Search found 81 matches

by Serival Drumm
Wed Apr 20, 2022 7:33 pm
Forum: 24th COT Adventure Forum
Topic: The Investigation
Replies: 10
Views: 3998

Re: The Investigation

Taking the Club (Choice, -4 total penalty, Mr. Fix-it offsets 2 points of penalty. Repair, net roll d8+3. Repair 1d8!!+3 Wild Repair 1d6!!+3 Raise! +1 Group Bennie! One thing about dealing with an entrenched enemy--they've had time to think of ways to protect themselves. Like, say, cameras. Modern ...
by Serival Drumm
Tue Feb 22, 2022 8:06 pm
Forum: 24th COT Adventure Forum
Topic: The Investigation
Replies: 10
Views: 3998

Re: The Investigation

Taking 6 of Clubs (Complication, rolling choice of skill, at -2) Common Knowledge (making forged IDs for the group to give us multiple identities ). Net roll even (HJ roll gives +2, Complication gives -2) Complication: Local IDs are harder to imitate than first expected--countermeasures exist. Comm...
by Serival Drumm
Sun Feb 06, 2022 1:22 am
Forum: 24th COT Adventure Forum
Topic: Interview With The Vampire
Replies: 23
Views: 5161

Re: Interview With The Vampire

Serival happily equips himself with a metal water rifle with a small belt-tank, and a couple of anti-vamp grenades.
by Serival Drumm
Sat Jan 01, 2022 11:11 am
Forum: 24th COT Adventure Forum
Topic: Interview With The Vampire
Replies: 23
Views: 5161

Re: Interview With The Vampire

Servial nods. "I think I am satisfied, yes. 13 Council Members... this will prove challenging, but I think we are up to the task."
by Serival Drumm
Thu Dec 23, 2021 3:59 pm
Forum: 24th COT Adventure Forum
Topic: Interview With The Vampire
Replies: 23
Views: 5161

Re: Interview With The Vampire

He nods. "You skimmed past one question. How many, roughly, are we dealing with? Is this a small cabal that manipulate others without their knowledge, or is it a conspiracy of hundreds?"
by Serival Drumm
Wed Dec 22, 2021 10:53 pm
Forum: 24th COT Adventure Forum
Topic: Interview With The Vampire
Replies: 23
Views: 5161

Re: Interview With The Vampire

She nods. "Officer Alvarez is a good man, rare for a police officer in this part of the world." She takes a pull at the cigarello, a small aromatic cloud of gray smoke rolling your way. "They are in many ways, a shadow version of the local government. They have eyes and ears everywhe...
by Serival Drumm
Fri Nov 19, 2021 9:59 am
Forum: 24th COT Adventure Forum
Topic: Interview With The Vampire
Replies: 23
Views: 5161

Re: Interview With The Vampire

One With Magic: Notice 1d8!!+2 Wild Notice 1d6!!+2 Even if Serival's optical helm weren't telling him that the woman seated across from them is as cold as the room they're seated in, like any other corpse, Serival's attunement to supernatural energies are screaming at him loudly enough to make him ...
by Serival Drumm
Sat Oct 23, 2021 9:34 am
Forum: 24th COT Adventure Forum
Topic: Interview With The Vampire
Replies: 23
Views: 5161

Re: Interview With The Vampire

Serival raises a brow, and echoes some of Sig's concerns. "I admit, I am a bit confused. Do you believe it is best for this Executive Council to remain in charge? Do you want to overthrow them? Are you hoping we can break their hold over your friend? I wish to know what, precisely, your goal is...
by Serival Drumm
Fri Sep 03, 2021 12:14 am
Forum: 24th COT Adventure Forum
Topic: It's the end of the world, as we know it...
Replies: 119
Views: 40083

Re: It's the end of the world, as we know it...

Serival nods when the team is introduced to Scalawag. "Forgive me, but I fear that even in this city, your kind are considered... intrinsically hostile. Would you be offended if I suggested you remain with the vehicle tonight? Our meeting with Officer Alvarez needs to be carefully managed, at l...
by Serival Drumm
Sun Aug 01, 2021 12:05 am
Forum: 24th COT Adventure Forum
Topic: It's the end of the world, as we know it...
Replies: 119
Views: 40083

Re: It's the end of the world, as we know it...

Serival nods as Sig lays out his plans. "As it happens, I've already begun attempting to make a connection with one of the local constabulary. I can accelerate these efforts. If nothing else, he can confirm some of my initial impressions about both the police and the gangs here. I can introduce...
by Serival Drumm
Wed Jul 28, 2021 6:37 pm
Forum: 24th COT Adventure Forum
Topic: It's the end of the world, as we know it...
Replies: 119
Views: 40083

Re: It's the end of the world, as we know it...

When Xiang approaches him, Serival chuckles. "Gotta figure out who needs to be hurt, first. And we can't spook the locals, so just taking out all the gangers is probably not the way to go--they'd probably just figure we were a nastier gang looking to take over. So we need to get the lay of the ...
by Serival Drumm
Sun Jul 18, 2021 8:38 am
Forum: 24th COT Adventure Forum
Topic: It's the end of the world, as we know it...
Replies: 119
Views: 40083

Re: It's the end of the world, as we know it...

Whatever happened in Detroit, Serival had been changed by it, somehow. Though he'd always been a skilled practitioner of magic, he'd mainly related to it as a workman does a tool--wielding it when needed, then putting it away when the job was done. But now, it seemed, he could hardly breathe without...
by Serival Drumm
Thu May 13, 2021 9:06 pm
Forum: 24th COT Adventure Forum
Topic: It's the end of the world, as we know it...
Replies: 119
Views: 40083

Re: It's the end of the world, as we know it...

Enchanted Items Table Roll #1: 1d20 : When it’s time to negotiate with strange visitors just arrived through a new Rift, your character’s Communications Band is a vital asset, see page 85. Enchanted Item Table Roll #2: 1d20 : Duplicate, Reroll: Enchanted Item Table Roll #2 Reroll: 1d20 : Choice: Yo...
by Serival Drumm
Sun Apr 25, 2021 6:50 pm
Forum: 24th COT Adventure Forum
Topic: It's the end of the world, as we know it...
Replies: 119
Views: 40083

Re: It's the end of the world, as we know it...

Notice w/ Alertness and Helm for loot/clues Notice 1d8!!+2 Wild Notice 1d6!!+2 Raise! Serival nods to Sig. "I'll have Glass reconnoiter adjacent rooms as we go--that should let us cover more ground and not worry about finding usable doors." Matching word to deed, the automaton begins pass...
by Serival Drumm
Wed Feb 17, 2021 10:11 pm
Forum: 24th COT Adventure Forum
Topic: It's the end of the world, as we know it...
Replies: 119
Views: 40083

Re: It's the end of the world, as we know it...

Serival frowns, and gets close enough to speak softly to Sig. "This place is filled with Haunting Entities--what many would call 'ghosts'."
by Serival Drumm
Thu Feb 11, 2021 12:04 am
Forum: 24th COT Adventure Forum
Topic: It's the end of the world, as we know it...
Replies: 119
Views: 40083

Re: It's the end of the world, as we know it...

Serival shakes his head at Sig. "Honestly, I think anything that breathes is out of place, here. There's nothing alive within 50 yards--not even animals. I don't even think there's any plants. Pretty sure that rules out pre-Rifts anything; the Golden Age of humanity might have been impressive t...
by Serival Drumm
Sat Feb 06, 2021 7:22 pm
Forum: 24th COT Adventure Forum
Topic: It's the end of the world, as we know it...
Replies: 119
Views: 40083

Re: It's the end of the world, as we know it...

Seeing the interaction of Doc and the drone, and the messy outcome, Serival frowns, and approaches, without quite getting close enough to risk coming into contact with the puddle. As he studies it, his eyes begin to glow an eldritch violet hue, specifically trying to compare it to the black goo they...
by Serival Drumm
Thu Feb 04, 2021 11:04 pm
Forum: 24th COT Adventure Forum
Topic: It's the end of the world, as we know it...
Replies: 119
Views: 40083

Re: It's the end of the world, as we know it...

Serival immediately goes through the membrane when Sig makes the declaration, Glass moving in front of him, both very quiet as they step up to the alternate... whateverthisis. As he reaches the membrane, he pauses momentarily to draw forth and activate his paralysis rod, and, after a moment's consid...
by Serival Drumm
Wed Jan 27, 2021 10:22 pm
Forum: 24th COT Adventure Forum
Topic: It's the end of the world, as we know it...
Replies: 119
Views: 40083

Re: It's the end of the world, as we know it...

Serival turns to Sig after getting Mary's explanation. "Sir, it would seem we have three options--we charge in all at once to the bubble to examine it, we go back and see if we can find our own reality and attempt to deal with this... overlap from there, or we send someone in alone to see if we...
by Serival Drumm
Mon Jan 18, 2021 9:33 am
Forum: 24th COT Adventure Forum
Topic: It's the end of the world, as we know it...
Replies: 119
Views: 40083

Re: It's the end of the world, as we know it...

Magic & Mysticism 1d20 : Magic users benefit from a variety of spells. Your hero gains either the New Powers Edge or any one power normally unavailable (except resurrection) Bonus Power: Object Reading Serival wakes from the dream and immediately makes some notes, particularly the four objects....
by Serival Drumm
Thu Dec 03, 2020 10:20 pm
Forum: 24th COT Adventure Forum
Topic: It's the end of the world, as we know it...
Replies: 119
Views: 40083

Re: It's the end of the world, as we know it...

Bennies: 4/3 Spellcasting: 1d12, +1 for Professional, +1 for Ring, -2 for Scene Difficulty Spellcasting 1d12!! Wild Spellcasting 1d6!! Benny to reroll Spellcasting 1d12!! Wild Spellcasting 1d6!! 3/3 Bennies, Raise = No Damage Serival decides to give his new ring a workout. First, he reduces his own...
by Serival Drumm
Tue Nov 24, 2020 10:38 pm
Forum: 24th COT Adventure Forum
Topic: It's the end of the world, as we know it...
Replies: 119
Views: 40083

Re: It's the end of the world, as we know it...

Serival is largely silent, simply observing the new arrivals and keeping Glass ready to act if needed.
by Serival Drumm
Sat Oct 17, 2020 8:59 am
Forum: 24th COT Adventure Forum
Topic: It's the end of the world, as we know it...
Replies: 119
Views: 40083

Re: It's the end of the world, as we know it...

Serival immediately starts to evaluate the new arrivals--in particular, the short woman with the gray robes, who is most likely the leader. However, his musings are cut short, hard, as the world shatters around them. The D'norr suddenly feels a massive wave of arcane energy being funneled at him thr...
by Serival Drumm
Tue Sep 29, 2020 9:05 pm
Forum: 24th COT Adventure Forum
Topic: The hills have...well, you know...
Replies: 60
Views: 20602

Re: The hills have...well, you know...

Starting PPE: 30/35 Slumber, Strong Modifier (3 PPE) Slumber 1d12!!+2 Wild Spellcasting 1d6!!+2 Raise: Boy must roll Spirit at -4, or fall asleep for 1 hour; "Very loud noises or attempts to physically wake a sleeper (by shaking him, for example), grant another Spirit roll." Serival, ever...
by Serival Drumm
Thu Sep 10, 2020 9:26 am
Forum: 24th COT Adventure Forum
Topic: The hills have...well, you know...
Replies: 60
Views: 20602

Re: The hills have...well, you know...

Support Spellcasting 1d12!!+3 Wild Support Spellcasting 1d6!!+3 Serival has to make some effort in assisting the rite. His fae-touched arts are a far cry from Khar-loez's shamanic magics. The ley line helps, though, letting him draw on the ambient energy and channel that raw power into something us...
by Serival Drumm
Sun Aug 16, 2020 9:32 pm
Forum: 24th COT Adventure Forum
Topic: The hills have...well, you know...
Replies: 60
Views: 20602

Re: The hills have...well, you know...

Find the Loot 1d6!!+2 Wild Notice 1d6!!+2 Serival nods as Doc sheds light on the matter, and has Glass start carrying any bodies brought to the construct. While doing so, he comes across a curious ring, made of intertwined strands of metal--both have a reddish hue, as if alloyed, though one looks m...
by Serival Drumm
Thu Jul 30, 2020 6:31 pm
Forum: 24th COT Adventure Forum
Topic: The hills have...well, you know...
Replies: 60
Views: 20602

Re: The hills have...well, you know...

Fighting roll to have Glass attack with blade, Spellcasting roll to activate Damage Field. MAP -2. Fighting vs. Parry 7 1d10; MAP -2; Wild Attack +2 (-2 Parry) Glass\u0020Blade\u0020Strike\u00201d10\u0021\u0021 Wild\u0020Fighting\u00201d6\u0021\u0021 Miss Spellcasting to cast Damage Field (4 PPE, +...
by Serival Drumm
Wed Jul 15, 2020 8:59 pm
Forum: 24th COT Adventure Forum
Topic: Serival Drumm, D'norr Automaton Controller
Replies: 7
Views: 7336

Re: Serival Drumm, D'norr Automaton Controller

Interludes On the fourth day of the trip, they come to a forest--or perhaps "the Forest" would be better wording, for it is almost immediately clear that this primeval wood has never been scored with an axe; the trees are tall enough that the canopy is almost more like a green cloud cover...
by Serival Drumm
Wed Jul 15, 2020 3:54 pm
Forum: 24th COT Adventure Forum
Topic: 2020 Q3 Interlude Opportunity
Replies: 5
Views: 3901

Re: 2020 Q3 Interlude Opportunity

Experience & Wisdom 1d20 She always gets a strange tingling in the back of her neck when things are about to go all pear-shaped. She’s seen enough trouble to know when it’s coming. Your character has the Danger Sense Edge. Serival and Callis ran through the Maze. It was one of many games played...
by Serival Drumm
Fri Jul 10, 2020 8:01 pm
Forum: 24th COT Adventure Forum
Topic: The hills have...well, you know...
Replies: 60
Views: 20602

Re: The hills have...well, you know...

Using Greater Detect Arcana to support Danny Spellcasting\u0020Support\u0020for\u0020Danny\u00201d12\u002D1 Wild Spellcasting 1d6!!-1 Benny: Spellcasting Reroll 1d12!!-1 Wild Spellcasting Reroll 1d6!!-1 Bennies: 2/3 Realizing that the 'woman' is clearly far more than she seems, Serival opens his ey...
by Serival Drumm
Fri May 22, 2020 2:55 pm
Forum: 24th COT Adventure Forum
Topic: Fort Detroit
Replies: 51
Views: 20282

Re: Fort Detroit

Piloting Support 1d12-1 Wild PS 1d6!-1 Serival, seeing that Khar-Loez has the skills needed to track the child, focuses on using the hovercraft to get to places that the Simvan cannot, or periodically rising up just enough to get a clear view of territory immediately ahead--mostly saving the tracke...
by Serival Drumm
Thu May 14, 2020 9:53 pm
Forum: 24th COT Adventure Forum
Topic: Fort Detroit
Replies: 51
Views: 20282

Re: Fort Detroit

Serival nods to Sig. "Silver is our best bet, as we lack a Mystic. I'm sure Doc can rig up some means of letting your railgun fire silver shot, at least for a short time. And I agree with him on the issue of time. Let's get the tools we've discussed, and get moving. It does seem we'll need to w...
by Serival Drumm
Tue May 05, 2020 9:22 pm
Forum: 24th COT Adventure Forum
Topic: Fort Detroit
Replies: 51
Views: 20282

Re: Fort Detroit

Serival considers the matter of teams, and adds, "If it's Danny and Ashley, and Xiang and Khar-Loez, then I suggest myself and Allison on a team, and Doc Olliday and Sig on the other. With Glass, we'll have a defender as well as a pair of spellcasters, and Doc will be able to give Sig whatever ...
by Serival Drumm
Sat May 02, 2020 7:02 pm
Forum: 24th COT Adventure Forum
Topic: Fort Detroit
Replies: 51
Views: 20282

Re: Fort Detroit

Serival speaks up after Danny calls for rope. "We should probably also bring a few other tools--I recommend a crowbar and a shovel for each team. The child may be stuck someplace--a foot caught in a hole or somesuch."
by Serival Drumm
Tue Apr 28, 2020 5:34 pm
Forum: 24th COT Adventure Forum
Topic: Fort Detroit
Replies: 51
Views: 20282

Re: Fort Detroit

Serival considers. "Five miles or so... is this terrain we can drive through, or do we need to hoof it?"
by Serival Drumm
Thu Apr 16, 2020 7:30 pm
Forum: 24th COT Adventure Forum
Topic: Fort Detroit
Replies: 51
Views: 20282

Re: Fort Detroit

Serival raises a brow as they pass by blood so fresh as to still be scarlet. Clearly, this base is seeing a great deal of activity, which Commander Meyer confirms fairly swiftly. He clears his throat upon being asked if they have questions. "Do you have a diagram or map of the facility that I c...
by Serival Drumm
Thu Apr 16, 2020 4:19 pm
Forum: 24th COT Adventure Forum
Topic: Part 1: The Trip
Replies: 273
Views: 76361

Re: Part 1: The Trip

Serival's voice comes over the radio, which had previously been silent. "Ah, excellent of you to break with your father's ways, then. The Coalition military machine seems to exist expressly to take their soldiers and squeeze all sense of decency and remorse out of them. It's effective, I suppos...
by Serival Drumm
Wed Apr 08, 2020 9:36 pm
Forum: 24th COT Adventure Forum
Topic: Part 1: The Trip
Replies: 273
Views: 76361

Re: Part 1: The Trip

When Doc and the others return with Ash, and introduce her as another new recruit, Serival tilts his head. "Another person met on the road who just happens to wish to join the Legion? Hrm... By any chance, was our route planned in part by Elle of Owls? I ask just because we seem to be as much o...
by Serival Drumm
Sun Mar 22, 2020 12:04 pm
Forum: 24th COT Adventure Forum
Topic: Part 1: The Trip
Replies: 273
Views: 76361

Re: Part 1: The Trip

Serival uses Glass; the automaton emerges from back doors of Truck 1, moving to the RB on Truck 2, and makes a Touch Attack against RB 2 while casting Teleport Foe. Uses lowest of Spellcasting/Piloting for the Teleport; both are equal, so I choose Piloting; Ace allows me to ignore 2 points of penal...
by Serival Drumm
Tue Mar 10, 2020 10:19 am
Forum: 24th COT Adventure Forum
Topic: Part 1: The Trip
Replies: 273
Views: 76361

Re: Part 1: The Trip

Cast Slumber (2 PPE base, Greater +1, Fatigue +2 = 5 PPE Total) Spellcasting [dice:ubvuzciv]64196:1[/dice:ubvuzciv] Wild Spellcasting [dice:ubvuzciv]64196:0[/dice:ubvuzciv] Success. R-B #2 must make a Spirit roll at -2 to resist falling asleep; if it fails, it is also Fatigued until it wakes up (me...
by Serival Drumm
Thu Mar 05, 2020 7:10 pm
Forum: 24th COT Adventure Forum
Topic: Techno-Wizard Item Creation Room
Replies: 12
Views: 7093

Re: Techno-Wizard Item Creation Room

Serival looks over the work, clearly impressed, and tests the new device a couple of times--his test-firing is still awkward, but he at least seems able to get it in the vicinity of his target most of the time. "Marvelous work. I'm a poor shot, so if at some point in the future you have the tim...
by Serival Drumm
Tue Mar 03, 2020 3:28 pm
Forum: 24th COT Adventure Forum
Topic: Part 1: The Trip
Replies: 273
Views: 76361

Re: Part 1: The Trip

@Sig , @Danny , @Serival Drumm , @Alison , @Xiang Doc is more than willing to help you shop for merch or possibly craft things within reason. Servial smiles at Doc. "I don't need much help shopping--in fact, I've already got the parts for the upgrade I'd like you to do, when time permits."...
by Serival Drumm
Sun Feb 02, 2020 4:18 pm
Forum: 24th COT Adventure Forum
Topic: Part 1: Merctown: Serival's 11 (Casino Heist)
Replies: 9
Views: 6166

Re: Part 1: Merctown: Serival's 11 (Casino Heist)

Networking rolls to buy equipment (with Streetwise): Electro-Adhesive Pads [dice:8ex202gk]62875:0[/dice:8ex202gk] Wild Persuasion [dice:8ex202gk]62875:1[/dice:8ex202gk] Grapnel & Launcher [dice:8ex202gk]62875:2[/dice:8ex202gk] Wild Persuasion [dice:8ex202gk]62875:3[/dice:8ex202gk] Lock Pick Rel...
by Serival Drumm
Thu Jan 30, 2020 5:23 pm
Forum: 24th COT Adventure Forum
Topic: Part 1: Merctown: Serival's 11 (Casino Heist)
Replies: 9
Views: 6166

Re: Part 1: Merctown: Serival's 11 (Casino Heist)

Task 1: Act like I belong here, Persuasion, Free Reroll from Charismatic, +1 Scene Modifier Persuasion [dice:3phf00yr]62809:0[/dice:3phf00yr] Wild Persuasion [dice:3phf00yr]62809:1[/dice:3phf00yr] Task 2: Breaking the Head, Thievery, Scene Modifier -1, Thief +2, HJ vs. Electronics +1 Thievery [dice...
by Serival Drumm
Sun Jan 19, 2020 12:16 pm
Forum: 24th COT Adventure Forum
Topic: Part 1: Merctown: Serival's 11 (Casino Heist)
Replies: 9
Views: 6166

Re: Part 1: The Trip

The Heist Spellcasting -2 Detect Arcana [dice:28ct7or2]62532:0[/dice:28ct7or2] Wild Detect Arcana [dice:28ct7or2]62532:1[/dice:28ct7or2] Basically, he's casting Detect Arcana with all the trimmings--Exalted, Presence Sense, Range x3 (pushing Presence Sense to a range of 24"). Serival, dressed ...
by Serival Drumm
Sat Jan 18, 2020 9:00 am
Forum: 24th COT Adventure Forum
Topic: Part 1: The Trip
Replies: 273
Views: 76361

Re: Part 1: The Trip

Serival tilts his head at his companions. "What is this Gene Splicer?"
by Serival Drumm
Thu Jan 16, 2020 9:43 am
Forum: 24th COT Adventure Forum
Topic: 24th COT Team Pay
Replies: 3
Views: 4269

Re: 24th COT Team Pay

So, I looked in the GM Handbook. I've also done some chatting with Roberson on the PEG Forum about this. The new pay structure is a bit wonky: Everyone starts out E1 or E2. (I think most PCs fit the description of E2: "Junior Legionnaire: Starting rank for those with advanced skills or abilitie...
by Serival Drumm
Thu Jan 16, 2020 9:06 am
Forum: 24th COT Adventure Forum
Topic: Part 1: The Trip
Replies: 273
Views: 76361

Re: Part 1: The Trip

Common Knowledge [dice:3gm4i7c8]62423:0[/dice:3gm4i7c8] Wild CK [dice:3gm4i7c8]62423:1[/dice:3gm4i7c8] Back Pay: 15 weeks x 600 Cr Base Pay x E2 Rank = 10,800 Cr. At the disappearance of Niyol, Serival shoots their fae guide even more suspicious glances, but otherwise, he has no clue what happened ...
by Serival Drumm
Thu Dec 26, 2019 11:50 am
Forum: 24th COT Adventure Forum
Topic: Part 1: The Trip
Replies: 273
Views: 76361

Re: Part 1: The Trip

Serival speaks. "Honestly, given what we've encountered here, I think we would be remiss in our duty if we allowed you to continue on alone. There are obviously many dangers afoot. And I doubt we'd be doing her any favors by not coming along to tend to her once she becomes conscious." The ...
by Serival Drumm
Mon Dec 23, 2019 12:12 am
Forum: 24th COT Adventure Forum
Topic: Part 1: The Trip
Replies: 273
Views: 76361

Re: Part 1: The Trip

The crystalline construct assisting Danny does not react to the talking feline at all. Serival the D'norr, however, does come up short--then, as everyone keeps moving, simply falls back into stride. "Right. Talking cats. Fine." He considers. "People to the south? Just how far south ar...
by Serival Drumm
Sat Dec 21, 2019 10:47 pm
Forum: 24th COT Adventure Forum
Topic: Part 1: The Trip
Replies: 273
Views: 76361

Re: Part 1: The Trip

Serival goes to Carlos. "You did well. Glass and Danny can carry her, now, and your mount should be able to get you where we need to be. Let's get you mounted." Assisting the simvan onto his ride, Serival has Glass and Danny take the centaur, while he takes point, since he's the only one w...
by Serival Drumm
Mon Dec 16, 2019 12:05 pm
Forum: 24th COT Adventure Forum
Topic: Part 1: The Trip
Replies: 273
Views: 76361

Re: Part 1: The Trip

Greater Teleport [dice:fpjknvx1]61358:0[/dice:fpjknvx1] Wild Spellcasting [dice:fpjknvx1]61358:1[/dice:fpjknvx1] Another portal opens up, and Danny and Glass rejoin Carlos and Serival, along with the centaur woman. Serival speaks. "I don't know if we can get all the way back to the caravan bef...
by Serival Drumm
Sun Dec 15, 2019 9:12 pm
Forum: 24th COT Adventure Forum
Topic: Part 1: The Trip
Replies: 273
Views: 76361

Re: Part 1: The Trip

Serival, watching the scene through Glass's 'eyes', blinks. Nope, never gonna talk to anyone about that, ever. Glass moves over to assist the centaur maiden to her feet.
by Serival Drumm
Wed Nov 06, 2019 11:34 pm
Forum: 24th COT Adventure Forum
Topic: Part 1: The Trip
Replies: 273
Views: 76361

Re: Part 1: The Trip

Notice [dice:2wv2x1ls]60364:0[/dice:2wv2x1ls] Wild Notice [dice:2wv2x1ls]60364:1[/dice:2wv2x1ls] Mystic Portal (2 PPE, +1 Range, +1 Additional Target) Spellcasting [dice:2wv2x1ls]60364:2[/dice:2wv2x1ls] Wild Spellcasting [dice:2wv2x1ls]60364:3[/dice:2wv2x1ls] Success with Range = up to 24" Ser...
by Serival Drumm
Wed Nov 06, 2019 3:27 pm
Forum: 24th COT Adventure Forum
Topic: Part 1: The Trip
Replies: 273
Views: 76361

Re: Part 1: The Trip

Serival nods to Danny and Carlos. "Good group." The two of them are probably better at actual scouting, in fact; he just doesn't want to let their guide out of his sight for longer than he has to.
by Serival Drumm
Sun Nov 03, 2019 6:00 pm
Forum: 24th COT Adventure Forum
Topic: Part 1: The Trip
Replies: 273
Views: 76361

Re: Part 1: The Trip

Notice [dice:300lgbsd]60250:0[/dice:300lgbsd] Wild Notice [dice:300lgbsd]60250:1[/dice:300lgbsd] Serival immediately volunteers to assist with the recon, having Glass wall behind the rest of the group, close enough to enter the fray if needed. The integrated optics helm of his armor renders the dar...
by Serival Drumm
Mon Oct 28, 2019 1:06 am
Forum: 24th COT Adventure Forum
Topic: Part 1: The Trip
Replies: 273
Views: 76361

Re: Part 1: The Trip

Serival nods to Dorn. "I'm pretty sure that we're both safe, but go ahead and blast some bleach at both Glass and I before I pop my armor's seals again, just to be safe." He frowns, considering the notion of burning the town. "I think we might want to hold off on that, for two reasons...
by Serival Drumm
Thu Oct 17, 2019 10:44 pm
Forum: 24th COT Adventure Forum
Topic: Part 1: The Trip
Replies: 273
Views: 76361

Re: Part 1: The Trip

Occult [dice:289z35m7]59664:0[/dice:289z35m7] Wild Occult [dice:289z35m7]59664:1[/dice:289z35m7] During his sweep, Serival's messages contain notes about his non-findings, discussing the odd conditions and absences in clipped, unemotional detail. Having found the signal generator, and letting Glass...
by Serival Drumm
Fri Oct 11, 2019 11:18 pm
Forum: 24th COT Adventure Forum
Topic: Part 1: The Trip
Replies: 273
Views: 76361

Re: Part 1: The Trip

Serival nods Sig and Niyol Dreamwalker . "Very well. Niyol, your suggestion is sound, but please deposit me as close to the fence as possible, ideally in a space blocked from view of the rest ofthe town by a building--then fly back over the wall, and away for a bit, until you can gain some alti...
by Serival Drumm
Sun Oct 06, 2019 2:02 pm
Forum: 24th COT Adventure Forum
Topic: Part 1: The Trip
Replies: 273
Views: 76361

Re: Part 1: The Trip

Standing next to Doc Olliday , sipping the restorative, Salivary watches the debate with curiosity. He gives a soft exhalation as the two seem to come to an accord. "I've always been fascinated by discussions of wartime ethics.". He returns the flask to Doc. "Thank you, sir, I am quit...
by Serival Drumm
Fri Oct 04, 2019 2:23 pm
Forum: 24th COT Adventure Forum
Topic: Part 1: The Trip
Replies: 273
Views: 76361

Re: Part 1: The Trip

In respo see to Doc Olliday 's message, Serival and Glass reappear, maybe an inch or to closer than would be comfortable. "I believe you mentioned a restorative?". He is clearly winded. One level of Fatigue Looking over the aftermath of the battle, he considers. "Perhaps the rifles, a...
by Serival Drumm
Tue Oct 01, 2019 6:25 pm
Forum: 24th COT Adventure Forum
Topic: Part 1: The Trip
Replies: 273
Views: 76361

Re: Part 1: The Trip

@Doc Olliday receives a text message on his communicator. "Do not worry about me, my friend; I have escaped injury thus far, though I am perhaps a bit winded from all this exertion."
by Serival Drumm
Tue Sep 24, 2019 5:40 pm
Forum: 24th COT Adventure Forum
Topic: Part 1: The Trip
Replies: 273
Views: 76361

Re: Part 1: The Trip

Vigor [dice:2g5wx8s4]58479:0[/dice:2g5wx8s4] Wild Vigor [dice:2g5wx8s4]58479:1[/dice:2g5wx8s4] ACE [dice:2g5wx8s4]58479:2[/dice:2g5wx8s4] Spellcasting [dice:2g5wx8s4]58479:3[/dice:2g5wx8s4] Wild spellcasting [dice:2g5wx8s4]58479:4[/dice:2g5wx8s4] ACE [dice:2g5wx8s4]58479:5[/dice:2g5wx8s4] Penalty d...
by Serival Drumm
Tue Sep 24, 2019 8:30 am
Forum: 24th COT Adventure Forum
Topic: Part 1: The Trip
Replies: 273
Views: 76361

Re: Part 1: The Trip

Serival tips his head to @Alison and @Doc Olliday. "While I doubt I would have used the word 'depressing', I concur that the less time spent here, the better."
by Serival Drumm
Tue Sep 17, 2019 8:52 pm
Forum: 24th COT Adventure Forum
Topic: Part 1: The Trip
Replies: 273
Views: 76361

Re: Part 1: The Trip

Dispel [dice:2hd8ixum]58300:0[/dice:2hd8ixum] Wild Spellcasting [dice:2hd8ixum]58300:1[/dice:2hd8ixum] ACE [dice:2hd8ixum]58300:2[/dice:2hd8ixum] Serival approaches behind Danny , setting a hand on the distraught Grackletooth. "How is easier than why, here. The Fae have many magicks that could...
by Serival Drumm
Mon Sep 16, 2019 7:42 pm
Forum: 24th COT Adventure Forum
Topic: Part 1: The Trip
Replies: 273
Views: 76361

Re: Part 1: The Trip

[dice:33406nck]58282:0[/dice:33406nck] 1 = Spade 2 = Heart 3 = Diamond 4 = Club Trek: A difficult obstacle the group negotiated along the way. Conceal Arcana (use this roll for the first day that it actually matters, basically): Modifiers: Additional Recipient (Glass) +1, Exalted +2; Total Casting ...
by Serival Drumm
Tue Sep 10, 2019 6:18 am
Forum: 24th COT Adventure Forum
Topic: Part 1: The Trip
Replies: 273
Views: 76361

Re: Part 1: The Trip

He shrugs a bit. "Some might say, Tolkeen was the perfect war. There were no true innocents there, only two sides committing escalating war crimes. Even the civilians were guilty of supporting one side or the other, generally, which required turning a blind eye to their own side's atrocities.&q...
by Serival Drumm
Sun Sep 08, 2019 10:21 pm
Forum: 24th COT Adventure Forum
Topic: Part 1: The Trip
Replies: 273
Views: 76361

Re: Part 1: The Trip

He nods to Allison. "Dweomer is the dominant Automaton force on the continent, of course, but I believe some models are also employed in Lazlo and Stormspire, and of course some of the base models have been acquired by Dunscon. I, myself, was assigned to the Automaton forces in Tolkeen before i...
by Serival Drumm
Sat Sep 07, 2019 9:34 pm
Forum: 24th COT Adventure Forum
Topic: Part 1: The Trip
Replies: 273
Views: 76361

Re: Part 1: The Trip

Serival nods to Danny. "Oh, I understand completely. If it helps, please note that I'm picturing a scenario where everyone else is dead, and the last person has no chance to get out to finish the mission, and just intends to make one last report. In order to reach such a scenario, by definition...
by Serival Drumm
Sat Sep 07, 2019 12:44 pm
Forum: 24th COT Adventure Forum
Topic: Part 1: The Trip
Replies: 273
Views: 76361

Re: Part 1: The Trip

When they're picking up gear, Serival snags a holo-communicator. "I suggest everyone grab one of these, if you can. If there's one last survivor who needs to break radio silence, we don't want that person to have to search the body of a teammate to get a message out. And we can send images and ...
by Serival Drumm
Fri Sep 06, 2019 8:34 pm
Forum: 24th COT Adventure Forum
Topic: Briefing Room
Replies: 25
Views: 12865

Re: Briefing Room

Notice [dice:2ua4nqfu]57963:0[/dice:2ua4nqfu] ACE [dice:2ua4nqfu]57963:2[/dice:2ua4nqfu] Wild Notice [dice:2ua4nqfu]57963:1[/dice:2ua4nqfu] Serival's head comes up with a snap, looking at Niyol with a bemused expression. "Been awhile since I heard that name. I thought everyone who knew it died...
by Serival Drumm
Thu Aug 29, 2019 10:20 pm
Forum: 24th COT Adventure Forum
Topic: Briefing Room
Replies: 25
Views: 12865

Re: Briefing Room

Serival nods to Danny. "Oh, yes, I remember. Your presence alone was often enough to break morale in the enemy." Especially when I would leave video images of that photo shoot on the sergeants' communicators, with the logo, "This is coming for you, boys." Aloud, he continues. &qu...
by Serival Drumm
Tue Aug 27, 2019 1:31 pm
Forum: 24th COT Adventure Forum
Topic: Briefing Room
Replies: 25
Views: 12865

Re: Briefing Room

Serival looks up at Danny with an expression of unoffended amusement, and nods when Niyol speaks. "This fellow has the right of it; I am Serival Drumm, freshly assigned to this team. Afraid I don't know about your armor. My understanding is that they are going to be converting the 24th to an AA...
by Serival Drumm
Sun Aug 25, 2019 8:02 am
Forum: 24th COT Adventure Forum
Topic: Briefing Room
Replies: 25
Views: 12865

Re: Briefing Room

Default activations: Armor (1), Communications Band (1) Also enters with Exalted Conceal Arcana active with a Raise. (-4 to attempts to see his aura/detect arcana, etc). Assume it was cast AFTER Niyol's Divination, just to avoid messing with that. Spellcasting [dice:sdz6yyww]57552:0[/dice:sdz6yyww]...
by Serival Drumm
Thu Aug 22, 2019 9:24 pm
Forum: 24th COT Adventure Forum
Topic: Serival Drumm, D'norr Automaton Controller
Replies: 7
Views: 7336

Re: Serival Drumm, D'norr Automaton Controller

BACKGROUND Commander Higgs of the 54th Coaltion Pacification Force came awake with a start. He tried to look around, to move, but found himself firmly restrained and unable to turn his head, even; a foul cloth of some sort had been shoved in his mouth and secured with a gag. He wasup on a hill look...
by Serival Drumm
Mon Aug 19, 2019 12:09 am
Forum: 24th COT Adventure Forum
Topic: Serival Drumm, D'norr Automaton Controller
Replies: 7
Views: 7336

Re: Serival Drumm, D'norr Automaton Controller

Racial Traits: Alien Physiology : The physiology of D’Norr is quite alien, giving those unfamiliar with their biology a −2 penalty to Healing and cybernetics checks. Juicer and Crazy augmentations don’t work for this race. Compatible medical supplies/services and cybernetics cost double the listed ...
by Serival Drumm
Mon Aug 19, 2019 12:00 am
Forum: 24th COT Adventure Forum
Topic: Serival Drumm, D'norr Automaton Controller
Replies: 7
Views: 7336

Re: Serival Drumm, D'norr Automaton Controller

Gear Starting Cash: [dice:35nfhd0q]57308:0[/dice:35nfhd0q] × 100 = 1800 Universal Credits Arzno TWA-1500 Incursion EBA (TW) +4 Armor, +2 Toughness, EBA Camo-mode: +2 Stealth (HJ Table Mod) Concealable: Notice -2 to be spotted under clothing (HJ Mod) Tarnished Silver Knuckle-Dusters (Str + d4 Silver...
by Serival Drumm
Sun Aug 18, 2019 11:57 pm
Forum: 24th COT Adventure Forum
Topic: Serival Drumm, D'norr Automaton Controller
Replies: 7
Views: 7336

Re: Serival Drumm, D'norr Automaton Controller

Infiltrator Automaton Size 1/Normal; Crew 0 (Remote Operation, Range 60"); Str d12+4; Toughness 14 (7 MDC); Pace 8 Hand-to-Hand Attacks: Str+1d6 MD, AP 6 Innate Intangibility: Become intangible (as Power) for 1 round, with no roll or PPE; has 1-round cooldown Fast Regeneration (costs 10 PPE fr...
by Serival Drumm
Sun Aug 18, 2019 11:49 pm
Forum: 24th COT Adventure Forum
Topic: Serival Drumm, D'norr Automaton Controller
Replies: 7
Views: 7336

Re: Serival Drumm, D'norr Automaton Controller

arcane protection, banish, barrier, blind, boost/lower Trait, burrow, detect/conceal arcana , confusion, damage field , darksight , deflection , disguise , dispel , drain Power Points, entangle , environmental protection, farsight, fear, fly , havoc, healing, illusion, intangibility , invisibility ...
by Serival Drumm
Sun Aug 18, 2019 10:07 pm
Forum: 24th COT Adventure Forum
Topic: Serival Drumm, D'norr Automaton Controller
Replies: 7
Views: 7336

Re: Serival Drumm, D'norr Automaton Controller

Player Name : Soren/Freemage Google Handle: Soren Serival Drumm Rank : Veteran 3 Race : D'norr Iconic Framework : Automaton Controller Attributes : Agility d10, Smarts d8, Spirit d6 (Fear -2), Strength d6 (+1 Ring), Vigor d6 Pace : 6/d6; Parry : 7; Toughness : 13 (6 EBA); Strain : 0 Skills (Core + ...
by Serival Drumm
Sun Aug 18, 2019 9:02 pm
Forum: 24th COT Adventure Forum
Topic: Serival Drumm, D'norr Automaton Controller
Replies: 7
Views: 7336

Serival Drumm, D'norr Automaton Controller

AUTOMATON CONTROLLER This character is how magical empires such as Dweomer and Tolkeen respond to the Robot Aces of more technologically dependent societies. Begin with Occult d6, Piloting d6, Spellcasting d6, plus Arcane Background (Magic) with 10 PPE, and the Controller Edge. Select one available...

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