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Search found 17 matches
- Wed Jan 20, 2021 6:47 pm
- Forum: The Weird West
- Topic: 2. Night Riders
- Replies: 22
- Views: 654
Re: 2. Night Riders
Stillwell nods at @Kiwihnai. "Reckon you're right. Let's git." He awkwardly scrambles back into his saddle, ready to ride into the dark.
- Sat Jan 16, 2021 12:21 pm
- Forum: The Weird West
- Topic: 2. Night Riders
- Replies: 22
- Views: 654
Re: 2. Night Riders
Stillwell's eyes go wide at the sight of Forth 's machinations. His hand moves to the hogleg at his side, hoping to be able to at least return fire when the target inevitably starts shooting. He sits, dumbfounded, as the stranger by the fire takes the whole "grabbed by what looked like demons&q...
- Sat Jan 02, 2021 6:33 pm
- Forum: The Weird West
- Topic: 2. Night Riders
- Replies: 22
- Views: 654
Re: 2. Night Riders
Stillwell shakes his head. "It ain't never a safe trip. But nobody said nothin' 'bout a massacre. Matter of fact..." He stops as the coyote's howl is cut short. "...ah, heck fire." His hand moves to his Peacemaker, just to make sure it's still there.
- Sat Jan 02, 2021 1:43 pm
- Forum: The Weird West
- Topic: 2. Night Riders
- Replies: 22
- Views: 654
Re: 2. Night Riders
Stillwell saddles up and rides off with his compatriots, keeping a close eye on Bull Jack. He puts on his owl-eye goggles, hoping to take the mystery out of the night. Unfortunately, he is Notice with NOG: 1d4!!-2 WD Notice: 1d6!!-2 more than what's right in front of him and his horse. Despite that,...
- Sat Jan 02, 2021 9:15 am
- Forum: Wanted Posters
- Topic: Dr. George Stillwell
- Replies: 3
- Views: 630
Re: Dr. George Stillwell
Current Status post, 1/2/2021
Bennies: 3
Wounds / Fatigue: 0 / 0
Active Powers: none
PPE: 20 / 20
Active Effects: none
Armaments: none
Bennies: 3
Wounds / Fatigue: 0 / 0
Active Powers: none
PPE: 20 / 20
Active Effects: none
Armaments: none
- Fri Jan 01, 2021 9:30 pm
- Forum: Wanted Posters
- Topic: Dr. George Stillwell
- Replies: 3
- Views: 630
Re: Dr. George Stillwell
1/2/2021: N3 advance, +1 Science, +1 Weird Science
- Mon Nov 30, 2020 9:18 pm
- Forum: The Weird West
- Topic: 2. Night Riders
- Replies: 22
- Views: 654
Re: 2. Night Riders
Doc coughs. "This gives me a chance to try out a thing or two I've been workin' on. A ride would do us good." With that, he prepares to saddle up and ride out.
- Mon Nov 30, 2020 9:01 pm
- Forum: Wanted Posters
- Topic: Dr. George Stillwell
- Replies: 3
- Views: 630
Re: Dr. George Stillwell
11/30/2020: Selected New Power Edge (Blind, Sound/Silence)
- Thu Sep 17, 2020 10:16 pm
- Forum: The Weird West
- Topic: 1. Rollin' Into Dodge
- Replies: 67
- Views: 4757
Re: 1. Rollin' Into Dodge
Persuasion: 1d4!!-1 WD Persuasion: 1d6!!-1 Doc watches some of the most pitiful attempts at interrogation he's ever seen, and he once tried to interrogate a wooden bear in front of a general store. (The bear pulled the ol' switcheroo and Doc ended up spilling his guts.) He sighs, then steps towards...
- Tue Sep 15, 2020 8:06 pm
- Forum: The Weird West
- Topic: 1. Rollin' Into Dodge
- Replies: 67
- Views: 4757
Re: 1. Rollin' Into Dodge
Doc Stillwell follows the unconscious Bull Jack to the storeroom. He nods towards the mark. "S'pose we oughta hogtie him. Don't need him gettin' rambunctious when we're trying to have a chit of a chat." He winces a little at his bungled phrase but sets about trying to secure the gambler's ...
- Sun Sep 06, 2020 9:02 pm
- Forum: The Weird West
- Topic: 1. Rollin' Into Dodge
- Replies: 67
- Views: 4757
Re: 1. Rollin' Into Dodge
Stillwell holds his hand up. "I'm a doctor. I can see to his malafflict...uh, afflictady..." He sighs. "I can tend to him."
- Fri Sep 04, 2020 8:49 pm
- Forum: The Weird West
- Topic: 1. Rollin' Into Dodge
- Replies: 67
- Views: 4757
Re: 1. Rollin' Into Dodge
Persuasion: 1d4!!-1 WD Persuasion: 1d6!!-1 Doc Stillwell walks a circuit around the bar, hoping to drum up something concrete about the "item of rumor." In typical Stillwell fashion, he doesn't get far. Intending to ask a barmaid on the sly, he instead turns his head away to where she doe...
- Sat Aug 29, 2020 8:47 pm
- Forum: The Weird West
- Topic: 1. Rollin' Into Dodge
- Replies: 67
- Views: 4757
Re: 1. Rollin' Into Dodge
Thievery
Doc takes advantage of @Kiwihnai's covering musical number and slides the vial to Greenie with a wink.- Sat Aug 22, 2020 9:30 pm
- Forum: The Weird West
- Topic: 1. Rollin' Into Dodge
- Replies: 67
- Views: 4757
Re: 1. Rollin' Into Dodge
Stillwell slips in behind Kiwihnai and fumbles a little. "And liquor this up...up in his liquor...ehhhhhhh..." His exasperated sigh gives him a moment to collect himself. "Start putting drops of this in his drinks after a half hour. Add more to every next drink. And..." He slides...
- Mon Aug 17, 2020 8:27 pm
- Forum: The Weird West
- Topic: 1. Rollin' Into Dodge
- Replies: 67
- Views: 4757
Re: 1. Rollin' Into Dodge
Healing - sleepytime drops: 1d4!! WD Healing: 1d6!! Benny for fun: 1d4!! WD Benny: 1d6!! 2nd Benny: 1d4!! 2nd WD Benny: 1d6!! Doc nods as the plan is (roughly) set. "I believe I have my granny's old recipe for soothing a fussy baby that will fuss...uh, stop his fussin'. Come to think of it...I...
- Tue Aug 11, 2020 10:18 am
- Forum: The Weird West
- Topic: 1. Rollin' Into Dodge
- Replies: 67
- Views: 4757
Re: 1. Rollin' Into Dodge
Persuasion +1, -1 for Tongue Tied: 1d4!! WD Persuasion: 1d6!! Stillwell bellies up to the bar. He allows the rest of the group to make their inquiries, then proceeds to put his foot in his mouth. "Bull Jack seems a bit of a liar. Reckon he'd piss his whistle if'n he met up...I mean, wet his ha...
- Fri Aug 07, 2020 8:25 pm
- Forum: Wanted Posters
- Topic: Dr. George Stillwell
- Replies: 3
- Views: 630
Dr. George Stillwell
Dr. George Stillwell Novice (3) Male Human Attributes : Agility d4, Smarts d8, Spirit d8, Strength d6, Vigor d6 Skills : Athletics d4 Common Knowledge d4 Healing d4 Language (Native) d8 Notice d4 Occult d6 Persuasion d4-1 Repair d6 Riding d4 Science d8 Shooting d4 Stealth d4+2 Survival d4 Weird Sci...