Search found 32 matches

by Dr. George Stillwell
Sun Aug 29, 2021 6:53 pm
Forum: The Weird West
Topic: 2. Night Riders
Replies: 99
Views: 28340

Re: 2. Night Riders

Stillwell shoots a glance at @Forth. "Who said anything about dyin'? We killed 'em all!" He shifts around, unsure of the truth of his own statement of fact.
by Dr. George Stillwell
Fri Aug 13, 2021 3:19 pm
Forum: The Weird West
Topic: 2. Night Riders
Replies: 99
Views: 28340

Re: 2. Night Riders

Stillwell growls at the whole situation, not being the type to get in these kinds of fights. "Rattlers?! Don't nothin' friendly wear that name. Kill 'em and let's get ridin'! No tellin' what else is out there!" But for all the hurry, his Notice: 1d4!! WD Notice: 1d6!!! from his earlier tec...
by Dr. George Stillwell
Thu Jun 17, 2021 6:59 pm
Forum: The Weird West
Topic: 2. Night Riders
Replies: 99
Views: 28340

Re: 2. Night Riders

Stillwell jumps when the creatures burst forth from the ground. He reacts quickly though, hoping his ghost rock-powered fire sprayer will even the odds. He pulls the hose from one of his saddlebags and WS - Burst: 1d8!! WD WS: 1d6!! of fire and brimstone at the mass of worms and tentacles. The strea...
by Dr. George Stillwell
Fri May 21, 2021 1:00 pm
Forum: The Weird West
Topic: 2. Night Riders
Replies: 99
Views: 28340

Re: 2. Night Riders

The night closes in. The silence is broken by even the shallowest breaths. Doc Stillwell whispers over the clop clop of the horses' hooves. "I think I can wrap us in silence. I've been working on this for some time now..." He withdraws from his saddlebags what looks like a miniature victro...
by Dr. George Stillwell
Wed May 05, 2021 7:40 pm
Forum: The Weird West
Topic: 2. Night Riders
Replies: 99
Views: 28340

Re: 2. Night Riders

Doc Stillwell has no better luck than his compatriots at keeping his horse on the right track.
d1d4!!-3
dd1d6!!-3
and slow going don't help matters.
by Dr. George Stillwell
Fri Apr 09, 2021 9:39 pm
Forum: The Weird West
Topic: 2. Night Riders
Replies: 99
Views: 28340

Re: 2. Night Riders

Stillwell focuses his efforts on his senses. He squints into the darkness, hoping by some miracle that danger will illuminate itself. His ears manage to sift through the muted thump of the horse hooves striking dirt. Despite the danger and the darkness, he does Notice: 1d4!!-2 WD Notice: 1d6!!-2 whi...
by Dr. George Stillwell
Mon Mar 15, 2021 9:06 am
Forum: The Weird West
Topic: 2. Night Riders
Replies: 99
Views: 28340

Re: 2. Night Riders

Doc Stillwell scratches idly at the back of his head, more than a little flustered with the direction this endeavor is heading. "I don't know nothin' about tribal justice. We ain't deputized by the Coyote. I reckon we let him to his own designs, he'll run into justice one way or another. I ain'...
by Dr. George Stillwell
Fri Feb 19, 2021 8:07 pm
Forum: The Weird West
Topic: 2. Night Riders
Replies: 99
Views: 28340

Re: 2. Night Riders

Stillwell's eyes go wide as Kiwihnai bashes the skinwalker's head into pulp. His jaw drops at the sudden and brutal action. He barely has time to react as Koburn makes his suggestion. All Doc can do is hold up his hands and shout "Whoa! Whoa!" Seeing, then, that the situation managed to de...
by Dr. George Stillwell
Sun Feb 14, 2021 11:18 pm
Forum: The Weird West
Topic: 2. Night Riders
Replies: 99
Views: 28340

Re: 2. Night Riders

Stillwell squints at the skinwalker, then shifts his eyes to Bull Jack. "Poacher? What's he done?" Still visibly sickened, he nonetheless holds his pistol pointed squarely at the wounded walker. "This got anything do with what we're after, Jack?"
by Dr. George Stillwell
Mon Feb 08, 2021 1:43 pm
Forum: The Weird West
Topic: 2. Night Riders
Replies: 99
Views: 28340

Re: 2. Night Riders

Doc's patience at this point has long since skedaddled. Slashing claws, putrefied flesh, and bullets that won't kill anything. "Pete's sake, critter, die!" Pointing at the creature's chest, he
H1d4!!-1
dH1d6!!-1
dp12d6!!
at the skinwalker.
by Dr. George Stillwell
Fri Feb 05, 2021 11:40 am
Forum: The Weird West
Topic: 2. Night Riders
Replies: 99
Views: 28340

Re: 2. Night Riders

Stillwell becomes increasingly frustrated, both by the near-liquefied flesh pooled below the skinwalkers and by his inability to put these things down. He squeezes off another round from his peacemaker, but jerks the trigger and Shooting, net +1: 1d4!!+1 WD Shooting: 1d6!!+1 missing everyone and eve...
by Dr. George Stillwell
Thu Feb 04, 2021 6:36 pm
Forum: The Weird West
Topic: 2. Night Riders
Replies: 99
Views: 28340

Re: 2. Night Riders

Doc Stillwell gawks in disbelief as his shot yields no effect. "That ain't...doggone it, why won't this thing die?!" Taking aim, he

H1d4!!-1
dH1d6!!-1
dHp13d6!!+1
LLd3d6!!+1
at the skinwalker.
by Dr. George Stillwell
Wed Feb 03, 2021 9:07 pm
Forum: The Weird West
Topic: 2. Night Riders
Replies: 99
Views: 28340

Re: 2. Night Riders

Stillwell has seen a few things in his life. Forth spitting fire without a fire-eater's tonic is a whole new sight. And speaking of a whole new sight, the sight of flesh melting from the walking ghouls Spirit vs. Fear: 1d8!!-4 WD Spirit: 1d6!!-4 Benny Spirit: 1d8!!-4 Benny WD Spirit: 1d6!!-4 2nd Ben...
by Dr. George Stillwell
Wed Feb 03, 2021 9:02 pm
Forum: Wanted Posters
Topic: Dr. George Stillwell
Replies: 4
Views: 3782

Re: Dr. George Stillwell

Current Status post, 6/15/2021
Bennies: 4 (+1 Forth Joker, +1 Doc joker, -3 reroll WS, +1 crit fail, +1 Ki joker)
Wounds / Fatigue: 0 / 0
Active Powers: none
PPE: 20 / 20
Active Effects: none
Equipped Armaments: none
by Dr. George Stillwell
Tue Feb 02, 2021 10:02 pm
Forum: Wanted Posters
Topic: Dr. George Stillwell
Replies: 4
Views: 3782

Re: Dr. George Stillwell

2/3/2021: Fear Table result: Minor Phobia - melting wax (reminds him of that time Forth melted the skin off some skinwalkers)
4/5/2021: S1 Advance: +1 Agility
7/18/2021: S2 Bonus Advance: Power Points Edge
by Dr. George Stillwell
Tue Jan 26, 2021 8:32 pm
Forum: The Weird West
Topic: 2. Night Riders
Replies: 99
Views: 28340

Re: 2. Night Riders

Doc Stillwell peers around nervously as Bull Jack's friends stroll up from out of the darkness. Something in Jack's tone in speaking to his associates makes him uneasy. The topic of their conversation only serves to unnerve him further. He nods as Kiwihnai urges movement. "Our friend is right. ...
by Dr. George Stillwell
Wed Jan 20, 2021 6:47 pm
Forum: The Weird West
Topic: 2. Night Riders
Replies: 99
Views: 28340

Re: 2. Night Riders

Stillwell nods at @Kiwihnai. "Reckon you're right. Let's git." He awkwardly scrambles back into his saddle, ready to ride into the dark.
by Dr. George Stillwell
Sat Jan 16, 2021 12:21 pm
Forum: The Weird West
Topic: 2. Night Riders
Replies: 99
Views: 28340

Re: 2. Night Riders

Stillwell's eyes go wide at the sight of Forth 's machinations. His hand moves to the hogleg at his side, hoping to be able to at least return fire when the target inevitably starts shooting. He sits, dumbfounded, as the stranger by the fire takes the whole "grabbed by what looked like demons&q...
by Dr. George Stillwell
Sat Jan 02, 2021 6:33 pm
Forum: The Weird West
Topic: 2. Night Riders
Replies: 99
Views: 28340

Re: 2. Night Riders

Stillwell shakes his head. "It ain't never a safe trip. But nobody said nothin' 'bout a massacre. Matter of fact..." He stops as the coyote's howl is cut short. "...ah, heck fire." His hand moves to his Peacemaker, just to make sure it's still there.
by Dr. George Stillwell
Sat Jan 02, 2021 1:43 pm
Forum: The Weird West
Topic: 2. Night Riders
Replies: 99
Views: 28340

Re: 2. Night Riders

Stillwell saddles up and rides off with his compatriots, keeping a close eye on Bull Jack. He puts on his owl-eye goggles, hoping to take the mystery out of the night. Unfortunately, he is Notice with NOG: 1d4!!-2 WD Notice: 1d6!!-2 more than what's right in front of him and his horse. Despite that,...
by Dr. George Stillwell
Fri Jan 01, 2021 9:30 pm
Forum: Wanted Posters
Topic: Dr. George Stillwell
Replies: 4
Views: 3782

Re: Dr. George Stillwell

1/2/2021: N3 advance, +1 Science, +1 Weird Science
by Dr. George Stillwell
Mon Nov 30, 2020 9:18 pm
Forum: The Weird West
Topic: 2. Night Riders
Replies: 99
Views: 28340

Re: 2. Night Riders

Doc coughs. "This gives me a chance to try out a thing or two I've been workin' on. A ride would do us good." With that, he prepares to saddle up and ride out.
by Dr. George Stillwell
Mon Nov 30, 2020 9:01 pm
Forum: Wanted Posters
Topic: Dr. George Stillwell
Replies: 4
Views: 3782

Re: Dr. George Stillwell

11/30/2020: Selected New Power Edge (Blind, Sound/Silence)
by Dr. George Stillwell
Thu Sep 17, 2020 10:16 pm
Forum: The Weird West
Topic: 1. Rollin' Into Dodge
Replies: 57
Views: 20937

Re: 1. Rollin' Into Dodge

Persuasion: 1d4!!-1 WD Persuasion: 1d6!!-1 Doc watches some of the most pitiful attempts at interrogation he's ever seen, and he once tried to interrogate a wooden bear in front of a general store. (The bear pulled the ol' switcheroo and Doc ended up spilling his guts.) He sighs, then steps towards...
by Dr. George Stillwell
Tue Sep 15, 2020 8:06 pm
Forum: The Weird West
Topic: 1. Rollin' Into Dodge
Replies: 57
Views: 20937

Re: 1. Rollin' Into Dodge

Doc Stillwell follows the unconscious Bull Jack to the storeroom. He nods towards the mark. "S'pose we oughta hogtie him. Don't need him gettin' rambunctious when we're trying to have a chit of a chat." He winces a little at his bungled phrase but sets about trying to secure the gambler's ...
by Dr. George Stillwell
Sun Sep 06, 2020 9:02 pm
Forum: The Weird West
Topic: 1. Rollin' Into Dodge
Replies: 57
Views: 20937

Re: 1. Rollin' Into Dodge

Stillwell holds his hand up. "I'm a doctor. I can see to his malafflict...uh, afflictady..." He sighs. "I can tend to him."
by Dr. George Stillwell
Fri Sep 04, 2020 8:49 pm
Forum: The Weird West
Topic: 1. Rollin' Into Dodge
Replies: 57
Views: 20937

Re: 1. Rollin' Into Dodge

Persuasion: 1d4!!-1 WD Persuasion: 1d6!!-1 Doc Stillwell walks a circuit around the bar, hoping to drum up something concrete about the "item of rumor." In typical Stillwell fashion, he doesn't get far. Intending to ask a barmaid on the sly, he instead turns his head away to where she doe...
by Dr. George Stillwell
Sat Aug 29, 2020 8:47 pm
Forum: The Weird West
Topic: 1. Rollin' Into Dodge
Replies: 57
Views: 20937

Re: 1. Rollin' Into Dodge

Thievery
LLdHHpp1d4!!
dLLdH1d6!!
LLH1d4!!
dH1d6!!
L1d4!!
Ld1d6!!
Doc takes advantage of @Kiwihnai's covering musical number and slides the vial to Greenie with a wink.
by Dr. George Stillwell
Sat Aug 22, 2020 9:30 pm
Forum: The Weird West
Topic: 1. Rollin' Into Dodge
Replies: 57
Views: 20937

Re: 1. Rollin' Into Dodge

Stillwell slips in behind Kiwihnai and fumbles a little. "And liquor this up...up in his liquor...ehhhhhhh..." His exasperated sigh gives him a moment to collect himself. "Start putting drops of this in his drinks after a half hour. Add more to every next drink. And..." He slides...
by Dr. George Stillwell
Mon Aug 17, 2020 8:27 pm
Forum: The Weird West
Topic: 1. Rollin' Into Dodge
Replies: 57
Views: 20937

Re: 1. Rollin' Into Dodge

Healing - sleepytime drops: 1d4!! WD Healing: 1d6!! Benny for fun: 1d4!! WD Benny: 1d6!! 2nd Benny: 1d4!! 2nd WD Benny: 1d6!! Doc nods as the plan is (roughly) set. "I believe I have my granny's old recipe for soothing a fussy baby that will fuss...uh, stop his fussin'. Come to think of it...I...
by Dr. George Stillwell
Tue Aug 11, 2020 10:18 am
Forum: The Weird West
Topic: 1. Rollin' Into Dodge
Replies: 57
Views: 20937

Re: 1. Rollin' Into Dodge

Persuasion +1, -1 for Tongue Tied: 1d4!! WD Persuasion: 1d6!! Stillwell bellies up to the bar. He allows the rest of the group to make their inquiries, then proceeds to put his foot in his mouth. "Bull Jack seems a bit of a liar. Reckon he'd piss his whistle if'n he met up...I mean, wet his ha...
by Dr. George Stillwell
Fri Aug 07, 2020 8:25 pm
Forum: Wanted Posters
Topic: Dr. George Stillwell
Replies: 4
Views: 3782

Dr. George Stillwell

Dr. George Stillwell Player : Christian / Snake Eyes Seasoned (1) Male Human Attributes : Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6 Skills : Athletics d4 Common Knowledge d4 Healing d4 Language (Native) d8 Notice d4 Occult d6 Persuasion d4-1 Repair d6 Riding d4 Science d8 Shooting d4 ...

Go to advanced search