Search found 2519 matches

by Venatus Vinco
Sat Dec 23, 2017 7:59 pm
Forum: Archive
Topic: Vanguard Brawler (Race)
Replies: 9
Views: 5511

Re: Vanguard Brawler (Race)

Freemage wrote:Racial Profiling, I assume, is a combo of Bad Reputation and Obvious D-Bee? If so, then it should be -6 Charisma with CS citizens (the penalties from those two stack).
Yes, and yes.

VV
by Venatus Vinco
Sat Dec 23, 2017 7:48 pm
Forum: Archive
Topic: Vanguard Brawler (Race)
Replies: 9
Views: 5511

Vanguard Brawler (Race)

Vanguard Brawler (Race) “The Vanguard Brawlers are notorious as leaders of street gangs and finding work as bounty hunters, slavers, hit men, enforcers, bouncers, bodyguards and mercenaries. While they will work for most any race, they tend to congregate among their own kind, typically gathering in...
by Venatus Vinco
Sat Dec 23, 2017 6:59 pm
Forum: Archive
Topic: Spiny Ravager
Replies: 0
Views: 2073

Spiny Ravager

Note: Used this in an adventure with the 1st SET, since then I've beefed up armor/toughness to be in line with a dragon hatchling Spiny Ravager “This monster makes the Fury Beetle look small and calm by comparison. The Spiny Ravager is an extremely aggressive predator that is not afraid of humans or...
by Venatus Vinco
Sat Dec 23, 2017 2:12 pm
Forum: Archive
Topic: Grigleaper
Replies: 3
Views: 2859

Re: Grigleaper

Edited original post.
by Venatus Vinco
Sat Dec 23, 2017 11:17 am
Forum: Archive
Topic: Grigleaper
Replies: 3
Views: 2859

Grigleaper

Hello, Am working on some classic Rifts monsters...will post more after the 1st SET is done with them but I thought this one would be good for the old GM toolbox. Grigleaper Named for the man who discovered them, Bartholomew P. Griggs, Grigleapers are alien pack hunters that feed on humans and large...
by Venatus Vinco
Sat Dec 23, 2017 8:04 am
Forum: Earned EP & XP
Topic: GM Poll Fourth and Final Quarter in 2017
Replies: 11
Views: 7615

Re: GM Poll Fourth and Final Quarter in 2017

I do wonder however if there's someone else who is operating with a similar sense of how the rating system ought to work? I actually prefer that way also. There seemed to be two schools of thought when that came together: 5 means you did what you were supposed and should get the expected award. or ...
by Venatus Vinco
Sat Dec 23, 2017 7:04 am
Forum: Archives
Topic: Out of Character Chatter
Replies: 320
Views: 156669

Re: Out of Character Chatter

Hey guys,

It's the end of the year, so I thought in addition to a poll I'd seek some qualitative feedback too. If you have a moment to answer these questions - it'll earn you a benny

http://savagerifts.com/sr/viewtopic.php ... 791#p26610

VV
by Venatus Vinco
Sat Dec 23, 2017 4:33 am
Forum: 1st SET Adventures
Topic: Mission 4: Will in Testament
Replies: 52
Views: 25671

Re: Mission 4: Will in Testament

Screaming Goats The team goes to work uncovering more clues to feed into Sinder’s investigation. Heading out with the goat herder Saul has a look around the scene. The area is up further into the hills. Lots of mesas, valleys, and canyons litter the area. The goat herder usually took his goats to a...
by Venatus Vinco
Fri Dec 22, 2017 3:31 pm
Forum: Archive
Topic: Adventure 1: The Call
Replies: 120
Views: 44637

Re: Adventure 1: The Call

When It Rains... [/size] Things continue to go badly for the agents, but smashingly for the AEGIS propaganda machine as Brute, Delilah and especially Randy mow through the blockade. Brute manages to knock one agent backward the length of a football field sending him crashing into the gate of the ma...
by Venatus Vinco
Fri Dec 22, 2017 11:51 am
Forum: Archive
Topic: Adventure 1: The Call
Replies: 120
Views: 44637

Re: Adventure 1: The Call

[dice]0[/dice] = Joker [dice]1[/dice] = 7H Tragedy Strikes (Hearts) . An innocent bystander has been incapacitated. It may be possible to save her by acting on the next round only. [dice]2[/dice] = Joker! [dice]3[/dice] = QS Looming Threat (Spades) . The hero’s actions have caused a chain reaction ...
by Venatus Vinco
Thu Dec 21, 2017 8:03 pm
Forum: Archived or Abandoned Items
Topic: Scout Forearm Integrated Weapon System (Signature Item)
Replies: 7
Views: 5990

Re: Scout Forearm Integrated Weapon System (Signature Item)

The mechanics are sound.

I'd like to see more flavour/fluff text. This is a signature weapon after all, it should have a bit of a story.

VV
by Venatus Vinco
Thu Dec 21, 2017 11:23 am
Forum: Out of Character Topics
Topic: EP Contest: TW Ugly Christmas Sweater Contest
Replies: 11
Views: 8199

EP Contest: TW Ugly Christmas Sweater Contest

TW Ugly Christmas Sweater Contest [img]http://www.nullfactor.net/eu/VV/Savage/site/sweater.png[/img] Hail Savages, For a little Christmas cheer we're having an Ugly Christmas Sweater Contest Savage Rifts style. All entries will receive 1 EP (one entry per player not character). Winner, as voted by ...
by Venatus Vinco
Wed Dec 20, 2017 9:39 am
Forum: EP Archive
Topic: [Archived 2017 EP Requests]
Replies: 252
Views: 109496

Re: EP Requests

Name: VV
Primary Character: Solene Bouchard
GM/AGM/Mod Account: Venatus Vinco
What did you want done? (1 EP) To add +4 to any Trait or Skill Roll (must be declared before rolling) for CS 110th
by Venatus Vinco
Sat Dec 16, 2017 11:37 am
Forum: Archives
Topic: Out of Character Chatter
Replies: 320
Views: 156669

Re: Out of Character Chatter

Sure!

Let's try it.

VV
by Venatus Vinco
Sat Dec 16, 2017 7:55 am
Forum: Archives
Topic: Out of Character Chatter
Replies: 320
Views: 156669

Re: Out of Character Chatter

by Venatus Vinco
Sat Dec 16, 2017 7:34 am
Forum: 1st SET Adventures
Topic: Mission 4: Will in Testament
Replies: 52
Views: 25671

Re: Mission 4: Will in Testament

Wrestling the Rustlers Sinder takes the lead on the investigation reviewing the Sheriff’s notes and photos already taken from the scene, while the most of the group heads out to the ranch to help look for clues. For his part, Sparky hits up the local pubs for rumours and news. The local farmers are...
by Venatus Vinco
Sat Dec 16, 2017 7:30 am
Forum: Archive
Topic: Adventure 1: The Call
Replies: 120
Views: 44637

Re: Adventure 1: The Call

Stunts [/size] Reaching deep into primordial forces that underlie every human being, Gothm is able to tap deep fears and concerns. Bringing forward the force of nature that causes us to fight, flee, or freeze. And it works. Upon seeing spiders cover the entire area some of the agents run for cover,...
by Venatus Vinco
Sat Dec 16, 2017 5:19 am
Forum: Approved Items
Topic: The Thatcher Bible - Enchanted Item
Replies: 35
Views: 14854

Re: The Thatcher Bible - Enchanted Item

If the adventure card idea doesn't work, how about a once per session ability to roll his Spirit as a cooperative roll to add to someone else's Trait roll? That could be the mechanic for him inspiring someone else to his or her fullest. Thoughts? That's fun. I like it. There's a similar precedent f...
by Venatus Vinco
Fri Dec 15, 2017 8:13 pm
Forum: Archive
Topic: Techno-Wizard Cybernetics / Bionics
Replies: 62
Views: 19215

Re: Techno-Wizard Cybernetics / Bionics

Pender: I like the idea the Cyber Psychic Alignment has to be taken for each Arcane Background. That limits the mystic's ability to taker cybernetics. Since Cyberknights and Dragons cannot that really takes everything off the table. Also, I made a quick MARS Personal Concept Momano Hunter. Worked pr...
by Venatus Vinco
Fri Dec 15, 2017 8:08 pm
Forum: SR (SWD) and Playtest Archive
Topic: Momano Hunter
Replies: 4
Views: 3046

Re: Momano Hunter

Advances Iconic Framework: MARS PCO +5 skill points 2 edges of choice (Cyber Psychic Alignment, AB Psionics) Starting Gear of Choice +1 F&G roll Hero’s Journey Training, 20: Free Professional Edge (Major Psionic) Psionics: +10 ISP Experience: Free Professional Edge (Momano Hunter) MARS Fortune ...
by Venatus Vinco
Fri Dec 15, 2017 8:06 pm
Forum: SR (SWD) and Playtest Archive
Topic: Momano Hunter
Replies: 4
Views: 3046

Re: Momano Hunter

Gear Combat Mage Armor +7 Armor +1 Strength Full Environmental Protection Powers: darksight, farsight Does not require charging when on a ley line. Requires 1 Power Point per hour to function Micro Exoskeleton: +1 Pace, +1 to Strength Checks & Fighting Damage Zone Ranger ATV Crazy Starting Gear
by Venatus Vinco
Fri Dec 15, 2017 8:03 pm
Forum: SR (SWD) and Playtest Archive
Topic: Momano Hunter
Replies: 4
Views: 3046

Re: Momano Hunter

Character Sheet Hannah Hawkins Concept Image Rank : Seasoned Experience : 25 Advances Left : 0 Race : Human Iconic Framework : MARS - Personal Concept Attributes : Agility d10, Smarts d8, Spirit d6, Strength d8+1, Vigor d6 Charisma : 0; Pace : 7; Parry : 7; Toughness : 14 (7); Strain : 6 Skills : P...
by Venatus Vinco
Fri Dec 15, 2017 6:21 pm
Forum: Out of Character Topics
Topic: Counter Spell
Replies: 7
Views: 4502

Re: Counter Spell

Is there a way to build a counter spell edge that functions the same/similar to the Counterattack edge?

VV
by Venatus Vinco
Fri Dec 15, 2017 1:07 pm
Forum: SR (SWD) and Playtest Archive
Topic: Momano Hunter
Replies: 4
Views: 3046

Momano Hunter

MARS Personal Concept Option - +5 Skill points - Psychic Cyber Alignment and AB Psionics - Crazy Starting gear FG [dice]0[/dice] [dice]1[/dice] [dice]2[/dice] [dice]6[/dice] HJ Training [dice]3[/dice] Psionics [dice]4[/dice] Experience & Wisdom [dice]5[/dice] Rich Cybernetics [dice]7[/dice] Cybe...
by Venatus Vinco
Fri Dec 15, 2017 12:33 pm
Forum: Out of Character Topics
Topic: Amulet of Power - Patron Item Ideas
Replies: 33
Views: 12955

Re: Amulet of Power - Patron Item Ideas

What you're looking at is a power with self only trapping. Power is major mod, the adept edge is major mod. Well, adept adds a "self only" power every rank (so 5 self only's) plus allows spending power points to increase AP of an attack. All those things combined is only worth one edge. T...
by Venatus Vinco
Sun Dec 10, 2017 11:16 am
Forum: SR (SWD) and Playtest Archive
Topic: Sheriff Will Longmarsh (MARS, Veteran)
Replies: 3
Views: 2156

Re: Sheriff Will Longmarsh (MARS, Veteran)

Advances Iconic Framework Begin with +5 skill points. Begin with any two Knowledge skills at d8 and the Scholar Edge. Begin with Investigation d8, Streetwise d8, and the Investigator Edge. Begin with the following starting gear: Huntsman Lightweight Personal Armor, Wilk’s 320 Laser Pistol, NG-S2 Su...
by Venatus Vinco
Sun Dec 10, 2017 11:12 am
Forum: SR (SWD) and Playtest Archive
Topic: Sheriff Will Longmarsh (MARS, Veteran)
Replies: 3
Views: 2156

Re: Sheriff Will Longmarsh (MARS, Veteran)

Gear TW “Eagle Eye” Winchester Rifle Item: Winchester ‘76 (.45-.47) Range: 24/48/96 Damage: 2d8 (AP 2, ROF 1) Weight: 10 Shots: 15 Min Str : d6 [/size] TW Modifications Minor (2): +2 Shooting Major: Add an Edge (Marksman) Major: Add a Power (Farsight) [/size] NG Cannonball Armor +4 Armor, +1 Toughn...
by Venatus Vinco
Sun Dec 10, 2017 11:10 am
Forum: SR (SWD) and Playtest Archive
Topic: Sheriff Will Longmarsh (MARS, Veteran)
Replies: 3
Views: 2156

Re: Sheriff Will Longmarsh (MARS, Veteran)

Sheriff Will Longmarsh Rank : Veteran Experience : 45 Advances Left : 0 Race : Human Iconic Framework : MARS Rogue Scholar Attributes : Agility d8, Smarts d10, Spirit d10, Strength d6, Vigor d6 Charisma : 0; Pace : 6; Parry : 5; Toughness : 5; Strain : 0 Skills : Knowledge Computers d8 (HJ) Knowled...
by Venatus Vinco
Sat Dec 09, 2017 2:37 pm
Forum: Archive
Topic: Adventure 1: The Call
Replies: 120
Views: 44637

Re: Adventure 1: The Call

Countdown to Disaster [/size] As agents set up a kill zone and choppers search the area above them the heroes stay underground trying to determine a course of action. For his part Gothm melds with the earth and disappears, but it is Brute who makes the biggest move. Leaping up through the roof of t...
by Venatus Vinco
Sat Dec 09, 2017 9:05 am
Forum: SR (SWD) and Playtest Archive
Topic: Sheriff Will Longmarsh (MARS, Veteran)
Replies: 3
Views: 2156

Sheriff Will Longmarsh (MARS, Veteran)

Rogue Scholar Begin with +5 skill points. Begin with any two Knowledge skills at d8 and the Scholar Edge. Begin with Investigation d8, Streetwise d8, and the Investigator Edge. Begin with the following starting gear: Huntsman Lightweight Personal Armor, Wilk’s 320 Laser Pistol, NG-S2 Survival Pack, ...
by Venatus Vinco
Sat Dec 09, 2017 7:06 am
Forum: 1st SET Adventures
Topic: Mission 4: Will in Testament
Replies: 52
Views: 25671

Mission 4: Will in Testament

Will in Testament The path of the convoy rolls through the southern portion of the Colorado Baronies - an affiliation of cities mainly known for their high quality techno-wizardry - and into the city of Testament. Testament was the second barony and major city to sprout up with help from the nearby...
by Venatus Vinco
Sat Dec 09, 2017 7:03 am
Forum: 1st SET Adventures
Topic: Interlude: Hail to the Chief
Replies: 7
Views: 7361

Interlude: Hail to the Chief

Hail to the Chief After a quick vote to determine a new leader and a full battlefield survey, the team packs up and gets the convoy back on the road. There is a general malaise over the group as they mourn their fallen comrade. The long open plains and big skies give lots of opportunity for reflect...
by Venatus Vinco
Sun Dec 03, 2017 11:35 am
Forum: Archive
Topic: Techno-Wizard Cybernetics / Bionics
Replies: 62
Views: 19215

Re: Techno-Wizard Cybernetics / Bionics

One option could be strain by mods...so a Major mod is 2 strain and a minor mod is 1 strain. So you want a device that adds +2 to notice (1 strain - call it TW cyber eyes or nose or hearing or what ever) a TW cybernetic blaster would be 2 strain and have the "blast" power. For activation 1...
by Venatus Vinco
Sat Dec 02, 2017 5:13 am
Forum: Setting Rules
Topic: HOUSE & SETTING RULES
Replies: 3
Views: 4399

Re: HOUSE & SETTING RULES

Playing Card Values 1 2D 2 3D 3 4D 4 5D 5 6D 6 7D 7 8D 8 9D 9 10D 10 JD 11 QD 12 KD 13 AD 14 J! 15 2S 16 3S 17 4S 18 5S 19 6S 20 7S 21 8S 22 9S 23 10S 24 JS 25 QS 26 KS 27 AS 28 2H 29 3H 30 4H 31 5H 32 6H 33 7H 34 8H 35 9H 36 10H 37 JH 38 QH 39 KH 40 AH 41 J! 42 2C 43 3C 44 4C 45 5C 46 6C 47 7C 48 ...
by Venatus Vinco
Sat Dec 02, 2017 4:25 am
Forum: Archive
Topic: Adventure 1: The Call
Replies: 120
Views: 44637

Re: Adventure 1: The Call

Collateral Damage
[dice]0[/dice] = 2S
Looming Threat (Spades): The hero’s actions have caused a chain reaction of events that will threaten the entire area if not stopped within three rounds (a power plant goes critical, a dam breaks, the fireworks factory is on fire, etc.).
by Venatus Vinco
Fri Dec 01, 2017 1:30 pm
Forum: Archives
Topic: Out of Character Chatter
Replies: 320
Views: 156669

Re: Out of Character Chatter

Hello,

New GM post: http://savagerifts.com/sr/viewtopic.php ... 003#p25003

Time to pick the leader!

VV
by Venatus Vinco
Fri Dec 01, 2017 1:28 pm
Forum: 1st SET Adventures
Topic: Mission 4: Rocky Road
Replies: 156
Views: 75129

Re: Mission 4: Rocky Road

Bodies, Bounties, and Booty (not that kind of Booty, sheesh) After a protracted debate about frontier justice, right and wrong, and everything in between it is decided to turn the remaining Cutthroats over to the authorities in the Colorado Baronies. The Tomorrow Legion itself is an entity but not ...
by Venatus Vinco
Thu Nov 30, 2017 5:35 pm
Forum: SR (SWD) and Playtest Archive
Topic: Cyberknight Mystic Martial Artist
Replies: 4
Views: 2378

Re: Cyberknight Mystic Martial Artist

Advances Iconic Framework Cyberknight Hero’s Journey Training 5 Training 1 Training 14 Advances Initial Advances: (From Hindrances): Tricky Fighter, Ambidextrous Free Edge (Human): Two Fisted Novice 1 Advance: Acrobat Novice 2 Advance: Novice 3 Advance: Seasoned 1 Advance: Seasoned 2 Advance: Season...
by Venatus Vinco
Thu Nov 30, 2017 5:34 pm
Forum: SR (SWD) and Playtest Archive
Topic: Cyberknight Mystic Martial Artist
Replies: 4
Views: 2378

Re: Cyberknight Mystic Martial Artist

Character Sheet Character Name Rank : Novice Experience : 5 Advances Left : 0 Race : Human Iconic Framework : Mystic Martial Artist (Cyberknight) Attributes : Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6 Charisma : +2; Pace : 8 (d10); Parry : 8 (9 unencumbered); Toughness : 5; Strain : 0...
by Venatus Vinco
Thu Nov 30, 2017 5:00 pm
Forum: SR (SWD) and Playtest Archive
Topic: Cyberknight Mystic Martial Artist
Replies: 4
Views: 2378

Cyberknight Mystic Martial Artist

HJ
Training [dice]0[/dice]

Two For One
Training [dice]1[/dice]
Training [dice]2[/dice]
For: 14

Two For One:
Training [dice]3[/dice]
Training [dice]4[/dice]
For: 1
by Venatus Vinco
Thu Nov 30, 2017 6:37 am
Forum: SR (SWD) and Playtest Archive
Topic: MARS Mystic Martial Artist (Core)
Replies: 5
Views: 3376

Re: MARS AB Superpowers (Core)

Mystic Martial Arts (modified from Rifts Word Book 8: Japan, pages 195-199) Powers List armor, blast, blind, bolt, boost/lower Trait, clairvoyance, confusion, damage field, darksight, deflection, detect/conceal arcana, disguise, damage field, drain Power Points, entangle, environmental protection, ...
by Venatus Vinco
Wed Nov 29, 2017 8:27 pm
Forum: Archive
Topic: Adventure 1: The Call
Replies: 120
Views: 44637

Re: Adventure 1: The Call

[b][size=150]Well That Escalated Quickly[/b][/size] Poking her head out Deliliah spots four choppers patrolling the area and Raith quickly teleports her out of the entrance as she reports back to the group while Gothm calls in a storm to deal with the choppers. Randy draws his gun and makes for the ...
by Venatus Vinco
Wed Nov 29, 2017 10:58 am
Forum: SR (SWD) and Playtest Archive
Topic: MARS Mystic Martial Artist (Core)
Replies: 5
Views: 3376

Re: MARS AB Superpowers (Core)

Advances Iconic Framework: MARS PCO Begin with +5 skill points. Begin with two Edges of your choice, ignoring Rank requirements: Frenzy & Improved Frenzy Make one additional roll on the M.A.R.S. Fortune & Glory Table. Begin with the starting gear of any one Iconic Framework of your choosing...
by Venatus Vinco
Wed Nov 29, 2017 10:57 am
Forum: SR (SWD) and Playtest Archive
Topic: MARS Mystic Martial Artist (Core)
Replies: 5
Views: 3376

Re: MARS AB Superpowers (Core)

Gear Battle Fury Blade Re-trap to ancient Martial Arts Weapon Str+2d8 Notes: AP 4, enchanted silver, Mega Damage for 1 Power Point; for +4 PPs also gain +2 Fighting, the Improved Frenzy and Berserk Edges, and +4 Armor for three rounds. Cyber-Knight Light Armor +4 Armor Reduced Weight +2 Pace +1&quo...
by Venatus Vinco
Wed Nov 29, 2017 10:57 am
Forum: SR (SWD) and Playtest Archive
Topic: MARS Mystic Martial Artist (Core)
Replies: 5
Views: 3376

Re: MARS AB Superpowers (Core)

Background
by Venatus Vinco
Wed Nov 29, 2017 10:57 am
Forum: SR (SWD) and Playtest Archive
Topic: MARS Mystic Martial Artist (Core)
Replies: 5
Views: 3376

Re: MARS AB Superpowers (Core)

Character Sheet Character Name Rank : Seasoned Experience : 25 Advances Left : 0 Race : Human Iconic Framework : MARS - Personal Concept Option (Mystic Martial Artist) Attributes : Agility d10, Smarts d6, Spirit d8, Strength d6, Vigor d6 Charisma : 0; Pace : 6; Parry : 9 (+1 unencumbered); Toughnes...
by Venatus Vinco
Wed Nov 29, 2017 8:16 am
Forum: SR (SWD) and Playtest Archive
Topic: MARS Mystic Martial Artist (Core)
Replies: 5
Views: 3376

MARS Mystic Martial Artist (Core)

MARS Personal Concept option [/u] Begin with +5 skill points. Begin with two Edges of your choice, ignoring Rank requirements. Make one additional roll on the M.A.R.S. Fortune & Glory Table. Begin with the starting gear of any one Iconic Framework of your choosing. F&G [dice]0[/dice] [dice]...
by Venatus Vinco
Mon Nov 27, 2017 8:36 am
Forum: Archived Discussions
Topic: New Edge: Power Mastery
Replies: 18
Views: 8614

Re: New Edge: Power Mastery

Can we make it Novice? I really do not see it as Seasoned. As a minimum it is 1/3 the utility of Master of Magic and in most situations it will be even less as spell casters tend to have more powers. I think Novice is fine. Although in Rifts it matters very little with the Born a Hero rule. I also ...
by Venatus Vinco
Mon Nov 27, 2017 8:34 am
Forum: Archived Discussions
Topic: Proposed Edge: Talisman
Replies: 22
Views: 8875

Re: Proposed Edge: Talisman

could the knowledge engineering be provided by another character when creating items though? The mage enchants an item made to their specifications by say an operator? That would be cool. Like in Wheel of Time book 10, when Parin performed the Crafting and the Ashaman performed the imbuing with pow...
by Venatus Vinco
Mon Nov 27, 2017 3:15 am
Forum: Archived Discussions
Topic: New Edge: Power Mastery
Replies: 18
Views: 8614

Re: New Edge: Power Mastery

Yeah,

I am okay with multiple selections. It's a big edge hog and at a certain point you're better off with master of Magic but no reason not to take it more than once.

VV
by Venatus Vinco
Sun Nov 26, 2017 10:43 am
Forum: Archived Discussions
Topic: Temporal Magic
Replies: 62
Views: 23139

Re: Temporal Magic

Updated OP.

VV
by Venatus Vinco
Sun Nov 26, 2017 10:22 am
Forum: Archive
Topic: Adventure 1: The Call
Replies: 120
Views: 44637

Re: Adventure 1: The Call

So close... The homeless folks start to scatter down side tunnels and into holes when Randy waves his gun around. It definitely clears the room, but no doubt someone will definitely snitch on their position. For her part, Delilah nosily opens a manhole cover and peers out toward the marine terminal...
by Venatus Vinco
Fri Nov 24, 2017 12:54 pm
Forum: Archived Discussions
Topic: Temporal Magic
Replies: 62
Views: 23139

Re: Temporal Magic

Hans Greuber wrote:I am just disappointed the Temporal Power Edge does not work for TW's
Wouldn't TWs just build the temporal power edge into a device? Just like they would Master of Magic or the (new) Mega Power edge.

Other opinions?

VV
by Venatus Vinco
Wed Nov 22, 2017 9:02 am
Forum: Out of Character Topics
Topic: Magic Items Discussion
Replies: 19
Views: 8832

Re: Magic Items (Non TW Weapons, Armor, Objects)

The caveat I put into the rules a PC would use I think would apply here: If an item includes both a power and the Master of Magic edge, then the user may use both the normal and mega version of that power. Note this would not allow the general use of the Master of Magic ability outside the confines...
by Venatus Vinco
Tue Nov 21, 2017 7:22 pm
Forum: Archive
Topic: Adventure 1: The Call
Replies: 120
Views: 44637

Re: Adventure 1: The Call

The Heroes Underground Moving through the tunnels the group works together like the cast of a reality TV show - with lots of drama. Nonetheless, Gothm's superior abilities and the keen awareness of many in the group allow for a steady path toward the Brooklyn Marine Terminal. The only snag is when ...
by Venatus Vinco
Tue Nov 21, 2017 7:10 pm
Forum: Archives
Topic: Out of Character Chatter
Replies: 320
Views: 156669

Re: Out of Character Chatter

by Venatus Vinco
Tue Nov 21, 2017 6:50 pm
Forum: 1st SET Adventures
Topic: Mission 4: Rocky Road
Replies: 156
Views: 75129

Re: Mission 4: Rocky Road

Battle of the Plains Walker K/Battle [dice]0[/dice] Wild [dice]1[/dice] Bonus from 1st SET: +11 Total: 15 Simvan K/Battle [dice]2[/dice] Wild [dice]3[/dice]Total: 5 Simvan Tokens Lost: 3 1st SET Tokens Lost: 1 Morale: [dice]4[/dice] (A complete rout!) Whatever his convictions regarding d-bees, Walk...
by Venatus Vinco
Tue Nov 21, 2017 3:29 am
Forum: Approved Items
Topic: Silver Tongue Choker - Signature Item for Jude
Replies: 55
Views: 13867

Re: Silver Tongue Choker - Signature Item for Jude

Jude Maverick wrote:So it should be changed from Persuasion to Spirit instead, then? So my armor should change, too? Both magic abilities of it?
I think it's still up for debate.

VV
by Venatus Vinco
Mon Nov 20, 2017 6:53 am
Forum: Approved Items
Topic: Silver Tongue Choker - Signature Item for Jude
Replies: 55
Views: 13867

Re: Silver Tongue Choker - Signature Item for Jude

Pender: Given that rule (activate on Spirit or Arcane skill) then we should follow the same rules as Techno-Wizardy for Magic item powers. I even like keeping the player choice, so those with Arcane skill can potentially be better at using magic items than those without. This is not a retcon or &quo...
by Venatus Vinco
Mon Nov 20, 2017 4:51 am
Forum: Approved Items
Topic: Silver Tongue Choker - Signature Item for Jude
Replies: 55
Views: 13867

Re: Silver Tongue Choker - Signature Item for Jude

Pender: I thought TW items activated on an appropriate skill. is it a different rule for Powers in TW items (arcane skill or Spirit)? If so, then our magic item creation rules are intended to follow TW's lead and should be modified to reflect the above. Powers in magic items activate on Spirit...but...
by Venatus Vinco
Sun Nov 19, 2017 7:45 pm
Forum: SR (SWD) and Playtest Archive
Topic: Temporal Testing: Altara Temporal Warrior
Replies: 3
Views: 2885

Re: Temporal Testing: Altara Temporal Warrior

How to use this build: Tricks. Think Trinity from the Matrix. Can do Agility tricks at +2 Can make a Trick followed by a Fighting Attack in the same round with no multi-action penalty Can spend 2 PPE to make a Trick cause a level of Fatigue (so on a success a target ends up -2 to parry, possibly sha...
by Venatus Vinco
Sun Nov 19, 2017 7:36 pm
Forum: SR (SWD) and Playtest Archive
Topic: Temporal Testing: Altara Temporal Warrior
Replies: 3
Views: 2885

Re: Temporal Testing: Altara Temporal Warrior

Advancement MARS Package AB Magic Temporal Warrior Tricky Fighter Spellcasting d8 Fighting d6 Hero’s Journey Magic & Mysticism 11: Knows one power of any Rank from her own list or one Novice power normally unavailable Training 14: Dirty Fighter, +1 Parry Training 5: Martial Artists and Brawler ...
by Venatus Vinco
Sun Nov 19, 2017 7:29 pm
Forum: SR (SWD) and Playtest Archive
Topic: Temporal Testing: Altara Temporal Warrior
Replies: 3
Views: 2885

Re: Temporal Testing: Altara Temporal Warrior

Agilia [/b] agilia.png Rank : Seasoned Experience : 5 Advances Left : 0 Race : Altara Warrior Woman Iconic Framework : MARS - Temporal Warrior Attributes : Agility d12, Smarts d6, Spirit d6, Strength d10, Vigor d8 Charisma : -2 (-6); Pace : 6; Parry : 8; Toughness : 6; Strain : 0 Racial Info Attrac...
by Venatus Vinco
Sun Nov 19, 2017 12:27 pm
Forum: SR (SWD) and Playtest Archive
Topic: Temporal Testing: Altara Temporal Warrior
Replies: 3
Views: 2885

Temporal Testing: Altara Temporal Warrior

MARS - Temporal Warrior

FG
[dice]0[/dice]
[dice]1[/dice]
[dice]2[/dice]

HJ
Magic & Mysticism [dice]3[/dice]
Training [dice]4[/dice]
Training [dice]5[/dice]

Temporal Psychosis
Novice [dice]6[/dice]
Seasoned [dice]7[/dice]

Rich
Body Armor [dice]8[/dice]
Body Armor [dice]9[/dice]
by Venatus Vinco
Sun Nov 19, 2017 11:45 am
Forum: SR (SWD) and Playtest Archive
Topic: Temporal Testing
Replies: 3
Views: 3162

Temporal Testing

Hello, We did some edits and re-works on our Savagerifts.com Guide to Temporal Magic . Next step is to let players work with it. Cause no one can find the broken things like players. So, if you got a few minutes, make up a Temporal Wizard or Warrior using: MARS Framework, Ley Line Walker, Shifter or...
by Venatus Vinco
Fri Nov 17, 2017 7:20 pm
Forum: Approved Items
Topic: Silver Tongue Choker - Signature Item for Jude
Replies: 55
Views: 13867

Re: Silver Tongue Choker - Signature Item for Jude

Pender Lumkiss wrote: Would Hostile and unnoperative characters be able to resist the power more because it is based on persuasion?
I think anything that modifies persuasion would modify the use of this item (positively or negatively).

VV
by Venatus Vinco
Fri Nov 17, 2017 6:37 pm
Forum: 1st SET Adventures
Topic: Mission 4: Rocky Road
Replies: 156
Views: 75129

Re: Mission 4: Rocky Road

Blaze of Glory
Fell's sacrifice creates even odds 7:7 and gives the Simvan a -4 morale penalty. This should go quickly.
by Venatus Vinco
Fri Nov 17, 2017 6:11 pm
Forum: Out of Character Topics
Topic: Magic Items Discussion
Replies: 19
Views: 8832

Re: Magic Items (Non TW Weapons, Armor, Objects)

Tribe of One wrote:I'd leave it open to any power, as long as there's a justification.
This is also my opinion.

VV
by Venatus Vinco
Fri Nov 17, 2017 8:21 am
Forum: 1st SET Adventures
Topic: Mission 4: Rocky Road
Replies: 156
Views: 75129

Re: Mission 4: Rocky Road

Beheading, begets bloodshed, which behooves a big battle Fell kills and beheads the Simvan chieftain in less time than it takes to unzip your pants. To make matters worse, Fell taunts them with their fallen leader’s head. Goading them into attacking! This causes a temporary scrum between the member...
by Venatus Vinco
Fri Nov 17, 2017 7:37 am
Forum: Archive
Topic: Adventure 1: The Call
Replies: 120
Views: 44637

Re: Adventure 1: The Call

In the Sewers [/size] As AEGIS choppers approach from the east, the band of vagrants flees into the abandoned sewers and tunnels underneath the brownstone. They are easily able to determine which way is south and can navigate toward the marine terminal with relative ease...although the likelihood o...
by Venatus Vinco
Mon Nov 13, 2017 9:19 am
Forum: Out of Character Topics
Topic: Rob's Quick Combat
Replies: 36
Views: 14012

Re: Rob's Quick Combat

RFT wrote:PS: Out of curiosity, have you played regular SW or only Supers and Savage Rifts?
Only SR until we started Shaintair and ARES Protocol.

VV
by Venatus Vinco
Mon Nov 13, 2017 5:31 am
Forum: Out of Character Topics
Topic: Rob's Quick Combat
Replies: 36
Views: 14012

Re: Rob's Quick Combat

As an aside: I think this combat results in more wounds and fatigue than regular combat! I think I have yet to see a player get wounded in regular combat.

VV
by Venatus Vinco
Mon Nov 13, 2017 4:49 am
Forum: Archive
Topic: Adventure 1: The Call
Replies: 120
Views: 44637

Re: Adventure 1: The Call

Answering The Call (Tony and Delilah) The voice on the other end is female, but more like a computer generated voice than a real person. "Agents on the way. Proceed to South Brooklyn Marine Terminal." After that the line goes dead. The South Brooklyn Marine Terminal was a shipping, wareho...
by Venatus Vinco
Sun Nov 12, 2017 7:02 pm
Forum: 1st SET Adventures
Topic: Mission 4: Rocky Road
Replies: 156
Views: 75129

Re: Mission 4: Rocky Road

Since this looks like it may go to a Mass Battle: Tokens: Simvan - 10 tokens 1st SET (5) & Cut Throats (2) - 7 Tokens Result: +3 for simvan/-3 for heroes Skill: Simvan Leader is dead, K/Battle drops to d6 Walker has K/Battle at d8 Modifers Heroes have +1 due to special equipment (PA/Railguns/Ar...
by Venatus Vinco
Sun Nov 12, 2017 3:31 pm
Forum: Archive
Topic: Adventure 1: The Call
Replies: 120
Views: 44637

Adventure 1: The Call

Et Tu Brute? [/size] Gathered in Brute’s apartment building, getting ready to enjoy a meager meal and odd sound pierces the get together: a phone ringing. The power has long been cut off from the build and there is no phone service, yet, somewhere on the floor of this apartment the phone rings...an...
by Venatus Vinco
Sun Nov 12, 2017 12:27 pm
Forum: Archives
Topic: Out of Character Chatter
Replies: 320
Views: 156669

Re: Out of Character Chatter

by Venatus Vinco
Sun Nov 12, 2017 12:25 pm
Forum: 1st SET Adventures
Topic: Mission 4: Rocky Road
Replies: 156
Views: 75129

Re: Mission 4: Rocky Road

Compound http://www.nullfactor.net/eu/VV/Savage/Mission4/Colorado_2.png Lots of Yelling, Not Much Conversation As the sniper, who the group logically concludes is Liam Walker, the main suspect in the medical supplies heist and the leader of the Cutthroats. Walker, and his men, are appreciative of S...
by Venatus Vinco
Wed Nov 08, 2017 2:30 pm
Forum: Approved Items
Topic: Couple of TW items
Replies: 7
Views: 4159

Re: Couple of TW items

good
by Venatus Vinco
Tue Nov 07, 2017 2:16 pm
Forum: Archive
Topic: Fall from Glory (Interludes)
Replies: 29
Views: 13881

Fall from Glory (Interludes)

Fall from Glory Going from super to squalor is a hard fall. After a short lived party following the war, the AEGIS Authority has been hot on your heels for months. By circumstances, you’ve banded together as a little group for mutual protection. Some can go into the city with little chance of being...
by Venatus Vinco
Mon Nov 06, 2017 8:05 pm
Forum: Archives
Topic: Out of Character Chatter
Replies: 320
Views: 156669

Re: Out of Character Chatter

by Venatus Vinco
Mon Nov 06, 2017 8:04 pm
Forum: 1st SET Adventures
Topic: Mission 4: Rocky Road
Replies: 156
Views: 75129

Re: Mission 4: Rocky Road

Remember the Alamo Seeing a spell lance out at Merlaggon, Cory is able to discern it came from the vicinity of the large northern building (G10). Wheeling around she unleashes a gout of fire that burns through building leaving a smoking hole where a wall used to be. If there was a mage on the other...
by Venatus Vinco
Sun Nov 05, 2017 9:49 am
Forum: Out of Character Topics
Topic: The Voice of Hope
Replies: 69
Views: 38377

Re: The Voice of Hope

Thanks for the update Beacon,

We all wish you well!

VV
by Venatus Vinco
Thu Nov 02, 2017 7:12 am
Forum: Setting Rules
Topic: SETTING INFORMATION (WIP)
Replies: 4
Views: 5576

SETTING INFORMATION (WIP)

Players & GM can use this thread to populate the setting with ideas, factions, conflicts and other stuff that helps bring the world to life. Players can earn a bonus of 1 XP per quarter for making contributions. A second bonus of 1 XP and a Benny will be awarded when your idea appears in out st...
by Venatus Vinco
Wed Nov 01, 2017 10:16 am
Forum: EP Archive
Topic: [Archived 2017 EP Requests]
Replies: 252
Views: 109496

Re: EP Requests

Lars wrote: You are good to go. Go ahead and create new character and account. Onc you are settled in with 2nd character make sure VV Or I add your new account name to your Ledger.
Added Randy Reslyon to account
by Venatus Vinco
Mon Oct 30, 2017 1:34 pm
Forum: Out of Character Topics
Topic: ARES Protocol: A Savage Supers Playtest
Replies: 32
Views: 12638

Re: ARES Protocol: A Savage Supers Playtest

Updated setting rules, you can start with 5xp (one advance).

VV
by Venatus Vinco
Mon Oct 30, 2017 3:50 am
Forum: Out of Character Topics
Topic: ARES Protocol: A Savage Supers Playtest
Replies: 32
Views: 12638

Re: ARES Protocol: A Savage Supers Playtest

So far we have two or three people, I need at least 4.

Radecliffe, Carlos, and RFT...can you do some recruiting? I posted on the Savage Worlds G+ page...but maybe you know some other places?

VV
by Venatus Vinco
Sun Oct 29, 2017 7:20 pm
Forum: Out of Character Topics
Topic: ARES Protocol: A Savage Supers Playtest
Replies: 32
Views: 12638

Re: ARES Protocol: A Savage Supers Playtest

Okay, So it's all set-up in Savage Dimensions as The Ares Protocol If you want to play, create a character as usual using the Recruitment Forum Keep in mind this is a "build the ship at sea" project. By adventuring in this reality we are actually fleshing out a setting I plan on putting ou...
by Venatus Vinco
Sun Oct 29, 2017 6:02 pm
Forum: Setting Rules
Topic: HOUSE & SETTING RULES
Replies: 3
Views: 4399

HOUSE & SETTING RULES

Game Info The ARES Protocol is a super heroes game set in a post-planetary war setting. Earth has barely survived an alien invasion, thanks in large part to the ARES project - an initiative to recruit super powered heroes to fight the threat. Unfortunately, in the aftermath of war the world governm...
by Venatus Vinco
Sun Oct 29, 2017 5:34 pm
Forum: Out of Character Topics
Topic: ARES Protocol: A Savage Supers Playtest
Replies: 32
Views: 12638

Re: ARES Protocol: A Savage Supers Playtest

What do you guys think about removing "Heroes Never Die" ?

Just to add some grit?

VV
by Venatus Vinco
Sun Oct 29, 2017 8:00 am
Forum: Approved Items
Topic: Super Tech Pistol - Patron
Replies: 6
Views: 3853

Re: Super Tech Pistol - Patron

Approved
by Venatus Vinco
Sun Oct 29, 2017 7:58 am
Forum: Approved Items
Topic: Rail Gun Sniper Rifles
Replies: 8
Views: 4599

Re: Rail Gun Sniper Rifles

Approved
by Venatus Vinco
Sun Oct 29, 2017 7:58 am
Forum: Approved Items
Topic: Rockstar's Foil(Magic non TW)
Replies: 3
Views: 2506

Re: Rockstar's Foil(Magic non TW)

Agree with Tribe, approved.
by Venatus Vinco
Sun Oct 29, 2017 5:30 am
Forum: Out of Character Topics
Topic: ARES Protocol: A Savage Supers Playtest
Replies: 32
Views: 12638

Re: ARES Protocol: A Savage Supers Playtest

RFT wrote:Sounds awesome.

I assumed double whammy can also double?
So that would be three threats
Yep. And, of course, it's also a one on your wild die so agents (or more agents) are coming.

VV
by Venatus Vinco
Sun Oct 29, 2017 4:31 am
Forum: Out of Character Topics
Topic: ARES Protocol: A Savage Supers Playtest
Replies: 32
Views: 12638

Re: ARES Protocol: A Savage Supers Playtest

How's this? Game Info The ARES Protocol is a super heroes game set in a post-planetary war setting. Earth has barely survived an alien invasion, thanks in large part to the ARES project - an initiative to recruit super powered heroes to fight the threat. Unfortunately, in the aftermath of war the wo...
by Venatus Vinco
Sat Oct 28, 2017 6:19 pm
Forum: Out of Character Topics
Topic: ARES Protocol: A Savage Supers Playtest
Replies: 32
Views: 12638

Re: ARES Protocol: A Savage Supers Playtest

There seems to be some love for the SPC. What about power level? I would narrow it down to these three: Pulp Heroes Street Fighters Four Color I guess there's also the option of Rising Stars, starting at Pulp and going toward Four Color. But given the adventure paradigm of war vets I don't see that ...
by Venatus Vinco
Sat Oct 28, 2017 5:23 pm
Forum: Out of Character Topics
Topic: Contest: Tag It
Replies: 18
Views: 9632

Re: Contest: Tag It

RFT wrote: But your totally going to capitalize Savage right?
Dude. Totally.

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