Search found 2519 matches
- Thu Jun 14, 2018 6:43 pm
- Forum: Archive
- Topic: Adventure 3: The New Plan
- Replies: 185
- Views: 66319
Re: Adventure 3: The New Plan
Mexico After brief deliberation it is agreed that group will head to Mexico. After the war Mexico lost almost all of its government apparatus. Fortunately, the areas outside of major government and military centers were left largely in tact. In the power vacuum various groups took the place of loca...
- Fri Jun 08, 2018 2:08 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Fell's Folly
- Replies: 95
- Views: 51597
Re: Mission 6: Fell's Folly
Exorcising Demons It doesn’t take Cory long to assert her leadership and become the team’s moral compass. She orders the team to dispose of their demonic trinkets, and all comply - although not without some trepidation. Using her magics Cory is able to banish Sinder’s hell hound companion. Sarah on...
- Sun Jun 03, 2018 3:06 am
- Forum: 1st SET Adventures
- Topic: Mission 6: Fell's Folly
- Replies: 95
- Views: 51597
Re: Mission 6: Fell's Folly
Banish
- Sat Jun 02, 2018 2:53 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Fell's Folly
- Replies: 95
- Views: 51597
- Sat Jun 02, 2018 2:45 pm
- Forum: Archive
- Topic: Adventure 3: The New Plan
- Replies: 185
- Views: 66319
Adventure 3: The New Plan
A New Plan With the shocking revelation of a continued Sarpah presence on earth - and at least some level of collusion with earth’s government - the team prepares themselves for action. For many this will be their first battle against a real enemy since war time, and for the young members, this wil...
- Sat Jun 02, 2018 8:48 am
- Forum: EP Archive
- Topic: 2018 EP Requests
- Replies: 307
- Views: 162929
Re: 2018 EP Requests
If i can use the 25% off cupon on the entire purchase that would be awesome. If not, apply it to one of the 10 ep purchases. Coupons are for single items only. -Also retire Grimes from the fighting joes. According to your ledger you have an open spot and retiring Grimes creates another open spot......
- Sat Jun 02, 2018 8:42 am
- Forum: EP Archive
- Topic: 2018 EP Requests
- Replies: 307
- Views: 162929
Re: 2018 EP Requests
Your ledger only reads 3 EP?High Command wrote:Account/Character Name: High Command/Krysesia
What do you want done?
(4 EP) Blow on the Dice: Move up or down any d12 table roll; +/- 1 (Krysesia)
Will leave me at 0 EP
Ledger Link
VV
EDIT: Now I see.
- Sat Jun 02, 2018 6:58 am
- Forum: Approved Items
- Topic: Heavy Particle Cannon (Super Tech Signature Item)
- Replies: 16
- Views: 9625
Re: Heavy Particle Cannon (Super Tech Signature Item)
Don't think it matters since the player is in the wind. But stick it in approved for consistency's sake.
VV
VV
- Sat Jun 02, 2018 5:37 am
- Forum: 1st SET Adventures
- Topic: Mission 6: Fell's Folly
- Replies: 95
- Views: 51597
Re: Mission 6: Fell's Folly
Zooming in on New Durango shows a town in flames! Demons and Simvan monster riders raid and pillage through the town burning building and eating townsfolk while they are still alive. A lone human looking figure stands in the midst of it all looking down at the body of a dead woman. As Cory's mystic...
- Fri Jun 01, 2018 6:36 pm
- Forum: Archives
- Topic: Out of Character Chatter
- Replies: 320
- Views: 156731
- Fri Jun 01, 2018 6:35 pm
- Forum: 1st SET Adventures
- Topic: Mission 6: Fell's Folly
- Replies: 95
- Views: 51597
Mission 6: Fell's Folly
After each member debriefs in turn, Elle takes a few hours to call back to Castle Refuge and collect her own thoughts. Meanwhile, the team takes a bit of downtime while Walcott and Anon beat the streets. Unfortunately, Anon is unable to determine much from the magical side but fortunately Walcott ha...
- Thu May 31, 2018 6:36 pm
- Forum: Archived Discussions
- Topic: Supertech (literally Super)
- Replies: 143
- Views: 46540
Re: Supertech (literally Super)
No.Pender Lumkiss wrote:VV, I need to build a gravatronic exoskeleton. Did this ever get approved, or at least to the point I can ask my GM to seriously consider play testing a sig item with it??
- Sat May 26, 2018 2:00 pm
- Forum: Approved Items
- Topic: Enchanted Handwraps for Luciouss Numonis
- Replies: 13
- Views: 7772
- Wed May 23, 2018 2:40 pm
- Forum: Archive
- Topic: Race: Godling
- Replies: 5
- Views: 5723
Re: Race: Godling
COSMO KNIGHTS!RFT wrote:Can they be cyber Knights?
VV
- Wed May 23, 2018 10:54 am
- Forum: Archives
- Topic: Out of Character Chatter
- Replies: 320
- Views: 156731
Re: Out of Character Chatter
VV, I think this is great. Will Rod be able to activate inside the DragonWing to affect it's weapons? If not, then, I'll come up with a different idea for a signature item. Thanks! I think it can activate from inside the robot since the mechanism to charge and fire them is also inside (still need k...
- Wed May 23, 2018 4:26 am
- Forum: Archives
- Topic: Out of Character Chatter
- Replies: 320
- Views: 156731
Re: Out of Character Chatter
Okay, If I am reading this right this is a magic item that lets you cast smite Major: Add a power - smite - activates with K/Electronics Major: Power Mastery greater smite Minor: Add a trapping Cosmic Energy Minor: Add PPE So, that gives is 15 PPE and greater smite when needed. Doesn't need a major ...
- Tue May 22, 2018 4:48 am
- Forum: Archived Discussions
- Topic: Supertech (literally Super)
- Replies: 143
- Views: 46540
Re: Supertech (literally Super)
So, Repair instead of Weird Science for build rolls. Maximum 2 levels in a power. Super Edge remains unchanged (combat edges only) I would still prefer to exclude TWs. Probably need an exclusion list: Super Sorcery , Invent , Undead , Sidekick , others? Need a more drastic usage limitation: ammo wor...
- Tue May 22, 2018 2:05 am
- Forum: Archived Discussions
- Topic: Supertech (literally Super)
- Replies: 143
- Views: 46540
Re: Supertech (literally Super)
This was my point as well.High Command wrote:Why do TWs have to hone in on ALL the awesome. They have TW. Stay in your lane!
VV
- Sun May 20, 2018 4:52 pm
- Forum: Archive
- Topic: Adventure 2: Rendezvous
- Replies: 46
- Views: 21329
Re: Adventure 2: Rendezvous
Montage! The group has a number of things to deal with at once: uniforms, next steps, and teenage drama to name a few. While Marks has revealed potential other Serpah sites, others have suggested a media campaign, looking for other corporate partners, or even just fading into a false identity. Fort...
- Sun May 20, 2018 12:53 pm
- Forum: 1st SET Adventures
- Topic: Mission 5: Regroup
- Replies: 36
- Views: 21548
Re: Mission 5: Regroup
Coming in From The Cold The team's response to Fell's disappearance and the arrival of Elle of the Owls is mixed with many emotions. Elle herself seems somewhat sympathetic, but still remains the Top Chief. "I am here because you seem to have kicked over a demonic hornet's nest and the legion ...
- Sat May 19, 2018 6:00 am
- Forum: Archived Discussions
- Topic: Supertech (literally Super)
- Replies: 143
- Views: 46540
Re: Supertech (literally Super)
Worth noting with gadgeteer requirement, that limits it to TW's and Psi Operators Or Weird Scientists. The AB does exist, if not really utilized. I could drop the gadgeteer requirement, but would somehow like to keep this out of the purview of techno-wizards. Thier concept is not to build superadva...
- Fri May 18, 2018 7:47 pm
- Forum: Archived Discussions
- Topic: Supertech (literally Super)
- Replies: 143
- Views: 46540
Re: Supertech (literally Super)
Adding to ranged weapons seems to cheap...not sure how to negate that. Overall it works okay...maybe the points per Rank need to scale a little (i.e. only increase by 1 after Seasoned). I basically valued it at Minor = 1 point, Major = 2 points and used our old super tech scale. I would generally be...
- Fri May 18, 2018 7:44 pm
- Forum: Archived Discussions
- Topic: Supertech (literally Super)
- Replies: 143
- Views: 46540
Supertech (literally Super)
New Edge : Super Scientist [Professional Edge] Prerequisite : Veteran, the Gadgeteer or Tinkerer Edge, Knowledge (Engineering) or Knowledge (Science) d10+, Repair d10+ These inventors can go well beyond the normal bounds of the technology of the day and create truly amazing, if somewhat quirky, dev...
- Thu May 17, 2018 4:50 pm
- Forum: SR (SWD) and Playtest Archive
- Topic: Momano Hunter v2
- Replies: 8
- Views: 4479
Re: Momano Hunter v2
Didn't want to go too over the top?Tribe of One wrote:Is there a reason you're implanting a light blade and not a BFB?
Although the BFB would make a pretty epic implant.
VV
- Thu May 17, 2018 2:43 pm
- Forum: SR (SWD) and Playtest Archive
- Topic: Momano Hunter v2
- Replies: 8
- Views: 4479
Re: Momano Hunter v2
Advances Iconic Framework Begin with the Upgradable Edge. Select cybernetic systems up to 6 total Strain. Choose the starting gear allotment for the Combat Cyborg, Crazy, or Juicer. Hero’s Journey Magic & Mysticism (4) +5 PPE Training (2) +5 Skill points to Fighting, Shooting, or Throwing Train...
- Thu May 17, 2018 2:42 pm
- Forum: SR (SWD) and Playtest Archive
- Topic: Momano Hunter v2
- Replies: 8
- Views: 4479
Re: Momano Hunter v2
Gear
Credits: 5,000
Credits: 5,000
- Thu May 17, 2018 2:42 pm
- Forum: SR (SWD) and Playtest Archive
- Topic: Momano Hunter v2
- Replies: 8
- Views: 4479
Re: Momano Hunter v2
Background
Grew up in magic zone with limited mystic ability but some potential. Was recruited by the Momano Hunters to hunt supernatural beings, made a good living at it too. The legion caught his attention when he saw the chance to hunt down Tolkeen demons while protecting refugee corridors.
Grew up in magic zone with limited mystic ability but some potential. Was recruited by the Momano Hunters to hunt supernatural beings, made a good living at it too. The legion caught his attention when he saw the chance to hunt down Tolkeen demons while protecting refugee corridors.
- Thu May 17, 2018 2:41 pm
- Forum: SR (SWD) and Playtest Archive
- Topic: Momano Hunter v2
- Replies: 8
- Views: 4479
Re: Momano Hunter v2
Powers
Arcane Background: Super Powers
PPE: 25 - Recovery: 1/hour
Energy Field [Damage Field] (4) [Seasoned]
Arcane Background: Super Powers
PPE: 25 - Recovery: 1/hour
Energy Field [Damage Field] (4) [Seasoned]
- Range: Tough
- Duration: 3 (2/round)
- Trapping: Self only. Electrical Aura
- Effect: Arcing field of electricity that causes 2d6 damage when touches. 2d8 with a raise.
- Thu May 17, 2018 2:41 pm
- Forum: SR (SWD) and Playtest Archive
- Topic: Momano Hunter v2
- Replies: 8
- Views: 4479
Re: Momano Hunter v2
Character Sheet Abraham Isaacson Rank : Seasoned Experience : 25 Advances Left : 0 Race : Human Iconic Framework : Cybernetic Technowarrior (MARS) Attributes : Agility d10, Smarts d6, Spirit d8, Strength d10, Vigor d8 Charisma : +2; Pace : 6; Parry : 0; Toughness : 10; Strain : 10/14 Skills : Fight...
- Thu May 17, 2018 2:15 pm
- Forum: Out of Character Topics
- Topic: Blog Reboot
- Replies: 9
- Views: 7122
Blog Reboot
Hello everyone, I got some time off and if our web guy is able to put up the blog CMS I'd like to get this things rolling a little - want to showcase some of our creations before the new Rifts books hit so we can say "we did that first!" So, what's your favourite creation you've seen on si...
- Thu May 17, 2018 10:32 am
- Forum: SR (SWD) and Playtest Archive
- Topic: Momano Hunter v2
- Replies: 8
- Views: 4479
Momano Hunter v2
MARS Cybernetic Techno Warrior Begin with the Upgradable Edge. Select cybernetic systems up to 6 total Strain. Choose the starting gear allotment for the Combat Cyborg, Crazy, or Juicer. HJ Magic & Mysticism [dice]0[/dice] +5 PPE Training [dice]1[/dice] +5 Skill points to Fighting, Shooting, or ...
- Thu May 17, 2018 9:05 am
- Forum: SR (SWD) and Playtest Archive
- Topic: Blind MARS Psychic
- Replies: 5
- Views: 2828
Re: Blind MARS Psychic
Advances Attributes Agility: d4>d6 (FG) Smarts: d4>d6 (FG)>d8 (1)>d10 (hindrances)> d12 (N2) Spirit: d4>d10 (3)>d12 (hindrances)>d12+1 (S2) Strength: d4>d6 (FG) Vigor: d4>d6 (1) Iconic Framework Begin with +5 skill points. Begin with two Edges of your choice, ignoring Rank requirements - AB Psionic...
- Thu May 17, 2018 9:04 am
- Forum: SR (SWD) and Playtest Archive
- Topic: Blind MARS Psychic
- Replies: 5
- Views: 2828
- Thu May 17, 2018 9:04 am
- Forum: SR (SWD) and Playtest Archive
- Topic: Blind MARS Psychic
- Replies: 5
- Views: 2828
Re: Blind MARS Psychic
Background Unique Combat Mage Armor (TW) +10 Armor, +1 Toughness, as well as a Strength increase of one die type. Strength Minimum: N/A Environment Protection: Full Weight: 9 lb Note: Outside of a ley line, Combat Mage Armor requires 1 Power Point per hour to function; without this, the weight quad...
- Thu May 17, 2018 9:03 am
- Forum: SR (SWD) and Playtest Archive
- Topic: Blind MARS Psychic
- Replies: 5
- Views: 2828
Re: Blind MARS Psychic
Powers Arcane Background : Psionics PPE/ISP : 30 - Recovery : 1/hour Hypnotic Suggestion [Puppet] (3/6) [Veteran] Range : Smarts (Smarts x 2) Duration : 3 (1/round)/Special Trapping : Effect : Opposed roll vs. Spirit to control another person. Bio-Manipulation [Boost/Lower Trait] (2/4) [Novice] Ran...
- Thu May 17, 2018 9:03 am
- Forum: SR (SWD) and Playtest Archive
- Topic: Blind MARS Psychic
- Replies: 5
- Views: 2828
Re: Blind MARS Psychic
Character Sheet Saul Tarsus Rank : Seasoned Experience : 25 Advances Left : 0 Race : Human Iconic Framework : MARS - PCO Attributes : Agility d6, Smarts d12, Spirit d12, Strength d6, Vigor d6 Charisma : 2; Pace : 6; Parry : 2; Toughness : 5; Strain : 0 Skills : Psionics d12 (2) Notice d12 (2) Stree...
- Thu May 17, 2018 4:20 am
- Forum: SR (SWD) and Playtest Archive
- Topic: Blind MARS Psychic
- Replies: 5
- Views: 2828
Blind MARS Psychic
MARS PCO Major Hindrance: Blind Begin with +5 skill points. Begin with two Edges of your choice, ignoring Rank requirements - AB Psionics, Major Psionics Make one additional roll on the M.A.R.S. Fortune & Glory Table Begin with the starting gear of any one Iconic Framework of your choosing. FG [...
- Wed May 16, 2018 7:10 am
- Forum: Approved Items
- Topic: Multi-Assault TK Automatic Rifle - Signature Item for Review
- Replies: 20
- Views: 10955
Re: Multi-Assault TK Automatic Rifle - Signature Item for Re
Does the +2 AP from trappings make total AP of 4?
VV
VV
- Tue May 15, 2018 3:28 pm
- Forum: SR (SWD) and Playtest Archive
- Topic: Another Random ARES
- Replies: 0
- Views: 1384
Another Random ARES
Race: [dice]0[/dice] D'Norr
Origin [dice]1[/dice] Divine Origin
Power & Greatness [dice]2[/dice] Resistance and Regeneration
Power & Greatness [dice]3[/dice] Resistance and Regeneration
Origin [dice]1[/dice] Divine Origin
Power & Greatness [dice]2[/dice] Resistance and Regeneration
Power & Greatness [dice]3[/dice] Resistance and Regeneration
- Tue May 15, 2018 10:58 am
- Forum: Archive
- Topic: Adventure 2: Rendezvous
- Replies: 46
- Views: 21329
Re: Adventure 2: Rendezvous
It's Settled Then As the team brainstorms their needs Marks nods intensely his eidetic memory recording every request they make. He vigorously confirms the needs for disguises and identities, "Yes, we're going to need to protect ourselves. Disguise will be important, we also have some very coo...
- Tue May 15, 2018 10:42 am
- Forum: Archives
- Topic: Out of Character Chatter
- Replies: 320
- Views: 156731
- Tue May 15, 2018 10:37 am
- Forum: 1st SET Adventures
- Topic: Mission 5: Regroup
- Replies: 36
- Views: 21548
Mission 5: Regroup
Can You Hear Me Now? [/size] As the CS whisks Timothy off in a flurry the team toys with the idea of giving chase, but the size of the enemy and the presence of a Death's Head Transport and air escort coming to pick them up makes chasing impractical - and stupid. Although neither of those considera...
- Mon May 14, 2018 8:27 am
- Forum: Out of Character Topics
- Topic: Patron Item Request Thread
- Replies: 29
- Views: 70717
Re: Patron Item Request Thread
Account : Venatus Vinco Character Name : Norona (32nd SET) Patron Item Choice : Bandito Arms Branaghan Armored Overcoat Patron Item Choice : NG Equalizer Account : Venatus Vinco Character Name : Solene Bouchard (CS) Patron Item Choice : CAF Elite Corps Load-Bearing Chest Rig Patron Item Choice : NG...
- Sun May 13, 2018 5:23 am
- Forum: Archive
- Topic: Warlock Iconic Framework
- Replies: 8
- Views: 7421
Re: Warlock Iconic Framework
I thought you could approximate this IF with a MARS package. Wilderness Scout variant [*]Add one die type to Spirit. [*]Begin with Notice d6, Survival d8, and Elementalism d8. [*]Begin with the AB Miracles and Master of Magic edges [*]Begin with the Ley Line Walker's starting gear. Of course, summon...
- Wed May 09, 2018 5:38 pm
- Forum: SR (SWD) and Playtest Archive
- Topic: Water Warlock
- Replies: 4
- Views: 2313
Re: Water Warlock
Advances Iconic Framework: Warlock Hero’s Journey Mystic Items & Gadgets 20 - Staff Mystic Items and Gadgets 2 - Ley Line Walker Medium Armor Magic & Mysticism 11 - Improved Rapid Recharge Experience & Wisdom 2 - Elan Advances Initial Advances: (From Hindrances): +1 Spirit, Primordial W...
- Wed May 09, 2018 5:37 pm
- Forum: SR (SWD) and Playtest Archive
- Topic: Water Warlock
- Replies: 4
- Views: 2313
Re: Water Warlock
Gear Ley Line Walker Medium Armor +5 Armor Strength Minimum: N/A Environmental Protection: Weight: 8 lbs Note: Comes with a breath mask and magical filter system that provides +4 to Vigor rolls against airborne toxins and diseases. Its bulk is a bit harder to conceal (−2 on such efforts). [/size] C...
- Wed May 09, 2018 5:37 pm
- Forum: SR (SWD) and Playtest Archive
- Topic: Water Warlock
- Replies: 4
- Views: 2313
Re: Water Warlock
Background
- Wed May 09, 2018 5:37 pm
- Forum: SR (SWD) and Playtest Archive
- Topic: Water Warlock
- Replies: 4
- Views: 2313
Re: Water Warlock
Character Sheet Aquar Rank : Novice Experience : 5 Advances Left : 0 Race : D’Norr Iconic Framework : Warlock Attributes : Agility d6, Smarts d8, Spirit d10, Strength d6, Vigor d6 Charisma : +1; Pace : 6; Parry : 5; Toughness : 5; Strain : 0 Skills : Elementalism d8 Survival d8 (+2 related to water...
- Wed May 09, 2018 2:35 pm
- Forum: SR (SWD) and Playtest Archive
- Topic: Water Warlock
- Replies: 4
- Views: 2313
Water Warlock
D'Norr
HJ
[dice]0[/dice]
[dice]1[/dice]
[dice]2[/dice]
Mystic Items & Gadgets [dice]3[/dice]
[dice]4[/dice]
HJ
[dice]0[/dice]
[dice]1[/dice]
[dice]2[/dice]
Mystic Items & Gadgets [dice]3[/dice]
[dice]4[/dice]
- Wed May 09, 2018 5:44 am
- Forum: Archive
- Topic: Warlock Iconic Framework
- Replies: 8
- Views: 7421
Re: Warlock Iconic Framework
Primordial Weapon Requirements : Seasoned, smite A powerful manifestation of a warlock’s connection to the elemental plane, the primordial weapon allows the elementalist to call forth a weapon made purely of her life sign (e.g. flaming whip, ice sword, stone maul, etc.) that does Strength + Spirit ...
- Wed May 09, 2018 5:15 am
- Forum: Archive
- Topic: Warlock Iconic Framework
- Replies: 8
- Views: 7421
Warlock Iconic Framework
Maybe for potential use on a blog. General feedback is welcome along with ideas for iconic edges or unique trappings. VV WARLOCK A Warlock draws her magic powers from a supernatural, Elemental Intelligence from an elemental plane (earth, air, fire, or water). Like the Mystic and the Witch, there is...
- Tue May 08, 2018 6:11 pm
- Forum: SR (SWD) and Playtest Archive
- Topic: MARS "Ripper"
- Replies: 0
- Views: 1601
MARS "Ripper"
FG [dice]0[/dice] [dice]1[/dice] [dice]2[/dice] [dice]6[/dice] HJ [dice]3[/dice] [dice]4[/dice] [dice]5[/dice] Rippertech Lymph Graft [dice]7[/dice] - Reduce Reason Loss by 1 Hellish Heart [dice]8[/dice] - Traumatized, lose 1 point of Reason Ancient Organs [dice]9[/dice] - Botched, 1 wound after Gol...
- Mon May 07, 2018 6:57 pm
- Forum: Archive
- Topic: Adventure 2: Rendezvous
- Replies: 46
- Views: 21329
Re: Adventure 2: Rendezvous
Do We Get Cool Costumes? Marks visibly relaxes as the group agrees to help, "Great! I am terrified and super excited all at the same time. I can't take direct action or we'll tip our hand, and lose a lot of my inside sources to the government world. So I need dedicated pweople like you to do t...
- Mon May 07, 2018 6:50 pm
- Forum: Archives
- Topic: Out of Character Chatter
- Replies: 320
- Views: 156731
- Mon May 07, 2018 6:48 pm
- Forum: 1st SET Adventures
- Topic: Mission 5: Dungeon Crawl
- Replies: 77
- Views: 45884
Re: Mission 5: Dungeon Crawl
Big Damn Heroes As the Simvan in the mountain temple wither under the onslaught of the 1st SET the team becomes aware of the dire situation on the other side of the portal - which is rapidly closing! A gaggle of prisoners is running toward the portal, while Merlaggon and Saul hold off some angry de...
- Fri May 04, 2018 6:59 am
- Forum: EP Archive
- Topic: 2018 EP Requests
- Replies: 307
- Views: 162929
Re: 2018 EP Requests
Name: John
Primary Character: Herra
GM/AGM/Mod Account: Venatus Vinco
Beginning EP Balance: 21
Ending EP Balance: 18
What did you want done?
Primary Character: Herra
GM/AGM/Mod Account: Venatus Vinco
Beginning EP Balance: 21
Ending EP Balance: 18
What did you want done?
- (3 EP) to purchase 3 bennys
- Thu May 03, 2018 4:01 pm
- Forum: Archived Discussions
- Topic: Mind Melter Redux
- Replies: 168
- Views: 55428
Re: Mind Melter Redux
That makes sense.RFT wrote:I Approve the changes of 2.1, but suggest going to 4 Heroes Journey instead of 5 with the potency of the Tricks and Power Stunts doing a lot to close the gap.
VV
- Thu May 03, 2018 4:00 pm
- Forum: Archived Discussions
- Topic: Mind Melter Redux
- Replies: 168
- Views: 55428
Re: Mind Melter Redux
[These are enhanced versions of Tricks and Tests of Will and the modifiers do not stack with other Tricks or Tests of Will. Likewise this trick effect is resisted with a relevant opposed roll. I can live with this...does this mean Strong Willed applies? To Jon's point, if the original redux is too ...
- Mon Apr 30, 2018 5:35 pm
- Forum: Archive
- Topic: Adventure 2: Rendezvous
- Replies: 46
- Views: 21329
Re: Adventure 2: Rendezvous
Idle Talk [/size] While theories fly back and forth between our heroes regarding the presence of the Sarpah at a secure government facility dedicated to hunting super powered humans, hormones rage between BRadley and Summer. All of it made for a pretty awkward flight back. Mercifully it was short. ...
- Mon Apr 30, 2018 3:08 pm
- Forum: 1st SET Adventures
- Topic: Mission 5: Dungeon Crawl
- Replies: 77
- Views: 45884
Re: Mission 5: Dungeon Crawl
Alu (Alecto)
Agility [dice]0[/dice]
Strength [dice]1[/dice]
Fighting [dice]2[/dice]
Agility [dice]3[/dice]
Strength [dice]4[/dice]
Fighting [dice]5[/dice]
Agility [dice]0[/dice]
Strength [dice]1[/dice]
Fighting [dice]2[/dice]
Agility [dice]3[/dice]
Strength [dice]4[/dice]
Fighting [dice]5[/dice]
- Mon Apr 30, 2018 10:20 am
- Forum: Archives
- Topic: Out of Character Chatter
- Replies: 320
- Views: 156731
- Mon Apr 30, 2018 10:12 am
- Forum: 1st SET Adventures
- Topic: Mission 5: Dungeon Crawl
- Replies: 77
- Views: 45884
Re: Mission 5: Dungeon Crawl
Quickness Is Broken With unbelievable grace and speed, Cory zips in an teleports away one hostage - leaving her Simvan captor exposed. Yet, the amazing mystic still has more as she powers up her weapons and shouts at the remaining Simvan causing them to panic and retreat further into the ruins, pus...
- Fri Apr 20, 2018 8:41 am
- Forum: Archive
- Topic: Splugorth Bio-Wizardry Transmutation (Bio-Borgs)
- Replies: 0
- Views: 2314
Splugorth Bio-Wizardry Transmutation (Bio-Borgs)
Rather than just take the existing Cyborg Iconic Framework and rename everything to sound bio-wizardish I adapted the cybernetic system from Savage Rifts Tomorrow Legion Player’s Guide. This allows for the creation of bio-borgs and even rolling on the Cybernetics Table but using bio-wizard implants...
- Thu Apr 19, 2018 4:14 am
- Forum: Archive
- Topic: Adventure 2: Rendezvous
- Replies: 46
- Views: 21329
Adventure 2: Rendezvous
The Big Exit [/size] As the Saraph bodies pile up in the basement the team manages to haul the last of the prisoners into the portal and get out of there without losing or leaving a single person. The combination of Walker and Mr. Raith allows everyone to quickly arrive at the rendezvous point. OUt...
- Tue Apr 17, 2018 1:07 pm
- Forum: Out of Character Topics
- Topic: EP for recruiting?
- Replies: 3
- Views: 2985
- Tue Apr 17, 2018 9:20 am
- Forum: Out of Character Topics
- Topic: EP for recruiting?
- Replies: 3
- Views: 2985
Re: EP for recruiting?
Always!
- Tue Apr 17, 2018 2:55 am
- Forum: 1st SET Adventures
- Topic: Mission 5: Dungeon Crawl
- Replies: 77
- Views: 45884
Re: Mission 5: Dungeon Crawl
Initiative (Hell)
Merlaggon [dice]2[/dice] AD
Alu (12) [dice]0[/dice] QS
Saul [dice]3[/dice] 10D
Balrog (1) [dice]1[/dice] 2S
Merlaggon [dice]2[/dice] AD
Alu (12) [dice]0[/dice] QS
Saul [dice]3[/dice] 10D
Balrog (1) [dice]1[/dice] 2S
- Mon Apr 16, 2018 5:27 pm
- Forum: Out of Character Topics
- Topic: New here!
- Replies: 10
- Views: 6239
Re: New here!
Welcome,
If you have any questions please just ask.
We're here to help.
VV
If you have any questions please just ask.
We're here to help.
VV
- Mon Apr 16, 2018 4:45 pm
- Forum: Archives
- Topic: Out of Character Chatter
- Replies: 320
- Views: 156731
- Mon Apr 16, 2018 4:43 pm
- Forum: 1st SET Adventures
- Topic: Mission 5: Dungeon Crawl
- Replies: 77
- Views: 45884
Re: Mission 5: Dungeon Crawl
The Mighty 1st: Shoot First, Don’t Ask Questions Sparky is the first to act, loping forward with his vibro-blades extended ready for some action. The Simvan nearest him spot him, but too late to do anything except look upon the bringer of their deaths. However, the commotion is enough to alert the ...
- Sun Apr 15, 2018 10:59 am
- Forum: Archive
- Topic: Chaing-Ku Dragon Hatchling
- Replies: 90
- Views: 36456
Re: Chaing-Ku Dragon Hatchling
Hmmm... I am still leaning toward one or two additional powers for Alchemy. Barring that, and this is sacrilegious, I would give them a choice of tattoos rather than Weapon Tattoo and Eye of Knowledge. Just to give a little more option and variety to players. However, it's pretty good as is with out...
- Sat Apr 14, 2018 2:51 pm
- Forum: Archive
- Topic: Chaing-Ku Dragon Hatchling
- Replies: 90
- Views: 36456
Re: Chaing-Ku Dragon Hatchling
Is it worth it to give a choice? 2 New starting powers for Alchemy or 2 additional tattoos?High Command wrote:I tend to agree. not having three powers for Brigid would have sucked.
Probably too complicated. Alchemy is their thing. Stick with that.
VV
- Sat Apr 14, 2018 2:43 pm
- Forum: SR (SWD) and Playtest Archive
- Topic: Savage Chiang-Ku
- Replies: 3
- Views: 2424
Re: Savage Chiang-Ku
Seasoned 2 Character Sheet Zhaigeng Rank : Novice Experience : 25 Advances Left : 0 Race : Chiang-Ku Dragon Hatchling Iconic Framework : Chiang-Ku Dragon Hatchling Attributes : Agility d6, Smarts d10, Spirit d6, Strength d12, Vigor d10 Charisma : 0; Pace : 6; Parry : 5; Toughness : 7 or 20 (8) MDC;...
- Sat Apr 14, 2018 1:49 pm
- Forum: SR (SWD) and Playtest Archive
- Topic: Savage Chiang-Ku
- Replies: 3
- Views: 2424
Re: Savage Chiang-Ku
Novice 1 with Hindrances Added Zhaigeng Rank : Novice Experience : 5 Advances Left : 0 Race : Chiang-Ku Dragon Hatchling Iconic Framework : Chiang-Ku Dragon Hatchling Attributes : Agility d6, Smarts d8, Spirit d6, Strength d10, Vigor d10 Charisma : 0; Pace : 6; Parry : 5; Toughness : 7 or 18 (8) MD...
- Sat Apr 14, 2018 1:29 pm
- Forum: Archive
- Topic: Chaing-Ku Dragon Hatchling
- Replies: 90
- Views: 36456
Re: Chaing-Ku Dragon Hatchling
Having made one, I think they might need to start with an additional power or two for AB Alchemy. This would get the build points to pretty much 80.
- Sat Apr 14, 2018 7:24 am
- Forum: SR (SWD) and Playtest Archive
- Topic: Savage Chiang-Ku
- Replies: 3
- Views: 2424
Re: Savage Chiang-Ku
Character Sheet Zhaigeng Rank : Novice Experience : 0 Advances Left : 0 Race : Chiang-Ku Dragon Hatchling Iconic Framework : Chiang-Ku Dragon Hatchling Attributes : Agility d6, Smarts d8, Spirit d6, Strength d10, Vigor d8 Charisma : 0; Pace : 6; Parry : 5; Toughness : 6 or 17 (8) MDC; Strain : 0 Sk...
- Sat Apr 14, 2018 7:13 am
- Forum: SR (SWD) and Playtest Archive
- Topic: Savage Chiang-Ku
- Replies: 3
- Views: 2424
Savage Chiang-Ku
HJ - Magic and Mysticism [dice]0[/dice]
HJ - Magic and Mysticism [dice]1[/dice]
HJ - Magic and Mysticism [dice]1[/dice]
- Sat Apr 14, 2018 3:40 am
- Forum: Archive
- Topic: Chaing-Ku Dragon Hatchling
- Replies: 90
- Views: 36456
- Sat Apr 14, 2018 3:26 am
- Forum: Archive
- Topic: Chaing-Ku Dragon Hatchling
- Replies: 90
- Views: 36456
Re: Chaing-Ku Dragon Hatchling
A few other observations. You're missing one of the marks of heritage - the impaled heart with no blood. I don't think it really affects your math as except for in games like Vampire Kingdoms, it's not going to see constant use. And if it does, they are a freaking Dragon. This was not listed under ...
- Sat Apr 14, 2018 3:14 am
- Forum: Archive
- Topic: Chaing-Ku Dragon Hatchling
- Replies: 90
- Views: 36456
Re: Chaing-Ku Dragon Hatchling
I would say Make Tattoos require a dramatic tasks at -2 per strain/rank of the power/tattoo. Each failure causes 1 fatigue to the target, critical failure causes 2, this can kill the target. This needs to be figured out in our Tattoo thread. I went to put the same rules in and there were none. I ca...
- Sat Apr 14, 2018 2:50 am
- Forum: Archive
- Topic: Chaing-Ku Dragon Hatchling
- Replies: 90
- Views: 36456
Re: Chaing-Ku Dragon Hatchling
I would not want them taking Line Walker unique abilities. They dabble in other arts, not master them. Plus, we don't want them stealing the line Walker uniqueness They don't have much from the base LLW (except sense rifts which is pretty common in Palladium Rifts) and taking iconic edges would req...
- Sat Apr 14, 2018 2:47 am
- Forum: Archive
- Topic: Chaing-Ku Dragon Hatchling
- Replies: 90
- Views: 36456
Re: Chaing-Ku Dragon Hatchling
Magical Prowess. Their familiarity with magic means Chiang-Ku can learn traditional spellcasting in addition to their alchemical knowledge. They gain the arcane background spellcasting. Additionally, this edge allows them to select Ley Line Walker Iconic Edges and learn additional spells via the Ne...
- Fri Apr 13, 2018 7:14 pm
- Forum: Archive
- Topic: Chaing-Ku Dragon Hatchling
- Replies: 90
- Views: 36456
Re: Chaing-Ku Dragon Hatchling
CHIANG-KU DRAGON HATCHLING This breed of dragon differs significantly from its gigantic fire breathing brethren. The emerald skinned Chiang-Ku are wise masters of mystical arts, deeply knowledgeable in many forms of magic who have lived among humans for generations. They are rumored to have taught ...
- Thu Apr 12, 2018 7:59 am
- Forum: 1st SET Adventures
- Topic: Mission 5: Dungeon Crawl
- Replies: 77
- Views: 45884
Re: Mission 5: Dungeon Crawl
Portal Info
- Wed Apr 11, 2018 5:07 am
- Forum: Shaintair (Concluded)
- Topic: Offered Rewards
- Replies: 20
- Views: 10077
Re: Offered Rewards
In Rob We Trust
- The People of Shaintair
- The People of Shaintair
- Wed Apr 11, 2018 2:47 am
- Forum: Shaintair (Concluded)
- Topic: The Local Tavern (OOC Chat Thread)
- Replies: 94
- Views: 31909
Re: The Local Tavern (OOC Chat Thread)
Yeah, I was listening to a podcast the other day that suggests in SW Black you'll be able to use other Traits skills for tests of will. So you'll still be able to make a face character but a brawny fighter might be able to Intimidate based on strength. Not sure I heard it right. But it could help wi...
- Tue Apr 10, 2018 5:46 pm
- Forum: Archives
- Topic: Out of Character Chatter
- Replies: 320
- Views: 156731
- Tue Apr 10, 2018 5:44 pm
- Forum: 1st SET Adventures
- Topic: Mission 5: Dungeon Crawl
- Replies: 77
- Views: 45884
Re: Mission 5: Dungeon Crawl
Untangled There has never been any question about the destructive power of the 1st SET, and today it is on full display! While Sparky, Rod, and Sinder work their way through the tangle of webs the rest of the team exterminate the swarms and swarms of spiders with extreme prejudice. Slicing, burning...
- Tue Apr 10, 2018 3:38 pm
- Forum: Archive
- Topic: Adventure 2: The Research Facility
- Replies: 101
- Views: 37474
Re: Adventure 2: The Research Facility
Round 3 Card: [dice]0[/dice] = 10D Round 3 Randy: [dice]1[/dice] [dice]2[/dice], Wildcard Benny [dice]3[/dice] [dice]4[/dice] The upstairs heroes manage to keep Randy at bay while doubling down their efforts at the computer terminal. It looks as if they will make a breakthrough if they can just hold...
- Mon Apr 09, 2018 2:26 pm
- Forum: Out of Character Topics
- Topic: Need to take a leave of absense
- Replies: 1
- Views: 2670
Re: Need to take a leave of absense
No worries man,
Congratulations on the promotion.
We'll miss you.
VV
Congratulations on the promotion.
We'll miss you.
VV
- Mon Apr 09, 2018 11:08 am
- Forum: Approved Items
- Topic: Enchanted item: Tail Cestus for SnackHappy
- Replies: 4
- Views: 4289
Re: Tail Cestus for SnackHappy
Approved.
- Thu Apr 05, 2018 5:42 pm
- Forum: Archives
- Topic: Out of Character Chatter
- Replies: 320
- Views: 156731
- Thu Apr 05, 2018 5:40 pm
- Forum: 1st SET Adventures
- Topic: Mission 5: Dungeon Crawl
- Replies: 77
- Views: 45884
Re: Mission 5: Dungeon Crawl
A Tangled Web [/size] Pressing through the sticky strands Sparky manages to get the group moving in what appears to be the right direction. Of course, the group has grown along the way. Summoned soldiers, a hell hound, and a robot horse. The big crowd really slows down the groups progress as people...
- Wed Apr 04, 2018 7:04 pm
- Forum: Adventure Archive
- Topic: Tactics Workshop
- Replies: 7
- Views: 5907
Re: Tactics Workshop
So homework: 1. With a group of 4 Maulers (configuration combination of choice) and five infantry in a hoverjeep (with one mounted heavy weapon, of choice from the CS armory), how would you take down a 24 foot humanoid (size 7) robot. Assume an average toughness of 40 (15). Not counting aces, and w...
- Wed Apr 04, 2018 10:31 am
- Forum: Shaintair (Concluded)
- Topic: Signature Items
- Replies: 17
- Views: 8956
Re: Signature Items
Sounds like the answer is yes.RFT wrote:These are enhancements to an already owned item, so if you had some some ultra awesome sword like the Prelacy exclusive one with +2 Parry and as good as an elven blade you would stack them.
Aronan
- Tue Apr 03, 2018 7:23 pm
- Forum: EP Archive
- Topic: 2018 EP Requests
- Replies: 307
- Views: 162929
Re: 2018 EP Requests
Account Name Venatus Vinco What do you Want Done : (11 EP) to Flip the Table to change F&G roll from 1 to 5 for John Freeman (3 EP) Blow on the Dice: Move up or down any d20 table roll; from 6 to 5 for John Freeman (3 EP) Access Restricted Gear (Such as CS Armor, Power Armor, and Weapons) to re...
- Tue Apr 03, 2018 6:55 pm
- Forum: Approved Items
- Topic: Giant TW Nymbu Staff (Signature Item)
- Replies: 6
- Views: 5268
Re: Giant TW Nymbu Staff (Signature Item)
Approved.
The Major mod to use the staff is expensive as it requires a lot of edges to get telemechanics and for telepathy to be active.
VV
The Major mod to use the staff is expensive as it requires a lot of edges to get telemechanics and for telepathy to be active.
VV
- Tue Apr 03, 2018 6:54 pm
- Forum: Approved Items
- Topic: TW Armor - Blackmail (signature item proposal)
- Replies: 5
- Views: 5273
Re: TW Armor - Blackmail (signature item proposal)
Looks cool. Approved.
- Tue Apr 03, 2018 6:19 pm
- Forum: Archive
- Topic: Adventure 2: The Research Facility
- Replies: 101
- Views: 37474
Re: Adventure 2: The Research Facility
Randy Round 1: [dice]1[/dice] (Wild [dice]2[/dice]) Round 2 Card: [dice]0[/dice] 8 of SPADES (Oh Shit! +1 Success Needed) Round 2 Randy: [dice]3[/dice] (Wild [dice]4[/dice] Upstairs [/size] Randy joining the AEGIS Agents steels their resolve a little as the sociopathic super hero leads his fair weat...
- Tue Apr 03, 2018 6:11 pm
- Forum: Archives
- Topic: Out of Character Chatter
- Replies: 320
- Views: 156731
Re: Out of Character Chatter
Hello,
New GM post and new player.
Don't forget to reset bennies for the new quarter. You're going to need them!
VV
New GM post and new player.
Don't forget to reset bennies for the new quarter. You're going to need them!
VV