Search found 38 matches
- Sun Jan 09, 2022 11:41 am
- Forum: Field Operations
- Topic: 2.0 New Del Rio
- Replies: 44
- Views: 8226
Re: 2.0 New Del Rio
Notice (+2 due Alertness, +2 due Sensors) Notice: 1d8!!+4!! Wild: 1d6!!+4!! Result: 17 - Success with Raise(s) Standing at watch in the middle of the night, Klanker's sensors scan over the area at the campsite, seeing it as well as most would in the light of day. "Klanker on duty. My sensors h...
- Thu Dec 02, 2021 2:29 pm
- Forum: Field Operations
- Topic: 2.0 New Del Rio
- Replies: 44
- Views: 8226
Re: 2.0 New Del Rio
Notice (+2 due Alertness, +2 due Sensors, -4 due Notice, MaP cancelled due Quickness) Notice: 1d8!! +2 (Henry) Wild: 1d6!! +2 (Henry) Result: 11 - Success with Raise. Shooting +2 (MaP cancelled due Quickness, +2 due Targeting Eye) Shooting: 1d12!!+2!! Wild: 1d6!!+2!! Result: 18 - Success with Raise...
- Sat Nov 20, 2021 12:19 pm
- Forum: Field Operations
- Topic: 2.0 New Del Rio
- Replies: 44
- Views: 8226
Re: 2.0 New Del Rio
Due Frida, can do 2 actions with no MAP. Change Position +2 Assist due Henry Action 1: Change Position (Action) (-2 due Crowd Penalty, +2 due Henry, +2 due Action, MAP cancelled due Frida.) Athletics: 1d4!!+2!! Wild: 1d6!!+2!! Result: 6 - Success. Action 2: Shooting Railguns at buildings to slow do...
- Sun Nov 07, 2021 3:34 pm
- Forum: Field Operations
- Topic: 2.0 New Del Rio
- Replies: 44
- Views: 8226
Re: 2.0 New Del Rio
Notice (-2 due Scene, -2 due Club, +1 due Scouting, +1 due Early Arrival, +2 due Alertness, +4 due Cybernetics) +4 Notice: 1d8!!+4!! Wild: 1d6!!+4!! Result: 9 - 2 Tokens Finding a corner of the marketplace where he could stand with clear sight lines to cover most of the marketplace, Klanker gets hi...
- Sat Nov 06, 2021 7:28 am
- Forum: Field Operations
- Topic: 2.0 New Del Rio
- Replies: 44
- Views: 8226
Re: 2.0 New Del Rio
Trek: A hardship the party overcame on their trip: the tragic death of a favored Extra, spoiled or lost supplies, a mechanical breakdown, abysmal weather, and so on. Travelling along to New Del Rio was MOSTLY uneventful after the problems with the Ley Line Storm, but it was a LONG trip. Even though...
- Sun Oct 24, 2021 7:04 pm
- Forum: Field Operations
- Topic: 1.0 Caught Out in the Open
- Replies: 16
- Views: 4283
Re: 1.0 Caught Out in the Open
Vigor (-2 due Difficulty) Vigor: 1d12!!-2!! Wild: 1d6!!-2!! Bennie Reroll Vigor: 1d12\u0021\u0021\u002D2\u0021\u0021 Wild: 1d6!!-2!! Bennie Re-Reroll Vigor: 1d12\u0021\u0021\u002D2\u0021\u0021 Wild: 1d6!!-2!! Free Reroll Vigor: 1d12!!-2!! Wild: 1d6!!-2!! Result: 6 - Success. Repair (+2 due Core Ele...
- Mon Oct 18, 2021 12:07 pm
- Forum: Item Creation
- Topic: Force Field Augmented Cyborg Light Infantry Plate
- Replies: 11
- Views: 3316
- Sat Oct 16, 2021 6:18 pm
- Forum: Field Operations
- Topic: 1.0 Caught Out in the Open
- Replies: 16
- Views: 4283
Re: 1.0 Caught Out in the Open
Shooting (-2 due Difficulty, +2 due Targeting Eye... so Base roll) Shooting: 1d12!! Wild: 1d6!! Result: 8 - Success with Raise. No Damage or Fatigue. Ammo Used: 2d6x2 4d6 These new sensors give me lots of information on these Demons. I am guessing that if I was to see them with my old eyeballs, tha...
- Fri Oct 15, 2021 11:41 am
- Forum: Item Creation
- Topic: Force Field Augmented Cyborg Light Infantry Plate
- Replies: 11
- Views: 3316
Force Field Augmented Cyborg Light Infantry Plate
Signature Item for Klanker Super Science - 2 Minors, 2 Majors Base Item: Cyborg LI-B1 Light Infantry Plate Armor: +3; Toughness: +3; Str Min: d12+1; Weight: 40 lbs; Rarity: −1; Value: 28,000 Notes: MDC Armor, –1 to all Agility-linked non-combat skill rolls. Upgrades Minor: +1 Toughness (10k) Minor: ...
- Wed Oct 06, 2021 6:41 pm
- Forum: Field Operations
- Topic: 0.2 Travel & Arrival in Texas (Charge!)
- Replies: 13
- Views: 3580
Re: 0.2 Travel & Arrival in Texas (Charge!)
Athletics (-1 due Cyborg, -1 due Armor) Athletics: 1d4!!-2!! Wild: 1d6!!-2!! Result: 4 - Success. Shooting (+2 due Targeting Eye) Shooting: 1d12!!+2!! Wild: 1d6!!+2!! Bennie Reroll Shooting: 1d12!!+2!! Wild: 1d6!!+2!! Result: 13 - Success with 2 Raises. The ride to the submarine was uneventful for ...
- Wed Oct 06, 2021 1:33 pm
- Forum: Field Operations
- Topic: 0.1 Deployment Orders (Opening Scene)
- Replies: 22
- Views: 4938
Re: 0.1 Deployment Orders (Opening Scene)
"So. Dragons. We came close to a big dragon once out in the Zone, but it flew over. Must've been big ones like that to bring down a DHT that." "If we are facing Dragons, I will need to pull a bigger gun. My two Personal level Railguns are not optimal against a Dragon... especially an...
- Mon Oct 04, 2021 10:42 am
- Forum: Field Operations
- Topic: 0.1 Deployment Orders (Opening Scene)
- Replies: 22
- Views: 4938
Re: 0.1 Deployment Orders (Opening Scene)
Looking down the hill at the massed Federation soldiers, Ron Vasseur sighed deeply. A quick glance over at the Sargent confirmed Ron's worse fears. They were going to be sent down as the first wave against the Federation encampment as a bloody distraction. Just great. When the command came to head ...
- Sun Oct 03, 2021 9:51 am
- Forum: Retired Members
- Topic: Klanker (CS Heavy Cyborg) RETIRED
- Replies: 3
- Views: 1396
Re: Klanker (CS Heavy Cyborg)
Cybernetics (1 Strain Remaining) Adrenal System (1): +2 to recover from Shaken or Stunned, Edges stack. +2 natural Armor, stacks with Worn Armor. At +6 the Armor is MDC and stacks with any other MDC Body or Power Armor, but not non-MDC Armor * Gain +2 to hearing-based Notice checks or to resist aud...
- Sat Oct 02, 2021 6:31 am
- Forum: Retired Members
- Topic: Klanker (CS Heavy Cyborg) RETIRED
- Replies: 3
- Views: 1396
Re: Klanker (CS Heavy Cyborg)
List Weapons
Gear
Ammo
Update Signature with correct info
Changed Poster to you so you can edit this.
Thank you - Lars
- Fri Oct 01, 2021 10:25 am
- Forum: Retired Members
- Topic: Klanker (CS Heavy Cyborg) RETIRED
- Replies: 3
- Views: 1396
Re: Klanker
Bionic Augmentation Combat Cyborgs begin with Strength d12+2, Agility d10, and Vigor d12. These traits do not have an attribute maximum. Cybernetic Enhancements ’Borgs have these cybernetic systems—those asterisked (*) are already factored into starting stats and abilities: Adrenal System, Armor Pl...
- Fri Oct 01, 2021 6:36 am
- Forum: Retired Members
- Topic: Klanker (CS Heavy Cyborg) RETIRED
- Replies: 3
- Views: 1396
- Fri Aug 07, 2020 12:57 am
- Forum: Adventures
- Topic: 1.5 Operation: Cold Slither. (Scouting out the Delvers base)
- Replies: 13
- Views: 8333
Re: 1.5 Operation: Cold Slither. (Scouting out the Delvers base)
"My sensors are active and ready. My Rail Guns aren't exactly finesse weapons, but if things go... sideways... we will be very glad I have them. Orders?"
- Tue Jul 14, 2020 4:33 pm
- Forum: Adventures
- Topic: 1.4 Operation: Cold Slither. (Vostok City)
- Replies: 43
- Views: 18530
Re: 1.4 Operation: Cold Slither. (Vostok City)
Intimidation 7
Klanker goes back to his Parade Rest position as his glowing cybernetic eyes seem to bore into Wallace and follow his every movement.- Sun Jul 05, 2020 5:56 pm
- Forum: Adventures
- Topic: 1.4 Operation: Cold Slither. (Vostok City)
- Replies: 43
- Views: 18530
Re: 1.4 Operation: Cold Slither. (Vostok City)
Intimidation: 1d6!! Wild: 1d6!! Result: 5 - Success. +1 Support to Juno Slowly reaching over to the edge of the table, Klanker's mechanical muscles lets him crush the edge of the table. "Sure you could call the guard... you may even be alive long enough to tell them about us... but do you SERI...
- Wed Jul 01, 2020 12:01 pm
- Forum: Adventures
- Topic: 1.4 Operation: Cold Slither. (Vostok City)
- Replies: 43
- Views: 18530
Re: 1.4 Operation: Cold Slither. (Vostok City)
Walking through the city of Vostok, if it wasn't for his 360 degree sensors, Klanker would have been rubbernecking the whole time. There were DB's of all descriptions, and the architecture and technology on display were unlike any he had ever seen before. As he was distracted with all of the sensor ...
- Mon Jun 29, 2020 8:59 am
- Forum: Item Creation
- Topic: Prototype N-F50B SUperheavy Force Field
- Replies: 2
- Views: 2424
Prototype N-F50B SUperheavy Force Field
Base:N-F50A Superheavy Force Field +5 Toughness, 6 Hrs per E-Clip, Base Cost 250k (Plus 50k Installation Cost) Super Science Minor Upgrades +1 Toughness (5k) +1 Toughness (5k) Major Upgrades Brawler (10k) Bruiser (20k) An oversized and overpowered prototype version of the Naruni N-50A Superheavy Fo...
- Sun Jun 28, 2020 1:37 pm
- Forum: Player Advances and GM Polls
- Topic: CS Disavowed GM poll Q2 2020
- Replies: 5
- Views: 3677
Re: CS Disavowed GM poll Q2 2020
Roger, Roger!!
- Sat Jun 20, 2020 8:55 am
- Forum: Adventures
- Topic: 1.4 Operation: Cold Slither. (Vostok City)
- Replies: 43
- Views: 18530
Re: 1.4 Operation: Cold Slither. (Vostok City)
After a nod from Sgt. Reyes, Klanker makes a show of unloading both of his Railguns and straps them to his back. Then assuming parade rest posture, Klanker waits for further orders.
- Fri Jun 12, 2020 3:25 pm
- Forum: Adventures
- Topic: 1.3 Operation: Cold Slither (Antarctica: Across the Ice)
- Replies: 12
- Views: 8169
Re: 1.3 Operation: Cold Slither (Antarctica: Across the Ice)
Being picked up by the spider, angers Timothy "Like the taste of metal? I'll give you indigestion." The fur that was jamming the sword is knocked out of the sword and the blade spins up once again. "Well dam, that was lucky for me and unfortunate for you." Taking his sword Timot...
- Sat May 30, 2020 2:24 pm
- Forum: Adventures
- Topic: 1.3 Operation: Cold Slither (Antarctica: Across the Ice)
- Replies: 12
- Views: 8169
Re: 1.3 Operation: Cold Slither (Antarctica: Across the Ice)
Notice (At +4... +2 due Sensor Array, +2 due Optics Package) Notice: 1d8+2!! +2 Wild: 1d6+2!! +2 Result: 9 - Success with Raise. . On Hold Shooting at Xinn #1(-2 due Uncanny Reflexes - Cancelled by Ranged Data System, -2 due Medium Range, +2 due Targeting Eye, -2 due MaP Shooting: 1d12-2 Shooting: ...
- Wed May 27, 2020 5:19 am
- Forum: Rifts CS Disavowed
- Topic: Klanker (Oversized Combat Cyborg)
- Replies: 6
- Views: 4772
Re: Klanker (Oversized Combat Cyborg)
Advances
H Rich
H Filthy Rich
N1 Ambidextrous
N2 Two Gun Kid
N3
S1
S2
S3
S4
V1
V2
V3
V4
H1
H2
H3
H4
H Rich
H Filthy Rich
N1 Ambidextrous
N2 Two Gun Kid
N3
S1
S2
S3
S4
V1
V2
V3
V4
H1
H2
H3
H4
- Wed May 27, 2020 5:17 am
- Forum: Adventures
- Topic: 1.2 Operation: Cold Slither (Arrival: Antarctica)
- Replies: 52
- Views: 19985
Re: 1.2 Operation: Cold Slither (Arrival: Antarctica)
"Roger, Roger. Welcome, Sergeant Timothy. Private Klanker reporting in." Klanker puts away his Railguns and helps Timothy and the tribesmen with hauling the Ice Worm and the Rhino Buffalo, following his Sergeant's 'Suggestion' and his Staff Sergeant's orders. Once the beasts have been loa...
- Sun May 24, 2020 12:57 pm
- Forum: Adventures
- Topic: 1.2 Operation: Cold Slither (Arrival: Antarctica)
- Replies: 52
- Views: 19985
Re: 1.2 Operation: Cold Slither (Arrival: Antarctica)
Shooting (+2 due Targeting Eye) Shooting: 1d12+2!! Wild: 1d6+2 Result: 13 - Success and 2 Raises. +2 Successes to Total. Sensors alerting him as soon as the Rhino Buffalo and their new teammate come through the Rift, Klanker again lifts his two NG-303 Railguns and takes aim on the beast. Twin lines...
- Tue May 19, 2020 5:36 pm
- Forum: Adventures
- Topic: 1.2 Operation: Cold Slither (Arrival: Antarctica)
- Replies: 52
- Views: 19985
Re: 1.2 Operation: Cold Slither (Arrival: Antarctica)
Pointing his Railguns down to the ground, Klanker looks down on the large humanoids that appeared out of nowhere... somehow hidden from his sensors until they made themselves known. *On the Disavowed Radio Channel* "Staff Sergeant Juno, what are your orders? Do we mow these newcomers too, or do...
- Fri May 08, 2020 7:04 pm
- Forum: Adventures
- Topic: 1.2 Operation: Cold Slither (Arrival: Antarctica)
- Replies: 52
- Views: 19985
Re: 1.2 Operation: Cold Slither (Arrival: Antarctica)
Fear (Spirit at -2 rolled instead of TN: 6) Spirit: 1d6-2 Wild: 1d6-2 Bennie Re-Roll (With Elan) Spirit: 1d6 Wild: 1d6 Result: 5 - Success. Shooting (-2 due Difficulty (Possibly Negated due Ranged Data System, +2 due Targeting Eye) Shooting: 1d12 Wild: 1d6 Ace: 1d6+6! Result: 10 (or 12) - Success w...
- Tue Apr 28, 2020 10:49 am
- Forum: Adventures
- Topic: 1.2 Operation: Cold Slither (Arrival: Antarctica)
- Replies: 52
- Views: 19985
Re: 1.2 Operation: Cold Slither (Arrival: Antarctica)
dakka.JPG Pulled over for player reference. Shooting at the Better Merc (Net +1 due Targeting Eye. All other penalties cancelled (Including 4 pts of MaP)) Shooting: 1d12+2 = 13: 11[Make removable]-1 Shooting: 1d12+2 = 13: 11[Make removable]-1 Shooting: 1d12+2 = 9: 7[Make removable]-1 Wild: 1d6+2 = ...
- Sat Apr 25, 2020 2:20 pm
- Forum: Adventures
- Topic: 1.2 Operation: Cold Slither (Arrival: Antarctica)
- Replies: 52
- Views: 19985
Re: 1.2 Operation: Cold Slither (Arrival: Antarctica)
Shooting Railgun at the Cyber Knight(+2 due Targeting Eye, -2 due Cyber Knight Target, -4 due Map - Cancelled by Ranged Data System and Two Gun, -2 due Rapid Fire - Cancelled by Rock and Roll) Shooting: [dice:2ai9px4w]66193:0[/dice:2ai9px4w]+4 (The Drop) Shooting: [dice:2ai9px4w]66193:1[/dice:2ai9p...
- Tue Apr 21, 2020 9:36 am
- Forum: Adventures
- Topic: 1.1 Operation: Cold Slither (Intros & Mission Briefing)
- Replies: 13
- Views: 7928
Re: 1.1 Operation: Cold Slither (Intros & Starting Mission)
You could hear Klanker coming down the stairs before you could see him. The 9 foot tall cyborg had to weigh almost a ton. The stairs creaked under his weight as he crouched while he came down the stairs. The chest plate of his armour had a big bullseye painted on it. As he walked over to a corner yo...
- Wed Apr 15, 2020 12:52 pm
- Forum: Adventures
- Topic: 1.0 Operation: Cold Slither (Interlude)
- Replies: 7
- Views: 5763
Re: 1.0 Operation: Cold Slither (Interlude)
Interlude: [dice:a1bawh3i]65691:0[/dice:a1bawh3i] Misfortune Looking down the hill at the massed Federation soldiers, Ron Vasseur sighed deeply. A quick glance over at the Sargent confirmed Ron's worse fears. They were going to be sent down as the first wave against the Federation encampment as a b...
- Sun Apr 12, 2020 9:14 am
- Forum: Rifts CS Disavowed
- Topic: Klanker (Oversized Combat Cyborg)
- Replies: 6
- Views: 4772
Re: Klanker (Disavowed)
Gear Toughness: +3 Armour: +3 Min Str: 1d12+1 Weight: 40 lbs. Rarity: −1 Cost: 28,000 Notes: MDC Armor, –1 to all Agility-linked non-combat skill rolls. Damage: Str+d10 AP: 10 Min Str: d8 Weight: 4 Availability: +0 Cost: 11,000 Range: 30/60/120 Damage: 2d10+2 RoF: 3 AP: 6 Shots: 20 Min Str: d10 Wei...
- Sun Apr 12, 2020 8:40 am
- Forum: Rifts CS Disavowed
- Topic: Klanker (Oversized Combat Cyborg)
- Replies: 6
- Views: 4772
Re: Klanker (Disavowed)
Cybernetics (Strain Remaining: 0) +2 to recover from Shaken or Stunned, Edges stack. 30k Credits. +2 natural Armor, stacks with Worn Armor. At +6 the Armor is MDC and stacks with any other MDC Body or Power Armor, but not non-MDC Armor. 3x40k Credits. Gain +2 to hearing-based Notice checks or to re...
- Sun Apr 12, 2020 7:37 am
- Forum: Rifts CS Disavowed
- Topic: Klanker (Oversized Combat Cyborg)
- Replies: 6
- Views: 4772
Re: Klanker (Disavowed)
Bionic Augmentation Combat Cyborgs begin with Strength d12+2, Agility d10, and Vigor d12. These traits do not have an attribute maximum. Cybernetic Enhancements ’Borgs have these cybernetic systems—those asterisked (*) are already factored into starting stats and abilities: Adrenal System, Armor ...
- Sat Apr 11, 2020 5:37 am
- Forum: Rifts CS Disavowed
- Topic: Klanker (Oversized Combat Cyborg)
- Replies: 6
- Views: 4772
Klanker (Oversized Combat Cyborg)
HJ [dice:2aauaiw3]65425:0[/dice:2aauaiw3] Training There are moments when everything comes together and an opportunity presents itself. Your hero knows how to make the most of just such a moment; gain the Elan Edge, Luck if you already have it, or Great Luck if you have Luck. [dice:2aauaiw3]65425:1...