"I can get into the base through those drones."
@Juno Reyes Being one of the few times he has ever halted for authority.
Search found 37 matches
- Fri Sep 04, 2020 7:07 am
- Forum: Adventures
- Topic: 1.5 Operation: Cold Slither. (Scouting out the Delvers base)
- Replies: 13
- Views: 8336
- Sun Aug 16, 2020 1:56 pm
- Forum: Adventures
- Topic: 1.5 Operation: Cold Slither. (Scouting out the Delvers base)
- Replies: 13
- Views: 8336
Re: 1.5 Operation: Cold Slither. (Scouting out the Delvers base)
"Anyone got a radio frequency into or out of the facility?"
"Otherwise we need multiple heat sigs and I will slip in under the confusion."
"Otherwise we need multiple heat sigs and I will slip in under the confusion."
- Thu Jul 30, 2020 9:27 pm
- Forum: Adventures
- Topic: 1.5 Operation: Cold Slither. (Scouting out the Delvers base)
- Replies: 13
- Views: 8336
Re: 1.5 Operation: Cold Slither. (Scouting out the Delvers base)
Shades rides shotgun in the team's new ride. Monitoring the communications Shades pipes up over the intercom, " I can survey the facility. If we can find an access that is minimally observed. " " I can gather the details. Maybe they have a portal or something that they use to travel. ...
- Wed Jul 29, 2020 8:13 pm
- Forum: Adventures
- Topic: 1.4 Operation: Cold Slither. (Vostok City)
- Replies: 43
- Views: 18532
Re: 1.4 Operation: Cold Slither. (Vostok City)
Shades had promptly disappeared when it was decided that Juno Reyes and Sweetie Pie were to be those to go visit His High and Mightieness. He had stayed intangible and quiet through the entire coversation, until the point where it was decided that the team would be responsible for recon. Excited for...
- Wed Jul 08, 2020 12:05 pm
- Forum: Adventures
- Topic: 1.4 Operation: Cold Slither. (Vostok City)
- Replies: 43
- Views: 18532
Re: 1.4 Operation: Cold Slither. (Vostok City)
Shades doesn't say anything. Not much can stop him while intangible. Once he is inside a place, he could relay a destination to Richards. Richards opens up a portal and the entire team could be there in minutes. Send Juno. " Psionics 1d10!! Wild 1d6!! - Mind Link - Telemechanics Benny to Reroll...
- Sun Jul 05, 2020 8:42 am
- Forum: Adventures
- Topic: 1.4 Operation: Cold Slither. (Vostok City)
- Replies: 43
- Views: 18532
Re: 1.4 Operation: Cold Slither. (Vostok City)
Why was talking sooo boring? But then Wallace pulled out a radio. A god damn hand held radio! If there was one thing that Sweetie Pie would stand for was being betrayed by a fucking hand held radio. In between two heart beats his sword Glamdring flashed out spearing the radio and was just as quickl...
- Sat Jul 04, 2020 5:47 pm
- Forum: Adventures
- Topic: 1.4 Operation: Cold Slither. (Vostok City)
- Replies: 43
- Views: 18532
Re: 1.4 Operation: Cold Slither. (Vostok City)
Shades is not sure what to think. He generally has no problem with conversation but he honestly knows nothing about this Wallace.
Standing intangible in the shadows he starts whistling and then singing a tune.
Standing intangible in the shadows he starts whistling and then singing a tune.
- Sat Jun 27, 2020 5:14 am
- Forum: Player Advances and GM Polls
- Topic: CS Disavowed GM poll Q2 2020
- Replies: 5
- Views: 3681
Re: CS Disavowed GM poll Q2 2020
Great story telling. Something I am trying to get better at. Way to keep up the intensity. Four encounters layered overtop of each other. Beautiful. Looking forward to exploring character growth and development. Please let me know how I might better contribute to the story. Thanks Shades/Sgt 86Delta
- Fri Jun 26, 2020 8:10 pm
- Forum: Adventures
- Topic: 1.4 Operation: Cold Slither. (Vostok City)
- Replies: 43
- Views: 18532
Re: 1.4 Operation: Cold Slither. (Vostok City)
Shades settles in for the ride to Raud's, making no secret that he watching everything that Timothy Hernandez is doing. He doesn't care about rank, he doesn't trust the Borg in the least. With the APC parked he waits till everyone has cleared the vehicle and the exits physically. He has seen no othe...
- Wed Jun 17, 2020 9:01 pm
- Forum: Adventures
- Topic: 1.4 Operation: Cold Slither. (Vostok City)
- Replies: 43
- Views: 18532
Re: 1.4 Operation: Cold Slither. (Vostok City)
Shades maintains his watchful position on @Timothy Hernandez, still not certain what to believe about his squadmate. He silently rides shotgun in the APC and says nothing during the time they are waiting to gain entry to the city.
- Tue Jun 02, 2020 5:21 am
- Forum: Adventures
- Topic: 1.3 Operation: Cold Slither (Antarctica: Across the Ice)
- Replies: 12
- Views: 8171
Re: 1.3 Operation: Cold Slither (Antarctica: Across the Ice)
Riding in the primary operator's seat next to Richards, one could say there was another sort of chill in the operator's cab. Shades could feel the power eminating from Richards but if he even registered the void that was Shades he did not show any signs yet. All of sudden Richards stopped the APC, &...
- Fri May 29, 2020 6:27 pm
- Forum: Adventures
- Topic: 1.2 Operation: Cold Slither (Arrival: Antarctica)
- Replies: 52
- Views: 19987
Re: 1.2 Operation: Cold Slither (Arrival: Antarctica)
Hacking 1d6!! Wild 1d6!! , Shades attempts a sad mimcry of Hernandez. " I would question your loyalties but the truth will reveal itself in time. " Shades does make sure that access to the crew quarters is open and that the access way to the operators cab is likewise open. If something is...
- Thu May 28, 2020 5:22 pm
- Forum: Adventures
- Topic: 1.2 Operation: Cold Slither (Arrival: Antarctica)
- Replies: 52
- Views: 19987
Re: 1.2 Operation: Cold Slither (Arrival: Antarctica)
Shades slides over. At the mention of the 1st SET he almost calls out "traitor" but decides that ghosting is a better option.
He watches as Hernadez accesses the onboard computer.
"You needing any help with that ... Sergeant?"
He watches as Hernadez accesses the onboard computer.
"You needing any help with that ... Sergeant?"
- Thu May 28, 2020 4:35 am
- Forum: Adventures
- Topic: 1.2 Operation: Cold Slither (Arrival: Antarctica)
- Replies: 52
- Views: 19987
Re: 1.2 Operation: Cold Slither (Arrival: Antarctica)
About the time Klanker goes to move into the crew cab is when Shades yells from the operator's seat. " Whoa metal dude are you like coming in here to remodel? Your metal joints are going to shred the upholstery of this fine ride. No telling where you are going to leak either. Back of the bus fo...
- Tue May 26, 2020 8:05 pm
- Forum: Adventures
- Topic: 1.2 Operation: Cold Slither (Arrival: Antarctica)
- Replies: 52
- Views: 19987
Re: 1.2 Operation: Cold Slither (Arrival: Antarctica)
Shades moves quickly through the tribals back to the APC when he hears Orn CK Squid Slavers 1d6!! Wild Squid Slavers 1d6!! . While slavers in general turn him up a whole other level, he has no context for the Splurgoth or whatever they are called. " Hey since we are sight seeing maybe we could ...
- Sun May 24, 2020 10:51 am
- Forum: Adventures
- Topic: 1.2 Operation: Cold Slither (Arrival: Antarctica)
- Replies: 52
- Views: 19987
Re: 1.2 Operation: Cold Slither (Arrival: Antarctica)
Uncertain if the Rhino Buffalo sees him, Shades joins in the fight. With all his gear intangible, he pulls forth a shifting form of a grenade. Science 1d6!! Wild 1d6!! figuring that the stomach or heart would be ideal, he allows his hands to become tangible inside one of those organs, pulls the pin ...
- Sun May 24, 2020 8:07 am
- Forum: Adventures
- Topic: 1.2 Operation: Cold Slither (Arrival: Antarctica)
- Replies: 52
- Views: 19987
Re: 1.2 Operation: Cold Slither (Arrival: Antarctica)
Shades was about ready to start up a conversation as the silence was driving him crazy. Then Juno Reyes spoke up and Shades held his tongue but decided to "sniff" the air for undesireables. Shades becomes intangible and enters the mass of tribals Detect Arcana 2 ISP Exalted Detect Arcana 2...
- Mon May 18, 2020 11:08 am
- Forum: Adventures
- Topic: 1.2 Operation: Cold Slither (Arrival: Antarctica)
- Replies: 52
- Views: 19987
Re: 1.2 Operation: Cold Slither (Arrival: Antarctica)
Checking the sensors as he has buried the nose of the APC into the worm, Shades realizes that there are other figures on the horizon. Heat signatures are registering in such a large mass that the entire ice shelf behind the APC is a glow. Registering the comms for the Disavowed, " We got more c...
- Wed May 06, 2020 10:39 pm
- Forum: Adventures
- Topic: 1.2 Operation: Cold Slither (Arrival: Antarctica)
- Replies: 52
- Views: 19987
Re: 1.2 Operation: Cold Slither (Arrival: Antarctica)
Shades was monitoring comms when the ice worm breaks the surface. First time he had seen any seismic activity register on or more precisely through comms. Athletics 1d6! Wild 1d6! He was just going to pull the headphones off when the earthquake became an eruption of ice and snow. Shades let go of th...
- Mon Apr 27, 2020 11:24 pm
- Forum: Adventures
- Topic: 1.2 Operation: Cold Slither (Arrival: Antarctica)
- Replies: 52
- Views: 19987
Re: 1.2 Operation: Cold Slither (Arrival: Antarctica)
Shades turns to the console of controls and begins fiddling with communications and navigation. He sets about cutting or silencing comms among the remaining Legionares. Then he dives into the protocols on the vehicle's data files looking for directions to the meet and pass codes or particular identi...
- Sat Apr 25, 2020 1:00 pm
- Forum: Adventures
- Topic: 1.2 Operation: Cold Slither (Arrival: Antarctica)
- Replies: 52
- Views: 19987
Re: 1.2 Operation: Cold Slither (Arrival: Antarctica)
Shades is in the APC door and locking things uptight. Ramps up. Doors closed. Any and every exit and entry is locked down tight as he makes his way to the cab. While his right hand is busy closing every hatch and such, his left holds onto a tear gas grenade in the event that he needs to pull it on s...
- Thu Apr 23, 2020 11:30 am
- Forum: Adventures
- Topic: 1.2 Operation: Cold Slither (Arrival: Antarctica)
- Replies: 52
- Views: 19987
Re: 1.2 Operation: Cold Slither (Arrival: Antarctica)
Shades nudges whoever is closest to him. Pointing to the unwary mercs near the APC, "They do look cold, don't they."
"What if we were to lock them out of that sweet ride?"
"That APC could help us convice these raiders that we are after the CS goods and not CS."
"What if we were to lock them out of that sweet ride?"
"That APC could help us convice these raiders that we are after the CS goods and not CS."
- Wed Apr 22, 2020 5:41 pm
- Forum: Adventures
- Topic: 1.1 Operation: Cold Slither (Intros & Mission Briefing)
- Replies: 13
- Views: 7930
Re: 1.1 Operation: Cold Slither (Intros & Starting Mission)
With a glance Shades, she added, "You too, grenade boy. Other than act up in ways that will get you disciplined, what exactly will you be doing for us?" Shades laughs at Sgt Juno Reyes comment. " Grenade boy. Good one, Sergeant. " " Actually, Infiltration and Explosives. &q...
- Tue Apr 21, 2020 8:58 am
- Forum: Adventures
- Topic: 1.1 Operation: Cold Slither (Intros & Mission Briefing)
- Replies: 13
- Views: 7930
Re: 1.1 Operation: Cold Slither (Intros & Starting Mission)
As @Sweetie Pie and @Shades begin interacting Richards watches for a moment. When the Grenade hits the ground Richards reacts on instinct preparing to teleport everyone out of the room his hands raise in what looks to be a defensive move. But the "grenade" goes off first leaving him with ...
- Sun Apr 19, 2020 8:30 am
- Forum: Adventures
- Topic: 1.1 Operation: Cold Slither (Intros & Mission Briefing)
- Replies: 13
- Views: 7930
Re: 1.1 Operation: Cold Slither (Intros & Starting Mission)
"Glitter looks good on you, psi-stalker."
Anyone noticing Shades would realize that as the Party Frag exploded that he went intangible, with his smile and then shades being the last to go.
Anyone noticing Shades would realize that as the Party Frag exploded that he went intangible, with his smile and then shades being the last to go.
- Sat Apr 18, 2020 11:27 pm
- Forum: Adventures
- Topic: 1.1 Operation: Cold Slither (Intros & Mission Briefing)
- Replies: 13
- Views: 7930
Re: 1.1 Operation: Cold Slither (Intros & Starting Mission)
Once the Skelebot had opened the door in, Shades had gone intangible. When Baker had finished her brief, Shades' shades appeared suddenly on a nearby table and then his wide grinned smile. In a few minutes Shades can be seen lounging on the nearby table in some ancient body armor. The body armor is ...
- Tue Apr 14, 2020 10:52 pm
- Forum: Out of Character Topics
- Topic: Haven't been here since 2017. Want to dive back in.
- Replies: 4
- Views: 3806
Re: Haven't been here since 2017. Want to dive back in.
Good questions. Glad to see you are back.
- Mon Apr 13, 2020 10:56 pm
- Forum: Adventures
- Topic: 1.0 Operation: Cold Slither (Interlude)
- Replies: 7
- Views: 5766
Re: 1.0 Operation: Cold Slither (Interlude)
Interlude (1d4) [dice:20j3bp1q]65619:0[/dice:20j3bp1q] HEARTS Reward (1d4) [dice:20j3bp1q]65619:1[/dice:20j3bp1q] - I am scratching the Rank. Shades is a double negative and if he ever got promoted it is likely that he was shaggy Prosek's third of fourth wife/concubine. Training (1d4) [dice:20j3bp1q...
- Sun Apr 12, 2020 12:19 am
- Forum: Rifts CS Disavowed
- Topic: Shades (Psi-Ghost & Nega-Psychic)
- Replies: 9
- Views: 6345
Shades - Character Creation Summary
RACE Psi-Ghosts About 70 years before the establishment of the Post-Apocalyptic Calendar, a village of mutant humans in the Magic Zone began breeding true, akin to the centuries-old Psi-Stalkers, handing down strong psychic powers and the ability to become an intangible specter. The villagers used ...
- Sun Apr 12, 2020 12:14 am
- Forum: Rifts CS Disavowed
- Topic: Shades (Psi-Ghost & Nega-Psychic)
- Replies: 9
- Views: 6345
Shades - Signature
Signature White Castle Seasoned Human MARS Rogue Scholar/Legacy Scout Charisma : 0 || Pace : 6 [8] / 1d6 || Parry : 4 || Toughness : 6 [8 /15] || Strain : 5 / 8 Wounds : None || Fatigue : None Combat Edges : Killer Instinct: When tied, win oppossing rolls. Reroll 1s, keep second roll. Elan: +2 to r...
- Sun Apr 12, 2020 12:14 am
- Forum: Rifts CS Disavowed
- Topic: Shades (Psi-Ghost & Nega-Psychic)
- Replies: 9
- Views: 6345
Shades - Bennies
Bennies
3 Bennies
- Sun Apr 12, 2020 12:13 am
- Forum: Rifts CS Disavowed
- Topic: Shades (Psi-Ghost & Nega-Psychic)
- Replies: 9
- Views: 6345
Shades - Powers
Powers ISP/PPE : 20/20 Recovery : 1 per hour NOVICE arcane protection* bolt boost Trait† detect/conceal arcana* confusion darksight* empathy entangle environmental protection* fear havoc healing mind link relief SEASONED disguise* farsight* object reading telekinesis warrior’s gift* VETERAN fly* HE...
- Sun Apr 12, 2020 12:08 am
- Forum: Rifts CS Disavowed
- Topic: Shades (Psi-Ghost & Nega-Psychic)
- Replies: 9
- Views: 6345
Shades - Advances
Advances Attributes Agility d4 --> d6 (1) --> d8 (3N), Smarts d4 --> d8 (2) --> d10 (IA), Spirit d4 --> d8 (2), Strength d4, Vigor d4 Skills Academics (Sm) *Athletics (Ag) d4 --> d6 (1) Battle (Sm) Boating (Ag) *Common Knowledge (Sm) d4 --> d6 (1) Driving (Ag) Electronics (Sm) (used for sensors and...
- Sun Apr 12, 2020 12:07 am
- Forum: Rifts CS Disavowed
- Topic: Shades (Psi-Ghost & Nega-Psychic)
- Replies: 9
- Views: 6345
Shades - Cybernetics
Cybernetics
Name - (how many times selected, i.e. 1) - Strain: 0
Name - (how many times selected, i.e. 1) - Strain: 0
- Abilities and bonuses
- Sun Apr 12, 2020 12:07 am
- Forum: Rifts CS Disavowed
- Topic: Shades (Psi-Ghost & Nega-Psychic)
- Replies: 9
- Views: 6345
Shades - Gear
Gear NG-S2 Survival Pack Popular with adventurers and travelers, this basic survival kit is packed with ultralight gear essential to anyone roaming the vast wilderness and ruins of Rifts Earth. (20 lb, 3000 credits) Climbing kit with cord, pitons, and hammer; +1 Athletics (climbing). Compass/inerti...
- Sat Apr 11, 2020 10:25 am
- Forum: Rifts CS Disavowed
- Topic: Shades (Psi-Ghost & Nega-Psychic)
- Replies: 9
- Views: 6345
Shades - Background
Background Shades' community lay somewhere in the heartland of the Federation of Magic and possibly too near the City of Brass. He was never certain what triggered the Federations interest in his home community, but many of his family were captured. Unexperienced and uncertain of what had occured, ...
- Sat Apr 11, 2020 10:24 am
- Forum: Rifts CS Disavowed
- Topic: Shades (Psi-Ghost & Nega-Psychic)
- Replies: 9
- Views: 6345
Shades (Psi-Ghost & Nega-Psychic)
Character Sheet Player Name : Sgt 86Delta/Nathaniel Google Handle : Sgt 86Delta Character Name SHADES Rank : Advances Left : Race : PSI-GHOST Iconic Framework : NEGA-PSYCHIC Attributes : Agility d8, Smarts d10, Spirit d6, Strength d4, Vigor d4 Pace : 6 (1d6) ; Parry : 5 ; Toughness : 11 (5); Strain...