]0[/dice] Ace: [dice]2[/dice] Wild Die: [dice]1[/dice] Chevy stares blankly at Paula for an interminable number of seconds. Without a word or change in expression, he takes the flask and empties it in a single swallow. Politely handing the back the now-empty container, he stands up, fac...
- Mon Apr 03, 2017 2:49 pm
- Forum: Adventure Archive
- Topic: A Fine Solution: Welcome to the World 5 - Lull in the Storm
- Replies: 243
- Views: 123495
Re: A Fine Solution: Welcome to the World 5 - Lull in the St
Notice: [dice]0[/dice] Ace: [dice]2[/dice] Wild Die: [dice]1[/dice] The frames are broken, the lenses have been replaced many times. They might be able to be fixed with the proper tools for refurbishing. Paula laughs, "I don't even know if an A-plus on the bitch-o-meter is a good thing or a bad...
- Mon Apr 03, 2017 1:58 pm
- Forum: Adventure Archive
- Topic: A Fine Solution: Welcome to the World 5 - Lull in the Storm
- Replies: 243
- Views: 123495
Re: A Fine Solution: Welcome to the World 5 - Lull in the St
Notice: [dice]0[/dice] Wild Die: [dice]1[/dice] Chevy - Paula listens an relaxes a bit as she takes another sip from the flask. "Well, you have had a shit day. On the shit-day-o-meter where days are rated from good to shit mine only comes in at 'bad day'. I woke up early to go for a run, half w...
- Mon Apr 03, 2017 12:29 pm
- Forum: Adventure Archive
- Topic: A Fine Solution: Welcome to the World 5 - Lull in the Storm
- Replies: 243
- Views: 123495
Re: A Fine Solution: Welcome to the World 5 - Lull in the St
Notice: [dice]0[/dice] Wild Die: [dice]1[/dice] The liquor tastes like Tennessee Whiskey. Not bad as far as whiskeys go, but taste in alcohols is always subjective. Tennessee Whiskey is probably the most common strong liquor in this area, possibly second to moonshine. Chevy lets the liquor linger on...
- Mon Apr 03, 2017 8:40 am
- Forum: Adventure Archive
- Topic: A Fine Solution: Welcome to the World 5 - Lull in the Storm
- Replies: 243
- Views: 123495
Re: A Fine Solution: Welcome to the World 5 - Lull in the St
Notice: [dice]0[/dice] Wild Die: [dice]1[/dice] The woman looks up at Chevy and smiles empathetically. "You too?" Rather than taking his hand she hands him the flask and shuffles what she was carrying to the side. "Thanks for the help. I've got an hour and you look and smell like you ...