Search found 1093 matches

by Pursuit
Fri May 04, 2018 2:16 pm
Forum: Adventure Archive
Topic: 4. Welcome to Jurassic (and Triassic and Cretaceous) Park!
Replies: 34
Views: 15573

Re: 4. Welcome to Jurassic (and Triassic and Cretaceous) Par

Unbeknownst to the rest of the SET, Tomorrow Legion command sent in a new ally to help the mission along. Unfortunately, he arrived in Nashville only hours after the party left, and Veritas wasn't able to rift him to the same spot in the swamp as everyone else. He has wandered for miles through the ...
by Pursuit
Thu May 03, 2018 8:20 pm
Forum: Out of Character Topics
Topic: Patron Item Request Thread
Replies: 29
Views: 69946

Re: Patron Item Request Thread

Account: Pursuit Character Name: Hardin Patron Item Choice: GAW Throwback and armored duster (updated) Character Name: Steelcreek Patron Item Choice: GAW Throwback shotgun and the harness Character Name: Rill Patron Item Choice: Equalizer and the harness Character Name: Jackson Patron Item Choice: ...
by Pursuit
Sun Apr 29, 2018 10:39 am
Forum: Adventure Archive
Topic: 4. Welcome to Jurassic (and Triassic and Cretaceous) Park!
Replies: 34
Views: 15573

Re: 4. Welcome to Jurassic (and Triassic and Cretaceous) Par

Conditions: [/u] It is 100 degrees Fahrenheit and close to 100% humidity in the late afternoon. A small ley line runs overhead where the party begins, but, due to the odd activity of the lines in the region, any attempts to draw PPE from it are made at -2. Plenty of Water, But No Day at the Beach: ...
by Pursuit
Tue Apr 24, 2018 6:36 am
Forum: Adventure Archive
Topic: 0. Life Finds A Way - Optional Open Role Play Area
Replies: 72
Views: 32980

0. Life Finds A Way - Optional Open Role Play Area

What This Thread Is For: [/u] Feel free to post any role playing here that doesn't fit in the normal flow of adventure posts. This could include retroactive actions ("I wish I had thought of it while we were back in town, but my character totally would have gone to check out the Murderball gam...
by Pursuit
Mon Apr 23, 2018 10:21 am
Forum: Out of Character Topics
Topic: Immunity and Non-Damaging Powers
Replies: 14
Views: 7915

Re: Immunity and Non-Damaging Powers

Re: the flaming arrow vs. the arrow of flame example: one is more appropriately handled by smite (which requires both the expenditure of power points AND the firing of an arrow), while the other is better handled by bolt. For the former, I’d say immunity applies only to the added fire damage from sm...
by Pursuit
Sun Apr 22, 2018 1:09 pm
Forum: Adventure Archive
Topic: 4. Welcome to Jurassic (and Triassic and Cretaceous) Park!
Replies: 34
Views: 15573

Re: 4. Welcome to Jurassic (and Triassic and Cretaceous) Par

In the Hall: [/u] Jareb and Norona make a quick search of the mercenaries body is in the hallway. They don't find anything that would help them identify their would be assailants, but Jereb does find an Ice Blast Shotgun on the body of the D'Norr. The Grackle appeared to be holding two vibro-swords...
by Pursuit
Mon Apr 16, 2018 9:59 am
Forum: Adventure Archive
Topic: 4. Welcome to Jurassic (and Triassic and Cretaceous) Park!
Replies: 34
Views: 15573

4. Welcome to Jurassic (and Triassic and Cretaceous) Park!

Heading to the Compound: Either all or part of the party heads to the Opry Compound, in keeping with the Legion's orders. You see that the Opry Compound is huge, its reinforced buildings and manicured grounds stretching on for acres. Built on the bones of a pre-Rifts structure, the Compound is a un...
by Pursuit
Mon Apr 09, 2018 9:49 am
Forum: Out of Character Topics
Topic: Showdown Sidekicks Yes or No?
Replies: 16
Views: 9646

Re: Showdown Sidekicks Yes or No?

RFT wrote:Sorry guys i added an abstain vote and it erased all 7 of the votes already cast.
Cool. Re-voted. Still a "nope" for me.
by Pursuit
Mon Apr 09, 2018 9:34 am
Forum: Out of Character Topics
Topic: Showdown Sidekicks Yes or No?
Replies: 16
Views: 9646

Re: Showdown Sidekicks Yes or No?

Sidekicks are not mirror images of the main character. RA pilot has a sidekick and the RA pilot gets shaken, the sidekick can operate the RA providing an opportunity for the pilot to come back on line. If the sidekicks step away from the support role, then we head right into army on army, which thi...
by Pursuit
Mon Apr 09, 2018 8:17 am
Forum: Out of Character Topics
Topic: Showdown Sidekicks Yes or No?
Replies: 16
Views: 9646

Re: Showdown Sidekicks Yes or No?

I vote "no", but with the caveat that I could be talked into a Robot Armor pilot getting a co-pilot. I'm a little squishier on that point.

But otherwise, I am against. It feels like a required edge for the competition unless you want to end up with a solo character stuck in a team fight.
by Pursuit
Sun Apr 08, 2018 11:58 am
Forum: Adventure Archive
Topic: 3. The Psi Who Loved Me
Replies: 203
Views: 82599

Re: 3. The Psi Who Loved Me

Information Gathering and Investigation: Jareb hits the data files hard in the Ye Ol Gazeteer looking for anything of recent interest in the Swamp, or some further insights into what the vampire may have been up too. Investigate=7 [dice]32864:0[/dice] wild [dice]32864:1[/dice] benny for EF [dice]32...
by Pursuit
Sun Apr 08, 2018 10:06 am
Forum: OOC Archives
Topic: Jameson- CS Soldier and Conrad's Sidekick
Replies: 3
Views: 4523

Re: Jameson- CS Soldier and Conrad's Sidekick

Looks good for the most part. For her gear, she'll start with a C-12 instead of the Fire Breather. You can play her one of two ways going forward; I'm fine with either option, so it's up to you: Option One: She's a Regular Character: This is the more labor-intensive option for both of us, but I'm fi...
by Pursuit
Wed Apr 04, 2018 8:29 am
Forum: Tomorrow Legion: The 99
Topic: Experience for the 99's
Replies: 16
Views: 11176

Re: BENNY & EXTRA XP Opertunity

Posted! http://savagerifts.com/sr/viewtopic.php?f=82&t=2213&p=33338#p33338 If you would like an opportunity for a benny and an Extra point of XP. Then please post an interlude targeting 150 or more words in the Open Role Play. Your interlude should include a loose end that your character doe...
by Pursuit
Tue Apr 03, 2018 11:06 am
Forum: Approved Items
Topic: Conrad's Hill Flattener
Replies: 37
Views: 15430

Re: Conrad's Hill Flattener

Trying for clean up. Should this be in abandoned or approved? We had Conrad do a test run of the item at VV's suggestion: the 32nd was up against a horde of vampires using the "Endless" encounter rule, which gave plenty of opportunities to fire the hill flattener in MBT mode. Didn't seem ...
by Pursuit
Tue Apr 03, 2018 5:27 am
Forum: OOC Archives
Topic: Legion Ranks and Back Pay
Replies: 0
Views: 2075

Legion Ranks and Back Pay

Long promised, and finally here! Below is how I see your characters' ranks. Those of you who have been adventuring with the 32nd for a while (basically, everyone who joined before Q1 2018) will get a couple of week's back pay for your adventures with the murder wraiths before I signed on as GM. Note...
by Pursuit
Mon Apr 02, 2018 7:07 pm
Forum: OOC Archives
Topic: Adventure Deck - Q2 2018
Replies: 8
Views: 5871

Adventure Deck - Q2 2018

As before, please post a reply to this topic and roll 1d54 for each adventure card your character can carry and check the results on this spreadhseet https://docs.google.com/spreadsheets/d/1OI1sctA1nxcUixgm7_dJcvJaQB1Sw-H9JpRp3LUph2I/edit?usp=sharing Be careful to use the number in the second column...
by Pursuit
Mon Apr 02, 2018 4:54 pm
Forum: EP Archive
Topic: 2018 EP Requests
Replies: 307
Views: 162400

Re: 2018 EP Requests

Account/Character Name: Pursuit/Hardin
What do you want done? -10 EP for a Legendary Edge (Sidekick) for Hardin of the 99.

DONE
by Pursuit
Sun Apr 01, 2018 5:47 pm
Forum: Tomorrow Legion: 18th COT New West
Topic: The Adventure Deck - Q2 2018
Replies: 8
Views: 5890

Re: The Adventure Deck - Q2 2018

[dice]0[/dice] Extra Effort: Play to add +1d6 to any trait roll.
This roll may Ace.
by Pursuit
Sun Apr 01, 2018 8:56 am
Forum: OOC Archives
Topic: 2018 Q1 EP and XP!
Replies: 0
Views: 1987

2018 Q1 EP and XP!

32nd SET Conrad - 2 XP | 1.51 PPW | 2 EP Deezy - 1 XP | 1.2 PPW | 1 EP Kuikku - 2 XP | 2.1 PPW | 3 EP | +1 Bonus Benny Norona - 2 XP | 1.6 PPW | 2 EP Johnny - 0 XP |1 PPW | 0 EP Tyraxas - 2 XP | 1.8 PPW | 2 EP Jareb - 2 XP | 2.1 PPW | 3 EP | +1 Bonus Benny Sierra - 2 XP | 1.51 PPW | 2 EP Group Post...
by Pursuit
Sat Mar 31, 2018 8:03 pm
Forum: Adventure Archive
Topic: 1st Quarter GM Poll
Replies: 10
Views: 8177

Re: 1st Quarter GM Poll

Voted.

Enjoying the story and the structure so far, and I’m looking forward to whatever you have planned next.
by Pursuit
Sat Mar 31, 2018 7:18 pm
Forum: Archive
Topic: Poll for Q1 2018
Replies: 4
Views: 4322

Re: Poll for Q1 2018

Voted! I think the game is off to a solid start, and I’m looking forward to seeing where it goes from here.
by Pursuit
Sat Mar 31, 2018 12:49 pm
Forum: OOC Archives
Topic: GM Poll - 1st Quarter 2018
Replies: 8
Views: 5845

GM Poll - 1st Quarter 2018

GM Poll First Quarter 2018 Pursuit, Game Master (GM) How to “rate” the GM, their Duties: • Post Rate • Notify Players via Hangouts of new posts. • Be available to Players ☞ Maintain a GM post rate at a minimum of one adventure post per week. ☞ Have the IM contact info of each player in their group....
by Pursuit
Thu Mar 29, 2018 2:23 pm
Forum: Adventure Archive
Topic: 3. The Psi Who Loved Me
Replies: 203
Views: 82599

Re: 3. The Psi Who Loved Me

Wrapping Up: Private Jameson is clearly emboldened by your words, and she tells you, "If the Legion will do all of that and get my family to somewhere safe, I'm sold. Where do I sign up?" She gives a little wink, stands up and knocks some of the dirt off of her armor. Lest anyone have mis...
by Pursuit
Fri Mar 23, 2018 12:52 pm
Forum: EP Archive
Topic: 2018 EP Requests
Replies: 307
Views: 162400

Re: 2018 EP Requests

Account/Character Name: Pursuit/Hardin
What do you want done? -1 EP for Twist of Fate (+4 to roll) for Hardin of the 99.
by Pursuit
Mon Mar 19, 2018 9:54 am
Forum: Adventure Archive
Topic: 3. The Psi Who Loved Me
Replies: 203
Views: 82599

Re: 3. The Psi Who Loved Me

Notice [dice]32271:0[/dice] wild dice [dice]32271:1[/dice] Conrad arose early and checked over the CS vehicles, ascertaining what state they were in. Considering their numbers and vehicles, anything that is not needed, he placed in the back of the CS APC, ready for transport. If they took it carefu...
by Pursuit
Sat Mar 17, 2018 6:25 pm
Forum: SR (SWD) and Playtest Archive
Topic: Were-Beast Cyber Knight
Replies: 4
Views: 2989

Re: Were-Beast Cyber Knight

Advances Iconic Framework Cyber-Armor : As a free action, Cyber-Knights can summon an organic metal shell, granting +2 Toughness. Cyberkinetic Combat : Any purely technology-based attacks, such as lasers, rail guns, and vibro-blades, suffer a −2 to hit a Cyber-Knight. This ability stacks with the d...
by Pursuit
Sat Mar 17, 2018 6:24 pm
Forum: SR (SWD) and Playtest Archive
Topic: Were-Beast Cyber Knight
Replies: 4
Views: 2989

Re: Were-Beast Cyber Knight

Gear Item Druidic Armor (signature item - subject to approval) : enchanted Celtic armor based on the stats of the Triax T-13 Field Mechanic. Major: changes shape with wearer Major: telepathy power Minor: +2 armor Minor: +1 Vigor Reskin of Repair bonus from visual enhancements: +2 to Tracking Reskin...
by Pursuit
Sat Mar 17, 2018 6:23 pm
Forum: SR (SWD) and Playtest Archive
Topic: Were-Beast Cyber Knight
Replies: 4
Views: 2989

Re: Were-Beast Cyber Knight

Background When she was little more than a teenager, Catherine found herself trapped in an alternate reality for several months. While hunting in the wilderness near her home, she crested a hill that she had climbed countless times before and discovered an unfamiliar landscape on the other side. Wh...
by Pursuit
Sat Mar 17, 2018 6:21 pm
Forum: SR (SWD) and Playtest Archive
Topic: Were-Beast Cyber Knight
Replies: 4
Views: 2989

Re: Were-Beast Cyber Knight

Character Sheet Player Name : Tim Google Handle: MyDogIsAnEquestrian Catherine Rank : Novice Experience : 5xp Advances Left : 0 Race : Were-Mountain Lion Iconic Framework : Cyber-Knight Attributes : Agility d6 (1), Smarts d8 (2), Spirit d8 (1), Strength d6 (1), Vigor d6+1 (1) Big Cat Attributes : A...
by Pursuit
Sat Mar 17, 2018 6:57 am
Forum: Adventure Archive
Topic: 3. The Psi Who Loved Me
Replies: 203
Views: 82599

Re: 3. The Psi Who Loved Me

Conditions: It is still shortly after nightfall, and the party is on a ley line. Notice [dice]32117:0[/dice] Wild [dice]32117:1[/dice] With salvage, a refugee (as opposed to a prisoner), Norona remains cautious about the caves. When some of the others charge off immediately he raises an eyebrow but...
by Pursuit
Sat Mar 10, 2018 12:35 pm
Forum: SR (SWD) and Playtest Archive
Topic: Were-Beast Cyber Knight
Replies: 4
Views: 2989

Were-Beast Cyber Knight

HJ Rolls:
  • [dice]0[/dice] Experience and Wisdom: Gain a background edge.
  • [dice]1[/dice] Experience and Wisdom: Gain a professional edge.
  • [dice]2[/dice] Training: Dirty Fighter and +1 Parry
Narrative Hook: [dice]3[/dice]

Starting Funds: [dice]4[/dice]
by Pursuit
Sat Mar 10, 2018 8:10 am
Forum: Out of Character Topics
Topic: Were-Creatures Confuse Me. Little Help?
Replies: 8
Views: 5885

Re: Were-Creatures Confuse Me. Little Help?

Pursuit, Do you want the IF to be reskinned as "beast mode" ? So, take were-whatever race then when transformed you gain all (or some of) the IF abilities? For example, cyberknight. Beast mode activates cyber armor, psi-sword, first into battle, etc? If so, it's pretty simple just require...
by Pursuit
Fri Mar 09, 2018 2:53 pm
Forum: Out of Character Topics
Topic: Were-Creatures Confuse Me. Little Help?
Replies: 8
Views: 5885

Re: Were-Creatures Confuse Me. Little Help?

Okay, I had an idea for a Cyber-Knight character concept with a were-creature race (I was thinking jaguar, but that is neither here nor there) and I'm a little unclear on how the mechanics of the were-creature work. For reference, the site's conversion for the were-creature is here: http://savageri...
by Pursuit
Fri Mar 09, 2018 2:51 pm
Forum: Out of Character Topics
Topic: Were-Creatures Confuse Me. Little Help?
Replies: 8
Views: 5885

Re: Were-Creatures Confuse Me. Little Help?

I believe the point is that by default a were creature does not have a hybrid form. One example to get a hybrid form would be to use the ARES rules to create one. That's what the Beast Mode portion of ARES was designed for I think. An alternative would be to reskin an IF to create a hybrid form (th...
by Pursuit
Fri Mar 09, 2018 1:38 pm
Forum: Out of Character Topics
Topic: Were-Creatures Confuse Me. Little Help?
Replies: 8
Views: 5885

Were-Creatures Confuse Me. Little Help?

Okay, I had an idea for a Cyber-Knight character concept with a were-creature race (I was thinking jaguar, but that is neither here nor there) and I'm a little unclear on how the mechanics of the were-creature work. For reference, the site's conversion for the were-creature is here: http://savagerif...
by Pursuit
Thu Mar 08, 2018 11:47 am
Forum: Adventure Archive
Topic: 3. The Psi Who Loved Me
Replies: 203
Views: 82599

Re: 3. The Psi Who Loved Me

GM Mini Update Regarding Loot: Upon a search of the clearing, the party finds the following goodies amongst the wreckage: 10 in-tact crystal necklaces with steel chains 1 necklace with the crystal partially broken off and the chain mangled (this was attached to the neck of the vampire impaled by Ty...
by Pursuit
Mon Mar 05, 2018 7:54 pm
Forum: Adventure Archive
Topic: 3. The Psi Who Loved Me
Replies: 203
Views: 82599

Re: 3. The Psi Who Loved Me

"Let me have a look at one," Conrad asked, still sitting on Davidson, not letting him up. "Excuse me," he called over to the other soldier, "what's your name? How are you doing?" Her shoulders visibly sag, and she drops to the ground, pulling off her helmet. She has da...
by Pursuit
Mon Mar 05, 2018 7:43 pm
Forum: Adventure Archive
Topic: 3. The Psi Who Loved Me
Replies: 203
Views: 82599

Re: 3. The Psi Who Loved Me

Notice = [dice]31828:0[/dice] Wild = [dice]31828:1[/dice] Total = 7 Kuikku helps gather up the weird jewelry before going over to check out Specialist Davidson. Healing: [dice]31828:2[/dice] Wild: [dice]31828:3[/dice] Total = 7 Kuikku can tell that Specialist Davidson is clearly sufferings from exh...
by Pursuit
Mon Mar 05, 2018 10:50 am
Forum: SR (SWD) and Playtest Archive
Topic: MARS Psi-Ghost Music Mage
Replies: 4
Views: 3362

Re: MARS Psi-Ghost Music Mage

Advances Please list all Edges and Advances taken for your character here Iconic Framework Begin with Psionics d6, 10 ISP, and Arcane Background (Psionics). Select three powers from the Mind Melter's list. Begin with Repair d8 and the Mr. Fix It Edge (substituting Psionics for Weird Science). Begin...
by Pursuit
Mon Mar 05, 2018 10:48 am
Forum: SR (SWD) and Playtest Archive
Topic: MARS Psi-Ghost Music Mage
Replies: 4
Views: 3362

Re: MARS Psi-Ghost Music Mage

Gear Item Signature Item - Great Sound System (subject to approval): +2 to Notice (hearing), slumber (soothing melody), pummel (bass blast), darksight (radar pulse), speed (workout mix), base item is a Grade IV Field Computer with some spiffy over-ear headphones (whicht lock into place on her armor...
by Pursuit
Mon Mar 05, 2018 10:46 am
Forum: SR (SWD) and Playtest Archive
Topic: MARS Psi-Ghost Music Mage
Replies: 4
Views: 3362

Re: MARS Psi-Ghost Music Mage

Background Like most Psi-Ghosts, Maggie and her family lived “off the grid” for most of her life to avoid persecution by jealous factions within the Black Market. Unfortunately, a team of Market hitters eventually found them and chased them from their home, seriously wounding her father and sister ...
by Pursuit
Mon Mar 05, 2018 10:37 am
Forum: SR (SWD) and Playtest Archive
Topic: MARS Psi-Ghost Music Mage
Replies: 4
Views: 3362

Re: MARS Psi-Ghost Music Mage

Character Sheet Player Name : Tim Google Handle: MyDogIsAnEquestrian Maggie McGuinn, the “Music Mage” Rank : Seasoned Experience : 25xp Advances Left : 0 Race : Psi-Ghost Iconic Framework : MARS Psi-Operator Attributes : Agility d8 (1), Smarts d10 (2), Spirit d8 (2), Strength d6 (1), Vigor d6 (1) C...
by Pursuit
Mon Mar 05, 2018 8:05 am
Forum: Adventure Archive
Topic: 3. The Psi Who Loved Me
Replies: 203
Views: 82599

Re: 3. The Psi Who Loved Me

Anyone examining the crystals (including Tyraxas, above) will notice a small arcane circle with 13 runes etched into each one. Knowledge (arcana) or (occult) at -2 to learn more about them. Knowledge (history) with a -4 could work, too. Or, if your character has a good reason to know a lot about the...
by Pursuit
Mon Mar 05, 2018 2:47 am
Forum: Adventure Archive
Topic: 3. The Psi Who Loved Me
Replies: 203
Views: 82599

Re: 3. The Psi Who Loved Me

GM Mini Update Specialist Davidson is too busy quietly sobbing and repeating ”my mind, my mind” over and over to respond to Conrad just yet. Tyraxas can tell the crystals are definitely arcane in nature, but not much else about them. As for mundane tribute, the field is littered with human weapons,...
by Pursuit
Sun Mar 04, 2018 11:01 am
Forum: Adventure Archive
Topic: 3. The Psi Who Loved Me
Replies: 203
Views: 82599

Re: 3. The Psi Who Loved Me

Conditions: It is just after nightfall. The party finds itself in a clearing peppered with the remains of wild vampires, Dead Boys, Anderson demolished trees. The underbrush is aflame, and the fire is spreading rapidly to the forest itself (-2 to Trait rolls due to rising heat, if rolls are needed)...
by Pursuit
Fri Mar 02, 2018 2:51 pm
Forum: Adventure Archive
Topic: 3. The Psi Who Loved Me
Replies: 203
Views: 82599

Re: 3. The Psi Who Loved Me

Soak Rolls
Spend a Benny on Mental Resistance.
3 wounds from Jareb’s attack
Currently 1 wound from light

Vigor [dice]0[/dice]
Wild [dice]1[/dice]
Ace! [dice]2[/dice]
-1 Benny
Soaks 2 wounds
Now has 2 wounds and is Shaken
GM Mini Update: Vampire is hurting, but still standing.
by Pursuit
Wed Feb 28, 2018 10:47 am
Forum: Adventure Archive
Topic: 3. The Psi Who Loved Me
Replies: 203
Views: 82599

Re: 3. The Psi Who Loved Me

GM Mini Update: The clearing lights up like midday when Deezy fires off her sunlight gadget, and immediately the party's invisible foe appears! The vampire screeches and then bursts into flames, his arms flailing wildly as his skin combusts under the light of the sun. Vigor [dice]0[/dice] Wild [dic...
by Pursuit
Mon Feb 26, 2018 7:28 am
Forum: Adventure Archive
Topic: 3. The Psi Who Loved Me
Replies: 203
Views: 82599

Re: 3. The Psi Who Loved Me

GM Mini Update: The two Coalition troopers reach their vehicles and begin mounting two hovercycles. The Coalition trooper by Conrad accepts the UV light and stays near him to back him up. Vigor [dice]0[/dice] Wild [dice]1[/dice] The vampire stuck to Tyraxas begins wriggling and hissing, clearly in ...
by Pursuit
Sun Feb 25, 2018 4:38 pm
Forum: Adventure Archive
Topic: 3. The Psi Who Loved Me
Replies: 203
Views: 82599

Re: 3. The Psi Who Loved Me

Psionics 7
Psionics[dice]0[/dice]
Wild [dice]1[/dice]
EE [dice]2[/dice]
by Pursuit
Sat Feb 24, 2018 6:19 pm
Forum: Adventure Archive
Topic: 3. The Psi Who Loved Me
Replies: 203
Views: 82599

Re: 3. The Psi Who Loved Me

Kuikku glances around and sees the two Coalition troopers running away. Broadcasting on all frequencies he comments "Specialist Davidson, you may want to tell your troops running away is not the smartest move right now. I would hate for something... bloody to happen to them." No action he...
by Pursuit
Fri Feb 23, 2018 10:42 am
Forum: Approved Items
Topic: Enhanced M.O.M. Implant - Signature Item - Super Tech
Replies: 33
Views: 14968

Re: Enhanced M.O.M. Implant - Signature Item - Super Tech

Not that it really needs another vote with three GMs already chiming in, but hey, it can't hurt. Approved.
by Pursuit
Thu Feb 22, 2018 12:12 pm
Forum: Adventure Archive
Topic: 3. The Psi Who Loved Me
Replies: 203
Views: 82599

Re: 3. The Psi Who Loved Me

Conditions: It is shortly after nightfall and the party is on a ley line. Vampires: The wild vampires die in droves. Johnny's boom gun and Conrad's Hill Flattener shred them with sunlight-powered flechette rounds while Jareb's harem, Solaris and her sisters, burn them with sunlight and fire. Even t...
by Pursuit
Fri Feb 16, 2018 10:05 am
Forum: Adventure Archive
Topic: 3. The Psi Who Loved Me
Replies: 203
Views: 82599

Re: 3. The Psi Who Loved Me

In response to Jareb’s Post: Vigor [dice]0[/dice] Wild [dice]1[/dice] -final WC Benny Reroll [dice]2[/dice] Wild [dice]3[/dice] Ace [dice]4[/dice] -1 GM Benny The invisible creature takes the blow from Jareb on its chest, but the blade fails to penetrate the vampire’s armor and glances off. Enraged...
by Pursuit
Sun Feb 11, 2018 1:26 pm
Forum: Adventure Archive
Topic: 3. The Psi Who Loved Me
Replies: 203
Views: 82599

Re: 3. The Psi Who Loved Me

Spirit [dice]0[/dice] Wild [dice]1[/dice] One of his Bennies to EE [dice]2[/dice] Note: the Target Number here is 6 because Kuikku gets +2 for brandishing a Psi-Sword and having very nearly killed Private Edward a moment beforehand Kuikku will get a +2 to his next action against Davidson, should he...
by Pursuit
Sun Feb 11, 2018 1:25 pm
Forum: Adventure Archive
Topic: 3. The Psi Who Loved Me
Replies: 203
Views: 82599

Re: 3. The Psi Who Loved Me

Psionics for the thing [dice]0[/dice], Wild [dice]1[/dice] Extra Effort [dice]4[/dice] Psionics for Jareb's opposed roll [dice]2[/dice], Wild [dice]3[/dice] Extra Effort [dice]5[/dice] Target Number 6 No one but Norona and Jareb can see the smile that spreads across the strange elf's face when Tyra...
by Pursuit
Sun Feb 11, 2018 1:25 pm
Forum: Adventure Archive
Topic: 3. The Psi Who Loved Me
Replies: 203
Views: 82599

Re: 3. The Psi Who Loved Me

In Response to Tyraxas' Post: As Tyraxas comes crashing to earth, the vampires do their best to leap out of the way, but two of them are too slow and find themselves crushed by the dragon's massive bulk! Tyraxas feels something wet and meaty squish against his spikes as he rolls. Agility [dice]0[/d...
by Pursuit
Sun Feb 11, 2018 1:24 pm
Forum: Adventure Archive
Topic: 3. The Psi Who Loved Me
Replies: 203
Views: 82599

Re: 3. The Psi Who Loved Me

Conditions: It is just past nightfall and 70 degrees out. Seeing an invisible figure moving through the mass of vampires Norona moves to engage it. No doubt this is the evil behind all of this. Zooming in with his wingboard Norona makes a daring leap to block the path of the invisible creature. He ...
by Pursuit
Wed Jan 31, 2018 8:29 am
Forum: Archived Discussions
Topic: Mind Melter Redux
Replies: 168
Views: 55270

Re: Mind Melter Redux

High Command wrote:Anyone have an issue with starting voting a day early?
No issues here.
by Pursuit
Tue Jan 30, 2018 8:21 pm
Forum: Archived Discussions
Topic: Psionic Trappings
Replies: 31
Views: 12691

Re: Psionic Trappings

I've got one built, just need to transfer it over to Supporting Characters. Worked out great, on-par with a Cyber-Knight, with a bit of a different flavor/breadth of skill since she's MARS and starts Seasoned. Once you get the first handful of Edges, nothing's really mandatory and you can go a few ...
by Pursuit
Mon Jan 29, 2018 2:35 pm
Forum: Archived Discussions
Topic: Mind Melter Redux
Replies: 168
Views: 55270

Re: Mind Melter Redux

Edge----------------With Meditation -------------------- Without Meditation None--------------------4/hr----------------------------------------1/hr Rapid Recharge-------8/hr----------------------------------------2/hr Imp. RR----------------16/hr---------------------------------------4/hr Excpt RR...
by Pursuit
Mon Jan 29, 2018 8:46 am
Forum: Archived Discussions
Topic: Mind Melter Redux
Replies: 168
Views: 55270

Re: Mind Melter Redux

RFT wrote:
Not a breaking point as the only Mind Melters I have now are my 8 man hit squad against the 99's. But curious still.
And this, this is why Hardin always carries a conventional weapon or three along with his various TW options.
by Pursuit
Mon Jan 29, 2018 8:27 am
Forum: Archived Discussions
Topic: Mind Melter Redux
Replies: 168
Views: 55270

Re: Mind Melter Redux

Rob: As I said here the original post is updated. I did not include any of those other edges because honestly there was no consensus. What is in the OP is the only things to worry about at this point. For everyone else, these were the two edges I came up with to address Brainburn. I'm still not con...
by Pursuit
Mon Jan 29, 2018 8:20 am
Forum: Archived Discussions
Topic: Mind Melter Redux
Replies: 168
Views: 55270

Re: Mind Melter Redux

Suggested Fix: Mental Resistance : A mind melter's protective sixth sense applies to much more than simple base dangers like attacks. It also helps them erect psionic shields that can slow and even stop incoming psychic attacks. On occasion, when pushed, it can do more than that. This take extra ef...
by Pursuit
Mon Jan 29, 2018 7:45 am
Forum: Archived Discussions
Topic: Mind Melter Redux
Replies: 168
Views: 55270

Re: Mind Melter Redux

To drive home the point. Rob did a file ranking the bad guys in SFoNA I can find 12 psionic enemies. There are 131 entries. I might be off by a few, but that is an insane amount of disparity. https://docs.google.com/spreadsheets/d/19uF98-0haI1QT9OhEpQykg7m9tI4iCmqb3QzSxYFZqo/edit?usp=sharing I'm op...
by Pursuit
Mon Jan 29, 2018 7:34 am
Forum: Archived Discussions
Topic: Mind Melter Redux
Replies: 168
Views: 55270

Re: Mind Melter Redux

Not sucking should count. And given the relative dearth of psionic enemies compared to magic ones, sucking up space is what that ability does most days. The boost there is purely mechanical based on real experience. Not saying I have any problem with the mechanics; it just needs a narrative reason ...
by Pursuit
Mon Jan 29, 2018 6:41 am
Forum: Archived Discussions
Topic: Mind Melter Redux
Replies: 168
Views: 55270

Re: Mind Melter Redux

Original Post updated for 1.13 version Be sure you are commenting on that. The revisions address what misgivings I had about the initial build, and I'd approve it. As a note: if we do get into messing with how brainburn affects the MM (and I didn't see any of that in the updated OP, so I'm assuming...
by Pursuit
Sun Jan 28, 2018 5:18 pm
Forum: Archived Discussions
Topic: Mind Melter Redux
Replies: 168
Views: 55270

Re: Mind Melter Redux

Melting Minds is borderline. I think it is pushing the limits, but could see it as valid. And i would still approve. It's simply Brain Burn applied to the enemy and has some pretty severe usage limitations. Not sure why this is pushing limits Speed of thought i simply would not allow, even if site ...
by Pursuit
Sun Jan 28, 2018 12:11 pm
Forum: Archived Discussions
Topic: Mind Melter Redux
Replies: 168
Views: 55270

Re: Mind Melter Redux

Revision: Your hero may enter a trance and recover ISP at a rate 4 times greater than normal. While in this trance the Mind Melter is completely unaware of the outside world and it lasts until the Mind Melter's I.S.P. pool is completely recovered. If any outside attempt is made to bring the charact...
by Pursuit
Sat Jan 27, 2018 1:58 pm
Forum: SR (SWD) and Playtest Archive
Topic: Gunslingin’ Burster
Replies: 1
Views: 2207

Re: Gunslingin’ Burster

Character Sheet 8644B550-65BB-4BB6-B12C-BEB2E0B7D471.jpeg Player Name : Tim Google Handle: MyDogIsAnEquestrian Molly “Little Leady” Jeffords Rank : Novice Experience : 5xp Advances Left : 0 Race : Human Iconic Framework : Burster Attributes : Agility d6 (1), Smarts d10 (3), Spirit d8 (2), Strength ...
by Pursuit
Sat Jan 27, 2018 1:01 pm
Forum: SR (SWD) and Playtest Archive
Topic: MARS Psi-Ghost Music Mage
Replies: 4
Views: 3362

MARS Psi-Ghost Music Mage

Fortune & Glory [dice]0[/dice] Charming and Well-Traveled: Begin with Charismatic and I Know a Guy [dice]1[/dice] Agile and Dexterous: Die increase to Agility and either Ambidextrous or Quick [dice]2[/dice] Smart and Learned: Die increase to Smarts and 3 Smarts-linked skills at d6 Hero's Journe...
by Pursuit
Fri Jan 26, 2018 1:07 pm
Forum: Adventure Archive
Topic: 3. The Psi Who Loved Me
Replies: 203
Views: 82599

Re: 3. The Psi Who Loved Me

Vigor [dice]0[/dice] Wild [dice]1[/dice] Attempt #2 Vigor [dice]2[/dice] Wild [dice]3[/dice] Private Edward staggars back from Kuikku’s strike, barely keeping his head on his shoulders but taking a nasty slash across the face and neck. Blood flows freely from the wound as he screams and struggles t...
by Pursuit
Fri Jan 26, 2018 1:06 pm
Forum: Adventure Archive
Topic: 3. The Psi Who Loved Me
Replies: 203
Views: 82599

Re: 3. The Psi Who Loved Me

Kuikku's blow glances off of Specialist Davidson's armor, and the man actually smiles when he sees the Cyber-Knight nearly behead the unit's Psi-Stalker. Serves him right The Coalition soldier glares at Jareb. "How dare you ignore me, you d-bee scum!" Shooting [dice]0[/dice], Wild [dice]1[...
by Pursuit
Fri Jan 26, 2018 1:06 pm
Forum: Adventure Archive
Topic: 3. The Psi Who Loved Me
Replies: 203
Views: 82599

Re: 3. The Psi Who Loved Me

Rex, seeing Kuikku practically behead Private Edward, snarls wordlessly and turns his pistol on the Cyber-Knight, ignoring the burster (at his peril, it turns out). His shot never even comes close to the Cyber-Knight and, seconds after firing, he is immolated by an angry Sierra. Shooting [dice]0[/di...
by Pursuit
Fri Jan 26, 2018 12:59 pm
Forum: Adventure Archive
Topic: 3. The Psi Who Loved Me
Replies: 203
Views: 82599

Re: 3. The Psi Who Loved Me

Conditions: It is just past nightfall (-2 modifier on Notice rolls for darkness) and 70 degrees out. The party is on a ley line. Coalition: Shaking his head Kuikku darts forward summoning his Psi-Sword. Stopping just behind Specialist Davidson, effectively pinning him against Jareb. ”Soldiers! Do n...
by Pursuit
Thu Jan 25, 2018 7:44 pm
Forum: Approved Items
Topic: Conrad's Hill Flattener
Replies: 37
Views: 15430

Re: Conrad's Hill Flattener

And the burster has to pay an extra ISP for every use of the blast template. True enough. Here, Conrad would use double the ammo for the MBT, so there is a resource cost, too. On top of that, rail guns are pricey to reload, and it can be hard to find ammo if you run out in a swamp, which is where t...
by Pursuit
Thu Jan 25, 2018 5:59 pm
Forum: Approved Items
Topic: Conrad's Hill Flattener
Replies: 37
Views: 15430

Re: Conrad's Hill Flattener

The Burster example changed my mind a little about two edges. It was a more convincing example. VV It's one edge: Flame Blast. Two as I perceived it, one for increased RoF and one for AOE. (But as a not the gun already had the RoF, I was only saying a Burster could do it in two edges) I see what yo...
by Pursuit
Thu Jan 25, 2018 5:52 pm
Forum: Approved Items
Topic: Conrad's Hill Flattener
Replies: 37
Views: 15430

Re: Conrad's Hill Flattener

Venatus Vinco wrote:The Burster example changed my mind a little about two edges.

It was a more convincing example.

VV
It's one edge: Flame Blast.
by Pursuit
Thu Jan 25, 2018 5:49 pm
Forum: Approved Items
Topic: Conrad's Hill Flattener
Replies: 37
Views: 15430

Re: Conrad's Hill Flattener

He'd be using it in my game, and I'm not overly concerned about it being OP. Standing next to the Glitterboy, dragon hatchling and burster, he'll fit right in. That said, I recognize the importance of standards that apply across the site; just don't shed a tear for the GM who would have to deal with...
by Pursuit
Thu Jan 25, 2018 1:12 pm
Forum: Approved Items
Topic: Psionic Crystal of Telepathy
Replies: 11
Views: 6972

Re: Psionic Crystal of Telepathy

I like it. I’d allow it in the 32nd, or something similar but tweaked for our particular party’s makeup.
by Pursuit
Thu Jan 25, 2018 5:28 am
Forum: Approved Items
Topic: Conrad's Hill Flattener
Replies: 37
Views: 15430

Re: Conrad's Hill Flattener

I don't care about the mods as written. They are fine to me. But as I said with the Tinkerer thread, it's not really appropriate for signature items. In fact there is zero allowance for it in the rules - on purpose. Tinkerer is something Conrad should be doing on his own once he gets the edge. Make...
by Pursuit
Wed Jan 24, 2018 6:04 pm
Forum: Archived Discussions
Topic: Mind Melter Option
Replies: 24
Views: 11699

Re: Mind Melter Option

I was waiting to vote until we for sure had a final form.
by Pursuit
Wed Jan 24, 2018 3:25 pm
Forum: Archived Discussions
Topic: Mind Melter Option
Replies: 24
Views: 11699

Re: Mind Melter Option

There are edges in published settings and the precedence of Miracles and super powers in the main book to show that backlash and brain burn are not required balance in Savage Worlds Arcane Background. By considering it and Edge of value to reduce Brain Burn you are effectively acknowledging that Mi...
by Pursuit
Wed Jan 24, 2018 3:19 pm
Forum: Archived Discussions
Topic: Mind Melter Option
Replies: 24
Views: 11699

Re: Mind Melter Option

I will edit Tribes over my proposal and ignore Pursuits dislike of reducing Brain Burn. I think Brain Burn is 100% counter to the Mind Mage in every way it is presented. Fair. Odds are that I’ll vote for it under protest anyway, because Mind Melters need a fix bad. But brainburn is how SW does psio...
by Pursuit
Wed Jan 24, 2018 3:06 pm
Forum: Approved Items
Topic: Conrad's Hill Flattener
Replies: 37
Views: 15430

Re: Conrad's Hill Flattener

Tribe of One wrote:I agree with Soren. One Major to add Area of Effect-SBT, another to increase the radius to MBT.
This comes off as unnecessarily expensive to me for the mechanical benefits gained.
by Pursuit
Wed Jan 24, 2018 3:03 pm
Forum: Archived Discussions
Topic: Mind Melter Option
Replies: 24
Views: 11699

Re: Mind Melter Option

The only suggestions I’ve seen on this thread I wouldn’t be in favor of are the brainburn reductions.
by Pursuit
Wed Jan 24, 2018 1:59 pm
Forum: Archived Discussions
Topic: Mind Melter Option
Replies: 24
Views: 11699

Re: Mind Melter Option

I really like 1 and 2. 3, less so, because brainburn is so baked into how SW handles psionics across all settings, even if there is no correlary in original recipe Rifts.
by Pursuit
Wed Jan 24, 2018 9:24 am
Forum: Approved Items
Topic: Conrad's Hill Flattener
Replies: 37
Views: 15430

Re: Conrad's Hill Flattener

Obviously, the AoE is meant as a "GM Approval Special". While I'm not utterly opposed to the idea, I do think it needs to be managed more carefully. Here's two potential 'builds' I think make sense: OPTION 1: Full Unload (Major): Switching to an extra-fast rate of fire (double the RoF) al...
by Pursuit
Wed Jan 24, 2018 8:32 am
Forum: Approved Items
Topic: Conrad's Hill Flattener
Replies: 37
Views: 15430

Re: Conrad's Hill Flattener

1st in regards to the major mod that does a medium area attack. The gun can already do it, it is called suppressive fire. For the major mod I would just change the rules slightly to takes damage on a failed spirit check instead of on a 1 of the spirit die, and a raise on the shooting roll the spiri...
by Pursuit
Wed Jan 24, 2018 8:19 am
Forum: Approved Items
Topic: Conrad's Hill Flattener
Replies: 37
Views: 15430

Re: Conrad's Hill Flattener

1st in regards to the major mod that does a medium area attack. The gun can already do it, it is called suppressive fire. For the major mod I would just change the rules slightly to takes damage on a failed spirit check instead of on a 1 of the spirit die, and a raise on the shooting roll the spiri...
by Pursuit
Wed Jan 24, 2018 6:38 am
Forum: Approved Items
Topic: Conrad's Hill Flattener
Replies: 37
Views: 15430

Re: Conrad's Hill Flattener

Obviously, the AoE is meant as a "GM Approval Special". While I'm not utterly opposed to the idea, I do think it needs to be managed more carefully. Here's two potential 'builds' I think make sense: OPTION 1: Full Unload (Major): Switching to an extra-fast rate of fire (double the RoF) al...
by Pursuit
Wed Jan 24, 2018 6:32 am
Forum: Approved Items
Topic: Conrad's Hill Flattener
Replies: 37
Views: 15430

Re: Conrad's Hill Flattener

I like it, but I helped design it, so I’m biased. Approved.
by Pursuit
Tue Jan 23, 2018 12:06 pm
Forum: Archived Discussions
Topic: New Race: Psi-Ghost
Replies: 36
Views: 14632

Re: New Race: Psi-Ghost

Updated Binding Word and Racial Loyalty.
by Pursuit
Tue Jan 23, 2018 8:35 am
Forum: Archived Discussions
Topic: New Race: Psi-Ghost
Replies: 36
Views: 14632

Re: New Race: Psi-Ghost

Personally I would have given the 7 point ghosting ability and left it at that. I would have played that race. Might have made Mind Melters interesting. Good luck with this. Sorry you feel that way. I honestly thought about going this route, but the fluff is just too explicit that they’re great at ...
by Pursuit
Tue Jan 23, 2018 5:37 am
Forum: Archived Discussions
Topic: New Race: Psi-Ghost
Replies: 36
Views: 14632

Re: New Race: Psi-Ghost

My only thought on this, and bare in mind I love the psi-ghost, isn't this more of an IF and not a race? I mean couldn't you just make a mind melter race? What would a psi-ghost look like as a MARS IF? I used the way they converted Psi-Stalkers as a sort of template for Psi-Ghosts; Psi-Stalkers wer...
by Pursuit
Mon Jan 22, 2018 8:05 pm
Forum: Archived Discussions
Topic: New Race: Psi-Ghost
Replies: 36
Views: 14632

Re: New Race: Psi-Ghost

Freemage wrote:+4 damage, -4 to resistance rolls.
Gracias. Updated.
by Pursuit
Mon Jan 22, 2018 6:43 pm
Forum: Archived Discussions
Topic: New Race: Psi-Ghost
Replies: 36
Views: 14632

Re: New Race: Psi-Ghost

High Command wrote:Weakness to Gas attacks works as a good one to build into intangible to bring its cost down to a five. Thereby eliminating any math gymnastics
Done. Is that +4 damage?
by Pursuit
Mon Jan 22, 2018 6:35 pm
Forum: Archived Discussions
Topic: New Race: Psi-Ghost
Replies: 36
Views: 14632

Re: New Race: Psi-Ghost

Okay, updated. I'll add a poll once I get to my computer (I'm on mobile).
by Pursuit
Mon Jan 22, 2018 4:15 pm
Forum: Archived Discussions
Topic: New Race: Psi-Ghost
Replies: 36
Views: 14632

Re: New Race: Psi-Ghost

The OP still shows only a +5 cost for the ghosting ability when it should be +7, plus you've listed Cyber-Resistant twice, so you actually need another 3 pts of drawbacks. Possibilities could include a form of Loyalty or Vow related to supporting (and never 'ratting' on) other Psi-Ghosts. Maybe Gre...
by Pursuit
Mon Jan 22, 2018 3:30 pm
Forum: Archived Discussions
Topic: New Race: Psi-Ghost
Replies: 36
Views: 14632

Re: New Race: Psi-Ghost

Hans Greuber wrote:Maybe they are Physically weak and have a -1 to Strength rolls? (a -2 Racial Penalty)
I could see this. The fluff could be something like “a Psi-Ghost spends so much time intangible that their muscles aren’t as well-developed as an average person.”

Anyone else have ideas?
by Pursuit
Mon Jan 22, 2018 2:34 pm
Forum: Archived Discussions
Topic: New Race: Psi-Ghost
Replies: 36
Views: 14632

Re: New Race: Psi-Ghost

Anyone have a good idea for final negative attributes to balance out the +2 from going from 5 to 7? Maybe a Wanted or Enemy Hindrance to reflect that Psi-Ghosts have enemies in the underworld or with the law? The fluff says their original village was decimated by rival underworld organizations, for ...

Go to advanced search