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Search found 15 matches

by Kiwihnai
Sun Jan 17, 2021 5:13 pm
Forum: The Weird West
Topic: 2. Night Riders
Replies: 22
Views: 661

Re: 2. Night Riders

Forth's theatrics make Kiwihnai make a small grunt of disatisfaction. He otherwise remains stoic as they greet the newcomer, keeping one eye on Bull Jack. "We should move away from here quickly. Our voices carry far in the night, someone will be here soon."
by Kiwihnai
Mon Jan 04, 2021 7:07 pm
Forum: The Weird West
Topic: 2. Night Riders
Replies: 22
Views: 661

Re: 2. Night Riders

Wary of Bull jack, Kiwihnai tries to keep track of where the taibos is taking them. Yet, he grows more disturbed by the coyote yelp. Coyote was a trickster, but powerful. It is a bad omen if even he is silenced. Peering into the night, the shaman hushes his horse and begins to mask the hoof falls. N...
by Kiwihnai
Sat Nov 28, 2020 6:32 am
Forum: The Weird West
Topic: 2. Night Riders
Replies: 22
Views: 661

Re: 2. Night Riders

Riding suits Kiwihnai just fine. It would be good to get out on the range, the place where his people were known as lords and masters. The newcomers had their cities but the expanse belongs to the people. As Forth lashes his horse to Bull's Kiwhani rides a few paces back, ready to shoot the stubborn...
by Kiwihnai
Sat Nov 14, 2020 6:53 pm
Forum: Wanted Posters
Topic: Kiwihnai Wahkoh (Comanche Wanderer)
Replies: 1
Views: 448

Re: Kiwihnai Wahkoh (Comanche Wanderer)

Advance: Increased Healing and Riding
by Kiwihnai
Wed Nov 04, 2020 7:11 pm
Forum: The Weird West
Topic: 1. Rollin' Into Dodge
Replies: 67
Views: 4766

Re: 1. Rollin' Into Dodge

Jack squirms and kicks. "Hey! HEY! No need for that, now. I'll take you to 'em, okay? Yeah, I can lead you right to 'em, and you can pay me after. Square deal, right?" Kiwihani doesn't put his knife down or agree to the terms. He just shrugs and says, "Making deals never seems to wor...
by Kiwihnai
Sat Oct 24, 2020 6:20 am
Forum: The Weird West
Topic: 1. Rollin' Into Dodge
Replies: 67
Views: 4766

Re: 1. Rollin' Into Dodge

Kiwhani grunts, "Not all Indians are the same. If this tribe is an enemy of my people then I will be no more use to you than Bull Jack. Sadly, we need him to take us to his gang...or we kill him and track them ourselves. Look at Jack the Comanche draws his belt knife, "My tribe likes scalp...
by Kiwihnai
Thu Sep 17, 2020 5:07 pm
Forum: The Weird West
Topic: 1. Rollin' Into Dodge
Replies: 67
Views: 4766

Re: 1. Rollin' Into Dodge

Kiwihnai watches as the others drag Bull Jack into the back room. He holds back for a bit to make sure no one follows them in there or goes looking for the cowboy, then slowly walks over to the door to continue his watch for trouble.

Standing Guard, Notice 4 (if needed)
1d4!!/1d6!!
by Kiwihnai
Mon Sep 07, 2020 6:39 pm
Forum: The Weird West
Topic: 1. Rollin' Into Dodge
Replies: 67
Views: 4766

Re: 1. Rollin' Into Dodge

As the card game unfolds for his friends, and Bull Jack's sleepy time potion goes to work, Kiwihnai uses the time to eyeball and talk to others in the room. Jack may be the target but in small places like this people see and hear more than they say. Sticking to coffee the native buys a few rounds fr...
by Kiwihnai
Sat Aug 29, 2020 1:13 pm
Forum: The Weird West
Topic: 1. Rollin' Into Dodge
Replies: 67
Views: 4766

Re: 1. Rollin' Into Dodge

As Doc slips Grennie the sleep medicine, Kiwihnai begins to tap his war club rhythmically on the table in a a haunting beat. He continues pounding the rhythm, starting out slowly and growing increasingly faster, "Welcome to the poker game! Let us begin by asking the spirits to stay away and let...
by Kiwihnai
Sat Aug 22, 2020 6:37 pm
Forum: The Weird West
Topic: 1. Rollin' Into Dodge
Replies: 67
Views: 4766

Re: 1. Rollin' Into Dodge

Sitting at the bar drinking coffee Kiwihani Notice 1d4!! / 1d6!! the bar tenders nod and follows his gaze to the new arrival. Staying stoic the Comanche slides a few dollars to Greenie, "Liquor him up," then moves ever so slightly to make sure he is between Bull Jack and the door. Now that...
by Kiwihnai
Fri Aug 14, 2020 1:33 pm
Forum: The Weird West
Topic: 1. Rollin' Into Dodge
Replies: 67
Views: 4766

Re: 1. Rollin' Into Dodge

Ki frowns as the bartender sends the kid out to do the job, ”Now that I see who does the work, next time I will just go directly to the source.” Turning his attention away from the bar he scans the room try to spot the best way to spring their trap, ”Perhaps we should allow young Jack to win and get...
by Kiwihnai
Tue Aug 11, 2020 1:03 pm
Forum: The Weird West
Topic: 1. Rollin' Into Dodge
Replies: 67
Views: 4766

Re: 1. Rollin' Into Dodge

Ki didn't really grasp money. In his world it was simpler, if someone needed something you gave them what they needed and extra. That would show your great spirit and cause others to build you up. It also meant you could expect similar treatment when you needed something. Just putting paper and meta...
by Kiwihnai
Tue Aug 11, 2020 12:48 pm
Forum: The Weird West
Topic: 1. Rollin' Into Dodge
Replies: 67
Views: 4766

Re: 1. Rollin' Into Dodge

Listening to the bartender tell of Bull Jack, Ki begins to formulate some ideas. "We do not need to chase this jackrabbit. He will come to us." Sipping his coffee the Comanche looks at Forth and grins, "Are you up for a game of poker?" Turning back to the bartender he smiles, a s...
by Kiwihnai
Tue Aug 11, 2020 7:59 am
Forum: The Weird West
Topic: 1. Rollin' Into Dodge
Replies: 67
Views: 4766

Re: 1. Rollin' Into Dodge

Kiwihnai looks at the note and passes it to the others, then eyes the bartender. There were a lot of things to take from the newcomers: guns, horses, new medicines. But there were a lot of things they could put back on their boats: their diseases, their settlers, and their alcohol. "Got any cof...
by Kiwihnai
Tue Aug 04, 2020 6:17 pm
Forum: Wanted Posters
Topic: Kiwihnai Wahkoh (Comanche Wanderer)
Replies: 1
Views: 448

Kiwihnai Wahkoh (Comanche Wanderer)

Kiwihnai Wahkoh Novice Male Human, Comanche Wanderer Attributes : Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6 Skills : Athletics d6, Common Knowledge d4, Faith d8, Fighting d4, Healing d8, Language (Native) d8, Notice d4, Performance d4, Persuasion d4, Riding d6, Shooting d4, Stealth d6...

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