Search found 88 matches
- Sat Jul 29, 2023 9:16 pm
- Forum: Out of Character Topics
- Topic: Site Currency, Changes, and Supporting The Site
- Replies: 15
- Views: 3257
Re: Site Currency, Changes, and Supporting The Site
I'll pay whatever is desired as far as currency, EP, whatever and IMO there is not much of a chance someone is going to suggest a price that is too high for me to participate and support GMs doing a good job running games. I've yet to see any suggestion or practice that I would consider burdensome o...
- Fri Jul 15, 2022 8:53 pm
- Forum: Supporting Cast
- Topic: CybeRatVenger, or AntMouse
- Replies: 1
- Views: 1062
Re: CybeRatVenger, or AntMouse
totally stolen from this idea
- Fri Jul 15, 2022 8:48 pm
- Forum: Supporting Cast
- Topic: CybeRatVenger, or AntMouse
- Replies: 1
- Views: 1062
CybeRatVenger, or AntMouse
CybeRatVenger, or AntMouse Seasoned Male Mutant Rat, MARS Rogue Scholar Iconic Framework : MARS Rogue Scholar Background Harry was minding his own business in a storage warehouse. Always more advanced that the other test subjects that had escaped the lab, he found many of the more techy items there...
- Sun Jun 12, 2022 4:31 pm
- Forum: Supporting Cast
- Topic: Buc Nasty
- Replies: 0
- Views: 863
Buc Nasty
Buc Nasty, or The Insultron 5000 Novice Male Intelligent Construct (Intelligent Construct), Intelligent Construct Iconic Framework : Intelligent Construct Attributes : Agility d8, Smarts d10, Spirit d8, Strength d12, Vigor d12 Skills : Athletics d6, Common Knowledge d4+2, Electronics d4, Fighting d...
- Sun May 01, 2022 8:16 pm
- Forum: Archived Recruits
- Topic: Beamsplitter, Rainbow Dragon Hatchling
- Replies: 9
- Views: 3103
Re: Beamsplitter, Rainbow Dragon Hatchling
EDIT - made this closer to the actual critter. If I were making an intelligent construct PC I would do some things differently but I'm not - in this case I am creating a custom race for the purpose of comparison only. Making it a construct comes out awfully similar so if that is the yardstick, I est...
- Sat Apr 23, 2022 4:59 pm
- Forum: Archived Recruits
- Topic: Beamsplitter, Rainbow Dragon Hatchling
- Replies: 9
- Views: 3103
Re: Beamsplitter, Rainbow Dragon Hatchling
Not a conversion. It is based off other SR dragons removing one ability and adding another (losing psionics, adding magic, swapping out str points for other attributes etc.) Dragons are largely a blunt instrument in Sr so I am doing a different take. Will contact on discord after the show I'm at. ;)
- Sat Apr 23, 2022 12:45 pm
- Forum: Archived Recruits
- Topic: Beamsplitter, Rainbow Dragon Hatchling
- Replies: 9
- Views: 3103
Beamsplitter, Rainbow Dragon Hatchling
Yeah you heard me. No I don't expect this to be allowed necessarily but it was fun to build and worth a shot -- surely some feedback and editing. :) Beamsplitter Seasoned Male Dragon Hatchling, Rainbow Dragon Hatchling Iconic Framework : Rainbow Dragon Hatchling Description Prismatic Breath: Rainbow...
- Fri Feb 11, 2022 8:58 am
- Forum: The Stylish Adventurer
- Topic: range bonus for gun bunny?
- Replies: 2
- Views: 1103
Re: range bonus for gun bunny?
@Snake Eyes We solved it in the 12th by a mechanical modification for that weapon (i.e. spending credits) but this question is about the meta application.
- Tue Feb 01, 2022 6:58 pm
- Forum: The Stylish Adventurer
- Topic: range bonus for gun bunny?
- Replies: 2
- Views: 1103
range bonus for gun bunny?
Hello - under "ranged weapons" there is a "reduce ranged penalties" option for gun bunny. Is there an option for making custom modifications similar to the ones in the table, or can there be? I am talking about adding an actual range bonus to a weapon, not just eliminating range ...
- Sat Dec 11, 2021 10:15 pm
- Forum: Lost in the Jungle
- Topic: Eric - PsiX
- Replies: 6
- Views: 3204
Re: Eric - PsiX
Yep, I know that. That's his delusion. Ahh... quick note: Psi-X "Aliens" haven't been around all that long--certainly not pre-Apocolypse. Their existence only dates back to sometime after the Coalition founded Lone Star, where they were created using forbidden (and failed) human genetic en...
- Wed Nov 10, 2021 5:34 pm
- Forum: Lost in the Jungle
- Topic: Eric - PsiX
- Replies: 6
- Views: 3204
Eric - PsiX
https://savaged.us/s/ihn1kzw2 Ignore the wealth - I dunno how to reset it. "Eric" Novice Male Psi-X Alien, Nega-Psychic Iconic Framework : Nega-Psychic Background (point of view here is from his delusional history) "Eric" or "Beany" (real name unpronounceable and sounds...
- Mon Nov 08, 2021 6:26 pm
- Forum: Old
- Topic: Lost Jungle: Tomorrow Legion
- Replies: 17
- Views: 5028
Re: Lost Jungle: Tomorrow Legion
@Lars I have sent to Jason, also. Will plan on filling the last slot here unless someone else has spoken for it already.
- Sun Nov 07, 2021 4:53 pm
- Forum: Old
- Topic: Lost Jungle: Federation of Magic
- Replies: 14
- Views: 4276
Re: Lost Jungle: Federation of Magic
Kicking around:
1) Heroic Vampire (problematic of course but good for vamp relations)
2) Vernulian Mystic
3) Kill Cat Crazy
4) Combat bot
5) Vagabond with Sidekick and Followers
1) Heroic Vampire (problematic of course but good for vamp relations)
2) Vernulian Mystic
3) Kill Cat Crazy
4) Combat bot
5) Vagabond with Sidekick and Followers
- Fri Nov 05, 2021 10:45 pm
- Forum: Old
- Topic: Lost Jungle: Federation of Magic
- Replies: 14
- Views: 4276
Re: Lost Jungle: Federation of Magic
If y'all are still looking for another player I have several PCs that could be ready quickly.
- Mon Sep 27, 2021 5:19 pm
- Forum: Tomorrow Legion: 12th AAT - The Dirty Dozen
- Topic: Vito - SharkMan MARS Entrepreneur
- Replies: 3
- Views: 2155
Vito - SharkMan MARS Entrepreneur
https://savaged.us/s/4tudbg2x Vito Veteran Male SharkMan, MARS Personal Concept Option Iconic Framework : MARS Personal Concept Option Description The "Claws" is the Bite retrapped as Claws (because Sharks do everything with their mouths, including give warm hugs). Attributes : Agility d10...
- Thu Sep 16, 2021 6:37 pm
- Forum: Adventure Forum
- Topic: Interlude 5: Home Improvement
- Replies: 16
- Views: 5314
Re: Interlude 5: Home Improvement
Dorn Giantslayer It means she thinks you're better suited to, er, excavation underground. Hey, if you're headed to the training grounds I have a couple new toys I'd like to try out, too. Mind some company? You see that the bot's abdomen is bulging in all directions with pistol grips sticking out of...
- Wed Sep 15, 2021 7:33 pm
- Forum: The Struggle
- Topic: New Game - The Struggle
- Replies: 49
- Views: 10635
Re: New Game - The Struggle
If you don't get a sidekick (or even if you do), and I'm allowed in, I literally just made up a Justice Ranger for this game.
- Wed Sep 15, 2021 5:23 pm
- Forum: The Struggle
- Topic: New Game - The Struggle
- Replies: 49
- Views: 10635
Re: New Game - The Struggle
I'd like to try - should have 5 EP by game start- that's what's needed for a 2nd PC right?
- Sun Aug 29, 2021 8:45 pm
- Forum: Item Creation
- Topic: Dweomer Shard Amulet - Sig Item Doctor Asterisk
- Replies: 18
- Views: 4884
Re: Dweomer Shard Amulet - Sig Item Doctor Asterisk
Thanks everyone -
Speaking of scopes I hope the one I ordered today helps with my shooting too
Speaking of scopes I hope the one I ordered today helps with my shooting too
- Sun Aug 29, 2021 6:42 pm
- Forum: Tomorrow Legion: 101st Trailblazers
- Topic: Dr. Asterisk
- Replies: 4
- Views: 3078
Re: Dr. Asterisk
TW Dweomer Shard Amulet, Lesser (signature item) Dweomer Shard Amulet.png The Dweomer Shards, of which only a few are known to exist, are pieces of a larger gemstone of unknown origin. Artificers and Magi in Dweomer are credited with discovery and all relevant information surrounding them, hence th...
- Tue Aug 24, 2021 2:03 pm
- Forum: Item Creation
- Topic: Dweomer Shard Amulet - Sig Item Doctor Asterisk
- Replies: 18
- Views: 4884
Re: Dweomer Shard Amulet - Sig Item Doctor Asterisk
Pender Lumkiss I'm trying to figure out what is meant by "at any time," since Spellcasting as a trait can have very few passive uses, like opposed Dispel or Puppet. And in the latter case, the spell is being cast by the wearer so even that isn't really passive use i.e. the wearer is takin...
- Mon Aug 23, 2021 6:04 pm
- Forum: Item Creation
- Topic: Dweomer Shard Amulet - Sig Item Doctor Asterisk
- Replies: 18
- Views: 4884
Re: Dweomer Shard Amulet - Sig Item Doctor Asterisk
So since this is the first such endeavor for me, what is needed for final approval?
- Thu Aug 19, 2021 7:42 pm
- Forum: Item Creation
- Topic: Dweomer Shard Amulet - Sig Item Doctor Asterisk
- Replies: 18
- Views: 4884
Re: Dweomer Shard Amulet - Sig Item Doctor Asterisk
I know that my last post needed some weeding but I agree.
- Wed Aug 18, 2021 9:02 pm
- Forum: Item Creation
- Topic: Dweomer Shard Amulet - Sig Item Doctor Asterisk
- Replies: 18
- Views: 4884
Re: Dweomer Shard Amulet - Sig Item Doctor Asterisk
Since theme (appropriate to the item) is in the eye of the beholder, this seems to be a discussion of the interpretation of balance in the word "specific." It certainly cannot be about RAW because on paper a trait roll is a trait roll and we have examples of both versatile bonuses and spec...
- Sun Aug 15, 2021 8:13 pm
- Forum: Adventure Forum
- Topic: Interlude 5: Home Improvement
- Replies: 16
- Views: 5314
Re: Interlude 5: Home Improvement
And finally, since all the hurried item negotiations and delivery gobbledygook only took a couple hours, the Doc sets about searching for resources. Survival 1d6!! Wild 1d6!! Resource discovery 1d8 Salvage --> Raw? --> Build? Ya know, I took the liberty of scoping around the area both to and from ou...
- Sat Aug 14, 2021 6:05 pm
- Forum: Adventure Forum
- Topic: Interlude 5: Home Improvement
- Replies: 16
- Views: 5314
Re: Interlude 5: Home Improvement
The recently-wizened-to-the-ways-of-politics spider bot makes his way to the quartermaster and traders, intent on acquiring some harder-to-find items. Modifiers: Fort Hope -2, Tirgal (+1) and Robert (+1) assisting, net zero modifiers: Bribe of (amount to be determined) for trader/quartermaster requi...
- Sat Aug 14, 2021 3:46 pm
- Forum: Item Creation
- Topic: Dweomer Shard Amulet - Sig Item Doctor Asterisk
- Replies: 18
- Views: 4884
Re: Sig Item Doctor Asterisk
It is for the 101st Trailblazers and this is my only character so far. And really, the only effect I am after for One with Magic is the Novice level. Not sure what you mean by which powers - I was going by the minor slots adding +1 to a trait roll so I used 2 of them for +2. If it is not allowed tha...
- Sat Aug 14, 2021 3:26 pm
- Forum: Item Creation
- Topic: Dweomer Shard Amulet - Sig Item Doctor Asterisk
- Replies: 18
- Views: 4884
Dweomer Shard Amulet - Sig Item Doctor Asterisk
OK this is a first attempt at a lot of different things so no guarantees: EDITED: TW Dweomer Shard Amulet, Lesser (signature item) Dweomer Shard Amulet.png The Dweomer Shards, of which only a few are known to exist, are pieces of a larger gemstone of unknown origin. Artificers and Magi in Dweomer ar...
- Sat Aug 14, 2021 2:22 pm
- Forum: Tomorrow Legion: 101st Trailblazers
- Topic: Dr. Asterisk
- Replies: 4
- Views: 3078
Re: Dr. Asterisk
Item Salvage 8.2021 Field Computer II 20,000 Multi-Optics Scope x 3 9,000 Temperature Cloak 2000 Rocket Boots 32,000 total/install Grapnel+Launcher 2500 Comm. Band 34,000 Magic Optics System 30,000 Mini-missiles (4) for Robert 4000 AP Grenades (6) for Tirgal 4200 Dosimiter 200 Large SteelTree Shield...
- Sat Aug 14, 2021 12:34 pm
- Forum: Tomorrow Legion: 101st Trailblazers
- Topic: Dr. Asterisk
- Replies: 4
- Views: 3078
Re: Dr. Asterisk
CM-80 Empress Heavy Ion Pistol (Patron Item) http://explorersunlimited.com/images/upload/2018/08/03/20180803001046-363c7bdc.png Designed specifically for the honor guards of the Imperial family, these magnificant weapons are slowly making their way into the rank and file, starting with special forc...
- Fri Aug 13, 2021 9:15 pm
- Forum: Tomorrow Legion: 101st Trailblazers
- Topic: Dr. Asterisk
- Replies: 4
- Views: 3078
Re: Dr. Asterisk
It took a brilliant tailor to make this work for a roomba. Bandito Arms Branaghan Special Armored Overcoat (Rifts Patron Item) http://explorersunlimited.com/images/upload/2018/05/02/20180502161930-0b3bffaf.png • +2 Armor and +1 Toughness • This protection can stack with other non-MDC body armor (but...
- Fri Aug 13, 2021 6:28 pm
- Forum: Adventure Forum
- Topic: Interlude 5: Home Improvement
- Replies: 16
- Views: 5314
Re: Interlude 5: Home Improvement
DocBot almost leaps from the vehicle before it comes to a complete stop and begins gathering crates and containers of all sorts. Zip, Zip, y'all, very busy! I've got to make some stops and I will be back to help with the fortifications post-haste. Then, as quick as you have seen him move he is gone,...
- Sat Aug 07, 2021 8:31 pm
- Forum: Adventure Forum
- Topic: 5.2 Lost!
- Replies: 123
- Views: 32171
Re: 5.2 Lost!
Vik Point of clarification. He's the dirty dwarf and I'm the robot perv. In any case I prefer "fun size." Uh, Sgt., sir. Now, let's upgrade some gear and pick up some requisitions. (salutes then skitters away, completely oblivious to both the "Sir" and the saluting being not app...
- Thu Aug 05, 2021 6:02 pm
- Forum: Adventure Forum
- Topic: 5.2 Lost!
- Replies: 123
- Views: 32171
Re: 5.2 Lost!
(pokes at the small glass of scotch, makes mental note to learn to imbibe and taste such things) No worries, there, uh Dorn Giantslayer I'm sure those boot-shaped indentations'll buff right out. I mean, our resident Elf hasn't shot anyone for damages or anything in recent memory so you're prolly saf...
- Mon Jul 26, 2021 9:25 am
- Forum: Adventure Forum
- Topic: 5.2 Lost!
- Replies: 123
- Views: 32171
Re: 5.2 Lost!
Huhm... Dwarf, Elf, Halfling, 3 Humans, Trimadore, Robodroid. (looks at Ryder) In that narrative reference, the two of us wouldn't really fit in this group. And the dwarf's accent is a little off, if I remember my screen-Dwarven. Good thing those are just fantasy, eh? I'd hate to think everything w...
- Wed Jul 14, 2021 9:10 am
- Forum: Adventure Forum
- Topic: 5.2 Lost!
- Replies: 123
- Views: 32171
Re: 5.2 Lost!
Vik Ayck-tchuallyyy..I think they are attracted by us magic using types, like you, me and those who (amplified deep cavernous voice) HAVE THE POWAH! I mean, they do make a bee-line (snicker) toward those of us with particular sets of skills. I s'pose if there's no one else around to fire this big t...
- Wed Jul 07, 2021 1:48 pm
- Forum: Adventure Forum
- Topic: 5.2 Lost!
- Replies: 123
- Views: 32171
Re: 5.2 Lost!
(flashback) During the install @Vik makes for the Cassowary's secondary weapons, D.A. observes while perched on the corner of the vehicle, sporting what looks like a hastily thrown-together jumpsuit of worn light blue fabric, hanging off his torso as it does not fit properly. Every now and then, the...
- Wed Jun 30, 2021 7:25 am
- Forum: Adventure Forum
- Topic: 5.2 Lost!
- Replies: 123
- Views: 32171
Re: 5.2 Lost!
The bot returns dragging a large pack that is almost twice his own size, which makes one wonder where it came from since he didn't appear to have left with this amount of material or even the pack itself. Looking inside the vehicle, there doesn't seem to be enough room to spread anything out so Dr. ...
- Tue Jun 29, 2021 7:20 am
- Forum: Adventure Forum
- Topic: 5.2 Lost!
- Replies: 123
- Views: 32171
Re: 5.2 Lost!
Tirgal Danvanbor Monster? (spins and looks behind, then quickly spins back) Curious as to who or what you mean, there. And how many legs do spiders have on your planet? (while speaking, takes turns balancing on each of the larger six while gesticulating with the smaller two) Those must be impressiv...
- Sat Jun 19, 2021 5:52 pm
- Forum: Adventure Forum
- Topic: 5.2 Lost!
- Replies: 123
- Views: 32171
Re: 5.2 Lost!
(upon the explosion) OOOOOooooooo!! Dr. A emits some happy warbling and upon viewing the smorgasbord of collectible wealth, his multiple eyes light up in animated explosions of coins, like from that old video game -- I think it featured an aardvark or something. But anyway, if asking me its time for...
- Thu Jun 03, 2021 3:36 pm
- Forum: Adventure Forum
- Topic: 5.2 Lost!
- Replies: 123
- Views: 32171
Re: 5.2 Lost!
1d8!!+4
Ld1d6!!+4
(edit: those should both be at -4 so they fail - benny reroll)
1d8!!
Ld1d6!!
Hey, not to bring this group hug to a halt or anything but there's a thing over there. (points) No, not the giant psychadelic thing, the other thing!
Ld1d6!!+4
(edit: those should both be at -4 so they fail - benny reroll)
1d8!!
Ld1d6!!
Hey, not to bring this group hug to a halt or anything but there's a thing over there. (points) No, not the giant psychadelic thing, the other thing!
- Wed May 26, 2021 8:12 pm
- Forum: Adventure Forum
- Topic: 5.2 Lost!
- Replies: 123
- Views: 32171
Re: 5.2 Lost!
Braving the cold, D.A. clambers up onto the nose of the Cassowary and sniffs out a trail the old-fashioned way. (support survival roll) Vigor at -2 Vigor 1d10!! (edit -2 this is a 6, etc.) Wild 1d6!! Boost Notice (spellcasting) 1d8!!+2 1PP Wild 1d6!!+2 modified Notice 1d10!!-2 Wild 1d6!!-2
- Fri May 21, 2021 8:27 pm
- Forum: Adventure Forum
- Topic: 5.2 Lost!
- Replies: 123
- Views: 32171
Re: 5.2 Lost!
D.A. takes to the sensors, on watch whilst the meatbags take a snooze.
LpLL1d8!!+2
Ld1d6!!+2
L1d12!!+2
Ld1d6!!+2
LpLL1d8!!+2
Ld1d6!!+2
L1d12!!+2
Ld1d6!!+2
- Thu May 13, 2021 7:13 pm
- Forum: Adventure Forum
- Topic: 5.2 Lost!
- Replies: 123
- Views: 32171
Re: 5.2 Lost!
(drops Invis, looks at Vik)
Yeah you're right that weapon definitely needs an upgrade.
(begins sifting through entrails, starting with the ones on his person, before cataloguing enemy fragments)
Yeah you're right that weapon definitely needs an upgrade.
(begins sifting through entrails, starting with the ones on his person, before cataloguing enemy fragments)
- Mon May 03, 2021 5:50 pm
- Forum: Adventure Forum
- Topic: 5.2 Lost!
- Replies: 123
- Views: 32171
Re: 5.2 Lost!
DocA decides to use the time continuing to prep: Free Action Boost Athletics Spellcasting 1d8!!+2 1 PP Wild 1d6!!+2 Activate Smite Spellcasting 1d8!!+2 1 PP Wild 1d6!!+2 DA is -2 MAP Stealth Roll Stealth 1d12!!+4 Wild 1d6!!+4 Notice to detect Hangdogs Notice 1d12!!+4 Wild 1d6!!+4 Electronics to rela...
- Sat Apr 24, 2021 10:58 am
- Forum: Adventure Forum
- Topic: 5.2 Lost!
- Replies: 123
- Views: 32171
Re: 5.2 Lost!
Over the team's encoded transmission, D.A. can be heard, "Targeting Feculence 3. If you shoot it hit the front parts." (If Feculence no longer exists by then, target will be 1st hangdog that is within striking distance) Free Action Boost Notice Spellcasting 1d8!!+2 0 PP (Channeling) Wild 1...
- Mon Apr 19, 2021 7:51 pm
- Forum: Adventure Forum
- Topic: 5.2 Lost!
- Replies: 123
- Views: 32171
Re: 5.2 Lost!
The doc decides to take up a hiding place near an angle of approach for the Daemonix, waiting for the opportunity to leap out from cover and attack the aberration so unfortunate as to approach the Cassowary . Target order preference: Basal, Manslayer, Immolator, other. Free Action: Boost Stealth: Sp...
- Mon Mar 29, 2021 6:10 pm
- Forum: Adventure Forum
- Topic: 5.2 Lost!
- Replies: 123
- Views: 32171
Re: 5.2 Lost!
It's a good bet the Empire knows we're here... I'd offer a diversion if it wasn't the Dumb-onix who'll prolly run right at us anyway. Anyone have anything really big and splodey to be placed between them and us? I mean, what they trip over is their problem. Free Action Boost Trait (Fighting) Spellc...
- Tue Mar 16, 2021 11:43 am
- Forum: Adventure Forum
- Topic: 5.2 Lost!
- Replies: 123
- Views: 32171
Re: 5.2 Lost!
Receiving an indication to scout the surroundings, Dr. A makes some stretching motions and then leaps off the side of the Cassowary , Zoidberging and spinning for a moment in midair before disappearing into the snow. Scouting (Stealth) 1d10!!+4 Wild 1d6!!+4 meh, rerolling (benny) Stealth 1d10!!+4 Wi...
- Fri Mar 05, 2021 8:45 pm
- Forum: Adventure Forum
- Topic: 5.2 Lost!
- Replies: 123
- Views: 32171
Re: 5.2 Lost!
Lost just means we're somewhere we ain't been before. No worries unless it has already taken us off this world and hasn't informed us yet. Otherwise we'll come out of it. However, I sincerely doubt Ryder would be able to get us lost, or that our systems would be that far off. So I am going to get u...
- Sat Feb 27, 2021 9:21 am
- Forum: Adventure Forum
- Topic: 5.1 Manning the Walls
- Replies: 7
- Views: 3478
Re: 5.5 Manning the Walls
The bot, absent other duties, spent its time detailing the Cassowary . For those whom are able to smell it was probably getting a bit ripe in there. Or not, what does he know? Upon return, the crew will be no doubt delighted to find all gear inventoried, serviced and reorganized/re-catalogued using ...
- Fri Feb 12, 2021 8:41 am
- Forum: Adventure Forum
- Topic: 4.4 Fort Hope, Home Improvement
- Replies: 16
- Views: 6391
Re: 4.4 Fort Hope, Home Improvement
Dr. A stops by the requisitions desk and fills out form 3829A2.b-14.1 in triplicate for weapons requisition the next time munitions are sent. As a favor to the duty officer, he agrees to troubleshoot the problem with the officer's PC, instructing him on the proper curses and threats to use for this ...
- Sat Feb 06, 2021 8:40 pm
- Forum: Adventure Forum
- Topic: 4.4 Fort Hope, Home Improvement
- Replies: 16
- Views: 6391
Re: 4.4 Fort Hope, Home Improvement
Well that would be fantabulous - much appreciated! Surely there are folks around with one more toy than they have hands. I, on the other, uh, hand...
- Sat Feb 06, 2021 9:36 am
- Forum: Adventure Forum
- Topic: 4.4 Fort Hope, Home Improvement
- Replies: 16
- Views: 6391
Re: 4.4 Fort Hope, Home Improvement
(mutters) The yellow pages. Oh, sorry just ruminating. I am poking around looking to add to the capacity of this shell I am wearing and find a decent electricity weapon to shoot. The stun gun works for thugs but not demons, apparently. I saw this in the catalog... (holds up a pic/description of a TW...
- Sat Feb 06, 2021 8:37 am
- Forum: Adventure Forum
- Topic: 4.4 Fort Hope, Home Improvement
- Replies: 16
- Views: 6391
Re: 4.4 Fort Hope, Home Improvement
Without any order upon which to act, the bot wanders the camp looking for those who might help acquire modifications to his armor or add a spiffy new rifle to his weaponry. I still haven't a clue which modifiers apply to these rolls so GM please apply any from those who are available and willing. Th...
- Mon Feb 01, 2021 9:01 am
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 68954
Re: 4.3 Fort Sioux
(whispered) Good thing I've been practicing my salute... The bot clicks along the ground after the ... group (don't know if we were ever truly introduced as the "Trailblazers" but he recalls it being printed somewhere, or something). He will wait for Vik or another experienced member to sp...
- Tue Jan 26, 2021 10:07 am
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 68954
Re: 4.3 Fort Sioux
The bot hops in place a couple times and skitters over to a backup power feed, eyeing the would-be crackling end of the cable and its proximity to an interior exposed portion of the metal shell that makes up the Cassowary's armor. Then it hesitates, its body drooping just a bit. If a robot could loo...
- Mon Jan 18, 2021 4:47 pm
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 68954
Re: 4.3 Fort Sioux
1d10!!+3
Ld1d6!!+3
We expecting anyone?
(my bad, wrong skill roll)
1d8!!+3
Ld1d6!!+3
We expecting anyone?
(my bad, wrong skill roll)
1d8!!+3
- Mon Jan 11, 2021 8:28 am
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 68954
Re: 4.3 Fort Sioux
Roll 1d4 The bot wanders across the different systems of the Cassowary , making observations and taking images of different parts and assemblies, recreating them on a small image viewer and rendering 3D models of each. You'd think, based on this systematic behavior that it just might be able to rec...
- Wed Dec 30, 2020 10:39 pm
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 68954
Re: 4.3 Fort Sioux
Without pause and almost interrupting, DA looks Ryder Well, it's not so much that I can't but really that I just don't and, well my lab doesn't really get a lot of visitors except those are really serious about finding people. So, girl scouts, Jehovah's Witnesses and student loan thugs, but not in t...
- Tue Dec 29, 2020 3:42 pm
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 68954
Re: 4.3 Fort Sioux
And in the back of the vehicle one might hear another diminutive voice.
Ask them if they have Thin Mints!
Ask them if they have Thin Mints!
- Sat Dec 26, 2020 12:39 am
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 68954
Re: 4.3 Fort Sioux
Despite Ryder s frustration with the electrical systems, the maintenance bot seems happy to have something to do that doesn't involve smashing faces. Support rolls: Day 1 - Repair 1d10!!+6 Wild 1d6!!+6 Day 2 - Electronics 1d10!!+2 Wild 1d6!!+2 Day 3 - Survival 1d6!! Wild 1d6!! Day 4 - Survival 1d6!!...
- Tue Dec 22, 2020 11:18 pm
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 68954
Re: 4.3 Fort Sioux
You know, come to think of it, both of those issues could be remedied with one device. (presents a tendril-held device with a small, electric rotary motor) Spin it one way and the 5 titanium blades remove unsightly hairs. Spin it the other, a passable crustbuster vaccuum groomer for last night's <a...
- Mon Dec 14, 2020 8:26 am
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 68954
Re: 4.3 Fort Sioux
The bot continues to stare at the Daemonix, waiting patiently for their demise (OOC hasn't taken any actions other than monitor the MS). It once again feeds the Manslayer's location to the team and then focuses a little more intently on the Hangdog. Electronics\u00201d10\u0021\u0021\u002B2 Wild\u002...
- Wed Dec 09, 2020 8:25 am
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 68954
Re: 4.3 Fort Sioux
Repeat actions of last round.
Manslayer:
1d10!!-2
Ld1d6!!-2
Hangdog, not needed
Electronics (painting targets for anyone who needs them)
L1d10!!+2
Ld1d6!!+2
Other actions didn't happen so really DA is still holding and those can be used if needed.
Manslayer:
1d10!!-2
Ld1d6!!-2
Hangdog, not needed
Electronics (painting targets for anyone who needs them)
L1d10!!+2
Ld1d6!!+2
Other actions didn't happen so really DA is still holding and those can be used if needed.
- Fri Nov 27, 2020 6:39 pm
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 68954
Re: 4.3 Fort Sioux
The bot examines the casing of one of the explosives. Dangit, expired yesterday , because of course they did! The bot hangs off the nose of the Cassowary and observes the disappearance of the three Daemonix. As the bot is comfortably out of sight still, he begins scanning the area, both above and be...
- Fri Nov 20, 2020 9:33 am
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 68954
Re: 4.3 Fort Sioux
Fear Spirit 1d8!! Wild 1d6!! At his initiative, DA will move to sit underneath the nose of the Cassowary , (approx 6' off the ground? which given the height of the creatures should provide cover while also allowing him to shock and/or hamstring any opponents who remain to approach). With his first ...
- Tue Nov 17, 2020 11:00 am
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 68954
Re: 4.3 Fort Sioux
The bot races around the storage area, delving into corners and even refuse containers. You hear a scratchy, nasal sounding voice recording. And the Lord spake, saying, “First shalt thou take out the Holy Pin." A loud grinding noise is heard as Spidey piles together some metal scrap and begins ...
- Wed Nov 04, 2020 6:31 pm
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 68954
Re: 4.3 Fort Sioux
(Pushing and rolling up fake sleeves and sliding toward the weapon mount, slowly, as if waiting to be held back) Welp, I can shoot the minigun but the recoil tends to take me with it (-1 to shooting total) Otherwise I can call in anyone's targeting to help out, or I can even sit up on the front and ...
- Sat Oct 24, 2020 2:40 pm
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 68954
Re: 4.3 Fort Sioux
Sure we could blast 'em, or we could have a little bit of fun with them...aren't the Daemonix pretty much Tolkeen's anti-CS brute squad? I mean, it prolly was the CS patrol we just saw that gave these fish heads their most recent makeover. We could...you know... point out which way the CS went and ...
- Thu Oct 15, 2020 7:44 am
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 68954
Re: 4.3 Fort Sioux
Jericho No worries, they tend to pick up stray, er- fugi- um, the involuntarily and inconveniently detained in this outfit. Yeah, down here, the roomba. Just a quick word of advice though. Don't aspire to leadership as it isn't a healthy pursuit. Survey roll 1d4 Scanning and cataloging continued sm...
- Wed Oct 14, 2020 7:56 am
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 68954
Re: 4.3 Fort Sioux
Vik Here's a breath mint for all the BS you just had to vomit up. That had to be rough. Barinthasheer Oh, since you're running in my domain I took the liberty of loading all the historical documents regarding wookiees. They're in .avi so it should leave a little bit of room in storage...but hey I'm...
- Sat Oct 03, 2020 11:08 am
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 68954
Re: 4.3 Fort Sioux
Elennar (electronic snort) I think they have confused, "all of Minnesota belongs to the Coalition" with "yeah we stumbled into a Tolkeen revenge mob or pack of bug swarms and have you seen my mommy?" They can try to plant their flag but there are other residents about who might ...
- Sun Sep 27, 2020 8:14 am
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 68954
Re: 4.3 Fort Sioux
The bot chooses to let the digits do the walking this time, staying inside away from the elements. (support for survey, fake radioing, hide-ification) Electronics 1d10!!+2 Wild 1d6!!+2 Card Draw 1d4 Hacking 1d4!!+4 Wild 1d6!!+4 Stealth 1d10!!+4 Wild 1d6!!+4 To Ryder You sure this thing isn't cursed ...
- Mon Sep 07, 2020 11:42 am
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 68954
Re: 4.3 Fort Sioux
Support\u0020\u0028Survival\u0029\u00201d6\u0021\u0021 Wild\u00201d6\u0021\u0021 Card 1d4 The little bot zips away , faster than one would think such a small construct would move. It is immediately physically lost in the terrain, whether tall grass, leftover snow or mud. After about an hour it retu...
- Fri Aug 28, 2020 7:16 am
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 68954
Re: 4.3 Fort Sioux
The bot skitters around the hull of the vehicle, including the underside, before and during travel. It volunteers to speak to no one. Status checks for vehicle systems plus navigation: Repair\u00201d10\u0021\u0021\u002B4 Wild\u00201d6\u0021\u0021\u002B4 Electronics\u00201d10\u0021\u0021 Wild\u00201d...
- Sat Aug 22, 2020 11:43 pm
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 68954
Re: 4.3 Fort Sioux
Common Knowledge 1d4!! Wild 1d6!! Spirit 1d8!!-2 Wild 1d6!!-2 Spirit for post-traumatic stress The robot spins to peer at Thomas, then to each member of the crew, in turn. Upon the righting of the vehicle, it does not return to its normal perch near the console, instead seeking the smallest corner ...
- Fri Aug 21, 2020 9:45 pm
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 68954
Re: 4.3 Fort Sioux
Sorry for the second post but editing/adding to the previous post makes the dice rolls into gibberish. Oof! Maybe we should have gone the long way around. But, hey...uh, Thomas looks more than bit disassembled so maybe we should attend to him before we turn the vehicle over again? I don't have the ...
- Fri Aug 21, 2020 9:27 pm
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 68954
Re: 4.3 Fort Sioux
00201d1000210021002d2Ld00201d600210021002d2
- Mon Aug 10, 2020 9:00 pm
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 68954
Re: 4.3 Fort Sioux
"Uhh...this can't be good for...well, anyone." (spins) @Elennar "You want to go where ? Oh, looks peaceful in there now, that's how it always starts. Then later there's running and screaming. I don't know what your experience has been with portals but I've never met a friendly anythi...
- Wed Jul 29, 2020 11:23 am
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 68954
Re: 4.3 Fort Sioux
1d8!!+2
Ld1d6!!+2
Ld1d6!!+2
- Tue Jul 28, 2020 5:20 pm
- Forum: Adventure Forum
- Topic: 4.3 Fort Sioux
- Replies: 164
- Views: 68954
Re: 4.3 Fort Sioux
After the last day of silence from the diminutive construct, you almost had forgotten it was there, sitting off in the corner, finding sunlight where possible. You weren’t really sure if it was dormant or if it was staring at you, the mirrored eyes not giving anything away. Indirect references to it...
- Sat Jul 25, 2020 1:53 am
- Forum: Adventure Forum
- Topic: 4.2 Out in Force!
- Replies: 59
- Views: 23985
Re: 4.2 Out in Force!
Upon removal of the makeshift cover, the spiderbot looks around at all of the participants and wonders aloud, "Wait a sec, I'm the strange one here? OK then, giddyup!" He very quickly crawls up whatever appendage on the dragon is closest, carrying whatever his repair roll allows him to con...
- Wed Jul 22, 2020 10:22 am
- Forum: Adventure Forum
- Topic: 4.2 Out in Force!
- Replies: 59
- Views: 23985
Re: 4.2 Out in Force!
(spins) "Uh, OK, but that machine was my ride. Now I need another and cabs prolly can't even find us out here, wherever "here" is. (spins) Dragon? Not to worry. He says he doesn't eat- (spins) Oh, right. I'll be under here." (puts flotsam between himself and all pointy and explod...
- Tue Jul 21, 2020 10:38 pm
- Forum: Adventure Forum
- Topic: 4.2 Out in Force!
- Replies: 59
- Views: 23985
Re: 4.2 Out in Force!
"S'OK, not people!" (looks up Elennar ) "He talking to me or you? (back Barinthasheer Oh, well, person, anyway?" (looks back at CS APC) "Nah...people, final answer." It is amusing that every time the bot "looks" at anything in a different direction, it must &q...
- Sat Jul 18, 2020 9:24 pm
- Forum: Adventure Forum
- Topic: 4.2 Out in Force!
- Replies: 59
- Views: 23985
Re: 4.2 Out in Force!
Off in the distance you hear, "Parts?! What's left of them you mean! What in THE hell did you use to melt this thing anyway?" With some squinting or magnification, you might notice movement of a small object moving around between large chunks of machinery. As it repeatedly tugs on somethin...
- Fri Jun 19, 2020 8:44 pm
- Forum: Fan Fiction and Contests
- Topic: Savage Rifts Writing Contest, Plague Stimulus Edition
- Replies: 12
- Views: 9697
Re: Savage Rifts Writing Contest, Plague Stimulus Edition
Hmm.
I'm a newcomer but haven't actually played in a game yet, so I guess I'll wait for the next one.
I'm a newcomer but haven't actually played in a game yet, so I guess I'll wait for the next one.
- Mon Jun 08, 2020 7:23 am
- Forum: Tomorrow Legion: 101st Trailblazers
- Topic: Dr. Asterisk
- Replies: 4
- Views: 3078
Dr. Asterisk
Dr. Asterisk Seasoned Intelligent Construct Shared Link: https://savaged.us/s/m04rnczw Bennies: 3/3 (normal, current modified # kept on signature) Description Dr. Asterisk is a Transferred Intelligence. He was supposed to be transferred into an elite, humanoid, morphing, combat-ready android body. ...